Stella Clark
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Stella Clark

The Letter Carrier

8 HP8 Sanity3 Will2 Int3 Cbt4 Agi579 Decks Analyzed
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Take Heart
Take Heart
Skill Survivor Staple

Max 1 committed per skill test. You may commit Take Heart to any type of test. If this test fails, the performing investigator draws 2 cards and gains 2 resources.

89.4 · 558/579 decks ↑ +4.5%
Rabbit's Foot
Rabbit's Foot
Asset Survivor 1 Hype

After you fail a skill test, exhaust Rabbit's Foot: Draw 1 card.

89.0 · 539/579 decks ↑ +1.5%
"Look what I found!"
"Look what I found!"
Event Survivor 2 Declining

Fast. Play after you fail a skill test by 2 or less while investigating. Discover 2 clues in your location.

80.6 · 541/579 decks
Resourceful
Resourceful
Skill Survivor Staple

If this skill test is successful, choose a [survivor] card not named Resourceful in your discard pile. Add the chosen card to your hand.

74.4 · 410/579 decks ↑ +26.6%
Lucky!
Lucky!
Event Survivor 1 Declining

Fast. Play when you would fail a skill test. Get +2 to your skill value for that test.

73.7 · 448/579 decks ↑ +4.2%
Live and Learn
Live and Learn
Event Survivor 0 Staple

Fast. Play after a skill test you failed ends (after resolving all effects from the failed test). Attempt that test again. You get +2 skill value for this test.

69.1 · 541/579 decks ↓ -26%
.18 Derringer
.18 Derringer
Asset Survivor 3 Staple

Uses (2 ammo). Spend 1 ammo: Fight. You get +2 and deal +1 damage for this attack. If you fail, place 1 ammo on .18 Derringer.

68.5 · 456/579 decks ↑ +31.3%
Old Keyring
Old Keyring
Asset Survivor 1 Declining

Uses (3 keys). If there are no keys on Old Keyring, discard it. : Investigate. Your location gets -2 shroud for this investigation. If you succeed, remove 1 key from Old Keyring, and if this test's difficulty is 0, you discover 1 additional clue.

61.2 · 486/579 decks ↑ +4.9%
Track Shoes
Track Shoes
Asset Survivor 3 Staple

Limit 1 Footwear per investigator. You get +1 . After you move, but before enemies at your new location engage you, exhaust Track Shoes: Test (3). If you succeed, move to a connecting location.

59.4 · 361/579 decks ↑ +25.9%
Grit Your Teeth
Grit Your Teeth
Event Survivor 1 Hype

Fast. Play after you fail a skill test. You get +1 to each of your skills for the remainder of the round.

55.4 · 261/579 decks ↓ -1.8%
Drawing Thin
Drawing Thin
Asset Survivor 0 Hype

When you initiate a skill test, exhaust Drawing Thin: Increase the difficulty of this skill test by 2. Gain 2 resources or draw 1 card.

49.8 · 260/579 decks ↑ +18.4%
Granny Orne
Granny Orne
Asset Survivor 4 Declining

You get +1 and +1 . When an investigator at your location would fail a skill test, exhaust Granny Orne: That investigator either gets +1 skill value or -1 skill value for that test.

42.8 · 318/579 decks ↓ -9.5%
Peter Sylvestre
Peter Sylvestre
Asset Survivor 3 Declining

You get +1 . After your turn ends: Heal 1 horror from Peter Sylvestre.

38.6 · 230/579 decks ↑ +12.3%
In the Thick of It
In the Thick of It
Asset Neutral Staple

Permanent. Limit 1 per deck. Purchase at deck creation. When you purchase In the Thick of It, suffer 2 total physical and/or mental trauma. Then, earn 3 experience.

36.9 · 73/579 decks ↑ +30.8%
Winging It
Winging It
Event Survivor 1 Declining

You may play Winging It from your discard pile. If you do, shuffle it into your deck after resolving its effects. Investigate. Your location gets -1 shroud for this investigation. (If you played Winging It from your discard pile, discover 1 additional clue if you succeed.)

35.1 · 254/579 decks ↑ +24.1%
Scrounge for Supplies
Scrounge for Supplies
Event Survivor 0 Staple

Choose a level 0 card in your discard pile. Add the chosen card to your hand.

33.6 · 225/579 decks ↑ +18.1%
Try and Try Again
Try and Try Again
Asset Survivor 2 Declining

Uses (3 tries). If Try and Try Again has no tries, discard it.
After a skill test is failed, if a skill card you own is committed to that test, exhaust Try and Try Again and spend 1 try: Return that skill card to your hand.

31.1 · 22/579 decks ↑ +13.9%
Sparrow Mask
Sparrow Mask
Asset Survivor 1 Staple

Limit 1 Mask per investigator. Uses (2 offerings). Replenish 1 of these offerings after you take 1 or more damage and/or horror. Spend 1 offering: You get +2 or +2 for this skill test. (Limit once per test.)

28.1 · 19/579 decks ↑ +20.2%
Matchbox
Matchbox
Asset Survivor 1 Staple

Uses (3 supplies). If Matchbox has no supplies, discard it. During any investigator's turn, exhaust Matchbox and spend 1 supply: Your location gets -1 shroud until the end of this turn.

27.8 · 17/579 decks ↑ +23.3%
Hand Hook
Hand Hook
Asset Survivor 3 Staple

While Hand Hook is in your hand, you may perform the below "" ability. If you do, discard Hand Hook instead of exhausting it. Exhaust Hand Hook: Fight. You get +1 for this attack. If you succeed, you may discard 1 card from hand to have this attack deal +1 damage.

24.9 · 10/579 decks ↑ +23.1%
Good Weather
Good Weather
Event Survivor 1 Staple

Myriad. Fast. Play after the investigation phase begins. Group limit 1 in play. Put Good Weather into play next to the agenda deck and choose a skill. While this card is in play, each investigator gets +2 to the chosen skill. Forced - When the investigation phase begins: Discard Good Weather.

24.7 · 8/579 decks
At a Crossroads
At a Crossroads
Event Survivor Staple

Max 2 Dilemma per round. Revelation - Choose an investigator and decide (choose one): - The chosen investigator must immediately take an action as if it were their turn, then discards 1 card at random from their hand. - The chosen investigator loses 1 action during their next turn, then draws 3 cards.

24.5 · 10/579 decks ↑ +23.5%
On the Brink
On the Brink
Skill Survivor Recent

Max 1 committed per skill test. If this test fails, return each other card committed to this test to its owner's hand and draw 1 card.

23.0 · 7/579 decks
Oops!
Oops!
Event Survivor 2 Hype

Fast. Play after you fail a skill test by 2 or less while attacking an enemy engaged with you. Deal this attack's damage to a different enemy at your location.

23.0 · 120/579 decks ↓ -23.2%
Guts
Guts
Skill Neutral Declining

Max 1 committed per skill test. If this test is successful, draw 1 card.

21.5 · 84/579 decks ↑ +5.6%
Scavenging
Scavenging
Asset Survivor 1 Hype

After you successfully investigate by 2 or more, exhaust Scavenging: Choose an Item card in your discard pile and add it to your hand.

