Least Played Cards

Cards with the lowest affinity scores across all investigators — potentially underrated picks.

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The Stars Are Right
#1The Stars Are Right
Event Mystic Hype

Bonded (Stargazing). Revelation - Remove The Stars Are Right from the game. Choose an investigator. That investigator draws 1 card, gains 1 resource, and may take an immediate action as if it were their turn (this action does not count toward the number of actions that investigator can take each turn).

0.0 · 1 decks
Third Time's a Charm
#2Third Time's a Charm
Event Survivor 1 Hype

Fast. Play when a skill test at your location begins. Twice during this test, when an investigator reveals a chaos token, they may cancel it, return it to the chaos bag, and reveal a new chaos token.

0.0 · 16 decks
Snare Trap
#3Snare Trap
Event Survivor 2 Hype

Attach to your location. Limit 1 per location. Forced - After a non-Elite enemy enters attached location: Exhaust that enemy, disengage it from all investigators, and attach Snare Trap to it. Forced - When attached enemy would ready: Instead, discard Snare Trap.

0.0 · 25 decks
Cowl of Sekhmet
#4Cowl of Sekhmet
Asset Neutral 2 Hype

Believer, Chosen, Cultist deck only. When you enter a location, exhaust Cowl of Sekhmet: Until the end of the round, each non-Elite enemy at that location cannot engage you and you cannot deal damage to those enemies.

0.0 · 2 decks
Miracle Wish
#5Miracle Wish
Event Guardian -2 Hype

Fast. Play after 1 or more tokens are revealed during a skill test at your location. Search your bonded cards for Evanescent Ascension and put it into play. Place up to X resources on it, as wishes (to a maximum of the number of tokens revealed). Remove Miracle Wish from the game.

0.1 · 1 decks
Dimensional Vortex
#6Dimensional Vortex
Event Neutral 2 Hype

Performer, Sorcerer deck only. Fast. Play when the investigation phase begins. Choose a location. Set aside each non-Elite enemy at the chosen location (keeping all tokens and attachments). Until the end of the round, they are not at any location and are immune to player card effects. When the round ends, return each of these enemies to the chosen location, exhausted. Max once per game.

0.1 · 1 decks
Tennessee Sour Mash
#7Tennessee Sour Mash
Asset Survivor 2 Hype

Uses (3 supplies). Exhaust Tennessee Sour Mash and spend 1 supply: You get +2 for a skill test on a treachery card. Discard Tennessee Sour Mash: Fight. You get +3 for this attack. If this attack succeeds against a non-Elite enemy, automatically evade it.

0.1 · 24 decks
Infighting
#8Infighting
Event Survivor 1 Hype

Fast. Play after the enemy phase begins. Cancel all attacks made by non-Elite enemies against you this phase.

0.2 · 30 decks
Manipulate Destiny
#9Manipulate Destiny
Event Neutral 1 Hype

Reveal tokens from the chaos bag until you reveal a , , , or token. If you revealed... - ...a or token, deal 2 damage to an enemy at your location. - ...a or token, heal 2 damage from an investigator or Ally asset at your location. This action does not provoke attacks of opportunity.

0.3 · 25 decks
Lifeline
#10Lifeline
Event Survivor 1 Hype

Max 1 per turn. Fast. Play when an investigator's turn would end. That investigator may take X additional actions during their turn. X is the number of skill tests they failed during their turn. Exile Lifeline.

0.3 · 6 decks
Otherworldly Compass
#11Otherworldly Compass
Asset Seeker 2 Hype

Exhaust Otherworldly Compass: Investigate. Your location gets -X shroud for this investigation. X is the number of revealed locations connected to your location.

0.3 · 85 decks
Ethereal Weaving
#12Ethereal Weaving
Event Mystic 1 Hype

As an additional cost to play Ethereal Weaving, spend an action. Reveal up to 3 different Spell events from your hand. One at a time, play each revealed event, reducing its cost by 1. While resolving each of these events, you get +2 skill value.

0.3 · 1 decks
Archibald MacVeigh
#13Archibald MacVeigh
Asset Neutral 4 Hype

Assistant, Reporter, Scholar deck only. Uses (4 secrets). You get +1 . Secrets on assets you control may be spent as resources to pay for Insight events you play.

0.3 · 1 decks
Against All Odds
#14Against All Odds
Event Survivor 2 Hype

Fast. Play when you perform a skill test with a difficulty higher than your base skill value. Reveal X additional chaos tokens for this skill test. Choose one to resolve and ignore the rest. X is the difference between the test's difficulty and your base skill value.

