Least Played Cards

Cards with the fewest appearances across all community decks — potentially underrated picks.

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Miracle Wish
#1Miracle Wish
Event Guardian -2 Hype

Fast. Play after 1 or more tokens are revealed during a skill test at your location. Search your bonded cards for Evanescent Ascension and put it into play. Place up to X resources on it, as wishes (to a maximum of the number of tokens revealed). Remove Miracle Wish from the game.

2
Dread Curse of Azathoth
#2Dread Curse of Azathoth
Asset Mystic 2 Recent

Exceptional. Place 1 doom on Dread Curse of Azathoth: Fight (). You get +2 and deal +1 damage for this attack. If this attack defeats an enemy, remove 1 doom from Dread Curse of Azathoth. If a or token is revealed during this test, remove all doom from this card.

2
Rough
#3Rough
Skill Survivor Recent

For every 2 damage on you (rounded up), Rough gains .

2
Obscure
#4Obscure
Asset Rogue 2 Hype

Limit 1 per investigator. Seal (0). You may resolve this keyword again after you reveal a location or put a new location into play. When you engage an enemy, exhaust Obscure and release a token sealed here: Immediately Fight or Evade that enemy. During this skill test, your base skill value is equal to the shroud value of your location.

3
Sacred Oath
#5Sacred Oath
Asset Neutral 1 Hype

Cultist, Cursed, Silver Twilight deck only. Fast. Myriad. Limit 1 Sacred Oath (Oath of Loyalty) per deck. Max 3 copies of Sacred Oath in play. Up to 3 Sacred Oath cards take up 1 arcane slot. When you draw a non-weakness Pact or Terror treachery, discard a copy of Sacred Oath from play: Cancel that treachery's revelation effect and discard it.

3
Retribution
#6Retribution
Event Mystic 2 Recent

Fast. Play when an enemy attacks an investigator at your location. You take all damage and horror from this attack. For each point of damage/horror taken, deal 1 damage to an enemy at your location.

3
Field Dressing
#7Field Dressing
Event Survivor 2 Recent

Fast. Play after a Creature or Monster enemy at your location is defeated. Heal up to 3 damage from among investigators and/or Ally assets at your location.

3
Autopsy Report
#8Autopsy Report
Asset Seeker 3 Recent

After an enemy at your location is defeated, exhaust Autopsy Report: Investigate (). You get +X for this investigation, where X is the defeated enemy's printed health (to a maximum of +5).

4
Ritual Dagger
#9Ritual Dagger
Asset Mystic 3 Recent

: Fight (). Add your to your for this attack. After you play a Spell event, take 1 damage and exhaust Ritual Dagger: Shuffle that event into your deck instead of discarding it.

4
Mesmeric Influence
#10Mesmeric Influence
Skill Mystic Hype

While this card is committed to a skill test, the performing investigator may ignore all keyword or location effects that would trigger during this test.

5
Double Down
#11Double Down
Skill Neutral Hype

Criminal, Entrepreneur, Socialite deck only. Max 1 committed per skill test. After you commit Double Down to a skill test, spend up to 3 resources. For each resource spent, Double Down gains .

5
Nose to the Grindstone
#12Nose to the Grindstone
Asset Neutral 2 Hype

Criminal, Drifter, Entrepreneur deck only. During a skill test on a Tool asset, exhaust Nose to the Grindstone: You get +2 skill value for this skill test. If this skill test fails, either replenish 1 supply on that asset or gain 1 resource.

5
Storm Ruler
#13Storm Ruler
Asset Neutral 3 Staple

Blessed, Clairvoyant, Sorcerer deck only. : Fight. Add your value to your skill value for this attack. If this attack is successful, in addition to its standard damage, you may exhaust Storm Ruler to deal 1 damage to an enemy at your location for each , , , and symbol revealed during this attack (to a maximum of 3 additional damage).

5
Extra Rations
#14Extra Rations
Asset Survivor 2 Recent

Uses (4 supplies). If there are no supplies on Extra Rations, discard it. Spend 1 supply and exhaust Extra Rations: Heal 1 damage from your investigator or an Ally asset you control.

