Amanda Sharpe
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Amanda Sharpe

The Student

7 HP7 Sanity2 Will2 Int2 Cbt2 Agi400 Decks Analyzed
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Practice Makes Perfect
Practice Makes Perfect
Event Seeker 1 Staple

Fast. Play during a skill test at your location. Search the top 9 cards of your deck for a Practiced skill and commit it to this skill test, if able. Shuffle the remaining cards back into your deck. After this test ends, if it was successful, add that skill to your hand instead of discarding it.

82.8 · 315/400 decks ↑ +8.8%
Shortcut
Shortcut
Event Seeker 0 Staple

Fast. Play only during your turn. Choose an investigator at your location. Move that investigator to a connecting location.

73.9 · 240/400 decks ↑ +14.8%
Deduction
Deduction
Skill Seeker Staple

If this skill test is successful while investigating a location, discover 1 additional clue at that location.

70.2 · 367/400 decks ↑ +2.9%
Magnifying Glass
Magnifying Glass
Asset Seeker 1 Declining

Fast. You get +1 while investigating.

65.1 · 251/400 decks
Inquiring Mind
Inquiring Mind
Skill Seeker Declining

Commit to a skill test only if there is a clue at your location.

64.1 · 253/400 decks ↑ +19.1%
Dream-Enhancing Serum
Dream-Enhancing Serum
Asset Seeker 3 Staple

Only the first copy of each card in your hand counts toward your maximum hand size. After you draw a copy of a card that is already in your hand, reveal both copies and exhaust Dream-Enhancing Serum: Draw 1 card.

59.3 · 205/400 decks ↑ +18.9%
Dr. Milan Christopher
Dr. Milan Christopher
Asset Seeker 4 Declining

You get +1 . After you successfully investigate: Gain 1 resource.

56.7 · 192/400 decks ↓ -1.7%
Eureka!
Eureka!
Skill Seeker Staple

If this skill test is successful, the investigator performing this test searches the top 3 cards of his or her deck for a card, draws it, and shuffles his or her deck.

53.4 · 255/400 decks ↑ +4.4%
Curiosity
Curiosity
Skill Seeker Declining

While you have 4 or more cards in hand, Curiosity gains (while you have 7 or more cards in hand, Curiosity gains , instead).

45.4 · 137/400 decks
Perception
Perception
Skill Neutral Declining

Max 1 committed per skill test. If this test is successful, draw 1 card.

42.6 · 286/400 decks ↓ -14.2%
Promise of Power
Promise of Power
Skill Mystic Staple

After you commit Promise of Power to a skill test, add 1 token to the chaos bag. If you cannot, take 2 horror instead.

41.0 · 262/400 decks ↓ -28.2%
Laboratory Assistant
Laboratory Assistant
Asset Seeker 2 Staple

Your maximum hand size is increased by 2. After Laboratory Assistant enters play: Draw 2 cards.

38.7 · 179/400 decks ↓ -2.4%
Perception
Perception
Skill Seeker Staple

Max 1 committed per skill test. If this test is successful, draw 1 card (2 cards instead if it succeeds by 2 or more).

37.8 · 99/400 decks ↑ +23.1%
Enraptured
Enraptured
Skill Mystic Staple

Max 1 committed per skill test. If this skill test is successful during an investigation, place up to 3 charges and/or secrets on assets controlled by investigators at your location.

37.5 · 93/400 decks ↓ -3.1%
Cryptic Writings
Cryptic Writings
Event Seeker 0 Staple

Gain 3 resources (4 resources instead if you have 10 or more other cards in hand). After you draw Cryptic Writings during your turn: Play it.

35.0 · 172/400 decks ↓ -24.8%
Higher Education
Higher Education
Asset Seeker 0 Staple

While you have 5 or more cards in your hand, Higher Education gains: " Spend 1 resource: You get +1 for this skill test. Spend 1 resource: You get +1 for this skill test."

33.1 · 66/400 decks ↑ +6%
Blasphemous Covenant
Blasphemous Covenant
Asset Seeker Late Bloomer

Permanent. Limit 1 Covenant per deck. When an investigator at your location reveals a token during a skill test, exhaust Blasphemous Covenant: Treat that token's modifier as +1 instead of its normal modifier. After this test ends, return that token to the chaos bag.

32.4 · 30/400 decks ↑ +31.8%
In the Thick of It
In the Thick of It
Asset Neutral Staple

Permanent. Limit 1 per deck. Purchase at deck creation. When you purchase In the Thick of It, suffer 2 total physical and/or mental trauma. Then, earn 3 experience.

31.7 · 83/400 decks ↓ -11%
Deep Knowledge
Deep Knowledge
Event Seeker 0 Staple

As an additional cost to play Deep Knowledge, add 2 tokens to the chaos bag. Investigators at your location draw a combined total of 3 cards (you decide how many cards each investigator draws).

30.4 · 103/400 decks ↓ -18.2%
Prophesy
Prophesy
Skill Mystic Staple

While there are 3 or more doom in play, Prophesy gains (while there are 6 or more doom in play, Prophesy gains , instead).

29.0 · 135/400 decks ↑ +11.5%
Crack the Case
Crack the Case
Event Seeker 0 Staple

Fast. Play after an investigator discovers the last remaining clue at your location. Investigators at that location gain a total of X resources, distributed as you wish. X is that location's shroud value.

27.5 · 118/400 decks ↓ -19.8%
Control Variable
Control Variable
Event Seeker 1 Staple

Fast. Play after an investigator reveals a token during a skill test at your location. Discover 1 clue at your location.

27.0 · 13/400 decks ↑ +25.3%
Esoteric Method
Esoteric Method
Skill Seeker Staple

After this skill test ends, add 1 token to the chaos bag for each point the performing investigator either succeeded or failed by.

27.0 · 14/400 decks ↑ +26%
Cryptic Grimoire
Cryptic Grimoire
Asset Seeker 3 Staple

: Add 1 token to the chaos bag. If there are 10 tokens in the chaos bag, discard Cryptic Grimoire: Record in your Campaign Log that "you have translated the grimoire." Replace 5 tokens in the chaos bag with 5 tokens.

26.9 · 24/400 decks ↑ +26.8%
Dream Diary
Dream Diary
Asset Seeker 2 Staple

: Search your bonded cards for Essence of the Dream and add it to your hand. After you succeed by 3 or more during a skill test to which Essence of the Dream is committed: Record in your Campaign Log that "you have interpreted the dreams."

25.2 · 177/400 decks ↓ -7.4%
Mouse Mask
Mouse Mask
Asset Seeker 1 Staple

Limit 1 Mask per investigator. Uses (2 offerings). Replenish 1 of these offerings after you reveal a location or put a new location into play. Spend 1 offering: You get +2 or +2 for this skill test. (Limit once per test.)

25.0 · 25/400 decks ↑ +17.7%
Research Librarian
Research Librarian
Asset Seeker 2 Declining

After Research Librarian enters play: Search your deck for a Tome asset and add it to your hand. Shuffle your deck.

23.9 · 57/400 decks ↑ +19.5%
Well-Funded
Well-Funded
Skill Seeker Staple

While you control a Science or Tool asset, Well-Funded gains (while you control 3 or more Science and/or Tool assets, Well-Funded gains , instead).

23.4 · 17/400 decks ↑ +18.2%
Burning the Midnight Oil
Burning the Midnight Oil
Event Seeker 0 Staple

Investigate. When this action begins, gain 2 resources.

22.8 · 86/400 decks ↓ -10.1%
Unexpected Courage
Unexpected Courage
Skill Neutral Declining

Max 1 committed per skill test.

22.0 · 165/400 decks ↑ +4.6%
Unrelenting
Unrelenting
Skill Survivor Staple

Max 1 committed per test. After you commit Unrelenting to a skill test, search the chaos bag for up to 3 non- chaos tokens of your choice, and seal them on Unrelenting. If all 3 tokens sealed on Unrelenting are "+1,", "0," , and/or tokens, draw 2 cards. Release all tokens sealed here after this test ends.