0.4 · 114 decks
Shards of the Void
#15Shards of the Void
Asset Mystic 3 Hype

Seal (0). Uses (3 charges). Spend 1 charge or release a chaos token sealed here: Fight. This attack uses instead of and deals +1 damage. You get +2 for this attack for each "0" token sealed on Shards of the Void. For each "0" token revealed during this attack, seal that token on Shards of the Void and this attack deals 1 additional damage.

0.4 · 169 decks
Tidal Memento
#16Tidal Memento
Asset Neutral Hype

Wendy Adams deck only. Permanent. When an enemy would ready or doom would be placed on it, release a or token sealed on that enemy: Cancel that effect. During a skill test you are performing, when a chaos token would be revealed from the chaos bag: Resolve a or token sealed on an enemy instead.

0.4 · 34 decks
Extra Rations
#17Extra Rations
Asset Survivor 2

Uses (4 supplies). If there are no supplies on Extra Rations, discard it. Spend 1 supply and exhaust Extra Rations: Heal 1 damage from your investigator or an Ally asset you control.

0.5 · 1 decks
Respite
#18Respite
Event Survivor 1

Play only if there are no enemies at your location. Choose up to 3 level 0 event and/or skill cards in your discard pile and shuffle them into your deck. Draw 1 card.

0.5 · 1 decks
Autopsy Report
#19Autopsy Report
Asset Seeker 3

After an enemy at your location is defeated, exhaust Autopsy Report: Investigate (). You get +X for this investigation, where X is the defeated enemy's printed health (to a maximum of +5).

0.5 · 2 decks
Harmony Restored
#20Harmony Restored
Event Survivor 3 Hype

Search the chaos bag for X tokens and return them to the token pool. X is the number of tokens in the chaos bag. Gain 1 resource for each token removed in this way.

0.5 · 10 decks
Sacred Oath
#21Sacred Oath
Asset Neutral 1 Hype

Cultist, Cursed, Silver Twilight deck only. Fast. Myriad. Limit 1 Sacred Oath (Oath of Loyalty) per deck. Max 3 copies of Sacred Oath in play. Up to 3 Sacred Oath cards take up 1 arcane slot. When you draw a non-weakness Pact or Terror treachery, discard a copy of Sacred Oath from play: Cancel that treachery's revelation effect and discard it.

0.5 · 1 decks
Flute of the Outer Gods
#22Flute of the Outer Gods
Asset Mystic -2 Hype

Exceptional. Seal (up to X ). Exhaust Flute of the Outer Gods and release 1 token sealed on it: Choose a non-Elite enemy at your location. Either move the chosen enemy to a connecting location, or deal its damage to any enemy at its location. This action does not provoke attacks of opportunity.

0.5 · 6 decks
Name Your Price
#23Name Your Price
Event Neutral 20 Hype

Criminal, Socialite deck only. Parley. Deal 10 damage to an enemy at your location (5 damage instead if that enemy is Elite). Remove Name Your Price from the game.

0.5 · 1 decks
Heed the Dream
#24Heed the Dream
Event Survivor Hype

Max 2 Dilemma per round. Revelation - Reveal the top card from each investigator's deck and place them in a pile. Repeat this two more times. Choose one of the three piles. Each investigator draws each of their cards from that pile. Shuffle each weakness in each other pile into its owner's deck. Remove each other revealed card from the game.

0.5 · 14 decks
Lucid Dreaming
#25Lucid Dreaming
Event Neutral 1 Hype

Choose a card in your play area or reveal a card in your hand. Search your deck for another copy of that card and draw it. Shuffle your deck.

0.5 · 87 decks
Iron Sights
#26Iron Sights
Event Guardian 1

Fast. Play only during your turn. Attach to a Firearm asset you control. Exhaust Iron Sights: You get +3 skill value the next time you fight using attached asset this turn. This action does not provoke attacks of opportunity.

0.5 · 1 decks
Physical Fitness
#27Physical Fitness
Event Guardian 2

Move. After this move, heal 2 damage.

0.5 · 1 decks
A
#28Adapt and Overcome
Skill Guardian

Commit only to a skill test during an attack or evasion. The performing investigator ignores the alert and retaliate keywords during this test.