5
Winchester Model 52
#15Winchester Model 52
Asset Survivor 3 Recent

Uses (2 ammo). Spend 1 ammo: Fight (). You get +3 and deal +1 damage for this attack. Discard Winchester Model 52: Fight (). You get +3 for this attack. If you succeed, automatically evade the targeted enemy.

5
Trench Armor
#16Trench Armor
Asset Neutral 2 Hype

Agency, Police, Veteran deck only. Cancel the first attack of opportunity made against you each round.

6
Augur of Elokoss
#17Augur of Elokoss
Event Mystic 2 Recent

Investigate (). Add your to your for this investigation. If you succeed, discover 1 additional clue at your location. If you succeed and a token with a symbol was revealed during this test, you may discard a Terror or Hex treachery from any investigator's threat area.

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Extended Barrel
#18Extended Barrel
Event Guardian 1 Recent

Fast. Play only during your turn. Attach to a Firearm asset you control. You get +1 skill value while attacking with attached asset.

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Rope Trap
#19Rope Trap
Event Survivor 2 Recent

Attach to your location. Limit 1 Trap attached. When an enemy enters attached location, exhaust Rope Trap: Deal 1 damage to that enemy. Reveal a random token from the chaos bag. If a or token is revealed, discard Rope Trap. (You may trigger this ability from any location.)

6
Lifeline
#20Lifeline
Event Survivor 1 Hype

Max 1 per turn. Fast. Play when an investigator's turn would end. That investigator may take X additional actions during their turn. X is the number of skill tests they failed during their turn. Exile Lifeline.

6
Inquisitive
#21Inquisitive
Skill Neutral Hype

Assistant, Miskatonic, Scholar deck only. If this skill test is successful, the performing investigator may succeed by up to 2 more or down to 2 less (to a minimum of zero).

7
Blood of K'n-yan
#22Blood of K'n-yan
Event Neutral 2 Hype

Clairvoyant, Hunter, Sorcerer deck only. Fight. You may use your instead of your for this attack. For each empty hand slot you have, you get +2 skill value and deal +1 damage for this attack. If this attack defeats a non-Elite enemy, add that enemy to the victory display and attach Blood of K'n-yan to it.

7
On Their Heels
#23On Their Heels
Asset Neutral 2 Staple

Detective, Hunter, Police, Reporter deck only. Limit 1 per investigator. Uses (5 leads). After you enter a location with 1 or more enemies, spend 1 lead and exhaust On Their Heels: Either discover 1 clue at your location or deal 1 damage to an enemy at your location.

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Typewriter
#24Typewriter
Asset Seeker 2 Recent

Uses (3 secrets). If there are no secrets on Typewriter, discard it. Secrets on Typewriter may be spent as if they were on Tome assets you control.

7
Clean Sneak
#25Clean Sneak
Event Rogue 0 Hype

Fast. Play only during your turn. For each exhausted non-swarm enemy at your location, choose a different option: - Gain 2 resources. - Deal 2 damage to that enemy. - Discover 1 clue at your location. - Draw 1 card.

7
Spiritual Healing
#26Spiritual Healing
Asset Neutral Staple

Permanent. Limit 1 per deck. When you purchase Spiritual Healing, remove 1 point of physical or mental trauma from your investigator.

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O
#27On the Beat
Event Guardian 2 Recent

Fast. Play when your turn begins. Until the end of your turn, you get +3 skill value while investigating or parleying.

8
Respite
#28Respite
Event Survivor 1 Recent

Play only if there are no enemies at your location. Choose up to 3 level 0 event and/or skill cards in your discard pile and shuffle them into your deck. Draw 1 card.

8
Eyes of Valusia
#29Eyes of Valusia
Asset Guardian 3 Hype

: Parley. Choose an enemy at your location. Until the end of the round, each investigator gets +1 skill value while fighting, evading, or parleying with the chosen enemy. Place 1 resource on Eyes of Valusia, as a charge. : Search your bonded cards for Blade of Yoth and swap it with Eyes of Valusia, moving all charges from Eyes of Valusia to Blade of Yoth.

