Top 100 Most Used Cards

Cards ranked by total appearances across all community decks.

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Emergency Cache
#1Emergency Cache
Event Neutral 0 Declining

Gain 3 resources.

29,746
Unexpected Courage
#2Unexpected Courage
Skill Neutral Declining

Max 1 committed per skill test.

24,115
Guts
#3Guts
Skill Neutral Declining

Max 1 committed per skill test. If this test is successful, draw 1 card.

20,370
Perception
#4Perception
Skill Neutral Declining

Max 1 committed per skill test. If this test is successful, draw 1 card.

17,765
Overpower
#5Overpower
Skill Neutral Declining

Max 1 committed per skill test. If this test is successful, draw 1 card.

16,330
Vicious Blow
#6Vicious Blow
Skill Guardian Staple

If this skill test is successful during an attack, that attack deals +1 damage.

16,015
Flashlight
#7Flashlight
Asset Neutral 2 Declining

Uses (3 supplies). Spend 1 supply: Investigate. Your location gets -2 shroud for this investigation.

15,855
Deduction
#8Deduction
Skill Seeker Staple

If this skill test is successful while investigating a location, discover 1 additional clue at that location.

14,605
Ward of Protection
#9Ward of Protection
Event Mystic 1 Staple

Fast. Play when you draw a non-weakness treachery card. Cancel that card's revelation effect. Then, take 1 horror.

14,077
Lucky!
#10Lucky!
Event Survivor 1 Declining

Fast. Play when you would fail a skill test. Get +2 to your skill value for that test.

13,033
Magnifying Glass
#11Magnifying Glass
Asset Seeker 1 Declining

Fast. You get +1 while investigating.

12,551
Manual Dexterity
#12Manual Dexterity
Skill Neutral Hype

Max 1 committed per skill test. If this test is successful, draw 1 card.

12,256
Dr. Milan Christopher
#13Dr. Milan Christopher
Asset Seeker 4 Declining

You get +1 . After you successfully investigate: Gain 1 resource.

11,000
Machete
#14Machete
Asset Guardian 3 Declining

: Fight. You get +1 for this attack. If the attacked enemy is the only enemy engaged with you, this attack deals +1 damage.

10,284
Beat Cop
#15Beat Cop
Asset Guardian 4 Declining

You get +1 . Discard Beat Cop: Deal 1 damage to an enemy at your location.

9,978
Shortcut
#16Shortcut
Event Seeker 0 Staple

Fast. Play only during your turn. Choose an investigator at your location. Move that investigator to a connecting location.

9,806
Leo De Luca
#17Leo De Luca
Asset Rogue 6 Declining

You may take an additional action during your turn.

9,578
Shrivelling
#18Shrivelling
Asset Mystic 3 Declining

Uses (4 charges). Spend 1 charge: Fight. This attack uses instead of and deals +1 damage. If a , , , , or symbol is revealed during this attack, take 1 horror.

9,248
"Look what I found!"
#19"Look what I found!"
Event Survivor 2 Declining

Fast. Play after you fail a skill test by 2 or less while investigating. Discover 2 clues in your location.

8,917
Holy Rosary
#20Holy Rosary
Asset Mystic 2 Declining

You get +1 .

8,859
Charisma
#21Charisma
Asset Neutral Staple

Permanent. You have 1 additional ally slot.

8,767
Working a Hunch
#22Working a Hunch
Event Seeker 2 Declining

Fast. Play only during your turn. Discover 1 clue at your location.

8,736
Dodge
#23Dodge
Event Guardian 1 Declining

Fast. Play when an enemy attacks an investigator at your location. Cancel that attack.

8,410
Guard Dog
#24Guard Dog
Asset Guardian 3 Staple

When an enemy attack deals damage to Guard Dog: Deal 1 damage to the attacking enemy.

8,362
.45 Automatic
#25.45 Automatic
Asset Guardian 4 Declining

Uses (4 ammo). Spend 1 ammo: Fight. You get +1 for this attack. This attack deals +1 damage.

8,295
Prepared for the Worst
#26Prepared for the Worst
Event Guardian 0 Staple

Choose an investigator at your location. That investigator search the top 9 cards of their deck for a Weapon asset, adds it to their hand or plays it (paying its resource cost), and shuffles their deck.

