George Barnaby
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George Barnaby

The Lawyer

7 HP7 Sanity2 Will4 Int3 Cbt3 Agi122 Decks Analyzed

★ Exclusive Cards

Cards played most by this investigator compared to all others.

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Grim Resolve
Grim Resolve
Skill Neutral Staple

George Barnaby deck only. After this skill test resolves, you may swap any number of cards beneath George Barnaby with the same number of non-weakness cards in your hand.

97.3 · 121/122 decks
Lawrence Carlisle
Lawrence Carlisle
Asset Survivor 3 Staple

You get +1 . After you discard 1 or more cards from your hand during your turn, exhaust Lawrence Carlisle: Gain 1 resource.

94.0 · 108/122 decks
Winging It
Winging It
Event Survivor 1 Staple

You may play Winging It from your discard pile. If you do, shuffle it into your deck after resolving its effects. Investigate. Your location gets -1 shroud for this investigation. (If you played Winging It from your discard pile, discover 1 additional clue if you succeed.)

87.8 · 96/122 decks
Resourceful
Resourceful
Skill Survivor Staple

If this skill test is successful, choose a [survivor] card not named Resourceful in your discard pile. Add the chosen card to your hand.

87.4 · 109/122 decks
Deduction
Deduction
Skill Seeker Staple

If this skill test is successful while investigating a location, discover 1 additional clue at that location.

83.9 · 103/122 decks
Unexpected Courage
Unexpected Courage
Skill Neutral Declining

Max 1 committed per skill test.

83.5 · 92/122 decks
Perception
Perception
Skill Neutral Declining

Max 1 committed per skill test. If this test is successful, draw 1 card.

82.6 · 96/122 decks
Idol of Xanatos
Idol of Xanatos
Asset Survivor 3 Staple

When you are dealt damage and/or horror, exhaust Idol of Xanatos and discard up to 3 cards from your hand: Cancel that much damage/horror.

81.0 · 98/122 decks
Nautical Charts
Nautical Charts
Asset Survivor 3 Staple

While Nautical Charts is in your hand, you may perform the below "" ability. If you do, discard Nautical Charts instead of exhausting it. Exhaust Nautical Charts: Investigate. You get +1 for this investigation. If you succeed, you may discard 1 card from hand to discover 1 additional clue at your location.

79.7 · 106/122 decks
Artistic Inspiration
Artistic Inspiration
Asset Seeker 2 Staple

Limit 1 per investigator. Uses (1 inspiration). Exhaust Artistic Inspiration and discard 1 card from your hand: Replenish 1 inspiration on this card. After revealing chaos tokens for a skill test you are performing, spend 1 inspiration: You get +1 or -1 skill value for this skill test.

78.7 · 93/122 decks
Contemplative
Contemplative
Skill Survivor Staple

You may commit Contemplative to an investigation or skill test during a parley attempt at your location or a connecting location. If this test is successful, the performing investigator discovers 1 clue at their location.

76.4 · 90/122 decks
Quick Thinking
Quick Thinking
Skill Rogue Staple

If this skill test is successful by 2 or more, after it resolves, you may immediately take an action as if it were your turn (this action does not count toward the number of actions you can take each turn).

76.1 · 77/122 decks
Forced Learning
Forced Learning
Asset Seeker Staple

Permanent. Limit 1 per deck. Purchase at deck creation. Increase your deck size by 15. During each upkeep phase, instead of drawing 1 card, draw 2 cards and discard 1 of them.

75.1 · 78/122 decks
A Glimmer of Hope
A Glimmer of Hope
Event Survivor 1 Staple

Myriad. A Glimmer of Hope can only be played from your discard pile. Add all copies of A Glimmer of Hope in your discard pile to your hand (including this copy).

73.3 · 73/122 decks
Last Chance
Last Chance
Skill Survivor Staple

Commit only to a skill test with no other cards committed to it. Other cards cannot be committed to this skill test. Last Chance loses for each card in your hand.

71.1 · 84/122 decks
Guts
Guts
Skill Neutral Declining

Max 1 committed per skill test. If this test is successful, draw 1 card.

57.5 · 53/122 decks
Overpower
Overpower
Skill Neutral Declining

Max 1 committed per skill test. If this test is successful, draw 1 card.

54.4 · 54/122 decks
Manual Dexterity
Manual Dexterity
Skill Neutral Hype

Max 1 committed per skill test. If this test is successful, draw 1 card.

49.6 · 40/122 decks
Matchbox
Matchbox
Asset Survivor 1 Late Bloomer

Uses (3 supplies). If Matchbox has no supplies, discard it. During any investigator's turn, exhaust Matchbox and spend 1 supply: Your location gets -1 shroud until the end of this turn.

48.5 · 48/122 decks
Schoffner's Catalogue
Schoffner's Catalogue
Asset Survivor 2 Staple

Uses (5 secrets). If Schoffner's Catalogue has no secrets, discard it. You may spend secrets on Schoffner's Catalogue as resources to pay for Item assets played by any investigator at your location.

46.9 · 44/122 decks
Scavenging
Scavenging
Asset Survivor 1 Hype

After you successfully investigate by 2 or more, exhaust Scavenging: Choose an Item card in your discard pile and add it to your hand.

46.6 · 45/122 decks
Sharp Vision
Sharp Vision
Skill Survivor Staple

Max 1 committed per skill test. While Sharp Vision is committed during a basic investigate action, it gains and the text: "If this test is successful by 2 or more, discover 1 additional clue at this location."

42.4 · 45/122 decks
Old Keyring
Old Keyring
Asset Survivor 1 Staple

Uses (3 keys). If there are no keys on Old Keyring, discard it. : Investigate. Your location gets -2 shroud for this investigation. If you succeed, remove 1 key from Old Keyring, and if this test's difficulty is 0, you discover 1 additional clue.

41.9 · 40/122 decks
Lucky!
Lucky!
Event Survivor 1 Declining

Fast. Play when you would fail a skill test. Get +2 to your skill value for that test.

40.1 · 41/122 decks
Arcane Enlightenment
Arcane Enlightenment
Asset Seeker 2 Staple

Your maximum hand size is increased by 1. You have 1 additional hand slot, which can only be used to hold a Tome asset.

40.1 · 38/122 decks
Hand Hook
Hand Hook
Asset Survivor 3 Staple

While Hand Hook is in your hand, you may perform the below "" ability. If you do, discard Hand Hook instead of exhausting it. Exhaust Hand Hook: Fight. You get +1 for this attack. If you succeed, you may discard 1 card from hand to have this attack deal +1 damage.

39.6 · 49/122 decks
Bandages
Bandages
Asset Survivor 2 Staple

Uses (3 supplies). If Bandages has no supplies, discard it. After an investigator or Ally asset at your location takes 1 or more damage, spend 1 supply: Heal 1 damage from that card.