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Providential
#30Providential
Skill Survivor Hype

If this skill test is successful, add 1 token to the chaos bag for each damage or horror on you (whichever is less).

9
Bulwark
#31Bulwark
Asset Guardian 2 Declining

Limit 1 per investigator. Seal ( or +1). You may resolve this keyword again after you defeat an enemy. When an enemy would attack an investigator at your location, exhaust Bulwark and release a token sealed here: Cancel that attack. Ready another asset you control.

9
Spiritual Echo
#32Spiritual Echo
Event Mystic 1 Staple

Attach to your location. Limit 1 per location. After you activate an or ability on a Spell or Ritual asset: Perform that ability again at attached location as if you were there, ignoring that asset's cost, if any. (You may trigger this ability from any location.) Return Spiritual Echo to your hand.

9
Deliverance
#33Deliverance
Event Mystic 0 Staple

Fast. Play when the "draw encounter cards" step of the mythos phase would begin. You draw each encounter card that would normally be drawn this mythos phase. Cards drawn during this mythos phase cannot be cancelled, and the first card drawn gains surge. Skip the "draw encounter cards" step of the next mythos phase. Max twice per game.

9
Motivational Speech
#34Motivational Speech
Event Neutral 0 Hype

Civic, Performer, Socialite deck only. Parley. Choose an investigator at your location. That investigator may play an Ally asset from their hand at no cost. Then, that investigator may trigger an or ability on that asset, ignoring all costs.

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Mysterious Grimoire
#35Mysterious Grimoire
Asset Seeker 3 Recent

Uses (4 secrets). During your turn, spend 1 or 2 secrets and exhaust Mysterious Grimoire: Search the top 3 cards (or 6 cards instead if you spent 2 secrets) of your deck for a card and draw it. If 1 or more weaknesses are among the searched cards, draw them as well. Shuffle your deck.

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Detective Sherman
#36Detective Sherman
Asset Guardian 4 Recent

You get +1 . Detective Sherman may be assigned damage and/or horror dealt to other investigators at your location. After damage is placed on Detective Sherman, exhaust him: Discover 1 clue at your location.

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Quick Shot
#37Quick Shot
Event Guardian 2 Staple

Myriad. Fast. Play only during your turn. Deal 1 damage to an enemy at your location. After you draw Quick Shot during your turn: Play it, reducing its resource cost by 2.

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Mask of Silenus
#38Mask of Silenus
Asset Mystic 3 Recent

Uses (3 charges). When you would reveal a chaos token, spend 1 charge: Reveal 1 additional token. Choose 1 of those tokens to resolve and ignore the other. If you resolved a token with a symbol, take 1 horror.

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Harmony Restored
#39Harmony Restored
Event Survivor 3 Hype

Search the chaos bag for X tokens and return them to the token pool. X is the number of tokens in the chaos bag. Gain 1 resource for each token removed in this way.

10
The Stygian Eye
#40The Stygian Eye
Event Seeker 10 Staple

Fast. Play only during your turn. Reduce the cost to play The Stygian Eye by 1 for each token in the chaos bag. Until the end of the round, you get +3 to each of your skills.

10
Quick-Witted
#41Quick-Witted
Skill Seeker Staple

Myriad. Quick-Witted gains for each other copy of Quick-Witted in your discard pile. After this skill test ends, you may shuffle each other copy of Quick-Witted in your discard pile into your deck.

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Eldritch Whispers
#42Eldritch Whispers
Skill Mystic Recent

Max 1 committed per skill test. If a symbol token is revealed during this test, place up to 2 charges or 2 secrets among assets you control.

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H
#43Hunting Dog
Asset Survivor 2 Recent

When an enemy enters play, exhaust Hunting Dog: Move once toward that enemy's location.

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Broken Diadem
#44Broken Diadem
Asset Neutral 1 Declining

Limit 1 per deck. Limit 1 Mask per investigator. After a skill test at your location ends in which both a and token were revealed: Place 1 resource on this card, as an offering. Then, if there are 3 offerings on this card, search your bonded cards for Twilight Diadem and swap it with this card, moving all offerings from this card to Twilight Diadem.