21.1 · 71/579 decks ↓ -4.5%
Jury-Rig
Jury-Rig
Event Survivor 0 Staple

Uses (3 durability). Attach to an Item asset controlled by an investigator at your location. During a skill test on attached asset, spend 1 durability: You get +2 skill value for this test.

19.2 · 14/579 decks ↑ +15.4%
Alter Fate
Alter Fate
Event Survivor 3 Staple

Choose and discard from play a non-weakness treachery that is not attached to an Elite enemy.

18.5 · 16/579 decks ↑ +18.4%
Do-or-Die
Do-or-Die
Skill Survivor Recent

If this skill test is successful, choose a [survivor] asset or event in your discard pile and add it to your hand.

16.8 · 4/579 decks
A Test of Will
A Test of Will
Event Survivor 1 Staple

Fast. Play when an investigator at your location draws a non-weakness treachery card. Cancel that card's revelation effect. Exile A Test of Will.

16.5 · 176/579 decks ↓ -26.5%
Scrapper
Scrapper
Asset Survivor Declining

Permanent. Spend 1 resource: You get +1 for this skill test. Spend 1 resource: You get +1 for this skill test.

14.8 · 109/579 decks
Meat Cleaver
Meat Cleaver
Asset Survivor 3 Staple

: Fight. You get +1 for this attack (+2 instead if you have 3 or fewer remaining sanity). If this attack defeats an enemy, you may heal 1 horror. As an additional cost to initiate this ability, you may take 1 horror to have this attack deal +1 damage.

13.4 · 183/579 decks ↑ +8.2%
Will to Survive
Will to Survive
Event Survivor 4 Hype

Fast. Play only during your turn. Until the end of your turn, do not reveal chaos tokens for any skill tests you perform.

13.2 · 118/579 decks ↓ -27.4%
Daniel Jameson
Daniel Jameson
Asset Survivor 3 Recent

You get +1 . After you fail an attack or evasion, exhaust Daniel Jameson: Attempt that skill test again, with +1 skill value.

11.9 · 5/579 decks
Dumb Luck
Dumb Luck
Event Survivor 2 Declining

Fast. Play after you fail a skill test by 2 or less during an evasion attempt against a non-Elite enemy. Place that enemy on top of the encounter deck.

11.8 · 126/579 decks ↓ -20.9%
Madame Labranche
Madame Labranche
Asset Survivor 2 Staple

If you have no cards in your hand, exhaust Madame Labranche: Draw 1 card. If you have no resources, exhaust Madame Labranche: Gain 1 resource.

11.4 · 126/579 decks ↓ -2.2%
Charisma
Charisma
Asset Neutral Staple

Permanent. You have 1 additional ally slot.

11.3 · 117/579 decks ↓ -0.7%
Dark Horse
Dark Horse
Asset Survivor Staple

Permanent. Limit 1 per deck. During the upkeep phase, you may choose to not gain resources. While you have no resources in your resource pool, you get +1 , +1 , +1 , and +1 .

10.8 · 84/579 decks
Grimm's Fairy Tales
Grimm's Fairy Tales
Asset Survivor 2 Staple

Uses (4 secrets). After an investigator at your location fails a skill test by 2 or more, exhaust Grimm's Fairy Tales and spend 1 secret: Heal 1 horror from that investigator.

10.8 · 101/579 decks ↓ -24.7%
Schoffner's Catalogue
Schoffner's Catalogue
Asset Survivor 2 Staple

Uses (5 secrets). If Schoffner's Catalogue has no secrets, discard it. You may spend secrets on Schoffner's Catalogue as resources to pay for Item assets played by any investigator at your location.

10.6 · 41/579 decks ↓ -8.9%
Mysterious Raven
Mysterious Raven
Asset Survivor 1 Declining

Discard Mysterious Raven and take 1 horror: Discover 1 clue at your location.

9.8 · 119/579 decks ↓ -5.2%
Perception
Perception
Skill Neutral Declining

Max 1 committed per skill test. If this test is successful, draw 1 card.

9.1 · 263/579 decks ↓ -1.3%
Act of Desperation
Act of Desperation
Event Survivor 0 Declining

As an additional cost to play Act of Desperation, choose and discard an Item asset that takes up at least 1 hand slot from your hand or play area. Fight. You get +X and deal +1 damage for this attack, where X is the chosen asset's printed resource cost. If you succeed and that asset was in your play area, gain X resources.

9.0 · 24/579 decks ↑ +9%
Waylay
Waylay
Event Survivor 3 Declining

Choose an exhausted non-Elite enemy at your location and test (X), where X is that enemy's evade value. If you succeed, defeat that enemy.

8.9 · 49/579 decks ↓ -22.1%
Leather Coat
Leather Coat
Asset Survivor 0 Hype
8.5 · 80/579 decks ↓ -10.1%
Fire Axe
Fire Axe
Asset Survivor 1 Hype

: Fight. If you have no resources in your resource pool, this attack deals +1 damage. During an attack using Fire Axe, spend 1 resource: You get +2 for this skill test. (Limit three times per attack.)

8.3 · 209/579 decks ↓ -18.3%
Unexpected Courage
Unexpected Courage
Skill Neutral Declining

Max 1 committed per skill test.

8.1 · 93/579 decks ↑ +2.8%
Emergency Cache
Emergency Cache
Event Neutral 0 Declining

Gain 3 resources.

8.1 · 119/579 decks ↓ -3.8%
Hunter's Instinct
Hunter's Instinct
Asset Survivor 2 Recent

Limit 1 per investigator. Uses (3 supplies). If there are no supplies on Hunter's Instinct, discard it. After you engage an enemy, spend 1 supply and exhaust Hunter's Instinct: Add a level 0 event in your discard pile to your hand.

6.6 · 2/579 decks
Survival Instinct
Survival Instinct
Skill Survivor Hype

If this skill test is successful during an evasion attempt, the evading investigator may immediately disengage from each other enemy engaged with him or her, and may move to a connecting location.

6.2 · 51/579 decks ↓ -26.1%
Newspaper
Newspaper
Asset Survivor 1 Hype

You get +2 while investigating if you have no clues.

6.1 · 17/579 decks ↓ -10.1%
Belly of the Beast
Belly of the Beast
Event Survivor 1 Hype

Fast. Play after you successfully evade an enemy by 2 or more. Discover 1 clue at that enemy's location.

5.5 · 33/579 decks
Pocketknife
Pocketknife
Asset Survivor 2 Recent

: Fight ( or ). You get +1 skill value for this test. If this attack defeats an enemy, you may exhaust Pocketknife to gain 1 resource.

5.5 · 3/579 decks
Quick Learner
Quick Learner
Asset Survivor Hype

Permanent. During or before your first action of each of your turns, each skill test you perform gets +1 difficulty. During or after your third action of each of your turns, each skill test you perform gets -1 difficulty.

5.4 · 85/579 decks ↓ -8.8%
Backpack
Backpack
Asset Neutral 2 Staple

After Backpack enters play: Search the top 6 cards of your deck for up to 3 non-weakness Item or Supply cards, and attach them facedown to Backpack. Shuffle your deck. Cards attached to Backpack may be played as if they were in your hand. If there are no cards attached to Backpack, discard it.

