Joe Diamond
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Joe Diamond

The Private Investigator

8 HP6 Sanity2 Will4 Int4 Cbt2 Agi1372 Decks Analyzed

★ Exclusive Cards

Cards played most by this investigator compared to all others.

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Deduction
Deduction
Skill Seeker Staple

If this skill test is successful while investigating a location, discover 1 additional clue at that location.

84.9 · 1021/1372 decks
Vicious Blow
Vicious Blow
Skill Guardian Staple

If this skill test is successful during an attack, that attack deals +1 damage.

80.2 · 1123/1372 decks
Working a Hunch
Working a Hunch
Event Seeker 2 Declining

Fast. Play only during your turn. Discover 1 clue at your location.

79.2 · 1281/1372 decks
Magnifying Glass
Magnifying Glass
Asset Seeker 1 Declining

Fast. You get +1 while investigating.

77.1 · 1046/1372 decks
Emergency Cache
Emergency Cache
Event Neutral 0 Declining

Gain 3 resources.

67.1 · 889/1372 decks
Detective's Colt 1911s
Detective's Colt 1911s
Asset Neutral 4 Declining

Joe Diamond deck only. Uses (4 ammo). Up to 2 Tool assets you control do not take up hand slots. Spend 1 ammo: Fight. You get +1 and deal +1 damage for this attack. If this attack defeats an enemy, you may move an Insight event from your discard pile to the bottom of your hunch deck.

64.8 · 1335/1372 decks
Machete
Machete
Asset Guardian 3 Declining

: Fight. You get +1 for this attack. If the attacked enemy is the only enemy engaged with you, this attack deals +1 damage.

61.6 · 617/1372 decks
Overpower
Overpower
Skill Neutral Declining

Max 1 committed per skill test. If this test is successful, draw 1 card.

59.2 · 445/1372 decks
Perception
Perception
Skill Neutral Declining

Max 1 committed per skill test. If this test is successful, draw 1 card.

58.5 · 395/1372 decks
Scene of the Crime
Scene of the Crime
Event Guardian 2 Staple

Play only as your first action. Discover 1 clue at your location (2 clues instead if there is an enemy at that location). This action does not provoke attacks of opportunity.

53.4 · 988/1372 decks
Shortcut
Shortcut
Event Seeker 0 Staple

Fast. Play only during your turn. Choose an investigator at your location. Move that investigator to a connecting location.

50.8 · 963/1372 decks
No Stone Unturned
No Stone Unturned
Event Seeker 2 Declining

Choose an investigator at your location. That investigator searches the top 6 cards of his or her deck for a card, draws it, and shuffles his or her deck.

48.5 · 984/1372 decks
Unexpected Courage
Unexpected Courage
Skill Neutral Declining

Max 1 committed per skill test.

45.0 · 582/1372 decks
Preposterous Sketches
Preposterous Sketches
Event Seeker 0 Staple

Play only if there is a clue on your location. Draw 3 cards.

41.9 · 1031/1372 decks
Dr. Milan Christopher
Dr. Milan Christopher
Asset Seeker 4 Staple

You get +1 . After you successfully investigate: Gain 1 resource.

37.2 · 889/1372 decks
Crack the Case
Crack the Case
Event Seeker 0 Staple

Fast. Play after an investigator discovers the last remaining clue at your location. Investigators at that location gain a total of X resources, distributed as you wish. X is that location's shroud value.

36.5 · 671/1372 decks
Laboratory Assistant
Laboratory Assistant
Asset Seeker 2 Staple

Your maximum hand size is increased by 2. After Laboratory Assistant enters play: Draw 2 cards.

34.8 · 113/1372 decks
Logical Reasoning
Logical Reasoning
Event Seeker 2 Declining

For each clue you have (to a maximum of 3), either heal 2 horror from an investigator at your location or discard a Terror card at your location.

32.2 · 960/1372 decks
Eureka!
Eureka!
Skill Seeker Staple

If this skill test is successful, the investigator performing this test searches the top 3 cards of his or her deck for a card, draws it, and shuffles his or her deck.

31.7 · 572/1372 decks
Fingerprint Kit
Fingerprint Kit
Asset Seeker 4 Declining

Uses (3 supplies). Exhaust Fingerprint Kit and spend 1 supply: Investigate. You get +1 for this investigation. If you succeed, you discover 1 additional clue at your location.

31.6 · 509/1372 decks
Beat Cop
Beat Cop
Asset Guardian 4 Declining

You get +1 . Discard Beat Cop: Deal 1 damage to an enemy at your location.

26.4 · 568/1372 decks
Take the Initiative
Take the Initiative
Skill Guardian Staple

Commit only to a skill test you are performing.
Take the Initiative loses for each action that has been completed by any investigator this phase.

24.6 · 668/1372 decks
Inquiring Mind
Inquiring Mind
Skill Seeker Declining

Commit to a skill test only if there is a clue at your location.

23.4 · 719/1372 decks
Practice Makes Perfect
Practice Makes Perfect
Event Seeker 1 Staple

Fast. Play during a skill test at your location. Search the top 9 cards of your deck for a Practiced skill and commit it to this skill test, if able. Shuffle the remaining cards back into your deck. After this test ends, if it was successful, add that skill to your hand instead of discarding it.

22.6 · 158/1372 decks
Evidence!
Evidence!
Event Guardian 1 Declining

Fast. Play after you defeat an enemy. Discover 1 clue at your location.

21.7 · 584/1372 decks
.45 Automatic
.45 Automatic
Asset Guardian 4 Declining

Uses (4 ammo). Spend 1 ammo: Fight. You get +1 for this attack. This attack deals +1 damage.

20.9 · 702/1372 decks
Burning the Midnight Oil
Burning the Midnight Oil
Event Seeker 0 Staple

Investigate. When this action begins, gain 2 resources.

18.5 · 178/1372 decks
Lesson Learned
Lesson Learned
Event Guardian 1 Late Bloomer

Fast. Play after you take damage from an enemy attack. Discover 2 clues at your location.

18.5 · 20/1372 decks
Charisma
Charisma
Asset Neutral Staple

Permanent. You have 1 additional ally slot.

17.2 · 237/1372 decks
Hawk-Eye Folding Camera
Hawk-Eye Folding Camera
Asset Seeker 2 Declining

After the last clue is discovered from your location: Place 1 resource (from the token pool) on this card, as evidence. (Limit once per game at each location.) While Hawk-Eye Folding Camera has ... - ... 1 or more evidence, you get +1 . - ... 2 or more evidence, you get +1 . - ... 3 or more evidence, you get +1 sanity.

17.1 · 518/1372 decks
Guts
Guts
Skill Neutral Declining

Max 1 committed per skill test. If this test is successful, draw 1 card.

16.8 · 308/1372 decks
Cryptic Research
Cryptic Research
Event Seeker 0 Staple

Fast. Play only during your turn. Choose an investigator at your location. That investigator draws 3 cards.

16.7 · 101/1372 decks
Steadfast
Steadfast
Skill Guardian Hype

While you have 5 or more total remaining health and sanity, Steadfast gains (while you have 10 or more total remaining health and sanity, Steadfast gains , instead).

16.4 · 519/1372 decks
Cryptic Writings
Cryptic Writings
Event Seeker 0 Staple

Gain 3 resources (4 resources instead if you have 10 or more other cards in hand). After you draw Cryptic Writings during your turn: Play it.

15.9 · 95/1372 decks
Cleaning Kit
Cleaning Kit
Asset Guardian 3 Late Bloomer

Uses (3 supplies). Supplies on Cleaning Kit may be spent as if they were supplies or ammo on assets you control.

15.8 · 33/1372 decks
"Fool me once..."
"Fool me once..."
Event Guardian 1 Staple

Fast. Play when you would discard a treachery card after resolving any of its effects. Put "Fool me once..." into play in your play area and attach that treachery to it. When any investigator draws a copy of the attached treachery card, discard "Fool me once...": Cancel that card's revelation effect.

14.8 · 29/1372 decks
In the Thick of It
In the Thick of It
Asset Neutral Staple

Permanent. Limit 1 per deck. Purchase at deck creation. When you purchase In the Thick of It, suffer 2 total physical and/or mental trauma. Then, earn 3 experience.

14.3 · 74/1372 decks
Plan of Action
Plan of Action
Skill Seeker Staple

If this skill test is during or before the first action of this turn, Plan of Action gains . If this skill test is between the first and third actions of this turn, draw 1 card if it succeeds. If this skill test is during or after the third action of this turn, Plan of Action gains .

13.8 · 49/1372 decks
Eon Chart
Eon Chart
Asset Seeker 2 Staple

Uses (3 secrets). During your turn, exhaust Eon Chart and spend 1 secret: Choose and take two different actions of the following, in any order (move, evade, or investigate).

13.5 · 41/1372 decks
Flashlight
Flashlight
Asset Neutral 2 Declining

Uses (3 supplies). Spend 1 supply: Investigate. Your location gets -2 shroud for this investigation.

12.9 · 353/1372 decks
Detective's Intuition
Detective's Intuition
Event Seeker 0 Recent

Joe Diamond deck only. Gain 2 resources and heal 1 damage or 1 horror. After you draw Detective's Intuition during your turn: Reveal it and draw 2 additional cards.

12.8 · 35/1372 decks
Deep Knowledge
Deep Knowledge
Event Seeker 0 Staple

As an additional cost to play Deep Knowledge, add 2 tokens to the chaos bag. Investigators at your location draw a combined total of 3 cards (you decide how many cards each investigator draws).

12.7 · 63/1372 decks
Hallowed Mirror
Hallowed Mirror
Asset Guardian 2 Staple

Limit 1 per deck. When you play a copy of Soothing Melody: Either change each "2" on it to a "3," or shuffle it into your deck instead of discarding it. Forced - After Hallowed Mirror enters play: Search your bonded cards for 3 copies of Soothing Melody. Add 1 to your hand and shuffle the other 2 into your deck.

11.9 · 252/1372 decks
Unearth the Ancients
Unearth the Ancients
Event Seeker 1 Declining

Investigate. Choose a [seeker] asset in your hand. The difficulty of this skill test is equal to the chosen asset's printed cost. If you succeed, instead of discovering clues, put the chosen asset into play. If that asset has the Relic trait, draw 1 card.

11.9 · 36/1372 decks
Enchanted Blade
Enchanted Blade
Asset Mystic 3 Staple

Uses (3 charges). : Fight. You get +1 for this attack. As an additional cost to initiate this ability, you may spend 1 charge to empower the blade. If you do, you get +1 and deal +1 damage for this attack.

11.4 · 298/1372 decks
Dream-Enhancing Serum
Dream-Enhancing Serum
Asset Seeker 3 Staple

Only the first copy of each card in your hand counts toward your maximum hand size. After you draw a copy of a card that is already in your hand, reveal both copies and exhaust Dream-Enhancing Serum: Draw 1 card.

10.7 · 49/1372 decks
Connect the Dots
Connect the Dots
Event Seeker 4 Declining

Fast. Play after you discover the last clue at your location. Discover 2 clues at a location with a lower printed shroud value than your location.

10.7 · 259/1372 decks
Well Prepared
Well Prepared
Asset Guardian 2 Staple

Exhaust Well Prepared: Choose an asset you control. You get +X skill value for this skill test, where X is the number of matching skill icons on the chosen asset.

10.5 · 72/1372 decks
Wolf Mask
Wolf Mask
Asset Guardian 1 Late Bloomer

Limit 1 Mask per investigator. Uses (2 offerings). Replenish 1 of these offerings after you engage an enemy. Spend 1 offering: You get +2 or +2 for this skill test. (Limit once per test.)

10.4 · 26/1372 decks
Perception
Perception
Skill Seeker Staple

Max 1 committed per skill test. If this test is successful, draw 1 card (2 cards instead if it succeeds by 2 or more).

10.1 · 33/1372 decks
Thorough Inquiry
Thorough Inquiry
Event Seeker 2 Late Bloomer

As an additional cost to play Thorough Inquiry, spend an action. Investigators at your location draw a combined total of 5 cards (you decide how many cards each investigator draws).

