Tommy Muldoon
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Tommy Muldoon

The Rookie Cop

8 HP6 Sanity3 Will3 Int4 Cbt2 Agi780 Decks Analyzed
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Vicious Blow
Vicious Blow
Skill Guardian Staple

If this skill test is successful during an attack, that attack deals +1 damage.

53.3 · 530/780 decks ↑ +9.8%
Scene of the Crime
Scene of the Crime
Event Guardian 2 Staple

Play only as your first action. Discover 1 clue at your location (2 clues instead if there is an enemy at that location). This action does not provoke attacks of opportunity.

48.7 · 235/780 decks ↑ +19.4%
Bounty
Bounty
Event Guardian 0 Recent

Fast. Play after an enemy at your location is defeated. Investigators at your location gain a total of X resources, distributed as your wish. X is that enemy's printed health (to a maximum of 6).

40.3 · 43/780 decks ↑ +36.6%
Overpower
Overpower
Skill Neutral Declining

Max 1 committed per skill test. If this test is successful, draw 1 card.

38.8 · 243/780 decks ↑ +9.6%
M
M1911
Asset Guardian 3 Recent

Uses (4 ammo). Spend 1 ammo: Fight (). You get +2 and deal +1 damage for this attack. Ignore the retaliate keyword for this attack.

36.5 · 42/780 decks ↑ +32.8%
Cherished Keepsake
Cherished Keepsake
Asset Survivor 0 Declining
35.1 · 494/780 decks ↓ -22.7%
Protective Vest
Protective Vest
Asset Guardian 3 Recent

After you play Protective Vest: Search the top 6 cards of your deck for a Firearm or Upgrade card and add it to your hand. Shuffle your deck.

31.3 · 35/780 decks ↑ +28.3%
Guard Dog
Guard Dog
Asset Guardian 3 Staple

When an enemy attack deals damage to Guard Dog: Deal 1 damage to the attacking enemy.

30.3 · 470/780 decks ↓ -14.4%
Emergency Cache
Emergency Cache
Event Neutral 0 Declining

Gain 3 resources.

29.7 · 351/780 decks ↑ +5.7%
Right Tool for the Job
Right Tool for the Job
Event Guardian 1 Recent

Search the top 9 cards of your deck for a Tool or Weapon asset and add it to your hand. Shuffle your deck.

29.3 · 28/780 decks ↑ +24.8%
Logan Hastings
Logan Hastings
Asset Guardian 4 Recent

You get +1 . After you defeat an enemy, exhaust Logan Hastings: Gain 1 resource.

28.7 · 31/780 decks ↑ +22.6%
A
Armed to the Teeth
Skill Guardian Recent

While it is committed to a skill test on an Item asset you control, Armed to the Teeth gains .

28.7 · 30/780 decks ↑ +24.9%
Unexpected Courage
Unexpected Courage
Skill Neutral Declining

Max 1 committed per skill test.

28.3 · 159/780 decks ↑ +13.9%
Stakeout
Stakeout
Event Guardian 2 Recent

Investigate (). You get +2 for this investigation. If you succeed, heal 1 horror.

26.8 · 28/780 decks ↑ +24.4%
Leather Coat
Leather Coat
Asset Survivor 0 Hype
26.4 · 399/780 decks ↓ -5.7%
Tetsuo Mori
Tetsuo Mori
Asset Guardian 3 Staple

Tetsuo Mori may be assigned damage and/or horror dealt to other investigators at your location. When Tetsuo Mori is defeated: Choose an investigator at your location. That investigator searches either their discard pile or the top 9 cards of their deck for an Item asset and adds it to their hand. Shuffle their deck if it is searched.

24.8 · 452/780 decks ↓ -31.6%
Service Revolver
Service Revolver
Asset Guardian 2 Recent

Uses (3 ammo). After an enemy attacks you, spend 1 ammo: Fight (). This attack targets that enemy. You get +1 and deal +1 damage for this attack.

24.3 · 27/780 decks ↑ +23%
Lesson Learned
Lesson Learned
Event Guardian 1 Late Bloomer

Fast. Play after you take damage from an enemy attack. Discover 2 clues at your location.

22.4 · 16/780 decks
Grete Wagner
Grete Wagner
Asset Guardian 5 Staple

You get +1 . After you defeat an enemy, exhaust Grete Wagner and deal 1 damage to her: Discover 1 clue at your location.

22.3 · 113/780 decks ↓ -8.9%
C
Custom Grip
Event Guardian 1 Recent

Fast. Play only during your turn. Attach to a Firearm asset you control. During your turn, except during an action, discard Custom Grip: Return attached asset to your hand. You may play a Firearm asset from your hand (paying its cost).

21.9 · 25/780 decks ↑ +20.1%
Lucky!
Lucky!
Event Survivor 1 Declining

Fast. Play when you would fail a skill test. Get +2 to your skill value for that test.

21.5 · 389/780 decks ↓ -11%
Perception
Perception
Skill Neutral Declining

Max 1 committed per skill test. If this test is successful, draw 1 card.

21.3 · 62/780 decks ↑ +17%
Prepared for the Worst
Prepared for the Worst
Event Guardian 0 Staple

Choose an investigator at your location. That investigator search the top 9 cards of their deck for a Weapon asset, adds it to their hand or plays it (paying its resource cost), and shuffles their deck.

20.3 · 477/780 decks ↓ -13.7%
Police Dog
Police Dog
Asset Guardian 3 Recent

During an attack or investigation at your location, exhaust Police Dog: The performing investigator gets +1 skill value for this test.

19.9 · 18/780 decks ↑ +19.3%
Resilience
Resilience
Asset Guardian 3 Recent
19.9 · 15/780 decks ↑ +18.1%
Physical Fitness
Physical Fitness
Event Guardian 2 Recent

Move. After this move, heal 2 damage.

19.8 · 19/780 decks ↑ +19.2%
Iron Sights
Iron Sights
Event Guardian 1 Recent

Fast. Play only during your turn. Attach to a Firearm asset you control. Exhaust Iron Sights: You get +3 skill value the next time you fight using attached asset this turn. This action does not provoke attacks of opportunity.

18.9 · 18/780 decks ↑ +18.4%
Endurance
Endurance
Asset Guardian 2 Recent

Starting. (You may begin the game with 1 copy of a starting card in your opening hand.) Spend 1 resource: You get +1 for this skill test (+2 instead if this is an attack or evasion). Spend 1 resource: You get +1 for this skill test (+2 instead if this is an attack or evasion).

18.9 · 21/780 decks ↑ +17.1%
.45 Thompson
.45 Thompson
Asset Guardian 6 Staple

Uses (5 ammo). Spend 1 ammo: Fight. You get +2 and deal +1 damage for this attack.

18.9 · 179/780 decks ↑ +12.6%
Charisma
Charisma
Asset Neutral Staple

Permanent. You have 1 additional ally slot.

18.6 · 264/780 decks ↓ -10.5%
Evidence!
Evidence!
Event Guardian 1 Declining

Fast. Play after you defeat an enemy. Discover 1 clue at your location.

17.4 · 172/780 decks ↓ -10.6%
Take the Initiative
Take the Initiative
Skill Guardian Staple

Commit only to a skill test you are performing.
Take the Initiative loses for each action that has been completed by any investigator this phase.

14.6 · 210/780 decks ↓ -8%
Hunter's Armor
Hunter's Armor
Asset Guardian 4 Staple

Customizable.

14.5 · 62/780 decks ↑ +0.7%
Guts
Guts
Skill Neutral Declining

Max 1 committed per skill test. If this test is successful, draw 1 card.

14.2 · 119/780 decks ↑ +6.9%
"Look what I found!"
"Look what I found!"
Event Survivor 2 Declining

Fast. Play after you fail a skill test by 2 or less while investigating. Discover 2 clues in your location.

14.2 · 160/780 decks ↓ -0.5%
Daring
Daring
Skill Guardian Staple

Commit only to a skill test during an attack or evasion attempt against an enemy. That enemy gains retaliate and alert for the duration of this skill test. After this test ends, draw 1 card.

13.1 · 183/780 decks ↓ -15.4%
Bandolier
Bandolier
Asset Guardian 2 Declining

You have two additional hand slots, which can only be used to hold Weapon assets. While you have Weapon assets held in 2 or more hand slots, you get +1 .

12.7 · 228/780 decks ↓ -10.7%
Beat Cop
Beat Cop
Asset Guardian 4 Declining

You get +1 . Discard Beat Cop: Deal 1 damage to an enemy at your location.

12.4 · 421/780 decks ↓ -13.7%
Restrained
Restrained
Event Guardian 1 Recent

Fast. Play after a non-Elite enemy attacks you. Automatically evade that enemy and attach Restrained to it. Attached enemy cannot ready. Forced - When the round ends, if attached enemy is not a Humanoid: Discard Restrained.

12.3 · 13/780 decks ↑ +10.9%
Something Worth Fighting For
Something Worth Fighting For
Asset Guardian 3 Staple

Something Worth Fighting For may be assigned horror dealt to other investigators at your location.

12.2 · 253/780 decks ↓ -17.4%
Winchester Model 12
Winchester Model 12
Asset Guardian 4 Recent

Uses (3 ammo). Spend 1 ammo: Fight (). You get +3 for this attack. If you succeed, this attack deals +1 damage for each point you succeed by (to a maximum of +4). If you fail and would deal damage to another investigator, this attack deals 1 damage for each point you fail by (to a maximum of 5 damage).

12.1 · 11/780 decks ↑ +9.4%
Safeguard
Safeguard
Asset Guardian 2 Staple

After another investigator moves from your location to a connecting location, exhaust Safeguard: Move to that location.

11.7 · 161/780 decks ↓ -10.4%
Survival Knife
Survival Knife
Asset Guardian 2 Hype

: Fight. You get +1 for this attack. After an enemy attack deals damage to you during the enemy phase, exhaust Survival Knife: Fight. This attack targets the attacking enemy. You get +2 and deal +1 damage for this attack.

11.3 · 223/780 decks ↓ -7%
Hallowed Mirror
Hallowed Mirror
Asset Guardian 2 Staple

Limit 1 per deck. When you play a copy of Soothing Melody: Either change each "2" on it to a "3," or shuffle it into your deck instead of discarding it. Forced - After Hallowed Mirror enters play: Search your bonded cards for 3 copies of Soothing Melody. Add 1 to your hand and shuffle the other 2 into your deck.

11.1 · 79/780 decks ↑ +6.4%
"
"Make 'em sing"
Event Guardian 2 Recent

Parley. Choose an enemy at your location and test (X), where X is that enemy's remaining health. If you succeed, automatically evade that enemy and discover 1 clue at your location.

11.0 · 15/780 decks ↑ +9.6%
A
Adapt and Overcome
Skill Guardian Recent

Commit only to a skill test during an attack or evasion. The performing investigator ignores the alert and retaliate keywords during this test.

10.6 · 11/780 decks ↑ +10.1%
Rookie Cop
Rookie Cop
Asset Guardian 3 Recent

Rookie Cop may be assigned damage and/or horror dealt to other investigators at your location. When Rookie Cop is defeated: Discover 1 clue at your location.

10.6 · 13/780 decks ↑ +9.2%
Scrounge for Supplies
Scrounge for Supplies
Event Survivor 0 Staple

Choose a level 0 card in your discard pile. Add the chosen card to your hand.

10.5 · 113/780 decks ↓ -14.9%
Custom Modifications
Custom Modifications
Event Guardian 3 Staple

Customizable. Attach to a Firearm asset you control. Limit 1 per asset. When you reveal a non- chaos token attacking with attached asset, exhaust Custom Modifications: Cancel that chaos token, return it to the chaos bag, and reveal a new one.

10.4 · 46/780 decks ↓ -6.7%
True Grit
True Grit
Asset Guardian 3 Hype

True Grit may be assigned damage dealt to other investigators at your location.

10.1 · 212/780 decks ↓ -7.7%
Counterpunch
Counterpunch
Event Guardian 0 Declining

Fast. Play after an enemy attacks you, even if that attack was canceled. Fight. This attack targets the attacking enemy.