38.3 · 31/122 decks
Scroll of Secrets
Scroll of Secrets
Asset Seeker 1 Staple

Uses (3 secrets). Exhaust Scroll of Secrets and spend 1 secret: Look at the bottom card of any investigator's deck or the encounter deck. Then, either discard that card, add it to its owner's hand, place it on the bottom of its deck, or place it on the top of its deck.

37.9 · 33/122 decks
Gumption
Gumption
Skill Survivor Staple

Max 1 committed per skill test. You may commit Gumption to any type of skill test. While Gumption is committed to a skill test, that test gets -2 difficulty.

33.7 · 32/122 decks
Bound for the Horizon
Bound for the Horizon
Asset Neutral 2 Staple

Drifter, Hunter, Wayfarer deck only. Limit 1 per investigator. During your turn, discard 1 card from your hand and exhaust Bound for the Horizon: Move. Move to a connecting location.

31.8 · 33/122 decks
Observed
Observed
Asset Neutral Staple

Permanent. Limit 1 per investigator. Before setting up each game, draw 3 random cards from the tarot deck and choose 1. Place the chosen card in front of you, in the upright position. Each other investigator ignores its effects. Shuffle the rest back into the tarot deck.

31.2 · 25/122 decks
Cornered
Cornered
Asset Survivor 2 Staple

Discard 1 card from your hand: You get +2 skill value for this skill test. (Limit once per test.)

30.4 · 37/122 decks
Gift of Nodens
Gift of Nodens
Asset Survivor 2 Staple

When you commit cards to a skill test you are performing, choose a [survivor] skill card in your discard pile and discard 1 card from your hand: Commit the chosen skill to this test. After this skill test resolves, place that skill card on the bottom of your deck. (Limit once per round.)

28.0 · 31/122 decks
Fire Axe
Fire Axe
Asset Survivor 1 Hype

: Fight. If you have no resources in your resource pool, this attack deals +1 damage. During an attack using Fire Axe, spend 1 resource: You get +2 for this skill test. (Limit three times per attack.)

26.3 · 24/122 decks
Anchor Chain
Anchor Chain
Asset Survivor 3 Staple

While Anchor Chain is in your hand, you may perform the below "" ability. If you do, discard Anchor Chain instead of exhausting it. Exhaust Anchor Chain: Evade. You get +1 for this evasion attempt. If you successfully evade a non-Elite enemy, you may discard 1 card from hand to prevent that enemy from readying during the next upkeep phase.

24.9 · 35/122 decks
Eureka!
Eureka!
Skill Seeker Staple

If this skill test is successful, the investigator performing this test searches the top 3 cards of his or her deck for a card, draws it, and shuffles his or her deck.

23.8 · 33/122 decks
Fortuitous Discovery
Fortuitous Discovery
Event Survivor -2 Staple

Myriad. X is the number of other copies of Fortuitous Discovery in your discard pile. Investigate. You get +X for this investigation. If you succeed, discover X additional clues at your location.

23.5 · 34/122 decks
Improvised Weapon
Improvised Weapon
Event Survivor 1 Staple

You may play Improvised Weapon from your discard pile. If you do, shuffle it into your deck after resolving its effects. Fight. The attacked enemy gets -1 fight for this attack. (If you played Improvised Weapon from your discard pile, this attack deals +1 damage.)

22.1 · 37/122 decks
Short Supply
Short Supply
Asset Survivor Staple

Permanent. Limit 1 per deck. Purchase at deck creation. Forced - When your first turn of the game begins: Discard the top 10 cards of your deck.

22.1 · 26/122 decks
Profane Idol
Profane Idol
Asset Survivor 1 Staple

Profane Idol can only be played from your discard pile. Forced - When Profane Idol is defeated: Shuffle it into your deck instead of discarding it.

20.7 · 19/122 decks
Grizzled
Grizzled
Skill Survivor Staple

Customizable. When you purchase Grizzled, choose and record two Traits on its upgrade sheet. If this is a skill test on or against an encounter card (including fighting, evading, or parleying), Grizzled gains for each of the chosen traits that encounter card possesses.

20.5 · 21/122 decks
Take Heart
Take Heart
Skill Survivor Staple

Max 1 committed per skill test. You may commit Take Heart to any type of test. If this test fails, the performing investigator draws 2 cards and gains 2 resources.

19.4 · 43/122 decks
Persistence
Persistence
Skill Survivor Late Bloomer

You may commit Persistence to a skill test from your discard pile. If you do, shuffle it into your deck after this test ends.

18.7 · 16/122 decks
Empirical Hypothesis
Empirical Hypothesis
Asset Seeker 2 Staple

Customizable. Limit 1 per investigator. Forced - At the start of the round: Choose one of the following criteria for this round - You fail a test by 2 or more. - You succeed at a test by 3 or more. When the chosen criteria is met, you may exhaust Empirical Hypothesis to add 1 evidence to it. Spend 1 evidence: Draw 1 card.

18.6 · 18/122 decks
Brute Force
Brute Force
Skill Survivor Staple

Max 1 committed per skill test. While Brute Force is committed during a basic fight action, it gains and the text: "If this test is successful by 2 or more, this attack deals +2 damage."

18.0 · 24/122 decks
Pushed to the Limit
Pushed to the Limit
Event Survivor 2 Late Bloomer

Choose a Weapon or Tool asset in your discard pile. Resolve an ability on that asset, ignoring all costs (including its cost). After this effect resolves, shuffle the chosen asset into your deck. Playing this card does not provoke attacks of opportunity.

17.5 · 22/122 decks
Madame Labranche
Madame Labranche
Asset Survivor 2 Declining

If you have no cards in your hand, exhaust Madame Labranche: Draw 1 card. If you have no resources, exhaust Madame Labranche: Gain 1 resource.

17.4 · 20/122 decks
Dark Horse
Dark Horse
Asset Survivor Staple

Permanent. Limit 1 per deck. During the upkeep phase, you may choose to not gain resources. While you have no resources in your resource pool, you get +1 , +1 , +1 , and +1 .

16.6 · 20/122 decks
Unconventional Method
Unconventional Method
Event Survivor 0 Declining

As an additional cost to play Unconventional Method, choose and discard an Item asset that takes up at least 1 hand slot from your hand or play area. Investigate. You get +X for this investigation, where X is the chosen asset's printed resource cost. If you succeed and that asset was in your play area, discover 1 additional clue at your location.

15.8 · 23/122 decks
"Look what I found!"
"Look what I found!"
Event Survivor 2 Declining

Fast. Play after you fail a skill test by 2 or less while investigating. Discover 2 clues in your location.

15.3 · 21/122 decks
In the Thick of It
In the Thick of It
Asset Neutral Staple

Permanent. Limit 1 per deck. Purchase at deck creation. When you purchase In the Thick of It, suffer 2 total physical and/or mental trauma. Then, earn 3 experience.