0.5 · 1 decks
Spiritual Healing
#29Spiritual Healing
Asset Neutral Hype

Permanent. Limit 1 per deck. When you purchase Spiritual Healing, remove 1 point of physical or mental trauma from your investigator.

0.6 · 1 decks
T
#30Torrent of Power
Skill Mystic

As an additional cost to commit Torrent of Power to a skill test, spend up to 3 charges from among assets you control. For each charge spent in this way, Torrent of Power gains .

0.6 · 551 decks
Mesmeric Influence
#31Mesmeric Influence
Skill Mystic Hype

While this card is committed to a skill test, the performing investigator may ignore all keyword or location effects that would trigger during this test.

0.6 · 3 decks
The Stygian Eye
#32The Stygian Eye
Event Seeker 10 Hype

Fast. Play only during your turn. Reduce the cost to play The Stygian Eye by 1 for each token in the chaos bag. Until the end of the round, you get +3 to each of your skills.

0.6 · 4 decks
Mysterious Grimoire
#33Mysterious Grimoire
Asset Seeker 3 Recent

Uses (4 secrets). During your turn, spend 1 or 2 secrets and exhaust Mysterious Grimoire: Search the top 3 cards (or 6 cards instead if you spent 2 secrets) of your deck for a card and draw it. If 1 or more weaknesses are among the searched cards, draw them as well. Shuffle your deck.

0.6 · 1 decks
"Lucky" Penny
#34"Lucky" Penny
Asset Rogue 2 Hype

Exceptional. Forced - When you reveal a or token during a skill test you are performing: Flip a coin. On a heads, treat that token as a token. On a tails, treat that token as a token. If you treat a token as a token as a result of this effect, draw 1 card.

0.6 · 24 decks
Telescopic Sight
#35Telescopic Sight
Event Guardian 3 Hype

Fast. Attach to a Firearm asset you control that takes up two hand slots. Attached asset cannot be used to attack enemies engaged with you. When you perform a Fight action using attached asset, if you are engaged with no enemies, exhaust Telecopic Sight: This attack can target a non-Elite enemy at a connecting location. Ignore the aloof and retaliate keywords for this attack.

0.7 · 42 decks
Detective Sherman
#36Detective Sherman
Asset Guardian 4

You get +1 . Detective Sherman may be assigned damage and/or horror dealt to other investigators at your location. After damage is placed on Detective Sherman, exhaust him: Discover 1 clue at your location.

0.7 · 2 decks
Double Down
#37Double Down
Skill Neutral Hype

Criminal, Entrepreneur, Socialite deck only. Max 1 committed per skill test. After you commit Double Down to a skill test, spend up to 3 resources. For each resource spent, Double Down gains .

0.7 · 4 decks
Fend Off
#38Fend Off
Event Survivor 2 Hype

Fast. Play when a non-Elite enemy spawns at your location. That enemy attacks you. Then, automatically evade that enemy and attach Fend Off to it. Attached enemy cannot ready.

0.7 · 9 decks
Gaze of Ouraxsh
#39Gaze of Ouraxsh
Event Seeker 2 Hype

Reveal 7 random chaos tokens from the chaos bag. Deal a total of 1 damage plus 1 additional damage for each or token revealed, divided as you choose among enemies at your location. This action does not provoke attacks of opportunity.

0.8 · 35 decks
Lure
#40Lure
Event Survivor 1 Hype

Attach to your location. During the enemy phase, each enemy that moves does so along the shortest path toward the attached location, instead of to where it would normally move. Forced - While attached, at the end of the round: Discard Lure.

0.8 · 50 decks
Ritual Dagger
#41Ritual Dagger
Asset Mystic 3

: Fight (). Add your to your for this attack. After you play a Spell event, take 1 damage and exhaust Ritual Dagger: Shuffle that event into your deck instead of discarding it.

0.9 · 1 decks
Decisive Strike
#42Decisive Strike
Event Rogue 2 Recent

Fight (). You get +2 and deal +1 damage for this attack. If this attack defeats an enemy, gain 5 resources.

0.9 · 2 decks
Dread Curse of Azathoth
#43Dread Curse of Azathoth
Asset Mystic 2

Exceptional. Place 1 doom on Dread Curse of Azathoth: Fight (). You get +2 and deal +1 damage for this attack. If this attack defeats an enemy, remove 1 doom from Dread Curse of Azathoth. If a or token is revealed during this test, remove all doom from this card.

