Top 100 Most Used Cards

Cards ranked by total appearances across all community decks.

Filter:
Emergency Cache
#1Emergency Cache
Event Neutral 0 Declining

Gain 3 resources.

2853.9 · 28,202 decks
Perception
#2Perception
Skill Neutral Declining

Max 1 committed per skill test. If this test is successful, draw 1 card.

2035.5 · 16,928 decks
Guts
#3Guts
Skill Neutral Declining

Max 1 committed per skill test. If this test is successful, draw 1 card.

2022.7 · 19,413 decks
Unexpected Courage
#4Unexpected Courage
Skill Neutral Declining

Max 1 committed per skill test.

1831.5 · 23,148 decks
Deduction
#5Deduction
Skill Seeker Staple

If this skill test is successful while investigating a location, discover 1 additional clue at that location.

1716.2 · 13,839 decks
Ward of Protection
#6Ward of Protection
Event Mystic 1 Staple

Fast. Play when you draw a non-weakness treachery card. Cancel that card's revelation effect. Then, take 1 horror.

1714.9 · 13,263 decks
Overpower
#7Overpower
Skill Neutral Declining

Max 1 committed per skill test. If this test is successful, draw 1 card.

1705.8 · 15,529 decks
In the Thick of It
#8In the Thick of It
Asset Neutral Staple

Permanent. Limit 1 per deck. Purchase at deck creation. When you purchase In the Thick of It, suffer 2 total physical and/or mental trauma. Then, earn 3 experience.

1650.7 · 5,364 decks
Manual Dexterity
#9Manual Dexterity
Skill Neutral Hype

Max 1 committed per skill test. If this test is successful, draw 1 card.

1326.7 · 11,715 decks
Vicious Blow
#10Vicious Blow
Skill Guardian Staple

If this skill test is successful during an attack, that attack deals +1 damage.

1257.3 · 15,243 decks
Lucky!
#11Lucky!
Event Survivor 1 Declining

Fast. Play when you would fail a skill test. Get +2 to your skill value for that test.

1177.7 · 12,570 decks
Flashlight
#12Flashlight
Asset Neutral 2 Declining

Uses (3 supplies). Spend 1 supply: Investigate. Your location gets -2 shroud for this investigation.

1073.3 · 15,325 decks
Magnifying Glass
#13Magnifying Glass
Asset Seeker 1 Declining

Fast. You get +1 while investigating.

1003.8 · 11,991 decks
Leo De Luca
#14Leo De Luca
Asset Rogue 6 Declining

You may take an additional action during your turn.

973.9 · 9,244 decks
Resourceful
#15Resourceful
Skill Survivor Staple

If this skill test is successful, choose a [survivor] card not named Resourceful in your discard pile. Add the chosen card to your hand.

971.0 · 7,015 decks
Take Heart
#16Take Heart
Skill Survivor Staple

Max 1 committed per skill test. You may commit Take Heart to any type of test. If this test fails, the performing investigator draws 2 cards and gains 2 resources.

940.7 · 4,828 decks
Dr. Milan Christopher
#17Dr. Milan Christopher
Asset Seeker 4 Staple

You get +1 . After you successfully investigate: Gain 1 resource.

928.7 · 10,622 decks
"Look what I found!"
#18"Look what I found!"
Event Survivor 2 Declining

Fast. Play after you fail a skill test by 2 or less while investigating. Discover 2 clues in your location.

891.4 · 8,495 decks
Charisma
#19Charisma
Asset Neutral Staple

Permanent. You have 1 additional ally slot.

853.0 · 8,300 decks
Quick Thinking
#20Quick Thinking
Skill Rogue Staple

If this skill test is successful by 2 or more, after it resolves, you may immediately take an action as if it were your turn (this action does not count toward the number of actions you can take each turn).

841.5 · 5,573 decks
Shortcut
#21Shortcut
Event Seeker 0 Staple

Fast. Play only during your turn. Choose an investigator at your location. Move that investigator to a connecting location.