14.7 · 27/122 decks
Act of Desperation
Act of Desperation
Event Survivor 0 Staple

As an additional cost to play Act of Desperation, choose and discard an Item asset that takes up at least 1 hand slot from your hand or play area. Fight. You get +X and deal +1 damage for this attack, where X is the chosen asset's printed resource cost. If you succeed and that asset was in your play area, gain X resources.

14.4 · 21/122 decks
Charisma
Charisma
Asset Neutral Staple

Permanent. You have 1 additional ally slot.

13.8 · 9/122 decks
Improvised Shield
Improvised Shield
Asset Survivor 1 Staple

Improvised Shield can only be played from your discard pile. Forced - When Improvised Shield is defeated: Shuffle it into your deck instead of discarding it.

13.7 · 14/122 decks
Baseball Bat
Baseball Bat
Asset Survivor 2 Hype

: Fight. You get +2 for this attack. This attack deals +1 damage. If a or symbol is revealed during this attack, discard Baseball Bat after the attack resolves.

13.5 · 8/122 decks
"I'll take that!"
"I'll take that!"
Event Rogue 0 Staple

Fast. Play when you successfully evade a Humanoid enemy or successfully investigate. Play an Item asset from your hand, reducing its cost by X, where X is the amount you succeeded by. Attach "I'll take that!" to that asset. Attached asset gains Illicit.

13.5 · 20/122 decks
Emergency Cache
Emergency Cache
Event Neutral 0 Declining

Gain 3 resources.

13.3 · 20/122 decks
Long Shot
Long Shot
Skill Survivor Late Bloomer

You may commit Long Shot to a fight or evasion test against an enemy at your location or a connecting location. If this test is successful, deal 1 damage to that enemy.

13.3 · 35/122 decks
Gravedigger's Shovel
Gravedigger's Shovel
Asset Survivor 2 Hype

: Fight. You get +2 for this attack. Discard Gravedigger's Shovel: Discover 1 clue at your location.

13.2 · 9/122 decks
Occult Lexicon
Occult Lexicon
Asset Seeker 2 Declining

Limit 1 per deck. When you play a copy of Blood-Rite: Either change each "2" on it to a "3," or shuffle it into your deck instead of discarding it. Forced - After Occult Lexicon enters play: Search your bonded cards for 3 copies of Blood-Rite. Add 1 to your hand and shuffle the other 2 into your deck.

12.6 · 22/122 decks
At a Crossroads
At a Crossroads
Event Survivor Staple

Max 2 Dilemma per round. Revelation - Choose an investigator and decide (choose one): - The chosen investigator must immediately take an action as if it were their turn, then discards 1 card at random from their hand. - The chosen investigator loses 1 action during their next turn, then draws 3 cards.

12.3 · 19/122 decks
"Catch!"
"Catch!"
Event Survivor 0 Staple

As an additional cost to play "Catch!", choose and discard an Item asset that takes up at least 1 hand slot from your hand or play area. Evade. You get +X for this evasion attempt, where X is the chosen asset's printed resource cost. If you succeed against a non-Elite enemy and that asset was in your play area, that enemy does not ready during the next upkeep phase.

11.8 · 9/122 decks
Inquiring Mind
Inquiring Mind
Skill Seeker Declining

Commit to a skill test only if there is a clue at your location.

11.4 · 16/122 decks
Sparrow Mask
Sparrow Mask
Asset Survivor 1 Late Bloomer

Limit 1 Mask per investigator. Uses (2 offerings). Replenish 1 of these offerings after you take 1 or more damage and/or horror. Spend 1 offering: You get +2 or +2 for this skill test. (Limit once per test.)

10.8 · 19/122 decks
Moonstone
Moonstone
Asset Survivor 3 Declining

You get +1 and +1 . You cannot play or commit Moonstone from your hand. After you discard Moonstone from your hand: Play it (paying its cost).

9.2 · 13/122 decks
Peter Sylvestre
Peter Sylvestre
Asset Survivor 3 Declining

You get +1 . After your turn ends: Heal 1 horror from Peter Sylvestre.

8.8 · 8/122 decks
Opportunist
Opportunist
Skill Rogue Declining

Commit only to a skill test you are performing. If you succeed by 3 or more, return Opportunist to your hand after this test instead of discarding it.

8.7 · 6/122 decks
Good Weather
Good Weather
Event Survivor 1 Declining

Myriad. Fast. Play after the investigation phase begins. Group limit 1 in play. Put Good Weather into play next to the agenda deck and choose a skill. While this card is in play, each investigator gets +2 to the chosen skill. Forced - When the investigation phase begins: Discard Good Weather.

8.6 · 7/122 decks
Granny Orne
Granny Orne
Asset Survivor 4 Declining

You get +1 and +1 . When an investigator at your location would fail a skill test, exhaust Granny Orne: That investigator either gets +1 skill value or -1 skill value for that test.

8.6 · 6/122 decks
Scrapper
Scrapper
Asset Survivor Staple

Permanent. Spend 1 resource: You get +1 for this skill test. Spend 1 resource: You get +1 for this skill test.

8.0 · 12/122 decks
Scrounge for Supplies
Scrounge for Supplies
Event Survivor 0 Staple

Choose a level 0 card in your discard pile. Add the chosen card to your hand.

7.8 · 15/122 decks
Track Shoes
Track Shoes
Asset Survivor 3 Declining

Limit 1 Footwear per investigator. You get +1 . After you move, but before enemies at your new location engage you, exhaust Track Shoes: Test (3). If you succeed, move to a connecting location.

7.7 · 7/122 decks
Shortcut
Shortcut
Event Seeker 0 Staple

Fast. Play only during your turn. Choose an investigator at your location. Move that investigator to a connecting location.

7.3 · 7/122 decks
Mariner's Compass
Mariner's Compass
Asset Survivor 2 Declining

Exhaust Mariner's Compass: Investigate. If you fail, ready Mariner's Compass. If you succeed and have no resources in your resource pool, discover 1 additional clue at your location. During an investigation using Mariner's Compass, spend 1 resource: You get +1 for this skill test. (Limit three times per investigation.)

6.9 · 11/122 decks
Stunning Blow
Stunning Blow
Skill Survivor Staple

If this skill test is successful during an attack, automatically evade the attacked enemy.

6.6 · 12/122 decks
Hyperawareness
Hyperawareness
Asset Seeker 2 Hype

Spend 1 resource: You get +1 for this skill test. Spend 1 resource: You get +1 for this skill test.

6.0 · 3/122 decks
Crystallizer of Dreams
Crystallizer of Dreams
Asset Rogue 1 Staple

As an additional cost to play this card, you must search your bonded cards for 1 copy of Guardian of the Crystallizer and shuffle it into your deck. After you play an event: Attach it facedown to Crystallizer of Dreams instead of discarding it (to a maximum of 5 attached events). Attached events may be committed to skill tests as if they were in your hand.

