Monterey Jack
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Monterey Jack

The Archaeologist

8 HP6 Sanity1 Will4 Int2 Cbt5 Agi447 Decks Analyzed

★ Exclusive Cards

Cards played most by this investigator compared to all others.

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Trusty Bullwhip
Trusty Bullwhip
Asset Neutral 2 Declining

Fast. Monterey Jack deck only. : Fight. This attack uses instead of . If this attack succeeds, you may exhaust Trusty Bullwhip to either automatically evade the attacked enemy or deal +1 damage for this attack.

100.0 · 447/447 decks
Backstab
Backstab
Event Rogue 3 Hype

Fight. This attack uses instead of . This attack deals +2 damage.

74.6 · 337/447 decks
Scout Ahead
Scout Ahead
Event Rogue 1 Staple

Move. Move up to 3 times. Enemies do not engage you during this movement.

72.2 · 299/447 decks
Dr. Milan Christopher
Dr. Milan Christopher
Asset Seeker 4 Staple

You get +1 . After you successfully investigate: Gain 1 resource.

68.3 · 204/447 decks
Perception
Perception
Skill Neutral Declining

Max 1 committed per skill test. If this test is successful, draw 1 card.

68.2 · 277/447 decks
Leo De Luca
Leo De Luca
Asset Rogue 6 Declining

You may take an additional action during your turn.

64.6 · 259/447 decks
Lone Wolf
Lone Wolf
Asset Rogue 1 Declining

Limit 1 per investigator. When your turn begins, if there are no other investigators at your location: Gain 1 resource.

56.1 · 213/447 decks
Quick Thinking
Quick Thinking
Skill Rogue Staple

If this skill test is successful by 2 or more, after it resolves, you may immediately take an action as if it were your turn (this action does not count toward the number of actions you can take each turn).

54.5 · 249/447 decks
Breaking and Entering
Breaking and Entering
Event Rogue 2 Staple

Investigate. Add your value to your skill value for this investigation. If you succeed by 1 or more, you may automatically evade an enemy at this location. If you succeed by 3 or more, return Breaking and Entering to your hand at the end of your turn. This action does not provoke attacks of opportunity.

51.9 · 202/447 decks
Lucky Cigarette Case
Lucky Cigarette Case
Asset Rogue 2 Staple

After you succeed at a skill test by 2 or more, exhaust Lucky Cigarette Case: Draw 1 card.

51.6 · 246/447 decks
Fieldwork
Fieldwork
Asset Seeker 2 Staple

After you move to a location, if that location has at least 1 clue on it, exhaust Fieldwork: You get +2 skill value for the next skill test you perform this phase.

49.9 · 202/447 decks
In the Thick of It
In the Thick of It
Asset Neutral Staple

Permanent. Limit 1 per deck. Purchase at deck creation. When you purchase In the Thick of It, suffer 2 total physical and/or mental trauma. Then, earn 3 experience.

49.2 · 115/447 decks
Hiking Boots
Hiking Boots
Asset Seeker 2 Staple

Limit 1 Footwear per investigator. You get +1 . After the last clue is discovered from your location, exhaust Hiking Boots: Move to a connecting location with at least 1 clue, or to a connecting unrevealed location.

49.1 · 187/447 decks
Manual Dexterity
Manual Dexterity
Skill Neutral Hype

Max 1 committed per skill test. If this test is successful, draw 1 card.

46.1 · 166/447 decks
Pathfinder
Pathfinder
Asset Seeker 3 Declining

During your turn, if you are not engaged with any enemies, exhaust Pathfinder: Move to a connecting location.

46.0 · 143/447 decks
Unexpected Courage
Unexpected Courage
Skill Neutral Declining

Max 1 committed per skill test.

45.8 · 135/447 decks
Nimble
Nimble
Skill Rogue Staple

For each point this skill test succeeds by, after it resolves, you may immediately move to a connecting location (to a maximum of 3 times).

45.6 · 256/447 decks
Lockpicks
Lockpicks
Asset Rogue 3 Staple

Uses (3 supplies). If Lockpicks has no supplies, discard it. Exhaust Lockpicks: Investigate. Add your value to your skill value for this investigation. If you do not succeed by at least 2, remove 1 supply from Lockpicks.

36.9 · 243/447 decks
Deduction
Deduction
Skill Seeker Staple

If this skill test is successful while investigating a location, discover 1 additional clue at that location.

36.8 · 166/447 decks
Faustian Bargain
Faustian Bargain
Event Rogue 0 Staple

As an additional cost to play Faustian Bargain, add 2 tokens to the chaos bag. Investigators at your location gain a total of 5 resources, distributed as you wish.

35.1 · 159/447 decks
Flashlight
Flashlight
Asset Neutral 2 Declining

Uses (3 supplies). Spend 1 supply: Investigate. Your location gets -2 shroud for this investigation.

33.3 · 100/447 decks
"You handle this one!"
"You handle this one!"
Event Rogue 0 Staple

Fast. Play after you draw a non-peril encounter card, but before resolving that card's effects. Choose another investigator. That investigator is considered to have drawn that encounter card instead. Gain 1 resource.

31.4 · 207/447 decks
Eon Chart
Eon Chart
Asset Seeker 2 Staple

Uses (3 secrets). During your turn, exhaust Eon Chart and spend 1 secret: Choose and take two different actions of the following, in any order (move, evade, or investigate).

31.3 · 122/447 decks
Charisma
Charisma
Asset Neutral Staple

Permanent. You have 1 additional ally slot.

28.6 · 123/447 decks
Death • XIII
Death • XIII
Asset Seeker 3 Staple

You get +1 . When the game begins, if Death • XIII is in your opening hand: Put it into play.

27.8 · 41/447 decks
Well Connected
Well Connected
Asset Rogue 2 Declining

Limit 1 per investigator. Exhaust Well Connected: You get +1 skill value for this skill test for every 5 resources you have.

27.4 · 38/447 decks
Money Talks
Money Talks
Event Rogue 0 Declining

Fast. Play when you initiate a skill test. Instead of the skill type indicated for this test (, , , or ), this is a resource skill test. Your base skill value for this test is equal to half the number of resources in your resource pool (rounded down).

26.2 · 31/447 decks
Fox Mask
Fox Mask
Asset Rogue 1 Late Bloomer

Limit 1 Mask per investigator. Uses (2 offerings). Replenish 1 of these offerings after you move out of a location with an enemy. Spend 1 offering: You get +2 or +2 for this skill test. (Limit once per test.)

25.6 · 36/447 decks
Magnifying Glass
Magnifying Glass
Asset Seeker 1 Declining

Fast. You get +1 while investigating.

25.5 · 123/447 decks
British Bull Dog
British Bull Dog
Asset Rogue 3 Late Bloomer

Uses (3 ammo). Spend 1 ammo: Fight. You may use instead of for this attack. This attack deals +1 damage. After you fail a skill test while parleying with an enemy: Put British Bull Dog into play from your hand.

25.4 · 32/447 decks
Dream Diary
Dream Diary
Asset Seeker 2 Staple

: Search your bonded cards for Essence of the Dream and add it to your hand. After you succeed by 3 or more during a skill test to which Essence of the Dream is committed: Record in your Campaign Log that "you have interpreted the dreams."

25.0 · 24/447 decks
Decoy
Decoy
Event Rogue 2 Declining

Evade. Automatically evade a non-Elite enemy at your location. When you play Decoy, increase its cost by 2: Change "a non-Elite enemy" to "up to 2 non-Elite enemies." When you play Decoy, increase its cost by 2: Change "at your location" to "at a location up to 2 connections away."

24.0 · 10/447 decks
Elusive
Elusive
Event Rogue 2 Hype

Fast. Play only during your turn. Disengage from each enemy engaged with you and move to a revealed location with no enemies.

22.5 · 119/447 decks
Sneak Attack
Sneak Attack
Event Rogue 2 Hype

Deal 2 damage to an exhausted enemy at your location.

22.4 · 142/447 decks
Intel Report
Intel Report
Event Rogue 2 Staple

Discover 1 clue at your location. When you play Intel Report, increase its cost by 2: Change "Discover 1 clue" to "Discover 2 clues." When you play Intel Report, increase its cost by 2: Change "at your location" to "at a location up to 2 connections away."

21.9 · 55/447 decks
Ariadne's Twine
Ariadne's Twine
Asset Seeker 0 Staple

Uses (0 secrets). Secrets on Ariadne's Twine can be spent as if they were on any asset controlled by an investigator at your location. Exhaust Ariadne's Twine: Move 1 secret from an asset you control to your resource pool, as a resource, or vice versa.

21.9 · 42/447 decks
Pickpocketing
Pickpocketing
Asset Rogue 2 Declining

After you evade an enemy, exhaust Pickpocketing: Draw 1 card.

21.2 · 119/447 decks
Opportunist
Opportunist
Skill Rogue Declining

Commit only to a skill test you are performing. If you succeed by 3 or more, return Opportunist to your hand after this test instead of discarding it.

17.7 · 71/447 decks
Higher Education
Higher Education
Asset Seeker 0 Staple

While you have 5 or more cards in your hand, Higher Education gains: " Spend 1 resource: You get +1 for this skill test. Spend 1 resource: You get +1 for this skill test."

17.5 · 69/447 decks
Pilfer
Pilfer
Event Rogue 4 Staple

Investigate. This investigation uses instead of . If you succeed, discover 2 additional clues at your location.

16.7 · 101/447 decks
Backpack
Backpack
Asset Neutral 2 Staple

After Backpack enters play: Search the top 6 cards of your deck for up to 3 non-weakness Item or Supply cards, and attach them facedown to Backpack. Shuffle your deck. Cards attached to Backpack may be played as if they were in your hand. If there are no cards attached to Backpack, discard it.

16.5 · 62/447 decks
Emergency Cache
Emergency Cache
Event Neutral 0 Declining

Gain 3 resources.

16.4 · 96/447 decks
"Watch this!"
"Watch this!"
Skill Rogue Staple

Commit only to a skill test you are performing. As an additional cost to commit "Watch this!" to a skill test, spend up to 3 resources. If you succeed by 1 or more, gain twice that many resources.