7,968
Peter Sylvestre
#27Peter Sylvestre
Asset Survivor 3 Declining

You get +1 . After your turn ends: Heal 1 horror from Peter Sylvestre.

7,765
Drawn to the Flame
#28Drawn to the Flame
Event Mystic 0 Declining

Draw the top card of the encounter deck. Then, discover 2 clues at your location.

7,416
Resourceful
#29Resourceful
Skill Survivor Staple

If this skill test is successful, choose a [survivor] card not named Resourceful in your discard pile. Add the chosen card to your hand.

7,378
Evidence!
#30Evidence!
Event Guardian 1 Declining

Fast. Play after you defeat an enemy. Discover 1 clue at your location.

7,301
Lone Wolf
#31Lone Wolf
Asset Rogue 1 Declining

Limit 1 per investigator. When your turn begins, if there are no other investigators at your location: Gain 1 resource.

7,254
Inquiring Mind
#32Inquiring Mind
Skill Seeker Declining

Commit to a skill test only if there is a clue at your location.

7,034
Elusive
#33Elusive
Event Rogue 2 Hype

Fast. Play only during your turn. Disengage from each enemy engaged with you and move to a revealed location with no enemies.

6,772
Eureka!
#34Eureka!
Skill Seeker Staple

If this skill test is successful, the investigator performing this test searches the top 3 cards of his or her deck for a card, draws it, and shuffles his or her deck.

5,968
Dynamite Blast
#35Dynamite Blast
Event Guardian 5 Declining

Choose either your location or a connecting location. Deal 3 damage to each enemy and to each investigator at the chosen location.

5,956
In the Thick of It
#36In the Thick of It
Asset Neutral Staple

Permanent. Limit 1 per deck. Purchase at deck creation. When you purchase In the Thick of It, suffer 2 total physical and/or mental trauma. Then, earn 3 experience.

5,899
Physical Training
#37Physical Training
Asset Guardian 2 Declining

Spend 1 resource: You get +1 for this skill test. Spend 1 resource: You get +1 for this skill test.

5,837
Quick Thinking
#38Quick Thinking
Skill Rogue Declining

If this skill test is successful by 2 or more, after it resolves, you may immediately take an action as if it were your turn (this action does not count toward the number of actions you can take each turn).

5,809
Knife
#39Knife
Asset Neutral 1 Hype

: Fight. You get +1 for this attack. Discard Knife: Fight. You get +2 for this attack. This attack deals +1 damage.

5,789
Deny Existence
#40Deny Existence
Event Mystic 0 Staple

Fast. Play when an encounter card or an enemy attack would cause you to do one of the following (choose one): Discard cards from hand, lose resources, lose actions, take damage, or take horror. You ignore that aspect of the effect. (Each other aspect resolves normally.)

5,783
Leather Coat
#41Leather Coat
Asset Survivor 0 Hype
5,698
Mind over Matter
#42Mind over Matter
Event Seeker 1 Hype

Fast. Play only during your turn. Until the end of the round, you may use your in place of your and .

5,602
Arcane Initiate
#43Arcane Initiate
Asset Mystic 1 Staple

Forced - After Arcane Initiate enters play: Place 1 doom on it. Exhaust Arcane Initiate: Search the top 3 cards of your deck for a Spell card and draw it. Shuffle your deck.

5,559
Backstab
#44Backstab
Event Rogue 3 Hype

Fight. This attack uses instead of . This attack deals +2 damage.

5,556
Fire Axe
#45Fire Axe
Asset Survivor 1 Hype

: Fight. If you have no resources in your resource pool, this attack deals +1 damage. During an attack using Fire Axe, spend 1 resource: You get +2 for this skill test. (Limit three times per attack.)

5,443
"I've got a plan!"
#46"I've got a plan!"
Event Seeker 3 Declining

Fight. This attack uses . You deal +1 damage for this attack for each clue you have (max +3 damage).

5,270
Fearless
#47Fearless
Skill Mystic Declining

If this skill test is successful, heal 1 horror.

5,253
Take Heart
#48Take Heart
Skill Survivor Staple

Max 1 committed per skill test. You may commit Take Heart to any type of test. If this test fails, the performing investigator draws 2 cards and gains 2 resources.