1.0 · 2 decks
Forbidden Sutra
#44Forbidden Sutra
Asset Neutral 2 Declining

Blessed, Cursed, Sorcerer deck only. You get +1 skill value while resolving Spell events. During a skill test on a Spell event, take up to 3 horror: For each horror taken, reveal an additional chaos token for this test. Choose 1 of the revealed tokens to resolve and ignore the rest. (Limit once per test.)

1.0 · 4 decks
Shining Trapezohedron
#45Shining Trapezohedron
Asset Mystic 1 Declining

When you would pay the cost of a Spell card, exhaust Shining Trapezohedron: Instead, test (X), where X is the card's resource cost. If you succeed, its resource cost is considered paid. If you fail, cancel the playing of that card without paying any of its costs (including its action cost). For the remainder of the round, you cannot play copies of that card.

1.0 · 15 decks
Skeptic
#46Skeptic
Skill Rogue Hype

During this skill test, treat the modifier of each and each token as +1 instead of its normal modifier.

1.0 · 19 decks
Untimely Transaction
#47Untimely Transaction
Event Rogue 0 Hype

Reveal an Item asset in your hand. Another investigator at your location may play that asset as if it were in their hand. If they do, draw 1 card and gain resources equal to that asset's printed cost.

1.0 · 19 decks
Twilight Diadem
#48Twilight Diadem
Asset Neutral Hype

Bonded (Broken Diadem). Limit 1 Mask per investigator. When you reveal either a or token during a skill test, spend 1 offering and exhaust this card: Treat the revealed token as an token instead, returning it to the chaos bag. Then, if this card has no offerings, search your bonded cards for Broken Diadem and swap it with this card.

1.1 · 1 decks
Borrowed Time
#49Borrowed Time
Asset Rogue 1 Hype

Exceptional. : Place 1 resource on Borrowed Time, as a click (to a maximum of 3 clicks on Borrowed Time). Does not provoke attacks of opportunity. Forced - When your turn begins: Remove all clicks from Borrowed Time. You may take that many additional actions this turn.

1.1 · 82 decks
Clean Sneak
#50Clean Sneak
Event Rogue 0 Declining

Fast. Play only during your turn. For each exhausted non-swarm enemy at your location, choose a different option: - Gain 2 resources. - Deal 2 damage to that enemy. - Discover 1 clue at your location. - Draw 1 card.

1.1 · 5 decks
The Council's Coffer
#51The Council's Coffer
Asset Neutral 0 Staple

Uses (1 locks). If there are no locks on The Council's Coffer, each investigator searches his or her deck or discard pile for any card and immediately plays it at no cost. Exile The Council's Coffer. (Max once per campaign.) : Test any skill (5). If you succeed, remove 1 lock. Any investigator at your location may activate this ability. Card design by The Council at Arkham Nights 2017.

1.1 · 25 decks
Cheat Death
#52Cheat Death
Event Rogue 1 Hype

Fast. Play when you would be defeated. Disengage from each enemy engaged with you, discard all cards in your threat area, heal 2 horror and 2 damage, and move to any revealed location with no enemies. If it is your turn, end your turn. Remove Cheat Death from the game.

1.2 · 65 decks
Mysteries Remain
#53Mysteries Remain
Event Neutral 0 Hype

Roland Banks deck only. Replacement. Fast. Play only during your turn. Either place 1 clue (from the token bank) on your location, or discover 1 clue at your location. Remove Mysteries Remain from the game.

1.2 · 153 decks
T
#54The Grapevine
Asset Rogue 2

Uses (3 rumors). If there are no rumors on The Grapevine, discard it. Spend 1 rumor and exhaust The Grapevine: Parley. Choose an enemy at a revealed location up to 2 connections away. Move (one location at a time) along the shortest path to that enemy's location and engage it.

1.2 · 1 decks
Leading Lady (Heroine)
#55Leading Lady (Heroine)
Event Neutral 1 Recent

Lola Hayes deck only. Replacement. Fast. Play only during your turn. Play a card from your hand, regardless of your current role (paying its cost). If that card was a Guardian ([guardian]) card, you may either draw 1 card or immediately take a fight action.

1.2 · 1 decks
Leading Lady (Mentor)
#56Leading Lady (Mentor)
Event Neutral 1 Recent

Lola Hayes deck only. Replacement. Fast. Play only during your turn. Play a card from your hand, regardless of your current role (paying its cost). If that card was a Seeker ([seeker]) card, you may either draw 1 card or immediately take an investigate action.