835.5 · 9,462 decks
Lucky Cigarette Case
#22Lucky Cigarette Case
Asset Rogue 2 Staple

After you succeed at a skill test by 2 or more, exhaust Lucky Cigarette Case: Draw 1 card.

799.5 · 4,024 decks
Shrivelling
#23Shrivelling
Asset Mystic 3 Declining

Uses (4 charges). Spend 1 charge: Fight. This attack uses instead of and deals +1 damage. If a , , , , or symbol is revealed during this attack, take 1 horror.

789.3 · 8,893 decks
Eureka!
#24Eureka!
Skill Seeker Staple

If this skill test is successful, the investigator performing this test searches the top 3 cards of his or her deck for a card, draws it, and shuffles his or her deck.

753.3 · 5,734 decks
Peter Sylvestre
#25Peter Sylvestre
Asset Survivor 3 Declining

You get +1 . After your turn ends: Heal 1 horror from Peter Sylvestre.

745.3 · 7,476 decks
Deny Existence
#26Deny Existence
Event Mystic 0 Staple

Fast. Play when an encounter card or an enemy attack would cause you to do one of the following (choose one): Discard cards from hand, lose resources, lose actions, take damage, or take horror. You ignore that aspect of the effect. (Each other aspect resolves normally.)

717.0 · 5,409 decks
Holy Rosary
#27Holy Rosary
Asset Mystic 2 Declining

You get +1 .

704.1 · 8,435 decks
Arcane Initiate
#28Arcane Initiate
Asset Mystic 1 Staple

Forced - After Arcane Initiate enters play: Place 1 doom on it. Exhaust Arcane Initiate: Search the top 3 cards of your deck for a Spell card and draw it. Shuffle your deck.

662.3 · 5,266 decks
Stand Together
#29Stand Together
Event Guardian 0 Staple

Choose another investigator at your location. Both you and that investigator gain 2 resources.

659.5 · 3,054 decks
Working a Hunch
#30Working a Hunch
Event Seeker 2 Declining

Fast. Play only during your turn. Discover 1 clue at your location.

658.1 · 8,287 decks
Crack the Case
#31Crack the Case
Event Seeker 0 Staple

Fast. Play after an investigator discovers the last remaining clue at your location. Investigators at that location gain a total of X resources, distributed as you wish. X is that location's shroud value.

650.5 · 4,327 decks
Machete
#32Machete
Asset Guardian 3 Declining

: Fight. You get +1 for this attack. If the attacked enemy is the only enemy engaged with you, this attack deals +1 damage.

648.3 · 9,835 decks
Inquiring Mind
#33Inquiring Mind
Skill Seeker Declining

Commit to a skill test only if there is a clue at your location.

635.0 · 6,781 decks
Guard Dog
#34Guard Dog
Asset Guardian 3 Staple

When an enemy attack deals damage to Guard Dog: Deal 1 damage to the attacking enemy.

626.9 · 7,977 decks
Spectral Razor
#35Spectral Razor
Event Mystic 2 Staple

Fight. Add your value to your skill value for this attack. Immediately before this attack, you may engage the attacked enemy. This attack deals +1 damage (+2 damage instead if the enemy is non-Elite). If a symbol was revealed during this attack, return Spectral Razor to your hand at the end of your turn.

619.4 · 3,217 decks
Prepared for the Worst
#36Prepared for the Worst
Event Guardian 0 Staple

Choose an investigator at your location. That investigator search the top 9 cards of their deck for a Weapon asset, adds it to their hand or plays it (paying its resource cost), and shuffles their deck.

615.2 · 7,614 decks
Read the Signs
#37Read the Signs
Event Mystic 2 Staple

Investigate. Add your value to your skill value for this investigation. You may ignore any effect or keyword on your location which would trigger during this investigation. If you succeed, discover 1 additional clue at this location. If a symbol was revealed during this investigation, return Read the Signs to your hand at the end of your turn.