9.9 · 32/1372 decks
Gather Intel
Gather Intel
Event Seeker 1 Recent

Fast. Play when an enemy enters your location. Draw 2 cards.

9.8 · 27/1372 decks
Forewarned
Forewarned
Event Seeker 0 Staple

Fast. Play when you draw a non-weakness treachery card. Place 1 of your clues on your location. Then, cancel that card's revelation effect.

9.7 · 93/1372 decks
Toe to Toe
Toe to Toe
Event Guardian 0 Staple

Fight. This attack deals +1 damage and is automatically successful. As an additional cost to perform this attack, the chosen enemy makes an attack against you.

9.4 · 38/1372 decks
Higher Education
Higher Education
Asset Seeker 0 Staple

While you have 5 or more cards in your hand, Higher Education gains: " Spend 1 resource: You get +1 for this skill test. Spend 1 resource: You get +1 for this skill test."

9.4 · 222/1372 decks
One in the Chamber
One in the Chamber
Event Guardian 1 Staple

Fast. Play at the end of an attack or effect that spends the last ammo from a Firearm asset you control. Add 1 ammo to that asset. You get +3 skill value for your next attack with that asset this round.

8.9 · 28/1372 decks
Fieldwork
Fieldwork
Asset Seeker 2 Staple

After you move to a location, if that location has at least 1 clue on it, exhaust Fieldwork: You get +2 skill value for the next skill test you perform this phase.

8.8 · 236/1372 decks
Glory
Glory
Event Guardian 1 Staple

Fast. Play after you defeat an enemy. Draw 2 cards.

8.7 · 40/1372 decks
Dodge
Dodge
Event Guardian 1 Declining

Fast. Play when an enemy attacks an investigator at your location. Cancel that attack.

8.6 · 222/1372 decks
Physical Training
Physical Training
Asset Guardian 2 Declining

Spend 1 resource: You get +1 for this skill test. Spend 1 resource: You get +1 for this skill test.

8.6 · 191/1372 decks
Dissection Tools
Dissection Tools
Asset Seeker 2 Staple

After an enemy at your location is defeated: Place 1 resource (from the token pool) on this card, as evidence. While Dissection Tools has... - ... 1 or more evidence, you get +1 . - ... 2 or more evidence, you get +1 . - ... 3 or more evidence, you get +1 sanity.

8.2 · 40/1372 decks
Emergency Aid
Emergency Aid
Event Guardian 2 Hype

Choose an investigator at your location. Heal 2 damage from that investigator or from an Ally asset he or she controls.

8.0 · 383/1372 decks
Astounding Revelation
Astounding Revelation
Event Seeker Staple

Myriad. Astounding Revelation cannot be played. When you search your deck and Astounding Revelation is among the searched cards, discard it: Either gain 2 resources or place 1 secret on an asset you control. (Max one Research ability per search.)

7.9 · 133/1372 decks
Resilience
Resilience
Asset Guardian 3 Recent
7.7 · 22/1372 decks
First Watch
First Watch
Event Guardian 1 Staple

Fast. Play when the "draw encounter cards" step of the mythos phase would begin. Instead of resolving that step, look at the top X cards of the encounter deck, where X is the number of investigators. Deal those cards among the investigators as you wish, dealing no more than 1 card to each investigator other than yourself. Then, one at a time, each investigator draws the card(s) dealt to them.

7.1 · 33/1372 decks
Logan Hastings
Logan Hastings
Asset Guardian 4 Recent

You get +1 . After you defeat an enemy, exhaust Logan Hastings: Gain 1 resource.

6.9 · 19/1372 decks
Motivational Speech
Motivational Speech
Event Guardian 0 Staple

Parley. Choose an investigator at your location. That investigator may play an Ally asset from their hand, reducing its cost by 3.

6.9 · 18/1372 decks
Curiosity
Curiosity
Skill Seeker Declining

While you have 4 or more cards in hand, Curiosity gains (while you have 7 or more cards in hand, Curiosity gains , instead).

6.9 · 136/1372 decks
"I've got a plan!"
"I've got a plan!"
Event Seeker 3 Declining

Fight. This attack uses . You deal +1 damage for this attack for each clue you have (max +3 damage).

6.9 · 284/1372 decks
Tinker
Tinker
Event Guardian 1 Late Bloomer

Fast. Play only during your turn. Attach Tinker to a Tool asset in your play area. Limit 1 per asset. Attached asset takes up 1 fewer hand or accessory slot.

6.8 · 20/1372 decks
Orphic Theory
Orphic Theory
Asset Seeker 2 Staple

Uses (4 secrets). Spend 1 secret: Choose any non-weakness treachery not attached to an Elite enemy. Until the end of the round, treat that card's printed text box as if it were blank (except for Traits).

6.7 · 18/1372 decks
Pathfinder
Pathfinder
Asset Seeker 3 Declining

During your turn, if you are not engaged with any enemies, exhaust Pathfinder: Move to a connecting location.

6.7 · 192/1372 decks
Dorothy Simmons
Dorothy Simmons
Asset Seeker 3 Recent

You get +1 . After you successfully investigate by exactly 1 or 3, exhaust Dorothy Simmons: Gain 1 resource.

6.6 · 22/1372 decks
Bandolier
Bandolier
Asset Guardian 2 Declining

You have two additional hand slots, which can only be used to hold Weapon assets. While you have Weapon assets held in 2 or more hand slots, you get +1 .

6.5 · 319/1372 decks
Daring
Daring
Skill Guardian Staple

Commit only to a skill test during an attack or evasion attempt against an enemy. That enemy gains retaliate and alert for the duration of this skill test. After this test ends, draw 1 card.

6.4 · 98/1372 decks
Mouse Mask
Mouse Mask
Asset Seeker 1 Late Bloomer

Limit 1 Mask per investigator. Uses (2 offerings). Replenish 1 of these offerings after you reveal a location or put a new location into play. Spend 1 offering: You get +2 or +2 for this skill test. (Limit once per test.)

6.2 · 18/1372 decks
Right Tool for the Job
Right Tool for the Job
Event Guardian 1 Recent

Search the top 9 cards of your deck for a Tool or Weapon asset and add it to your hand. Shuffle your deck.

6.0 · 16/1372 decks
Truth from Fiction
Truth from Fiction
Event Seeker 2 Declining

Play only if there is a clue on your location.
Place 2 secrets on an asset you control.

5.8 · 67/1372 decks
Hand-Crank Flashlight
Hand-Crank Flashlight
Asset Neutral 1 Recent

: Investigate (). You get +1 for this test. If you succeed, you may discard Hand-Crank Flashlight for your location to get -1 shroud until the end of the round.

5.8 · 18/1372 decks
Crafty
Crafty
Asset Seeker 3 Staple

Uses (2 resources). Replenish these resources at the start of each round. Resources on Crafty may be spent to pay for Insight, Tool, or Trick cards. During a skill test on a Insight, Tool, or Trick card, spend 1 resource from Crafty: You get +1 skill value for this test.

5.7 · 17/1372 decks
Guard Dog
Guard Dog
Asset Guardian 3 Staple

When an enemy attack deals damage to Guard Dog: Deal 1 damage to the attacking enemy.

5.5 · 110/1372 decks
Safeguard
Safeguard
Asset Guardian 2 Staple

After another investigator moves from your location to a connecting location, exhaust Safeguard: Move to that location.

5.3 · 56/1372 decks
Stand Together
Stand Together
Event Guardian 0 Staple

Choose another investigator at your location. Both you and that investigator gain 2 resources.

5.3 · 69/1372 decks
The Necronomicon
The Necronomicon
Asset Seeker 3 Staple

Uses (6 secrets). Limit 1 per deck. Spend 1 secret: You get +2 skill value for this skill test. Spend 2 secrets: Draw 2 cards. Spend 3 secrets: Discover 1 clue at any location. Spend 4 secrets: Deal 3 damage to an enemy engaged with you.

5.2 · 20/1372 decks
"I've had worse…"
"I've had worse…"
Event Guardian 0 Staple

Fast. Play when you are dealt damage and/or horror. Cancel up to 5 damage and/or horror just dealt to you. Then, gain that many resources.

5.1 · 27/1372 decks
Delay the Inevitable
Delay the Inevitable
Event Guardian 2 Hype

Fast. Play only during your turn. Attach to an investigator at your location, under his or her control. When you are dealt damage and/or horror: Discard Delay the Inevitable and cancel all damage and/or horror just dealt. Forced - When the mythos phase ends: You must either spend 2 resources or discard Delay the Inevitable.

5.1 · 370/1372 decks
Knowledge is Power
Knowledge is Power
Event Seeker 0 Staple

Fast. Play only during your turn. Choose a Tome or Spell asset you control, or reveal a Tome or Spell asset from your hand. Resolve an or ability on that asset, ignoring all costs (including its cost, if any). Then, if that asset was in your hand, you may discard it to draw 1 card.

5.0 · 54/1372 decks
Scientific Theory
Scientific Theory
Asset Seeker 0 Staple

Fast. Limit 1 Composure in play. You get +1 and +1 . Non-direct damage/horror must be assigned to Scientific Theory before it can be assigned to your investigator card. Spend 1 resource: You get +1 or +1 for this skill test.

5.0 · 21/1372 decks
Tooth of Eztli
Tooth of Eztli
Asset Seeker 3 Declining

You get +1 and +1 while resolving an ability on a treachery card. After you succeed at a skill test while resolving an ability on a treachery card, exhaust Tooth of Eztli: Draw 1 card.

5.0 · 271/1372 decks
Backpack
Backpack
Asset Neutral 2 Staple

After Backpack enters play: Search the top 6 cards of your deck for up to 3 non-weakness Item or Supply cards, and attach them facedown to Backpack. Shuffle your deck. Cards attached to Backpack may be played as if they were in your hand. If there are no cards attached to Backpack, discard it.

4.7 · 107/1372 decks
Well-Maintained
Well-Maintained
Event Guardian 0 Staple

Fast. Play only during your turn. Attach to an Item asset you control. Limit 1 per asset. After attached asset is discarded: Return it to its owner's hand, along with each other Upgrade attachment that was attached to it.

4.7 · 22/1372 decks
Fedora
Fedora
Asset Neutral 2 Recent
4.6 · 14/1372 decks
Archaic Glyphs
Archaic Glyphs
Asset Seeker 0 Staple

Discard a card with at least 1 skill icon from your hand: Place 1 resource on Archaic Glyphs from the token pool, as a secret. Forced - After the third secret is placed on Archaic Glyphs: Discard Archaic Glyphs and gain 5 resources. Record in your Campaign Log that "you have translated the glyphs."

4.5 · 79/1372 decks
Prepared for the Worst
Prepared for the Worst
Event Guardian 0 Staple

Choose an investigator at your location. That investigator search the top 9 cards of their deck for a Weapon asset, adds it to their hand or plays it (paying its resource cost), and shuffles their deck.

4.4 · 239/1372 decks
Arcane Enlightenment
Arcane Enlightenment
Asset Seeker 2 Staple

Your maximum hand size is increased by 1. You have 1 additional hand slot, which can only be used to hold a Tome asset.

4.4 · 75/1372 decks
Mr. "Rook"
Mr. "Rook"
Asset Seeker 3 Declining

Uses (3 secrets). Exhaust Mr. "Rook" and spend 1 secret: Search the top 3, 6, or 9 cards of your deck for any card and draw it. If at least 1 weakness is among the searched cards, draw 1 of them, as well. Shuffle your deck.

4.3 · 161/1372 decks
Seeking Answers
Seeking Answers
Event Seeker 1 Declining

Investigate. If you succeed, instead of discovering a clue at your location, discover a clue at a connecting location.

4.2 · 143/1372 decks
Death • XIII
Death • XIII
Asset Seeker 3 Staple

You get +1 . When the game begins, if Death • XIII is in your opening hand: Put it into play.