16.3 · 103/447 decks
Say Your Prayers
Say Your Prayers
Skill Neutral Hype

Max 1 committed per skill test. Commit to a skill test only if you have 3 or fewer remaining sanity.

15.7 · 109/447 decks
Pocket Telescope
Pocket Telescope
Asset Seeker 2 Declining

Exhaust Pocket Telescope: Look at the revealed side of a connecting unrevealed location. : Investigate. Investigate a revealed connecting location as if you were there.

14.8 · 125/447 decks
Thieves' Kit
Thieves' Kit
Asset Rogue 3 Staple

Uses (6 supplies). Spend 1 supply: Investigate. You may use instead of for this investigation. If you succeed, gain 1 resource.

14.1 · 52/447 decks
Eureka!
Eureka!
Skill Seeker Staple

If this skill test is successful, the investigator performing this test searches the top 3 cards of his or her deck for a card, draws it, and shuffles his or her deck.

13.0 · 52/447 decks
Heavy Furs
Heavy Furs
Asset Neutral 2 Staple

After you reveal a non- symbol on a chaos token during a skill test you are perfoming, deal 1 damage to Heavy Furs: Cancel that chaos token and return it to the bag. Reveal a new chaos token.

13.0 · 53/447 decks
Vantage Point
Vantage Point
Event Seeker 1 Hype

Fast. Play after a location enters play or is revealed during an investigator's turn. Until the end of the active investigator's turn, that location gets -1 shroud. You may move 1 clue to that location from any other location.

13.0 · 49/447 decks
Guts
Guts
Skill Neutral Declining

Max 1 committed per skill test. If this test is successful, draw 1 card.

12.8 · 109/447 decks
Fingerprint Kit
Fingerprint Kit
Asset Seeker 4 Declining

Uses (3 supplies). Exhaust Fingerprint Kit and spend 1 supply: Investigate. You get +1 for this investigation. If you succeed, you discover 1 additional clue at your location.

12.7 · 129/447 decks
Relic Hunter
Relic Hunter
Asset Neutral Staple

Permanent. You have 1 additional accessory slot.

11.8 · 45/447 decks
Cryptic Research
Cryptic Research
Event Seeker 0 Staple

Fast. Play only during your turn. Choose an investigator at your location. That investigator draws 3 cards.

11.8 · 10/447 decks
Gené Beauregard
Gené Beauregard
Asset Seeker 5 Staple

You get +1 and +1 . During your turn, after you move to a location, exhaust Gené Beauregard: Move a clue or a non-Elite enemy from a connecting location to your location, or vice versa.

10.9 · 121/447 decks
Hard Knocks
Hard Knocks
Asset Rogue 2 Hype

Spend 1 resource: You get +1 for this skill test. Spend 1 resource: You get +1 for this skill test.

10.7 · 42/447 decks
Bank Job
Bank Job
Event Rogue 2 Late Bloomer

As an additional cost to play Bank Job, spend an action. Investigators at your location gain a total of 8 resources, distributed as you wish.

10.6 · 18/447 decks
Ethereal Slip
Ethereal Slip
Event Rogue 2 Staple

Choose a non-Elite enemy at a revealed location up to 2 connections away. Swap places with that enemy.

10.3 · 109/447 decks
Streetwise
Streetwise
Asset Rogue 0 Staple

Spend 2 resources: You get +2 for this skill test. Spend 2 resources: You get +2 for this skill test.

10.1 · 46/447 decks
Mouse Mask
Mouse Mask
Asset Seeker 1 Late Bloomer

Limit 1 Mask per investigator. Uses (2 offerings). Replenish 1 of these offerings after you reveal a location or put a new location into play. Spend 1 offering: You get +2 or +2 for this skill test. (Limit once per test.)

10.0 · 16/447 decks
21 or Bust
21 or Bust
Event Rogue 2 Staple

One at a time, reveal random tokens from the chaos bag until you choose to stop. Treat each , , , or as a 5; the as a 10; and the as either a 1 or an 11. If the combined value of those tokens (ignoring +/-) is... - ...18 or less, gain 4 resources. - ...19, gain 5 resources. - ...20, gain 6 resources. - ...21, gain 9 resources.

9.1 · 44/447 decks
Forewarned
Forewarned
Event Seeker 0 Staple

Fast. Play when you draw a non-weakness treachery card. Place 1 of your clues on your location. Then, cancel that card's revelation effect.

8.6 · 40/447 decks
Stir the Pot
Stir the Pot
Event Rogue 3 Late Bloomer

Parley. Choose an enemy at your location and test (X), where X is the chosen enemy's combined damage/horror values. If you succeed, deal X damage to each enemy at your location. After this effect resolves, you may disengage from each enemy and move to a connecting location.

8.4 · 8/447 decks
Overpower
Overpower
Skill Neutral Declining

Max 1 committed per skill test. If this test is successful, draw 1 card.

8.2 · 19/447 decks
Logical Reasoning
Logical Reasoning
Event Seeker 2 Declining

For each clue you have (to a maximum of 3), either heal 2 horror from an investigator at your location or discard a Terror card at your location.

7.9 · 70/447 decks
Alton O'Connell
Alton O'Connell
Asset Seeker 3 Staple

You get +1 . After you succeed at a skill test by exactly 3: Place 1 resource on Alton O'Connell, as evidence. Exhaust Alton O'Connell and spend X evidence: Discover 1 clue at your location. X is the shroud value of your location.

7.9 · 4/447 decks
Hyperawareness
Hyperawareness
Asset Seeker 2 Hype

Spend 1 resource: You get +1 for this skill test. Spend 1 resource: You get +1 for this skill test.

7.9 · 20/447 decks
Survey the Area
Survey the Area
Skill Seeker Staple

While Survey the Area is in your hand or committed to a skill test, it gains icons equal to your , and icons equal to your .

7.7 · 20/447 decks
"You've had worse..."
"You've had worse..."
Event Rogue 0 Staple

Fast. Play when an investigator at your location or a connecting location is dealt damage and/or horror. That investigator may spend up to 3 resources. For each resource spent, that investigator cancels 1 damage or 1 horror just dealt.

7.6 · 3/447 decks
Fine Clothes
Fine Clothes
Asset Neutral 1 Declining

Reduce the difficulty of skill tests you perform during 'parley' actions by 2.

7.4 · 7/447 decks
"Hit me!"
"Hit me!"
Event Rogue 1 Staple

Fast. Play after you reveal a chaos token during a skill test. Reveal an additional chaos token, switching its "-" to a "+". If that chaos token is a token, you automatically fail.

7.3 · 46/447 decks
Steady-Handed
Steady-Handed
Asset Seeker 2 Late Bloomer

Limit 1 per investigator. When you would succeed at a skill test, exhaust Steady-Handed: You either succeed by 1 more or 1 less. If you succeeded by exactly 2, heal 1 horror.

7.1 · 9/447 decks
Daring Maneuver
Daring Maneuver
Event Rogue 0 Declining

Fast. Play when you would succeed at a skill test. You get +2 skill value for this test.

7.1 · 23/447 decks
Underworld Support
Underworld Support
Asset Rogue Staple

Permanent. Limit 1 per deck. Purchase at deck creation. Your deck cannot include more than 1 copy of each non-weakness, non-signature card (by title). Reduce your deck size by 5.

7.0 · 67/447 decks
"I'm outta here!"
"I'm outta here!"
Event Rogue 0 Declining

Play only if there is a scenario card with a 'resign' ability in play. Resign. You get the hell out of here.

7.0 · 25/447 decks
Working a Hunch
Working a Hunch
Event Seeker 2 Declining

Fast. Play only during your turn. Discover 1 clue at your location.

6.7 · 21/447 decks
Sled Dog
Sled Dog
Asset Neutral 3 Declining

You may include up to 4 copies of Sled Dog in your deck. Up to 2 Sled Dog cards take up a single ally slot. Exhaust X Sled Dogs: Move. Move X times. Exhaust X Sled Dogs: Fight. You get +X for this attack. Instead of its standard damage, this attack deals X damage.

6.6 · 23/447 decks
Narrow Escape
Narrow Escape
Event Rogue 0 Declining

Fast. Play when an enemy makes an attack of opportunity against you. Cancel that attack. You get +2 skill value for the next skill test you perform this turn.

6.4 · 22/447 decks
Disguise
Disguise
Asset Rogue 3 Staple

Uses (4 supplies). Spend 1 supply: Evade. You get +2 for this evasion attempt. If you succeed and the evaded enemy is non-Elite, it does not ready during the next upkeep phase.

6.2 · 19/447 decks
Shortcut
Shortcut
Event Seeker 0 Staple

Fast. Play only during your turn. Choose an investigator at your location. Move that investigator to a connecting location.

6.2 · 68/447 decks
Burglary
Burglary
Asset Rogue 1 Hype

Exhaust Burglary: Investigate. If you succeed, instead of discovering clues, gain 3 resources.

6.0 · 43/447 decks
Archive of Conduits
Archive of Conduits
Asset Seeker 2 Declining

Limit 1 per deck. As an additional cost to play this asset, place 1 resource on 4 different locations, as leylines. After you successfully investigate a location with a leyline, exhaust this asset: Move that leyline onto this asset. Then, if there are 4 leylines on it, discard it, take its leylines as resources, and record in your Campaign Log that "you have identified the gateway."

6.0 · 79/447 decks
Antikythera
Antikythera
Asset Seeker 3 Declining

After you succeed at a skill test, exhaust Antikythera: If you succeeded by... -...exactly 1 or 3, discover 1 clue at your location. -...exactly 2 or 4, draw 1 card and gain 1 resource. -...exactly 5, you may take an additional action during your next turn.

6.0 · 12/447 decks
Tooth of Eztli
Tooth of Eztli
Asset Seeker 3 Declining

You get +1 and +1 while resolving an ability on a treachery card. After you succeed at a skill test while resolving an ability on a treachery card, exhaust Tooth of Eztli: Draw 1 card.

5.9 · 14/447 decks
Chemistry Set
Chemistry Set
Asset Seeker 2 Late Bloomer

Exhaust Chemistry Set: Investigate. If you... - ...fail by exactly 2, discard Chemistry Set. - ...succeed by exactly 0, gain 2 resources. - ...succeed by exactly 2, draw 1 card. - ...succeed by exactly 4, discover 1 additional clue at your location.