1.2 · 1 decks
Leading Lady (Femme Fatale)
#57Leading Lady (Femme Fatale)
Event Neutral 1 Recent

Lola Hayes deck only. Replacement. Fast. Play only during your turn. Play a card from your hand, regardless of your current role (paying its cost). If that card was a Rogue ([rogue]) card, you may either draw 1 card or immediately take an evade action.

1.2 · 1 decks
Leading Lady (Enchantress)
#58Leading Lady (Enchantress)
Event Neutral 1 Recent

Lola Hayes deck only. Replacement. Fast. Play only during your turn. Play a card from your hand, regardless of your current role (paying its cost). If that card was a Mystic ([mystic]) card, you may either draw 1 card or remove 1 doom from a player card at your location.

1.2 · 1 decks
Leading Lady (Final Girl)
#59Leading Lady (Final Girl)
Event Neutral 1 Recent

Lola Hayes deck only. Replacement. Fast. Play only during your turn. Play a card from your hand, regardless of your current role (paying its cost). If that card was a Survivor ([survivor]) card, you may either draw 1 card or heal 1 damage/horror.

1.2 · 1 decks
Directive
#60Directive
Asset Neutral Staple

Roland Banks deck only. Permanent. Regulation - You cannot fight more than twice each round. During a skill test while investigating, evading, or parleying, exhaust this Directive: You get +2 skill value for this test for each enemy engaged with you.

1.3 · 76 decks
"
#61"Make 'em sing"
Event Guardian 2

Parley. Choose an enemy at your location and test (X), where X is that enemy's remaining health. If you succeed, automatically evade that enemy and discover 1 clue at your location.

1.4 · 2 decks
Blood of K'n-yan
#62Blood of K'n-yan
Event Neutral 2 Hype

Clairvoyant, Hunter, Sorcerer deck only. Fight. You may use your instead of your for this attack. For each empty hand slot you have, you get +2 skill value and deal +1 damage for this attack. If this attack defeats a non-Elite enemy, add that enemy to the victory display and attach Blood of K'n-yan to it.

1.4 · 6 decks
Trench Armor
#63Trench Armor
Asset Neutral 2 Declining

Agency, Police, Veteran deck only. Cancel the first attack of opportunity made against you each round.

1.4 · 4 decks
Under Surveillance
#64Under Surveillance
Event Rogue 3 Hype

Attach to your location. Limit 1 per location. Forced - After a non-Elite enemy enters attached location, discard Under Surveillance: Automatically evade that enemy and discover 1 clue at attached location. That enemy does not ready during the next upkeep phase.

1.4 · 39 decks
Nightmare Bauble
#65Nightmare Bauble
Asset Survivor 1 Declining

Limit 1 per deck. Forced - After Nightmare Bauble enters play: Search your bonded cards for 3 copies of Dream Parasite and attach them to Nightmare Bauble. When Nightmare Bauble leaves play, set each attached Dream Parasite aside, out of play. When you reveal an chaos token, shuffle an attached Dream Parasite into your deck: Cancel that token.

1.5 · 35 decks
Shield of Faith
#66Shield of Faith
Asset Guardian 2 Hype

Seal (up to 5 ). If Shield of Faith has no tokens sealed on it, discard it. When an enemy attacks an investigator at your location, exhaust Shield of Faith and release a chaos token sealed here: Cancel that attack.

1.6 · 43 decks
Rookie Cop
#67Rookie Cop
Asset Guardian 3

Rookie Cop may be assigned damage and/or horror dealt to other investigators at your location. When Rookie Cop is defeated: Discover 1 clue at your location.

1.7 · 3 decks
Service Revolver
#68Service Revolver
Asset Guardian 2

Uses (3 ammo). After an enemy attacks you, spend 1 ammo: Fight (). This attack targets that enemy. You get +1 and deal +1 damage for this attack.

1.7 · 3 decks
Insidious Truths
#69Insidious Truths
Event Seeker 2

As an additional cost to play Insidious Truths, you may discard up to 2 cards from hand. Fight (). For each card discarded as part of this card's cost, you get +2 and deal +1 damage for this attack.

1.7 · 4 decks
Storm Ruler
#70Storm Ruler
Asset Neutral 3 Hype

Blessed, Clairvoyant, Sorcerer deck only. : Fight. Add your value to your skill value for this attack. If this attack is successful, in addition to its standard damage, you may exhaust Storm Ruler to deal 1 damage to an enemy at your location for each , , , and symbol revealed during this attack (to a maximum of 3 additional damage).