4.1 · 112/1372 decks
Bodyguard
Bodyguard
Asset Guardian 3 Recent

Bodyguard may be assigned damage dealt to other investigators at your location. When Bodyguard is defeated: Deal 1 damage to an enemy at your location.

4.0 · 13/1372 decks
Dr. William T. Maleson
Dr. William T. Maleson
Asset Seeker 1 Declining

When any investigator draws an encounter card from the encounter deck, exhaust Dr. William T. Maleson and place 1 of your clues on your location: That investigator draws another card from the top of the encounter deck, chooses one of those 2 cards to resolve, and cancels and discards the other.

3.8 · 87/1372 decks
Through the Cracks
Through the Cracks
Event Seeker 3 Recent

Evade (). You get +1 for this evasion for each clue you control (to a maximum of +3). If you succeed, you may disengage from each enemy engaged with you and move to a revealed connecting location.

3.8 · 13/1372 decks
Book of Psalms
Book of Psalms
Asset Guardian 3 Staple

Uses (4 secrets). Spend 1 secret: Heal 1 horror from an investigator at your location. Add 2 tokens to the chaos bag.

3.7 · 31/1372 decks
Hand of Fate
Hand of Fate
Event Guardian 3 Declining

Fast. Play when an enemy attacks an investigator at your location. Cancel that attack. Then, add tokens to the chaos bag equal to the attacking enemy's total combined damage and horror values.

3.7 · 27/1372 decks
Local Map
Local Map
Asset Seeker 3 Recent

Uses (4 secrets). Spend 1 secret: Investigate (). Investigate a revealed connecting location. You get +1 for this investigation. If you succeed, you may exhaust Local Map to move to that location.

3.7 · 12/1372 decks
Dynamite Blast
Dynamite Blast
Event Guardian 5 Declining

Choose either your location or a connecting location. Deal 3 damage to each enemy and to each investigator at the chosen location.

3.5 · 104/1372 decks
Knife
Knife
Asset Neutral 1 Hype

: Fight. You get +1 for this attack. Discard Knife: Fight. You get +2 for this attack. This attack deals +1 damage.

3.5 · 31/1372 decks
Chemistry Set
Chemistry Set
Asset Seeker 2 Late Bloomer

Exhaust Chemistry Set: Investigate. If you... - ...fail by exactly 2, discard Chemistry Set. - ...succeed by exactly 0, gain 2 resources. - ...succeed by exactly 2, draw 1 card. - ...succeed by exactly 4, discover 1 additional clue at your location.

3.4 · 17/1372 decks
Michael Leigh
Michael Leigh
Asset Guardian 4 Staple

You get +1 and +1 . After you successfully investigate: Place 1 resource (from the token pool) on Michael Leigh, as evidence (to a maximum of 3 evidence). When you initiate an attack, exhaust Michael Leigh and spend 1 evidence: You deal +1 damage for this attack.

3.4 · 40/1372 decks
Miskatonic Archaeology Funding
Miskatonic Archaeology Funding
Asset Seeker Staple

Permanent. Limit 1 per deck. You have 2 additional ally slots, which can only be used to hold Miskatonic assets. Forced - When you take damage or horror: No more than 1 of that damage/horror can be assigned to a Miskatonic asset.

3.3 · 30/1372 decks
Relic Hunter
Relic Hunter
Asset Neutral Staple

Permanent. You have 1 additional accessory slot.

3.3 · 18/1372 decks
Extensive Research
Extensive Research
Event Seeker 12 Staple

Reduce the cost to play Extensive Research by 1 for each other card in your hand. Discover 2 clues at your location.

3.1 · 80/1372 decks
Tetsuo Mori
Tetsuo Mori
Asset Guardian 3 Staple

Tetsuo Mori may be assigned damage and/or horror dealt to other investigators at your location. When Tetsuo Mori is defeated: Choose an investigator at your location. That investigator searches either their discard pile or the top 9 cards of their deck for an Item asset and adds it to their hand. Shuffle their deck if it is searched.

3.1 · 56/1372 decks
Flesh Ward
Flesh Ward
Asset Guardian 3 Staple

Uses (4 charges). When you are dealt damage and/or horror from an enemy attack, exhaust Flesh Ward and spend 1 charge: Cancel 1 damage or horror just dealt from that attack.

2.9 · 33/1372 decks
Testing Sprint
Testing Sprint
Event Seeker 1 Late Bloomer

As an additional cost to play Testing Sprint, spend an action. Investigate. One at a time, investigate your location and each connecting location once each in ascending order of shroud, until you either fail to investigate or successfully investigate each eligible location.

2.8 · 13/1372 decks
The Truth Beckons
The Truth Beckons
Event Seeker 1 Staple

Play only if you are not engaged with an enemy. Move. Choose an unrevealed location. Move (one location at a time) along the shortest path toward that location, until you enter that location. End this effect if you reveal a location, if an enemy engages you, or if your movement is blocked.

2.8 · 13/1372 decks
Geared Up
Geared Up
Asset Guardian Staple

Permanent. Limit 1 per deck. Purchase at deck creation. Forced - When your first turn of the game begins: One at a time, play any number of Item assets from your hand, reducing the cost of each by 1. During this turn, you have 3 fewer actions to take.

2.8 · 33/1372 decks
Hunter's Armor
Hunter's Armor
Asset Guardian 4 Staple

Customizable.

2.7 · 6/1372 decks
.45 Thompson
.45 Thompson
Asset Guardian 6 Staple

Uses (5 ammo). Spend 1 ammo: Fight. You get +2 and deal +1 damage for this attack.

2.7 · 34/1372 decks
Forced Learning
Forced Learning
Asset Seeker Staple

Permanent. Limit 1 per deck. Purchase at deck creation. Increase your deck size by 15. During each upkeep phase, instead of drawing 1 card, draw 2 cards and discard 1 of them.

2.7 · 15/1372 decks
Grisly Totem
Grisly Totem
Asset Survivor 3 Declining

After you commit a card to a skill test, exhaust Grisly Totem: That card gains another instance of one of its skill icons of your choice.

2.6 · 55/1372 decks
Manual Dexterity
Manual Dexterity
Skill Neutral Hype

Max 1 committed per skill test. If this test is successful, draw 1 card.

2.5 · 126/1372 decks
Timeworn Brand
Timeworn Brand
Asset Neutral 5 Declining

If Timeworn Brand is ready: Fight. You get +2 and deal +1 damage for this attack. Exhaust Timeworn Brand: Fight. Add your to your skill value for this attack. This attack deals +3 damage. If this attack defeats an Elite enemy, draw 3 cards. (Max once per game.)

2.3 · 56/1372 decks
Well-Funded
Well-Funded
Skill Seeker Staple

While you control a Science or Tool asset, Well-Funded gains (while you control 3 or more Science and/or Tool assets, Well-Funded gains , instead).

2.3 · 7/1372 decks
Studious
Studious
Asset Seeker Recent

Permanent. You begin each game with 1 additional card in your opening hand.

2.1 · 85/1372 decks
Scroll of Secrets
Scroll of Secrets
Asset Seeker 1 Staple

Uses (3 secrets). Exhaust Scroll of Secrets and spend 1 secret: Look at the bottom card of any investigator's deck or the encounter deck. Then, either discard that card, add it to its owner's hand, place it on the bottom of its deck, or place it on the top of its deck.

2.1 · 22/1372 decks
Whitton Greene
Whitton Greene
Asset Seeker 4 Staple

While you control a Tome or Relic asset, you get +1 . After you reveal a location or put a new location into play, exhaust Whitton Greene: Search the top 6 cards of your deck for a Tome or Relic asset and draw it. Shuffle your deck.

2.1 · 54/1372 decks
M
M1911
Asset Guardian 3

Uses (4 ammo). Spend 1 ammo: Fight (). You get +2 and deal +1 damage for this attack. Ignore the retaliate keyword for this attack.

2.1 · 19/1372 decks
Survival Knife
Survival Knife
Asset Guardian 2 Hype

: Fight. You get +1 for this attack. After an enemy attack deals damage to you during the enemy phase, exhaust Survival Knife: Fight. This attack targets the attacking enemy. You get +2 and deal +1 damage for this attack.

2.1 · 99/1372 decks
Broken Bottle
Broken Bottle
Asset Neutral 1 Recent

: Fight (). You get +1 for this attack. If you succeed, you may discard Broken Bottle to deal +1 damage for this attack.

2.0 · 8/1372 decks
Warning Shot
Warning Shot
Event Guardian 2 Hype

As an additional cost to play Warning Shot, spend 1 ammo from a Firearm asset you control. Move all non-Elite enemies at your location to a connecting location. This action does not provoke attacks of opportunity.

2.0 · 32/1372 decks
Alice Luxley
Alice Luxley
Asset Guardian 4 Declining

You get +1 . The first investigate action you perform each turn does not provoke attacks of opportunity. After you discover a clue, exhaust Alice Luxley: Deal 1 damage to an enemy at your location. Card design inspired by the Council in Exile 2022.

1.9 · 271/1372 decks
Encyclopedia
Encyclopedia
Asset Seeker 2 Declining

Exhaust Encyclopedia: Choose an investigator at your location. That investigator gets +2 to a skill of your choice until the end of the phase.

1.8 · 49/1372 decks
Expose Weakness
Expose Weakness
Event Seeker 0 Hype

Fast. Play during any player window. Choose an enemy at your location. Test (X), where X is that enemy's fight value. If you succeed, treat that enemy's fight value as if it were 0 for the next attack performed against it this phase. Draw 1 card.

1.8 · 12/1372 decks
Research Librarian
Research Librarian
Asset Seeker 2 Declining

After Research Librarian enters play: Search your deck for a Tome asset and add it to your hand. Shuffle your deck.

1.8 · 36/1372 decks
Something Worth Fighting For
Something Worth Fighting For
Asset Guardian 3 Staple

Something Worth Fighting For may be assigned horror dealt to other investigators at your location.

1.8 · 114/1372 decks
.32 Colt
.32 Colt
Asset Guardian 3 Hype

Uses (6 ammo). Spend 1 ammo: Fight. You deal +1 damage for this attack.

1.8 · 154/1372 decks
Grisly Totem
Grisly Totem
Asset Seeker 3 Staple

After you commit a card to a skill test, exhaust Grisly Totem: That card gains another instance of one of its skill icons of your choice. If that skill test is successful, the performing investigator draws 1 card.

1.8 · 26/1372 decks
Mauser Tankgewehr M1918
Mauser Tankgewehr M1918
Asset Neutral 4 Staple

Hunter, Veteran, Warden deck only. Uses (1 shell). If Mauser Tankgewehr M1918 is ready, spend 1 shell: Fight. You get +5 for this attack and this attack deals +3 damage. Exhaust Mauser Tankgewehr M1918: Replenish 1 shell on it.

1.7 · 2/1372 decks
Survey the Area
Survey the Area
Skill Seeker Staple

While Survey the Area is in your hand or committed to a skill test, it gains icons equal to your , and icons equal to your .

1.7 · 29/1372 decks
Ace of Swords
Ace of Swords
Asset Guardian 3 Staple

You get +1 . When the game begins, if Ace of Swords is in your opening hand: Put it into play.

1.6 · 116/1372 decks
Barricade
Barricade
Event Seeker 0 Hype

Attach to your location. Non-Elite enemies cannot move into attached location. Forced - When an investigator leaves attached location: Discard Barricade.

1.6 · 48/1372 decks
Jeremiah Kirby
Jeremiah Kirby
Asset Seeker 4 Staple

You get +1 . After Jeremiah Kirby enters play, choose "even" or "odd:" Reveal the top 5 cards of your deck. Draw each card with a cost that matches the chosen option. Shuffle the remaining cards into your deck.

1.6 · 19/1372 decks
Hyperawareness
Hyperawareness
Asset Seeker 2 Hype

Spend 1 resource: You get +1 for this skill test. Spend 1 resource: You get +1 for this skill test.