10.0 · 22/780 decks ↑ +8.9%
Alice Luxley
Alice Luxley
Asset Guardian 4 Declining

You get +1 . The first investigate action you perform each turn does not provoke attacks of opportunity. After you discover a clue, exhaust Alice Luxley: Deal 1 damage to an enemy at your location. Card design inspired by the Council in Exile 2022.

9.9 · 97/780 decks ↑ +9.8%
Winging It
Winging It
Event Survivor 1 Declining

You may play Winging It from your discard pile. If you do, shuffle it into your deck after resolving its effects. Investigate. Your location gets -1 shroud for this investigation. (If you played Winging It from your discard pile, discover 1 additional clue if you succeed.)

9.7 · 37/780 decks ↑ +9.5%
Glory
Glory
Event Guardian 1 Staple

Fast. Play after you defeat an enemy. Draw 2 cards.

9.3 · 81/780 decks ↓ -15.8%
Geared Up
Geared Up
Asset Guardian Staple

Permanent. Limit 1 per deck. Purchase at deck creation. Forced - When your first turn of the game begins: One at a time, play any number of Item assets from your hand, reducing the cost of each by 1. During this turn, you have 3 fewer actions to take.

8.9 · 34/780 decks ↓ -1.5%
Machete
Machete
Asset Guardian 3 Declining

: Fight. You get +1 for this attack. If the attacked enemy is the only enemy engaged with you, this attack deals +1 damage.

8.9 · 124/780 decks ↓ -0.5%
In the Thick of It
In the Thick of It
Asset Neutral Staple

Permanent. Limit 1 per deck. Purchase at deck creation. When you purchase In the Thick of It, suffer 2 total physical and/or mental trauma. Then, earn 3 experience.

8.8 · 94/780 decks ↓ -4.3%
Backpack
Backpack
Asset Neutral 2 Staple

After Backpack enters play: Search the top 6 cards of your deck for up to 3 non-weakness Item or Supply cards, and attach them facedown to Backpack. Shuffle your deck. Cards attached to Backpack may be played as if they were in your hand. If there are no cards attached to Backpack, discard it.

8.0 · 58/780 decks ↑ +1.1%
Schoffner's Catalogue
Schoffner's Catalogue
Asset Survivor 2 Staple

Uses (5 secrets). If Schoffner's Catalogue has no secrets, discard it. You may spend secrets on Schoffner's Catalogue as resources to pay for Item assets played by any investigator at your location.

7.9 · 15/780 decks ↑ +7.8%
Take Heart
Take Heart
Skill Survivor Staple

Max 1 committed per skill test. You may commit Take Heart to any type of test. If this test fails, the performing investigator draws 2 cards and gains 2 resources.

7.7 · 139/780 decks ↓ -16.7%
Wolf Mask
Wolf Mask
Asset Guardian 1 Staple

Limit 1 Mask per investigator. Uses (2 offerings). Replenish 1 of these offerings after you engage an enemy. Spend 1 offering: You get +2 or +2 for this skill test. (Limit once per test.)

7.6 · 40/780 decks ↓ -7.4%
Physical Training
Physical Training
Asset Guardian 2 Declining

Spend 1 resource: You get +1 for this skill test. Spend 1 resource: You get +1 for this skill test.

7.4 · 130/780 decks ↓ -6%
Meat Cleaver
Meat Cleaver
Asset Survivor 3 Staple

: Fight. You get +1 for this attack (+2 instead if you have 3 or fewer remaining sanity). If this attack defeats an enemy, you may heal 1 horror. As an additional cost to initiate this ability, you may take 1 horror to have this attack deal +1 damage.

7.4 · 122/780 decks ↓ -0.6%
Steadfast
Steadfast
Skill Guardian Hype

While you have 5 or more total remaining health and sanity, Steadfast gains (while you have 10 or more total remaining health and sanity, Steadfast gains , instead).

7.1 · 201/780 decks ↓ -10.9%
Stick to the Plan
Stick to the Plan
Asset Guardian Staple

Permanent. Exceptional. Before you draw your opening hand: Search your deck for up to 3 different Tactic and/or Supply events, and attach them facedown to Stick to the Plan. Shuffle your deck. Cards attached to Stick to the Plan may be played as if they were in your hand. As an additional cost to play an attached card, exhaust Stick to the Plan.

7.0 · 110/780 decks ↓ -1.4%
Solemn Vow
Solemn Vow
Asset Guardian 0 Hype

Myriad. Fast. Play Solemn Vow under the control of another investigator at your location. If the owner of Solemn Vow is at your location, exhaust Solemn Vow: Move 1 damage or horror from a card you control to a card that investigator controls.

6.7 · 248/780 decks ↓ -16.8%
Resourceful
Resourceful
Skill Survivor Staple

If this skill test is successful, choose a [survivor] card not named Resourceful in your discard pile. Add the chosen card to your hand.

6.5 · 85/780 decks ↓ -11%
Track Shoes
Track Shoes
Asset Survivor 3 Staple

Limit 1 Footwear per investigator. You get +1 . After you move, but before enemies at your new location engage you, exhaust Track Shoes: Test (3). If you succeed, move to a connecting location.

6.4 · 31/780 decks ↑ +1.7%
.45 Automatic
.45 Automatic
Asset Guardian 4 Declining

Uses (4 ammo). Spend 1 ammo: Fight. You get +1 for this attack. This attack deals +1 damage.

6.0 · 187/780 decks ↓ -13.3%
On the Hunt
On the Hunt
Event Guardian 0 Staple

Fast. Play when you would draw an encounter card during the mythos phase. Instead, search the encounter deck for an enemy, spawn it engaged with you (instead of its normal spawn location), attach On the Hunt to it, and shuffle the encounter deck. When you defeat attached enemy: Gain 3 resources.

5.9 · 62/780 decks ↓ -2.8%
Stand Together
Stand Together
Event Guardian 0 Staple

Choose another investigator at your location. Both you and that investigator gain 2 resources.

5.9 · 87/780 decks ↓ -0.5%
Enchant Weapon
Enchant Weapon
Event Guardian 3 Staple

Attach to a Weapon asset controlled by an investigator at your location. Limit 1 per asset. Attached asset gains the Relic trait and takes up an arcane slot in addition to its other slots. When you perform a Fight action using attached asset, exhaust this card: Add the owner of this card's to your for this attack. This attack deals +1 damage.

5.3 · 33/780 decks ↑ +1.8%
Sparrow Mask
Sparrow Mask
Asset Survivor 1 Staple

Limit 1 Mask per investigator. Uses (2 offerings). Replenish 1 of these offerings after you take 1 or more damage and/or horror. Spend 1 offering: You get +2 or +2 for this skill test. (Limit once per test.)

5.1 · 16/780 decks ↓ -2.7%
Enchanted Blade
Enchanted Blade
Asset Mystic 3 Staple

Uses (3 charges). : Fight. You get +1 for this attack. As an additional cost to initiate this ability, you may spend 1 charge to empower the blade. If you do, you get +1 and deal +1 damage for this attack.

4.8 · 127/780 decks ↓ -15.7%
Runic Axe
Runic Axe
Asset Guardian 4 Staple

Customizable. Uses (4 charges). Replenish 1 of these charges at the start of each round. : Fight. You get +1 for this attack. Before this attack, you may spend any number of charges to imbue the axe with that many different inscriptions - - Accuracy - You get an additional +2 for this attack. - Power - This attack deals +1 damage.

4.8 · 48/780 decks ↓ -7.3%
Venturer
Venturer
Asset Guardian 4 Hype

Uses (3 supplies). Spend 1 supply and exhaust Venturer: Place 1 supply or ammo on an asset controlled by an investigator at your location.

4.8 · 138/780 decks ↓ -6.4%
Counterattack
Counterattack
Event Guardian 1 Recent

Fast. Play when an enemy attacks an investigator at your location (before resolving that attack). Cancel that attack. Deal 1 damage to that enemy.

4.8 · 3/780 decks
Agency Backup
Agency Backup
Asset Guardian 7 Hype

Agency Backup may be assigned damage and/or horror dealt to other investigators at your location. Exhaust Agency Backup and deal 1 damage to it: Deal 1 damage to an enemy at your location. Exhaust Agency Backup and deal 1 horror to it: Discover 1 clue at your location.

4.7 · 68/780 decks ↑ +4.5%
S
Stock Ammo Reload
Event Guardian 2 Recent

Place 5 ammo, divided as you choose, among Firearm assets you control.

4.7 · 7/780 decks ↑ +2.8%
"Fool me once..."
"Fool me once..."
Event Guardian 1 Staple

Fast. Play when you would discard a treachery card after resolving any of its effects. Put "Fool me once..." into play in your play area and attach that treachery to it. When any investigator draws a copy of the attached treachery card, discard "Fool me once...": Cancel that card's revelation effect.

4.4 · 14/780 decks ↑ +1.8%
Dodge
Dodge
Event Guardian 1 Declining

Fast. Play when an enemy attacks an investigator at your location. Cancel that attack.

4.4 · 73/780 decks ↓ -3.1%
One in the Chamber
One in the Chamber
Event Guardian 1 Staple

Fast. Play at the end of an attack or effect that spends the last ammo from a Firearm asset you control. Add 1 ammo to that asset. You get +3 skill value for your next attack with that asset this round.

4.1 · 18/780 decks ↓ -3.3%
Breach the Door
Breach the Door
Event Guardian 2 Staple

Test (1). If you succeed, attach Breach the Door to your location with 1 resource on it for each point you succeeded by, as leads. Reduce attached location's shroud by 1 for each lead on Breach the Door.

4.1 · 19/780 decks ↓ -2.3%
Fedora
Fedora
Asset Neutral 2 Recent
3.8 · 2/780 decks
Peter Sylvestre
Peter Sylvestre
Asset Survivor 3 Declining

You get +1 . After your turn ends: Heal 1 horror from Peter Sylvestre.

3.8 · 75/780 decks ↓ -13.4%
Primed for Action
Primed for Action
Event Guardian 0 Hype

Play only as your first action. Play a Firearm asset from your hand, reducing its cost by 2. Then, you may play an Upgrade event from your hand, attaching it to that asset if able.

3.8 · 7/780 decks ↓ -4%
Extended Barrel
Extended Barrel
Event Guardian 1 Recent

Fast. Play only during your turn. Attach to a Firearm asset you control. You get +1 skill value while attacking with attached asset.

3.5 · 4/780 decks
Handcuffs
Handcuffs
Asset Guardian 1 Staple

Fast. If Handcuffs is not attached to an enemy: Evade. Use only on a Humanoid enemy. This evasion attempt uses instead of . If you succeed, remove all doom from the just-evaded enemy and attach Handcuffs to it. If the attached enemy is non-Elite, it cannot ready and doom cannot be placed on it.

3.5 · 72/780 decks ↑ +2.6%
Madame Labranche
Madame Labranche
Asset Survivor 2 Staple

If you have no cards in your hand, exhaust Madame Labranche: Draw 1 card. If you have no resources, exhaust Madame Labranche: Gain 1 resource.

3.4 · 116/780 decks ↓ -3%
Obsidian Bracelet
Obsidian Bracelet
Asset Guardian 3 Staple

Obsidian Bracelet may only be assigned damage and/or horror dealt by treachery effects. Obsidian Bracelet may be assigned damage and/or horror dealt to other investigators at your location.

3.4 · 7/780 decks ↑ +3.3%
Flashlight
Flashlight
Asset Neutral 2 Declining

Uses (3 supplies). Spend 1 supply: Investigate. Your location gets -2 shroud for this investigation.

3.4 · 92/780 decks ↓ -9.3%
One-Two Punch
One-Two Punch
Event Guardian 2 Declining

Fight. You get +1 for this attack. If you succeed, you may fight that enemy again. You get +2 and deal +1 damage for that attack.

3.4 · 17/780 decks ↑ +1.5%
Scrapper
Scrapper
Asset Survivor Declining

Permanent. Spend 1 resource: You get +1 for this skill test. Spend 1 resource: You get +1 for this skill test.

3.4 · 19/780 decks ↑ +1%
.32 Colt
.32 Colt
Asset Guardian 3 Hype

Uses (6 ammo). Spend 1 ammo: Fight. You deal +1 damage for this attack.

3.0 · 45/780 decks ↑ +1.8%
O
On the Beat
Event Guardian 2 Recent

Fast. Play when your turn begins. Until the end of your turn, you get +3 skill value while investigating or parleying.