611.6 · 2,821 decks
Uncage the Soul
#38Uncage the Soul
Event Mystic 0 Staple

Play a Spell or Ritual card from your hand, reducing its resource cost by 3.

595.7 · 4,489 decks
Track Shoes
#39Track Shoes
Asset Survivor 3 Declining

Limit 1 Footwear per investigator. You get +1 . After you move, but before enemies at your new location engage you, exhaust Track Shoes: Test (3). If you succeed, move to a connecting location.

580.5 · 3,406 decks
Rabbit's Foot
#40Rabbit's Foot
Asset Survivor 1 Hype

After you fail a skill test, exhaust Rabbit's Foot: Draw 1 card.

576.6 · 4,841 decks
Lone Wolf
#41Lone Wolf
Asset Rogue 1 Declining

Limit 1 per investigator. When your turn begins, if there are no other investigators at your location: Gain 1 resource.

575.1 · 6,980 decks
Drawn to the Flame
#42Drawn to the Flame
Event Mystic 0 Declining

Draw the top card of the encounter deck. Then, discover 2 clues at your location.

573.8 · 7,138 decks
Glory
#43Glory
Event Guardian 1 Staple

Fast. Play after you defeat an enemy. Draw 2 cards.

552.2 · 1,922 decks
Backstab
#44Backstab
Event Rogue 3 Hype

Fight. This attack uses instead of . This attack deals +2 damage.

551.3 · 5,385 decks
Safeguard
#45Safeguard
Asset Guardian 2 Staple

After another investigator moves from your location to a connecting location, exhaust Safeguard: Move to that location.

545.7 · 2,447 decks
Backpack
#46Backpack
Asset Neutral 2 Staple

After Backpack enters play: Search the top 6 cards of your deck for up to 3 non-weakness Item or Supply cards, and attach them facedown to Backpack. Shuffle your deck. Cards attached to Backpack may be played as if they were in your hand. If there are no cards attached to Backpack, discard it.

542.0 · 3,734 decks
Hallowed Mirror
#47Hallowed Mirror
Asset Guardian 2 Staple

Limit 1 per deck. When you play a copy of Soothing Melody: Either change each "2" on it to a "3," or shuffle it into your deck instead of discarding it. Forced - After Hallowed Mirror enters play: Search your bonded cards for 3 copies of Soothing Melody. Add 1 to your hand and shuffle the other 2 into your deck.

532.6 · 3,762 decks
Scroll of Secrets
#48Scroll of Secrets
Asset Seeker 1 Staple

Uses (3 secrets). Exhaust Scroll of Secrets and spend 1 secret: Look at the bottom card of any investigator's deck or the encounter deck. Then, either discard that card, add it to its owner's hand, place it on the bottom of its deck, or place it on the top of its deck.

528.1 · 1,483 decks
Lockpicks
#49Lockpicks
Asset Rogue 3 Staple

Uses (3 supplies). If Lockpicks has no supplies, discard it. Exhaust Lockpicks: Investigate. Add your value to your skill value for this investigation. If you do not succeed by at least 2, remove 1 supply from Lockpicks.

526.2 · 3,481 decks
Pickpocketing
#50Pickpocketing
Asset Rogue 2 Declining

After you evade an enemy, exhaust Pickpocketing: Draw 1 card.

515.3 · 4,015 decks
Faustian Bargain
#51Faustian Bargain
Event Rogue 0 Staple

As an additional cost to play Faustian Bargain, add 2 tokens to the chaos bag. Investigators at your location gain a total of 5 resources, distributed as you wish.

506.7 · 2,077 decks
Schoffner's Catalogue
#52Schoffner's Catalogue
Asset Survivor 2 Staple

Uses (5 secrets). If Schoffner's Catalogue has no secrets, discard it. You may spend secrets on Schoffner's Catalogue as resources to pay for Item assets played by any investigator at your location.