1.6 · 108/1372 decks
Occult Invocation
Occult Invocation
Event Seeker 2 Declining

As an additional cost to play Occult Invocation, discard up to 2 cards from your hand. Fight. This attack uses instead of . You get +1 and deal +1 damage for this attack for each card discarded as part of this card's cost.

1.6 · 9/1372 decks
Scientific Studies Grant
Scientific Studies Grant
Asset Seeker 3 Staple

Limit 1 per investigator. You have 2 additional hand slots, which may only be used to hold Science and/or Tool assets.

1.6 · 2/1372 decks
Alchemical Distillation
Alchemical Distillation
Asset Seeker 2 Staple

Customizable. Uses (3 supplies). Spend 1 supply: Choose an investigator at your location and test (1). If you succeed, that investigator performs one of the following options - - Draw 2 cards. - Gain 2 resources.

1.5 · 10/1372 decks
Hand-Eye Coordination
Hand-Eye Coordination
Event Guardian 1 Staple

Fast. Play only during your turn. Resolve an ability on a Tool or Weapon asset you control without paying its cost.

1.5 · 5/1372 decks
Police Badge
Police Badge
Asset Guardian 3 Hype

You get +1 . While an investigator at your location is taking his or her turn, discard Police Badge: That investigator may take 2 additional actions this turn.

1.5 · 51/1372 decks
Gené Beauregard
Gené Beauregard
Asset Seeker 5 Staple

You get +1 and +1 . During your turn, after you move to a location, exhaust Gené Beauregard: Move a clue or a non-Elite enemy from a connecting location to your location, or vice versa.

1.4 · 27/1372 decks
Refine
Refine
Event Neutral 3 Staple

As an additional cost to play Refine, spend an action. Immediately mark a checkbox on an upgrade sheet for a customizable card you own, even if it is not in play. Max once per game for each investigator.

1.4 · 4/1372 decks
Interrogate
Interrogate
Event Guardian 2 Hype

Parley. Choose a Humanoid enemy at your location and test (3). This test gets +X difficulty, where X is the chosen enemy's damage value. If you succeed, discover 1 clue at your location and 1 clue at any other location.

1.4 · 147/1372 decks
Ever Vigilant
Ever Vigilant
Event Guardian 0 Staple

One at a time, play up to 3 assets from your hand, reducing the resource cost of each by 1.

1.4 · 64/1372 decks
First Aid
First Aid
Asset Guardian 2 Hype

Uses (3 supplies). If First Aid has no supplies, discard it. Spend 1 supply: Heal 1 damage or horror from an investigator at your location.

1.4 · 93/1372 decks
Occult Lexicon
Occult Lexicon
Asset Seeker 2 Declining

Limit 1 per deck. When you play a copy of Blood-Rite: Either change each "2" on it to a "3," or shuffle it into your deck instead of discarding it. Forced - After Occult Lexicon enters play: Search your bonded cards for 3 copies of Blood-Rite. Add 1 to your hand and shuffle the other 2 into your deck.

1.3 · 43/1372 decks
Glimpse the Unthinkable
Glimpse the Unthinkable
Event Seeker 0 Declining

Draw 1 card. Shuffle any number of non-weakness cards from your hand into your deck. Then, draw that many cards.

1.3 · 36/1372 decks
Observed
Observed
Asset Neutral Staple

Permanent. Limit 1 per investigator. Before setting up each game, draw 3 random cards from the tarot deck and choose 1. Place the chosen card in front of you, in the upright position. Each other investigator ignores its effects. Shuffle the rest back into the tarot deck.

1.2 · 3/1372 decks
Endurance
Endurance
Asset Guardian 2

Starting. (You may begin the game with 1 copy of a starting card in your opening hand.) Spend 1 resource: You get +1 for this skill test (+2 instead if this is an attack or evasion). Spend 1 resource: You get +1 for this skill test (+2 instead if this is an attack or evasion).

1.2 · 21/1372 decks
On the Hunt
On the Hunt
Event Guardian 0 Staple

Fast. Play when you would draw an encounter card during the mythos phase. Instead, search the encounter deck for an enemy, spawn it engaged with you (instead of its normal spawn location), attach On the Hunt to it, and shuffle the encounter deck. When you defeat attached enemy: Gain 3 resources.

1.2 · 50/1372 decks
Overpower
Overpower
Skill Guardian Staple

Max 1 committed per skill test. If this test is successful, draw 1 card (2 cards instead if it succeeds by 2 or more).

1.2 · 7/1372 decks
Elder Sign Amulet
Elder Sign Amulet
Asset Neutral 2 Hype
1.1 · 7/1372 decks
Versatile
Versatile
Asset Neutral Staple

Permanent. You get +5 Deck Size. Your investigator's Deckbuilding Options gain: "one other level 0 card from any class ([guardian], [seeker], [rogue], [mystic], or [survivor])."

1.1 · 28/1372 decks
Task Force
Task Force
Event Guardian 2 Late Bloomer

As an additional cost to play Task Force, spend an action. One at a time, in any order, choose an investigator at your location to... - ...resolve an ability on an asset they control without paying its cost. - ...move to a connecting location. - ...discover 1 clue at their location.

1.1 · 2/1372 decks
Insidious Truths
Insidious Truths
Event Seeker 2

As an additional cost to play Insidious Truths, you may discard up to 2 cards from hand. Fight (). For each card discarded as part of this card's cost, you get +2 and deal +1 damage for this attack.

1.1 · 3/1372 decks
Handcuffs
Handcuffs
Asset Guardian 1 Staple

Fast. If Handcuffs is not attached to an enemy: Evade. Use only on a Humanoid enemy. This evasion attempt uses instead of . If you succeed, remove all doom from the just-evaded enemy and attach Handcuffs to it. If the attached enemy is non-Elite, it cannot ready and doom cannot be placed on it.

1.1 · 48/1372 decks
Shrewd Analysis
Shrewd Analysis
Asset Seeker Staple

Permanent. Limit 1 per deck. Anytime you upgrade a card with the (Unidentified) or (Untranslated) subtitle, you may upgrade a second copy of that card at no experience cost. If you do, the two upgraded versions are chosen at random from among the eligible options. (You must still meet all deckbuilding restrictions.)

1.1 · 87/1372 decks
Ice Pick
Ice Pick
Asset Seeker 1 Staple

Fast. During a skill test while fighting or investigating, exhaust Ice Pick: You get +1 skill value for this test.

1.1 · 9/1372 decks
Medical Student
Medical Student
Asset Guardian 2 Staple

After Medical Student enters play: Heal 1 damage and 1 horror from an investigator or Ally asset at your location.

1.1 · 9/1372 decks
The Eye of Truth
The Eye of Truth
Skill Seeker Hype

If this skill test is on a treachery and the test is successful, add that treachery to the victory display and attach The Eye of Truth to it. While attached, The Eye of Truth contributes its skill icons to all tests on copies of the attached treachery.

1.0 · 7/1372 decks
Eidetic Memory
Eidetic Memory
Event Seeker Staple

Play Eidetic Memory as an exact copy of an Insight event in any investigator's discard pile (including its resource cost). Remove that event from the game. Remove Eidetic Memory from the game instead of discarding it.

1.0 · 9/1372 decks
Ravenous Myconid
Ravenous Myconid
Asset Seeker 2 Late Bloomer

Limit 1 per deck. : Search your bonded cards for Uncanny Growth and add it to your hand. If Ravenous Myconid has 3 or more growth on it: Move each growth to your resource pool, as resources. Record in your Campaign Log that "you have classified a new species."

1.0 · 6/1372 decks
Vantage Point
Vantage Point
Event Seeker 1 Hype

Fast. Play after a location enters play or is revealed during an investigator's turn. Until the end of the active investigator's turn, that location gets -1 shroud. You may move 1 clue to that location from any other location.

1.0 · 73/1372 decks
Artistic Inspiration
Artistic Inspiration
Asset Seeker 2 Staple

Limit 1 per investigator. Uses (1 inspiration). Exhaust Artistic Inspiration and discard 1 card from your hand: Replenish 1 inspiration on this card. After revealing chaos tokens for a skill test you are performing, spend 1 inspiration: You get +1 or -1 skill value for this skill test.

1.0 · 3/1372 decks
Brother Xavier
Brother Xavier
Asset Guardian 5 Declining

You get +1 . Brother Xavier may be assigned damage and/or horror dealt to other investigators at your location. When Brother Xavier is defeated: Deal 2 damage to an enemy at your location.

1.0 · 44/1372 decks
Runic Axe
Runic Axe
Asset Guardian 4 Staple

Customizable. Uses (4 charges). Replenish 1 of these charges at the start of each round. : Fight. You get +1 for this attack. Before this attack, you may spend any number of charges to imbue the axe with that many different inscriptions - - Accuracy - You get an additional +2 for this attack. - Power - This attack deals +1 damage.

1.0 · 6/1372 decks
Occult Reliquary
Occult Reliquary
Asset Neutral Late Bloomer

Permanent. Limit 1 per deck. You have 1 additional hand, accessory, or arcane slot, which can only be used to hold a Blessed or Cursed asset.

0.9 · 1/1372 decks
Sacred Covenant
Sacred Covenant
Asset Guardian Staple

Permanent. Limit 1 Covenant per deck. After an investigator at any location performs the "reveal chaos token" step of a skill test, exhaust Sacred Covenant: Return any number of tokens revealed during this test to the chaos bag, ignoring their modifiers for this test.

0.9 · 1/1372 decks
Soul Sanctification
Soul Sanctification
Asset Neutral Declining

Permanent. Exceptional. For every point of damage and/or horror you heal in excess of an investigator's current damage/horror, place 1 resource on Soul Sanctification, as an offering. This still counts as healing. Spend 1 offering: You get +2 skill value for this test. (Limit twice per test.)

0.9 · 1/1372 decks
Unbridled Knowledge
Unbridled Knowledge
Event Seeker 1 Recent

Reveal the top 5 cards of your deck (8 cards instead if you control 2 or more clues). Draw 3 of them and place the rest of those cards on the top and/or bottom of your deck in any order.

0.9 · 4/1372 decks
Sledgehammer
Sledgehammer
Asset Guardian 3 Declining

: Fight. You get -1 and deal +1 damage for this attack. : Fight. You get +2 and deal +2 damage for this attack.

0.9 · 13/1372 decks
Sweeping Kick
Sweeping Kick
Event Guardian 1 Staple

Fight. Add your to your skill value for this attack. This attack deals +1 damage. If you succeed, automatically evade the attacked enemy.

0.9 · 2/1372 decks
Hardboiled
Hardboiled
Skill Guardian Staple

Max 1 committed per skill test. Hardboiled gains for each successful attack you performed this round.

0.9 · 1/1372 decks
Bizarre Diagnosis
Bizarre Diagnosis
Event Seeker 0 Staple

Place 1 of your clues on your location. Then, heal 3 damage from an investigator or Ally asset at your location.

0.8 · 9/1372 decks
Sharp Rhetoric
Sharp Rhetoric
Asset Seeker 2

Starting. (You may begin the game with 1 copy of a starting card in your opening hand.) Spend 1 resource: You get +1 for this skill test (+2 instead if this is an investigation or parley). Spend 1 resource: You get +1 for this skill test (+2 instead if this is an investigation or parley).

0.8 · 17/1372 decks
Breach the Door
Breach the Door
Event Guardian 2 Staple

Test (1). If you succeed, attach Breach the Door to your location with 1 resource on it for each point you succeeded by, as leads. Reduce attached location's shroud by 1 for each lead on Breach the Door.

0.8 · 14/1372 decks
Bounty
Bounty
Event Guardian 0

Fast. Play after an enemy at your location is defeated. Investigators at your location gain a total of X resources, distributed as your wish. X is that enemy's printed health (to a maximum of 6).

0.8 · 2/1372 decks
Establish Motive
Establish Motive
Skill Seeker

If this skill test is successful, the performing investigator searches the top 6 cards of their deck for an Insight event, draws it, and shuffles their deck.