3.0 · 6/780 decks ↑ +1.1%
Remington Model 1858
Remington Model 1858
Asset Guardian 3 Declining

Uses (2 ammo). Spend 1 ammo: Fight. You get +1 for this attack. This attack deals +1 damage. When Remington Model 1858 leaves play: Immediately trigger the above ability, ignoring all costs.

2.9 · 9/780 decks ↓ -6.3%
Trusted
Trusted
Event Guardian 1 Declining

Fast. Play only during your turn. Attach to an Ally asset you control. Attached asset gets +1 health and +1 sanity.

2.9 · 66/780 decks ↓ -9%
Live and Learn
Live and Learn
Event Survivor 0 Staple

Fast. Play after a skill test you failed ends (after resolving all effects from the failed test). Attempt that test again. You get +2 skill value for this test.

2.9 · 86/780 decks ↓ -5.2%
Heroic Rescue
Heroic Rescue
Event Guardian 1 Hype

Fast. Play when a non-Elite enemy would attack another investigator at your location. Engage that enemy and resolve its attack against you instead. Then, deal it 1 damage.

2.8 · 88/780 decks ↓ -3.1%
First Watch
First Watch
Event Guardian 1 Staple

Fast. Play when the "draw encounter cards" step of the mythos phase would begin. Instead of resolving that step, look at the top X cards of the encounter deck, where X is the number of investigators. Deal those cards among the investigators as you wish, dealing no more than 1 card to each investigator other than yourself. Then, one at a time, each investigator draws the card(s) dealt to them.

2.8 · 118/780 decks ↓ -2.3%
Five of Pentacles
Five of Pentacles
Asset Survivor 3 Staple

You get +1 health and +1 sanity. When the game begins, if Five of Pentacles is in your opening hand: Put it into play.

2.7 · 2/780 decks
At a Crossroads
At a Crossroads
Event Survivor Staple

Max 2 Dilemma per round. Revelation - Choose an investigator and decide (choose one): - The chosen investigator must immediately take an action as if it were their turn, then discards 1 card at random from their hand. - The chosen investigator loses 1 action during their next turn, then draws 3 cards.

2.6 · 10/780 decks ↑ +0.8%
Spirit of Humanity
Spirit of Humanity
Asset Survivor 2 Hype

Exhaust Spirit of Humanity and take 1 damage and 1 horror: Add 2 tokens to the chaos bag. Exhaust Spirit of Humanity and add 2 tokens to the chaos bag: Heal 1 damage and 1 horror.

2.5 · 29/780 decks ↑ +2.3%
Ace of Swords
Ace of Swords
Asset Guardian 3 Staple

You get +1 . When the game begins, if Ace of Swords is in your opening hand: Put it into play.

2.5 · 46/780 decks ↓ -6.3%
Sledgehammer
Sledgehammer
Asset Guardian 3 Declining

: Fight. You get -1 and deal +1 damage for this attack. : Fight. You get +2 and deal +2 damage for this attack.

2.5 · 6/780 decks ↑ +1.9%
Motivational Speech
Motivational Speech
Event Guardian 0 Staple

Parley. Choose an investigator at your location. That investigator may play an Ally asset from their hand, reducing its cost by 3.

2.4 · 42/780 decks ↓ -4.6%
Dynamite Blast
Dynamite Blast
Event Guardian 5 Declining

Choose either your location or a connecting location. Deal 3 damage to each enemy and to each investigator at the chosen location.

2.4 · 156/780 decks ↓ -3.3%
Hunting Jacket
Hunting Jacket
Asset Survivor 2 Staple

Exhaust Hunting Jacket: Choose 1 non-weakness card in your hand and attach it facedown to Hunting Jacket (max 3 cards attached). Then, gain 1 resource for each attached card. When Hunting Jacket is defeated: Draw each attached card.

2.3 · 6/780 decks ↑ +2.2%
.35 Winchester
.35 Winchester
Asset Guardian 4 Staple

Uses (5 ammo). Spend 1 ammo: Fight. You get +2 for this attack. If a +1, 0, or chaos token is revealed during this attack, this attack deals +2 damage.

2.3 · 39/780 decks ↓ -1.9%
Calling in Favors
Calling in Favors
Event Neutral 1 Declining

Choose an Ally asset you control and return it to your hand. Then, search the top 9 cards of your deck for an Ally asset and play it, reducing its cost by X. X is the cost of the Ally asset returned to your hand. Shuffle your deck.

2.3 · 94/780 decks ↓ -4.8%
Flesh Ward
Flesh Ward
Asset Guardian 3 Declining

Uses (4 charges). When you are dealt damage and/or horror from an enemy attack, exhaust Flesh Ward and spend 1 charge: Cancel 1 damage or horror just dealt from that attack.

2.2 · 21/780 decks ↓ -7.8%
Taunt
Taunt
Event Guardian 1 Hype

Fast. Play only during your turn. Engage any number of enemies at your location.

2.2 · 26/780 decks ↓ -2.5%
Toe to Toe
Toe to Toe
Event Guardian 0 Staple

Fight. This attack deals +1 damage and is automatically successful. As an additional cost to perform this attack, the chosen enemy makes an attack against you.

2.2 · 42/780 decks ↓ -1.7%
Ever Vigilant
Ever Vigilant
Event Guardian 0 Staple

One at a time, play up to 3 assets from your hand, reducing the resource cost of each by 1.

2.2 · 132/780 decks ↓ -6.3%
Rabbit's Foot
Rabbit's Foot
Asset Survivor 1 Hype

After you fail a skill test, exhaust Rabbit's Foot: Draw 1 card.

2.1 · 48/780 decks
Manual Dexterity
Manual Dexterity
Skill Neutral Hype

Max 1 committed per skill test. If this test is successful, draw 1 card.

2.0 · 21/780 decks ↓ -1.7%
Stunning Blow
Stunning Blow
Skill Survivor Staple

If this skill test is successful during an attack, automatically evade the attacked enemy.

2.0 · 37/780 decks ↓ -3.6%
Drawing Thin
Drawing Thin
Asset Survivor 0 Hype

When you initiate a skill test, exhaust Drawing Thin: Increase the difficulty of this skill test by 2. Gain 2 resources or draw 1 card.

1.9 · 52/780 decks ↓ -0.8%
.18 Derringer
.18 Derringer
Asset Survivor 3 Staple

Uses (2 ammo). Spend 1 ammo: Fight. You get +2 and deal +1 damage for this attack. If you fail, place 1 ammo on .18 Derringer.

1.9 · 27/780 decks ↓ -6.6%
A Chance Encounter
A Chance Encounter
Event Survivor -2 Hype

Choose an Ally asset with printed resource cost X in any player's discard pile. Put that asset into play under your control.

1.9 · 52/780 decks ↓ -10.7%
Overpower
Overpower
Skill Guardian Staple

Max 1 committed per skill test. If this test is successful, draw 1 card (2 cards instead if it succeeds by 2 or more).

1.9 · 7/780 decks ↓ -0.6%
Task Force
Task Force
Event Guardian 2 Staple

As an additional cost to play Task Force, spend an action. One at a time, in any order, choose an investigator at your location to... - ...resolve an ability on an asset they control without paying its cost. - ...move to a connecting location. - ...discover 1 clue at their location.

1.9 · 10/780 decks ↓ -3.8%
Ancestral Token
Ancestral Token
Asset Guardian 3 Staple

After you defeat an enemy, exhaust Ancestral Token: Add tokens to the chaos bag equal to that enemy's printed health (max 5).

1.9 · 18/780 decks ↓ -6.4%
Act of Desperation
Act of Desperation
Event Survivor 0 Declining

As an additional cost to play Act of Desperation, choose and discard an Item asset that takes up at least 1 hand slot from your hand or play area. Fight. You get +X and deal +1 damage for this attack, where X is the chosen asset's printed resource cost. If you succeed and that asset was in your play area, gain X resources.

1.9 · 101/780 decks ↓ -5.7%
A Test of Will
A Test of Will
Event Survivor 1 Staple

Fast. Play when an investigator at your location draws a non-weakness treachery card. Cancel that card's revelation effect. Exile A Test of Will.

1.8 · 15/780 decks ↓ -0.8%
Detective Sherman
Detective Sherman
Asset Guardian 4 Recent

You get +1 . Detective Sherman may be assigned damage and/or horror dealt to other investigators at your location. After damage is placed on Detective Sherman, exhaust him: Discover 1 clue at your location.

1.8 · 1/780 decks
Dig Deep
Dig Deep
Asset Survivor 2 Hype

Spend 1 resource: You get +1 for this skill test. Spend 1 resource: You get +1 for this skill test.

1.8 · 22/780 decks ↑ +1.5%
Emergency Aid
Emergency Aid
Event Guardian 2 Hype

Choose an investigator at your location. Heal 2 damage from that investigator or from an Ally asset he or she controls.

1.8 · 14/780 decks ↑ +0.6%
Baseball Bat
Baseball Bat
Asset Survivor 2 Hype

: Fight. You get +2 for this attack. This attack deals +1 damage. If a or symbol is revealed during this attack, discard Baseball Bat after the attack resolves.

1.6 · 23/780 decks ↑ +1.5%
Heavy Furs
Heavy Furs
Asset Neutral 2 Staple

After you reveal a non- symbol on a chaos token during a skill test you are perfoming, deal 1 damage to Heavy Furs: Cancel that chaos token and return it to the bag. Reveal a new chaos token.

1.6 · 17/780 decks ↓ -5.2%
Bandages
Bandages
Asset Survivor 2 Staple

Uses (3 supplies). If Bandages has no supplies, discard it. After an investigator or Ally asset at your location takes 1 or more damage, spend 1 supply: Heal 1 damage from that card.

1.6 · 9/780 decks ↑ +1.5%
Combat Training
Combat Training
Asset Guardian 0 Declining

Fast. Limit 1 Composure in play. You get +1 and +1 . Non-direct damage/horror must be assigned to Combat Training before it can be assigned to your investigator card. Spend 1 resource: You get +1 or +1 for this skill test.

1.6 · 31/780 decks ↑ +1.2%
Custom Ammunition
Custom Ammunition
Event Guardian 3 Declining

Fast. Play only during your turn. Attach to a Firearm asset controlled by an investigator at your location. Place 2 ammo on that asset. Limit 1 per asset. Attacks performed by attached asset deal +1 damage against Monster enemies.

1.6 · 36/780 decks ↑ +1.2%
"Get over here!"
"Get over here!"
Event Guardian 2 Declining

Fast. Play during any window. Engage. Fight. Choose a non-Elite enemy up to 2 locations away. Move that enemy to your location, engage it, and attack it.

1.6 · 37/780 decks ↓ -0.9%
Mysterious Raven
Mysterious Raven
Asset Survivor 1 Declining

Discard Mysterious Raven and take 1 horror: Discover 1 clue at your location.

1.5 · 9/780 decks ↓ -8.4%
Spiritual Resolve
Spiritual Resolve
Asset Guardian 3 Declining

Myriad. Discard a copy of Spiritual Resolve from your hand: Heal all damage and horror from this copy of Spiritual Resolve.

1.5 · 20/780 decks ↑ +1.3%
Unexpected Courage
Unexpected Courage
Skill Survivor Staple

Max 1 committed per skill test. If this test fails, return Unexpected Courage to your hand.

1.5 · 1/780 decks
Fine Clothes
Fine Clothes
Asset Neutral 1 Declining

Reduce the difficulty of skill tests you perform during 'parley' actions by 2.

1.5 · 82/780 decks ↓ -4.1%
Short Supply
Short Supply
Asset Survivor Staple

Permanent. Limit 1 per deck. Purchase at deck creation. Forced - When your first turn of the game begins: Discard the top 10 cards of your deck.

1.4 · 11/780 decks ↓ -3.1%
Broken Bottle
Broken Bottle
Asset Neutral 1 Recent

: Fight (). You get +1 for this attack. If you succeed, you may discard Broken Bottle to deal +1 damage for this attack.

1.4 · 1/780 decks
Tennessee Sour Mash
Tennessee Sour Mash
Asset Rogue 3 Declining

Uses (2 supplies). Exhaust Tennessee Sour Mash and spend 1 supply: You get +2 for a skill test on a treachery card. Discard Tennessee Sour Mash: Fight. You get +3 for this attack.