20.7 · 104/400 decks ↓ -22.4%
Vicious Blow
Vicious Blow
Skill Guardian Staple

If this skill test is successful during an attack, that attack deals +1 damage.

17.3 · 121/400 decks ↑ +7.3%
Working a Hunch
Working a Hunch
Event Seeker 2 Declining

Fast. Play only during your turn. Discover 1 clue at your location.

17.0 · 87/400 decks ↓ -1.8%
Eon Chart
Eon Chart
Asset Seeker 2 Staple

Uses (3 secrets). During your turn, exhaust Eon Chart and spend 1 secret: Choose and take two different actions of the following, in any order (move, evade, or investigate).

16.9 · 35/400 decks ↑ +4.1%
The Stygian Eye
The Stygian Eye
Event Seeker 10 Staple

Fast. Play only during your turn. Reduce the cost to play The Stygian Eye by 1 for each token in the chaos bag. Until the end of the round, you get +3 to each of your skills.

14.8 · 9/400 decks ↑ +14.2%
Gaze of Ouraxsh
Gaze of Ouraxsh
Event Seeker 2 Staple

Reveal 7 random chaos tokens from the chaos bag. Deal a total of 1 damage plus 1 additional damage for each or token revealed, divided as you choose among enemies at your location. This action does not provoke attacks of opportunity.

14.8 · 11/400 decks ↑ +14.2%
Fey
Fey
Skill Seeker Staple

If a token is revealed during this skill test, you may return Fey to your hand when this test ends.

14.7 · 10/400 decks ↑ +14.7%
Chemistry Set
Chemistry Set
Asset Seeker 2 Declining

Exhaust Chemistry Set: Investigate. If you... - ...fail by exactly 2, discard Chemistry Set. - ...succeed by exactly 0, gain 2 resources. - ...succeed by exactly 2, draw 1 card. - ...succeed by exactly 4, discover 1 additional clue at your location.

12.8 · 8/400 decks ↑ +6.5%
Charisma
Charisma
Asset Neutral Staple

Permanent. You have 1 additional ally slot.

12.0 · 23/400 decks ↑ +8.5%
Ancestral Knowledge
Ancestral Knowledge
Asset Seeker Declining

Permanent. Exceptional. Your deck must include at least 10 skills. Your deck size is increased by 5. Before drawing your opening hand: Attach 5 random non-weakness skills from your deck facedown to this card. Exhaust Ancestral Knowledge: Draw 1 attached skill.

11.2 · 27/400 decks ↑ +7%
Pathfinder
Pathfinder
Asset Seeker 3 Declining

During your turn, if you are not engaged with any enemies, exhaust Pathfinder: Move to a connecting location.

10.9 · 39/400 decks ↑ +9%
Cryptic Research
Cryptic Research
Event Seeker 0 Staple

Fast. Play only during your turn. Choose an investigator at your location. That investigator draws 3 cards.

10.4 · 39/400 decks ↓ -1%
Whitton Greene
Whitton Greene
Asset Seeker 4 Staple

While you control a Tome or Relic asset, you get +1 . After you reveal a location or put a new location into play, exhaust Whitton Greene: Search the top 6 cards of your deck for a Tome or Relic asset and draw it. Shuffle your deck.

10.4 · 90/400 decks ↑ +9.3%
The Red-Gloved Man
The Red-Gloved Man
Asset Neutral 2 Hype

Fast. After The Red-Gloved Man enters play: Choose two of your skills. While The Red-Gloved Man is in play, raise the base value of each of those skills to 6. Forced - At the end of the mythos phase: Discard The Red-Gloved Man.

10.1 · 35/400 decks ↑ +9.2%
Studious
Studious
Asset Seeker Recent

Permanent. You begin each game with 1 additional card in your opening hand.

9.8 · 20/400 decks ↑ +6.5%
Preposterous Sketches
Preposterous Sketches
Event Seeker 0 Staple

Play only if there is a clue on your location. Draw 3 cards.

9.6 · 28/400 decks ↓ -2.4%
Relic Hunter
Relic Hunter
Asset Neutral Staple

Permanent. You have 1 additional accessory slot.

9.3 · 22/400 decks ↑ +1.1%
Short Rest
Short Rest
Event Neutral 1 Late Bloomer

Myriad. Heal 1 damage or 1 horror from an investigator or Ally asset at your location. After an investigator at your location plays Short Rest: Play another Short Rest from your hand (paying its cost).

8.8 · 5/400 decks
Celaeno Fragments
Celaeno Fragments
Asset Seeker 1 Staple

While you have... - ...5 or more cards in hand, you get +1 . - ...10 or more cards in hand, you get +1 . - ...15 or more cards in hand, you get +1 .

8.8 · 35/400 decks ↑ +8.6%
No Stone Unturned
No Stone Unturned
Event Seeker 2 Declining

Choose an investigator at your location. That investigator searches the top 6 cards of his or her deck for a card, draws it, and shuffles his or her deck.

8.7 · 14/400 decks ↑ +8.7%
Momentum
Momentum
Skill Rogue Hype

If this skill test is successful, reduce the difficulty of the next skill test you perform this phase by X, where X is the amount this skill test succeeded by (to a maximum of 3).

8.5 · 30/400 decks ↓ -24.2%
The Raven Quill
The Raven Quill
Event Seeker 3 Declining

Customizable. When you purchase The Raven Quill, name a Tome or Spell asset and record that name on its upgrade sheet. Attach to a named asset you control. When you resign or the game ends: Either mark a checkbox on The Raven Quill's upgrade sheet, or reduce the experience cost to upgrade the attached asset before the next scenario by 1.

8.1 · 9/400 decks ↑ +6.2%
Miskatonic Archaeology Funding
Miskatonic Archaeology Funding
Asset Seeker Staple

Permanent. Limit 1 per deck. You have 2 additional ally slots, which can only be used to hold Miskatonic assets. Forced - When you take damage or horror: No more than 1 of that damage/horror can be assigned to a Miskatonic asset.

8.1 · 40/400 decks ↑ +1.2%
Thorough Inquiry
Thorough Inquiry
Event Seeker 2 Staple

As an additional cost to play Thorough Inquiry, spend an action. Investigators at your location draw a combined total of 5 cards (you decide how many cards each investigator draws).

8.1 · 12/400 decks ↓ -2.2%
Segment of Onyx
Segment of Onyx
Asset Seeker 1 Staple

Myriad. Fast. If you have 3 copies of Segment of Onyx in play: Set them aside, out of play. Search your bonded cards for Pendant of the Queen and put it into play.

7.5 · 50/400 decks ↑ +4.5%
Surprising Find
Surprising Find
Skill Seeker Declining

Myriad. When you search your deck and Surprising Find is among the searched cards: Put it into play in your play area. You must commit it to the next eligible skill test you perform. If that test is successful, draw 1 card. (Max one Research ability per search.)

7.1 · 13/400 decks ↑ +7.1%
Grim Memoir
Grim Memoir
Asset Seeker 3 Staple

Uses (4 secrets). Spend 1 secret: Investigate. You get +2 for this investigation. If you succeed by 2 or more, you may draw 1 card.

6.9 · 26/400 decks ↓ -7.4%
Emergency Cache
Emergency Cache
Event Neutral 0 Declining

Gain 3 resources.

6.8 · 50/400 decks ↑ +0.5%
Mind over Matter
Mind over Matter
Event Seeker 1 Hype

Fast. Play only during your turn. Until the end of the round, you may use your in place of your and .

6.7 · 68/400 decks ↓ -7.3%
Art Student
Art Student
Asset Seeker 2 Hype

After Art Student enters play: Discover 1 clue at your location.

6.4 · 22/400 decks ↓ -2.4%
The Necronomicon
The Necronomicon
Asset Seeker 3 Staple

Uses (6 secrets). Limit 1 per deck. Spend 1 secret: You get +2 skill value for this skill test. Spend 2 secrets: Draw 2 cards. Spend 3 secrets: Discover 1 clue at any location. Spend 4 secrets: Deal 3 damage to an enemy engaged with you.