5.7 · 6/447 decks
Dream-Enhancing Serum
Dream-Enhancing Serum
Asset Seeker 3 Staple

Only the first copy of each card in your hand counts toward your maximum hand size. After you draw a copy of a card that is already in your hand, reveal both copies and exhaust Dream-Enhancing Serum: Draw 1 card.

5.6 · 6/447 decks
Ancient Stone
Ancient Stone
Asset Seeker 1 Staple

: Investigate. Your location gets +3 shroud for this investigation. If you succeed, discover 1 additional clue at your location, discard Ancient Stone, and record in your Campaign Log that "you have identified the stone." Next to this, in parentheses, record the difficulty of this skill test.

5.5 · 17/447 decks
Sleight of Hand
Sleight of Hand
Event Rogue 1 Staple

Fast. Play only during your turn. Put an Item asset into play from your hand. At the end of your turn, if that asset is still in play, return it to your hand.

5.4 · 14/447 decks
Deep Knowledge
Deep Knowledge
Event Seeker 0 Staple

As an additional cost to play Deep Knowledge, add 2 tokens to the chaos bag. Investigators at your location draw a combined total of 3 cards (you decide how many cards each investigator draws).

5.3 · 6/447 decks
Archaic Glyphs
Archaic Glyphs
Asset Seeker 0 Staple

Discard a card with at least 1 skill icon from your hand: Place 1 resource on Archaic Glyphs from the token pool, as a secret. Forced - After the third secret is placed on Archaic Glyphs: Discard Archaic Glyphs and gain 5 resources. Record in your Campaign Log that "you have translated the glyphs."

5.2 · 21/447 decks
Double or Nothing
Double or Nothing
Skill Rogue Hype

Max 1 committed per skill test. Double the difficulty of this skill test. If this skill test is successful, resolve the effects of the successful test twice.

5.1 · 21/447 decks
Forced Learning
Forced Learning
Asset Seeker Staple

Permanent. Limit 1 per deck. Purchase at deck creation. Increase your deck size by 15. During each upkeep phase, instead of drawing 1 card, draw 2 cards and discard 1 of them.

5.0 · 6/447 decks
Disc of Itzamna
Disc of Itzamna
Asset Seeker 3 Declining

When a non-Elite enemy spawns at your location, discard Disc of Itzamna: Discard that enemy.

4.8 · 24/447 decks
Jeremiah Kirby
Jeremiah Kirby
Asset Seeker 4 Staple

You get +1 . After Jeremiah Kirby enters play, choose "even" or "odd:" Reveal the top 5 cards of your deck. Draw each card with a cost that matches the chosen option. Shuffle the remaining cards into your deck.

4.7 · 30/447 decks
Hatchet Man
Hatchet Man
Skill Rogue Hype

If this skill test is successful during an evasion attempt, the next time the evaded enemy takes damage this turn, deal it 1 additional damage.

4.6 · 9/447 decks
Crafty
Crafty
Asset Seeker 3 Staple

Uses (2 resources). Replenish these resources at the start of each round. Resources on Crafty may be spent to pay for Insight, Tool, or Trick cards. During a skill test on a Insight, Tool, or Trick card, spend 1 resource from Crafty: You get +1 skill value for this test.

4.6 · 6/447 decks
Cheap Shot
Cheap Shot
Event Rogue 2 Declining

Fight. Add your value to your skill value for this attack. If you succeed by 1 or more, automatically evade the attacked enemy. If you succeed by 3 or more, return Cheap Shot to your hand at the end of your turn.

4.5 · 49/447 decks
Followed
Followed
Event Rogue 2 Staple

Investigate. Choose an enemy at your location. You get +1 for this investigation for each damage on the chosen enemy (to a maximum of +5 ). If you succeed, discover 1 additional clue at this location. This action does not provoke attacks of opportunity from the chosen enemy.

4.5 · 20/447 decks
Stealth
Stealth
Asset Rogue 2 Declining

Exhaust Stealth: Evade. The chosen enemy gets -2 evade for this evasion attempt. If you successfully evade the enemy, disengage with it but do not exhaust it. Until the end of your turn, that enemy cannot engage you.

4.3 · 19/447 decks
Think on Your Feet
Think on Your Feet
Event Rogue 1 Hype

Fast. Play when an enemy would spawn at your location. Immediately move to a connecting location. (The enemy still spawns at your previous location.)

4.0 · 63/447 decks
Eavesdrop
Eavesdrop
Event Rogue 1 Declining

Choose an unengaged enemy at your location. Test (X), where X is the evade value of the chosen enemy. If you succeed, discover 2 clues at your location.

3.9 · 37/447 decks
Vamp
Vamp
Event Rogue 1 Late Bloomer

Parley. Choose an enemy at your location and test any skill (3). If you succeed and you tested... - ..., remove 1 doom from that enemy. - ..., discover 1 clue at your location. - ..., automatically evade that enemy. If it is non-Elite, move it to a connecting location. - ..., deal 2 damage to that enemy.

3.8 · 4/447 decks
Slip Away
Slip Away
Event Rogue 2 Staple

Evade. Add your to your skill value for this evasion attempt. If you succeed by 1 or more and the evaded enemy is non-Elite, it does not ready during the next upkeep phase. If you succeed by 3 or more, return Slip Away to your hand at the end of your turn.

3.8 · 51/447 decks
Sneak By
Sneak By
Event Rogue 0 Staple

Evade. When this action begins, gain 2 resources.

3.6 · 56/447 decks
Ice Pick
Ice Pick
Asset Seeker 1 Staple

Fast. During a skill test while fighting or investigating, exhaust Ice Pick: You get +1 skill value for this test.

3.5 · 4/447 decks
Blasphemous Covenant
Blasphemous Covenant
Asset Seeker Staple

Permanent. Limit 1 Covenant per deck. When an investigator at your location reveals a token during a skill test, exhaust Blasphemous Covenant: Treat that token's modifier as +1 instead of its normal modifier. After this test ends, return that token to the chaos bag.

3.4 · 5/447 decks
Existential Riddle
Existential Riddle
Event Seeker 1 Hype

Parley. Choose a non-Elite enemy at your location and test or (8). This test gets -1 difficulty for each other card in your hand. If you succeed, automatically evade the chosen enemy and attach Existential Riddle to it. Attached enemy gains aloof.

3.2 · 5/447 decks
Trench Coat
Trench Coat
Asset Neutral 3 Declining

You get +1 during evasion attempts.

3.2 · 22/447 decks
Cunning
Cunning
Skill Rogue Hype

While you have 5 or more resources, Cunning gains (while you have 10 or more resources, Cunning gains , instead).

3.0 · 9/447 decks
Dissection Tools
Dissection Tools
Asset Seeker 2 Staple

After an enemy at your location is defeated: Place 1 resource (from the token pool) on this card, as evidence. While Dissection Tools has... - ... 1 or more evidence, you get +1 . - ... 2 or more evidence, you get +1 . - ... 3 or more evidence, you get +1 sanity.

3.0 · 3/447 decks
Ravenous Myconid
Ravenous Myconid
Asset Seeker 2 Late Bloomer

Limit 1 per deck. : Search your bonded cards for Uncanny Growth and add it to your hand. If Ravenous Myconid has 3 or more growth on it: Move each growth to your resource pool, as resources. Record in your Campaign Log that "you have classified a new species."

3.0 · 8/447 decks
Arcane Enlightenment
Arcane Enlightenment
Asset Seeker 2 Staple

Your maximum hand size is increased by 1. You have 1 additional hand slot, which can only be used to hold a Tome asset.

2.9 · 7/447 decks
The Raven Quill
The Raven Quill
Event Seeker 3 Declining

Customizable. When you purchase The Raven Quill, name a Tome or Spell asset and record that name on its upgrade sheet. Attach to a named asset you control. When you resign or the game ends: Either mark a checkbox on The Raven Quill's upgrade sheet, or reduce the experience cost to upgrade the attached asset before the next scenario by 1.

2.9 · 9/447 decks
Friends in Low Places
Friends in Low Places
Event Rogue 0 Staple

Customizable. When you purchase Friends in Low Places, choose and record a Trait on its upgrade sheet. Look at the top 6 cards of your deck. For each looked-at card with the chosen Trait(s), you may spend 1 resource to add that card to your hand. Shuffle the remaining cards into your deck.

2.9 · 5/447 decks
Crystallizer of Dreams
Crystallizer of Dreams
Asset Rogue 1 Staple

As an additional cost to play this card, you must search your bonded cards for 1 copy of Guardian of the Crystallizer and shuffle it into your deck. After you play an event: Attach it facedown to Crystallizer of Dreams instead of discarding it (to a maximum of 5 attached events). Attached events may be committed to skill tests as if they were in your hand.

2.8 · 15/447 decks
Forensic Kit
Forensic Kit
Asset Seeker 3 Staple

Uses (4 supplies). Spend 1 supply: Investigate. For this investigation, you may use instead of , and you get +1 skill value. If you succeed and there is an exhausted enemy at your location, heal 1 horror.

2.7 · 3/447 decks
Easy Mark
Easy Mark
Event Rogue 0 Staple

Myriad. Gain 2 resources and draw 1 card. After you play Easy Mark: Play another Easy Mark from your hand, at no cost.

2.6 · 10/447 decks
Laboratory Assistant
Laboratory Assistant
Asset Seeker 2 Staple

Your maximum hand size is increased by 2. After Laboratory Assistant enters play: Draw 2 cards.

2.6 · 8/447 decks
Ornate Bow
Ornate Bow
Asset Neutral 4 Hype

Uses (1 ammo). Limit 1 ammo on Ornate Bow. Spend 1 ammo: Fight. This attack uses instead of . You get +2 and deal +2 damage for this attack. : You nock another arrow. Place 1 ammo on Ornate Bow.

2.6 · 4/447 decks
Charon's Obol
Charon's Obol
Asset Rogue Staple

Permanent. Exceptional. When earning experience during the resolution of a scenario, if you were not defeated during that scenario, you earn 2 additional experience. If you were defeated during that scenario, you are killed.