4.5 · 23/579 decks ↓ -5.9%
Mariner's Compass
Mariner's Compass
Asset Survivor 2 Hype

Exhaust Mariner's Compass: Investigate. If you fail, ready Mariner's Compass. If you succeed and have no resources in your resource pool, discover 1 additional clue at your location. During an investigation using Mariner's Compass, spend 1 resource: You get +1 for this skill test. (Limit three times per investigation.)

4.4 · 30/579 decks ↓ -1.6%
Unrelenting
Unrelenting
Skill Survivor Staple

Max 1 committed per test. After you commit Unrelenting to a skill test, search the chaos bag for up to 3 non- chaos tokens of your choice, and seal them on Unrelenting. If all 3 tokens sealed on Unrelenting are "+1,", "0," , and/or tokens, draw 2 cards. Release all tokens sealed here after this test ends.

4.3 · 13/579 decks ↑ +4.3%
True Survivor
True Survivor
Event Survivor 3 Hype

Return 3 Innate skills from your discard pile to your hand.

4.2 · 42/579 decks ↓ -17.8%
Timely Intervention
Timely Intervention
Skill Survivor Recent

Max 1 committed per skill test. You may commit Timely Intervention from your hand after revealing chaos tokens during a skill test you are performing.

4.2 · 3/579 decks
Dig Deep
Dig Deep
Asset Survivor 2 Hype

Spend 1 resource: You get +1 for this skill test. Spend 1 resource: You get +1 for this skill test.

4.0 · 18/579 decks ↓ -1.1%
Baseball Bat
Baseball Bat
Asset Survivor 2 Hype

: Fight. You get +2 for this attack. This attack deals +1 damage. If a or symbol is revealed during this attack, discard Baseball Bat after the attack resolves.

3.9 · 31/579 decks ↓ -3.1%
Levelheaded
Levelheaded
Asset Survivor 2 Recent

Spend 1 resource: You get +1 for this skill test (+2 instead if this test is on a scenario card). Spend 1 resource: You get +1 for this skill test (+2 instead if this test is on a scenario card).

3.9 · 2/579 decks
Fight or Flight
Fight or Flight
Event Survivor 1 Staple

Fast. Play only during your turn. Until the end of the round, you get +X and +X , where X is the amount of horror on you.

3.8 · 6/579 decks ↓ -0.6%
Grisly Totem
Grisly Totem
Asset Survivor 3 Staple

After you commit a card to a skill test, exhaust Grisly Totem: That card gains another instance of one of its skill icons of your choice.

3.5 · 125/579 decks ↑ +0.8%
Overpower
Overpower
Skill Neutral Declining

Max 1 committed per skill test. If this test is successful, draw 1 card.

3.4 · 64/579 decks ↓ -4%
Chainsaw
Chainsaw
Asset Survivor 4 Hype

Uses (3 supplies). Spend 1 supply: Fight. You get +2 and deal +2 damage for this attack. If this attack fails, either place 1 supply on Chainsaw or deal 1 damage to the attacked enemy.

3.3 · 48/579 decks
Anchor Chain
Anchor Chain
Asset Survivor 3 Declining

While Anchor Chain is in your hand, you may perform the below "" ability. If you do, discard Anchor Chain instead of exhausting it. Exhaust Anchor Chain: Evade. You get +1 for this evasion attempt. If you successfully evade a non-Elite enemy, you may discard 1 card from hand to prevent that enemy from readying during the next upkeep phase.

3.3 · 3/579 decks ↑ +1.8%
Pelt Shipment
Pelt Shipment
Asset Survivor Staple

While Pelt Shipment is in your hand, your maximum hand size is reduced by 3. When the game ends or you resign, if Pelt Shipment is in your hand: Reduce the experience cost of the next new card you purchase before the next scenario by 1.

3.3 · 3/579 decks ↑ +0.9%
Versatile
Versatile
Asset Neutral Staple

Permanent. You get +5 Deck Size. Your investigator's Deckbuilding Options gain: "one other level 0 card from any class ([guardian], [seeker], [rogue], [mystic], or [survivor])."

3.2 · 98/579 decks ↓ -5.6%
Gravedigger's Shovel
Gravedigger's Shovel
Asset Survivor 2 Hype

: Fight. You get +2 for this attack. Discard Gravedigger's Shovel: Discover 1 clue at your location.

3.2 · 26/579 decks ↓ -13.6%
Flare
Flare
Event Survivor 2 Hype

Either (choose one): - Fight. You get +3 and deal +2 damage for this attack. Exile Flare. - Search the top 9 cards of any investigator's deck for an Ally asset and put it into play under your control. Then, exile Flare. Shuffle the searched deck.

3.2 · 10/579 decks ↓ -13.6%
Old Compass
Old Compass
Asset Survivor 2 Recent

: Investigate (). Your location gets -1 shroud for this investigation. If you fail, you may exhaust Old Compass to attempt this test again. If you do, your location gets -2 shroud for this investigation, instead.

3.2 · 2/579 decks
Cunning Distraction
Cunning Distraction
Event Survivor 5 Hype

Evade. Automatically evade all enemies at your location.

3.1 · 11/579 decks ↑ +2.3%
Protective Gear
Protective Gear
Asset Guardian 4 Staple

When you draw a Hazard treachery, deal 1 damage and 1 horror to Protective Gear: Cancel that card's revelation effect.

3.1 · 5/579 decks ↓ -13.2%
Prophetic
Prophetic
Asset Guardian 3 Staple

Uses (2 resources). Replenish these resources at the start of each round. Resources on Prophetic may be spent to pay for Fortune, Spell, or Spirit cards. During a skill test on a Fortune, Spell, or Spirit card, spend 1 resource from Prophetic: You get +1 skill value for this test.

3.1 · 3/579 decks ↓ -13.1%
Earthly Serenity
Earthly Serenity
Asset Mystic 2 Staple

Uses (4 charges). : Test (1). For each point you succeed by, you may spend 1 charge to heal 1 damage or 1 horror from an investigator at your location. If you succeed by 0, lose 1 resource.

3.1 · 3/579 decks ↓ -13.1%
Bait and Switch
Bait and Switch
Event Survivor 1 Hype

Evade. If you succeed, if the enemy is non-Elite, evade the enemy and move it to a connecting location.

3.0 · 10/579 decks ↑ +3%
Bandages
Bandages
Asset Survivor 2 Staple

Uses (3 supplies). If Bandages has no supplies, discard it. After an investigator or Ally asset at your location takes 1 or more damage, spend 1 supply: Heal 1 damage from that card.

2.9 · 20/579 decks ↑ +2.8%
Unconventional Method
Unconventional Method
Event Survivor 0 Declining

As an additional cost to play Unconventional Method, choose and discard an Item asset that takes up at least 1 hand slot from your hand or play area. Investigate. You get +X for this investigation, where X is the chosen asset's printed resource cost. If you succeed and that asset was in your play area, discover 1 additional clue at your location.

2.8 · 1/579 decks
Nautical Charts
Nautical Charts
Asset Survivor 3 Staple

While Nautical Charts is in your hand, you may perform the below "" ability. If you do, discard Nautical Charts instead of exhausting it. Exhaust Nautical Charts: Investigate. You get +1 for this investigation. If you succeed, you may discard 1 card from hand to discover 1 additional clue at your location.

2.8 · 1/579 decks
"Shove off!"
"Shove off!"
Event Survivor 1 Recent

Evade (). If you succeed, deal 1 damage to the evaded enemy. If you fail, return "Shove off!" to your hand at the end of your turn.