5.6 · 5/122 decks
"Watch this!"
"Watch this!"
Skill Rogue Staple

Commit only to a skill test you are performing. As an additional cost to commit "Watch this!" to a skill test, spend up to 3 resources. If you succeed by 1 or more, gain twice that many resources.

5.6 · 5/122 decks
Lantern
Lantern
Asset Survivor 2 Hype

: Investigate. Your location gets -1 shroud for this investigation. Discard Lantern: Deal 1 damage to an enemy at your location. This action does not provoke attacks of opportunity.

5.4 · 4/122 decks
Unrelenting
Unrelenting
Skill Survivor Staple

Max 1 committed per test. After you commit Unrelenting to a skill test, search the chaos bag for up to 3 non- chaos tokens of your choice, and seal them on Unrelenting. If all 3 tokens sealed on Unrelenting are "+1,", "0," , and/or tokens, draw 2 cards. Release all tokens sealed here after this test ends.

5.3 · 14/122 decks
Cunning Distraction
Cunning Distraction
Event Survivor 5 Hype

Evade. Automatically evade all enemies at your location.

5.2 · 2/122 decks
Survival Instinct
Survival Instinct
Skill Survivor Hype

If this skill test is successful during an evasion attempt, the evading investigator may immediately disengage from each other enemy engaged with him or her, and may move to a connecting location.

5.2 · 6/122 decks
Live and Learn
Live and Learn
Event Survivor 0 Staple

Fast. Play after a skill test you failed ends (after resolving all effects from the failed test). Attempt that test again. You get +2 skill value for this test.

5.2 · 7/122 decks
Able Bodied
Able Bodied
Skill Survivor Hype

While you control 2 or fewer Item assets, Able Bodied gains (while you control 1 or fewer Item assets, Able Bodied gains , instead).

5.1 · 5/122 decks
Flashlight
Flashlight
Asset Neutral 2 Declining

Uses (3 supplies). Spend 1 supply: Investigate. Your location gets -2 shroud for this investigation.

5.0 · 6/122 decks
Research Librarian
Research Librarian
Asset Seeker 2 Declining

After Research Librarian enters play: Search your deck for a Tome asset and add it to your hand. Shuffle your deck.

4.9 · 9/122 decks
Working a Hunch
Working a Hunch
Event Seeker 2 Declining

Fast. Play only during your turn. Discover 1 clue at your location.

4.6 · 4/122 decks
Keep Faith
Keep Faith
Event Survivor 2 Staple

Fast. Play during any window. Add 4 tokens to the chaos bag.

4.5 · 3/122 decks
Magnifying Glass
Magnifying Glass
Asset Seeker 1 Declining

Fast. You get +1 while investigating.

4.5 · 7/122 decks
Tool Belt
Tool Belt
Asset Neutral 2 Declining

Each attached asset takes up no slots and its text box is treated as if it were blank (except for Traits). Exhaust Tool Belt: Choose one - attach a Tool asset in your play area to Tool Belt, switch a Tool asset in your play area with an attached asset, or detach an attached asset.

4.2 · 3/122 decks
Ample Supplies
Ample Supplies
Asset Survivor 1 Staple

Limit 1 per investigator. Uses (2 supplies). After you discard 1 or more cards from hand, exhaust Ample Supplies: Place 1 supply on this card. Discard Ample Supplies: Move each supply on this card to your resource pool, as resources.

4.1 · 4/122 decks
"I'll Pay You Back!"
"I'll Pay You Back!"
Event Rogue 0 Staple

Fast. Play only during your turn. Choose another investigator at your location. Move all resources from that investigator's resource pool to your resource pool. At the end of the round, move all resources from your resource pool to that investigator's resource pool.

4.1 · 2/122 decks
Rise to the Occasion
Rise to the Occasion
Skill Survivor Hype

Commit only to a skill test you are performing, and only if the difficulty of that test is higher than your base skill value. Rise to the Occasion gets +X icons, where X is the difference between your base skill and this test's difficulty (to a maximum of +3 icons).

4.1 · 11/122 decks
Scout Ahead
Scout Ahead
Event Rogue 1 Staple

Move. Move up to 3 times. Enemies do not engage you during this movement.

4.1 · 5/122 decks
Leo De Luca
Leo De Luca
Asset Rogue 6 Declining

You may take an additional action during your turn.

3.9 · 3/122 decks
Jury-Rig
Jury-Rig
Event Survivor 0 Staple

Uses (3 durability). Attach to an Item asset controlled by an investigator at your location. During a skill test on attached asset, spend 1 durability: You get +2 skill value for this test.

3.5 · 3/122 decks
Elaborate Distraction
Elaborate Distraction
Event Survivor 3 Late Bloomer

As an additional cost to play Elaborate Distraction, spend an action. Playing Elaborate Distraction does not provoke attacks of opportunity. For each enemy at your location and at each connecting location (choose one): - Automatically evade that enemy if it is non-Elite. - Deal 1 damage to that enemy.

3.5 · 2/122 decks
Bank Job
Bank Job
Event Rogue 2 Late Bloomer

As an additional cost to play Bank Job, spend an action. Investigators at your location gain a total of 8 resources, distributed as you wish.

3.5 · 2/122 decks
Fox Mask
Fox Mask
Asset Rogue 1 Late Bloomer

Limit 1 Mask per investigator. Uses (2 offerings). Replenish 1 of these offerings after you move out of a location with an enemy. Spend 1 offering: You get +2 or +2 for this skill test. (Limit once per test.)

3.4 · 2/122 decks
Knife
Knife
Asset Neutral 1 Hype

: Fight. You get +1 for this attack. Discard Knife: Fight. You get +2 for this attack. This attack deals +1 damage.

3.3 · 2/122 decks
Burglary
Burglary
Asset Rogue 1 Hype

Exhaust Burglary: Investigate. If you succeed, instead of discovering clues, gain 3 resources.

3.2 · 1/122 decks
Lightfooted
Lightfooted
Skill Rogue Staple

If this skill test is successful during an evasion attempt, you may automatically evade another enemy at your location.

3.2 · 1/122 decks
Stir the Pot
Stir the Pot
Event Rogue 3 Late Bloomer

Parley. Choose an enemy at your location and test (X), where X is the chosen enemy's combined damage/horror values. If you succeed, deal X damage to each enemy at your location. After this effect resolves, you may disengage from each enemy and move to a connecting location.

3.2 · 1/122 decks
Strength in Numbers
Strength in Numbers
Skill Survivor Staple

Strength in Numbers gains a icon for each different class among cards you control.

3.2 · 1/122 decks
Ice Pick
Ice Pick
Asset Seeker 1 Staple

Fast. During a skill test while fighting or investigating, exhaust Ice Pick: You get +1 skill value for this test.

3.0 · 3/122 decks
Trial by Fire
Trial by Fire
Event Survivor 2 Declining

Fast. Play only during your turn. Until the end of your turn, set the base value of each of your skills to 5, or the base value of one of your skills to 7.