2.6 · 5/447 decks
Artistic Inspiration
Artistic Inspiration
Asset Seeker 2 Staple

Limit 1 per investigator. Uses (1 inspiration). Exhaust Artistic Inspiration and discard 1 card from your hand: Replenish 1 inspiration on this card. After revealing chaos tokens for a skill test you are performing, spend 1 inspiration: You get +1 or -1 skill value for this skill test.

2.6 · 2/447 decks
Fine Tuning
Fine Tuning
Event Seeker 2 Staple

Attach to a Tool or Science asset you control. Limit 1 per asset. After attached asset exhausts, exhaust Fine Tuning: Ready attached asset.

2.6 · 7/447 decks
Forbidden Tome
Forbidden Tome
Asset Seeker 1 Staple

Uses (5 secrets). Exhaust Forbidden Tome and spend 1 secret: Draw 1 card. Then, if you have 10 or more cards in your hand and there are no secrets on Forbidden Tome, you may discard it to record in your Campaign Log that "you have translated the tome."

2.6 · 3/447 decks
Prophesiae Profana
Prophesiae Profana
Asset Seeker 4 Staple

While you are not at the locus, you get +1 , +1 , and you may ignore attacks of opportunity. After Prophesiae Profana enters play: Choose a revealed location. That location is "the locus" until Prophesiae Profana leaves play. : Move any investigator to the locus.

2.5 · 18/447 decks
Protecting the Anirniq
Protecting the Anirniq
Event Seeker 1 Declining

Fast. Play after an Ally asset at your location is discarded by a card effect or is defeated. Either return that asset to its owner's hand, or its owner draws 3 cards.

2.5 · 1/447 decks
Seeking Answers
Seeking Answers
Event Seeker 1 Declining

Investigate. If you succeed, instead of discovering a clue at your location, discover a clue at a connecting location.

2.5 · 7/447 decks
Hyperphysical Shotcaster
Hyperphysical Shotcaster
Asset Neutral 4 Declining

Customizable. Uses (4 aether). If Hyperphysical Shotcaster has no aether, discard it. Spend 1 aether: Resolve the Manifest ability of the Hyperphysical Shotcaster's current form. Exhaust Hyperphysical Shotcaster: Change its form (to one you have unlocked on its upgrade sheet).

2.4 · 2/447 decks
Transmogrify
Transmogrify
Event Seeker 1 Late Bloomer

Evade. You may use instead of for this evasion attempt. If you succeed and the enemy is non-Elite, attach Transmogrify to it. Attached enemy gains: "Massive. Cannot move. After you evade this enemy: Discover 1 clue at its location. (Limit once per round.)"

2.3 · 1/447 decks
"I'll take that!"
"I'll take that!"
Event Rogue 0 Staple

Fast. Play when you successfully evade a Humanoid enemy or successfully investigate. Play an Item asset from your hand, reducing its cost by X, where X is the amount you succeeded by. Attach "I'll take that!" to that asset. Attached asset gains Illicit.

2.2 · 14/447 decks
Perception
Perception
Skill Seeker Staple

Max 1 committed per skill test. If this test is successful, draw 1 card (2 cards instead if it succeeds by 2 or more).

2.2 · 19/447 decks
Ancestral Knowledge
Ancestral Knowledge
Asset Seeker Declining

Permanent. Exceptional. Your deck must include at least 10 skills. Your deck size is increased by 5. Before drawing your opening hand: Attach 5 random non-weakness skills from your deck facedown to this card. Exhaust Ancestral Knowledge: Draw 1 attached skill.

2.1 · 36/447 decks
Glimpse the Unthinkable
Glimpse the Unthinkable
Event Seeker 0 Declining

Draw 1 card. Shuffle any number of non-weakness cards from your hand into your deck. Then, draw that many cards.

1.9 · 3/447 decks
"I've got a plan!"
"I've got a plan!"
Event Seeker 3 Declining

Fight. This attack uses . You deal +1 damage for this attack for each clue you have (max +3 damage).

1.9 · 18/447 decks
Alchemical Distillation
Alchemical Distillation
Asset Seeker 2 Staple

Customizable. Uses (3 supplies). Spend 1 supply: Choose an investigator at your location and test (1). If you succeed, that investigator performs one of the following options - - Draw 2 cards. - Gain 2 resources.

1.9 · 8/447 decks
Segment of Onyx
Segment of Onyx
Asset Seeker 1 Staple

Myriad. Fast. If you have 3 copies of Segment of Onyx in play: Set them aside, out of play. Search your bonded cards for Pendant of the Queen and put it into play.

1.9 · 18/447 decks
"I'll Pay You Back!"
"I'll Pay You Back!"
Event Rogue 0 Staple

Fast. Play only during your turn. Choose another investigator at your location. Move all resources from that investigator's resource pool to your resource pool. At the end of the round, move all resources from your resource pool to that investigator's resource pool.

1.8 · 2/447 decks
Grisly Totem
Grisly Totem
Asset Survivor 3 Declining

After you commit a card to a skill test, exhaust Grisly Totem: That card gains another instance of one of its skill icons of your choice.

1.7 · 4/447 decks
Scientific Studies Grant
Scientific Studies Grant
Asset Seeker 3 Staple

Limit 1 per investigator. You have 2 additional hand slots, which may only be used to hold Science and/or Tool assets.

1.6 · 1/447 decks
Switchblade
Switchblade
Asset Rogue 1 Declining

Fast. : Fight. If you succeed by 2 or more, this attack deals +1 damage.

1.5 · 6/447 decks
Divination
Divination
Asset Seeker 3 Staple

Uses (4 charges). : Investigate. For this investigation, you may use instead of , and you get +1 skill value. If you succeed, spend 1 or 2 charges. Instead of discovering a clue at your location, discover 1 clue at your location for each charge spent. If you succeed by 0, choose and discard a card from your hand.

1.4 · 16/447 decks
Leather Jacket
Leather Jacket
Asset Rogue 2 Staple

Fast.

1.3 · 28/447 decks
Three Aces
Three Aces
Skill Rogue Staple

Myriad. If you commit 3 copies of Three Aces to a skill test, that test automatically succeeds (do not reveal chaos tokens from the chaos bag). Then draw 3 cards and gain 3 resources (max once per test).

1.3 · 2/447 decks
Binder's Jar
Binder's Jar
Asset Mystic 2 Staple

You get +1 arcane slot for each enemy beneath Binder's Jar. After a non-Elite enemy is defeated at your location: Place that enemy facedown beneath Binder's Jar (limit 2 enemies beneath it). When an enemy attacks you, discard an enemy beneath Binder's Jar that shares a Trait with the attacking enemy: Cancel that attack.

1.2 · 1/447 decks
Haste
Haste
Asset Rogue 3 Staple

Limit 1 per investigator. After you perform the same type of action twice in a row, exhaust Haste: Take another action of that type again (types include activate, engage, evade, fight, investigate, move, play, resource, and draw).

1.2 · 1/447 decks
Mr. "Rook"
Mr. "Rook"
Asset Seeker 3 Declining

Uses (3 secrets). Exhaust Mr. "Rook" and spend 1 secret: Search the top 3, 6, or 9 cards of your deck for any card and draw it. If at least 1 weakness is among the searched cards, draw 1 of them, as well. Shuffle your deck.

1.1 · 7/447 decks
Eidetic Memory
Eidetic Memory
Event Seeker Staple

Play Eidetic Memory as an exact copy of an Insight event in any investigator's discard pile (including its resource cost). Remove that event from the game. Remove Eidetic Memory from the game instead of discarding it.

1.1 · 3/447 decks
Occult Lexicon
Occult Lexicon
Asset Seeker 2 Declining

Limit 1 per deck. When you play a copy of Blood-Rite: Either change each "2" on it to a "3," or shuffle it into your deck instead of discarding it. Forced - After Occult Lexicon enters play: Search your bonded cards for 3 copies of Blood-Rite. Add 1 to your hand and shuffle the other 2 into your deck.

1.1 · 6/447 decks
True Understanding
True Understanding
Skill Seeker Staple

Commit only to a skill test from an ability printed on a scenario card.
If this skill test is successful, discover 1 clue at your location.

1.1 · 3/447 decks
Smoking Pipe
Smoking Pipe
Asset Neutral 1 Hype

Uses (3 supplies). Spend 1 supply, exhaust Smoking Pipe, and take 1 damage: Heal 1 horror.

1.1 · 11/447 decks
On the Trail
On the Trail
Event Guardian 1 Staple

Choose an enemy at any location other than yours. Move twice toward that enemy. Discover 1 clue at each location you entered by this effect.

1.1 · 16/447 decks
Professor William Webb
Professor William Webb
Asset Seeker 3 Declining

Uses (3 secrets). When you successfully investigate, exhaust Professor William Webb and spend 1 secret: Choose an Item card in your discard pile and add it to your hand. Instead of discovering a clue at your location, you may discover a clue at a connecting location.

1.0 · 13/447 decks
Join the Caravan
Join the Caravan
Event Seeker 5 Staple

Fast. Play only during your turn. Reduce the cost of this card by 1 for each different class among cards you control. Move to any revealed location.

1.0 · 2/447 decks
Diabolical Luck
Diabolical Luck
Skill Rogue Late Bloomer

When you reveal a token during a skill test you are performing, you may commit Diabolical Luck to that skill test from your hand. If you do, Diabolical Luck gains .

0.9 · 2/447 decks
Medical Student
Medical Student
Asset Guardian 2 Staple

After Medical Student enters play: Heal 1 damage and 1 horror from an investigator or Ally asset at your location.

0.9 · 12/447 decks
Obfuscation
Obfuscation
Asset Rogue 2 Declining

Fast. Uses (3 charges). When an enemy makes an attack of opportunity against you, spend 1 charge: Cancel that attack.

0.9 · 10/447 decks
Rod of Animalism
Rod of Animalism
Asset Neutral 2 Staple

You have 2 additional ally slots, which can only be used to hold Creature assets. When you play a Creature asset during your turn: Reduce that asset's cost by 1.

0.9 · 1/447 decks
Ascetic
Ascetic
Asset Neutral Staple

Campaign mode only. Permanent. Limit 1 per deck. Purchase only at deck creation. When you purchase this card, gain 10 experience. For the remainder of the campaign, you cannot earn experience.