2.8 · 1/579 decks
Loner
Loner
Asset Survivor 2 Recent

Limit 1 per investigator. During your turn, exhaust Loner: Move to an empty connecting location.

2.8 · 2/579 decks
True Awakening
True Awakening
Event Neutral 0 Staple

Blessed, Chosen, Drifter deck only. Choose and resolve two of the following, in any order: - Draw 2 cards. - Discover 1 clue at your location. - Heal 1 damage. - Heal 1 horror.

2.7 · 1/579 decks
Flashlight
Flashlight
Asset Neutral 2 Declining

Uses (3 supplies). Spend 1 supply: Investigate. Your location gets -2 shroud for this investigation.

2.5 · 74/579 decks ↓ -9.7%
Lantern
Lantern
Asset Survivor 2 Hype

: Investigate. Your location gets -1 shroud for this investigation. Discard Lantern: Deal 1 damage to an enemy at your location. This action does not provoke attacks of opportunity.

2.5 · 31/579 decks ↓ -10.4%
Miss Doyle
Miss Doyle
Asset Survivor 3 Staple

Limit 1 per deck. Forced - After Miss Doyle enters play: Search your bonded cards for Hope, Zeal, and Augur. Randomly choose 1 to put into play and shuffle the other 2 into your deck. When Miss Doyle leaves play, find each of those assets (even if they are out of play) and set them aside, out of play.

2.3 · 8/579 decks ↓ -9.5%
Last Chance
Last Chance
Skill Survivor Declining

Commit only to a skill test with no other cards committed to it. Other cards cannot be committed to this skill test. Last Chance loses for each card in your hand.

2.1 · 19/579 decks ↓ -9%
Plucky
Plucky
Asset Survivor 0 Staple

Fast. Limit 1 Composure in play. You get +1 and +1 . Non-direct damage/horror must be assigned to Plucky before it can be assigned to your investigator card. Spend 1 resource: You get +1 or +1 for this skill test.

2.1 · 4/579 decks ↓ -8.9%
Timeworn Brand
Timeworn Brand
Asset Neutral 5 Declining

If Timeworn Brand is ready: Fight. You get +2 and deal +1 damage for this attack. Exhaust Timeworn Brand: Fight. Add your to your skill value for this attack. This attack deals +3 damage. If this attack defeats an Elite enemy, draw 3 cards. (Max once per game.)

2.1 · 117/579 decks ↓ -8.9%
Relic Hunter
Relic Hunter
Asset Neutral Staple

Permanent. You have 1 additional accessory slot.

1.8 · 133/579 decks
Rise to the Occasion
Rise to the Occasion
Skill Survivor Hype

Commit only to a skill test you are performing, and only if the difficulty of that test is higher than your base skill value. Rise to the Occasion gets +X icons, where X is the difference between your base skill and this test's difficulty (to a maximum of +3 icons).

1.8 · 16/579 decks ↓ -7.5%
"Not without a fight!"
"Not without a fight!"
Skill Survivor Declining

Commit to a skill test only if you are engaged with an enemy. For each enemy engaged with you, "Not without a fight!" gains .

1.8 · 9/579 decks ↓ -7.5%
Keep Faith
Keep Faith
Event Survivor 2 Declining

Fast. Play during any window. Add 4 tokens to the chaos bag.

1.7 · 16/579 decks ↓ -7.1%
Sharp Vision
Sharp Vision
Skill Survivor Staple

Max 1 committed per skill test. While Sharp Vision is committed during a basic investigate action, it gains and the text: "If this test is successful by 2 or more, discover 1 additional clue at this location."

1.7 · 65/579 decks ↓ -6.9%
Improvised Weapon
Improvised Weapon
Event Survivor 1 Declining

You may play Improvised Weapon from your discard pile. If you do, shuffle it into your deck after resolving its effects. Fight. The attacked enemy gets -1 fight for this attack. (If you played Improvised Weapon from your discard pile, this attack deals +1 damage.)

1.6 · 16/579 decks ↓ -6.7%
Manual Dexterity
Manual Dexterity
Skill Neutral Hype

Max 1 committed per skill test. If this test is successful, draw 1 card.

1.6 · 52/579 decks ↓ -6.5%
Lucky Cigarette Case
Lucky Cigarette Case
Asset Rogue 2 Staple

After you succeed at a skill test by 2 or more, exhaust Lucky Cigarette Case: Draw 1 card.

1.5 · 1/579 decks
Trial by Fire
Trial by Fire
Event Survivor 2 Hype

Fast. Play only during your turn. Until the end of your turn, set the base value of each of your skills to 5, or the base value of one of your skills to 7.

1.3 · 21/579 decks ↓ -5.5%
Signum Crucis
Signum Crucis
Skill Survivor Declining

Commit only to a skill test you are performing, and only if the difficulty of that test is higher than your base skill value. After you commit Signum Crucis to a skill test, add X tokens to the chaos bag. X is the difference between the test's difficulty and your base skill value.

1.2 · 5/579 decks ↓ -4.9%
Tennessee Sour Mash
Tennessee Sour Mash
Asset Rogue 3 Declining

Uses (2 supplies). Exhaust Tennessee Sour Mash and spend 1 supply: You get +2 for a skill test on a treachery card. Discard Tennessee Sour Mash: Fight. You get +3 for this attack.

1.1 · 11/579 decks ↓ -4.5%
Alchemical Transmutation
Alchemical Transmutation
Asset Mystic 1 Declining

Uses (3 charges). Exhaust Alchemical Transmutation, spend 1 charge: Test (1). For each point you succeed by, gain 1 resource (to a maximum of 3). If a , , , , or symbol is revealed during this test, take 1 damage.

1.0 · 1/579 decks ↓ -4.4%
Aquinnah
Aquinnah
Asset Survivor 5 Declining

When an enemy attacks you, exhaust Aquinnah and deal 1 horror to her: Deal that enemy's damage to another enemy at your location, instead. (You still take horror dealt by the attack.)

1.0 · 7/579 decks ↓ -4.2%
Long Shot
Long Shot
Skill Survivor Staple

You may commit Long Shot to a fight or evasion test against an enemy at your location or a connecting location. If this test is successful, deal 1 damage to that enemy.

1.0 · 4/579 decks ↓ -4%
Stunning Blow
Stunning Blow
Skill Survivor Staple

If this skill test is successful during an attack, automatically evade the attacked enemy.

0.9 · 21/579 decks ↓ -3.9%
Fortuitous Discovery
Fortuitous Discovery
Event Survivor -2 Staple

Myriad. X is the number of other copies of Fortuitous Discovery in your discard pile. Investigate. You get +X for this investigation. If you succeed, discover X additional clues at your location.

0.9 · 11/579 decks ↓ -3.9%
Short Supply
Short Supply
Asset Survivor Staple

Permanent. Limit 1 per deck. Purchase at deck creation. Forced - When your first turn of the game begins: Discard the top 10 cards of your deck.

0.9 · 30/579 decks ↓ -3.9%
Cornered
Cornered
Asset Survivor 2 Staple

Discard 1 card from your hand: You get +2 skill value for this skill test. (Limit once per test.)