1.3 · 11/780 decks
Keep Faith
Keep Faith
Event Survivor 2 Declining

Fast. Play during any window. Add 4 tokens to the chaos bag.

1.3 · 41/780 decks ↓ -3.1%
Lucky Cigarette Case
Lucky Cigarette Case
Asset Rogue 2 Staple

After you succeed at a skill test by 2 or more, exhaust Lucky Cigarette Case: Draw 1 card.

1.3 · 1/780 decks
Clean Them Out
Clean Them Out
Event Guardian 0 Declining

Fight. When this action begins, gain 2 resources.

1.3 · 13/780 decks ↑ +1.2%
Warning Shot
Warning Shot
Event Guardian 2 Hype

As an additional cost to play Warning Shot, spend 1 ammo from a Firearm asset you control. Move all non-Elite enemies at your location to a connecting location. This action does not provoke attacks of opportunity.

1.2 · 15/780 decks
Third Time's a Charm
Third Time's a Charm
Event Survivor 1 Hype

Fast. Play when a skill test at your location begins. Twice during this test, when an investigator reveals a chaos token, they may cancel it, return it to the chaos bag, and reveal a new chaos token.

1.2 · 2/780 decks ↑ +1.2%
Crowbar
Crowbar
Asset Guardian 3 Staple

Exhaust Crowbar: Investigate. This investigation attempt uses instead of . Exhaust Crowbar: Fight. You get +2 for this attack.

1.2 · 3/780 decks ↓ -0.7%
Lantern
Lantern
Asset Survivor 2 Hype

: Investigate. Your location gets -1 shroud for this investigation. Discard Lantern: Deal 1 damage to an enemy at your location. This action does not provoke attacks of opportunity.

1.2 · 17/780 decks ↑ +1.1%
Mariner's Compass
Mariner's Compass
Asset Survivor 2 Hype

Exhaust Mariner's Compass: Investigate. If you fail, ready Mariner's Compass. If you succeed and have no resources in your resource pool, discover 1 additional clue at your location. During an investigation using Mariner's Compass, spend 1 resource: You get +1 for this skill test. (Limit three times per investigation.)

1.2 · 4/780 decks ↑ +1.2%
Perseverance
Perseverance
Event Survivor 2 Staple

Fast. Play when you are assigned damage and/or horror that would defeat you. Cancel up to 4 of that damage and/or horror.

1.1 · 12/780 decks ↑ +1.1%
Keen Eye
Keen Eye
Asset Guardian 2 Declining

Spend 2 resources: You get +1 until the end of the phase. Spend 2 resources: You get +1 until the end of the phase.

1.1 · 32/780 decks ↓ -2.6%
Jessica Hyde
Jessica Hyde
Asset Survivor 3 Staple

You get +1 . Jessica Hyde enters play with 2 damage on her. After your turn ends: Heal 1 damage from Jessica Hyde.

1.1 · 56/780 decks ↓ -6.3%
Shotgun
Shotgun
Asset Guardian 5 Hype

Uses (2 ammo). Spend 1 ammo: Fight. You get +3 for this attack. Instead of its standard damage, this attack deals 1 damage for each point you succeed by (to a minimum of 1, to a maximum of 5). If you fail and would damage another investigator, this attack deals 1 damage for each point you fail by (to a minimum of 1, to a maximum of 5).

1.1 · 14/780 decks ↓ -1.4%
The Star • XVII
The Star • XVII
Asset Guardian 3 Declining

Each asset you control with health gets +1 health. Each asset you control with sanity gets +1 sanity. When the game begins, if The Star
• XVII is in your opening hand: Put it into play.

1.1 · 46/780 decks ↓ -6.3%
T
Thompson Submachine Gun
Asset Guardian 6 Recent

Uses (6 ammo). Spend 1 ammo: Fight (). You get +3 and deal +1 damage for this attack. After you resolve the above ability, spend 1 ammo: Fight (). This attack deals +1 damage.

1.1 · 1/780 decks
Brother Xavier
Brother Xavier
Asset Guardian 5 Hype

You get +1 . Brother Xavier may be assigned damage and/or horror dealt to other investigators at your location. When Brother Xavier is defeated: Deal 2 damage to an enemy at your location.

1.0 · 86/780 decks ↓ -5.8%
Inspiring Presence
Inspiring Presence
Skill Guardian Declining

If this skill test is successful, ready an Ally asset at your location and heal 1 damage and 1 horror from it.

1.0 · 36/780 decks ↑ +1%
Dark Horse
Dark Horse
Asset Survivor Staple

Permanent. Limit 1 per deck. During the upkeep phase, you may choose to not gain resources. While you have no resources in your resource pool, you get +1 , +1 , +1 , and +1 .

1.0 · 16/780 decks ↓ -5.4%
Cleaning Kit
Cleaning Kit
Asset Guardian 3 Declining

Uses (3 supplies). Supplies on Cleaning Kit may be spent as if they were supplies or ammo on assets you control.

0.9 · 5/780 decks ↓ -5.3%
"Let me handle this!"
"Let me handle this!"
Event Guardian 0 Declining

Fast. Play after another investigator draws a non-peril encounter card, but before resolving that card's effects. You are considered to have drawn that encounter card, instead. You get +2 to each of your skills while resolving that card's revelation effect.

0.9 · 134/780 decks ↓ -5%
Scavenging
Scavenging
Asset Survivor 1 Hype

After you successfully investigate by 2 or more, exhaust Scavenging: Choose an Item card in your discard pile and add it to your hand.

0.9 · 17/780 decks
M1918 BAR
M1918 BAR
Asset Guardian 5 Declining

Uses (8 ammo). Spend 1-5 ammo: Fight. You get +X for this attack. Instead of its standard damage, this attack deals X damage. X is the amount of ammo spent as part of this ability's cost.

0.9 · 10/780 decks
Monster Slayer
Monster Slayer
Event Guardian 0 Declining

Fight. This attack deals +1 damage.

0.8 · 5/780 decks ↓ -0.7%
"Eat lead!"
"Eat lead!"
Event Guardian 1 Declining

Fast. Play when you activate the Fight ability on a Firearm asset. Spend 1 additional ammo token from that asset. When you reveal chaos tokens for this attack, reveal 1 additional chaos token. Choose one to resolve and ignore the other.

0.8 · 16/780 decks ↑ +0.6%
Medical Student
Medical Student
Asset Guardian 2 Staple

After Medical Student enters play: Heal 1 damage and 1 horror from an investigator or Ally asset at your location.

0.8 · 20/780 decks ↓ -0.7%
Refine
Refine
Event Neutral 3 Staple

As an additional cost to play Refine, spend an action. Immediately mark a checkbox on an upgrade sheet for a customizable card you own, even if it is not in play. Max once per game for each investigator.

0.8 · 8/780 decks
Rod of Animalism
Rod of Animalism
Asset Neutral 2 Declining

You have 2 additional ally slots, which can only be used to hold Creature assets. When you play a Creature asset during your turn: Reduce that asset's cost by 1.

0.8 · 14/780 decks ↑ +0.5%
Pelt Shipment
Pelt Shipment
Asset Survivor Staple

While Pelt Shipment is in your hand, your maximum hand size is reduced by 3. When the game ends or you resign, if Pelt Shipment is in your hand: Reduce the experience cost of the next new card you purchase before the next scenario by 1.

0.8 · 5/780 decks ↓ -4.3%
Well Prepared
Well Prepared
Asset Guardian 2 Staple

Exhaust Well Prepared: Choose an asset you control. You get +X skill value for this skill test, where X is the number of matching skill icons on the chosen asset.

0.8 · 8/780 decks ↑ +0.6%
Bide Your Time
Bide Your Time
Event Neutral 0 Staple

As an additional cost to play Bide Your Time, spend an action. During your next turn, you may take two additional actions.

0.7 · 5/780 decks ↓ -4.1%
Well-Maintained
Well-Maintained
Event Guardian 0 Staple

Fast. Play only during your turn. Attach to an Item asset you control. Limit 1 per asset. After attached asset is discarded: Return it to its owner's hand, along with each other Upgrade attachment that was attached to it.

0.7 · 21/780 decks ↓ -0.5%
Bolas
Bolas
Event Guardian 1 Staple

Evade. Attempt to evade using instead of . If you succeed and the enemy is non-Elite, attach Bolas to it. Attached enemy gets -1 evade value. Forced - After attached enemy moves: Exhaust it.

0.7 · 4/780 decks ↓ -4.1%
Hardboiled
Hardboiled
Skill Guardian Staple

Max 1 committed per skill test. Hardboiled gains for each successful attack you performed this round.

0.7 · 5/780 decks ↓ -4.1%
Trench Coat
Trench Coat
Asset Neutral 3 Declining

You get +1 during evasion attempts.

0.7 · 14/780 decks ↑ +0.6%
Versatile
Versatile
Asset Neutral Staple

Permanent. You get +5 Deck Size. Your investigator's Deckbuilding Options gain: "one other level 0 card from any class ([guardian], [seeker], [rogue], [mystic], or [survivor])."

0.7 · 16/780 decks ↓ -4%
Loner
Loner
Asset Survivor 2 Recent

Limit 1 per investigator. During your turn, exhaust Loner: Move to an empty connecting location.

0.7 · 2/780 decks
Wrong Place, Right Time
Wrong Place, Right Time
Event Survivor 0 Declining

As an additional cost to play Wrong Place, Right Time, spend an action. Move up to 5 damage and/or horror from your investigator to assets controlled by investigators at your location. For each asset defeated by this effect, draw 1 card. Remove Wrong Place, Right Time from the game.

0.7 · 23/780 decks ↓ -3.7%
Stray Cat
Stray Cat
Asset Survivor 1 Hype

Discard Stray Cat: Automatically evade a non-Elite enemy at your location.

0.6 · 16/780 decks ↑ +0.5%
Tempt Fate
Tempt Fate
Event Neutral 0 Staple

Fast. Play during any window. Add 3 tokens to the chaos bag. Then, add 3 tokens to the chaos bag and draw 1 card.

0.6 · 7/780 decks ↓ -3.6%
Guided by Faith
Guided by Faith
Event Guardian 2 Staple

Investigate. You may use instead of for this investigation. Before revealing chaos tokens for this test, add 2 tokens to the chaos bag. If a or token is revealed during this skill test, discover 1 additional clue at your location.

0.6 · 1/780 decks
Knife
Knife
Asset Neutral 1 Hype

: Fight. You get +1 for this attack. Discard Knife: Fight. You get +2 for this attack. This attack deals +1 damage.

0.6 · 13/780 decks
Purified
Purified
Skill Guardian Staple

Max 1 committed per skill test. You may commit Purified to any type of test. If this test is successful, for each point you succeeded by (to a maximum of 5), add 1 token or remove 1 token from the chaos bag.

0.6 · 2/780 decks ↑ +0.6%
Ready for Anything
Ready for Anything
Event Guardian 1 Staple

Play only as your first action. Draw 1 card (2 cards instead if you drew an enemy this round). Then, heal 1 horror. This action does not provoke attacks of opportunity.

0.6 · 5/780 decks ↓ -3.4%
Jury-Rig
Jury-Rig
Event Survivor 0 Staple

Uses (3 durability). Attach to an Item asset controlled by an investigator at your location. During a skill test on attached asset, spend 1 durability: You get +2 skill value for this test.

0.6 · 17/780 decks ↓ -3.4%
Favor of the Sun
Favor of the Sun
Asset Neutral 2 Staple

Fast. Seal (up to 3 ). If there are no tokens sealed on Favor of the Sun, discard it. When you would reveal a chaos token from the chaos bag, exhaust Favor of the Sun: Resolve a token sealed here instead, as if it were just revealed from the chaos bag.

0.6 · 12/780 decks ↓ -3.4%
Elaborate Distraction
Elaborate Distraction
Event Survivor 3 Staple

As an additional cost to play Elaborate Distraction, spend an action. Playing Elaborate Distraction does not provoke attacks of opportunity. For each enemy at your location and at each connecting location (choose one): - Automatically evade that enemy if it is non-Elite. - Deal 1 damage to that enemy.