0.9 · 1/447 decks
Unearth the Ancients
Unearth the Ancients
Event Seeker 1 Declining

Investigate. Choose a [seeker] asset in your hand. The difficulty of this skill test is equal to the chosen asset's printed cost. If you succeed, instead of discovering clues, put the chosen asset into play. If that asset has the Relic trait, draw 1 card.

0.8 · 5/447 decks
Cat Burglar
Cat Burglar
Asset Rogue 4 Declining

You get +1 . Exhaust Cat Burglar: Disengage from each enemy engaged with you and move to a connecting location. This action does not provoke attacks of opportunity.

0.8 · 1/447 decks
Dig Deep
Dig Deep
Asset Survivor 2 Hype

Spend 1 resource: You get +1 for this skill test. Spend 1 resource: You get +1 for this skill test.

0.8 · 1/447 decks
Lightfooted
Lightfooted
Skill Rogue Staple

If this skill test is successful during an evasion attempt, you may automatically evade another enemy at your location.

0.8 · 1/447 decks
Lola Santiago
Lola Santiago
Asset Rogue 3 Staple

You get +1 and +1 . Exhaust Lola Santiago and spend X resources: Discover 1 clue at your location. X is the shroud value of your location.

0.8 · 1/447 decks
Microscope
Microscope
Asset Seeker 2 Late Bloomer

After an enemy at your location is successfully evaded or defeated, exhaust Microscope: Place 1 resource on Microscope, as evidence. : Investigate. You get +1 for this investigation for each evidence on Microscope (max +3 ). If you succeed, you may spend up to 2 evidence to discover that many additional clues at your location.

0.8 · 1/447 decks
Strange Solution
Strange Solution
Asset Seeker 1 Hype

Test (4). If you succeed, discard Strange Solution and draw 2 cards. Record in your Campaign Log that "you have identified the solution."

0.8 · 15/447 decks
Hidden Pocket
Hidden Pocket
Event Rogue 1 Staple

Fast. Play only during your turn. Attach to a Clothing or Armor asset you control. Attached asset gains: "You have 1 additional hand or accessory slot (your choice), which can only be used to hold an Illicit asset."

0.7 · 5/447 decks
Joey "The Rat" Vigil
Joey "The Rat" Vigil
Asset Rogue 4 Staple

Spend 1 resource: Choose an Item asset from your hand and play it (paying its cost).

0.7 · 4/447 decks
Honed Instinct
Honed Instinct
Event Rogue 1 Staple

Customizable. Fast. Play this card only after one of the following conditions is met: - The agenda or act advances. - You succeed at a skill test by 3 or more. Immediately take an action as if it were your turn. (Max once per round.)

0.6 · 6/447 decks
Refine
Refine
Event Neutral 3 Staple

As an additional cost to play Refine, spend an action. Immediately mark a checkbox on an upgrade sheet for a customizable card you own, even if it is not in play. Max once per game for each investigator.

0.6 · 4/447 decks
Burning the Midnight Oil
Burning the Midnight Oil
Event Seeker 0 Staple

Investigate. When this action begins, gain 2 resources.

0.6 · 8/447 decks
Gabriel Carillo
Gabriel Carillo
Asset Seeker 4 Staple

You get +1 . At the start of your turn, add 1 token to the chaos bag: Draw 1 card.

0.6 · 2/447 decks
No Stone Unturned
No Stone Unturned
Event Seeker 2 Declining

Choose an investigator at your location. That investigator searches the top 6 cards of his or her deck for a card, draws it, and shuffles his or her deck.

0.6 · 8/447 decks
Tennessee Sour Mash
Tennessee Sour Mash
Asset Rogue 3 Staple

Uses (2 supplies). Exhaust Tennessee Sour Mash and spend 1 supply: You get +2 for a skill test on a treachery card. Discard Tennessee Sour Mash: Fight. You get +3 for this attack.

0.5 · 15/447 decks
Curiosity
Curiosity
Skill Seeker Declining

While you have 4 or more cards in hand, Curiosity gains (while you have 7 or more cards in hand, Curiosity gains , instead).

0.5 · 4/447 decks
Farsight
Farsight
Asset Seeker 2 Declining

During your turn, if you have 8 or more cards in your hand, exhaust Farsight: Play an event from your hand (paying its cost).

0.5 · 1/447 decks
Cryptographic Cipher
Cryptographic Cipher
Asset Seeker 3 Hype

Uses (3 secrets). Exhaust Cryptographic Cipher and spend 1 secret: Investigate. Your location gets +1 shroud for this investigation. Exhaust Cryptographic Cipher and spend 1 secret: Investigate. Your location gets -2 shroud for this investigation.

0.5 · 5/447 decks
Quick Getaway
Quick Getaway
Event Rogue 2 Staple

Fast. Play when an enemy attacks you. Evade. Attempt to evade the attacking enemy. If you succeed, cancel that enemy's attack.

0.5 · 1/447 decks
Dial of Ancients
Dial of Ancients
Asset Seeker 3 Staple

Limit 1 per deck. Uses (0 charges). After an enemy at your location is evaded: Place 1 charge on Dial of Ancients. Then, if there are 4 or more charges on Dial of Ancients, record in your campaign log that "you have calculated the day of reckoning."

0.5 · 1/447 decks
Crack the Case
Crack the Case
Event Seeker 0 Staple

Fast. Play after an investigator discovers the last remaining clue at your location. Investigators at that location gain a total of X resources, distributed as you wish. X is that location's shroud value.

0.5 · 30/447 decks
Tempt Fate
Tempt Fate
Event Neutral 0 Staple

Fast. Play during any window. Add 3 tokens to the chaos bag. Then, add 3 tokens to the chaos bag and draw 1 card.

0.5 · 4/447 decks
Cryptic Grimoire
Cryptic Grimoire
Asset Seeker 3 Declining

: Add 1 token to the chaos bag. If there are 10 tokens in the chaos bag, discard Cryptic Grimoire: Record in your Campaign Log that "you have translated the grimoire." Replace 5 tokens in the chaos bag with 5 tokens.

0.5 · 4/447 decks
Dark Ritual
Dark Ritual
Asset Rogue 1 Hype

Seal (up to 5 ). Forced - At the end of the mythos phase: You must either spend 1 resource or discard Dark Ritual.

0.5 · 4/447 decks
Stirring Up Trouble
Stirring Up Trouble
Event Seeker 0 Staple

As an additional cost to play Stirring Up Trouble, add tokens to the chaos bag equal to your location's shroud value. Discover 2 clues at your location.

0.5 · 4/447 decks
"You owe me one!"
"You owe me one!"
Event Rogue 0 Declining

Look at another investigator's hand. You may play a non-weakness card in that investigator's hand, under your control. If you do, you and that investigator each draw 1 card.

0.4 · 3/447 decks
Encyclopedia
Encyclopedia
Asset Seeker 2 Declining

Exhaust Encyclopedia: Choose an investigator at your location. That investigator gets +2 to a skill of your choice until the end of the phase.

0.3 · 5/447 decks
Lonnie Ritter
Lonnie Ritter
Asset Rogue 4 Staple

You get +1 . Exhaust Lonnie Ritter and spend 1 resource: Choose an Item asset controlled by an investigator at your location. Heal 1 damage from that asset and 1 horror from Lonnie Ritter.

0.3 · 12/447 decks
Deciphered Reality
Deciphered Reality
Event Seeker 4 Staple

Investigate. The difficulty of this skill test is equal to the highest shroud value among revealed locations in play. If you succeed, discover 1 clue from each revealed location in play.

0.2 · 4/447 decks
Medical Texts
Medical Texts
Asset Seeker 2 Hype

Choose an investigator at your location and test (2). If you succeed, heal 1 damage from that investigator. If you fail, deal 1 damage to that investigator.

0.2 · 5/447 decks
Scientific Theory
Scientific Theory
Asset Seeker 0 Staple

Fast. Limit 1 Composure in play. You get +1 and +1 . Non-direct damage/horror must be assigned to Scientific Theory before it can be assigned to your investigator card. Spend 1 resource: You get +1 or +1 for this skill test.

0.2 · 8/447 decks
Bizarre Diagnosis
Bizarre Diagnosis
Event Seeker 0 Staple

Place 1 of your clues on your location. Then, heal 3 damage from an investigator or Ally asset at your location.

0.2 · 3/447 decks
Grift
Grift
Event Rogue 0 Late Bloomer

Parley. Choose an enemy at your location and test (0). For each point you succeed by, gain 1 resource (to a maximum of 6). If you fail, that enemy attacks you.

0.2 · 4/447 decks
Tool Belt
Tool Belt
Asset Neutral 2 Declining

Each attached asset takes up no slots and its text box is treated as if it were blank (except for Traits). Exhaust Tool Belt: Choose one - attach a Tool asset in your play area to Tool Belt, switch a Tool asset in your play area with an attached asset, or detach an attached asset.

0.2 · 1/447 decks
"Let God sort them out..."
"Let God sort them out..."
Event Rogue 0 Staple

Play only during one of your turns in which you defeated enemies with a total of 6 or more health. Add "Let God sort them out..." to the victory display and immediately end your turn. When earning experience during the resolution of this scenario, you earn 1 additional experience.

0.2 · 1/447 decks
Embezzled Treasure
Embezzled Treasure
Asset Rogue 0 Staple

Exhaust Embezzled Treasure: Move up to 2 resources from your resource pool to Embezzled Treasure (to a maximum of 10 resources on it). Forced - When you resign or the game ends: For every 2 resources on Embezzled Treasure, an investigator of your choice begins the next scenario of the campaign with 1 additional resource in their resource pool.

0.2 · 8/447 decks
Mind over Matter
Mind over Matter
Event Seeker 1 Declining

Fast. Play only during your turn. Until the end of the round, you may use your in place of your and .

0.2 · 3/447 decks
Old Book of Lore
Old Book of Lore
Asset Seeker 3 Declining

Exhaust Old Book of Lore: Choose an investigator at your location. That investigator searches the top 3 cards of his or her deck for a card, draws it, and shuffles the remaining cards into his or her deck.