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Unbridled Knowledge
#45Unbridled Knowledge
Event Seeker 1 Recent

Reveal the top 5 cards of your deck (8 cards instead if you control 2 or more clues). Draw 3 of them and place the rest of those cards on the top and/or bottom of your deck in any order.

12
Extravagant Ring
#46Extravagant Ring
Asset Rogue 1 Recent

Uses (3 renown). When you would succeed at a skill test, spend 1 renown and exhaust Extravagant Ring: You get +2 skill value for this test.

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Blood Ward
#47Blood Ward
Event Mystic 1 Recent

Fast. Play when a non-Elite enemy attacks an investigator at your location. Cancel that attack and heal 2 damage from the targeted investigator.

12
Makeshift Bomb
#48Makeshift Bomb
Event Survivor 3 Recent

Attach to your location. Limit 1 Trap attached. After an enemy or investigator enters attached location, discard Makeshift Bomb: Deal 3 damage to each enemy and investigator at that location. (You may trigger this ability from any location.)

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Trigger Man
#49Trigger Man
Asset Rogue 4 Hype

After Trigger Man enters play: Attach an Illicit asset from your hand to Trigger Man (it is considered to be in play and under your control). Exhaust Trigger Man and spend 1 resource: Resolve an ability on attached asset, without paying its cost. Resolve that ability with a base skill value of 4.

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Curse of Aeons
#50Curse of Aeons
Asset Mystic 2 Hype

When a second token is revealed during a single skill test at your location, exhaust Curse of Aeons: Cancel that token and treat it as if it were a token instead. You may choose to remove both of those tokens from the chaos bag after the test ends.

12
Lost Arcana
#51Lost Arcana
Asset Mystic 3 Staple

Uses (2 charges). Charges on Lost Arcana may be spent as if they were charges on Spell and Ritual assets you control. After the last clue is discovered from your location, exhaust Lost Arcana: Place 1 charge on this card.

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Mauser Tankgewehr M1918
#52Mauser Tankgewehr M1918
Asset Neutral 4 Staple

Hunter, Veteran, Warden deck only. Uses (1 shell). If Mauser Tankgewehr M1918 is ready, spend 1 shell: Fight. You get +5 for this attack and this attack deals +3 damage. Exhaust Mauser Tankgewehr M1918: Replenish 1 shell on it.

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S
#53Stock Ammo Reload
Event Guardian 2 Recent

Place 5 ammo, divided as you choose, among Firearm assets you control.

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Fend Off
#54Fend Off
Event Survivor 2 Declining

Fast. Play when a non-Elite enemy spawns at your location. That enemy attacks you. Then, automatically evade that enemy and attach Fend Off to it. Attached enemy cannot ready.

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Misdirection
#55Misdirection
Asset Seeker 2 Staple

Limit 1 per investigator. Seal (+1 or 0). You may resolve this keyword again after you discover the last clue at your location. When an enemy attacks an investigator at your location, exhaust Misdirection and release a token sealed here: Cancel that attack. Then, that investigator may move to a connecting location.

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Decisive Strike
#56Decisive Strike
Event Rogue 2 Recent

Fight (). You get +2 and deal +1 damage for this attack. If this attack defeats an enemy, gain 5 resources.

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Ceremonial Robes
#57Ceremonial Robes
Asset Mystic 1 Recent

Reduce the cost of the first Spell or Ritual card you play each round by 1.

14
Gray's Anatomy
#58Gray's Anatomy
Asset Seeker 3 Hype

: Choose a card at your location and test (1). For each point you succeed by, choose one - - The next time that card would be healed this round, heal +1 damage/horror (to a maximum of +3). - The next time that card would be dealt damage this round, deal +1 damage (to a maximum of +3).

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Walter Fitzpatrick
#59Walter Fitzpatrick
Asset Neutral 3 Staple

Civic, Silver Twilight, Socialite deck only. You get +1 skill value while parleying. After you successfully parley, exhaust Walter Fitzpatrick: Gain 1 resource.