0.8 · 5/579 decks ↓ -3.4%
End of the Road
End of the Road
Event Survivor 0 Hype

Fast. Play during your turn only if the final agenda is in play. Draw 1 card, gain 1 resource, and gain 1 additional action. Remove End of the Road from the game.

0.7 · 4/579 decks ↓ -2.8%
Broken Diadem
Broken Diadem
Asset Neutral 1 Declining

Limit 1 per deck. Limit 1 Mask per investigator. After a skill test at your location ends in which both a and token were revealed: Place 1 resource on this card, as an offering. Then, if there are 3 offerings on this card, search your bonded cards for Twilight Diadem and swap it with this card, moving all offerings from this card to Twilight Diadem.

0.7 · 1/579 decks ↓ -2.8%
Ornate Bow
Ornate Bow
Asset Neutral 4 Declining

Uses (1 ammo). Limit 1 ammo on Ornate Bow. Spend 1 ammo: Fight. This attack uses instead of . You get +2 and deal +2 damage for this attack. : You nock another arrow. Place 1 ammo on Ornate Bow.

0.7 · 2/579 decks ↓ -2.7%
Spirit of Humanity
Spirit of Humanity
Asset Survivor 2 Hype

Exhaust Spirit of Humanity and take 1 damage and 1 horror: Add 2 tokens to the chaos bag. Exhaust Spirit of Humanity and add 2 tokens to the chaos bag: Heal 1 damage and 1 horror.

0.7 · 1/579 decks ↓ -2.8%
"Hit me!"
"Hit me!"
Event Rogue 1 Declining

Fast. Play after you reveal a chaos token during a skill test. Reveal an additional chaos token, switching its "-" to a "+". If that chaos token is a token, you automatically fail.

0.6 · 4/579 decks ↓ -2.7%
Tempt Fate
Tempt Fate
Event Neutral 0 Staple

Fast. Play during any window. Add 3 tokens to the chaos bag. Then, add 3 tokens to the chaos bag and draw 1 card.

0.6 · 3/579 decks ↓ -2.7%
Bank Job
Bank Job
Event Rogue 2 Staple

As an additional cost to play Bank Job, spend an action. Investigators at your location gain a total of 8 resources, distributed as you wish.

0.6 · 1/579 decks ↓ -2.7%
Predestined
Predestined
Skill Survivor Hype

Max 1 committed per skill test. You may commit Predestined to any type of test. If this test fails, either add 2 tokens to the chaos bag or remove 2 tokens from the chaos bag.

0.6 · 8/579 decks ↓ -2.6%
Pushed to the Limit
Pushed to the Limit
Event Survivor 2 Staple

Choose a Weapon or Tool asset in your discard pile. Resolve an ability on that asset, ignoring all costs (including its cost). After this effect resolves, shuffle the chosen asset into your deck. Playing this card does not provoke attacks of opportunity.

0.5 · 6/579 decks ↓ -2.2%
Makeshift Trap
Makeshift Trap
Event Survivor 1 Staple

Customizable. Uses (2 time). If Makeshift Trap has no time, discard it. Attach to your location. Each non-Elite enemy at attached location get -1 fight and -1 evade. Forced - At the end of the round: Remove 1 time from Makeshift Trap.

0.4 · 1/579 decks ↓ -1.9%
Talisman of Protection
Talisman of Protection
Asset Mystic 2 Staple

Fast. Play only during your turn. Play Talisman of Protection under the control of any investigator at your location. When you assign damage and/or horror that would defeat you, discard Talisman of Protection: Cancel up to 2 of that damage and/or horror.

0.4 · 1/579 decks ↓ -1.8%
Cherished Keepsake
Cherished Keepsake
Asset Survivor 0 Declining
0.4 · 37/579 decks ↓ -1.6%
Knife
Knife
Asset Neutral 1 Hype

: Fight. You get +1 for this attack. Discard Knife: Fight. You get +2 for this attack. This attack deals +1 damage.

0.4 · 6/579 decks ↓ -1.4%
Eucatastrophe
Eucatastrophe
Event Survivor 2 Declining

Fast. Play when you reveal a chaos token that would reduce your skill value to 0 during a skill test (including the token). Cancel that token and treat it as an token, instead.

0.4 · 6/579 decks ↓ -1.5%
Idol of Xanatos
Idol of Xanatos
Asset Survivor 3 Staple

When you are dealt damage and/or horror, exhaust Idol of Xanatos and discard up to 3 cards from your hand: Cancel that much damage/horror.

0.3 · 12/579 decks ↓ -1.4%
Elaborate Distraction
Elaborate Distraction
Event Survivor 3 Staple

As an additional cost to play Elaborate Distraction, spend an action. Playing Elaborate Distraction does not provoke attacks of opportunity. For each enemy at your location and at each connecting location (choose one): - Automatically evade that enemy if it is non-Elite. - Deal 1 damage to that enemy.

0.3 · 4/579 decks ↓ -1.3%
Gumption
Gumption
Skill Survivor Declining

Max 1 committed per skill test. You may commit Gumption to any type of skill test. While Gumption is committed to a skill test, that test gets -2 difficulty.

0.3 · 26/579 decks ↓ -1.3%
Unexpected Courage
Unexpected Courage
Skill Survivor Staple

Max 1 committed per skill test. If this test fails, return Unexpected Courage to your hand.

0.3 · 19/579 decks ↓ -1.3%
Grizzled
Grizzled
Skill Survivor Staple

Customizable. When you purchase Grizzled, choose and record two Traits on its upgrade sheet. If this is a skill test on or against an encounter card (including fighting, evading, or parleying), Grizzled gains for each of the chosen traits that encounter card possesses.

0.3 · 6/579 decks ↓ -1.1%
Fire Extinguisher
Fire Extinguisher
Asset Survivor 2 Staple

: Fight. You get +1 and deal +1 damage for this attack. Discard Fire Extinguisher: Evade. Automatically evade all enemies engaged with you. You may exile Fire Extinguisher instead of discarding it to discard each non-Elite enemy evaded by this effect.

0.3 · 4/579 decks ↓ -1.1%
Predator or Prey
Predator or Prey
Event Survivor Declining

Max 2 Dilemma per round. Revelation - If there are no enemies in play, draw 1 card. Otherwise, you must decide (choose one): - Each unengaged non-Elite enemy moves once toward the nearest investigator. - Each investigator disengages from each enemy engaged with them and moves once away from the nearest enemy.

0.3 · 2/579 decks ↓ -1%
Observed
Observed
Asset Neutral Staple

Permanent. Limit 1 per investigator. Before setting up each game, draw 3 random cards from the tarot deck and choose 1. Place the chosen card in front of you, in the upright position. Each other investigator ignores its effects. Shuffle the rest back into the tarot deck.

0.2 · 2/579 decks ↓ -1%
Short Rest
Short Rest
Event Neutral 1 Late Bloomer

Myriad. Heal 1 damage or 1 horror from an investigator or Ally asset at your location. After an investigator at your location plays Short Rest: Play another Short Rest from your hand (paying its cost).

0.2 · 1/579 decks ↓ -1%
Hunting Jacket
Hunting Jacket
Asset Survivor 2 Staple

Exhaust Hunting Jacket: Choose 1 non-weakness card in your hand and attach it facedown to Hunting Jacket (max 3 cards attached). Then, gain 1 resource for each attached card. When Hunting Jacket is defeated: Draw each attached card.