0.8 · 2/1372 decks
Mind over Matter
Mind over Matter
Event Seeker 1 Declining

Fast. Play only during your turn. Until the end of the round, you may use your in place of your and .

0.8 · 79/1372 decks
Art Student
Art Student
Asset Seeker 2 Hype

After Art Student enters play: Discover 1 clue at your location.

0.8 · 77/1372 decks
Celaeno Fragments
Celaeno Fragments
Asset Seeker 1 Staple

While you have... - ...5 or more cards in hand, you get +1 . - ...10 or more cards in hand, you get +1 . - ...15 or more cards in hand, you get +1 .

0.7 · 10/1372 decks
Venturer
Venturer
Asset Guardian 4 Hype

Uses (3 supplies). Spend 1 supply and exhaust Venturer: Place 1 supply or ammo on an asset controlled by an investigator at your location.

0.7 · 65/1372 decks
Feed the Mind
Feed the Mind
Asset Seeker 3 Declining

Uses (3 secrets). Exhaust Feed the Mind and spend 1 secret: Test (1). For each point you succeed by (to a maximum of 3), draw 1 card.

0.7 · 16/1372 decks
True Understanding
True Understanding
Skill Seeker Staple

Commit only to a skill test from an ability printed on a scenario card.
If this skill test is successful, discover 1 clue at your location.

0.7 · 19/1372 decks
One-Two Punch
One-Two Punch
Event Guardian 2 Staple

Fight. You get +1 for this attack. If you succeed, you may fight that enemy again. You get +2 and deal +1 damage for that attack.

0.7 · 28/1372 decks
Favor of the Moon
Favor of the Moon
Asset Neutral 1 Declining

Fast. Seal (up to 3 ). If there are no tokens sealed on Favor of the Moon, discard it. When you would reveal a chaos token from the chaos bag, exhaust Favor of the Moon: Resolve a token sealed here instead, as if it were just revealed from the chaos bag. Then, gain 1 resource.

0.7 · 7/1372 decks
Ascetic
Ascetic
Asset Neutral Staple

Campaign mode only. Permanent. Limit 1 per deck. Purchase only at deck creation. When you purchase this card, gain 10 experience. For the remainder of the campaign, you cannot earn experience.

0.7 · 1/1372 decks
Grim Memoir
Grim Memoir
Asset Seeker 3 Staple

Uses (4 secrets). Spend 1 secret: Investigate. You get +2 for this investigation. If you succeed by 2 or more, you may draw 1 card.

0.7 · 8/1372 decks
Lab Coat
Lab Coat
Asset Seeker 2 Staple

When you would fail a skill test on a [seeker] card by 1 or less, exhaust Lab Coat: You succeed by 0, instead.

0.7 · 1/1372 decks
Segment of Onyx
Segment of Onyx
Asset Seeker 1 Staple

Myriad. Fast. If you have 3 copies of Segment of Onyx in play: Set them aside, out of play. Search your bonded cards for Pendant of the Queen and put it into play.

0.7 · 28/1372 decks
Esoteric Atlas
Esoteric Atlas
Asset Seeker 3 Staple

Uses (4 secrets). Spend 1 secret: Choose a revealed location up to 3 connections away from your location. Move to that location.

0.7 · 4/1372 decks
C
Custom Grip
Event Guardian 1

Fast. Play only during your turn. Attach to a Firearm asset you control. During your turn, except during an action, discard Custom Grip: Return attached asset to your hand. You may play a Firearm asset from your hand (paying its cost).

0.7 · 1/1372 decks
Police Dog
Police Dog
Asset Guardian 3

During an attack or investigation at your location, exhaust Police Dog: The performing investigator gets +1 skill value for this test.

0.7 · 1/1372 decks
Protective Gear
Protective Gear
Asset Guardian 4 Declining

When you draw a Hazard treachery, deal 1 damage and 1 horror to Protective Gear: Cancel that card's revelation effect.

0.7 · 4/1372 decks
Restrained
Restrained
Event Guardian 1

Fast. Play after a non-Elite enemy attacks you. Automatically evade that enemy and attach Restrained to it. Attached enemy cannot ready. Forced - When the round ends, if attached enemy is not a Humanoid: Discard Restrained.

0.7 · 1/1372 decks
Anatomical Diagrams
Anatomical Diagrams
Event Seeker 1 Hype

Fast. Play during any investigator's turn. Play only if you have 5 or more remaining sanity. Choose a non-Elite enemy at your location. Until the end of the active investigator's turn, that enemy gets -2 fight and -2 evade.

0.6 · 65/1372 decks
Thermos
Thermos
Asset Neutral 4 Hype

Uses (3 supplies). Spend 1 supply, exhaust Thermos: Heal 1 damage from an investigator at your location (2 damage instead if he or she has 2 or more physical trauma). Spend 1 supply, exhaust Thermos: Heal 1 horror from an investigator at your location (2 horror instead if he or she has 2 or more mental trauma).

0.6 · 19/1372 decks
Medical Texts
Medical Texts
Asset Seeker 2 Hype

Choose an investigator at your location and test (2). If you succeed, heal 1 damage from that investigator. If you fail, deal 1 damage to that investigator.

0.6 · 31/1372 decks
Counterattack
Counterattack
Event Guardian 1 Recent

Fast. Play when an enemy attacks an investigator at your location (before resolving that attack). Cancel that attack. Deal 1 damage to that enemy.

0.6 · 2/1372 decks
Strange Solution
Strange Solution
Asset Seeker 1 Hype

Test (4). If you succeed, discard Strange Solution and draw 2 cards. Record in your Campaign Log that "you have identified the solution."

0.5 · 231/1372 decks
Professor William Webb
Professor William Webb
Asset Seeker 3 Declining

Uses (3 secrets). When you successfully investigate, exhaust Professor William Webb and spend 1 secret: Choose an Item card in your discard pile and add it to your hand. Instead of discovering a clue at your location, you may discover a clue at a connecting location.

0.5 · 9/1372 decks
Autopsy Report
Autopsy Report
Asset Seeker 3

After an enemy at your location is defeated, exhaust Autopsy Report: Investigate (). You get +X for this investigation, where X is the defeated enemy's printed health (to a maximum of +5).

0.5 · 2/1372 decks
Caustic Reaction
Caustic Reaction
Event Seeker 2

Fight (). You get +1 for this attack. If you control 2 or more clues, this attack deals +1 damage.

0.5 · 2/1372 decks
Psychoanalysis
Psychoanalysis
Event Seeker 2

Choose an investigator at your location and reveal the top 3 cards of their deck. That investigator may choose to either draw 1 revealed card and shuffle the rest into their deck, or heal 2 horror and return the revealed cards to the top of their owner's deck in any order.

0.5 · 2/1372 decks
Psychology Student
Psychology Student
Asset Seeker 2

After you play Psychology Student: Heal 2 horror from an investigator or Ally asset at your location.

0.5 · 2/1372 decks
True Grit
True Grit
Asset Guardian 3 Hype

True Grit may be assigned damage dealt to other investigators at your location.

0.5 · 38/1372 decks
Unflappable
Unflappable
Event Seeker 2

Evade (). You get +2 for this evasion. If you succeed and you control 2 or more clues, heal 1 horror.

0.5 · 2/1372 decks
Written in the Stars
Written in the Stars
Event Seeker 1 Declining

Fast. Play only during your turn. Discard the top card of your deck. If that card is a weakness, shuffle it back into your deck. Otherwise, for the remainder of your turn, while that card is in your discard pile, commit it to each eligible skill test you perform.

0.5 · 8/1372 decks
Extra Ammunition
Extra Ammunition
Event Guardian 2 Declining

Place 3 ammo tokens on a Firearm asset controlled by an investigator at your location.

0.4 · 80/1372 decks
Snipe
Snipe
Event Guardian 0 Declining

During the next fight action you perform this turn using a Ranged or Firearm asset, treat each , , , , or token you reveal as a "0" token. This action does not provoke attacks of opportunity.

0.4 · 1/1372 decks
Bulletproof Vest
Bulletproof Vest
Asset Neutral 2 Hype
0.4 · 3/1372 decks
Analysis
Analysis
Skill Seeker Staple

After revealing a chaos token for this skill test, you may place 1 of your clues on your location to cancel that chaos token, return it to the chaos bag, and reveal a new one. (You may do this any number of times.)

0.4 · 8/1372 decks
Deciphered Reality
Deciphered Reality
Event Seeker 4 Staple

Investigate. The difficulty of this skill test is equal to the highest shroud value among revealed locations in play. If you succeed, discover 1 clue from each revealed location in play.

0.4 · 33/1372 decks
Ace of Rods
Ace of Rods
Asset Neutral 3 Hype

During your turn, remove Ace of Rods from the game: You may take an additional action this turn, during which you get +2 to each of your skills. When the game begins, if Ace of Rods is in your opening hand: Put it into play.

0.3 · 58/1372 decks
Tool Belt
Tool Belt
Asset Neutral 2 Declining

Each attached asset takes up no slots and its text box is treated as if it were blank (except for Traits). Exhaust Tool Belt: Choose one - attach a Tool asset in your play area to Tool Belt, switch a Tool asset in your play area with an attached asset, or detach an attached asset.

0.3 · 5/1372 decks
O
On the Beat
Event Guardian 2

Fast. Play when your turn begins. Until the end of your turn, you get +3 skill value while investigating or parleying.

0.2 · 1/1372 decks
Reliable
Reliable
Event Guardian 1 Staple

Fast. Play only during your turn. Attach to an Item asset you control. While resolving a triggered ability on attached asset, you get +1 to each of your skills.

0.2 · 33/1372 decks
Grete Wagner
Grete Wagner
Asset Guardian 5 Staple

You get +1 . After you defeat an enemy, exhaust Grete Wagner and deal 1 damage to her: Discover 1 clue at your location.

0.2 · 31/1372 decks
Correlate All Its Contents
Correlate All Its Contents
Event Seeker 1 Staple

Investigate. You may cancel the first chaos token revealed for this skill test, return it to the bag, and reveal a new one. If you succeed at this skill test, place 1 charge or secret on an asset controlled by an investigator at your location (if you succeed by exactly 1 or 3, place 2 charges or secrets on that asset instead).

0.2 · 2/1372 decks
Dial of Ancients
Dial of Ancients
Asset Seeker 3 Staple

Limit 1 per deck. Uses (0 charges). After an enemy at your location is evaded: Place 1 charge on Dial of Ancients. Then, if there are 4 or more charges on Dial of Ancients, record in your campaign log that "you have calculated the day of reckoning."

0.2 · 2/1372 decks
Microscope
Microscope
Asset Seeker 2 Late Bloomer

After an enemy at your location is successfully evaded or defeated, exhaust Microscope: Place 1 resource on Microscope, as evidence. : Investigate. You get +1 for this investigation for each evidence on Microscope (max +3 ). If you succeed, you may spend up to 2 evidence to discover that many additional clues at your location.

0.2 · 7/1372 decks
Oculus Mortuum
Oculus Mortuum
Asset Seeker 3 Declining

Uses (0 evidence). After you seal, cancel, or ignore a chaos token, exhaust Oculus Mortuum: Place 1 evidence on it. When an enemy attacks an investigator at your location, spend 1 evidence and exhaust Oculus Mortuum: Discover 1 clue at your location. If that enemy has the Geist trait, deal 1 damage to it.

0.2 · 2/1372 decks
Uncanny Specimen
Uncanny Specimen
Asset Seeker 1 Declining

Myriad. Fast. Up to 3 Uncanny Specimen cards take up 1 arcane slot. When a , , , or symbol is revealed during a skill test at your location, discard Uncanny Specimen: Cancel that chaos token, return it to the chaos bag, and reveal a new one. If this test is successful, draw 1 card.

0.2 · 2/1372 decks
"Let me handle this!"
"Let me handle this!"
Event Guardian 0 Declining

Fast. Play after another investigator draws a non-peril encounter card, but before resolving that card's effects. You are considered to have drawn that encounter card, instead. You get +2 to each of your skills while resolving that card's revelation effect.