5,112
Rite of Seeking
#49Rite of Seeking
Asset Mystic 4 Hype

Uses (3 charges). Spend 1 charge: Investigate. Investigate using instead of . If you succeed, discover 1 additional clue at this location. If a , , , , or symbol is revealed during this test, after this test resolves lose all remaining actions and immediately end your turn.

5,086
Rabbit's Foot
#50Rabbit's Foot
Asset Survivor 1 Hype

After you fail a skill test, exhaust Rabbit's Foot: Draw 1 card.

5,056
First Aid
#51First Aid
Asset Guardian 2 Hype

Uses (3 supplies). If First Aid has no supplies, discard it. Spend 1 supply: Heal 1 damage or horror from an investigator at your location.

4,892
Uncage the Soul
#52Uncage the Soul
Event Mystic 0 Staple

Play a Spell or Ritual card from your hand, reducing its resource cost by 3.

4,712
Sneak Attack
#53Sneak Attack
Event Rogue 2 Hype

Deal 2 damage to an exhausted enemy at your location.

4,683
Logical Reasoning
#54Logical Reasoning
Event Seeker 2 Declining

For each clue you have (to a maximum of 3), either heal 2 horror from an investigator at your location or discard a Terror card at your location.

4,652
Scavenging
#55Scavenging
Asset Survivor 1 Hype

After you successfully investigate by 2 or more, exhaust Scavenging: Choose an Item card in your discard pile and add it to your hand.

4,647
Crack the Case
#56Crack the Case
Event Seeker 0 Staple

Fast. Play after an investigator discovers the last remaining clue at your location. Investigators at that location gain a total of X resources, distributed as you wish. X is that location's shroud value.

4,561
Delve Too Deep
#57Delve Too Deep
Event Mystic 1 Staple

In player order, each investigator draws 1 card from the top of the encounter deck. Then, add Delve Too Deep to the victory display.

4,522
Scene of the Crime
#58Scene of the Crime
Event Guardian 2 Staple

Play only as your first action. Discover 1 clue at your location (2 clues instead if there is an enemy at that location). This action does not provoke attacks of opportunity.

4,405
Old Book of Lore
#59Old Book of Lore
Asset Seeker 3 Hype

Exhaust Old Book of Lore: Choose an investigator at your location. That investigator searches the top 3 cards of his or her deck for a card, draws it, and shuffles the remaining cards into his or her deck.

4,357
Lucky Cigarette Case
#60Lucky Cigarette Case
Asset Rogue 2 Staple

After you succeed at a skill test by 2 or more, exhaust Lucky Cigarette Case: Draw 1 card.

4,324
Pickpocketing
#61Pickpocketing
Asset Rogue 2 Hype

After you evade an enemy, exhaust Pickpocketing: Draw 1 card.

4,145
Arcane Studies
#62Arcane Studies
Asset Mystic 2 Hype

Spend 1 resource: You get +1 for this skill test. Spend 1 resource: You get +1 for this skill test.

4,134
Preposterous Sketches
#63Preposterous Sketches
Event Seeker 0 Staple

Play only if there is a clue on your location. Draw 3 cards.

4,109
.41 Derringer
#64.41 Derringer
Asset Rogue 3 Hype

Uses (3 ammo). Spend 1 ammo: Fight. You get +2 for this attack. If you succeed by 2 or more, this attack deals +1 damage.

4,018
Hallowed Mirror
#65Hallowed Mirror
Asset Guardian 2 Staple

Limit 1 per deck. When you play a copy of Soothing Melody: Either change each "2" on it to a "3," or shuffle it into your deck instead of discarding it. Forced - After Hallowed Mirror enters play: Search your bonded cards for 3 copies of Soothing Melody. Add 1 to your hand and shuffle the other 2 into your deck.

3,989
Bandolier
#66Bandolier
Asset Guardian 2 Declining

You have two additional hand slots, which can only be used to hold Weapon assets. While you have Weapon assets held in 2 or more hand slots, you get +1 .

3,983
"Watch this!"
#67"Watch this!"
Skill Rogue Staple

Commit only to a skill test you are performing. As an additional cost to commit "Watch this!" to a skill test, spend up to 3 resources. If you succeed by 1 or more, gain twice that many resources.