0.6 · 4/780 decks ↓ -3.2%
Self-Sacrifice
Self-Sacrifice
Skill Guardian Declining

Commit only to a skill test (of any type) being performed by another investigator at your location. If this test fails, you must resolve all effects from the failed test, instead of the performing investigator. Then, either you draw 2 cards, or the performing investigator draws 2 cards.

0.6 · 95/780 decks ↓ -3.3%
The Book of War
The Book of War
Asset Guardian 4 Declining

Uses (3 secrets). After you play a Tactic event, spend 1 secret and exhaust The Book of War: When your turn ends, return that event to your hand.

0.6 · 5/780 decks ↓ -3.3%
Mr. "Rook"
Mr. "Rook"
Asset Seeker 3 Declining

Uses (3 secrets). Exhaust Mr. "Rook" and spend 1 secret: Search the top 3, 6, or 9 cards of your deck for any card and draw it. If at least 1 weakness is among the searched cards, draw 1 of them, as well. Shuffle your deck.

0.6 · 4/780 decks ↓ -3.2%
"Get behind me!"
"Get behind me!"
Event Guardian 0 Declining

Fast. Play during any window. Until the end of the phase, whenever an enemy would attack another investigator at your location, it attacks you instead, then engages you. Cancel 1 horror dealt by each attack made in this way.

0.6 · 5/780 decks ↑ +0.5%
Fight or Flight
Fight or Flight
Event Survivor 1 Staple

Fast. Play only during your turn. Until the end of the round, you get +X and +X , where X is the amount of horror on you.

0.5 · 15/780 decks ↑ +0.5%
Intrepid
Intrepid
Skill Guardian Declining

If this skill test is successful, add Intrepid to your play area as an asset with the text: "You get +1 , +1 , and +1 . Forced - At the end of the round: Discard Intrepid."

0.5 · 15/780 decks ↓ -3.1%
Interrogate
Interrogate
Event Guardian 2 Hype

Parley. Choose a Humanoid enemy at your location and test (3). This test gets +X difficulty, where X is the chosen enemy's damage value. If you succeed, discover 1 clue at your location and 1 clue at any other location.

0.5 · 19/780 decks ↓ -3%
Aleksey Saburov
Aleksey Saburov
Asset Survivor 3 Recent

When your turn begins: Heal 1 damage or 1 horror from Aleksey Saburov.

0.5 · 1/780 decks
Riot Whistle
Riot Whistle
Asset Guardian 2 Staple

You may take an additional action during your turn, which can only be used to engage.

0.5 · 12/780 decks ↓ -2.9%
Relentless
Relentless
Asset Guardian 0 Staple

When you deal excess damage to an enemy, exhaust Relentless: Place that excess damage on Relentless. Discard Relentless: Gain resources equal to the amount of damage on it.

0.5 · 9/780 decks ↓ -2.8%
Hand of Fate
Hand of Fate
Event Guardian 3 Staple

Fast. Play when an enemy attacks an investigator at your location. Cancel that attack. Then, add tokens to the chaos bag equal to the attacking enemy's total combined damage and horror values.

0.4 · 11/780 decks ↓ -2.5%
Pushed to the Limit
Pushed to the Limit
Event Survivor 2 Staple

Choose a Weapon or Tool asset in your discard pile. Resolve an ability on that asset, ignoring all costs (including its cost). After this effect resolves, shuffle the chosen asset into your deck. Playing this card does not provoke attacks of opportunity.

0.4 · 11/780 decks ↓ -2.4%
S
Same Old Thing
Asset Survivor 2 Recent

Uses (5 supplies). If there are no supplies on Same Old Thing, discard it. You may spend supplies on Same Old Thing as resources to pay for events played by any investigator at your location.

0.4 · 1/780 decks
Extra Ammunition
Extra Ammunition
Event Guardian 2 Declining

Place 3 ammo tokens on a Firearm asset controlled by an investigator at your location.

0.4 · 23/780 decks ↓ -2.3%
"Not without a fight!"
"Not without a fight!"
Skill Survivor Declining

Commit to a skill test only if you are engaged with an enemy. For each enemy engaged with you, "Not without a fight!" gains .

0.4 · 37/780 decks ↓ -2.3%
Brute Force
Brute Force
Skill Survivor Staple

Max 1 committed per skill test. While Brute Force is committed during a basic fight action, it gains and the text: "If this test is successful by 2 or more, this attack deals +2 damage."

0.4 · 19/780 decks ↓ -2.2%
Painkillers
Painkillers
Asset Neutral 1 Hype

Uses (3 supplies). Spend 1 supply, exhaust Painkillers, and take 1 horror: Heal 1 damage.

0.4 · 55/780 decks ↓ -2.3%
Smoking Pipe
Smoking Pipe
Asset Neutral 1 Hype

Uses (3 supplies). Spend 1 supply, exhaust Smoking Pipe, and take 1 damage: Heal 1 horror.

0.4 · 20/780 decks ↓ -2.3%
Anna Kaslow
Anna Kaslow
Asset Neutral 3 Hype

You have 2 additional tarot slots. When the game begins, if Anna Kaslow is in your opening hand: Put her into play. After Anna Kaslow enters play: Search your deck for a Tarot asset and put it into play.

0.4 · 2/780 decks ↓ -2.2%
Matchbox
Matchbox
Asset Survivor 1 Staple

Uses (3 supplies). If Matchbox has no supplies, discard it. During any investigator's turn, exhaust Matchbox and spend 1 supply: Your location gets -1 shroud until the end of this turn.

0.4 · 3/780 decks ↓ -2.1%
Unrelenting
Unrelenting
Skill Survivor Staple

Max 1 committed per test. After you commit Unrelenting to a skill test, search the chaos bag for up to 3 non- chaos tokens of your choice, and seal them on Unrelenting. If all 3 tokens sealed on Unrelenting are "+1,", "0," , and/or tokens, draw 2 cards. Release all tokens sealed here after this test ends.

0.4 · 8/780 decks ↓ -2.1%
Aquinnah
Aquinnah
Asset Survivor 5 Declining

When an enemy attacks you, exhaust Aquinnah and deal 1 horror to her: Deal that enemy's damage to another enemy at your location, instead. (You still take horror dealt by the attack.)

0.4 · 12/780 decks ↓ -2%
Bangle of Jinxes
Bangle of Jinxes
Asset Survivor 2 Staple

Uses (1 charge). Spend 1 charge: You get +2 skill value for this test. (Limit once per test.) After an enemy attacks you: Place 1 charge on Bangle of Jinxes.

0.3 · 3/780 decks ↓ -1.7%
Martyr's Vambrace
Martyr's Vambrace
Asset Guardian 2 Staple

You get +1 skill value while resolving revelation abilities on encounter cards. After another investigator at your location draws a non-peril encounter card, before resolving that card's effects, exhaust Martyr's Vambrace: You are considered to have drawn that encounter card, instead.

0.3 · 4/780 decks ↓ -1.7%
Long Shot
Long Shot
Skill Survivor Staple

You may commit Long Shot to a fight or evasion test against an enemy at your location or a connecting location. If this test is successful, deal 1 damage to that enemy.

0.3 · 4/780 decks ↓ -1.7%
H
Hunting Dog
Asset Survivor 2 Recent

When an enemy enters play, exhaust Hunting Dog: Move once toward that enemy's location.

0.3 · 1/780 decks
Purifying Corruption
Purifying Corruption
Asset Neutral 4 Staple

When you draw a non-weakness treachery, take 1 damage and 1 horror: Cancel that card's revelation effect and place 1 resource on this card, as corruption. If this card has 3 or more corruption, remove it from the game. Draw the top card of the encounter deck: Either heal 1 damage and 1 horror, or remove 1 corruption from this card. Card design by the Impure at Arkham Nights 2019.

0.3 · 2/780 decks ↓ -1.6%
Tinker
Tinker
Event Guardian 1 Declining

Fast. Play only during your turn. Attach Tinker to a Tool asset in your play area. Limit 1 per asset. Attached asset takes up 1 fewer hand or accessory slot.

0.3 · 2/780 decks ↓ -1.7%
Daniel Jameson
Daniel Jameson
Asset Survivor 3 Recent

You get +1 . After you fail an attack or evasion, exhaust Daniel Jameson: Attempt that skill test again, with +1 skill value.

0.3 · 1/780 decks
Pocketknife
Pocketknife
Asset Survivor 2 Recent

: Fight ( or ). You get +1 skill value for this test. If this attack defeats an enemy, you may exhaust Pocketknife to gain 1 resource.

0.3 · 1/780 decks
Fire Axe
Fire Axe
Asset Survivor 1 Hype

: Fight. If you have no resources in your resource pool, this attack deals +1 damage. During an attack using Fire Axe, spend 1 resource: You get +2 for this skill test. (Limit three times per attack.)

0.3 · 26/780 decks ↓ -1.4%
Oops!
Oops!
Event Survivor 2 Hype

Fast. Play after you fail a skill test by 2 or less while attacking an enemy engaged with you. Deal this attack's damage to a different enemy at your location.

0.3 · 11/780 decks ↓ -1.4%
End of the Road
End of the Road
Event Survivor 0 Hype

Fast. Play during your turn only if the final agenda is in play. Draw 1 card, gain 1 resource, and gain 1 additional action. Remove End of the Road from the game.

0.2 · 1/780 decks ↓ -1.3%
Reliable
Reliable
Event Guardian 1 Staple

Fast. Play only during your turn. Attach to an Item asset you control. While resolving a triggered ability on attached asset, you get +1 to each of your skills.

0.2 · 63/780 decks ↓ -1.3%
Teamwork
Teamwork
Event Guardian 0 Hype

Investigators at your location may give or trade any number of Item assets, Ally assets, or resources among one another.

0.2 · 19/780 decks ↓ -1.3%
Blackjack
Blackjack
Asset Guardian 1 Hype

: Fight. You get +1 for this attack. If you perform this attack against an enemy engaged with another investigator and you fail, you deal no damage.

0.2 · 7/780 decks ↓ -1.2%
Lawrence Carlisle
Lawrence Carlisle
Asset Survivor 3 Staple

You get +1 . After you discard 1 or more cards from your hand during your turn, exhaust Lawrence Carlisle: Gain 1 resource.

0.2 · 1/780 decks ↓ -1.1%
"If it bleeds..."
"If it bleeds..."
Event Guardian 1 Declining

Fast. Play after you defeat a Monster enemy. Each investigator at your location heals horror equal to that enemy's horror value.

0.2 · 18/780 decks ↓ -1%
Ancient Covenant
Ancient Covenant
Asset Survivor Staple

Permanent. Limit 1 Covenant per deck. When an investigator at your location resolves a token during a skill test, exhaust Ancient Covenant: Do not reveal another token as part of this token's effect.

0.2 · 17/780 decks ↓ -1.1%
Kukri
Kukri
Asset Neutral 2 Hype

: Fight. You get +1 for this attack. If you succeed, you may spend 1 additional action to deal +1 damage for this attack.

0.2 · 3/780 decks ↓ -1%
Old Keyring
Old Keyring
Asset Survivor 1 Declining

Uses (3 keys). If there are no keys on Old Keyring, discard it. : Investigate. Your location gets -2 shroud for this investigation. If you succeed, remove 1 key from Old Keyring, and if this test's difficulty is 0, you discover 1 additional clue.

0.2 · 16/780 decks ↓ -1%
Plucky
Plucky
Asset Survivor 0 Staple

Fast. Limit 1 Composure in play. You get +1 and +1 . Non-direct damage/horror must be assigned to Plucky before it can be assigned to your investigator card. Spend 1 resource: You get +1 or +1 for this skill test.

0.2 · 17/780 decks ↓ -1%
Rise to the Occasion
Rise to the Occasion
Skill Survivor Hype

Commit only to a skill test you are performing, and only if the difficulty of that test is higher than your base skill value. Rise to the Occasion gets +X icons, where X is the difference between your base skill and this test's difficulty (to a maximum of +3 icons).

0.2 · 8/780 decks ↓ -1%
Gravedigger's Shovel
Gravedigger's Shovel
Asset Survivor 2 Hype

: Fight. You get +2 for this attack. Discard Gravedigger's Shovel: Discover 1 clue at your location.