0.2 · 28/1372 decks
Anna Kaslow
Anna Kaslow
Asset Neutral 3 Hype

You have 2 additional tarot slots. When the game begins, if Anna Kaslow is in your opening hand: Put her into play. After Anna Kaslow enters play: Search your deck for a Tarot asset and put it into play.

0.2 · 4/1372 decks
Defensive Stance
Defensive Stance
Skill Guardian Declining

While Defensive Stance is in your hand or committed to a skill test, it gains icons equal to your , and icons equal to your .

0.2 · 1/1372 decks
Inspiring Presence
Inspiring Presence
Skill Guardian Declining

If this skill test is successful, ready an Ally asset at your location and heal 1 damage and 1 horror from it.

0.2 · 83/1372 decks
Pocket Telescope
Pocket Telescope
Asset Seeker 2 Declining

Exhaust Pocket Telescope: Look at the revealed side of a connecting unrevealed location. : Investigate. Investigate a revealed connecting location as if you were there.

0.2 · 19/1372 decks
Persuasion
Persuasion
Event Seeker 2 Declining

Parley. Choose a non-weakness Humanoid enemy at your location and test (3). This test gets +X difficulty, where X is that enemy's horror value. If you succeed, shuffle the chosen enemy into the encounter deck. If the chosen enemy is Elite, automatically evade it instead.

0.2 · 53/1372 decks
Cryptographic Cipher
Cryptographic Cipher
Asset Seeker 3 Hype

Uses (3 secrets). Exhaust Cryptographic Cipher and spend 1 secret: Investigate. Your location gets +1 shroud for this investigation. Exhaust Cryptographic Cipher and spend 1 secret: Investigate. Your location gets -2 shroud for this investigation.

0.2 · 13/1372 decks
Ancestral Knowledge
Ancestral Knowledge
Asset Seeker Declining

Permanent. Exceptional. Your deck must include at least 10 skills. Your deck size is increased by 5. Before drawing your opening hand: Attach 5 random non-weakness skills from your deck facedown to this card. Exhaust Ancestral Knowledge: Draw 1 attached skill.

0.2 · 23/1372 decks
Empirical Hypothesis
Empirical Hypothesis
Asset Seeker 2 Staple

Customizable. Limit 1 per investigator. Forced - At the start of the round: Choose one of the following criteria for this round - You fail a test by 2 or more. - You succeed at a test by 3 or more. When the chosen criteria is met, you may exhaust Empirical Hypothesis to add 1 evidence to it. Spend 1 evidence: Draw 1 card.

0.2 · 8/1372 decks
Say Your Prayers
Say Your Prayers
Skill Neutral Hype

Max 1 committed per skill test. Commit to a skill test only if you have 3 or fewer remaining sanity.

0.2 · 16/1372 decks
Bolas
Bolas
Event Guardian 1 Staple

Evade. Attempt to evade using instead of . If you succeed and the enemy is non-Elite, attach Bolas to it. Attached enemy gets -1 evade value. Forced - After attached enemy moves: Exhaust it.

0.2 · 2/1372 decks
Disc of Itzamna
Disc of Itzamna
Asset Seeker 3 Declining

When a non-Elite enemy spawns at your location, discard Disc of Itzamna: Discard that enemy.

0.2 · 14/1372 decks
Call for Backup
Call for Backup
Event Neutral 1 Staple

One at a time, in any order, if you control a... - [rogue] card, you may move to a connecting location. - [guardian] card, deal 1 damage to an enemy at your location. - [seeker] card, discover 1 clue at your location. - [mystic] card, heal 1 horror from any card. - [survivor] card, heal 1 damage from any card.

0.1 · 2/1372 decks
Hemispheric Map
Hemispheric Map
Asset Neutral 2 Declining

While your current location is connected to at least 2 other locations, you get +1 and +1 . While your current location is connected to at least 4 other locations, you get an additional +1 and +1 .

0.1 · 3/1372 decks
Ornate Bow
Ornate Bow
Asset Neutral 4 Hype

Uses (1 ammo). Limit 1 ammo on Ornate Bow. Spend 1 ammo: Fight. This attack uses instead of . You get +2 and deal +2 damage for this attack. : You nock another arrow. Place 1 ammo on Ornate Bow.

0.1 · 1/1372 decks
Rod of Animalism
Rod of Animalism
Asset Neutral 2 Staple

You have 2 additional ally slots, which can only be used to hold Creature assets. When you play a Creature asset during your turn: Reduce that asset's cost by 1.

0.1 · 2/1372 decks
The Council's Coffer
The Council's Coffer
Asset Neutral 0 Staple

Uses (1 locks). If there are no locks on The Council's Coffer, each investigator searches his or her deck or discard pile for any card and immediately plays it at no cost. Exile The Council's Coffer. (Max once per campaign.) : Test any skill (5). If you succeed, remove 1 lock. Any investigator at your location may activate this ability. Card design by The Council at Arkham Nights 2017.

0.1 · 1/1372 decks
The Red-Gloved Man
The Red-Gloved Man
Asset Neutral 2 Hype

Fast. After The Red-Gloved Man enters play: Choose two of your skills. While The Red-Gloved Man is in play, raise the base value of each of those skills to 6. Forced - At the end of the mythos phase: Discard The Red-Gloved Man.

0.1 · 1/1372 decks
Charles Ross, Esq.
Charles Ross, Esq.
Asset Seeker 2 Hype

You may spend resources to pay for Item assets played by other investigators at your location. Exhaust Charles Ross, Esq.: Reduce the cost of the next Item asset played by an investigator at your location by 1.

0.1 · 54/1372 decks
Trusted
Trusted
Event Guardian 1 Declining

Fast. Play only during your turn. Attach to an Ally asset you control. Attached asset gets +1 health and +1 sanity.

0.1 · 30/1372 decks
Key of Ys
Key of Ys
Asset Neutral 3 Hype

You get +1 to each of your skills for each horror on Key of Ys. Forced - When any amount of horror would be placed on you: Place 1 of that horror on Key of Ys. Forced - When Key of Ys leaves play: Discard the top 10 cards of your deck.

0.1 · 7/1372 decks
"If it bleeds..."
"If it bleeds..."
Event Guardian 1 Declining

Fast. Play after you defeat a Monster enemy. Each investigator at your location heals horror equal to that enemy's horror value.

0.1 · 35/1372 decks
Ancient Stone
Ancient Stone
Asset Seeker 1 Staple

: Investigate. Your location gets +3 shroud for this investigation. If you succeed, discover 1 additional clue at your location, discard Ancient Stone, and record in your Campaign Log that "you have identified the stone." Next to this, in parentheses, record the difficulty of this skill test.

0.1 · 9/1372 decks
Map the Area
Map the Area
Event Seeker 1 Staple

Investigate. Add your or to your skill value for this investigation. If you succeed, instead of discovering clues at this location, attach Map the Area to it. Limit 1 per location. Reduce the difficulty of all skill tests at attached location by 1.

0.1 · 6/1372 decks
Custom Modifications
Custom Modifications
Event Guardian 3 Staple

Customizable. Attach to a Firearm asset you control. Limit 1 per asset. When you reveal a non- chaos token attacking with attached asset, exhaust Custom Modifications: Cancel that chaos token, return it to the chaos bag, and reveal a new one.

0.1 · 6/1372 decks
Farsight
Farsight
Asset Seeker 2 Declining

During your turn, if you have 8 or more cards in your hand, exhaust Farsight: Play an event from your hand (paying its cost).

0.1 · 3/1372 decks
Old Book of Lore
Old Book of Lore
Asset Seeker 3 Declining

Exhaust Old Book of Lore: Choose an investigator at your location. That investigator searches the top 3 cards of his or her deck for a card, draws it, and shuffles the remaining cards into his or her deck.

0.1 · 37/1372 decks
The World • XXI
The World • XXI
Asset Seeker 3 Staple

If you have 8 or more cards in your hand, exhaust The World • XXI: Draw 1 card. When the game begins, if The World • XXI is in your opening hand: Put it into play.

0.1 · 3/1372 decks
Gang Up
Gang Up
Event Guardian 3 Declining

Fight. For each different class among cards you control, you get +1 and deal +1 damage for this attack.

0.1 · 3/1372 decks
Strong-Armed
Strong-Armed
Skill Guardian Staple

While Strong-Armed is committed to an attack using a Melee or Ranged asset, this attack deals +1 damage. After revealing chaos token(s) for this skill test, you may take 1 damage to cancel that chaos token, return it to the chaos bag, and reveal a new one. (You may do this any number of times.)

0.1 · 2/1372 decks
Guidance
Guidance
Event Seeker 0 Declining

Choose another investigator at your location who has yet to take their turn this round. During their turn this round, the chosen investigator gets +1 to each of their skills, and may take an additional action. Playing Guidance does not provoke attacks of opportunity.

0.1 · 29/1372 decks
Riot Whistle
Riot Whistle
Asset Guardian 2 Staple

You may take an additional action during your turn, which can only be used to engage.

0.1 · 7/1372 decks
Clean Them Out
Clean Them Out
Event Guardian 0 Staple

Fight. When this action begins, gain 2 resources.

0.1 · 9/1372 decks
The Fool • 0
The Fool • 0
Asset Neutral 3 Staple

When you play a card, exhaust The Fool • 0: Reduce that card's cost by 1. When the game begins, if The Fool • 0 is in your opening hand: Put it into play.

0.1 · 1/1372 decks
"Throw the Book at Them!"
"Throw the Book at Them!"
Event Seeker 1 Staple

Fight. Choose a Tome asset you control. You get +X for this attack, where X is that asset's printed cost. If you succeed, you may either automatically evade the attacked enemy, or after the attack ends, you may resolve an or ability on the chosen asset (ignoring its cost, if any).

0.0 · 2/1372 decks
Calling in Favors
Calling in Favors
Event Neutral 1 Declining

Choose an Ally asset you control and return it to your hand. Then, search the top 9 cards of your deck for an Ally asset and play it, reducing its cost by X. X is the cost of the Ally asset returned to your hand. Shuffle your deck.

0.0 · 88/1372 decks
Confound
Confound
Event Seeker 2 Staple

Parley. Choose an enemy at your location. Test (X), where X is the chosen enemy's evade value. If you succeed, discover 2 clues at your location. Then, if the chosen enemy is non-Elite, automatically evade it. It does not ready during the next upkeep phase.

0.0 · 2/1372 decks
Dr. Charles West III
Dr. Charles West III
Asset Seeker 3 Staple

You have 1 additional hand slot, which can only be used to hold a Tool asset. After you successfully investigate by exactly 1 or 3, exhaust Dr. Charles West III: Deal 1 damage to an enemy at your location.

0.0 · 3/1372 decks
Helping Hand
Helping Hand
Skill Guardian Staple

You may commit Helping Hand to any type of test. Max 1 committed per test. While Helping Hand is committed to a skill test, double the skill icons of each other card committed to that test.

0.0 · 3/1372 decks
Kukri
Kukri
Asset Neutral 2 Hype

: Fight. You get +1 for this attack. If you succeed, you may spend 1 additional action to deal +1 damage for this attack.

0.0 · 10/1372 decks
Second Wind
Second Wind
Event Guardian 0 Declining

Play only as your first action. Heal 2 damage (3 damage instead if you drew a treachery this round). Draw 1 card.

0.0 · 13/1372 decks
.35 Winchester
.35 Winchester
Asset Guardian 4 Staple

Uses (5 ammo). Spend 1 ammo: Fight. You get +2 for this attack. If a +1, 0, or chaos token is revealed during this attack, this attack deals +2 damage.

0.0 · 13/1372 decks
Counterpunch
Counterpunch
Event Guardian 0 Declining

Fast. Play after an enemy attacks you, even if that attack was canceled. Fight. This attack targets the attacking enemy.