0.2 · 2/579 decks ↓ -1%
Pocket Multi Tool
Pocket Multi Tool
Asset Survivor 3 Declining

Customizable. Limit 1 per investigator. During a skill test you are performing, exhaust Pocket Multi Tool: You get +1 skill value for this test.

0.2 · 13/579 decks ↓ -0.9%
Nothing Left to Lose
Nothing Left to Lose
Event Survivor 0 Staple

If you have fewer than 5 resources, gain resources until you have 5 resources. If you have fewer than 5 cards in your hand, draw cards until you have 5 cards in your hand. Remove Nothing Left to Lose from the game.

0.2 · 3/579 decks ↓ -0.8%
Perseverance
Perseverance
Event Survivor 2 Staple

Fast. Play when you are assigned damage and/or horror that would defeat you. Cancel up to 4 of that damage and/or horror.

0.2 · 8/579 decks ↓ -0.8%
Stray Cat
Stray Cat
Asset Survivor 1 Hype

Discard Stray Cat: Automatically evade a non-Elite enemy at your location.

0.2 · 12/579 decks ↓ -0.8%
Contemplative
Contemplative
Skill Survivor Staple

You may commit Contemplative to an investigation or skill test during a parley attempt at your location or a connecting location. If this test is successful, the performing investigator discovers 1 clue at their location.

0.2 · 1/579 decks ↓ -0.8%
Bangle of Jinxes
Bangle of Jinxes
Asset Survivor 2 Staple

Uses (1 charge). Spend 1 charge: You get +2 skill value for this test. (Limit once per test.) After an enemy attacks you: Place 1 charge on Bangle of Jinxes.

0.2 · 4/579 decks ↓ -0.7%
Improvised Shield
Improvised Shield
Asset Survivor 1 Staple

Improvised Shield can only be played from your discard pile. Forced - When Improvised Shield is defeated: Shuffle it into your deck instead of discarding it.

0.2 · 11/579 decks ↓ -0.7%
Moonstone
Moonstone
Asset Survivor 3 Declining

You get +1 and +1 . You cannot play or commit Moonstone from your hand. After you discard Moonstone from your hand: Play it (paying its cost).

0.2 · 1/579 decks ↓ -0.7%
Ample Supplies
Ample Supplies
Asset Survivor 1 Staple

Limit 1 per investigator. Uses (2 supplies). After you discard 1 or more cards from hand, exhaust Ample Supplies: Place 1 supply on this card. Discard Ample Supplies: Move each supply on this card to your resource pool, as resources.

0.1 · 1/579 decks ↓ -0.6%
Lawrence Carlisle
Lawrence Carlisle
Asset Survivor 3 Staple

You get +1 . After you discard 1 or more cards from your hand during your turn, exhaust Lawrence Carlisle: Gain 1 resource.

0.1 · 1/579 decks ↓ -0.6%
Profane Idol
Profane Idol
Asset Survivor 1 Staple

Profane Idol can only be played from your discard pile. Forced - When Profane Idol is defeated: Shuffle it into your deck instead of discarding it.

0.1 · 1/579 decks ↓ -0.6%
Refine
Refine
Event Neutral 3 Staple

As an additional cost to play Refine, spend an action. Immediately mark a checkbox on an upgrade sheet for a customizable card you own, even if it is not in play. Max once per game for each investigator.

0.1 · 2/579 decks ↓ -0.5%
Hyperphysical Shotcaster
Hyperphysical Shotcaster
Asset Neutral 4 Declining

Customizable. Uses (4 aether). If Hyperphysical Shotcaster has no aether, discard it. Spend 1 aether: Resolve the Manifest ability of the Hyperphysical Shotcaster's current form. Exhaust Hyperphysical Shotcaster: Change its form (to one you have unlocked on its upgrade sheet).

0.1 · 1/579 decks ↓ -0.5%
Close Call
Close Call
Event Survivor 2 Hype

Fast. Play after a non-weakness, non-Elite enemy at your location is evaded. Shuffle that enemy into the encounter deck.

0.1 · 4/579 decks
Hiding Spot
Hiding Spot
Event Survivor 1 Hype

Fast. Attach Hiding Spot to any location. Each non-Elite enemy at attached location gains aloof. Forced - At the end of the enemy phase, if a ready enemy is at attached location: Discard Hiding Spot.

0.1 · 21/579 decks
Gift of Nodens
Gift of Nodens
Asset Survivor 2 Staple

When you commit cards to a skill test you are performing, choose a [survivor] skill card in your discard pile and discard 1 card from your hand: Commit the chosen skill to this test. After this skill test resolves, place that skill card on the bottom of your deck. (Limit once per round.)

0.1 · 1/579 decks
Shed a Light
Shed a Light
Event Survivor 2 Hype

Fast. Play before revealing a chaos token during an investigation you are performing, and only if the difficulty of this test is currently 0. This test automatically succeeds. You discover 1 additional clue at this location and 1 additional clue at any location.

0.0 · 22/579 decks
Exploit Weakness
Exploit Weakness
Event Survivor 2 Hype

Fast. Play before revealing a chaos token during an attack or evasion attempt you are performing, and only if the difficulty of this test is currently 0. This test automatically succeeds. Instead of this test's normal effects, discard the attacked or evaded enemy (if it is Elite, automatically evade it and deal it 3 damage instead).

0.0 · 8/579 decks
Heavy Furs
Heavy Furs
Asset Neutral 2 Staple

After you reveal a non- symbol on a chaos token during a skill test you are perfoming, deal 1 damage to Heavy Furs: Cancel that chaos token and return it to the bag. Reveal a new chaos token.

0.0 · 17/579 decks
Salvage
Salvage
Event Survivor 0 Staple

Choose an Item asset in your discard pile. Either (choose one): - Remove that asset from the game and gain resources equal to its cost. - Play that asset (paying its cost).

0.0 · 9/579 decks
Fine Clothes
Fine Clothes
Asset Neutral 1 Declining

Reduce the difficulty of skill tests you perform during 'parley' actions by 2.

0.0 · 17/579 decks
Pitchfork
Pitchfork
Asset Survivor 3 Declining

: Fight. You get +1 and deal +2 damage for this attack. If this attack is successful, lose control of Pitchfork and attach it to your location. Attached location gains: ": Take control of Pitchfork. Any investigator at Pitchfork's location may trigger this ability."

0.0 · 1/579 decks
Brute Force
Brute Force
Skill Survivor Staple

Max 1 committed per skill test. While Brute Force is committed during a basic fight action, it gains and the text: "If this test is successful by 2 or more, this attack deals +2 damage."

0.0 · 10/579 decks
Fend Off
Fend Off
Event Survivor 2 Declining

Fast. Play when a non-Elite enemy spawns at your location. That enemy attacks you. Then, automatically evade that enemy and attach Fend Off to it. Attached enemy cannot ready.

0.0 · 1/579 decks
Impromptu Barrier
Impromptu Barrier
Event Survivor 1 Declining

You may play Impromptu Barrier from your discard pile. If you do, shuffle it into your deck after resolving its effects. Evade. The chosen enemy gets -1 evade for this evasion attempt. (If you played Impromptu Barrier from your discard pile, you may evade an additional enemy at the same location with evade X or lower. X is the amount you succeed by.)