6.4 · 14/400 decks ↓ -3.5%
Guts
Guts
Skill Neutral Declining

Max 1 committed per skill test. If this test is successful, draw 1 card.

6.3 · 55/400 decks ↑ +4.5%
Written in the Stars
Written in the Stars
Event Seeker 1 Declining

Fast. Play only during your turn. Discard the top card of your deck. If that card is a weakness, shuffle it back into your deck. Otherwise, for the remainder of your turn, while that card is in your discard pile, commit it to each eligible skill test you perform.

5.2 · 22/400 decks ↓ -15.1%
Astounding Revelation
Astounding Revelation
Event Seeker Staple

Myriad. Astounding Revelation cannot be played. When you search your deck and Astounding Revelation is among the searched cards, discard it: Either gain 2 resources or place 1 secret on an asset you control. (Max one Research ability per search.)

5.2 · 48/400 decks ↓ -11.9%
Gabriel Carillo
Gabriel Carillo
Asset Seeker 4 Hype

You get +1 . At the start of your turn, add 1 token to the chaos bag: Draw 1 card.

5.0 · 5/400 decks ↑ +4%
Plan of Action
Plan of Action
Skill Seeker Staple

If this skill test is during or before the first action of this turn, Plan of Action gains . If this skill test is between the first and third actions of this turn, draw 1 card if it succeeds. If this skill test is during or after the third action of this turn, Plan of Action gains .

5.0 · 80/400 decks ↓ -4.2%
Fingerprint Kit
Fingerprint Kit
Asset Seeker 4 Staple

Uses (3 supplies). Exhaust Fingerprint Kit and spend 1 supply: Investigate. You get +1 for this investigation. If you succeed, you discover 1 additional clue at your location.

5.0 · 24/400 decks ↓ -11.4%
Spiritual Healing
Spiritual Healing
Asset Neutral Staple

Permanent. Limit 1 per deck. When you purchase Spiritual Healing, remove 1 point of physical or mental trauma from your investigator.

4.9 · 2/400 decks
Testing Sprint
Testing Sprint
Event Seeker 1 Declining

As an additional cost to play Testing Sprint, spend an action. Investigate. One at a time, investigate your location and each connecting location once each in ascending order of shroud, until you either fail to investigate or successfully investigate each eligible location.

4.4 · 10/400 decks ↓ -8%
Grisly Totem
Grisly Totem
Asset Survivor 3 Staple

After you commit a card to a skill test, exhaust Grisly Totem: That card gains another instance of one of its skill icons of your choice.

4.1 · 89/400 decks ↓ -6%
Scroll of Secrets
Scroll of Secrets
Asset Seeker 1 Staple

Uses (3 secrets). Exhaust Scroll of Secrets and spend 1 secret: Look at the bottom card of any investigator's deck or the encounter deck. Then, either discard that card, add it to its owner's hand, place it on the bottom of its deck, or place it on the top of its deck.

3.7 · 32/400 decks ↓ -24.4%
Archaic Glyphs
Archaic Glyphs
Asset Seeker 0 Staple

Discard a card with at least 1 skill icon from your hand: Place 1 resource on Archaic Glyphs from the token pool, as a secret. Forced - After the third secret is placed on Archaic Glyphs: Discard Archaic Glyphs and gain 5 resources. Record in your Campaign Log that "you have translated the glyphs."

3.4 · 12/400 decks ↑ +0.5%
Truth from Fiction
Truth from Fiction
Event Seeker 2 Declining

Play only if there is a clue on your location.
Place 2 secrets on an asset you control.

3.2 · 14/400 decks ↑ +3.2%
Overpower
Overpower
Skill Neutral Declining

Max 1 committed per skill test. If this test is successful, draw 1 card.

2.8 · 62/400 decks ↓ -8.7%
Cryptographic Cipher
Cryptographic Cipher
Asset Seeker 3 Hype

Uses (3 secrets). Exhaust Cryptographic Cipher and spend 1 secret: Investigate. Your location gets +1 shroud for this investigation. Exhaust Cryptographic Cipher and spend 1 secret: Investigate. Your location gets -2 shroud for this investigation.

2.7 · 24/400 decks ↓ -1.5%
Prophesiae Profana
Prophesiae Profana
Asset Seeker 4 Staple

While you are not at the locus, you get +1 , +1 , and you may ignore attacks of opportunity. After Prophesiae Profana enters play: Choose a revealed location. That location is "the locus" until Prophesiae Profana leaves play. : Move any investigator to the locus.

2.7 · 2/400 decks ↑ +2%
Rod of Animalism
Rod of Animalism
Asset Neutral 2 Declining

You have 2 additional ally slots, which can only be used to hold Creature assets. When you play a Creature asset during your turn: Reduce that asset's cost by 1.

2.4 · 2/400 decks ↑ +1.3%
Literary Analysis
Literary Analysis
Skill Seeker Recent

If this skill test is successful, replenish 1 secret on a Tome asset at your location.

2.3 · 1/400 decks
Anna Kaslow
Anna Kaslow
Asset Neutral 3 Hype

You have 2 additional tarot slots. When the game begins, if Anna Kaslow is in your opening hand: Put her into play. After Anna Kaslow enters play: Search your deck for a Tarot asset and put it into play.

2.3 · 2/400 decks ↑ +2.3%
Anatomical Diagrams
Anatomical Diagrams
Event Seeker 1 Hype

Fast. Play during any investigator's turn. Play only if you have 5 or more remaining sanity. Choose a non-Elite enemy at your location. Until the end of the active investigator's turn, that enemy gets -2 fight and -2 evade.

2.3 · 5/400 decks ↑ +2.3%
Eldritch Sophist
Eldritch Sophist
Asset Seeker 4 Staple

Uses (3 secrets). Exhaust Eldritch Sophist: Move 1 secret or charge from an asset you control to another asset controlled by an investigator at your location.

2.3 · 6/400 decks ↑ +2.3%
Hemispheric Map
Hemispheric Map
Asset Neutral 2 Staple

While your current location is connected to at least 2 other locations, you get +1 and +1 . While your current location is connected to at least 4 other locations, you get an additional +1 and +1 .

2.3 · 12/400 decks ↑ +2.3%
Elder Sign Amulet
Elder Sign Amulet
Asset Neutral 2 Hype
2.3 · 1/400 decks
Ornate Bow
Ornate Bow
Asset Neutral 4 Declining

Uses (1 ammo). Limit 1 ammo on Ornate Bow. Spend 1 ammo: Fight. This attack uses instead of . You get +2 and deal +2 damage for this attack. : You nock another arrow. Place 1 ammo on Ornate Bow.

2.3 · 1/400 decks
Timeworn Brand
Timeworn Brand
Asset Neutral 5 Declining

If Timeworn Brand is ready: Fight. You get +2 and deal +1 damage for this attack. Exhaust Timeworn Brand: Fight. Add your to your skill value for this attack. This attack deals +3 damage. If this attack defeats an Elite enemy, draw 3 cards. (Max once per game.)

2.3 · 5/400 decks ↑ +2.3%
Key of Ys
Key of Ys
Asset Neutral 3 Declining

You get +1 to each of your skills for each horror on Key of Ys. Forced - When any amount of horror would be placed on you: Place 1 of that horror on Key of Ys. Forced - When Key of Ys leaves play: Discard the top 10 cards of your deck.

2.3 · 2/400 decks ↑ +2.3%
Encyclopedia
Encyclopedia
Asset Seeker 2 Declining

Exhaust Encyclopedia: Choose an investigator at your location. That investigator gets +2 to a skill of your choice until the end of the phase.

2.3 · 28/400 decks ↑ +2.2%
Empirical Hypothesis
Empirical Hypothesis
Asset Seeker 2 Staple

Customizable. Limit 1 per investigator. Forced - At the start of the round: Choose one of the following criteria for this round - You fail a test by 2 or more. - You succeed at a test by 3 or more. When the chosen criteria is met, you may exhaust Empirical Hypothesis to add 1 evidence to it. Spend 1 evidence: Draw 1 card.