0.2 · 10/780 decks ↓ -0.9%
Sled Dog
Sled Dog
Asset Neutral 3 Hype

You may include up to 4 copies of Sled Dog in your deck. Up to 2 Sled Dog cards take up a single ally slot. Exhaust X Sled Dogs: Move. Move X times. Exhaust X Sled Dogs: Fight. You get +X for this attack. Instead of its standard damage, this attack deals X damage.

0.2 · 16/780 decks ↓ -0.9%
Beloved
Beloved
Skill Survivor Staple

If a token is revealed during this test, you may remove Beloved from the game to replace that token's effects with the following: "You automatically succeed. (Do not reveal another token. Return this token to the chaos bag after this test ends)."

0.2 · 2/780 decks ↓ -0.9%
Nautical Charts
Nautical Charts
Asset Survivor 3 Staple

While Nautical Charts is in your hand, you may perform the below "" ability. If you do, discard Nautical Charts instead of exhausting it. Exhaust Nautical Charts: Investigate. You get +1 for this investigation. If you succeed, you may discard 1 card from hand to discover 1 additional clue at your location.

0.2 · 1/780 decks ↓ -0.9%
Unconventional Method
Unconventional Method
Event Survivor 0 Declining

As an additional cost to play Unconventional Method, choose and discard an Item asset that takes up at least 1 hand slot from your hand or play area. Investigate. You get +X for this investigation, where X is the chosen asset's printed resource cost. If you succeed and that asset was in your play area, discover 1 additional clue at your location.

0.2 · 1/780 decks ↓ -0.9%
Persistence
Persistence
Skill Survivor Staple

You may commit Persistence to a skill test from your discard pile. If you do, shuffle it into your deck after this test ends.

0.1 · 1/780 decks ↓ -0.8%
Rite of Sanctification
Rite of Sanctification
Asset Guardian 0 Declining

Seal (up to 5 ). If Rite of Sanctification has no tokens sealed on it, discard it. When an investigator at your location plays a card, exhaust Rite of Sanctification and release a chaos token sealed on it: Reduce the cost of that card by 2.

0.1 · 13/780 decks ↓ -0.7%
Blessed Blade
Blessed Blade
Asset Guardian 3 Staple

If Blessed Blade is ready: Fight. You get +1 for this attack. If a or token is revealed during this attack, this attack deals +1 damage. Before revealing chaos token(s) for this attack, you may exhaust Blessed Blade to add 1 token to the chaos bag.

0.1 · 9/780 decks ↓ -0.7%
Nephthys
Nephthys
Asset Guardian 3 Staple

You get +1 . When 1 or more tokens would be removed from the chaos bag during a skill test: Seal them on Nephthys, instead. Exhaust Nephthys: Either release 3 tokens sealed on her, or return 3 tokens sealed on her to the token pool to deal 2 damage to an enemy at your location.

0.1 · 7/780 decks ↓ -0.7%
Hold Up
Hold Up
Event Guardian 1 Staple

Parley. Choose an enemy at your location and an Item asset in your hand. Perform a fight action against the chosen enemy. If you succeed, instead of dealing damage, play the chosen asset, reducing its cost by each point you succeeded by.

0.1 · 1/780 decks
Lightning Gun
Lightning Gun
Asset Guardian 6 Declining

Uses (3 ammo). Spend 1 ammo: Fight. You get +5 for this attack. This attack deals +2 damage.

0.1 · 13/780 decks
Girish Kadakia
Girish Kadakia
Asset Guardian 4 Staple

Girish Kadakia may be assigned damage and/or horror dealt to other investigators at your location. During a skill test being performed by an investigator at your location, exhaust Girish Kadakia: That investigator gets +2 skill value for this test. If this test is successful, heal 1 damage or horror from Girish Kadakia.

0.1 · 3/780 decks
First Aid
First Aid
Asset Guardian 2 Hype

Uses (3 supplies). If First Aid has no supplies, discard it. Spend 1 supply: Heal 1 damage or horror from an investigator at your location.

0.1 · 21/780 decks
Hand-Eye Coordination
Hand-Eye Coordination
Event Guardian 1 Hype

Fast. Play only during your turn. Resolve an ability on a Tool or Weapon asset you control without paying its cost.

0.1 · 1/780 decks
Salvage
Salvage
Event Survivor 0 Staple

Choose an Item asset in your discard pile. Either (choose one): - Remove that asset from the game and gain resources equal to its cost. - Play that asset (paying its cost).

0.1 · 10/780 decks
Survival Instinct
Survival Instinct
Skill Survivor Hype

If this skill test is successful during an evasion attempt, the evading investigator may immediately disengage from each other enemy engaged with him or her, and may move to a connecting location.

0.1 · 7/780 decks
Brand of Cthugha
Brand of Cthugha
Asset Guardian 2 Staple

Uses (6 charges). : Fight. For this attack, you may use instead of , and you get +1 skill value. If you succeed, spend 1 or 2 charges. Instead of its standard damage, this attack deals 1 damage for each charge spent. If you succeed by 0, lose 1 action.

0.0 · 4/780 decks
Improvised Shield
Improvised Shield
Asset Survivor 1 Staple

Improvised Shield can only be played from your discard pile. Forced - When Improvised Shield is defeated: Shuffle it into your deck instead of discarding it.

0.0 · 3/780 decks
Profane Idol
Profane Idol
Asset Survivor 1 Staple

Profane Idol can only be played from your discard pile. Forced - When Profane Idol is defeated: Shuffle it into your deck instead of discarding it.

0.0 · 1/780 decks
Sound Support
Sound Support
Asset Neutral 2 Staple

Assistant, Medic, Warden deck only. Limit 1 per investigator. Sound Support may be assigned damage and/or horror dealt to other investigators at your location. When your turn begins: Heal 1 damage or 1 horror from Sound Support.

0.0 · 1/780 decks
Well-Dressed
Well-Dressed
Skill Neutral Hype

While Well-Dressed is committed to a skill test during a parley action, it gains .

0.0 · 1/780 decks
Dauntless Spirit
Dauntless Spirit
Skill Survivor Staple

While Dauntless Spirit is in your hand or committed to a skill test, it gains icons equal to your , and icons equal to your .

0.0 · 1/780 decks
Flamethrower
Flamethrower
Asset Guardian 4 Declining

Uses (4 ammo). Spend 1 ammo: Fight. The enemy chosen for this attack must be the enemy engaged with you with the highest fight. You get +4 for this attack. If this attack is successful, instead of its standard damage, you may assign up to 4 damage among enemies engaged with you (any additional damage adds to this total).

0.0 · 15/780 decks
Leadership
Leadership
Skill Guardian Staple

While Leadership is committed to a skill test being performed by another investigator, Leadership gains . If this test is successful, gain 2 resources. If Leadership is committed to a skill test being performed by another investigator, that investigator also gains 2 resources.

0.0 · 16/780 decks
Miss Doyle
Miss Doyle
Asset Survivor 3 Staple

Limit 1 per deck. Forced - After Miss Doyle enters play: Search your bonded cards for Hope, Zeal, and Augur. Randomly choose 1 to put into play and shuffle the other 2 into your deck. When Miss Doyle leaves play, find each of those assets (even if they are out of play) and set them aside, out of play.

0.0 · 9/780 decks
Protective Gear
Protective Gear
Asset Guardian 4 Staple

When you draw a Hazard treachery, deal 1 damage and 1 horror to Protective Gear: Cancel that card's revelation effect.

0.0 · 6/780 decks
"Devil"
"Devil"
Asset Survivor 1 Staple

Forced - When your turn begins: Move 1 damage from your investigator to "Devil". Forced - When "Devil" is defeated: Deal 2 damage to each enemy and investigator at your location.

0.0 · 1/780 decks
Armor of Ardennes
Armor of Ardennes
Asset Guardian 4 Staple

When damage is assigned to Armor of Ardennes, exhaust Armor of Ardennes: Cancel 1 of that damage.

0.0 · 2/780 decks
Bulletproof Vest
Bulletproof Vest
Asset Neutral 2 Hype
0.0 · 1/780 decks
Cyclopean Hammer
Cyclopean Hammer
Asset Guardian 5 Staple

: Fight. Add your to your skill value for this attack. You deal +1 damage for this attack. If you succeed and the enemy is non-Elite, you may move it one location away from you. (If you succeed by 3 or more, you instead deal +2 damage and may move the enemy up to two locations away from you.)

0.0 · 1/780 decks
Dream-Enhancing Serum
Dream-Enhancing Serum
Asset Seeker 3 Staple

Only the first copy of each card in your hand counts toward your maximum hand size. After you draw a copy of a card that is already in your hand, reveal both copies and exhaust Dream-Enhancing Serum: Draw 1 card.

0.0 · 2/780 decks
Elder Sign Amulet
Elder Sign Amulet
Asset Neutral 2 Hype
0.0 · 3/780 decks
Eyes of Valusia
Eyes of Valusia
Asset Guardian 3 Hype

: Parley. Choose an enemy at your location. Until the end of the round, each investigator gets +1 skill value while fighting, evading, or parleying with the chosen enemy. Place 1 resource on Eyes of Valusia, as a charge. : Search your bonded cards for Blade of Yoth and swap it with Eyes of Valusia, moving all charges from Eyes of Valusia to Blade of Yoth.

0.0 · 1/780 decks
Field Agent
Field Agent
Asset Guardian 4 Declining

You get +1 . Exhaust Field Agent and deal 1 horror to it: Discover 1 clue at your location.

0.0 · 3/780 decks
Forced Learning
Forced Learning
Asset Seeker Staple

Permanent. Limit 1 per deck. Purchase at deck creation. Increase your deck size by 15. During each upkeep phase, instead of drawing 1 card, draw 2 cards and discard 1 of them.

0.0 · 1/780 decks
Granny Orne
Granny Orne
Asset Survivor 4 Declining

You get +1 and +1 . When an investigator at your location would fail a skill test, exhaust Granny Orne: That investigator either gets +1 skill value or -1 skill value for that test.

0.0 · 2/780 decks
Guiding Spirit
Guiding Spirit
Asset Survivor 1 Declining

You get +1 . Non-direct horror must be assigned to Guiding Spirit before it can be assigned to your investigator card. Forced - When Guiding Spirit is defeated by horror: Exile it.

0.0 · 6/780 decks
Hiding Spot
Hiding Spot
Event Survivor 1 Hype

Fast. Attach Hiding Spot to any location. Each non-Elite enemy at attached location gains aloof. Forced - At the end of the enemy phase, if a ready enemy is at attached location: Discard Hiding Spot.

0.0 · 4/780 decks
Holy Rosary
Holy Rosary
Asset Guardian 2 Staple

You get +1 . After you succeed at a test on a treachery, exhaust Holy Rosary: Add 2 tokens to the chaos bag.

0.0 · 4/780 decks
Impromptu Barrier
Impromptu Barrier
Event Survivor 1 Declining

You may play Impromptu Barrier from your discard pile. If you do, shuffle it into your deck after resolving its effects. Evade. The chosen enemy gets -1 evade for this evasion attempt. (If you played Impromptu Barrier from your discard pile, you may evade an additional enemy at the same location with evade X or lower. X is the amount you succeed by.)

0.0 · 2/780 decks
Katja Eastbank
Katja Eastbank
Asset Survivor 3 Declining

When you draw a non-weakness card from the top of your deck, before resolving any of its effects, exhaust Katja Eastbank: Place that card facedown beneath her (limit 5 cards beneath her). Draw a new card to replace it. : Draw any card beneath Katja Eastbank.

0.0 · 1/780 decks
Key of Ys
Key of Ys
Asset Neutral 3 Declining

You get +1 to each of your skills for each horror on Key of Ys. Forced - When any amount of horror would be placed on you: Place 1 of that horror on Key of Ys. Forced - When Key of Ys leaves play: Discard the top 10 cards of your deck.

0.0 · 2/780 decks
Making Preparations
Making Preparations
Event Survivor Declining

Max 2 Dilemma per round. Revelation - Choose two skills (, , , or ). Until the end of the investigation phase, each investigator gets +1 to each of the chosen skills, and -1 to each other skill.

0.0 · 1/780 decks
Michael Leigh
Michael Leigh
Asset Guardian 4 Staple

You get +1 and +1 . After you successfully investigate: Place 1 resource (from the token pool) on Michael Leigh, as evidence (to a maximum of 3 evidence). When you initiate an attack, exhaust Michael Leigh and spend 1 evidence: You deal +1 damage for this attack.