0.2 · 4/447 decks
Research Librarian
Research Librarian
Asset Seeker 2 Declining

After Research Librarian enters play: Search your deck for a Tome asset and add it to your hand. Shuffle your deck.

0.2 · 6/447 decks
Dr. Elli Horowitz
Dr. Elli Horowitz
Asset Seeker 3 Declining

After Dr. Elli Horowitz enters play: Search the top 9 cards of your deck for a Relic asset and attach it to her. Shuffle your deck. Each Relic asset attached to Dr. Elli Horowitz does not take up any slots (it is still considered to be in play and under your control).

0.1 · 16/447 decks
Grisly Totem
Grisly Totem
Asset Seeker 3 Staple

After you commit a card to a skill test, exhaust Grisly Totem: That card gains another instance of one of its skill icons of your choice. If that skill test is successful, the performing investigator draws 1 card.

0.1 · 1/447 decks
Cherished Keepsake
Cherished Keepsake
Asset Survivor 0 Declining
0.1 · 13/447 decks
Cryptic Writings
Cryptic Writings
Event Seeker 0 Staple

Gain 3 resources (4 resources instead if you have 10 or more other cards in hand). After you draw Cryptic Writings during your turn: Play it.

0.1 · 6/447 decks
Swift Reflexes
Swift Reflexes
Event Rogue 2 Staple

Fast. Play during any investigator's turn, except during an action. Immediately take an action as if it were your turn. This action does not count toward the number of actions you can take each turn.

0.1 · 17/447 decks
.41 Derringer
.41 Derringer
Asset Rogue 3 Hype

Uses (3 ammo). Spend 1 ammo: Fight. You get +2 for this attack. If you succeed by 2 or more, this attack deals +1 damage.

0.1 · 22/447 decks
Olivier Bishop
Olivier Bishop
Asset Rogue 4 Recent

You get +1 . During your turn, exhaust Olivier Bishop: Move to a connecting location.

0.1 · 1/447 decks
The Truth Beckons
The Truth Beckons
Event Seeker 1 Staple

Play only if you are not engaged with an enemy. Move. Choose an unrevealed location. Move (one location at a time) along the shortest path toward that location, until you enter that location. End this effect if you reveal a location, if an enemy engages you, or if your movement is blocked.

0.1 · 8/447 decks
Cat Mask
Cat Mask
Asset Mystic 1 Late Bloomer

Limit 1 Mask per investigator. Uses (2 offerings). Replenish 2 of these offerings after doom is placed on a card with no doom. Spend 1 offering: You get +2 or +2 for this skill test. (Limit once per test.)

0.1 · 1/447 decks
Bum's Rush
Bum's Rush
Event Rogue 2 Staple

Evade. Add your value to your skill value for this evasion attempt. If you succeed by 2 or more, deal that enemy 1 damage. If that enemy is non-Elite, you may move it to a connecting location.

0.1 · 1/447 decks
Esoteric Atlas
Esoteric Atlas
Asset Seeker 3 Staple

Uses (4 secrets). Spend 1 secret: Choose a revealed location up to 3 connections away from your location. Move to that location.

0.1 · 8/447 decks
String Along
String Along
Asset Rogue 3 Staple

When you attempt to evade an enemy, exhaust String Along: For this evasion attempt, you get +1 skill value and that enemy gains alert. If you succeed, draw 1 card and do not disengage from that enemy.

0.1 · 1/447 decks
Mauser C96
Mauser C96
Asset Rogue 4 Staple

Uses (5 ammo). Exhaust Mauser C96 and spend 1 ammo: Fight. You get +1 and deal +1 damage for this attack. If you succeed by 2 or more, either ready Mauser C96 or gain 1 resource.

0.1 · 21/447 decks
Talisman of Protection
Talisman of Protection
Asset Mystic 2 Staple

Fast. Play only during your turn. Play Talisman of Protection under the control of any investigator at your location. When you assign damage and/or horror that would defeat you, discard Talisman of Protection: Cancel up to 2 of that damage and/or horror.

0.1 · 8/447 decks
Hit and Run
Hit and Run
Event Rogue 1 Declining

Fast. Play only during your turn. Put an Ally asset from your hand into play. At the end of your turn, if that asset is still in play, return it to your hand.

0.1 · 2/447 decks
Knowledge is Power
Knowledge is Power
Event Seeker 0 Staple

Fast. Play only during your turn. Choose a Tome or Spell asset you control, or reveal a Tome or Spell asset from your hand. Resolve an or ability on that asset, ignoring all costs (including its cost, if any). Then, if that asset was in your hand, you may discard it to draw 1 card.

0.1 · 1/447 decks
Liquid Courage
Liquid Courage
Asset Rogue 1 Hype

Uses (4 supplies). Spend 1 supply: Choose an investigator at your location to heal 1 horror. Then, that investigator tests (2). If the test succeeds, he or she heals 1 additional horror. If the test fails, he or she discards 1 card at random from his or her hand.

0.1 · 21/447 decks
Painkillers
Painkillers
Asset Neutral 1 Hype

Uses (3 supplies). Spend 1 supply, exhaust Painkillers, and take 1 horror: Heal 1 damage.

0.1 · 1/447 decks
Pnakotic Manuscripts
Pnakotic Manuscripts
Asset Seeker 5 Hype

Uses (3 secrets). When an investigator at your location would perform a skill test during a revelation effect, spend 1 secret: Do not reveal chaos tokens for that test. Spend 1 secret: Choose an investigator at your location. Do not reveal chaos tokens for the next skill test that investigator performs this round.

0.1 · 2/447 decks
In the Know
In the Know
Asset Seeker 3 Hype

Uses (3 secrets). Spend 1 secret: Investigate. Investigate any revealed location in play as if you were at that location.

0.1 · 4/447 decks
Knife
Knife
Asset Neutral 1 Hype

: Fight. You get +1 for this attack. Discard Knife: Fight. You get +2 for this attack. This attack deals +1 damage.

0.1 · 8/447 decks
Onyx Pentacle
Onyx Pentacle
Asset Mystic 3 Staple

: Evade. Either use your or get +1 for this evasion attempt. When you initiate this ability, choose one - - Exhaust Onyx Pentacle and place 1 doom on it to target any enemy at your location or a connecting location, and get +1 skill value for this evasion attempt. - If you succeed by 2 or more, remove 1 doom from Onyx Pentacle.

0.1 · 6/447 decks
The Red Clock
The Red Clock
Asset Rogue 2 Staple

Exceptional. Uses (0 charges). Forced - After your turn begins: Either place 1 charge here, or take all charges here, as resources. Then, if it has exactly... - 1 charge, you get +3 skill value for your next skill test. - 2 charges, you may move up to 2 times. - 3 charges, you may take an additional action this turn.

0.1 · 4/447 decks
Whitton Greene
Whitton Greene
Asset Seeker 4 Staple

While you control a Tome or Relic asset, you get +1 . After you reveal a location or put a new location into play, exhaust Whitton Greene: Search the top 6 cards of your deck for a Tome or Relic asset and draw it. Shuffle your deck.

0.1 · 14/447 decks
Damning Testimony
Damning Testimony
Asset Rogue 4 Staple

Customizable. Uses (3 evidence). Exhaust Damning Testimony and choose an enemy at any location: Investigate (your location). If you succeed, you may spend 1 evidence to discover 1 additional clue at the chosen enemy's location.

0.0 · 5/447 decks
Eldritch Sophist
Eldritch Sophist
Asset Seeker 4 Staple

Uses (3 secrets). Exhaust Eldritch Sophist: Move 1 secret or charge from an asset you control to another asset controlled by an investigator at your location.

0.0 · 5/447 decks
Scrying Mirror
Scrying Mirror
Asset Mystic 3 Declining

Uses (4 secrets). After a skill test at your location begins, exhaust Scrying Mirror and spend 1 secret: Perform the "reveal chaos token" step of the test now (before committing cards), instead of after committing cards.

0.0 · 2/447 decks
The Chthonian Stone
The Chthonian Stone
Asset Mystic 3 Hype

Seal (, , , or ). Forced - After you reveal an symbol during a skill test: Return The Chthonian Stone to your hand.

0.0 · 4/447 decks
Calculated Risk
Calculated Risk
Skill Rogue Staple

Max 1 committed per skill test. Commit only to a test you are performing of any type, and only if it is your turn. Calculated Risk gains for each action you performed this turn (including this one). After this test ends, end your turn.

0.0 · 6/447 decks
Gray's Anatomy
Gray's Anatomy
Asset Seeker 3 Hype

: Choose a card at your location and test (1). For each point you succeed by, choose one - - The next time that card would be healed this round, heal +1 damage/horror (to a maximum of +3). - The next time that card would be dealt damage this round, deal +1 damage (to a maximum of +3).

0.0 · 1/447 decks
Holy Rosary
Holy Rosary
Asset Mystic 2 Declining

You get +1 .

0.0 · 1/447 decks
Kicking the Hornet's Nest
Kicking the Hornet's Nest
Event Rogue 0 Staple

Search the top 9 cards of the encounter deck for a non-Elite enemy and spawn it engaged with you (instead of its normal spawn location). Then, discover 1 clue at your location and gain X resources, where X is that enemy's health value. Shuffle the encounter deck.

0.0 · 3/447 decks
Miskatonic Archaeology Funding
Miskatonic Archaeology Funding
Asset Seeker Staple

Permanent. Limit 1 per deck. You have 2 additional ally slots, which can only be used to hold Miskatonic assets. Forced - When you take damage or horror: No more than 1 of that damage/horror can be assigned to a Miskatonic asset.

0.0 · 7/447 decks
Persuasion
Persuasion
Event Seeker 2 Declining

Parley. Choose a non-weakness Humanoid enemy at your location and test (3). This test gets +X difficulty, where X is that enemy's horror value. If you succeed, shuffle the chosen enemy into the encounter deck. If the chosen enemy is Elite, automatically evade it instead.

0.0 · 1/447 decks
St. Hubert's Key
St. Hubert's Key
Asset Mystic 4 Declining

You get +1 , +1 , and -2 sanity. When you would be defeated by horror, discard St. Hubert's Key: Immediately heal 2 horror.