499.6 · 1,300 decks
Dodge
#53Dodge
Event Guardian 1 Declining

Fast. Play when an enemy attacks an investigator at your location. Cancel that attack.

499.0 · 8,118 decks
Beat Cop
#54Beat Cop
Asset Guardian 4 Declining

You get +1 . Discard Beat Cop: Deal 1 damage to an enemy at your location.

494.5 · 9,662 decks
"Watch this!"
#55"Watch this!"
Skill Rogue Staple

Commit only to a skill test you are performing. As an additional cost to commit "Watch this!" to a skill test, spend up to 3 resources. If you succeed by 1 or more, gain twice that many resources.

487.3 · 3,726 decks
Voice of Ra
#56Voice of Ra
Event Mystic 0 Staple

Gain 1 resource. Reveal 3 random tokens from the chaos bag. For each , , , , or symbol revealed, gain an additional 2 resources.

478.9 · 1,594 decks
Scavenging
#57Scavenging
Asset Survivor 1 Hype

After you successfully investigate by 2 or more, exhaust Scavenging: Choose an Item card in your discard pile and add it to your hand.

471.3 · 4,534 decks
Leather Coat
#58Leather Coat
Asset Survivor 0 Hype
461.9 · 5,538 decks
Promise of Power
#59Promise of Power
Skill Mystic Staple

After you commit Promise of Power to a skill test, add 1 token to the chaos bag. If you cannot, take 2 horror instead.

458.3 · 1,954 decks
Elusive
#60Elusive
Event Rogue 2 Hype

Fast. Play only during your turn. Disengage from each enemy engaged with you and move to a revealed location with no enemies.

453.5 · 6,620 decks
Laboratory Assistant
#61Laboratory Assistant
Asset Seeker 2 Staple

Your maximum hand size is increased by 2. After Laboratory Assistant enters play: Draw 2 cards.

445.9 · 3,077 decks
Fearless
#62Fearless
Skill Mystic Declining

If this skill test is successful, heal 1 horror.

444.1 · 4,969 decks
Sixth Sense
#63Sixth Sense
Asset Mystic 3 Staple

: Investigate. Investigate using instead of . If a , , , or symbol is revealed during this test, you may choose a revealed location connected to your location; you are now investigating as if you were at the chosen location instead of your location (you may use either shroud value).

440.9 · 3,301 decks
Practice Makes Perfect
#64Practice Makes Perfect
Event Seeker 1 Staple

Fast. Play during a skill test at your location. Search the top 9 cards of your deck for a Practiced skill and commit it to this skill test, if able. Shuffle the remaining cards back into your deck. After this test ends, if it was successful, add that skill to your hand instead of discarding it.

437.4 · 1,994 decks
Delve Too Deep
#65Delve Too Deep
Event Mystic 1 Declining

In player order, each investigator draws 1 card from the top of the encounter deck. Then, add Delve Too Deep to the victory display.

434.5 · 4,302 decks
Old Keyring
#66Old Keyring
Asset Survivor 1 Staple

Uses (3 keys). If there are no keys on Old Keyring, discard it. : Investigate. Your location gets -2 shroud for this investigation. If you succeed, remove 1 key from Old Keyring, and if this test's difficulty is 0, you discover 1 additional clue.

433.5 · 1,800 decks
Rite of Seeking
#67Rite of Seeking
Asset Mystic 4 Declining

Uses (3 charges). Spend 1 charge: Investigate. Investigate using instead of . If you succeed, discover 1 additional clue at this location. If a , , , , or symbol is revealed during this test, after this test resolves lose all remaining actions and immediately end your turn.

432.8 · 4,913 decks
Burning the Midnight Oil
#68Burning the Midnight Oil
Event Seeker 0 Staple

Investigate. When this action begins, gain 2 resources.

417.9 · 1,865 decks
Wolf Mask
#69Wolf Mask
Asset Guardian 1 Late Bloomer

Limit 1 Mask per investigator. Uses (2 offerings). Replenish 1 of these offerings after you engage an enemy. Spend 1 offering: You get +2 or +2 for this skill test. (Limit once per test.)