2.9 · 4/122 decks
Pelt Shipment
Pelt Shipment
Asset Survivor Late Bloomer

While Pelt Shipment is in your hand, your maximum hand size is reduced by 3. When the game ends or you resign, if Pelt Shipment is in your hand: Reduce the experience cost of the next new card you purchase before the next scenario by 1.

2.5 · 3/122 decks
Liquid Courage
Liquid Courage
Asset Rogue 1 Hype

Uses (4 supplies). Spend 1 supply: Choose an investigator at your location to heal 1 horror. Then, that investigator tests (2). If the test succeeds, he or she heals 1 additional horror. If the test fails, he or she discards 1 card at random from his or her hand.

2.3 · 3/122 decks
Rabbit's Foot
Rabbit's Foot
Asset Survivor 1 Hype

After you fail a skill test, exhaust Rabbit's Foot: Draw 1 card.

2.3 · 2/122 decks
Mind over Matter
Mind over Matter
Event Seeker 1 Declining

Fast. Play only during your turn. Until the end of the round, you may use your in place of your and .

2.0 · 1/122 decks
Uncanny Specimen
Uncanny Specimen
Asset Seeker 1 Declining

Myriad. Fast. Up to 3 Uncanny Specimen cards take up 1 arcane slot. When a , , , or symbol is revealed during a skill test at your location, discard Uncanny Specimen: Cancel that chaos token, return it to the chaos bag, and reveal a new one. If this test is successful, draw 1 card.

2.0 · 1/122 decks
Faustian Bargain
Faustian Bargain
Event Rogue 0 Staple

As an additional cost to play Faustian Bargain, add 2 tokens to the chaos bag. Investigators at your location gain a total of 5 resources, distributed as you wish.

1.9 · 9/122 decks
Fingerprint Kit
Fingerprint Kit
Asset Seeker 4 Declining

Uses (3 supplies). Exhaust Fingerprint Kit and spend 1 supply: Investigate. You get +1 for this investigation. If you succeed, you discover 1 additional clue at your location.

1.9 · 2/122 decks
Well-Funded
Well-Funded
Skill Seeker Staple

While you control a Science or Tool asset, Well-Funded gains (while you control 3 or more Science and/or Tool assets, Well-Funded gains , instead).

1.9 · 1/122 decks
Crack the Case
Crack the Case
Event Seeker 0 Staple

Fast. Play after an investigator discovers the last remaining clue at your location. Investigators at that location gain a total of X resources, distributed as you wish. X is that location's shroud value.

1.8 · 2/122 decks
Leather Coat
Leather Coat
Asset Survivor 0 Hype
1.8 · 2/122 decks
Dr. Milan Christopher
Dr. Milan Christopher
Asset Seeker 4 Staple

You get +1 . After you successfully investigate: Gain 1 resource.

1.8 · 7/122 decks
Occult Invocation
Occult Invocation
Event Seeker 2 Declining

As an additional cost to play Occult Invocation, discard up to 2 cards from your hand. Fight. This attack uses instead of . You get +1 and deal +1 damage for this attack for each card discarded as part of this card's cost.

1.8 · 6/122 decks
Fire Extinguisher
Fire Extinguisher
Asset Survivor 2 Late Bloomer

: Fight. You get +1 and deal +1 damage for this attack. Discard Fire Extinguisher: Evade. Automatically evade all enemies engaged with you. You may exile Fire Extinguisher instead of discarding it to discard each non-Elite enemy evaded by this effect.

1.8 · 1/122 decks
"Not without a fight!"
"Not without a fight!"
Skill Survivor Hype

Commit to a skill test only if you are engaged with an enemy. For each enemy engaged with you, "Not without a fight!" gains .

1.8 · 5/122 decks
Breaking and Entering
Breaking and Entering
Event Rogue 2 Staple

Investigate. Add your value to your skill value for this investigation. If you succeed by 1 or more, you may automatically evade an enemy at this location. If you succeed by 3 or more, return Breaking and Entering to your hand at the end of your turn. This action does not provoke attacks of opportunity.

1.8 · 2/122 decks
Sledgehammer
Sledgehammer
Asset Guardian 3 Declining

: Fight. You get -1 and deal +1 damage for this attack. : Fight. You get +2 and deal +2 damage for this attack.

1.8 · 2/122 decks
Talisman of Protection
Talisman of Protection
Asset Mystic 2 Staple

Fast. Play only during your turn. Play Talisman of Protection under the control of any investigator at your location. When you assign damage and/or horror that would defeat you, discard Talisman of Protection: Cancel up to 2 of that damage and/or horror.

1.7 · 3/122 decks
Drawing Thin
Drawing Thin
Asset Survivor 0 Hype

When you initiate a skill test, exhaust Drawing Thin: Increase the difficulty of this skill test by 2. Gain 2 resources or draw 1 card.

1.6 · 4/122 decks
Elusive
Elusive
Event Rogue 2 Hype

Fast. Play only during your turn. Disengage from each enemy engaged with you and move to a revealed location with no enemies.

1.6 · 1/122 decks
Map the Area
Map the Area
Event Seeker 1 Staple

Investigate. Add your or to your skill value for this investigation. If you succeed, instead of discovering clues at this location, attach Map the Area to it. Limit 1 per location. Reduce the difficulty of all skill tests at attached location by 1.

1.6 · 1/122 decks
Lone Wolf
Lone Wolf
Asset Rogue 1 Declining

Limit 1 per investigator. When your turn begins, if there are no other investigators at your location: Gain 1 resource.

1.6 · 1/122 decks
Fortune or Fate
Fortune or Fate
Event Survivor 2 Hype

Fast. Play when doom would be placed on any scenario card. Max 1 per game. Cancel 1 doom just placed on that card. Exile Fortune or Fate.

1.6 · 1/122 decks
Bait and Switch
Bait and Switch
Event Survivor 1 Hype

Evade. If you succeed, if the enemy is non-Elite, evade the enemy and move it to a connecting location.

1.4 · 1/122 decks
Fine Clothes
Fine Clothes
Asset Neutral 1 Declining

Reduce the difficulty of skill tests you perform during 'parley' actions by 2.

1.4 · 5/122 decks
.18 Derringer
.18 Derringer
Asset Survivor 3 Staple

Uses (2 ammo). Spend 1 ammo: Fight. You get +2 and deal +1 damage for this attack. If you fail, place 1 ammo on .18 Derringer.

1.4 · 3/122 decks
Grim Memoir
Grim Memoir
Asset Seeker 3 Staple

Uses (4 secrets). Spend 1 secret: Investigate. You get +2 for this investigation. If you succeed by 2 or more, you may draw 1 card.

1.4 · 9/122 decks
Plucky
Plucky
Asset Survivor 0 Staple

Fast. Limit 1 Composure in play. You get +1 and +1 . Non-direct damage/horror must be assigned to Plucky before it can be assigned to your investigator card. Spend 1 resource: You get +1 or +1 for this skill test.