1.7 · 1 decks
Old Hunting Rifle
#71Old Hunting Rifle
Asset Survivor 3 Hype

Uses (3 ammo). Spend 1 ammo: Fight. You get +3 and deal +2 damage for this attack. If a or symbol is revealed during this attack, the rifle jams. (This attack automatically fails. Before you can activate this ability again, you must perform the following ability: ": You clear the jam.")

1.7 · 160 decks
Obscure
#72Obscure
Asset Rogue 2 Hype

Limit 1 per investigator. Seal (0). You may resolve this keyword again after you reveal a location or put a new location into play. When you engage an enemy, exhaust Obscure and release a token sealed here: Immediately Fight or Evade that enemy. During this skill test, your base skill value is equal to the shroud value of your location.

1.8 · 1 decks
Library Docent
#73Library Docent
Asset Seeker 1 Declining

After Library Docent enters play, return a Tome asset you control to its owner's hand: Play a different Tome asset (by title) from your hand, reducing its cost by 2.

1.9 · 72 decks
S
#74Stock Ammo Reload
Event Guardian 2

Place 5 ammo, divided as you choose, among Firearm assets you control.

1.9 · 1 decks
Police Dog
#75Police Dog
Asset Guardian 3

During an attack or investigation at your location, exhaust Police Dog: The performing investigator gets +1 skill value for this test.

1.9 · 4 decks
Hired Muscle
#76Hired Muscle
Asset Rogue 1 Declining

You get +1 . Forced - At the end of the upkeep phase: You must either pay 1 resource or discard Hired Muscle.

1.9 · 117 decks
Déjà Vu
#77Déjà Vu
Asset Survivor Declining

Permanent. In between two scenarios of a campaign, reduce the experience cost to repurchase up to 3 cards that you exiled during the last scenario by 1 each.

1.9 · 61 decks
Trigger Man
#78Trigger Man
Asset Rogue 4 Declining

After Trigger Man enters play: Attach an Illicit asset from your hand to Trigger Man (it is considered to be in play and under your control). Exhaust Trigger Man and spend 1 resource: Resolve an ability on attached asset, without paying its cost. Resolve that ability with a base skill value of 4.

2.0 · 11 decks
Providential
#79Providential
Skill Survivor Hype

If this skill test is successful, add 1 token to the chaos bag for each damage or horror on you (whichever is less).

2.1 · 9 decks
O
#80On the Beat
Event Guardian 2

Fast. Play when your turn begins. Until the end of your turn, you get +3 skill value while investigating or parleying.

2.1 · 2 decks
M1918 BAR
#81M1918 BAR
Asset Guardian 5 Hype

Uses (8 ammo). Spend 1-5 ammo: Fight. You get +X for this attack. Instead of its standard damage, this attack deals X damage. X is the amount of ammo spent as part of this ability's cost.

2.1 · 203 decks
Eldritch Whispers
#82Eldritch Whispers
Skill Mystic

Max 1 committed per skill test. If a symbol token is revealed during this test, place up to 2 charges or 2 secrets among assets you control.

2.1 · 2 decks
Blood Ward
#83Blood Ward
Event Mystic 1

Fast. Play when a non-Elite enemy attacks an investigator at your location. Cancel that attack and heal 2 damage from the targeted investigator.

2.2 · 3 decks
Retribution
#84Retribution
Event Mystic 2

Fast. Play when an enemy attacks an investigator at your location. You take all damage and horror from this attack. For each point of damage/horror taken, deal 1 damage to an enemy at your location.

2.2 · 2 decks
Mk 1 Grenades
#85Mk 1 Grenades
Asset Guardian 3 Hype

Uses (3 supplies). If Mk 1 Grenades has no supplies, discard it. Spend 1 supply: Fight. You get +2 for this attack. If this attack is successful, instead of its standard damage, this attack deals 2 damage to each enemy and each other investigator at the attacked enemy's location (any additional damage is dealt to the attacked enemy).

2.3 · 89 decks
Pnakotic Manuscripts
#86Pnakotic Manuscripts
Asset Seeker 5 Hype

Uses (3 secrets). When an investigator at your location would perform a skill test during a revelation effect, spend 1 secret: Do not reveal chaos tokens for that test. Spend 1 secret: Choose an investigator at your location. Do not reveal chaos tokens for the next skill test that investigator performs this round.

