Agatha Crane
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Agatha Crane

The Parapsychologist

6 HP8 Sanity4 Will4 Int1 Cbt3 Agi80 Decks Analyzed
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Eyes of the Dreamer
Eyes of the Dreamer
Asset Mystic 3 Staple

Uses (9 charges). : Investigate. Use your instead of your for this test. Before revealing chaos tokens for this test, you may spend up to 3 charges to reveal that many additional chaos tokens. Choose 1 of the revealed tokens to resolve and ignore the rest. If you succeed and the chosen token matches an ignored token, discover 1 additional clue at your location.

56.0 · 50/80 decks ↑ +2.1%
Correlate All Its Contents
Correlate All Its Contents
Event Seeker 1 Staple

Investigate. You may cancel the first chaos token revealed for this skill test, return it to the bag, and reveal a new one. If you succeed at this skill test, place 1 charge or secret on an asset controlled by an investigator at your location (if you succeed by exactly 1 or 3, place 2 charges or secrets on that asset instead).

55.7 · 48/80 decks ↓ -6.1%
Katarina Sojka
Katarina Sojka
Asset Mystic 2 Staple

When you would reveal a chaos token during a skill test you are performing, exhaust Katarina Sojka: Reveal tokens from the chaos bag until a token with a symbol is revealed. Resolve that token and ignore the rest.

53.9 · 37/80 decks ↑ +15.3%
Breath of the Sleeper
Breath of the Sleeper
Asset Mystic 3 Staple

Uses (9 charges). : Fight. Use your instead of your for this test. Before revealing chaos tokens for this test, you may spend up to 3 charges to reveal that many additional chaos tokens. Choose 1 of the revealed tokens to resolve and ignore the rest. If you succeed and the chosen token matches an ignored token, this attack deals +2 damage.

46.6 · 34/80 decks ↑ +1.7%
Deduction
Deduction
Skill Seeker Staple

If this skill test is successful while investigating a location, discover 1 additional clue at that location.

39.7 · 39/80 decks ↑ +12.9%
Ward of Protection
Ward of Protection
Event Mystic 1 Staple

Fast. Play when you draw a non-weakness treachery card. Cancel that card's revelation effect. Then, take 1 horror.

34.4 · 33/80 decks ↑ +9.8%
Burning the Midnight Oil
Burning the Midnight Oil
Event Seeker 0 Staple

Investigate. When this action begins, gain 2 resources.

33.0 · 33/80 decks ↑ +1.9%
Spectral Shield
Spectral Shield
Event Mystic 1 Staple

Fast. Play only during your turn. Attach to a player card with health and/or sanity at your location. Forced - When attached card takes 1 or more damage/horror: Cancel 1 of that damage/horror. The owner of Spectral Shield must remove 1 charge from an asset they control. If they cannot, discard Spectral Shield.

30.2 · 24/80 decks ↓ -4.4%
Mind over Matter
Mind over Matter
Event Seeker 1 Hype

Fast. Play only during your turn. Until the end of the round, you may use your in place of your and .

30.0 · 10/80 decks ↑ +27.2%
Drawn to the Flame
Drawn to the Flame
Event Mystic 0 Declining

Draw the top card of the encounter deck. Then, discover 2 clues at your location.

29.0 · 36/80 decks ↓ -1.7%
Voice of Ra
Voice of Ra
Event Mystic 0 Staple

Gain 1 resource. Reveal 3 random tokens from the chaos bag. For each , , , , or symbol revealed, gain an additional 2 resources.

27.6 · 36/80 decks ↓ -13.4%
Uncanny Specimen
Uncanny Specimen
Asset Seeker 1 Hype

Myriad. Fast. Up to 3 Uncanny Specimen cards take up 1 arcane slot. When a , , , or symbol is revealed during a skill test at your location, discard Uncanny Specimen: Cancel that chaos token, return it to the chaos bag, and reveal a new one. If this test is successful, draw 1 card.

27.2 · 22/80 decks ↓ -4.6%
Perception
Perception
Skill Neutral Declining

Max 1 committed per skill test. If this test is successful, draw 1 card.

26.5 · 38/80 decks ↓ -11.6%
Guts
Guts
Skill Neutral Declining

Max 1 committed per skill test. If this test is successful, draw 1 card.