1.4 · 3/122 decks
Dig Deep
Dig Deep
Asset Survivor 2 Hype

Spend 1 resource: You get +1 for this skill test. Spend 1 resource: You get +1 for this skill test.

1.3 · 2/122 decks
Thorough Inquiry
Thorough Inquiry
Event Seeker 2 Late Bloomer

As an additional cost to play Thorough Inquiry, spend an action. Investigators at your location draw a combined total of 5 cards (you decide how many cards each investigator draws).

1.2 · 4/122 decks
Mouse Mask
Mouse Mask
Asset Seeker 1 Late Bloomer

Limit 1 Mask per investigator. Uses (2 offerings). Replenish 1 of these offerings after you reveal a location or put a new location into play. Spend 1 offering: You get +2 or +2 for this skill test. (Limit once per test.)

1.2 · 3/122 decks
Impromptu Barrier
Impromptu Barrier
Event Survivor 1 Staple

You may play Impromptu Barrier from your discard pile. If you do, shuffle it into your deck after resolving its effects. Evade. The chosen enemy gets -1 evade for this evasion attempt. (If you played Impromptu Barrier from your discard pile, you may evade an additional enemy at the same location with evade X or lower. X is the amount you succeed by.)

1.0 · 4/122 decks
Calculated Risk
Calculated Risk
Skill Rogue Staple

Max 1 committed per skill test. Commit only to a test you are performing of any type, and only if it is your turn. Calculated Risk gains for each action you performed this turn (including this one). After this test ends, end your turn.

1.0 · 2/122 decks
Wrong Place, Right Time
Wrong Place, Right Time
Event Survivor 0 Late Bloomer

As an additional cost to play Wrong Place, Right Time, spend an action. Move up to 5 damage and/or horror from your investigator to assets controlled by investigators at your location. For each asset defeated by this effect, draw 1 card. Remove Wrong Place, Right Time from the game.

0.9 · 2/122 decks
Ascetic
Ascetic
Asset Neutral Staple

Campaign mode only. Permanent. Limit 1 per deck. Purchase only at deck creation. When you purchase this card, gain 10 experience. For the remainder of the campaign, you cannot earn experience.

0.9 · 4/122 decks
Grit Your Teeth
Grit Your Teeth
Event Survivor 1 Hype

Fast. Play after you fail a skill test. You get +1 to each of your skills for the remainder of the round.

0.9 · 2/122 decks
Predator or Prey
Predator or Prey
Event Survivor Declining

Max 2 Dilemma per round. Revelation - If there are no enemies in play, draw 1 card. Otherwise, you must decide (choose one): - Each unengaged non-Elite enemy moves once toward the nearest investigator. - Each investigator disengages from each enemy engaged with them and moves once away from the nearest enemy.

0.8 · 2/122 decks
"You handle this one!"
"You handle this one!"
Event Rogue 0 Staple

Fast. Play after you draw a non-peril encounter card, but before resolving that card's effects. Choose another investigator. That investigator is considered to have drawn that encounter card instead. Gain 1 resource.

0.8 · 3/122 decks
Laboratory Assistant
Laboratory Assistant
Asset Seeker 2 Staple

Your maximum hand size is increased by 2. After Laboratory Assistant enters play: Draw 2 cards.

0.8 · 5/122 decks
Deep Knowledge
Deep Knowledge
Event Seeker 0 Staple

As an additional cost to play Deep Knowledge, add 2 tokens to the chaos bag. Investigators at your location draw a combined total of 3 cards (you decide how many cards each investigator draws).

0.8 · 4/122 decks
Hard Knocks
Hard Knocks
Asset Rogue 2 Hype

Spend 1 resource: You get +1 for this skill test. Spend 1 resource: You get +1 for this skill test.

0.8 · 1/122 decks
Pocket Multi Tool
Pocket Multi Tool
Asset Survivor 3 Declining

Customizable. Limit 1 per investigator. During a skill test you are performing, exhaust Pocket Multi Tool: You get +1 skill value for this test.

0.8 · 4/122 decks
End of the Road
End of the Road
Event Survivor 0 Staple

Fast. Play during your turn only if the final agenda is in play. Draw 1 card, gain 1 resource, and gain 1 additional action. Remove End of the Road from the game.

0.8 · 3/122 decks
Shed a Light
Shed a Light
Event Survivor 2 Declining

Fast. Play before revealing a chaos token during an investigation you are performing, and only if the difficulty of this test is currently 0. This test automatically succeeds. You discover 1 additional clue at this location and 1 additional clue at any location.

0.7 · 2/122 decks
Lockpicks
Lockpicks
Asset Rogue 3 Staple

Uses (3 supplies). If Lockpicks has no supplies, discard it. Exhaust Lockpicks: Investigate. Add your value to your skill value for this investigation. If you do not succeed by at least 2, remove 1 supply from Lockpicks.

0.7 · 3/122 decks
Earthly Serenity
Earthly Serenity
Asset Mystic 2 Staple

Uses (4 charges). : Test (1). For each point you succeed by, you may spend 1 charge to heal 1 damage or 1 horror from an investigator at your location. If you succeed by 0, lose 1 resource.

0.7 · 1/122 decks
Backpack
Backpack
Asset Neutral 2 Staple

After Backpack enters play: Search the top 6 cards of your deck for up to 3 non-weakness Item or Supply cards, and attach them facedown to Backpack. Shuffle your deck. Cards attached to Backpack may be played as if they were in your hand. If there are no cards attached to Backpack, discard it.

0.6 · 3/122 decks
Embezzled Treasure
Embezzled Treasure
Asset Rogue 0 Staple

Exhaust Embezzled Treasure: Move up to 2 resources from your resource pool to Embezzled Treasure (to a maximum of 10 resources on it). Forced - When you resign or the game ends: For every 2 resources on Embezzled Treasure, an investigator of your choice begins the next scenario of the campaign with 1 additional resource in their resource pool.

0.6 · 2/122 decks
Cryptic Writings
Cryptic Writings
Event Seeker 0 Staple

Gain 3 resources (4 resources instead if you have 10 or more other cards in hand). After you draw Cryptic Writings during your turn: Play it.

0.6 · 1/122 decks
Hunting Jacket
Hunting Jacket
Asset Survivor 2 Staple

Exhaust Hunting Jacket: Choose 1 non-weakness card in your hand and attach it facedown to Hunting Jacket (max 3 cards attached). Then, gain 1 resource for each attached card. When Hunting Jacket is defeated: Draw each attached card.

0.5 · 1/122 decks
Sleight of Hand
Sleight of Hand
Event Rogue 1 Staple

Fast. Play only during your turn. Put an Item asset into play from your hand. At the end of your turn, if that asset is still in play, return it to your hand.