2.1 · 14/400 decks ↓ -10.1%
Occult Lexicon
Occult Lexicon
Asset Seeker 2 Declining

Limit 1 per deck. When you play a copy of Blood-Rite: Either change each "2" on it to a "3," or shuffle it into your deck instead of discarding it. Forced - After Occult Lexicon enters play: Search your bonded cards for 3 copies of Blood-Rite. Add 1 to your hand and shuffle the other 2 into your deck.

2.0 · 74/400 decks ↓ -1%
Signum Crucis
Signum Crucis
Skill Survivor Declining

Commit only to a skill test you are performing, and only if the difficulty of that test is higher than your base skill value. After you commit Signum Crucis to a skill test, add X tokens to the chaos bag. X is the difference between the test's difficulty and your base skill value.

2.0 · 11/400 decks ↓ -11%
Arcane Enlightenment
Arcane Enlightenment
Asset Seeker 2 Staple

Your maximum hand size is increased by 1. You have 1 additional hand slot, which can only be used to hold a Tome asset.

2.0 · 46/400 decks ↓ -18.4%
Death • XIII
Death • XIII
Asset Seeker 3 Staple

You get +1 . When the game begins, if Death
• XIII is in your opening hand: Put it into play.

2.0 · 16/400 decks ↓ -18.1%
Ancient Stone
Ancient Stone
Asset Seeker 1 Staple

: Investigate. Your location gets +3 shroud for this investigation. If you succeed, discover 1 additional clue at your location, discard Ancient Stone, and record in your Campaign Log that "you have identified the stone." Next to this, in parentheses, record the difficulty of this skill test.

2.0 · 17/400 decks
Three Aces
Three Aces
Skill Rogue Declining

Myriad. If you commit 3 copies of Three Aces to a skill test, that test automatically succeeds (do not reveal chaos tokens from the chaos bag). Then draw 3 cards and gain 3 resources (max once per test).

1.9 · 18/400 decks ↑ +0.5%
Disc of Itzamna
Disc of Itzamna
Asset Seeker 3 Declining

When a non-Elite enemy spawns at your location, discard Disc of Itzamna: Discard that enemy.

1.8 · 11/400 decks ↑ +1.8%
Strange Solution
Strange Solution
Asset Seeker 1 Hype

Test (4). If you succeed, discard Strange Solution and draw 2 cards. Record in your Campaign Log that "you have identified the solution."

1.7 · 52/400 decks ↓ -2.6%
Stunning Blow
Stunning Blow
Skill Survivor Staple

If this skill test is successful during an attack, automatically evade the attacked enemy.

1.6 · 25/400 decks ↓ -2.2%
Occult Invocation
Occult Invocation
Event Seeker 2 Declining

As an additional cost to play Occult Invocation, discard up to 2 cards from your hand. Fight. This attack uses instead of . You get +1 and deal +1 damage for this attack for each card discarded as part of this card's cost.

1.3 · 34/400 decks ↓ -2.6%
Flashlight
Flashlight
Asset Neutral 2 Declining

Uses (3 supplies). Spend 1 supply: Investigate. Your location gets -2 shroud for this investigation.

1.3 · 35/400 decks ↓ -1.3%
Refine
Refine
Event Neutral 3 Staple

As an additional cost to play Refine, spend an action. Immediately mark a checkbox on an upgrade sheet for a customizable card you own, even if it is not in play. Max once per game for each investigator.

0.9 · 3/400 decks
"Throw the Book at Them!"
"Throw the Book at Them!"
Event Seeker 1 Staple

Fight. Choose a Tome asset you control. You get +X for this attack, where X is that asset's printed cost. If you succeed, you may either automatically evade the attacked enemy, or after the attack ends, you may resolve an or ability on the chosen asset (ignoring its cost, if any).

0.9 · 2/400 decks ↑ +0.8%
Connect the Dots
Connect the Dots
Event Seeker 4 Hype

Fast. Play after you discover the last clue at your location. Discover 2 clues at a location with a lower printed shroud value than your location.

0.9 · 12/400 decks ↑ +0.8%
Forced Learning
Forced Learning
Asset Seeker Staple

Permanent. Limit 1 per deck. Purchase at deck creation. Increase your deck size by 15. During each upkeep phase, instead of drawing 1 card, draw 2 cards and discard 1 of them.

0.9 · 8/400 decks ↑ +0.7%
Unearth the Ancients
Unearth the Ancients
Event Seeker 1 Staple

Investigate. Choose a [seeker] asset in your hand. The difficulty of this skill test is equal to the chosen asset's printed cost. If you succeed, instead of discovering clues, put the chosen asset into play. If that asset has the Relic trait, draw 1 card.

0.9 · 10/400 decks ↑ +0.8%
Mr. "Rook"
Mr. "Rook"
Asset Seeker 3 Declining

Uses (3 secrets). Exhaust Mr. "Rook" and spend 1 secret: Search the top 3, 6, or 9 cards of your deck for any card and draw it. If at least 1 weakness is among the searched cards, draw 1 of them, as well. Shuffle your deck.

0.8 · 26/400 decks ↓ -7.1%
Logical Reasoning
Logical Reasoning
Event Seeker 2 Declining

For each clue you have (to a maximum of 3), either heal 2 horror from an investigator at your location or discard a Terror card at your location.

0.7 · 33/400 decks ↓ -6.2%
Knowledge is Power
Knowledge is Power
Event Seeker 0 Staple

Fast. Play only during your turn. Choose a Tome or Spell asset you control, or reveal a Tome or Spell asset from your hand. Resolve an or ability on that asset, ignoring all costs (including its cost, if any). Then, if that asset was in your hand, you may discard it to draw 1 card.

0.7 · 5/400 decks ↓ -6%
Shrewd Analysis
Shrewd Analysis
Asset Seeker Staple

Permanent. Limit 1 per deck. Anytime you upgrade a card with the (Unidentified) or (Untranslated) subtitle, you may upgrade a second copy of that card at no experience cost. If you do, the two upgraded versions are chosen at random from among the eligible options. (You must still meet all deckbuilding restrictions.)

0.7 · 48/400 decks ↓ -6%
Fieldwork
Fieldwork
Asset Seeker 2 Staple

After you move to a location, if that location has at least 1 clue on it, exhaust Fieldwork: You get +2 skill value for the next skill test you perform this phase.

0.6 · 26/400 decks ↓ -5.6%
Take the Initiative
Take the Initiative
Skill Guardian Staple

Commit only to a skill test you are performing.
Take the Initiative loses for each action that has been completed by any investigator this phase.

0.6 · 55/400 decks ↓ -5.3%
Analysis
Analysis
Skill Seeker Staple

After revealing a chaos token for this skill test, you may place 1 of your clues on your location to cancel that chaos token, return it to the chaos bag, and reveal a new one. (You may do this any number of times.)

0.5 · 8/400 decks ↓ -5%
Pocket Telescope
Pocket Telescope
Asset Seeker 2 Declining

Exhaust Pocket Telescope: Look at the revealed side of a connecting unrevealed location. : Investigate. Investigate a revealed connecting location as if you were there.

0.5 · 11/400 decks ↓ -4.8%
Hiking Boots
Hiking Boots
Asset Seeker 2 Staple

Limit 1 Footwear per investigator. You get +1 . After the last clue is discovered from your location, exhaust Hiking Boots: Move to a connecting location with at least 1 clue, or to a connecting unrevealed location.

0.5 · 11/400 decks ↓ -4.6%
University Archivist
University Archivist
Asset Seeker 2 Recent

You have 1 additional hand slot, which can only be used to hold a Tome asset. After University Archivist enters play: Search the top 6 cards of your deck for a Tome asset and add it to your hand. Shuffle your deck.