24.1 · 33/80 decks ↑ +6.1%
Old Book of Lore
Old Book of Lore
Asset Seeker 3 Hype

Exhaust Old Book of Lore: Choose an investigator at your location. That investigator searches the top 3 cards of his or her deck for a card, draws it, and shuffles the remaining cards into his or her deck.

24.0 · 6/80 decks
Bizarre Diagnosis
Bizarre Diagnosis
Event Seeker 0 Staple

Place 1 of your clues on your location. Then, heal 3 damage from an investigator or Ally asset at your location.

23.9 · 11/80 decks ↑ +11.5%
Premonition
Premonition
Event Mystic 0 Recent

Fast. Play during any player window. Put Premonition into play, reveal a random chaos token from the chaos bag, and seal it on Premonition. Forced - When a chaos token would be revealed from the chaos bag: Resolve the token sealed here as if it were just revealed from the chaos bag, instead. Then, discard Premonition.

23.7 · 34/80 decks ↑ +12%
Laboratory Assistant
Laboratory Assistant
Asset Seeker 2 Staple

Your maximum hand size is increased by 2. After Laboratory Assistant enters play: Draw 2 cards.

21.2 · 8/80 decks ↑ +17.1%
Healing Words
Healing Words
Asset Mystic 2 Hype

Uses (4 charges). Spend 1 charge: Heal 2 damage from among investigators at your location.

20.4 · 6/80 decks ↑ +12.8%
The Great Work
The Great Work
Asset Mystic Staple

Permanent. Limit 1 per deck. Purchase only at deck creation. You earn 1 additional experience after each scenario of this campaign. If you are defeated, you are usurped by the homunculus (replace each signature card in your deck with a random basic weakness, flip this card, and swap it with your investigator for the remainder of the campaign).

20.4 · 18/80 decks ↑ +4.3%
Read the Signs
Read the Signs
Event Mystic 2 Staple

Investigate. Add your value to your skill value for this investigation. You may ignore any effect or keyword on your location which would trigger during this investigation. If you succeed, discover 1 additional clue at this location. If a symbol was revealed during this investigation, return Read the Signs to your hand at the end of your turn.

20.1 · 35/80 decks ↓ -10.6%
Robes of Endless Night
Robes of Endless Night
Asset Mystic 2 Staple

When you play a Spell card, exhaust Robes of Endless Night: Reduce the cost of that card by 1. Playing that card does not provoke attacks of opportunity.

19.9 · 17/80 decks ↓ -3.7%
Holy Rosary
Holy Rosary
Asset Mystic 2 Declining

You get +1 .

19.8 · 15/80 decks ↑ +5%
Dr. Milan Christopher
Dr. Milan Christopher
Asset Seeker 4 Declining

You get +1 . After you successfully investigate: Gain 1 resource.

19.7 · 16/80 decks ↑ +13.4%
Archive of Conduits
Archive of Conduits
Asset Seeker 2 Declining

Limit 1 per deck. As an additional cost to play this asset, place 1 resource on 4 different locations, as leylines. After you successfully investigate a location with a leyline, exhaust this asset: Move that leyline onto this asset. Then, if there are 4 leylines on it, discard it, take its leylines as resources, and record in your Campaign Log that "you have identified the gateway."

19.6 · 4/80 decks ↑ +14.9%
The Chthonian Stone
The Chthonian Stone
Asset Mystic 3 Hype

Seal (, , , or ). Forced - After you reveal an symbol during a skill test: Return The Chthonian Stone to your hand.

19.5 · 18/80 decks ↓ -10.8%
Seeking Answers
Seeking Answers
Event Seeker 1 Hype

Investigate. If you succeed, instead of discovering a clue at your location, discover a clue at a connecting location.

19.4 · 7/80 decks ↑ +14.3%
Mouse Mask
Mouse Mask
Asset Seeker 1 Staple

Limit 1 Mask per investigator. Uses (2 offerings). Replenish 1 of these offerings after you reveal a location or put a new location into play. Spend 1 offering: You get +2 or +2 for this skill test. (Limit once per test.)