0.0 · 3/579 decks
Lure
Lure
Event Survivor 1 Staple

Attach to your location. During the enemy phase, each enemy that moves does so along the shortest path toward the attached location, instead of to where it would normally move. Forced - While attached, at the end of the round: Discard Lure.

0.0 · 1/579 decks
Old Hunting Rifle
Old Hunting Rifle
Asset Survivor 3 Declining

Uses (3 ammo). Spend 1 ammo: Fight. You get +3 and deal +2 damage for this attack. If a or symbol is revealed during this attack, the rifle jams. (This attack automatically fails. Before you can activate this ability again, you must perform the following ability: ": You clear the jam.")

0.0 · 15/579 decks
On Your Own
On Your Own
Asset Survivor Declining

Exceptional. Permanent. Your investigator gains: "Deckbuilding Restrictions: No assets that take up an ally slot." When you play a [survivor] event, exhaust On Your Own: Reduce that event's cost by 2.

0.0 · 12/579 decks
Precious Memento
Precious Memento
Asset Rogue 3 Staple

Limit 1 Precious Memento (From a Former Life) per deck. After you fail a skill test by 2 or more, exhaust Precious Memento: Heal 1 damage from it. After you succeed at a skill test by 2 or more, exhaust Precious Memento: Heal 1 horror from it.

0.0 · 1/579 decks
Sledgehammer
Sledgehammer
Asset Guardian 3 Declining

: Fight. You get -1 and deal +1 damage for this attack. : Fight. You get +2 and deal +2 damage for this attack.

0.0 · 6/579 decks
Stall for Time
Stall for Time
Event Survivor 1 Declining

Parley. Choose an enemy at your location. Test (X), where X is the chosen enemy's fight or evade value, whichever is lower. If you succeed, exhaust the chosen enemy (but do not disengage from it). If it is non-Elite, it does not ready during the next upkeep phase. If you fail, return Stall for Time to your hand.

0.0 · 1/579 decks
Thermos
Thermos
Asset Neutral 4 Hype

Uses (3 supplies). Spend 1 supply, exhaust Thermos: Heal 1 damage from an investigator at your location (2 damage instead if he or she has 2 or more physical trauma). Spend 1 supply, exhaust Thermos: Heal 1 horror from an investigator at your location (2 horror instead if he or she has 2 or more mental trauma).

0.0 · 93/579 decks
Tool Belt
Tool Belt
Asset Neutral 2 Staple

Each attached asset takes up no slots and its text box is treated as if it were blank (except for Traits). Exhaust Tool Belt: Choose one - attach a Tool asset in your play area to Tool Belt, switch a Tool asset in your play area with an attached asset, or detach an attached asset.

0.0 · 1/579 decks
A Chance Encounter
A Chance Encounter
Event Survivor -2 Hype

Choose an Ally asset with printed resource cost X in any player's discard pile. Put that asset into play under your control.

0.0 · 6/579 decks
A Glimmer of Hope
A Glimmer of Hope
Event Survivor 1 Declining

Myriad. A Glimmer of Hope can only be played from your discard pile. Add all copies of A Glimmer of Hope in your discard pile to your hand (including this copy).

0.0 · 1/579 decks
A Watchful Peace
A Watchful Peace
Event Survivor 1 Declining

As an additional cost to play A Watchful Peace, search the chaos bag and/or cards in play for a total of 5 tokens and return them to the token pool. Fast. Play when the "draw encounter cards" step of the mythos phase would begin. Skip this step of the mythos phase.

0.0 · 1/579 decks
Able Bodied
Able Bodied
Skill Survivor Hype

While you control 2 or fewer Item assets, Able Bodied gains (while you control 1 or fewer Item assets, Able Bodied gains , instead).

0.0 · 2/579 decks
Ace of Rods
Ace of Rods
Asset Neutral 3 Declining

During your turn, remove Ace of Rods from the game: You may take an additional action this turn, during which you get +2 to each of your skills. When the game begins, if Ace of Rods is in your opening hand: Put it into play.

0.0 · 1/579 decks
Ancient Covenant
Ancient Covenant
Asset Survivor Staple

Permanent. Limit 1 Covenant per deck. When an investigator at your location resolves a token during a skill test, exhaust Ancient Covenant: Do not reveal another token as part of this token's effect.

0.0 · 2/579 decks
Bandolier
Bandolier
Asset Guardian 2 Declining

You have two additional hand slots, which can only be used to hold Weapon assets. While you have Weapon assets held in 2 or more hand slots, you get +1 .

0.0 · 91/579 decks
Beloved
Beloved
Skill Survivor Staple

If a token is revealed during this test, you may remove Beloved from the game to replace that token's effects with the following: "You automatically succeed. (Do not reveal another token. Return this token to the chaos bag after this test ends)."

0.0 · 2/579 decks
Bruiser
Bruiser
Asset Guardian 3 Declining

Uses (2 resources). Replenish these resources at the start of each round. Resources on Bruiser may be spent to pay for Armor, Firearm, or Melee cards. During a skill test on a Armor, Firearm, or Melee card, spend 1 resource from Bruiser: You get +1 skill value for this test.

0.0 · 1/579 decks
Bulletproof Vest
Bulletproof Vest
Asset Neutral 2 Hype
0.0 · 1/579 decks
Burn After Reading
Burn After Reading
Event Survivor 1 Declining

Exile a level 0-5 card in your hand. Discover 2 clues at your location. If the exiled card was level 2 or higher, remove 1 doom from the current agenda. Exile Burn After Reading. Card designed by the Council-in-Exile at Gen Con 2020

0.0 · 1/579 decks
Butterfly Effect
Butterfly Effect
Event Survivor 0 Hype

Fast. Play when a chaos token with a symbol is revealed during a skill test at your location (before resolving its effects). You or the performing investigator may either commit a card to this skill test, or return a card they committed to this test to their hand.

0.0 · 1/579 decks
Clarity of Mind
Clarity of Mind
Asset Mystic 2 Declining

Uses (3 charges). Spend 1 charge: Heal 1 horror from an investigator at your location.

0.0 · 1/579 decks
Crafty
Crafty
Asset Seeker 3 Declining

Uses (2 resources). Replenish these resources at the start of each round. Resources on Crafty may be spent to pay for Insight, Tool, or Trick cards. During a skill test on a Insight, Tool, or Trick card, spend 1 resource from Crafty: You get +1 skill value for this test.

0.0 · 1/579 decks
Déjà Vu
Déjà Vu
Asset Survivor Hype

Permanent. In between two scenarios of a campaign, reduce the experience cost to repurchase up to 3 cards that you exiled during the last scenario by 1 each.

0.0 · 4/579 decks
Elder Sign Amulet
Elder Sign Amulet
Asset Neutral 2 Hype
0.0 · 1/579 decks
Expeditious Retreat
Expeditious Retreat
Skill Survivor Hype

Max 1 committed per skill test. While Expeditious Retreat is committed during a basic evade action, it gains and the text: "If this test is successful by 2 or more, you may automatically evade another enemy at your location."