3,950
Backpack
#68Backpack
Asset Neutral 2 Staple

After Backpack enters play: Search the top 6 cards of your deck for up to 3 non-weakness Item or Supply cards, and attach them facedown to Backpack. Shuffle your deck. Cards attached to Backpack may be played as if they were in your hand. If there are no cards attached to Backpack, discard it.

3,946
Take the Initiative
#69Take the Initiative
Skill Guardian Staple

Commit only to a skill test you are performing.
Take the Initiative loses for each action that has been completed by any investigator this phase.

3,930
Cherished Keepsake
#70Cherished Keepsake
Asset Survivor 0 Declining
3,876
Hard Knocks
#71Hard Knocks
Asset Rogue 2 Hype

Spend 1 resource: You get +1 for this skill test. Spend 1 resource: You get +1 for this skill test.

3,774
Hyperawareness
#72Hyperawareness
Asset Seeker 2 Hype

Spend 1 resource: You get +1 for this skill test. Spend 1 resource: You get +1 for this skill test.

3,770
Fieldwork
#73Fieldwork
Asset Seeker 2 Staple

After you move to a location, if that location has at least 1 clue on it, exhaust Fieldwork: You get +2 skill value for the next skill test you perform this phase.

3,700
Lockpicks
#74Lockpicks
Asset Rogue 3 Staple

Uses (3 supplies). If Lockpicks has no supplies, discard it. Exhaust Lockpicks: Investigate. Add your value to your skill value for this investigation. If you do not succeed by at least 2, remove 1 supply from Lockpicks.

3,667
Calling in Favors
#75Calling in Favors
Event Neutral 1 Declining

Choose an Ally asset you control and return it to your hand. Then, search the top 9 cards of your deck for an Ally asset and play it, reducing its cost by X. X is the cost of the Ally asset returned to your hand. Shuffle your deck.

3,641
Track Shoes
#76Track Shoes
Asset Survivor 3 Staple

Limit 1 Footwear per investigator. You get +1 . After you move, but before enemies at your new location engage you, exhaust Track Shoes: Test (3). If you succeed, move to a connecting location.

3,634
St. Hubert's Key
#77St. Hubert's Key
Asset Mystic 4 Hype

You get +1 , +1 , and -2 sanity. When you would be defeated by horror, discard St. Hubert's Key: Immediately heal 2 horror.

3,589
Sixth Sense
#78Sixth Sense
Asset Mystic 3 Staple

: Investigate. Investigate using instead of . If a , , , or symbol is revealed during this test, you may choose a revealed location connected to your location; you are now investigating as if you were at the chosen location instead of your location (you may use either shroud value).

3,461
Spectral Razor
#79Spectral Razor
Event Mystic 2 Staple

Fight. Add your value to your skill value for this attack. Immediately before this attack, you may engage the attacked enemy. This attack deals +1 damage (+2 damage instead if the enemy is non-Elite). If a symbol was revealed during this attack, return Spectral Razor to your hand at the end of your turn.

3,433
Fine Clothes
#80Fine Clothes
Asset Neutral 1 Declining

Reduce the difficulty of skill tests you perform during 'parley' actions by 2.

3,403
"Let me handle this!"
#81"Let me handle this!"
Event Guardian 0 Declining

Fast. Play after another investigator draws a non-peril encounter card, but before resolving that card's effects. You are considered to have drawn that encounter card, instead. You get +2 to each of your skills while resolving that card's revelation effect.

3,383
Research Librarian
#82Research Librarian
Asset Seeker 2 Declining

After Research Librarian enters play: Search your deck for a Tome asset and add it to your hand. Shuffle your deck.

3,329
Laboratory Assistant
#83Laboratory Assistant
Asset Seeker 2 Staple

Your maximum hand size is increased by 2. After Laboratory Assistant enters play: Draw 2 cards.

3,323
Enchanted Blade
#84Enchanted Blade
Asset Mystic 3 Staple

Uses (3 charges). : Fight. You get +1 for this attack. As an additional cost to initiate this ability, you may spend 1 charge to empower the blade. If you do, you get +1 and deal +1 damage for this attack.