19.3 · 21/80 decks ↓ -6.3%
Testing Sprint
Testing Sprint
Event Seeker 1 Declining

As an additional cost to play Testing Sprint, spend an action. Investigate. One at a time, investigate your location and each connecting location once each in ascending order of shroud, until you either fail to investigate or successfully investigate each eligible location.

19.2 · 4/80 decks ↑ +15.6%
Trench Coat
Trench Coat
Asset Neutral 3 Declining

You get +1 during evasion attempts.

18.9 · 4/80 decks ↑ +14.9%
Tides of Fate
Tides of Fate
Event Mystic 1 Staple

Fast. Play during any window, or at the start of the round. Replace all tokens in the chaos bag with an equal number of tokens. At the end of the round, replace all tokens in the chaos bag with an equal number of tokens.

18.7 · 4/80 decks ↑ +16.8%
Fearless
Fearless
Skill Mystic Declining

If this skill test is successful, heal 1 horror.

18.7 · 8/80 decks ↑ +4.7%
Magnifying Glass
Magnifying Glass
Asset Seeker 1 Declining

Fast. You get +1 while investigating.

18.4 · 17/80 decks ↑ +1.8%
Sword Cane
Sword Cane
Asset Mystic 2 Declining

Playing Sword Cane does not provoke attacks of opportunity. After Sword Cane enters play: Immediately trigger its "" ability without paying its cost. Exhaust Sword Cane: Fight/Evade. You may use your in place of your or for this attack or evasion attempt.

18.4 · 5/80 decks ↑ +16.2%
Hypnotic Gaze
Hypnotic Gaze
Event Mystic 3 Declining

Fast. Play when an enemy attacks an investigator at your location. Cancel that attack. Then, reveal a random token from the chaos bag. If it has a , , , , or symbol, deal the attacking enemy's damage to itself.

18.2 · 4/80 decks ↑ +16.7%
The Raven Quill
The Raven Quill
Event Seeker 3 Declining

Customizable. When you purchase The Raven Quill, name a Tome or Spell asset and record that name on its upgrade sheet. Attach to a named asset you control. When you resign or the game ends: Either mark a checkbox on The Raven Quill's upgrade sheet, or reduce the experience cost to upgrade the attached asset before the next scenario by 1.

18.2 · 4/80 decks ↑ +17.6%
Plan of Action
Plan of Action
Skill Seeker Staple

If this skill test is during or before the first action of this turn, Plan of Action gains . If this skill test is between the first and third actions of this turn, draw 1 card if it succeeds. If this skill test is during or after the third action of this turn, Plan of Action gains .

18.1 · 4/80 decks ↑ +17.7%
Summoned Servitor
Summoned Servitor
Asset Mystic 2 Declining

Customizable. As an additional cost to play Summoned Servitor, you must discard another asset you control. Summoned Servitor enters play at your location. It can take 1 action during each of your turns, which can only be used to take the following action: - Move Summoned Servitor to a connecting revealed location.

18.1 · 3/80 decks
Forbidden Tome
Forbidden Tome
Asset Seeker 1 Staple

Uses (5 secrets). Exhaust Forbidden Tome and spend 1 secret: Draw 1 card. Then, if you have 10 or more cards in your hand and there are no secrets on Forbidden Tome, you may discard it to record in your Campaign Log that "you have translated the tome."

18.1 · 4/80 decks ↑ +17.9%
Parallel Fates
Parallel Fates
Event Mystic 0 Staple

Look at the top 6 cards of an investigator's deck or the encounter deck. You may either return them to the top of that deck in any order, or shuffle them into that deck. If you looked at an investigator's deck, that investigator may draw 1 card.

18.0 · 3/80 decks
Eldritch Tongue
Eldritch Tongue
Asset Neutral 2 Hype

Uses (4 charges). You may play events with "parley" from your discard pile as if they were in your hand. As an additional cost to play an event this way, spend 1 charge from Eldritch Tongue. After that event resolves, remove it from the game.

18.0 · 3/80 decks
Tool Belt
Tool Belt
Asset Neutral 2 Staple

Each attached asset takes up no slots and its text box is treated as if it were blank (except for Traits). Exhaust Tool Belt: Choose one - attach a Tool asset in your play area to Tool Belt, switch a Tool asset in your play area with an attached asset, or detach an attached asset.