0.0 · 3/447 decks
Testing Sprint
Testing Sprint
Event Seeker 1 Late Bloomer

As an additional cost to play Testing Sprint, spend an action. Investigate. One at a time, investigate your location and each connecting location once each in ascending order of shroud, until you either fail to investigate or successfully investigate each eligible location.

0.0 · 1/447 decks
Well-Dressed
Well-Dressed
Skill Neutral Late Bloomer

While Well-Dressed is committed to a skill test during a parley action, it gains .

0.0 · 1/447 decks
Calling in Favors
Calling in Favors
Event Neutral 1 Declining

Choose an Ally asset you control and return it to your hand. Then, search the top 9 cards of your deck for an Ally asset and play it, reducing its cost by X. X is the cost of the Ally asset returned to your hand. Shuffle your deck.

0.0 · 1/447 decks
Crystalline Elder Sign
Crystalline Elder Sign
Asset Mystic 3 Declining

Seal (+1 or ). You get +1 , +1 , +1 , and +1 .

0.0 · 1/447 decks
Dowsing Rod
Dowsing Rod
Asset Mystic 4 Staple

: Investigate. Either use your or get +1 for this investigation. When you initiate this ability, choose one - - Exhaust Dowsing Rod and place 1 doom on it to move to a connecting location. - If this investigation discovers the last clue at a location, remove 1 doom from Dowsing Rod.

0.0 · 2/447 decks
Dr. William T. Maleson
Dr. William T. Maleson
Asset Seeker 1 Declining

When any investigator draws an encounter card from the encounter deck, exhaust Dr. William T. Maleson and place 1 of your clues on your location: That investigator draws another card from the top of the encounter deck, chooses one of those 2 cards to resolve, and cancels and discards the other.

0.0 · 1/447 decks
False Covenant
False Covenant
Asset Rogue Staple

Permanent. Limit 1 Covenant per deck. When an investigator at your location reveals a token during a skill test, exhaust False Covenant: Cancel that chaos token, return it to the token pool, and reveal another token.

0.0 · 1/447 decks
Favor of the Moon
Favor of the Moon
Asset Neutral 1 Declining

Fast. Seal (up to 3 ). If there are no tokens sealed on Favor of the Moon, discard it. When you would reveal a chaos token from the chaos bag, exhaust Favor of the Moon: Resolve a token sealed here instead, as if it were just revealed from the chaos bag. Then, gain 1 resource.

0.0 · 1/447 decks
Hallowed Mirror
Hallowed Mirror
Asset Guardian 2 Staple

Limit 1 per deck. When you play a copy of Soothing Melody: Either change each "2" on it to a "3," or shuffle it into your deck instead of discarding it. Forced - After Hallowed Mirror enters play: Search your bonded cards for 3 copies of Soothing Melody. Add 1 to your hand and shuffle the other 2 into your deck.

0.0 · 2/447 decks
Hawk-Eye Folding Camera
Hawk-Eye Folding Camera
Asset Seeker 2 Declining

After the last clue is discovered from your location: Place 1 resource (from the token pool) on this card, as evidence. (Limit once per game at each location.) While Hawk-Eye Folding Camera has ... - ... 1 or more evidence, you get +1 . - ... 2 or more evidence, you get +1 . - ... 3 or more evidence, you get +1 sanity.

0.0 · 7/447 decks
Occult Reliquary
Occult Reliquary
Asset Neutral Late Bloomer

Permanent. Limit 1 per deck. You have 1 additional hand, accessory, or arcane slot, which can only be used to hold a Blessed or Cursed asset.

0.0 · 1/447 decks
Orphic Theory
Orphic Theory
Asset Seeker 2 Staple

Uses (4 secrets). Spend 1 secret: Choose any non-weakness treachery not attached to an Elite enemy. Until the end of the round, treat that card's printed text box as if it were blank (except for Traits).

0.0 · 1/447 decks
Prismatic Spectacles
Prismatic Spectacles
Asset Seeker 2 Staple

Add 1 token to the chaos bag: Investigate. You get +2 skill value for this investigation. If a token is revealed during this investigation, you may exhaust Prismatic Spectacles to discover 1 additional clue at your location.

0.0 · 1/447 decks
Rod of Carnamagos
Rod of Carnamagos
Asset Mystic 2 Late Bloomer

Limit 1 per deck. Choose a non-Elite enemy at any location and exhaust Rod of Carnamagos: Reveal 5 random chaos tokens from the chaos bag. If a token is revealed, search your bonded cards for a random Rot event and attach it to that enemy.

0.0 · 1/447 decks
Small Favor
Small Favor
Event Rogue 2 Declining

Deal 1 damage to a non-Elite enemy at your location. When you play Small Favor, increase its cost by 2: Change "Deal 1 damage" to "Deal 2 damage." When you play Small Favor, increase its cost by 2: Change "at your location" to "at a location up to 2 connections away."

0.0 · 5/447 decks
Thorough Inquiry
Thorough Inquiry
Event Seeker 2 Late Bloomer

As an additional cost to play Thorough Inquiry, spend an action. Investigators at your location draw a combined total of 5 cards (you decide how many cards each investigator draws).

0.0 · 1/447 decks
.25 Automatic
.25 Automatic
Asset Rogue 4 Staple

Fast. Uses (4 ammo). Spend 1 ammo: Fight. If the attacked enemy is exhausted, you get +2 and deal +1 damage for this attack.

0.0 · 7/447 decks
.45 Thompson
.45 Thompson
Asset Guardian 6 Staple

Uses (5 ammo). Spend 1 ammo: Fight. You get +2 and deal +1 damage for this attack.

0.0 · 3/447 decks
Adaptable
Adaptable
Asset Rogue Hype

Permanent. In between each game of a campaign, you may swap up to two level 0 cards out of your deck in exchange for an equal number of level 0 cards. (You must still follow all deckbuilding rules for your investigator).

0.0 · 1/447 decks
Arcane Insight
Arcane Insight
Asset Seeker 3 Declining

Uses (3 charges). While an investigator is taking his or her turn, spend 1 charge: Your location gets -2 shroud until the end of this turn. (Limit once per turn.)

0.0 · 3/447 decks
Contraband
Contraband
Event Rogue 4 Declining

Choose an asset controlled by an investigator at your location. Double the number of ammo or supply tokens on that asset.

0.0 · 3/447 decks
Counterespionage
Counterespionage
Event Rogue 2 Staple

Fast. Play when you draw a non-weakness treachery. Cancel that card's revelation effect and draw the top card of the encounter deck. When you play Counterespionage, increase its cost by 2: Change "the encounter deck" to "your deck". When you play Counterespionage, increase its cost by 2: Change "you" to "any investigator".

0.0 · 1/447 decks
Empirical Hypothesis
Empirical Hypothesis
Asset Seeker 2 Staple

Customizable. Limit 1 per investigator. Forced - At the start of the round: Choose one of the following criteria for this round - You fail a test by 2 or more. - You succeed at a test by 3 or more. When the chosen criteria is met, you may exhaust Empirical Hypothesis to add 1 evidence to it. Spend 1 evidence: Draw 1 card.

0.0 · 5/447 decks
False Surrender
False Surrender
Event Rogue 1 Staple

Parley. Choose an enemy at your location and play a Weapon asset from your hand, reducing its cost by 1. You may then take a fight action with that weapon against the chosen enemy, using instead of the skill indicated.

0.0 · 1/447 decks
Feed the Mind
Feed the Mind
Asset Seeker 3 Declining

Uses (3 secrets). Exhaust Feed the Mind and spend 1 secret: Test (1). For each point you succeed by (to a maximum of 3), draw 1 card.

0.0 · 3/447 decks
Grim Memoir
Grim Memoir
Asset Seeker 3 Staple

Uses (4 secrets). Spend 1 secret: Investigate. You get +2 for this investigation. If you succeed by 2 or more, you may draw 1 card.

0.0 · 1/447 decks
Hemispheric Map
Hemispheric Map
Asset Neutral 2 Declining

While your current location is connected to at least 2 other locations, you get +1 and +1 . While your current location is connected to at least 4 other locations, you get an additional +1 and +1 .

0.0 · 1/447 decks
Investments
Investments
Asset Rogue 1 Declining

Uses (0 supplies). Limit 10 supplies on Investments. Exhaust Investments: Place 1 supply on it. Exhaust and discard Investments: Move all supplies from it to your resource pool, as resources.

0.0 · 6/447 decks
Moment of Respite
Moment of Respite
Event Neutral 3 Declining

Play only if there are no enemies at your location. Heal 3 horror and draw 1 card.

0.0 · 2/447 decks
Moxie
Moxie
Asset Rogue 0 Late Bloomer

Fast. Limit 1 Composure in play. You get +1 and +1 . Non-direct damage/horror must be assigned to Moxie before it can be assigned to your investigator card. Spend 1 resource: You get +1 or +1 for this skill test.

0.0 · 1/447 decks
Obsidian Bracelet
Obsidian Bracelet
Asset Guardian 3 Staple

Obsidian Bracelet may only be assigned damage and/or horror dealt by treachery effects. Obsidian Bracelet may be assigned damage and/or horror dealt to other investigators at your location.

0.0 · 1/447 decks
Otherworldly Compass
Otherworldly Compass
Asset Seeker 2 Hype

Exhaust Otherworldly Compass: Investigate. Your location gets -X shroud for this investigation. X is the number of revealed locations connected to your location.

0.0 · 2/447 decks
Practice Makes Perfect
Practice Makes Perfect
Event Seeker 1 Staple

Fast. Play during a skill test at your location. Search the top 9 cards of your deck for a Practiced skill and commit it to this skill test, if able. Shuffle the remaining cards back into your deck. After this test ends, if it was successful, add that skill to your hand instead of discarding it.

0.0 · 3/447 decks
Written in the Stars
Written in the Stars
Event Seeker 1 Declining

Fast. Play only during your turn. Discard the top card of your deck. If that card is a weakness, shuffle it back into your deck. Otherwise, for the remainder of your turn, while that card is in your discard pile, commit it to each eligible skill test you perform.

0.0 · 2/447 decks
Ace of Rods
Ace of Rods
Asset Neutral 3 Hype

During your turn, remove Ace of Rods from the game: You may take an additional action this turn, during which you get +2 to each of your skills. When the game begins, if Ace of Rods is in your opening hand: Put it into play.