0.5 · 1/122 decks
Try and Try Again
Try and Try Again
Asset Survivor 2 Hype

Uses (3 tries). If Try and Try Again has no tries, discard it.
After a skill test is failed, if a skill card you own is committed to that test, exhaust Try and Try Again and spend 1 try: Return that skill card to your hand.

0.5 · 1/122 decks
Quick Learner
Quick Learner
Asset Survivor Declining

Permanent. During or before your first action of each of your turns, each skill test you perform gets +1 difficulty. During or after your third action of each of your turns, each skill test you perform gets -1 difficulty.

0.5 · 1/122 decks
Lucky Cigarette Case
Lucky Cigarette Case
Asset Rogue 2 Staple

After you succeed at a skill test by 2 or more, exhaust Lucky Cigarette Case: Draw 1 card.

0.5 · 3/122 decks
Heed the Dream
Heed the Dream
Event Survivor Hype

Max 2 Dilemma per round. Revelation - Reveal the top card from each investigator's deck and place them in a pile. Repeat this two more times. Choose one of the three piles. Each investigator draws each of their cards from that pile. Shuffle each weakness in each other pile into its owner's deck. Remove each other revealed card from the game.

0.5 · 1/122 decks
Nature of the Beast
Nature of the Beast
Event Survivor Hype

Max 2 Dilemma per round. Revelation - Reveal the top 3 cards of the encounter deck. Choose an investigator to draw 1 of the revealed cards and discard the rest. Then, choose an investigator to discover 1 clue at any revealed location.

0.5 · 1/122 decks
Written in the Stars
Written in the Stars
Event Seeker 1 Declining

Fast. Play only during your turn. Discard the top card of your deck. If that card is a weakness, shuffle it back into your deck. Otherwise, for the remainder of your turn, while that card is in your discard pile, commit it to each eligible skill test you perform.

0.4 · 2/122 decks
Joey "The Rat" Vigil
Joey "The Rat" Vigil
Asset Rogue 4 Staple

Spend 1 resource: Choose an Item asset from your hand and play it (paying its cost).

0.4 · 1/122 decks
Nothing Left to Lose
Nothing Left to Lose
Event Survivor 0 Declining

If you have fewer than 5 resources, gain resources until you have 5 resources. If you have fewer than 5 cards in your hand, draw cards until you have 5 cards in your hand. Remove Nothing Left to Lose from the game.

0.4 · 2/122 decks
"Throw the Book at Them!"
"Throw the Book at Them!"
Event Seeker 1 Staple

Fight. Choose a Tome asset you control. You get +X for this attack, where X is that asset's printed cost. If you succeed, you may either automatically evade the attacked enemy, or after the attack ends, you may resolve an or ability on the chosen asset (ignoring its cost, if any).

0.4 · 2/122 decks
Relic Hunter
Relic Hunter
Asset Neutral Staple

Permanent. You have 1 additional accessory slot.

0.4 · 2/122 decks
Daredevil
Daredevil
Skill Rogue Declining

After you commit Daredevil to a skill test, discard cards from the top of your deck until you discard a [rogue] skill you can commit to this test. Commit it. Shuffle each weakness that was discarded by this effect back into your deck.

0.4 · 1/122 decks
Nimble
Nimble
Skill Rogue Staple

For each point this skill test succeeds by, after it resolves, you may immediately move to a connecting location (to a maximum of 3 times).

0.4 · 1/122 decks
Burning the Midnight Oil
Burning the Midnight Oil
Event Seeker 0 Staple

Investigate. When this action begins, gain 2 resources.

0.3 · 2/122 decks
21 or Bust
21 or Bust
Event Rogue 2 Staple

One at a time, reveal random tokens from the chaos bag until you choose to stop. Treat each , , , or as a 5; the as a 10; and the as either a 1 or an 11. If the combined value of those tokens (ignoring +/-) is... - ...18 or less, gain 4 resources. - ...19, gain 5 resources. - ...20, gain 6 resources. - ...21, gain 9 resources.

0.3 · 1/122 decks
Refine
Refine
Event Neutral 3 Staple

As an additional cost to play Refine, spend an action. Immediately mark a checkbox on an upgrade sheet for a customizable card you own, even if it is not in play. Max once per game for each investigator.

0.3 · 1/122 decks
Shrine of the Moirai
Shrine of the Moirai
Event Survivor 1 Declining

Attach to your location. Uses (3 offerings). Attached location gains: " Draw the top card of the encounter deck, exhaust Shrine of the Moirai, and spend 1 offering: Return up to 2 cards with a total combined level of 5 or less from your discard pile to your hand. Any investigator at this location may trigger this ability." Card design by the Moirai at Arkham Nights 2019.

0.3 · 1/122 decks
Swift Reflexes
Swift Reflexes
Event Rogue 2 Staple

Fast. Play during any investigator's turn, except during an action. Immediately take an action as if it were your turn. This action does not count toward the number of actions you can take each turn.

0.3 · 1/122 decks
Tempt Fate
Tempt Fate
Event Neutral 0 Staple

Fast. Play during any window. Add 3 tokens to the chaos bag. Then, add 3 tokens to the chaos bag and draw 1 card.

0.3 · 1/122 decks
Short Rest
Short Rest
Event Neutral 1 Staple

Myriad. Heal 1 damage or 1 horror from an investigator or Ally asset at your location. After an investigator at your location plays Short Rest: Play another Short Rest from your hand (paying its cost).

0.3 · 1/122 decks
A Test of Will
A Test of Will
Event Survivor 1 Staple

Fast. Play when an investigator at your location draws a non-weakness treachery card. Cancel that card's revelation effect. Exile A Test of Will.

0.3 · 1/122 decks
Burn After Reading
Burn After Reading
Event Survivor 1 Staple

Exile a level 0-5 card in your hand. Discover 2 clues at your location. If the exiled card was level 2 or higher, remove 1 doom from the current agenda. Exile Burn After Reading. Card designed by the Council-in-Exile at Gen Con 2020

0.3 · 1/122 decks
Déjà Vu
Déjà Vu
Asset Survivor Declining

Permanent. In between two scenarios of a campaign, reduce the experience cost to repurchase up to 3 cards that you exiled during the last scenario by 1 each.

0.3 · 1/122 decks
Flare
Flare
Event Survivor 2 Hype

Either (choose one): - Fight. You get +3 and deal +2 damage for this attack. Exile Flare. - Search the top 9 cards of any investigator's deck for an Ally asset and put it into play under your control. Then, exile Flare. Shuffle the searched deck.

0.3 · 1/122 decks
Signum Crucis
Signum Crucis
Skill Survivor Staple

Commit only to a skill test you are performing, and only if the difficulty of that test is higher than your base skill value. After you commit Signum Crucis to a skill test, add X tokens to the chaos bag. X is the difference between the test's difficulty and your base skill value.