0.5 · 1/400 decks
Establish Motive
Establish Motive
Skill Seeker Recent

If this skill test is successful, the performing investigator searches the top 6 cards of their deck for an Insight event, draws it, and shuffles their deck.

0.5 · 1/400 decks
Arcane Insight
Arcane Insight
Asset Seeker 3 Declining

Uses (3 charges). While an investigator is taking his or her turn, spend 1 charge: Your location gets -2 shroud until the end of this turn. (Limit once per turn.)

0.4 · 3/400 decks ↓ -3.6%
Hawk-Eye Folding Camera
Hawk-Eye Folding Camera
Asset Seeker 2 Declining

After the last clue is discovered from your location: Place 1 resource (from the token pool) on this card, as evidence. (Limit once per game at each location.) While Hawk-Eye Folding Camera has ... - ... 1 or more evidence, you get +1 . - ... 2 or more evidence, you get +1 . - ... 3 or more evidence, you get +1 sanity.

0.4 · 19/400 decks ↓ -3.3%
Manual Dexterity
Manual Dexterity
Skill Neutral Hype

Max 1 committed per skill test. If this test is successful, draw 1 card.

0.4 · 31/400 decks ↓ -3.3%
"I've got a plan!"
"I've got a plan!"
Event Seeker 3 Declining

Fight. This attack uses . You deal +1 damage for this attack for each clue you have (max +3 damage).

0.4 · 48/400 decks ↓ -3.3%
Desperate Search
Desperate Search
Skill Neutral Staple

Max 1 committed per skill test. Commit to a skill test only if you have 3 or fewer remaining sanity.

0.4 · 3/400 decks ↓ -3.2%
Grisly Totem
Grisly Totem
Asset Seeker 3 Declining

After you commit a card to a skill test, exhaust Grisly Totem: That card gains another instance of one of its skill icons of your choice. If that skill test is successful, the performing investigator draws 1 card.

0.4 · 12/400 decks ↓ -3.2%
Professor William Webb
Professor William Webb
Asset Seeker 3 Declining

Uses (3 secrets). When you successfully investigate, exhaust Professor William Webb and spend 1 secret: Choose an Item card in your discard pile and add it to your hand. Instead of discovering a clue at your location, you may discover a clue at a connecting location.

0.4 · 6/400 decks ↓ -3.2%
Dr. William T. Maleson
Dr. William T. Maleson
Asset Seeker 1 Declining

When any investigator draws an encounter card from the encounter deck, exhaust Dr. William T. Maleson and place 1 of your clues on your location: That investigator draws another card from the top of the encounter deck, chooses one of those 2 cards to resolve, and cancels and discards the other.

0.2 · 14/400 decks ↓ -2.1%
Observed
Observed
Asset Neutral Staple

Permanent. Limit 1 per investigator. Before setting up each game, draw 3 random cards from the tarot deck and choose 1. Place the chosen card in front of you, in the upright position. Each other investigator ignores its effects. Shuffle the rest back into the tarot deck.

0.2 · 1/400 decks ↓ -1.7%
Ravenous Myconid
Ravenous Myconid
Asset Seeker 2 Declining

Limit 1 per deck. : Search your bonded cards for Uncanny Growth and add it to your hand. If Ravenous Myconid has 3 or more growth on it: Move each growth to your resource pool, as resources. Record in your Campaign Log that "you have classified a new species."

0.2 · 9/400 decks ↓ -1.6%
Scientific Theory
Scientific Theory
Asset Seeker 0 Staple

Fast. Limit 1 Composure in play. You get +1 and +1 . Non-direct damage/horror must be assigned to Scientific Theory before it can be assigned to your investigator card. Spend 1 resource: You get +1 or +1 for this skill test.

0.2 · 18/400 decks ↓ -1.6%
Overpower
Overpower
Skill Guardian Staple

Max 1 committed per skill test. If this test is successful, draw 1 card (2 cards instead if it succeeds by 2 or more).

0.2 · 13/400 decks ↓ -1.4%
The World • XXI
The World • XXI
Asset Seeker 3 Staple

If you have 8 or more cards in your hand, exhaust The World
• XXI: Draw 1 card. When the game begins, if The World
• XXI is in your opening hand: Put it into play.

0.2 · 6/400 decks ↓ -1.4%
Antikythera
Antikythera
Asset Seeker 3 Hype

After you succeed at a skill test, exhaust Antikythera: If you succeeded by... -...exactly 1 or 3, discover 1 clue at your location. -...exactly 2 or 4, draw 1 card and gain 1 resource. -...exactly 5, you may take an additional action during your next turn.

0.1 · 1/400 decks ↓ -1.3%
In the Know
In the Know
Asset Seeker 3 Declining

Uses (3 secrets). Spend 1 secret: Investigate. Investigate any revealed location in play as if you were at that location.

0.1 · 7/400 decks ↓ -1.3%
Lab Coat
Lab Coat
Asset Seeker 2 Staple

When you would fail a skill test on a [seeker] card by 1 or less, exhaust Lab Coat: You succeed by 0, instead.

0.1 · 1/400 decks ↓ -1.3%
Microscope
Microscope
Asset Seeker 2 Declining

After an enemy at your location is successfully evaded or defeated, exhaust Microscope: Place 1 resource on Microscope, as evidence. : Investigate. You get +1 for this investigation for each evidence on Microscope (max +3 ). If you succeed, you may spend up to 2 evidence to discover that many additional clues at your location.

0.1 · 2/400 decks ↓ -1.4%
Tooth of Eztli
Tooth of Eztli
Asset Seeker 3 Declining

You get +1 and +1 while resolving an ability on a treachery card. After you succeed at a skill test while resolving an ability on a treachery card, exhaust Tooth of Eztli: Draw 1 card.

0.1 · 15/400 decks ↓ -1.3%
Versatile
Versatile
Asset Neutral Staple

Permanent. You get +5 Deck Size. Your investigator's Deckbuilding Options gain: "one other level 0 card from any class ([guardian], [seeker], [rogue], [mystic], or [survivor])."

0.1 · 17/400 decks ↓ -1.3%
Bide Your Time
Bide Your Time
Event Neutral 0 Staple

As an additional cost to play Bide Your Time, spend an action. During your next turn, you may take two additional actions.

0.1 · 9/400 decks ↓ -1%
Correlate All Its Contents
Correlate All Its Contents
Event Seeker 1 Staple

Investigate. You may cancel the first chaos token revealed for this skill test, return it to the bag, and reveal a new one. If you succeed at this skill test, place 1 charge or secret on an asset controlled by an investigator at your location (if you succeed by exactly 1 or 3, place 2 charges or secrets on that asset instead).

0.1 · 2/400 decks ↓ -1%
Dissection Tools
Dissection Tools
Asset Seeker 2 Staple

After an enemy at your location is defeated: Place 1 resource (from the token pool) on this card, as evidence. While Dissection Tools has... - ... 1 or more evidence, you get +1 . - ... 2 or more evidence, you get +1 . - ... 3 or more evidence, you get +1 sanity.

0.1 · 1/400 decks ↓ -0.9%
Long Shot
Long Shot
Skill Survivor Staple

You may commit Long Shot to a fight or evasion test against an enemy at your location or a connecting location. If this test is successful, deal 1 damage to that enemy.

0.1 · 2/400 decks ↓ -1%
Sled Dog
Sled Dog
Asset Neutral 3 Hype

You may include up to 4 copies of Sled Dog in your deck. Up to 2 Sled Dog cards take up a single ally slot. Exhaust X Sled Dogs: Move. Move X times. Exhaust X Sled Dogs: Fight. You get +X for this attack. Instead of its standard damage, this attack deals X damage.

0.1 · 6/400 decks ↓ -1%
Divination
Divination
Asset Seeker 3 Staple

Uses (4 charges). : Investigate. For this investigation, you may use instead of , and you get +1 skill value. If you succeed, spend 1 or 2 charges. Instead of discovering a clue at your location, discover 1 clue at your location for each charge spent. If you succeed by 0, choose and discard a card from your hand.