0.0 · 1/780 decks
Nkosi Mabati
Nkosi Mabati
Asset Guardian 4 Staple

After Nkosi Mabati enters play: Name a non- chaos token with a symbol. Until this card leaves play, the named symbol is your "sigil." When an investigator at your location reveals a , , or symbol, exhaust Nkosi Mabati: Search the chaos bag for your sigil and reveal it, instead (returning the other token to the chaos bag).

0.0 · 1/780 decks
Old Shotgun
Old Shotgun
Asset Guardian 0 Staple

Uses (0 ammo). While playing an event, treat Old Shotgun's uses value as 2. Spend 1 ammo: Fight. You get +3 for this attack. Instead of its standard damage, this attack's damage is equal to the amount you succeed by, or fail by if you fail and would damage another investigator (to a minimum of 1, to a maximum of 3).

0.0 · 1/780 decks
Police Badge
Police Badge
Asset Guardian 3 Declining

You get +1 . While an investigator at your location is taking his or her turn, discard Police Badge: That investigator may take 2 additional actions this turn.

0.0 · 12/780 decks
Professor William Webb
Professor William Webb
Asset Seeker 3 Declining

Uses (3 secrets). When you successfully investigate, exhaust Professor William Webb and spend 1 secret: Choose an Item card in your discard pile and add it to your hand. Instead of discovering a clue at your location, you may discover a clue at a connecting location.

0.0 · 3/780 decks
Springfield M1903
Springfield M1903
Asset Guardian 4 Staple

Uses (3 ammo). Spend 1 ammo: Fight. You get +3 and deal +2 damage for this attack. Cannot be used to attack enemies engaged with you.

0.0 · 2/780 decks
Talisman of Protection
Talisman of Protection
Asset Mystic 2 Staple

Fast. Play only during your turn. Play Talisman of Protection under the control of any investigator at your location. When you assign damage and/or horror that would defeat you, discard Talisman of Protection: Cancel up to 2 of that damage and/or horror.

0.0 · 2/780 decks
The Black Cat
The Black Cat
Asset Neutral 2 Staple

Anytime you reveal a , , or symbol during a skill test, you may choose to use the following effects instead of that symbol's normal effects: : -1. The Black Cat takes 1 direct damage. : -1. The Black Cat takes 1 direct horror. : +5. Heal all damage and horror from The Black Cat.

0.0 · 20/780 decks
The Red-Gloved Man
The Red-Gloved Man
Asset Neutral 2 Hype

Fast. After The Red-Gloved Man enters play: Choose two of your skills. While The Red-Gloved Man is in play, raise the base value of each of those skills to 6. Forced - At the end of the mythos phase: Discard The Red-Gloved Man.

0.0 · 9/780 decks
Try and Try Again
Try and Try Again
Asset Survivor 2 Declining

Uses (3 tries). If Try and Try Again has no tries, discard it.
After a skill test is failed, if a skill card you own is committed to that test, exhaust Try and Try Again and spend 1 try: Return that skill card to your hand.

0.0 · 1/780 decks
Yaotl
Yaotl
Asset Survivor 3 Hype

Exhaust Yaotl: During this skill test, you get a bonus to each skill equal to the number of matching skill icons on the top card of your discard pile (not counting icons). : Discard the top card of your deck. (Limit once per phase.)

0.0 · 1/780 decks
Cunning Distraction
Cunning Distraction
Event Survivor 5 Hype

Evade. Automatically evade all enemies at your location.

0.0 · 8/780 decks
Fighting Lessons
Fighting Lessons
Skill Guardian Hype

Commit only to a skill test during an attack or evasion attempt. You can commit this skill to an investigator's test at any location.

0.0 · 2/780 decks
Fortuitous Discovery
Fortuitous Discovery
Event Survivor -2 Staple

Myriad. X is the number of other copies of Fortuitous Discovery in your discard pile. Investigate. You get +X for this investigation. If you succeed, discover X additional clues at your location.

0.0 · 8/780 decks
Pitchfork
Pitchfork
Asset Survivor 3 Declining

: Fight. You get +1 and deal +2 damage for this attack. If this attack is successful, lose control of Pitchfork and attach it to your location. Attached location gains: ": Take control of Pitchfork. Any investigator at Pitchfork's location may trigger this ability."

0.0 · 1/780 decks
Pocket Multi Tool
Pocket Multi Tool
Asset Survivor 3 Declining

Customizable. Limit 1 per investigator. During a skill test you are performing, exhaust Pocket Multi Tool: You get +1 skill value for this test.

0.0 · 1/780 decks
Second Wind
Second Wind
Event Guardian 0 Staple

Play only as your first action. Heal 2 damage (3 damage instead if you drew a treachery this round). Draw 1 card.

0.0 · 14/780 decks
Trial by Fire
Trial by Fire
Event Survivor 2 Hype

Fast. Play only during your turn. Until the end of your turn, set the base value of each of your skills to 5, or the base value of one of your skills to 7.

0.0 · 6/780 decks
Waylay
Waylay
Event Survivor 3 Declining

Choose an exhausted non-Elite enemy at your location and test (X), where X is that enemy's evade value. If you succeed, defeat that enemy.

0.0 · 1/780 decks
Will to Survive
Will to Survive
Event Survivor 4 Hype

Fast. Play only during your turn. Until the end of your turn, do not reveal chaos tokens for any skill tests you perform.

0.0 · 4/780 decks
.41 Derringer
.41 Derringer
Asset Rogue 3 Hype

Uses (3 ammo). Spend 1 ammo: Fight. You get +2 for this attack. If you succeed by 2 or more, this attack deals +1 damage.

0.0 · 1/780 decks
"I'll see you in hell!"
"I'll see you in hell!"
Event Guardian 0 Hype

Each non-Elite enemy engaged with you is defeated. You are defeated and suffer 1 physical trauma. This action does not provoke attacks of opportunity.

0.0 · 2/780 decks
"I've had worse…"
"I've had worse…"
Event Guardian 0 Staple

Fast. Play when you are dealt damage and/or horror. Cancel up to 5 damage and/or horror just dealt to you. Then, gain that many resources.

0.0 · 10/780 decks
A Glimmer of Hope
A Glimmer of Hope
Event Survivor 1 Declining

Myriad. A Glimmer of Hope can only be played from your discard pile. Add all copies of A Glimmer of Hope in your discard pile to your hand (including this copy).

0.0 · 2/780 decks
Able Bodied
Able Bodied
Skill Survivor Hype

While you control 2 or fewer Item assets, Able Bodied gains (while you control 1 or fewer Item assets, Able Bodied gains , instead).

0.0 · 3/780 decks
Art Student
Art Student
Asset Seeker 2 Hype

After Art Student enters play: Discover 1 clue at your location.

0.0 · 1/780 decks
Bait and Switch
Bait and Switch
Event Survivor 1 Hype

Evade. If you succeed, if the enemy is non-Elite, evade the enemy and move it to a connecting location.

0.0 · 1/780 decks
Belly of the Beast
Belly of the Beast
Event Survivor 1 Hype

Fast. Play after you successfully evade an enemy by 2 or more. Discover 1 clue at that enemy's location.

0.0 · 2/780 decks
Blood Eclipse
Blood Eclipse
Event Guardian 1 Hype

As an additional cost to play Blood Eclipse, take 2 damage. Fight. This attack uses instead of . You get +2 and deal +2 damage for this attack.

0.0 · 10/780 decks
Book of Psalms
Book of Psalms
Asset Guardian 3 Staple

Uses (4 secrets). Spend 1 secret: Heal 1 horror from an investigator at your location. Add 2 tokens to the chaos bag.

0.0 · 2/780 decks
Boxing Gloves
Boxing Gloves
Asset Guardian 3 Declining

You get +1 while fighting. After you defeat an enemy, exhaust Boxing Gloves: Search the top 6 cards of your deck for a Spirit event and add it to your hand. Shuffle your deck.

0.0 · 7/780 decks
Burn After Reading
Burn After Reading
Event Survivor 1 Declining

Exile a level 0-5 card in your hand. Discover 2 clues at your location. If the exiled card was level 2 or higher, remove 1 doom from the current agenda. Exile Burn After Reading. Card designed by the Council-in-Exile at Gen Con 2020

0.0 · 1/780 decks
Contraband
Contraband
Event Rogue 4 Declining

Choose an asset controlled by an investigator at your location. Double the number of ammo or supply tokens on that asset.

0.0 · 1/780 decks
Cornered
Cornered
Asset Survivor 2 Staple

Discard 1 card from your hand: You get +2 skill value for this skill test. (Limit once per test.)

0.0 · 1/780 decks
Decorated Skull
Decorated Skull
Asset Rogue 0 Hype

Uses (0 charges). After an investigator, Ally asset, or enemy at your location is defeated: Place 1 resource (from the token bank) on Decorated Skull, as a charge. Spend 1 charge: Draw 1 card and gain 1 resource.

0.0 · 1/780 decks
Delay the Inevitable
Delay the Inevitable
Event Guardian 2 Hype

Fast. Play only during your turn. Attach to an investigator at your location, under his or her control. When you are dealt damage and/or horror: Discard Delay the Inevitable and cancel all damage and/or horror just dealt. Forced - When the mythos phase ends: You must either spend 2 resources or discard Delay the Inevitable.

0.0 · 3/780 decks
Delve Too Deep
Delve Too Deep
Event Mystic 1 Staple

In player order, each investigator draws 1 card from the top of the encounter deck. Then, add Delve Too Deep to the victory display.

0.0 · 1/780 decks
Desperate Search
Desperate Search
Skill Neutral Staple

Max 1 committed per skill test. Commit to a skill test only if you have 3 or fewer remaining sanity.

0.0 · 2/780 decks
Dumb Luck
Dumb Luck
Event Survivor 2 Declining

Fast. Play after you fail a skill test by 2 or less during an evasion attempt against a non-Elite enemy. Place that enemy on top of the encounter deck.

0.0 · 5/780 decks
Elusive
Elusive
Event Rogue 2 Hype

Fast. Play only during your turn. Disengage from each enemy engaged with you and move to a revealed location with no enemies.

0.0 · 1/780 decks
Empty Vessel
Empty Vessel
Asset Guardian 1 Staple

Limit 1 per deck. Uses (0 charges). After you defeat an enemy: Place 1 charge on Empty Vessel. If there are at least 3 charges on Empty Vessel: Search your bonded cards for Wish Eater and swap it with Empty Vessel, moving all charges from Empty Vessel to Wish Eater.

0.0 · 4/780 decks
Enchanted Blade
Enchanted Blade
Asset Guardian 3 Staple

Uses (3 charges). : Fight. You get +2 for this attack. If you succeed, you may spend 1 charge to empower the blade, dealing +1 damage for this attack. If the blade is empowered and this attack defeats an enemy, draw 1 card and heal 1 horror.

0.0 · 4/780 decks
Expeditious Retreat
Expeditious Retreat
Skill Survivor Hype

Max 1 committed per skill test. While Expeditious Retreat is committed during a basic evade action, it gains and the text: "If this test is successful by 2 or more, you may automatically evade another enemy at your location."

0.0 · 1/780 decks
Fire Extinguisher
Fire Extinguisher
Asset Survivor 2 Staple

: Fight. You get +1 and deal +1 damage for this attack. Discard Fire Extinguisher: Evade. Automatically evade all enemies engaged with you. You may exile Fire Extinguisher instead of discarding it to discard each non-Elite enemy evaded by this effect.

0.0 · 1/780 decks
Flare
Flare
Event Survivor 2 Hype

Either (choose one): - Fight. You get +3 and deal +2 damage for this attack. Exile Flare. - Search the top 9 cards of any investigator's deck for an Ally asset and put it into play under your control. Then, exile Flare. Shuffle the searched deck.

0.0 · 27/780 decks
Fortune or Fate
Fortune or Fate
Event Survivor 2 Declining

Fast. Play when doom would be placed on any scenario card. Max 1 per game. Cancel 1 doom just placed on that card. Exile Fortune or Fate.