0.0 · 3/1372 decks
Dr. Elli Horowitz
Dr. Elli Horowitz
Asset Seeker 3 Declining

After Dr. Elli Horowitz enters play: Search the top 9 cards of your deck for a Relic asset and attach it to her. Shuffle your deck. Each Relic asset attached to Dr. Elli Horowitz does not take up any slots (it is still considered to be in play and under your control).

0.0 · 19/1372 decks
In the Know
In the Know
Asset Seeker 3 Hype

Uses (3 secrets). Spend 1 secret: Investigate. Investigate any revealed location in play as if you were at that location.

0.0 · 34/1372 decks
Monster Slayer
Monster Slayer
Event Guardian 0 Staple

Fight. This attack deals +1 damage.

0.0 · 5/1372 decks
Otherworld Codex
Otherworld Codex
Asset Seeker 3 Hype

Uses (3 secrets). Exhaust Otherworld Codex and spend 1 secret: Search the top 9 cards of the encounter deck and choose a non-Elite card among them. Discard a copy of the chosen card from play. Shuffle all of the searched cards back into the encounter deck.

0.0 · 1/1372 decks
Relentless
Relentless
Asset Guardian 0 Staple

When you deal excess damage to an enemy, exhaust Relentless: Place that excess damage on Relentless. Discard Relentless: Gain resources equal to the amount of damage on it.

0.0 · 4/1372 decks
Short Rest
Short Rest
Event Neutral 1 Staple

Myriad. Heal 1 damage or 1 horror from an investigator or Ally asset at your location. After an investigator at your location plays Short Rest: Play another Short Rest from your hand (paying its cost).

0.0 · 1/1372 decks
Trench Coat
Trench Coat
Asset Neutral 3 Declining

You get +1 during evasion attempts.

0.0 · 26/1372 decks
Blackjack
Blackjack
Asset Guardian 1 Hype

: Fight. You get +1 for this attack. If you perform this attack against an enemy engaged with another investigator and you fail, you deal no damage.

0.0 · 24/1372 decks
Desperate Search
Desperate Search
Skill Neutral Staple

Max 1 committed per skill test. Commit to a skill test only if you have 3 or fewer remaining sanity.

0.0 · 2/1372 decks
Hiking Boots
Hiking Boots
Asset Seeker 2 Staple

Limit 1 Footwear per investigator. You get +1 . After the last clue is discovered from your location, exhaust Hiking Boots: Move to a connecting location with at least 1 clue, or to a connecting unrevealed location.

0.0 · 9/1372 decks
Hyperphysical Shotcaster
Hyperphysical Shotcaster
Asset Neutral 4 Declining

Customizable. Uses (4 aether). If Hyperphysical Shotcaster has no aether, discard it. Spend 1 aether: Resolve the Manifest ability of the Hyperphysical Shotcaster's current form. Exhaust Hyperphysical Shotcaster: Change its form (to one you have unlocked on its upgrade sheet).

0.0 · 2/1372 decks
Keen Eye
Keen Eye
Asset Guardian 2 Declining

Spend 2 resources: You get +1 until the end of the phase. Spend 2 resources: You get +1 until the end of the phase.

0.0 · 5/1372 decks
Mano a Mano
Mano a Mano
Event Guardian 0 Declining

Play only as your first action. Deal 2 damage to an enemy engaged with you. This action does not provoke attacks of opportunity.

0.0 · 1/1372 decks
Old Shotgun
Old Shotgun
Asset Guardian 0 Declining

Uses (0 ammo). While playing an event, treat Old Shotgun's uses value as 2. Spend 1 ammo: Fight. You get +3 for this attack. Instead of its standard damage, this attack's damage is equal to the amount you succeed by, or fail by if you fail and would damage another investigator (to a minimum of 1, to a maximum of 3).

0.0 · 1/1372 decks
Reckless Assault
Reckless Assault
Skill Neutral Declining

Max 1 committed per skill test. Commit to a skill test only if you have 3 or fewer remaining sanity.

0.0 · 1/1372 decks
Run For Your Life
Run For Your Life
Skill Neutral Staple

Max 1 committed per skill test. Commit to a skill test only if you have 3 or fewer remaining sanity.

0.0 · 1/1372 decks
Transmogrify
Transmogrify
Event Seeker 1 Late Bloomer

Evade. You may use instead of for this evasion attempt. If you succeed and the enemy is non-Elite, attach Transmogrify to it. Attached enemy gains: "Massive. Cannot move. After you evade this enemy: Discover 1 clue at its location. (Limit once per round.)"

0.0 · 2/1372 decks
Archive of Conduits
Archive of Conduits
Asset Seeker 2 Declining

Limit 1 per deck. As an additional cost to play this asset, place 1 resource on 4 different locations, as leylines. After you successfully investigate a location with a leyline, exhaust this asset: Move that leyline onto this asset. Then, if there are 4 leylines on it, discard it, take its leylines as resources, and record in your Campaign Log that "you have identified the gateway."

0.0 · 8/1372 decks
Bide Your Time
Bide Your Time
Event Neutral 0 Staple

As an additional cost to play Bide Your Time, spend an action. During your next turn, you may take two additional actions.

0.0 · 1/1372 decks
Blessed Blade
Blessed Blade
Asset Guardian 3 Staple

If Blessed Blade is ready: Fight. You get +1 for this attack. If a or token is revealed during this attack, this attack deals +1 damage. Before revealing chaos token(s) for this attack, you may exhaust Blessed Blade to add 1 token to the chaos bag.

0.0 · 46/1372 decks
Brand of Cthugha
Brand of Cthugha
Asset Guardian 2 Staple

Uses (6 charges). : Fight. For this attack, you may use instead of , and you get +1 skill value. If you succeed, spend 1 or 2 charges. Instead of its standard damage, this attack deals 1 damage for each charge spent. If you succeed by 0, lose 1 action.

0.0 · 3/1372 decks
Control Variable
Control Variable
Event Seeker 1 Staple

Fast. Play after an investigator reveals a token during a skill test at your location. Discover 1 clue at your location.

0.0 · 1/1372 decks
Divination
Divination
Asset Seeker 3 Staple

Uses (4 charges). : Investigate. For this investigation, you may use instead of , and you get +1 skill value. If you succeed, spend 1 or 2 charges. Instead of discovering a clue at your location, discover 1 clue at your location for each charge spent. If you succeed by 0, choose and discard a card from your hand.

0.0 · 4/1372 decks
Eldritch Tongue
Eldritch Tongue
Asset Neutral 2 Late Bloomer

Uses (4 charges). You may play events with "parley" from your discard pile as if they were in your hand. As an additional cost to play an event this way, spend 1 charge from Eldritch Tongue. After that event resolves, remove it from the game.

0.0 · 1/1372 decks
Fine Clothes
Fine Clothes
Asset Neutral 1 Declining

Reduce the difficulty of skill tests you perform during 'parley' actions by 2.

0.0 · 122/1372 decks
Heavy Furs
Heavy Furs
Asset Neutral 2 Staple

After you reveal a non- symbol on a chaos token during a skill test you are perfoming, deal 1 damage to Heavy Furs: Cancel that chaos token and return it to the bag. Reveal a new chaos token.

0.0 · 5/1372 decks
Holy Rosary
Holy Rosary
Asset Guardian 2 Declining

You get +1 . After you succeed at a test on a treachery, exhaust Holy Rosary: Add 2 tokens to the chaos bag.

0.0 · 4/1372 decks
Katana
Katana
Asset Guardian 4 Staple

: Fight. You get +2 for this test. If you succeed by exactly 2, you may exhaust Katana to deal +2 damage for this attack. Exhaust Katana: Fight. Use instead of for this attack.

0.0 · 2/1372 decks
Leadership
Leadership
Skill Guardian Declining

While Leadership is committed to a skill test being performed by another investigator, Leadership gains . If this test is successful, gain 2 resources. If Leadership is committed to a skill test being performed by another investigator, that investigator also gains 2 resources.

0.0 · 8/1372 decks
Prophesiae Profana
Prophesiae Profana
Asset Seeker 4 Staple

While you are not at the locus, you get +1 , +1 , and you may ignore attacks of opportunity. After Prophesiae Profana enters play: Choose a revealed location. That location is "the locus" until Prophesiae Profana leaves play. : Move any investigator to the locus.

0.0 · 4/1372 decks
Scavenging
Scavenging
Asset Survivor 1 Hype

After you successfully investigate by 2 or more, exhaust Scavenging: Choose an Item card in your discard pile and add it to your hand.

0.0 · 2/1372 decks
Sled Dog
Sled Dog
Asset Neutral 3 Declining

You may include up to 4 copies of Sled Dog in your deck. Up to 2 Sled Dog cards take up a single ally slot. Exhaust X Sled Dogs: Move. Move X times. Exhaust X Sled Dogs: Fight. You get +X for this attack. Instead of its standard damage, this attack deals X damage.

0.0 · 4/1372 decks
Smoking Pipe
Smoking Pipe
Asset Neutral 1 Hype

Uses (3 supplies). Spend 1 supply, exhaust Smoking Pipe, and take 1 damage: Heal 1 horror.

0.0 · 9/1372 decks
Steady-Handed
Steady-Handed
Asset Seeker 2 Late Bloomer

Limit 1 per investigator. When you would succeed at a skill test, exhaust Steady-Handed: You either succeed by 1 more or 1 less. If you succeeded by exactly 2, heal 1 horror.

0.0 · 2/1372 decks
Surgical Kit
Surgical Kit
Asset Seeker 2 Declining

Uses (4 supplies). When one of your card effects heals damage from an investigator, spend 1 supply: Either that effect heals 1 additional damage, or you draw 1 card and heal 1 horror. : Heal 3 damage from an investigator or Ally asset at your location.

0.0 · 1/1372 decks
Teamwork
Teamwork
Event Guardian 0 Hype

Investigators at your location may give or trade any number of Item assets, Ally assets, or resources among one another.

0.0 · 31/1372 decks
Trench Knife
Trench Knife
Asset Guardian 1 Hype

Engage actions you perform do not provoke attacks of opportunity. : Fight. You get +X for this attack. X is the number of enemies engaged with you.

0.0 · 6/1372 decks
"Eat lead!"
"Eat lead!"
Event Guardian 1 Hype

Fast. Play when you activate the Fight ability on a Firearm asset. Spend 1 additional ammo token from that asset. When you reveal chaos tokens for this attack, reveal 1 additional chaos token. Choose one to resolve and ignore the other.

0.0 · 16/1372 decks
"Get behind me!"
"Get behind me!"
Event Guardian 0 Staple

Fast. Play during any window. Until the end of the phase, whenever an enemy would attack another investigator at your location, it attacks you instead, then engages you. Cancel 1 horror dealt by each attack made in this way.

0.0 · 1/1372 decks
"Get over here!"
"Get over here!"
Event Guardian 2 Staple

Fast. Play during any window. Engage. Fight. Choose a non-Elite enemy up to 2 locations away. Move that enemy to your location, engage it, and attack it.

0.0 · 12/1372 decks
"I'll see you in hell!"
"I'll see you in hell!"
Event Guardian 0 Hype

Each non-Elite enemy engaged with you is defeated. You are defeated and suffer 1 physical trauma. This action does not provoke attacks of opportunity.

0.0 · 8/1372 decks
Abigail Foreman
Abigail Foreman
Asset Seeker 3 Staple

: Attach a Tome asset in your play area to Abigail Foreman, or switch a Tome asset in your play area with an attached asset. The asset attached to her takes up no hand slots. (Limit 1 attached asset.) After you resolve an ability on the attached Tome asset, exhaust Abigail Foreman: Resolve its effects again.

0.0 · 1/1372 decks
Act of Desperation
Act of Desperation
Event Survivor 0 Staple

As an additional cost to play Act of Desperation, choose and discard an Item asset that takes up at least 1 hand slot from your hand or play area. Fight. You get +X and deal +1 damage for this attack, where X is the chosen asset's printed resource cost. If you succeed and that asset was in your play area, gain X resources.