0.1 · 4/400 decks ↓ -0.9%
Seeking Answers
Seeking Answers
Event Seeker 1 Hype

Investigate. If you succeed, instead of discovering a clue at your location, discover a clue at a connecting location.

0.1 · 15/400 decks ↓ -0.8%
Ariadne's Twine
Ariadne's Twine
Asset Seeker 0 Declining

Uses (0 secrets). Secrets on Ariadne's Twine can be spent as if they were on any asset controlled by an investigator at your location. Exhaust Ariadne's Twine: Move 1 secret from an asset you control to your resource pool, as a resource, or vice versa.

0.1 · 7/400 decks ↓ -0.7%
Dr. Charles West III
Dr. Charles West III
Asset Seeker 3 Staple

You have 1 additional hand slot, which can only be used to hold a Tool asset. After you successfully investigate by exactly 1 or 3, exhaust Dr. Charles West III: Deal 1 damage to an enemy at your location.

0.1 · 2/400 decks ↓ -0.7%
Survey the Area
Survey the Area
Skill Seeker Staple

While Survey the Area is in your hand or committed to a skill test, it gains icons equal to your , and icons equal to your .

0.1 · 5/400 decks ↓ -0.7%
The Truth Beckons
The Truth Beckons
Event Seeker 1 Declining

Play only if you are not engaged with an enemy. Move. Choose an unrevealed location. Move (one location at a time) along the shortest path toward that location, until you enter that location. End this effect if you reveal a location, if an enemy engages you, or if your movement is blocked.

0.1 · 20/400 decks ↓ -0.7%
Fine Clothes
Fine Clothes
Asset Neutral 1 Declining

Reduce the difficulty of skill tests you perform during 'parley' actions by 2.

0.1 · 7/400 decks ↓ -0.6%
Jeremiah Kirby
Jeremiah Kirby
Asset Seeker 4 Staple

You get +1 . After Jeremiah Kirby enters play, choose "even" or "odd:" Reveal the top 5 cards of your deck. Draw each card with a cost that matches the chosen option. Shuffle the remaining cards into your deck.

0.1 · 4/400 decks ↓ -0.7%
Old Book of Lore
Old Book of Lore
Asset Seeker 3 Hype

Exhaust Old Book of Lore: Choose an investigator at your location. That investigator searches the top 3 cards of his or her deck for a card, draws it, and shuffles the remaining cards into his or her deck.

0.1 · 11/400 decks ↓ -0.6%
Archive of Conduits
Archive of Conduits
Asset Seeker 2 Declining

Limit 1 per deck. As an additional cost to play this asset, place 1 resource on 4 different locations, as leylines. After you successfully investigate a location with a leyline, exhaust this asset: Move that leyline onto this asset. Then, if there are 4 leylines on it, discard it, take its leylines as resources, and record in your Campaign Log that "you have identified the gateway."

0.1 · 7/400 decks ↓ -0.6%
Existential Riddle
Existential Riddle
Event Seeker 1 Declining

Parley. Choose a non-Elite enemy at your location and test or (8). This test gets -1 difficulty for each other card in your hand. If you succeed, automatically evade the chosen enemy and attach Existential Riddle to it. Attached enemy gains aloof.

0.1 · 8/400 decks ↓ -0.6%
Ghastly Revelation
Ghastly Revelation
Event Seeker 0 Hype

Discover 3 clues at your location. Give any number of your clues to another investigator, or place any number of your clues on any location. You are defeated and suffer 1 mental trauma. This action does not provoke attacks of opportunity.

0.1 · 2/400 decks ↓ -0.6%
Map the Area
Map the Area
Event Seeker 1 Staple

Investigate. Add your or to your skill value for this investigation. If you succeed, instead of discovering clues at this location, attach Map the Area to it. Limit 1 per location. Reduce the difficulty of all skill tests at attached location by 1.

0.1 · 7/400 decks ↓ -0.5%
Transmogrify
Transmogrify
Event Seeker 1 Staple

Evade. You may use instead of for this evasion attempt. If you succeed and the enemy is non-Elite, attach Transmogrify to it. Attached enemy gains: "Massive. Cannot move. After you evade this enemy: Discover 1 clue at its location. (Limit once per round.)"

0.1 · 8/400 decks ↓ -0.6%
Dawn Star
Dawn Star
Event Neutral 1 Staple

Fast. Play after revealing chaos tokens during a skill test at your location. Ignore the modifiers of each token revealed during this test. For each token ignored, deal 1 damage to an enemy at your location.

0.1 · 1/400 decks ↓ -0.5%
Favor of the Moon
Favor of the Moon
Asset Neutral 1 Staple

Fast. Seal (up to 3 ). If there are no tokens sealed on Favor of the Moon, discard it. When you would reveal a chaos token from the chaos bag, exhaust Favor of the Moon: Resolve a token sealed here instead, as if it were just revealed from the chaos bag. Then, gain 1 resource.

0.1 · 4/400 decks ↓ -0.5%
Gené Beauregard
Gené Beauregard
Asset Seeker 5 Staple

You get +1 and +1 . During your turn, after you move to a location, exhaust Gené Beauregard: Move a clue or a non-Elite enemy from a connecting location to your location, or vice versa.

0.1 · 3/400 decks ↓ -0.5%
Stirring Up Trouble
Stirring Up Trouble
Event Seeker 0 Staple

As an additional cost to play Stirring Up Trouble, add tokens to the chaos bag equal to your location's shroud value. Discover 2 clues at your location.

0.1 · 4/400 decks ↓ -0.5%
Backpack
Backpack
Asset Neutral 2 Staple

After Backpack enters play: Search the top 6 cards of your deck for up to 3 non-weakness Item or Supply cards, and attach them facedown to Backpack. Shuffle your deck. Cards attached to Backpack may be played as if they were in your hand. If there are no cards attached to Backpack, discard it.

0.0 · 5/400 decks
Extensive Research
Extensive Research
Event Seeker 12 Staple

Reduce the cost to play Extensive Research by 1 for each other card in your hand. Discover 2 clues at your location.

0.0 · 4/400 decks
Hyperphysical Shotcaster
Hyperphysical Shotcaster
Asset Neutral 4 Declining

Customizable. Uses (4 aether). If Hyperphysical Shotcaster has no aether, discard it. Spend 1 aether: Resolve the Manifest ability of the Hyperphysical Shotcaster's current form. Exhaust Hyperphysical Shotcaster: Change its form (to one you have unlocked on its upgrade sheet).

0.0 · 6/400 decks
True Understanding
True Understanding
Skill Seeker Declining

Commit only to a skill test from an ability printed on a scenario card.
If this skill test is successful, discover 1 clue at your location.

0.0 · 15/400 decks
Artistic Inspiration
Artistic Inspiration
Asset Seeker 2 Staple

Limit 1 per investigator. Uses (1 inspiration). Exhaust Artistic Inspiration and discard 1 card from your hand: Replenish 1 inspiration on this card. After revealing chaos tokens for a skill test you are performing, spend 1 inspiration: You get +1 or -1 skill value for this skill test.

0.0 · 1/400 decks
Ascetic
Ascetic
Asset Neutral Declining

Campaign mode only. Permanent. Limit 1 per deck. Purchase only at deck creation. When you purchase this card, gain 10 experience. For the remainder of the campaign, you cannot earn experience.

0.0 · 1/400 decks
Barricade
Barricade
Event Seeker 0 Hype

Attach to your location. Non-Elite enemies cannot move into attached location. Forced - When an investigator leaves attached location: Discard Barricade.

0.0 · 10/400 decks
Forewarned
Forewarned
Event Seeker 0 Staple

Fast. Play when you draw a non-weakness treachery card. Place 1 of your clues on your location. Then, cancel that card's revelation effect.

0.0 · 11/400 decks
Michael Leigh
Michael Leigh
Asset Guardian 4 Staple

You get +1 and +1 . After you successfully investigate: Place 1 resource (from the token pool) on Michael Leigh, as evidence (to a maximum of 3 evidence). When you initiate an attack, exhaust Michael Leigh and spend 1 evidence: You deal +1 damage for this attack.