2.4 · 59 decks
Fortune or Fate
#87Fortune or Fate
Event Survivor 2 Hype

Fast. Play when doom would be placed on any scenario card. Max 1 per game. Cancel 1 doom just placed on that card. Exile Fortune or Fate.

2.4 · 68 decks
Stakeout
#88Stakeout
Event Guardian 2

Investigate (). You get +2 for this investigation. If you succeed, heal 1 horror.

2.4 · 2 decks
Guiding Spirit
#89Guiding Spirit
Asset Survivor 1 Staple

You get +1 . Non-direct horror must be assigned to Guiding Spirit before it can be assigned to your investigator card. Forced - When Guiding Spirit is defeated by horror: Exile it.

2.4 · 62 decks
Treasure Hunter
#90Treasure Hunter
Asset Rogue 1 Hype

You get +1 . Forced - At the end of the upkeep phase: You must either pay 1 resource or discard Treasure Hunter.

2.5 · 65 decks
Rite of Equilibrium
#91Rite of Equilibrium
Event Mystic 0 Declining

Either (choose one): - Add X tokens to the chaos bag to add X tokens to the chaos bag. - Remove X and X tokens from the chaos bag to heal X total horror from among cards at your location.

2.5 · 24 decks
Sacrificial Doll
#92Sacrificial Doll
Asset Mystic 3

While you have 3 or fewer remaining health, Sacrificial Doll does not take up a hand slot. After you reveal a non- chaos token during a skill test, take 1 damage and exhaust Sacrificial Doll: Cancel that token and reveal tokens from the chaos bag until a symbol token is revealed. Resolve that token and ignore the rest.

2.5 · 4 decks
C
#93Custom Grip
Event Guardian 1

Fast. Play only during your turn. Attach to a Firearm asset you control. During your turn, except during an action, discard Custom Grip: Return attached asset to your hand. You may play a Firearm asset from your hand (paying its cost).

2.5 · 4 decks
Motivational Speech
#94Motivational Speech
Event Neutral 0 Hype

Civic, Performer, Socialite deck only. Parley. Choose an investigator at your location. That investigator may play an Ally asset from their hand at no cost. Then, that investigator may trigger an or ability on that asset, ignoring all costs.

2.6 · 7 decks
Bulwark
#95Bulwark
Asset Guardian 2 Hype

Limit 1 per investigator. Seal ( or +1). You may resolve this keyword again after you defeat an enemy. When an enemy would attack an investigator at your location, exhaust Bulwark and release a token sealed here: Cancel that attack. Ready another asset you control.

2.6 · 6 decks
Green Man Medallion
#96Green Man Medallion
Asset Neutral 1 Hype

Jenny Barnes deck only. Replacement. Spend up to 3 resources and exhaust Green Man Medallion: Place those resources on it, as offerings. When you resign or the game ends: For every 6 offerings on Green Man Medallion, reduce the experience cost of the next card you purchase before the next scenario by 1.

2.6 · 121 decks
Ruth Westmacott
#97Ruth Westmacott
Asset Neutral 3 Hype

Gloria Goldberg deck only. Replacement. When an investigator fights, attempts to evade, or initiates a skill test on an encounter card, discard an encounter card that shares a Trait with that encounter card from beneath Gloria Goldberg: Reduce the difficulty of this skill test by 2.

2.6 · 153 decks
Otherworld Codex
#98Otherworld Codex
Asset Seeker 3 Hype

Uses (3 secrets). Exhaust Otherworld Codex and spend 1 secret: Search the top 9 cards of the encounter deck and choose a non-Elite card among them. Discard a copy of the chosen card from play. Shuffle all of the searched cards back into the encounter deck.

2.7 · 32 decks
Snipe
#99Snipe
Event Guardian 0 Declining

During the next fight action you perform this turn using a Ranged or Firearm asset, treat each , , , , or token you reveal as a "0" token. This action does not provoke attacks of opportunity.

2.8 · 31 decks
Spiritual Echo
#100Spiritual Echo
Event Mystic 1 Declining

Attach to your location. Limit 1 per location. After you activate an or ability on a Spell or Ritual asset: Perform that ability again at attached location as if you were there, ignoring that asset's cost, if any. (You may trigger this ability from any location.) Return Spiritual Echo to your hand.

2.8 · 4 decks