0.0 · 1/1372 decks
Arcane Insight
Arcane Insight
Asset Seeker 3 Declining

Uses (3 charges). While an investigator is taking his or her turn, spend 1 charge: Your location gets -2 shroud until the end of this turn. (Limit once per turn.)

0.0 · 5/1372 decks
Blasphemous Covenant
Blasphemous Covenant
Asset Seeker Staple

Permanent. Limit 1 Covenant per deck. When an investigator at your location reveals a token during a skill test, exhaust Blasphemous Covenant: Treat that token's modifier as +1 instead of its normal modifier. After this test ends, return that token to the chaos bag.

0.0 · 10/1372 decks
Captivating Discovery
Captivating Discovery
Event Seeker 1 Declining

Search the top 6 cards of your deck. You may place up to 3 of your clues on your location. For each clue placed in this way, choose and add 2 of the searched cards to your hand. Shuffle your deck.

0.0 · 3/1372 decks
Combat Training
Combat Training
Asset Guardian 0 Declining

Fast. Limit 1 Composure in play. You get +1 and +1 . Non-direct damage/horror must be assigned to Combat Training before it can be assigned to your investigator card. Spend 1 resource: You get +1 or +1 for this skill test.

0.0 · 5/1372 decks
Cryptic Grimoire
Cryptic Grimoire
Asset Seeker 3 Declining

: Add 1 token to the chaos bag. If there are 10 tokens in the chaos bag, discard Cryptic Grimoire: Record in your Campaign Log that "you have translated the grimoire." Replace 5 tokens in the chaos bag with 5 tokens.

0.0 · 9/1372 decks
Crystallizer of Dreams
Crystallizer of Dreams
Asset Rogue 1 Staple

As an additional cost to play this card, you must search your bonded cards for 1 copy of Guardian of the Crystallizer and shuffle it into your deck. After you play an event: Attach it facedown to Crystallizer of Dreams instead of discarding it (to a maximum of 5 attached events). Attached events may be committed to skill tests as if they were in your hand.

0.0 · 2/1372 decks
Dig Deep
Dig Deep
Asset Survivor 2 Hype

Spend 1 resource: You get +1 for this skill test. Spend 1 resource: You get +1 for this skill test.

0.0 · 7/1372 decks
Dream Diary
Dream Diary
Asset Seeker 2 Staple

: Search your bonded cards for Essence of the Dream and add it to your hand. After you succeed by 3 or more during a skill test to which Essence of the Dream is committed: Record in your Campaign Log that "you have interpreted the dreams."

0.0 · 30/1372 decks
Favor of the Sun
Favor of the Sun
Asset Neutral 2 Staple

Fast. Seal (up to 3 ). If there are no tokens sealed on Favor of the Sun, discard it. When you would reveal a chaos token from the chaos bag, exhaust Favor of the Sun: Resolve a token sealed here instead, as if it were just revealed from the chaos bag.

0.0 · 8/1372 decks
Fey
Fey
Skill Seeker Declining

If a token is revealed during this skill test, you may return Fey to your hand when this test ends.

0.0 · 5/1372 decks
Field Agent
Field Agent
Asset Guardian 4 Staple

You get +1 . Exhaust Field Agent and deal 1 horror to it: Discover 1 clue at your location.

0.0 · 2/1372 decks
Fighting Lessons
Fighting Lessons
Skill Guardian Declining

Commit only to a skill test during an attack or evasion attempt. You can commit this skill to an investigator's test at any location.

0.0 · 1/1372 decks
Fine Tuning
Fine Tuning
Event Seeker 2 Staple

Attach to a Tool or Science asset you control. Limit 1 per asset. After attached asset exhausts, exhaust Fine Tuning: Ready attached asset.

0.0 · 1/1372 decks
Forbidden Tome
Forbidden Tome
Asset Seeker 1 Staple

Uses (5 secrets). Exhaust Forbidden Tome and spend 1 secret: Draw 1 card. Then, if you have 10 or more cards in your hand and there are no secrets on Forbidden Tome, you may discard it to record in your Campaign Log that "you have translated the tome."

0.0 · 3/1372 decks
Gaze of Ouraxsh
Gaze of Ouraxsh
Event Seeker 2 Hype

Reveal 7 random chaos tokens from the chaos bag. Deal a total of 1 damage plus 1 additional damage for each or token revealed, divided as you choose among enemies at your location. This action does not provoke attacks of opportunity.

0.0 · 1/1372 decks
Ghastly Revelation
Ghastly Revelation
Event Seeker 0 Hype

Discover 3 clues at your location. Give any number of your clues to another investigator, or place any number of your clues on any location. You are defeated and suffer 1 mental trauma. This action does not provoke attacks of opportunity.

0.0 · 1/1372 decks
Gray's Anatomy
Gray's Anatomy
Asset Seeker 3 Hype

: Choose a card at your location and test (1). For each point you succeed by, choose one - - The next time that card would be healed this round, heal +1 damage/horror (to a maximum of +3). - The next time that card would be dealt damage this round, deal +1 damage (to a maximum of +3).

0.0 · 1/1372 decks
Grievous Wound
Grievous Wound
Event Guardian 1 Late Bloomer

Fast. Play after you successfully attack a non-Elite enemy using a Melee asset. Attach Grievous Wound to the attacked enemy. Forced - At the end of the round: Deal 1 damage to attached enemy.

0.0 · 1/1372 decks
Guided by the Unseen
Guided by the Unseen
Asset Seeker 2 Declining

Uses (4 secrets). During a skill test at your location: The performing investigator may search the top 3 cards of their deck for a card that can be committed to this test. You may spend 1 secret to commit that card. Shuffle the performing investigator's deck. (Limit once per test.)

0.0 · 1/1372 decks
Heroic Rescue
Heroic Rescue
Event Guardian 1 Hype

Fast. Play when a non-Elite enemy would attack another investigator at your location. Engage that enemy and resolve its attack against you instead. Then, deal it 1 damage.

0.0 · 3/1372 decks
Intrepid
Intrepid
Skill Guardian Declining

If this skill test is successful, add Intrepid to your play area as an asset with the text: "You get +1 , +1 , and +1 . Forced - At the end of the round: Discard Intrepid."

0.0 · 4/1372 decks
Join the Caravan
Join the Caravan
Event Seeker 5 Staple

Fast. Play only during your turn. Reduce the cost of this card by 1 for each different class among cards you control. Move to any revealed location.

0.0 · 4/1372 decks
Lucky!
Lucky!
Event Survivor 1 Declining

Fast. Play when you would fail a skill test. Get +2 to your skill value for that test.

0.0 · 1/1372 decks
Marksmanship
Marksmanship
Event Guardian 2 Declining

Fast. Play when you activate the Fight ability on a Firearm or Ranged asset. This attack can target an enemy at a connecting location. Ignore the aloof and retaliate keywords for this attack. If this attack succeeds against an enemy not engaged with you, the attack deals +1 damage.

0.0 · 7/1372 decks
Moment of Respite
Moment of Respite
Event Neutral 3 Declining

Play only if there are no enemies at your location. Heal 3 horror and draw 1 card.

0.0 · 7/1372 decks
On the Trail
On the Trail
Event Guardian 1 Staple

Choose an enemy at any location other than yours. Move twice toward that enemy. Discover 1 clue at each location you entered by this effect.

0.0 · 3/1372 decks
Otherworldly Compass
Otherworldly Compass
Asset Seeker 2 Hype

Exhaust Otherworldly Compass: Investigate. Your location gets -X shroud for this investigation. X is the number of revealed locations connected to your location.

0.0 · 5/1372 decks
Painkillers
Painkillers
Asset Neutral 1 Hype

Uses (3 supplies). Spend 1 supply, exhaust Painkillers, and take 1 horror: Heal 1 damage.

0.0 · 3/1372 decks
Pnakotic Manuscripts
Pnakotic Manuscripts
Asset Seeker 5 Hype

Uses (3 secrets). When an investigator at your location would perform a skill test during a revelation effect, spend 1 secret: Do not reveal chaos tokens for that test. Spend 1 secret: Choose an investigator at your location. Do not reveal chaos tokens for the next skill test that investigator performs this round.

0.0 · 1/1372 decks
Quick Study
Quick Study
Asset Seeker 2 Hype

Place 1 of your clues on your location and exhaust Quick Study: You get +3 skill value for this skill test.

0.0 · 58/1372 decks
Quick Thinking
Quick Thinking
Skill Rogue Staple

If this skill test is successful by 2 or more, after it resolves, you may immediately take an action as if it were your turn (this action does not count toward the number of actions you can take each turn).

0.0 · 1/1372 decks
Research Notes
Research Notes
Asset Seeker 1 Declining

After a player card ability places 1 or more of your clues on your location: Place that many resources on Research Notes, as evidence. : Test (0). For each point you succeed by, you may spend 1 evidence to discover 1 clue at your location.

0.0 · 1/1372 decks
Rite of Sanctification
Rite of Sanctification
Asset Guardian 0 Declining

Seal (up to 5 ). If Rite of Sanctification has no tokens sealed on it, discard it. When an investigator at your location plays a card, exhaust Rite of Sanctification and release a chaos token sealed on it: Reduce the cost of that card by 2.

0.0 · 2/1372 decks
Self-Sacrifice
Self-Sacrifice
Skill Guardian Declining

Commit only to a skill test (of any type) being performed by another investigator at your location. If this test fails, you must resolve all effects from the failed test, instead of the performing investigator. Then, either you draw 2 cards, or the performing investigator draws 2 cards.

0.0 · 1/1372 decks
Solemn Vow
Solemn Vow
Asset Guardian 0 Declining

Myriad. Fast. Play Solemn Vow under the control of another investigator at your location. If the owner of Solemn Vow is at your location, exhaust Solemn Vow: Move 1 damage or horror from a card you control to a card that investigator controls.

0.0 · 1/1372 decks
Stirring Up Trouble
Stirring Up Trouble
Event Seeker 0 Staple

As an additional cost to play Stirring Up Trouble, add tokens to the chaos bag equal to your location's shroud value. Discover 2 clues at your location.

0.0 · 9/1372 decks
Surprising Find
Surprising Find
Skill Seeker Hype

Myriad. When you search your deck and Surprising Find is among the searched cards: Put it into play in your play area. You must commit it to the next eligible skill test you perform. If that test is successful, draw 1 card. (Max one Research ability per search.)

0.0 · 8/1372 decks
Taunt
Taunt
Event Guardian 1 Hype

Fast. Play only during your turn. Engage any number of enemies at your location.

0.0 · 2/1372 decks
Tempt Fate
Tempt Fate
Event Neutral 0 Staple

Fast. Play during any window. Add 3 tokens to the chaos bag. Then, add 3 tokens to the chaos bag and draw 1 card.

0.0 · 8/1372 decks
The Black Cat
The Black Cat
Asset Neutral 2 Declining

Anytime you reveal a , , or symbol during a skill test, you may choose to use the following effects instead of that symbol's normal effects: : -1. The Black Cat takes 1 direct damage. : -1. The Black Cat takes 1 direct horror. : +5. Heal all damage and horror from The Black Cat.

0.0 · 1/1372 decks
The Hungering Blade
The Hungering Blade
Asset Guardian 3 Hype

Limit 1 per deck. As an additional cost to play this card, you must search your bonded cards for 3 copies of Bloodlust and shuffle them into your deck. : Fight. You get +1 for this attack for each attached copy of Bloodlust. This attack deals +1 damage. If this attack defeats an enemy, place 1 resource on this card (from the token bank), as an offering.

0.0 · 6/1372 decks
The Raven Quill
The Raven Quill
Event Seeker 3 Declining

Customizable. When you purchase The Raven Quill, name a Tome or Spell asset and record that name on its upgrade sheet. Attach to a named asset you control. When you resign or the game ends: Either mark a checkbox on The Raven Quill's upgrade sheet, or reduce the experience cost to upgrade the attached asset before the next scenario by 1.

0.0 · 1/1372 decks