0.0 · 3/400 decks
Mortar and Pestle
Mortar and Pestle
Asset Seeker 2 Declining

Uses (0 resources). Resources on Mortar and Pestle may be spent to pay for Spell cards. After you discover 1 or more clues, exhaust Mortar and Pestle: Place 1 resource on it (from the token pool).

0.0 · 1/400 decks
The Eye of Truth
The Eye of Truth
Skill Seeker Hype

If this skill test is on a treachery and the test is successful, add that treachery to the victory display and attach The Eye of Truth to it. While attached, The Eye of Truth contributes its skill icons to all tests on copies of the attached treachery.

0.0 · 19/400 decks
Uncanny Specimen
Uncanny Specimen
Asset Seeker 1 Hype

Myriad. Fast. Up to 3 Uncanny Specimen cards take up 1 arcane slot. When a , , , or symbol is revealed during a skill test at your location, discard Uncanny Specimen: Cancel that chaos token, return it to the chaos bag, and reveal a new one. If this test is successful, draw 1 card.

0.0 · 1/400 decks
Bulletproof Vest
Bulletproof Vest
Asset Neutral 2 Hype
0.0 · 2/400 decks
Farsight
Farsight
Asset Seeker 2 Staple

During your turn, if you have 8 or more cards in your hand, exhaust Farsight: Play an event from your hand (paying its cost).

0.0 · 2/400 decks
Feed the Mind
Feed the Mind
Asset Seeker 3 Declining

Uses (3 secrets). Exhaust Feed the Mind and spend 1 secret: Test (1). For each point you succeed by (to a maximum of 3), draw 1 card.

0.0 · 5/400 decks
Forbidden Tome
Forbidden Tome
Asset Seeker 1 Staple

Uses (5 secrets). Exhaust Forbidden Tome and spend 1 secret: Draw 1 card. Then, if you have 10 or more cards in your hand and there are no secrets on Forbidden Tome, you may discard it to record in your Campaign Log that "you have translated the tome."

0.0 · 1/400 decks
Hyperawareness
Hyperawareness
Asset Seeker 2 Hype

Spend 1 resource: You get +1 for this skill test. Spend 1 resource: You get +1 for this skill test.

0.0 · 19/400 decks
Knife
Knife
Asset Neutral 1 Hype

: Fight. You get +1 for this attack. Discard Knife: Fight. You get +2 for this attack. This attack deals +1 damage.

0.0 · 16/400 decks
Medical Student
Medical Student
Asset Guardian 2 Staple

After Medical Student enters play: Heal 1 damage and 1 horror from an investigator or Ally asset at your location.

0.0 · 6/400 decks
Medical Texts
Medical Texts
Asset Seeker 2 Hype

Choose an investigator at your location and test (2). If you succeed, heal 1 damage from that investigator. If you fail, deal 1 damage to that investigator.

0.0 · 3/400 decks
Well-Dressed
Well-Dressed
Skill Neutral Hype

While Well-Dressed is committed to a skill test during a parley action, it gains .

0.0 · 1/400 decks
Alchemical Distillation
Alchemical Distillation
Asset Seeker 2 Staple

Customizable. Uses (3 supplies). Spend 1 supply: Choose an investigator at your location and test (1). If you succeed, that investigator performs one of the following options - - Draw 2 cards. - Gain 2 resources.

0.0 · 1/400 decks
Bizarre Diagnosis
Bizarre Diagnosis
Event Seeker 0 Staple

Place 1 of your clues on your location. Then, heal 3 damage from an investigator or Ally asset at your location.

0.0 · 1/400 decks
Call for Backup
Call for Backup
Event Neutral 1 Staple

One at a time, in any order, if you control a... - [rogue] card, you may move to a connecting location. - [guardian] card, deal 1 damage to an enemy at your location. - [seeker] card, discover 1 clue at your location. - [mystic] card, heal 1 horror from any card. - [survivor] card, heal 1 damage from any card.

0.0 · 2/400 decks
Calling in Favors
Calling in Favors
Event Neutral 1 Declining

Choose an Ally asset you control and return it to your hand. Then, search the top 9 cards of your deck for an Ally asset and play it, reducing its cost by X. X is the cost of the Ally asset returned to your hand. Shuffle your deck.

0.0 · 5/400 decks
Crafty
Crafty
Asset Seeker 3 Declining

Uses (2 resources). Replenish these resources at the start of each round. Resources on Crafty may be spent to pay for Insight, Tool, or Trick cards. During a skill test on a Insight, Tool, or Trick card, spend 1 resource from Crafty: You get +1 skill value for this test.

0.0 · 1/400 decks
Crystallizer of Dreams
Crystallizer of Dreams
Asset Rogue 1 Staple

As an additional cost to play this card, you must search your bonded cards for 1 copy of Guardian of the Crystallizer and shuffle it into your deck. After you play an event: Attach it facedown to Crystallizer of Dreams instead of discarding it (to a maximum of 5 attached events). Attached events may be committed to skill tests as if they were in your hand.

0.0 · 1/400 decks
Daredevil
Daredevil
Skill Rogue Declining

After you commit Daredevil to a skill test, discard cards from the top of your deck until you discard a [rogue] skill you can commit to this test. Commit it. Shuffle each weakness that was discarded by this effect back into your deck.

0.0 · 2/400 decks
Defensive Stance
Defensive Stance
Skill Guardian Hype

While Defensive Stance is in your hand or committed to a skill test, it gains icons equal to your , and icons equal to your .

0.0 · 3/400 decks
Delve Too Deep
Delve Too Deep
Event Mystic 1 Staple

In player order, each investigator draws 1 card from the top of the encounter deck. Then, add Delve Too Deep to the victory display.

0.0 · 1/400 decks
Down the Rabbit Hole
Down the Rabbit Hole
Asset Mystic Staple

Permanent. Limit 1 per deck. Purchase at deck creation. After each scenario of a campaign, reduce the experience cost of the first 2 cards you upgrade before the next scenario by 1. Increase the experience cost for you to purchase new cards by 1.

0.0 · 1/400 decks
Esoteric Atlas
Esoteric Atlas
Asset Seeker 3 Staple

Uses (4 secrets). Spend 1 secret: Choose a revealed location up to 3 connections away from your location. Move to that location.

0.0 · 7/400 decks
Fighting Lessons
Fighting Lessons
Skill Guardian Hype

Commit only to a skill test during an attack or evasion attempt. You can commit this skill to an investigator's test at any location.

0.0 · 2/400 decks
Fire Axe
Fire Axe
Asset Survivor 1 Hype

: Fight. If you have no resources in your resource pool, this attack deals +1 damage. During an attack using Fire Axe, spend 1 resource: You get +2 for this skill test. (Limit three times per attack.)

0.0 · 1/400 decks
Glimpse the Unthinkable
Glimpse the Unthinkable
Event Seeker 0 Hype

Draw 1 card. Shuffle any number of non-weakness cards from your hand into your deck. Then, draw that many cards.

0.0 · 13/400 decks
Guidance
Guidance
Event Seeker 0 Declining

Choose another investigator at your location who has yet to take their turn this round. During their turn this round, the chosen investigator gets +1 to each of their skills, and may take an additional action. Playing Guidance does not provoke attacks of opportunity.

0.0 · 2/400 decks
Guided by the Unseen
Guided by the Unseen
Asset Seeker 2 Hype

Uses (4 secrets). During a skill test at your location: The performing investigator may search the top 3 cards of their deck for a card that can be committed to this test. You may spend 1 secret to commit that card. Shuffle the performing investigator's deck. (Limit once per test.)

0.0 · 2/400 decks
Heavy Furs
Heavy Furs
Asset Neutral 2 Staple

After you reveal a non- symbol on a chaos token during a skill test you are perfoming, deal 1 damage to Heavy Furs: Cancel that chaos token and return it to the bag. Reveal a new chaos token.