0.0 · 1/579 decks
Favor of the Moon
Favor of the Moon
Asset Neutral 1 Staple

Fast. Seal (up to 3 ). If there are no tokens sealed on Favor of the Moon, discard it. When you would reveal a chaos token from the chaos bag, exhaust Favor of the Moon: Resolve a token sealed here instead, as if it were just revealed from the chaos bag. Then, gain 1 resource.

0.0 · 2/579 decks
Five of Pentacles
Five of Pentacles
Asset Survivor 3 Staple

You get +1 health and +1 sanity. When the game begins, if Five of Pentacles is in your opening hand: Put it into play.

0.0 · 7/579 decks
Fortune or Fate
Fortune or Fate
Event Survivor 2 Declining

Fast. Play when doom would be placed on any scenario card. Max 1 per game. Cancel 1 doom just placed on that card. Exile Fortune or Fate.

0.0 · 2/579 decks
Guiding Spirit
Guiding Spirit
Asset Survivor 1 Declining

You get +1 . Non-direct horror must be assigned to Guiding Spirit before it can be assigned to your investigator card. Forced - When Guiding Spirit is defeated by horror: Exile it.

0.0 · 1/579 decks
Hemispheric Map
Hemispheric Map
Asset Neutral 2 Staple

While your current location is connected to at least 2 other locations, you get +1 and +1 . While your current location is connected to at least 4 other locations, you get an additional +1 and +1 .

0.0 · 3/579 decks
Ice Pick
Ice Pick
Asset Seeker 1 Staple

Fast. During a skill test while fighting or investigating, exhaust Ice Pick: You get +1 skill value for this test.

0.0 · 1/579 decks
Jessica Hyde
Jessica Hyde
Asset Survivor 3 Staple

You get +1 . Jessica Hyde enters play with 2 damage on her. After your turn ends: Heal 1 damage from Jessica Hyde.

0.0 · 95/579 decks
Katja Eastbank
Katja Eastbank
Asset Survivor 3 Declining

When you draw a non-weakness card from the top of your deck, before resolving any of its effects, exhaust Katja Eastbank: Place that card facedown beneath her (limit 5 cards beneath her). Draw a new card to replace it. : Draw any card beneath Katja Eastbank.

0.0 · 1/579 decks
Key of Ys
Key of Ys
Asset Neutral 3 Declining

You get +1 to each of your skills for each horror on Key of Ys. Forced - When any amount of horror would be placed on you: Place 1 of that horror on Key of Ys. Forced - When Key of Ys leaves play: Discard the top 10 cards of your deck.

0.0 · 1/579 decks
Kukri
Kukri
Asset Neutral 2 Hype

: Fight. You get +1 for this attack. If you succeed, you may spend 1 additional action to deal +1 damage for this attack.

0.0 · 2/579 decks
Leo De Luca
Leo De Luca
Asset Rogue 6 Declining

You may take an additional action during your turn.

0.0 · 1/579 decks
Lone Wolf
Lone Wolf
Asset Rogue 1 Declining

Limit 1 per investigator. When your turn begins, if there are no other investigators at your location: Gain 1 resource.

0.0 · 1/579 decks
Making Preparations
Making Preparations
Event Survivor Declining

Max 2 Dilemma per round. Revelation - Choose two skills (, , , or ). Until the end of the investigation phase, each investigator gets +1 to each of the chosen skills, and -1 to each other skill.

0.0 · 1/579 decks
Nature of the Beast
Nature of the Beast
Event Survivor Hype

Max 2 Dilemma per round. Revelation - Reveal the top 3 cards of the encounter deck. Choose an investigator to draw 1 of the revealed cards and discard the rest. Then, choose an investigator to discover 1 clue at any revealed location.

0.0 · 6/579 decks
Nightmare Bauble
Nightmare Bauble
Asset Survivor 1 Hype

Limit 1 per deck. Forced - After Nightmare Bauble enters play: Search your bonded cards for 3 copies of Dream Parasite and attach them to Nightmare Bauble. When Nightmare Bauble leaves play, set each attached Dream Parasite aside, out of play. When you reveal an chaos token, shuffle an attached Dream Parasite into your deck: Cancel that token.

0.0 · 2/579 decks
Nine of Rods
Nine of Rods
Asset Survivor 3 Declining

When you draw a non-weakness encounter card, exhaust Nine of Rods: Cancel all of that card's effects and shuffle it into the encounter deck. Then, draw another card from the top of the encounter deck. When the game begins, if Nine of Rods is in your opening hand: Put it into play.

0.0 · 5/579 decks
Painkillers
Painkillers
Asset Neutral 1 Hype

Uses (3 supplies). Spend 1 supply, exhaust Painkillers, and take 1 horror: Heal 1 damage.

0.0 · 10/579 decks
Professor William Webb
Professor William Webb
Asset Seeker 3 Declining

Uses (3 secrets). When you successfully investigate, exhaust Professor William Webb and spend 1 secret: Choose an Item card in your discard pile and add it to your hand. Instead of discovering a clue at your location, you may discover a clue at a connecting location.

0.0 · 1/579 decks
Rod of Animalism
Rod of Animalism
Asset Neutral 2 Declining

You have 2 additional ally slots, which can only be used to hold Creature assets. When you play a Creature asset during your turn: Reduce that asset's cost by 1.

0.0 · 1/579 decks
Shrine of the Moirai
Shrine of the Moirai
Event Survivor 1 Hype

Attach to your location. Uses (3 offerings). Attached location gains: " Draw the top card of the encounter deck, exhaust Shrine of the Moirai, and spend 1 offering: Return up to 2 cards with a total combined level of 5 or less from your discard pile to your hand. Any investigator at this location may trigger this ability." Card design by the Moirai at Arkham Nights 2019.

0.0 · 1/579 decks
Sled Dog
Sled Dog
Asset Neutral 3 Hype

You may include up to 4 copies of Sled Dog in your deck. Up to 2 Sled Dog cards take up a single ally slot. Exhaust X Sled Dogs: Move. Move X times. Exhaust X Sled Dogs: Fight. You get +X for this attack. Instead of its standard damage, this attack deals X damage.

0.0 · 1/579 decks
Stroke of Luck
Stroke of Luck
Skill Survivor Declining

Commit only to a skill test you are performing. After revealing chaos tokens for this test, you may choose to exile Stroke of Luck. If you do, this test is automatically successful (unless a token was revealed).

0.0 · 2/579 decks
The Black Cat
The Black Cat
Asset Neutral 2 Staple

Anytime you reveal a , , or symbol during a skill test, you may choose to use the following effects instead of that symbol's normal effects: : -1. The Black Cat takes 1 direct damage. : -1. The Black Cat takes 1 direct horror. : +5. Heal all damage and horror from The Black Cat.

0.0 · 3/579 decks
The Chthonian Stone
The Chthonian Stone
Asset Mystic 3 Hype

Seal (, , , or ). Forced - After you reveal an symbol during a skill test: Return The Chthonian Stone to your hand.

0.0 · 1/579 decks
Trench Coat
Trench Coat
Asset Neutral 3 Declining

You get +1 during evasion attempts.

0.0 · 9/579 decks
Yaotl
Yaotl
Asset Survivor 3 Hype

Exhaust Yaotl: During this skill test, you get a bonus to each skill equal to the number of matching skill icons on the top card of your discard pile (not counting icons). : Discard the top card of your deck. (Limit once per phase.)

0.0 · 5/579 decks