0.3 · 1/122 decks
Transmogrify
Transmogrify
Event Seeker 1 Late Bloomer

Evade. You may use instead of for this evasion attempt. If you succeed and the enemy is non-Elite, attach Transmogrify to it. Attached enemy gains: "Massive. Cannot move. After you evade this enemy: Discover 1 clue at its location. (Limit once per round.)"

0.3 · 1/122 decks
Perseverance
Perseverance
Event Survivor 2 Staple

Fast. Play when you are assigned damage and/or horror that would defeat you. Cancel up to 4 of that damage and/or horror.

0.3 · 1/122 decks
Bizarre Diagnosis
Bizarre Diagnosis
Event Seeker 0 Staple

Place 1 of your clues on your location. Then, heal 3 damage from an investigator or Ally asset at your location.

0.2 · 1/122 decks
Cherished Keepsake
Cherished Keepsake
Asset Survivor 0 Declining
0.2 · 1/122 decks
Expeditious Retreat
Expeditious Retreat
Skill Survivor Staple

Max 1 committed per skill test. While Expeditious Retreat is committed during a basic evade action, it gains and the text: "If this test is successful by 2 or more, you may automatically evade another enemy at your location."

0.2 · 1/122 decks
Miss Doyle
Miss Doyle
Asset Survivor 3 Staple

Limit 1 per deck. Forced - After Miss Doyle enters play: Search your bonded cards for Hope, Zeal, and Augur. Randomly choose 1 to put into play and shuffle the other 2 into your deck. When Miss Doyle leaves play, find each of those assets (even if they are out of play) and set them aside, out of play.

0.2 · 1/122 decks
True Awakening
True Awakening
Event Neutral 0 Staple

Blessed, Chosen, Drifter deck only. Choose and resolve two of the following, in any order: - Draw 2 cards. - Discover 1 clue at your location. - Heal 1 damage. - Heal 1 horror.

0.2 · 1/122 decks
Chemistry Set
Chemistry Set
Asset Seeker 2 Late Bloomer

Exhaust Chemistry Set: Investigate. If you... - ...fail by exactly 2, discard Chemistry Set. - ...succeed by exactly 0, gain 2 resources. - ...succeed by exactly 2, draw 1 card. - ...succeed by exactly 4, discover 1 additional clue at your location.

0.2 · 1/122 decks
Confidence
Confidence
Skill Neutral Staple

Max 1 committed per test. For each additional chaos token revealed during this skill test (even if it was canceled or ignored), Confidence gains (to a maximum of +3 icons).

0.2 · 1/122 decks
Exploit Weakness
Exploit Weakness
Event Survivor 2 Hype

Fast. Play before revealing a chaos token during an attack or evasion attempt you are performing, and only if the difficulty of this test is currently 0. This test automatically succeeds. Instead of this test's normal effects, discard the attacked or evaded enemy (if it is Elite, automatically evade it and deal it 3 damage instead).

0.2 · 1/122 decks
True Understanding
True Understanding
Skill Seeker Staple

Commit only to a skill test from an ability printed on a scenario card.
If this skill test is successful, discover 1 clue at your location.

0.2 · 1/122 decks
True Survivor
True Survivor
Event Survivor 3 Hype

Return 3 Innate skills from your discard pile to your hand.

0.2 · 1/122 decks
Dauntless Spirit
Dauntless Spirit
Skill Survivor Staple

While Dauntless Spirit is in your hand or committed to a skill test, it gains icons equal to your , and icons equal to your .

0.2 · 1/122 decks
Dream-Enhancing Serum
Dream-Enhancing Serum
Asset Seeker 3 Staple

Only the first copy of each card in your hand counts toward your maximum hand size. After you draw a copy of a card that is already in your hand, reveal both copies and exhaust Dream-Enhancing Serum: Draw 1 card.

0.2 · 1/122 decks
Logical Reasoning
Logical Reasoning
Event Seeker 2 Declining

For each clue you have (to a maximum of 3), either heal 2 horror from an investigator at your location or discard a Terror card at your location.

0.2 · 1/122 decks
Stroke of Luck
Stroke of Luck
Skill Survivor Hype

Commit only to a skill test you are performing. After revealing chaos tokens for this test, you may choose to exile Stroke of Luck. If you do, this test is automatically successful (unless a token was revealed).

0.2 · 1/122 decks
Unexpected Courage
Unexpected Courage
Skill Survivor Staple

Max 1 committed per skill test. If this test fails, return Unexpected Courage to your hand.

0.2 · 1/122 decks
Grisly Totem
Grisly Totem
Asset Survivor 3 Declining

After you commit a card to a skill test, exhaust Grisly Totem: That card gains another instance of one of its skill icons of your choice.

0.2 · 1/122 decks
Crafty
Crafty
Asset Seeker 3 Staple

Uses (2 resources). Replenish these resources at the start of each round. Resources on Crafty may be spent to pay for Insight, Tool, or Trick cards. During a skill test on a Insight, Tool, or Trick card, spend 1 resource from Crafty: You get +1 skill value for this test.

0.1 · 1/122 decks
Painkillers
Painkillers
Asset Neutral 1 Hype

Uses (3 supplies). Spend 1 supply, exhaust Painkillers, and take 1 horror: Heal 1 damage.

0.1 · 1/122 decks
Smoking Pipe
Smoking Pipe
Asset Neutral 1 Hype

Uses (3 supplies). Spend 1 supply, exhaust Smoking Pipe, and take 1 damage: Heal 1 horror.

0.1 · 1/122 decks
Unscrupulous Loan
Unscrupulous Loan
Asset Rogue 0 Staple

Limit 1 per investigator. Cannot leave play. After you play Unscrupulous Loan: Gain 10 resources. Forced - When the game ends or you are eliminated, if you have fewer than 10 resources in your resource pool: Exile Unscrupulous Loan.

0.1 · 1/122 decks
Analysis
Analysis
Skill Seeker Staple

After revealing a chaos token for this skill test, you may place 1 of your clues on your location to cancel that chaos token, return it to the chaos bag, and reveal a new one. (You may do this any number of times.)

0.1 · 1/122 decks
Meat Cleaver
Meat Cleaver
Asset Survivor 3 Staple

: Fight. You get +1 for this attack (+2 instead if you have 3 or fewer remaining sanity). If this attack defeats an enemy, you may heal 1 horror. As an additional cost to initiate this ability, you may take 1 horror to have this attack deal +1 damage.

0.1 · 1/122 decks
.45 Automatic
.45 Automatic
Asset Guardian 4 Declining

Uses (4 ammo). Spend 1 ammo: Fight. You get +1 for this attack. This attack deals +1 damage.

0.1 · 1/122 decks
Alice Luxley
Alice Luxley
Asset Guardian 4 Declining

You get +1 . The first investigate action you perform each turn does not provoke attacks of opportunity. After you discover a clue, exhaust Alice Luxley: Deal 1 damage to an enemy at your location. Card design inspired by the Council in Exile 2022.

0.0 · 1/122 decks