15
Captivating Performance
#60Captivating Performance
Asset Neutral 3 Staple

Dreamer, Performer, Sorcerer deck only. Limit 1 per investigator. After you perform 3 different types of actions in a row, exhaust Captivating Performance: Take an additional action, which must be a different type from all other actions you have taken this turn (types include activate, draw, engage, evade, fight, investigate, move, play, and resource).

15
T
#61The Grapevine
Asset Rogue 2 Recent

Uses (3 rumors). If there are no rumors on The Grapevine, discard it. Spend 1 rumor and exhaust The Grapevine: Parley. Choose an enemy at a revealed location up to 2 connections away. Move (one location at a time) along the shortest path to that enemy's location and engage it.

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Heed the Dream
#62Heed the Dream
Event Survivor Hype

Max 2 Dilemma per round. Revelation - Reveal the top card from each investigator's deck and place them in a pile. Repeat this two more times. Choose one of the three piles. Each investigator draws each of their cards from that pile. Shuffle each weakness in each other pile into its owner's deck. Remove each other revealed card from the game.

15
Flute of the Outer Gods
#63Flute of the Outer Gods
Asset Mystic -2 Staple

Exceptional. Seal (up to X ). Exhaust Flute of the Outer Gods and release 1 token sealed on it: Choose a non-Elite enemy at your location. Either move the chosen enemy to a connecting location, or deal its damage to any enemy at its location. This action does not provoke attacks of opportunity.

15
Doppelgänger
#64Doppelgänger
Event Rogue 2 Declining

Myriad. Fast. Play only during your turn. Attach to your location. Limit 1 per location. After an enemy enters or leaves attached location, return Doppelgänger to your hand: Either perform an evasion attempt against that enemy, or immediately move to attached location (you may trigger this ability from any location).

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Canteen
#65Canteen
Asset Survivor 1 Recent

Uses (3 supplies). Spend 1 supply and exhaust Canteen: Heal 2 horror.

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Winchester Model 12
#66Winchester Model 12
Asset Guardian 4 Recent

Uses (3 ammo). Spend 1 ammo: Fight (). You get +3 for this attack. If you succeed, this attack deals +1 damage for each point you succeed by (to a maximum of +4). If you fail and would deal damage to another investigator, this attack deals 1 damage for each point you fail by (to a maximum of 5 damage).

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Longbow
#67Longbow
Asset Survivor 3 Recent

Uses (1 arrow). Spend 1 arrow: Fight (). You get +2 and deal +2 damage for this attack. This attack ignores the aloof keyword. : Replenish 1 arrow on Longbow.

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Katja Eastbank
#68Katja Eastbank
Asset Survivor 3 Declining

When you draw a non-weakness card from the top of your deck, before resolving any of its effects, exhaust Katja Eastbank: Place that card facedown beneath her (limit 5 cards beneath her). Draw a new card to replace it. : Draw any card beneath Katja Eastbank.

17
Shining Trapezohedron
#69Shining Trapezohedron
Asset Mystic 1 Hype

When you would pay the cost of a Spell card, exhaust Shining Trapezohedron: Instead, test (X), where X is the card's resource cost. If you succeed, its resource cost is considered paid. If you fail, cancel the playing of that card without paying any of its costs (including its action cost). For the remainder of the round, you cannot play copies of that card.

17
Enchanted Armor
#70Enchanted Armor
Asset Guardian 1 Declining

Play Enchanted Armor under the control of any investigator at your location. Forced - After damage and/or horror is placed on Enchanted Armor: The owner of Enchanted Armor tests (X), where X is the total amount of damage and horror on it. If the test fails, discard Enchanted Armor and assign the damage and/or horror just placed on it elsewhere.

17
Dreams of the Clay
#71Dreams of the Clay
Skill Neutral Staple

Artist, Clairvoyant, Dreamer, Performer deck only. Commit only to a skill test on a treachery. If this skill test is successful, put Dreams of the Clay into play in your play area instead of discarding it. When you draw a non-peril treachery from the encounter deck, remove Dreams of the Clay from the game: Cancel its revelation effect and discard it.