415.0 · 1,015 decks
Daring
#70Daring
Skill Guardian Staple

Commit only to a skill test during an attack or evasion attempt against an enemy. That enemy gains retaliate and alert for the duration of this skill test. After this test ends, draw 1 card.

411.0 · 1,993 decks
Fingerprint Kit
#71Fingerprint Kit
Asset Seeker 4 Declining

Uses (3 supplies). Exhaust Fingerprint Kit and spend 1 supply: Investigate. You get +1 for this investigation. If you succeed, you discover 1 additional clue at your location.

406.5 · 2,385 decks
Evidence!
#72Evidence!
Event Guardian 1 Declining

Fast. Play after you defeat an enemy. Discover 1 clue at your location.

405.2 · 7,069 decks
Breaking and Entering
#73Breaking and Entering
Event Rogue 2 Staple

Investigate. Add your value to your skill value for this investigation. If you succeed by 1 or more, you may automatically evade an enemy at this location. If you succeed by 3 or more, return Breaking and Entering to your hand at the end of your turn. This action does not provoke attacks of opportunity.

404.7 · 1,303 decks
Enchanted Blade
#74Enchanted Blade
Asset Mystic 3 Staple

Uses (3 charges). : Fight. You get +1 for this attack. As an additional cost to initiate this ability, you may spend 1 charge to empower the blade. If you do, you get +1 and deal +1 damage for this attack.

394.9 · 3,166 decks
Scrounge for Supplies
#75Scrounge for Supplies
Event Survivor 0 Staple

Choose a level 0 card in your discard pile. Add the chosen card to your hand.

391.4 · 1,883 decks
"You handle this one!"
#76"You handle this one!"
Event Rogue 0 Staple

Fast. Play after you draw a non-peril encounter card, but before resolving that card's effects. Choose another investigator. That investigator is considered to have drawn that encounter card instead. Gain 1 resource.

387.9 · 2,890 decks
Meat Cleaver
#77Meat Cleaver
Asset Survivor 3 Staple

: Fight. You get +1 for this attack (+2 instead if you have 3 or fewer remaining sanity). If this attack defeats an enemy, you may heal 1 horror. As an additional cost to initiate this ability, you may take 1 horror to have this attack deal +1 damage.

386.3 · 2,180 decks
Logical Reasoning
#78Logical Reasoning
Event Seeker 2 Declining

For each clue you have (to a maximum of 3), either heal 2 horror from an investigator at your location or discard a Terror card at your location.

384.2 · 4,531 decks
Arcane Research
#79Arcane Research
Asset Mystic Staple

Permanent. When you purchase Arcane Research, suffer 1 mental trauma. After each scenario of a campaign, reduce the experience cost of the first Spell card you upgrade before the next scenario by 1.

382.5 · 2,970 decks
Preposterous Sketches
#80Preposterous Sketches
Event Seeker 0 Staple

Play only if there is a clue on your location. Draw 3 cards.

370.6 · 3,957 decks
Bandages
#81Bandages
Asset Survivor 2 Staple

Uses (3 supplies). If Bandages has no supplies, discard it. After an investigator or Ally asset at your location takes 1 or more damage, spend 1 supply: Heal 1 damage from that card.

369.2 · 1,198 decks
Cryptic Writings
#82Cryptic Writings
Event Seeker 0 Staple

Gain 3 resources (4 resources instead if you have 10 or more other cards in hand). After you draw Cryptic Writings during your turn: Play it.

368.9 · 1,440 decks
Cherished Keepsake
#83Cherished Keepsake
Asset Survivor 0 Declining
364.7 · 3,742 decks
Live and Learn
#84Live and Learn
Event Survivor 0 Staple

Fast. Play after a skill test you failed ends (after resolving all effects from the failed test). Attempt that test again. You get +2 skill value for this test.