0.0 · 1/400 decks
Ice Pick
Ice Pick
Asset Seeker 1 Staple

Fast. During a skill test while fighting or investigating, exhaust Ice Pick: You get +1 skill value for this test.

0.0 · 4/400 decks
Justify the Means
Justify the Means
Skill Rogue Declining

You may commit Justify the Means to any type of test. As an additional cost to commit Justify the Means to a skill test, add tokens to the chaos bag equal to this test's difficulty. This test automatically succeeds.

0.0 · 4/400 decks
Leadership
Leadership
Skill Guardian Staple

While Leadership is committed to a skill test being performed by another investigator, Leadership gains . If this test is successful, gain 2 resources. If Leadership is committed to a skill test being performed by another investigator, that investigator also gains 2 resources.

0.0 · 4/400 decks
Leo De Luca
Leo De Luca
Asset Rogue 6 Declining

You may take an additional action during your turn.

0.0 · 1/400 decks
Machete
Machete
Asset Guardian 3 Declining

: Fight. You get +1 for this attack. If the attacked enemy is the only enemy engaged with you, this attack deals +1 damage.

0.0 · 1/400 decks
Manipulate Destiny
Manipulate Destiny
Event Neutral 1 Hype

Reveal tokens from the chaos bag until you reveal a , , , or token. If you revealed... - ...a or token, deal 2 damage to an enemy at your location. - ...a or token, heal 2 damage from an investigator or Ally asset at your location. This action does not provoke attacks of opportunity.

0.0 · 3/400 decks
Meat Cleaver
Meat Cleaver
Asset Survivor 3 Staple

: Fight. You get +1 for this attack (+2 instead if you have 3 or fewer remaining sanity). If this attack defeats an enemy, you may heal 1 horror. As an additional cost to initiate this ability, you may take 1 horror to have this attack deal +1 damage.

0.0 · 1/400 decks
Moment of Respite
Moment of Respite
Event Neutral 3 Declining

Play only if there are no enemies at your location. Heal 3 horror and draw 1 card.

0.0 · 1/400 decks
Moon Pendant
Moon Pendant
Asset Neutral 2 Hype

You have 1 additional tarot slot. Each non-weakness Tarot asset in your hand or committed to a skill test gains . When the game begins, if Moon Pendant is in your opening hand: Put it into play.

0.0 · 1/400 decks
Occult Theory
Occult Theory
Skill Mystic Staple

While Occult Theory is in your hand or committed to a skill test, it gains icons equal to your , and icons equal to your .

0.0 · 2/400 decks
On the Trail
On the Trail
Event Guardian 1 Declining

Choose an enemy at any location other than yours. Move twice toward that enemy. Discover 1 clue at each location you entered by this effect.

0.0 · 2/400 decks
One-Two Punch
One-Two Punch
Event Guardian 2 Declining

Fight. You get +1 for this attack. If you succeed, you may fight that enemy again. You get +2 and deal +1 damage for that attack.

0.0 · 1/400 decks
Orphic Theory
Orphic Theory
Asset Seeker 2 Staple

Uses (4 secrets). Spend 1 secret: Choose any non-weakness treachery not attached to an Elite enemy. Until the end of the round, treat that card's printed text box as if it were blank (except for Traits).

0.0 · 1/400 decks
Painkillers
Painkillers
Asset Neutral 1 Hype

Uses (3 supplies). Spend 1 supply, exhaust Painkillers, and take 1 horror: Heal 1 damage.

0.0 · 3/400 decks
Persuasion
Persuasion
Event Seeker 2 Declining

Parley. Choose a non-weakness Humanoid enemy at your location and test (3). This test gets +X difficulty, where X is that enemy's horror value. If you succeed, shuffle the chosen enemy into the encounter deck. If the chosen enemy is Elite, automatically evade it instead.

0.0 · 1/400 decks
Pnakotic Manuscripts
Pnakotic Manuscripts
Asset Seeker 5 Declining

Uses (3 secrets). When an investigator at your location would perform a skill test during a revelation effect, spend 1 secret: Do not reveal chaos tokens for that test. Spend 1 secret: Choose an investigator at your location. Do not reveal chaos tokens for the next skill test that investigator performs this round.

0.0 · 2/400 decks
Protecting the Anirniq
Protecting the Anirniq
Event Seeker 1 Declining

Fast. Play after an Ally asset at your location is discarded by a card effect or is defeated. Either return that asset to its owner's hand, or its owner draws 3 cards.

0.0 · 3/400 decks
Quantum Flux
Quantum Flux
Event Mystic 1 Hype

Shuffle your discard pile into your deck and draw 1 card. Remove Quantum Flux from the game.

0.0 · 2/400 decks
Quick Thinking
Quick Thinking
Skill Rogue Declining

If this skill test is successful by 2 or more, after it resolves, you may immediately take an action as if it were your turn (this action does not count toward the number of actions you can take each turn).

0.0 · 3/400 decks
Reckless Assault
Reckless Assault
Skill Neutral Declining

Max 1 committed per skill test. Commit to a skill test only if you have 3 or fewer remaining sanity.

0.0 · 2/400 decks
Run For Your Life
Run For Your Life
Skill Neutral Staple

Max 1 committed per skill test. Commit to a skill test only if you have 3 or fewer remaining sanity.

0.0 · 4/400 decks
Say Your Prayers
Say Your Prayers
Skill Neutral Declining

Max 1 committed per skill test. Commit to a skill test only if you have 3 or fewer remaining sanity.

0.0 · 2/400 decks
Scrapper
Scrapper
Asset Survivor Declining

Permanent. Spend 1 resource: You get +1 for this skill test. Spend 1 resource: You get +1 for this skill test.

0.0 · 1/400 decks
Skeptic
Skeptic
Skill Rogue Hype

During this skill test, treat the modifier of each and each token as +1 instead of its normal modifier.

0.0 · 2/400 decks
Take Heart
Take Heart
Skill Survivor Staple

Max 1 committed per skill test. You may commit Take Heart to any type of test. If this test fails, the performing investigator draws 2 cards and gains 2 resources.

0.0 · 1/400 decks
Tempt Fate
Tempt Fate
Event Neutral 0 Staple

Fast. Play during any window. Add 3 tokens to the chaos bag. Then, add 3 tokens to the chaos bag and draw 1 card.

0.0 · 4/400 decks
The Fool • 0
The Fool • 0
Asset Neutral 3 Declining

When you play a card, exhaust The Fool
• 0: Reduce that card's cost by 1. When the game begins, if The Fool
• 0 is in your opening hand: Put it into play.

0.0 · 1/400 decks
Thermos
Thermos
Asset Neutral 4 Hype

Uses (3 supplies). Spend 1 supply, exhaust Thermos: Heal 1 damage from an investigator at your location (2 damage instead if he or she has 2 or more physical trauma). Spend 1 supply, exhaust Thermos: Heal 1 horror from an investigator at your location (2 horror instead if he or she has 2 or more mental trauma).

0.0 · 1/400 decks
T
Torrent of Power
Skill Mystic Recent

As an additional cost to commit Torrent of Power to a skill test, spend up to 3 charges from among assets you control. For each charge spent in this way, Torrent of Power gains .

0.0 · 1/400 decks
Trench Coat
Trench Coat
Asset Neutral 3 Declining

You get +1 during evasion attempts.

0.0 · 1/400 decks
Vantage Point
Vantage Point
Event Seeker 1 Declining

Fast. Play after a location enters play or is revealed during an investigator's turn. Until the end of the active investigator's turn, that location gets -1 shroud. You may move 1 clue to that location from any other location.

0.0 · 3/400 decks
Winging It
Winging It
Event Survivor 1 Declining

You may play Winging It from your discard pile. If you do, shuffle it into your deck after resolving its effects. Investigate. Your location gets -1 shroud for this investigation. (If you played Winging It from your discard pile, discover 1 additional clue if you succeed.)

0.0 · 1/400 decks