0.0 · 3/447 decks
Antiquary
Antiquary
Asset Seeker 3 Staple

Uses (2 resources). Replenish these resources at the start of each round. Resources on Antiquary may be spent to pay for Favor, Relic or Ritual cards. During a skill test on a Favor, Relic or Ritual card, spend 1 resource from Antiquary: You get +1 skill value for this test.

0.0 · 1/447 decks
Art Student
Art Student
Asset Seeker 2 Hype

After Art Student enters play: Discover 1 clue at your location.

0.0 · 1/447 decks
Barricade
Barricade
Event Seeker 0 Hype

Attach to your location. Non-Elite enemies cannot move into attached location. Forced - When an investigator leaves attached location: Discard Barricade.

0.0 · 2/447 decks
Call for Backup
Call for Backup
Event Neutral 1 Staple

One at a time, in any order, if you control a... - [rogue] card, you may move to a connecting location. - [guardian] card, deal 1 damage to an enemy at your location. - [seeker] card, discover 1 clue at your location. - [mystic] card, heal 1 horror from any card. - [survivor] card, heal 1 damage from any card.

0.0 · 1/447 decks
Captivating Discovery
Captivating Discovery
Event Seeker 1 Declining

Search the top 6 cards of your deck. You may place up to 3 of your clues on your location. For each clue placed in this way, choose and add 2 of the searched cards to your hand. Shuffle your deck.

0.0 · 2/447 decks
Charles Ross, Esq.
Charles Ross, Esq.
Asset Seeker 2 Hype

You may spend resources to pay for Item assets played by other investigators at your location. Exhaust Charles Ross, Esq.: Reduce the cost of the next Item asset played by an investigator at your location by 1.

0.0 · 1/447 decks
Colt Vest Pocket
Colt Vest Pocket
Asset Rogue 2 Declining

Uses (5 ammo). Spend 1 ammo: Fight. You get +2 for this attack. This attack deals +1 damage. Forced - At the end of the round, if you triggered Colt Vest Pocket's "" ability: Discard it.

0.0 · 1/447 decks
Dario El-Amin
Dario El-Amin
Asset Rogue 4 Staple

While you have 10 or more resources, you get +1 and +1 . If there are no enemies at your location, exhaust Dario El-Amin: Gain 2 resources.

0.0 · 3/447 decks
Decorated Skull
Decorated Skull
Asset Rogue 0 Hype

Uses (0 charges). After an investigator, Ally asset, or enemy at your location is defeated: Place 1 resource (from the token bank) on Decorated Skull, as a charge. Spend 1 charge: Draw 1 card and gain 1 resource.

0.0 · 2/447 decks
Desperate Search
Desperate Search
Skill Neutral Staple

Max 1 committed per skill test. Commit to a skill test only if you have 3 or fewer remaining sanity.

0.0 · 2/447 decks
Expose Weakness
Expose Weakness
Event Seeker 0 Hype

Fast. Play during any player window. Choose an enemy at your location. Test (X), where X is that enemy's fight value. If you succeed, treat that enemy's fight value as if it were 0 for the next attack performed against it this phase. Draw 1 card.

0.0 · 1/447 decks
Fey
Fey
Skill Seeker Declining

If a token is revealed during this skill test, you may return Fey to your hand when this test ends.

0.0 · 6/447 decks
Ghastly Revelation
Ghastly Revelation
Event Seeker 0 Hype

Discover 3 clues at your location. Give any number of your clues to another investigator, or place any number of your clues on any location. You are defeated and suffer 1 mental trauma. This action does not provoke attacks of opportunity.

0.0 · 1/447 decks
Gregory Gry
Gregory Gry
Asset Rogue 3 Staple

Uses (9 resources). When you initiate a skill test, spend up to 3 resources from Gregory Gry: If this test succeeds by at least that amount, gain that many resources.

0.0 · 9/447 decks
Henry Wan
Henry Wan
Asset Rogue 3 Declining

Exhaust Henry Wan: One at a time, reveal random tokens from the chaos bag until you choose to stop, or until you reveal a , , , , or symbol. - If you chose to stop, for each token revealed via this effect, you may either draw 1 card or gain 1 resource. - If you revealed a , , , , or symbol, do nothing.

0.0 · 1/447 decks
Inquiring Mind
Inquiring Mind
Skill Seeker Declining

Commit to a skill test only if there is a clue at your location.

0.0 · 9/447 decks
Key of Ys
Key of Ys
Asset Neutral 3 Hype

You get +1 to each of your skills for each horror on Key of Ys. Forced - When any amount of horror would be placed on you: Place 1 of that horror on Key of Ys. Forced - When Key of Ys leaves play: Discard the top 10 cards of your deck.

0.0 · 4/447 decks
Library Docent
Library Docent
Asset Seeker 1 Declining

After Library Docent enters play, return a Tome asset you control to its owner's hand: Play a different Tome asset (by title) from your hand, reducing its cost by 2.

0.0 · 1/447 decks
Manipulate Destiny
Manipulate Destiny
Event Neutral 1 Hype

Reveal tokens from the chaos bag until you reveal a , , , or token. If you revealed... - ...a or token, deal 2 damage to an enemy at your location. - ...a or token, heal 2 damage from an investigator or Ally asset at your location. This action does not provoke attacks of opportunity.

0.0 · 1/447 decks
Map the Area
Map the Area
Event Seeker 1 Staple

Investigate. Add your or to your skill value for this investigation. If you succeed, instead of discovering clues at this location, attach Map the Area to it. Limit 1 per location. Reduce the difficulty of all skill tests at attached location by 1.

0.0 · 1/447 decks
Michael Leigh
Michael Leigh
Asset Guardian 4 Staple

You get +1 and +1 . After you successfully investigate: Place 1 resource (from the token pool) on Michael Leigh, as evidence (to a maximum of 3 evidence). When you initiate an attack, exhaust Michael Leigh and spend 1 evidence: You deal +1 damage for this attack.

0.0 · 1/447 decks
Observed
Observed
Asset Neutral Staple

Permanent. Limit 1 per investigator. Before setting up each game, draw 3 random cards from the tarot deck and choose 1. Place the chosen card in front of you, in the upright position. Each other investigator ignores its effects. Shuffle the rest back into the tarot deck.

0.0 · 1/447 decks
Occult Invocation
Occult Invocation
Event Seeker 2 Declining

As an additional cost to play Occult Invocation, discard up to 2 cards from your hand. Fight. This attack uses instead of . You get +1 and deal +1 damage for this attack for each card discarded as part of this card's cost.

0.0 · 1/447 decks
Plan of Action
Plan of Action
Skill Seeker Staple

If this skill test is during or before the first action of this turn, Plan of Action gains . If this skill test is between the first and third actions of this turn, draw 1 card if it succeeds. If this skill test is during or after the third action of this turn, Plan of Action gains .

0.0 · 2/447 decks
Preposterous Sketches
Preposterous Sketches
Event Seeker 0 Staple

Play only if there is a clue on your location. Draw 3 cards.

0.0 · 2/447 decks
Reckless Assault
Reckless Assault
Skill Neutral Declining

Max 1 committed per skill test. Commit to a skill test only if you have 3 or fewer remaining sanity.

0.0 · 1/447 decks
Run For Your Life
Run For Your Life
Skill Neutral Staple

Max 1 committed per skill test. Commit to a skill test only if you have 3 or fewer remaining sanity.

0.0 · 2/447 decks
Scroll of Secrets
Scroll of Secrets
Asset Seeker 1 Staple

Uses (3 secrets). Exhaust Scroll of Secrets and spend 1 secret: Look at the bottom card of any investigator's deck or the encounter deck. Then, either discard that card, add it to its owner's hand, place it on the bottom of its deck, or place it on the top of its deck.

0.0 · 1/447 decks
Shrewd Analysis
Shrewd Analysis
Asset Seeker Staple

Permanent. Limit 1 per deck. Anytime you upgrade a card with the (Unidentified) or (Untranslated) subtitle, you may upgrade a second copy of that card at no experience cost. If you do, the two upgraded versions are chosen at random from among the eligible options. (You must still meet all deckbuilding restrictions.)

0.0 · 4/447 decks
Soul Sanctification
Soul Sanctification
Asset Neutral Declining

Permanent. Exceptional. For every point of damage and/or horror you heal in excess of an investigator's current damage/horror, place 1 resource on Soul Sanctification, as an offering. This still counts as healing. Spend 1 offering: You get +2 skill value for this test. (Limit twice per test.)

0.0 · 1/447 decks
Studious
Studious
Asset Seeker Recent

Permanent. You begin each game with 1 additional card in your opening hand.

0.0 · 10/447 decks
The Eye of Truth
The Eye of Truth
Skill Seeker Hype

If this skill test is on a treachery and the test is successful, add that treachery to the victory display and attach The Eye of Truth to it. While attached, The Eye of Truth contributes its skill icons to all tests on copies of the attached treachery.

0.0 · 1/447 decks
The Necronomicon
The Necronomicon
Asset Seeker 3 Staple

Uses (6 secrets). Limit 1 per deck. Spend 1 secret: You get +2 skill value for this skill test. Spend 2 secrets: Draw 2 cards. Spend 3 secrets: Discover 1 clue at any location. Spend 4 secrets: Deal 3 damage to an enemy engaged with you.

0.0 · 6/447 decks
Thermos
Thermos
Asset Neutral 4 Hype

Uses (3 supplies). Spend 1 supply, exhaust Thermos: Heal 1 damage from an investigator at your location (2 damage instead if he or she has 2 or more physical trauma). Spend 1 supply, exhaust Thermos: Heal 1 horror from an investigator at your location (2 horror instead if he or she has 2 or more mental trauma).

0.0 · 25/447 decks
Truth from Fiction
Truth from Fiction
Event Seeker 2 Declining

Play only if there is a clue on your location.
Place 2 secrets on an asset you control.

0.0 · 1/447 decks
Versatile
Versatile
Asset Neutral Staple

Permanent. You get +5 Deck Size. Your investigator's Deckbuilding Options gain: "one other level 0 card from any class ([guardian], [seeker], [rogue], [mystic], or [survivor])."

0.0 · 4/447 decks