360.2 · 3,103 decks
Winging It
#85Winging It
Event Survivor 1 Staple

You may play Winging It from your discard pile. If you do, shuffle it into your deck after resolving its effects. Investigate. Your location gets -1 shroud for this investigation. (If you played Winging It from your discard pile, discover 1 additional clue if you succeed.)

356.5 · 2,147 decks
Storm of Spirits
#86Storm of Spirits
Event Mystic 3 Staple

Fight. This attack uses instead of . If you succeed, instead of its standard damage, this attack deals 2 damage to each enemy at the attacked enemy's location (any additional damage is dealt to the attacked enemy). If a , , , , or token is revealed during this attack, deal 1 damage to each investigator at the attacked enemy's location.

356.3 · 3,099 decks
.45 Automatic
#87.45 Automatic
Asset Guardian 4 Declining

Uses (4 ammo). Spend 1 ammo: Fight. You get +1 for this attack. This attack deals +1 damage.

355.9 · 8,052 decks
Dynamite Blast
#88Dynamite Blast
Event Guardian 5 Declining

Choose either your location or a connecting location. Deal 3 damage to each enemy and to each investigator at the chosen location.

352.0 · 5,756 decks
Mind over Matter
#89Mind over Matter
Event Seeker 1 Declining

Fast. Play only during your turn. Until the end of the round, you may use your in place of your and .

340.8 · 5,435 decks
Robes of Endless Night
#90Robes of Endless Night
Asset Mystic 2 Staple

When you play a Spell card, exhaust Robes of Endless Night: Reduce the cost of that card by 1. Playing that card does not provoke attacks of opportunity.

340.6 · 1,481 decks
Bank Job
#91Bank Job
Event Rogue 2 Late Bloomer

As an additional cost to play Bank Job, spend an action. Investigators at your location gain a total of 8 resources, distributed as you wish.

338.4 · 575 decks
Scene of the Crime
#92Scene of the Crime
Event Guardian 2 Staple

Play only as your first action. Discover 1 clue at your location (2 clues instead if there is an enemy at that location). This action does not provoke attacks of opportunity.

338.0 · 4,167 decks
Sneak Attack
#93Sneak Attack
Event Rogue 2 Hype

Deal 2 damage to an exhausted enemy at your location.

337.3 · 4,567 decks
Fox Mask
#94Fox Mask
Asset Rogue 1 Late Bloomer

Limit 1 Mask per investigator. Uses (2 offerings). Replenish 1 of these offerings after you move out of a location with an enemy. Spend 1 offering: You get +2 or +2 for this skill test. (Limit once per test.)

335.4 · 527 decks
Arcane Studies
#95Arcane Studies
Asset Mystic 2 Hype

Spend 1 resource: You get +1 for this skill test. Spend 1 resource: You get +1 for this skill test.

329.5 · 3,971 decks
Physical Training
#96Physical Training
Asset Guardian 2 Declining

Spend 1 resource: You get +1 for this skill test. Spend 1 resource: You get +1 for this skill test.

326.1 · 5,663 decks
Take the Initiative
#97Take the Initiative
Skill Guardian Staple

Commit only to a skill test you are performing.
Take the Initiative loses for each action that has been completed by any investigator this phase.

322.2 · 3,832 decks
"I've got a plan!"
#98"I've got a plan!"
Event Seeker 3 Declining

Fight. This attack uses . You deal +1 damage for this attack for each clue you have (max +3 damage).

318.0 · 5,127 decks
Long Shot
#99Long Shot
Skill Survivor Late Bloomer

You may commit Long Shot to a fight or evasion test against an enemy at your location or a connecting location. If this test is successful, deal 1 damage to that enemy.

317.8 · 478 decks
Azure Flame
#100Azure Flame
Asset Mystic 3 Staple

Uses (4 charges). Spend 1 charge: Fight. This attack uses instead of and deals +1 damage. If an , "+1," or "0" token is revealed during this attack, take 1 damage.

315.4 · 1,442 decks