3,306
Stand Together
#85Stand Together
Event Guardian 0 Staple

Choose another investigator at your location. Both you and that investigator gain 2 resources.

3,296
Storm of Spirits
#86Storm of Spirits
Event Mystic 3 Staple

Fight. This attack uses instead of . If you succeed, instead of its standard damage, this attack deals 2 damage to each enemy at the attacked enemy's location (any additional damage is dealt to the attacked enemy). If a , , , , or token is revealed during this attack, deal 1 damage to each investigator at the attacked enemy's location.

3,280
Live and Learn
#87Live and Learn
Event Survivor 0 Staple

Fast. Play after a skill test you failed ends (after resolving all effects from the failed test). Attempt that test again. You get +2 skill value for this test.

3,234
No Stone Unturned
#88No Stone Unturned
Event Seeker 2 Declining

Choose an investigator at your location. That investigator searches the top 6 cards of his or her deck for a card, draws it, and shuffles his or her deck.

3,216
Dark Horse
#89Dark Horse
Asset Survivor Staple

Permanent. Limit 1 per deck. During the upkeep phase, you may choose to not gain resources. While you have no resources in your resource pool, you get +1 , +1 , +1 , and +1 .

3,167
Strange Solution
#90Strange Solution
Asset Seeker 1 Hype

Test (4). If you succeed, discard Strange Solution and draw 2 cards. Record in your Campaign Log that "you have identified the solution."

3,161
Arcane Research
#91Arcane Research
Asset Mystic Staple

Permanent. When you purchase Arcane Research, suffer 1 mental trauma. After each scenario of a campaign, reduce the experience cost of the first Spell card you upgrade before the next scenario by 1.

3,156
Burglary
#92Burglary
Asset Rogue 1 Hype

Exhaust Burglary: Investigate. If you succeed, instead of discovering clues, gain 3 resources.

3,138
Liquid Courage
#93Liquid Courage
Asset Rogue 1 Hype

Uses (4 supplies). Spend 1 supply: Choose an investigator at your location to heal 1 horror. Then, that investigator tests (2). If the test succeeds, he or she heals 1 additional horror. If the test fails, he or she discards 1 card at random from his or her hand.

3,094
Scrying
#94Scrying
Asset Mystic 1 Hype

Uses (3 charges). Exhaust Scrying and spend 1 charge: Look at the top 3 cards of any investigator's deck or the encounter deck. Return them to the top of that deck in any order.

3,049
Emergency Aid
#95Emergency Aid
Event Guardian 2 Hype

Choose an investigator at your location. Heal 2 damage from that investigator or from an Ally asset he or she controls.

3,042
Read the Signs
#96Read the Signs
Event Mystic 2 Staple

Investigate. Add your value to your skill value for this investigation. You may ignore any effect or keyword on your location which would trigger during this investigation. If you succeed, discover 1 additional clue at this location. If a symbol was revealed during this investigation, return Read the Signs to your hand at the end of your turn.

3,004
Baseball Bat
#97Baseball Bat
Asset Survivor 2 Hype

: Fight. You get +2 for this attack. This attack deals +1 damage. If a or symbol is revealed during this attack, discard Baseball Bat after the attack resolves.

2,973
"You handle this one!"
#98"You handle this one!"
Event Rogue 0 Declining

Fast. Play after you draw a non-peril encounter card, but before resolving that card's effects. Choose another investigator. That investigator is considered to have drawn that encounter card instead. Gain 1 resource.

2,966
Forbidden Knowledge
#99Forbidden Knowledge
Asset Mystic 0 Hype

Uses (4 secrets). If Forbidden Knowledge has no secrets, discard it. Exhaust Forbidden Knowledge and take 1 horror: Move 1 secret from Forbidden Knowledge to your resource pool, as a resource.

2,785
Hawk-Eye Folding Camera
#100Hawk-Eye Folding Camera
Asset Seeker 2 Declining

After the last clue is discovered from your location: Place 1 resource (from the token pool) on this card, as evidence. (Limit once per game at each location.) While Hawk-Eye Folding Camera has ... - ... 1 or more evidence, you get +1 . - ... 2 or more evidence, you get +1 . - ... 3 or more evidence, you get +1 sanity.

2,764