0.0 · 3/780 decks
Galvanize
Galvanize
Event Guardian 2 Staple

Fast. Play only during your turn. Ready a [guardian] asset you control. You may take an additional action during your turn, which can only be used to fight.

0.0 · 1/780 decks
Grisly Totem
Grisly Totem
Asset Survivor 3 Staple

After you commit a card to a skill test, exhaust Grisly Totem: That card gains another instance of one of its skill icons of your choice.

0.0 · 1/780 decks
Grizzled
Grizzled
Skill Survivor Staple

Customizable. When you purchase Grizzled, choose and record two Traits on its upgrade sheet. If this is a skill test on or against an encounter card (including fighting, evading, or parleying), Grizzled gains for each of the chosen traits that encounter card possesses.

0.0 · 1/780 decks
Gumption
Gumption
Skill Survivor Declining

Max 1 committed per skill test. You may commit Gumption to any type of skill test. While Gumption is committed to a skill test, that test gets -2 difficulty.

0.0 · 2/780 decks
Hallow
Hallow
Event Guardian 3 Hype

As an additional cost to play Hallow, return a total of 10 tokens to the token pool from the chaos bag or sealed on cards in play. Remove 1 doom from any card in play.

0.0 · 4/780 decks
Holy Spear
Holy Spear
Asset Guardian 4 Staple

: Fight. You get +2 and deal +1 damage for this attack. When you initiate this ability, you may release a token sealed on Holy Spear. Search the chaos bag for 2 tokens and seal them on Holy Spear: Fight. You get +4 and deal +2 damage for this attack.

0.0 · 9/780 decks
Ice Pick
Ice Pick
Asset Seeker 1 Staple

Fast. During a skill test while fighting or investigating, exhaust Ice Pick: You get +1 skill value for this test.

0.0 · 2/780 decks
Idol of Xanatos
Idol of Xanatos
Asset Survivor 3 Staple

When you are dealt damage and/or horror, exhaust Idol of Xanatos and discard up to 3 cards from your hand: Cancel that much damage/horror.

0.0 · 1/780 decks
Improvised Weapon
Improvised Weapon
Event Survivor 1 Declining

You may play Improvised Weapon from your discard pile. If you do, shuffle it into your deck after resolving its effects. Fight. The attacked enemy gets -1 fight for this attack. (If you played Improvised Weapon from your discard pile, this attack deals +1 damage.)

0.0 · 6/780 decks
Intel Report
Intel Report
Event Rogue 2 Staple

Discover 1 clue at your location. When you play Intel Report, increase its cost by 2: Change "Discover 1 clue" to "Discover 2 clues." When you play Intel Report, increase its cost by 2: Change "at your location" to "at a location up to 2 connections away."

0.0 · 1/780 decks
Joey "The Rat" Vigil
Joey "The Rat" Vigil
Asset Rogue 4 Declining

Spend 1 resource: Choose an Item asset from your hand and play it (paying its cost).

0.0 · 1/780 decks
Kerosene
Kerosene
Asset Guardian 3 Hype

Uses (3 supplies). If Kerosene has no supplies, discard it. If an enemy was defeated at this location this round, exhaust Kerosene and spend 1 supply: Heal up to 2 horror from among investigators and Ally assets at your location.

0.0 · 2/780 decks
Kicking the Hornet's Nest
Kicking the Hornet's Nest
Event Rogue 0 Staple

Search the top 9 cards of the encounter deck for a non-Elite enemy and spawn it engaged with you (instead of its normal spawn location). Then, discover 1 clue at your location and gain X resources, where X is that enemy's health value. Shuffle the encounter deck.

0.0 · 1/780 decks
Laboratory Assistant
Laboratory Assistant
Asset Seeker 2 Staple

Your maximum hand size is increased by 2. After Laboratory Assistant enters play: Draw 2 cards.

0.0 · 1/780 decks
Last Chance
Last Chance
Skill Survivor Declining

Commit only to a skill test with no other cards committed to it. Other cards cannot be committed to this skill test. Last Chance loses for each card in your hand.

0.0 · 6/780 decks
Leo De Luca
Leo De Luca
Asset Rogue 6 Declining

You may take an additional action during your turn.

0.0 · 2/780 decks
Liquid Courage
Liquid Courage
Asset Rogue 1 Hype

Uses (4 supplies). Spend 1 supply: Choose an investigator at your location to heal 1 horror. Then, that investigator tests (2). If the test succeeds, he or she heals 1 additional horror. If the test fails, he or she discards 1 card at random from his or her hand.

0.0 · 1/780 decks
Locked and Loaded
Locked and Loaded
Asset Guardian Hype

Permanent. Limit 1 per deck. Your Firearm assets with "Uses (ammo)" enter play with 1 additional ammo on them.

0.0 · 1/780 decks
Lone Wolf
Lone Wolf
Asset Rogue 1 Declining

Limit 1 per investigator. When your turn begins, if there are no other investigators at your location: Gain 1 resource.

0.0 · 1/780 decks
Lucid Dreaming
Lucid Dreaming
Event Neutral 1 Hype

Choose a card in your play area or reveal a card in your hand. Search your deck for another copy of that card and draw it. Shuffle your deck.

0.0 · 1/780 decks
Makeshift Trap
Makeshift Trap
Event Survivor 1 Staple

Customizable. Uses (2 time). If Makeshift Trap has no time, discard it. Attach to your location. Each non-Elite enemy at attached location get -1 fight and -1 evade. Forced - At the end of the round: Remove 1 time from Makeshift Trap.

0.0 · 1/780 decks
Mano a Mano
Mano a Mano
Event Guardian 0 Hype

Play only as your first action. Deal 2 damage to an enemy engaged with you. This action does not provoke attacks of opportunity.

0.0 · 2/780 decks
Marksmanship
Marksmanship
Event Guardian 2 Declining

Fast. Play when you activate the Fight ability on a Firearm or Ranged asset. This attack can target an enemy at a connecting location. Ignore the aloof and retaliate keywords for this attack. If this attack succeeds against an enemy not engaged with you, the attack deals +1 damage.

0.0 · 7/780 decks
Mk 1 Grenades
Mk 1 Grenades
Asset Guardian 3 Hype

Uses (3 supplies). If Mk 1 Grenades has no supplies, discard it. Spend 1 supply: Fight. You get +2 for this attack. If this attack is successful, instead of its standard damage, this attack deals 2 damage to each enemy and each other investigator at the attacked enemy's location (any additional damage is dealt to the attacked enemy).

0.0 · 15/780 decks
Moon Pendant
Moon Pendant
Asset Neutral 2 Hype

You have 1 additional tarot slot. Each non-weakness Tarot asset in your hand or committed to a skill test gains . When the game begins, if Moon Pendant is in your opening hand: Put it into play.

0.0 · 2/780 decks
Moonstone
Moonstone
Asset Survivor 3 Declining

You get +1 and +1 . You cannot play or commit Moonstone from your hand. After you discard Moonstone from your hand: Play it (paying its cost).

0.0 · 3/780 decks
Nature of the Beast
Nature of the Beast
Event Survivor Hype

Max 2 Dilemma per round. Revelation - Reveal the top 3 cards of the encounter deck. Choose an investigator to draw 1 of the revealed cards and discard the rest. Then, choose an investigator to discover 1 clue at any revealed location.

0.0 · 1/780 decks
Newspaper
Newspaper
Asset Survivor 1 Hype

You get +2 while investigating if you have no clues.

0.0 · 6/780 decks
Predator or Prey
Predator or Prey
Event Survivor Declining

Max 2 Dilemma per round. Revelation - If there are no enemies in play, draw 1 card. Otherwise, you must decide (choose one): - Each unengaged non-Elite enemy moves once toward the nearest investigator. - Each investigator disengages from each enemy engaged with them and moves once away from the nearest enemy.

0.0 · 1/780 decks
Prophetic
Prophetic
Asset Guardian 3 Staple

Uses (2 resources). Replenish these resources at the start of each round. Resources on Prophetic may be spent to pay for Fortune, Spell, or Spirit cards. During a skill test on a Fortune, Spell, or Spirit card, spend 1 resource from Prophetic: You get +1 skill value for this test.

0.0 · 1/780 decks
Radiant Smite
Radiant Smite
Event Guardian 1 Staple

Fight. You may use instead of for this attack. When you initiate this attack, search the chaos bag for up to 3 tokens, and seal them here. For each token sealed on Radiant Smite, you get +1 skill value and deal +1 damage for this attack. If this attack defeats the attacked enemy, return the sealed tokens to the token pool. Otherwise, release them.

0.0 · 1/780 decks
Reckless Assault
Reckless Assault
Skill Neutral Declining

Max 1 committed per skill test. Commit to a skill test only if you have 3 or fewer remaining sanity.

0.0 · 3/780 decks
Relic Hunter
Relic Hunter
Asset Neutral Staple

Permanent. You have 1 additional accessory slot.

0.0 · 5/780 decks
Righteous Hunt
Righteous Hunt
Event Guardian 1 Declining

Engage. Choose an enemy up to 2 locations away. Move (one location at a time) to that enemy's location, engage it, and add tokens to the chaos bag equal to that enemy's horror value.

0.0 · 3/780 decks
Say Your Prayers
Say Your Prayers
Skill Neutral Declining

Max 1 committed per skill test. Commit to a skill test only if you have 3 or fewer remaining sanity.

0.0 · 3/780 decks
Sharp Vision
Sharp Vision
Skill Survivor Staple

Max 1 committed per skill test. While Sharp Vision is committed during a basic investigate action, it gains and the text: "If this test is successful by 2 or more, discover 1 additional clue at this location."

0.0 · 5/780 decks
Sleight of Hand
Sleight of Hand
Event Rogue 1 Declining

Fast. Play only during your turn. Put an Item asset into play from your hand. At the end of your turn, if that asset is still in play, return it to your hand.

0.0 · 1/780 decks
Switchblade
Switchblade
Asset Rogue 1 Declining

Fast. : Fight. If you succeed by 2 or more, this attack deals +1 damage.

0.0 · 1/780 decks
Telescopic Sight
Telescopic Sight
Event Guardian 3 Declining

Fast. Attach to a Firearm asset you control that takes up two hand slots. Attached asset cannot be used to attack enemies engaged with you. When you perform a Fight action using attached asset, if you are engaged with no enemies, exhaust Telecopic Sight: This attack can target a non-Elite enemy at a connecting location. Ignore the aloof and retaliate keywords for this attack.

0.0 · 6/780 decks
The Hungering Blade
The Hungering Blade
Asset Guardian 3 Hype

Limit 1 per deck. As an additional cost to play this card, you must search your bonded cards for 3 copies of Bloodlust and shuffle them into your deck. : Fight. You get +1 for this attack for each attached copy of Bloodlust. This attack deals +1 damage. If this attack defeats an enemy, place 1 resource on this card (from the token bank), as an offering.

0.0 · 22/780 decks
Thermos
Thermos
Asset Neutral 4 Hype

Uses (3 supplies). Spend 1 supply, exhaust Thermos: Heal 1 damage from an investigator at your location (2 damage instead if he or she has 2 or more physical trauma). Spend 1 supply, exhaust Thermos: Heal 1 horror from an investigator at your location (2 horror instead if he or she has 2 or more mental trauma).

0.0 · 10/780 decks
Timeworn Brand
Timeworn Brand
Asset Neutral 5 Declining

If Timeworn Brand is ready: Fight. You get +2 and deal +1 damage for this attack. Exhaust Timeworn Brand: Fight. Add your to your skill value for this attack. This attack deals +3 damage. If this attack defeats an Elite enemy, draw 3 cards. (Max once per game.)

0.0 · 3/780 decks
Token of Faith
Token of Faith
Asset Survivor 2 Declining

After a skill test ends in which 1 or more or tokens were revealed, exhaust Token of Faith: Add that many tokens to the chaos bag.

0.0 · 4/780 decks
Trench Knife
Trench Knife
Asset Guardian 1 Hype

Engage actions you perform do not provoke attacks of opportunity. : Fight. You get +X for this attack. X is the number of enemies engaged with you.

0.0 · 7/780 decks
Ward of Protection
Ward of Protection
Event Mystic 1 Staple

Fast. Play when you draw a non-weakness treachery card. Cancel that card's revelation effect. Then, take 1 horror.

0.0 · 1/780 decks