18
Sacrificial Doll
#72Sacrificial Doll
Asset Mystic 3 Recent

While you have 3 or fewer remaining health, Sacrificial Doll does not take up a hand slot. After you reveal a non- chaos token during a skill test, take 1 damage and exhaust Sacrificial Doll: Cancel that token and reveal tokens from the chaos bag until a symbol token is revealed. Resolve that token and ignore the rest.

18
Third Time's a Charm
#73Third Time's a Charm
Event Survivor 1 Hype

Fast. Play when a skill test at your location begins. Twice during this test, when an investigator reveals a chaos token, they may cancel it, return it to the chaos bag, and reveal a new chaos token.

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Oculus Mortuum
#74Oculus Mortuum
Asset Seeker 3 Hype

Uses (0 evidence). After you seal, cancel, or ignore a chaos token, exhaust Oculus Mortuum: Place 1 evidence on it. When an enemy attacks an investigator at your location, spend 1 evidence and exhaust Oculus Mortuum: Discover 1 clue at your location. If that enemy has the Geist trait, deal 1 damage to it.

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A
#75Adapt and Overcome
Skill Guardian Recent

Commit only to a skill test during an attack or evasion. The performing investigator ignores the alert and retaliate keywords during this test.

19
Fame
#76Fame
Asset Rogue 1 Recent

Uses (4 renown). If there is no renown on Fame, discard it. If there is an enemy at your location, spend 1 renown: Parley. Gain 2 resources.

19
Skeptic
#77Skeptic
Skill Rogue Hype

During this skill test, treat the modifier of each and each token as +1 instead of its normal modifier.

19
Untimely Transaction
#78Untimely Transaction
Event Rogue 0 Hype

Reveal an Item asset in your hand. Another investigator at your location may play that asset as if it were in their hand. If they do, draw 1 card and gain resources equal to that asset's printed cost.

19
Hold Up
#79Hold Up
Event Guardian 1 Staple

Parley. Choose an enemy at your location and an Item asset in your hand. Perform a fight action against the chosen enemy. If you succeed, instead of dealing damage, play the chosen asset, reducing its cost by each point you succeeded by.

20
Flurry of Blows
#80Flurry of Blows
Event Guardian 2 Staple

Play only if you control a Melee asset. As an additional cost to play Flurry of Blows, spend an action. Fight. Choose a Melee asset you control and take an immediate fight action with that asset (without paying its cost). You may repeat this effect up to three times. After the final attack resolves, if it is your turn, end your turn.

20
Scientific Studies Grant
#81Scientific Studies Grant
Asset Seeker 3 Staple

Limit 1 per investigator. You have 2 additional hand slots, which may only be used to hold Science and/or Tool assets.

20
"Devil"
#82"Devil"
Asset Survivor 1 Staple

Forced - When your turn begins: Move 1 damage from your investigator to "Devil". Forced - When "Devil" is defeated: Deal 2 damage to each enemy and investigator at your location.

21
Knight of Swords
#83Knight of Swords
Asset Rogue 3 Hype

When you would succeed at a skill test: You get +1 skill value for this test. You may discard Knight of Swords to get +3 instead. When the game begins, if Knight of Swords is in your opening hand: Put it into play.

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Intimidation
#84Intimidation
Event Rogue 3 Staple

Parley. Choose an enemy at your location and test (X), where X is the chosen enemy's remaining health. If you succeed, shuffle that enemy into the encounter deck (or deal 2 damage to it instead if it is Elite).

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Eldritch Brand
#85Eldritch Brand
Asset Mystic Staple

Permanent. Exceptional. When you purchase this card, choose a non-signature Spell asset in your deck and record [spell's name] was branded in your campaign log. This is your branded spell. Your deck cannot include more than 1 copy of your branded spell. Before you draw your opening hand: Search your deck for your branded spell and play it (paying its cost).

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Dakota Garofalo
#86Dakota Garofalo
Asset Neutral 4 Staple

Detective, Hunter, Wayfarer deck only. While there is a Creature or Monster enemy at your location, you get +1 and +1 . Exhaust Dakota Garofalo: Choose an enemy at your location or a connecting location. Move to the chosen enemy's location and engage it.

22
Sound Support
#87Sound Support
Asset Neutral 2 Staple

Assistant, Medic, Warden deck only. Limit 1 per investigator. Sound Support may be assigned damage and/or horror dealt to other investigators at your location. When your turn begins: Heal 1 damage or 1 horror from Sound Support.

22
Rookie Cop
#88Rookie Cop
Asset Guardian 3 Recent

Rookie Cop may be assigned damage and/or horror dealt to other investigators at your location. When Rookie Cop is defeated: Discover 1 clue at your location.

22
Blood Will Have Blood
#89Blood Will Have Blood
Event Survivor 1 Hype

Fast. Play after an enemy attacks you. Max 1 per attack. Damage/horror from this attack cannot be assigned to Ally assets. For each point of damage and/or horror you took from this attack, draw 1 card.

22
Quick Exit
#90Quick Exit
Event Rogue 2 Recent

Evade (). You get +2 for this evasion. If you succeed by 2 or more and the evaded enemy is non-Elite, that enemy does not ready during the next upkeep phase.

23
Nine of Rods
#91Nine of Rods
Asset Survivor 3 Declining

When you draw a non-weakness encounter card, exhaust Nine of Rods: Cancel all of that card's effects and shuffle it into the encounter deck. Then, draw another card from the top of the encounter deck. When the game begins, if Nine of Rods is in your opening hand: Put it into play.

24
Iron Sights
#92Iron Sights
Event Guardian 1 Recent

Fast. Play only during your turn. Attach to a Firearm asset you control. Exhaust Iron Sights: You get +3 skill value the next time you fight using attached asset this turn. This action does not provoke attacks of opportunity.

24
Clean Sweep
#93Clean Sweep
Event Rogue 2 Recent

Investigate (). You get +2 for this investigation. If you discover the last clue at your location, you may move to a connecting location.

24
Mirror Form
#94Mirror Form
Event Mystic 1 Recent

Fast. Play only during your turn. Choose a Spell or Charm asset in your hand and put it into play under your control. When the round ends, shuffle that asset into your deck if it is still in play.

24
Purifying Corruption
#95Purifying Corruption
Asset Neutral 4 Staple

When you draw a non-weakness treachery, take 1 damage and 1 horror: Cancel that card's revelation effect and place 1 resource on this card, as corruption. If this card has 3 or more corruption, remove it from the game. Draw the top card of the encounter deck: Either heal 1 damage and 1 horror, or remove 1 corruption from this card. Card design by the Impure at Arkham Nights 2019.

24
"Lucky" Penny
#96"Lucky" Penny
Asset Rogue 2 Hype

Exceptional. Forced - When you reveal a or token during a skill test you are performing: Flip a coin. On a heads, treat that token as a token. On a tails, treat that token as a token. If you treat a token as a token as a result of this effect, draw 1 card.

24
"Catch!"
#97"Catch!"
Event Survivor 0 Staple

As an additional cost to play "Catch!", choose and discard an Item asset that takes up at least 1 hand slot from your hand or play area. Evade. You get +X for this evasion attempt, where X is the chosen asset's printed resource cost. If you succeed against a non-Elite enemy and that asset was in your play area, that enemy does not ready during the next upkeep phase.

25
A Sudden Fall
#98A Sudden Fall
Event Rogue 2 Recent

Fight (). You get +2 for this attack. If the targeted enemy is exhausted, this attack deals +1 damage.

25
The Council's Coffer
#99The Council's Coffer
Asset Neutral 0 Hype

Uses (1 locks). If there are no locks on The Council's Coffer, each investigator searches his or her deck or discard pile for any card and immediately plays it at no cost. Exile The Council's Coffer. (Max once per campaign.) : Test any skill (5). If you succeed, remove 1 lock. Any investigator at your location may activate this ability. Card design by The Council at Arkham Nights 2017.

25
Rite of Equilibrium
#100Rite of Equilibrium
Event Mystic 0 Hype

Either (choose one): - Add X tokens to the chaos bag to add X tokens to the chaos bag. - Remove X and X tokens from the chaos bag to heal X total horror from among cards at your location.

25