18.0 · 3/80 decks
Occult Lexicon
Occult Lexicon
Asset Seeker 2 Declining

Limit 1 per deck. When you play a copy of Blood-Rite: Either change each "2" on it to a "3," or shuffle it into your deck instead of discarding it. Forced - After Occult Lexicon enters play: Search your bonded cards for 3 copies of Blood-Rite. Add 1 to your hand and shuffle the other 2 into your deck.

18.0 · 13/80 decks ↓ -3%
Chemistry Set
Chemistry Set
Asset Seeker 2 Declining

Exhaust Chemistry Set: Investigate. If you... - ...fail by exactly 2, discard Chemistry Set. - ...succeed by exactly 0, gain 2 resources. - ...succeed by exactly 2, draw 1 card. - ...succeed by exactly 4, discover 1 additional clue at your location.

17.9 · 3/80 decks
Scene of the Crime
Scene of the Crime
Event Guardian 2 Staple

Play only as your first action. Discover 1 clue at your location (2 clues instead if there is an enemy at that location). This action does not provoke attacks of opportunity.

17.9 · 4/80 decks ↑ +14.1%
Delay the Inevitable
Delay the Inevitable
Event Guardian 2 Hype

Fast. Play only during your turn. Attach to an investigator at your location, under his or her control. When you are dealt damage and/or horror: Discard Delay the Inevitable and cancel all damage and/or horror just dealt. Forced - When the mythos phase ends: You must either spend 2 resources or discard Delay the Inevitable.

17.9 · 3/80 decks
Working a Hunch
Working a Hunch
Event Seeker 2 Declining

Fast. Play only during your turn. Discover 1 clue at your location.

17.8 · 20/80 decks ↑ +4.1%
Delve Too Deep
Delve Too Deep
Event Mystic 1 Staple

In player order, each investigator draws 1 card from the top of the encounter deck. Then, add Delve Too Deep to the victory display.

17.7 · 5/80 decks ↑ +14.9%
Ritual Candles
Ritual Candles
Asset Mystic 1 Declining

After a , , , or symbol is revealed during a test you are performing: You get +1 skill value for this test.

17.7 · 7/80 decks ↑ +16.7%
Mortar and Pestle
Mortar and Pestle
Asset Seeker 2 Declining

Uses (0 resources). Resources on Mortar and Pestle may be spent to pay for Spell cards. After you discover 1 or more clues, exhaust Mortar and Pestle: Place 1 resource on it (from the token pool).

17.6 · 19/80 decks ↑ +3.3%
Shortcut
Shortcut
Event Seeker 0 Staple

Fast. Play only during your turn. Choose an investigator at your location. Move that investigator to a connecting location.

17.5 · 20/80 decks ↑ +10%
Enchanted Blade
Enchanted Blade
Asset Mystic 3 Staple

Uses (3 charges). : Fight. You get +1 for this attack. As an additional cost to initiate this ability, you may spend 1 charge to empower the blade. If you do, you get +1 and deal +1 damage for this attack.

17.2 · 3/80 decks
Mirror Form
Mirror Form
Event Mystic 1 Recent

Fast. Play only during your turn. Choose a Spell or Charm asset in your hand and put it into play under your control. When the round ends, shuffle that asset into your deck if it is still in play.

17.2 · 3/80 decks
G
Glassing
Event Survivor 2 Recent

Fast. Attach to your location. Limit 1 Trap per location. After an enemy enters attached location, exhaust Glassing: Investigate ( or ). Investigate attached location. You get +1 skill value for this investigation. If you succeed, you may discard Glassing to discover 1 additional clue at this location. (You may trigger this ability from any location.)

17.1 · 3/80 decks
Olive McBride
Olive McBride
Asset Mystic 2 Declining

When you would reveal a chaos token, exhaust Olive McBride: Reveal 4 chaos tokens instead of 1. Choose 2 of those tokens to resolve, and ignore the rest.

16.8 · 16/80 decks ↓ -4.2%
Hawk-Eye Folding Camera
Hawk-Eye Folding Camera
Asset Seeker 2 Declining

After the last clue is discovered from your location: Place 1 resource (from the token pool) on this card, as evidence. (Limit once per game at each location.) While Hawk-Eye Folding Camera has ... - ... 1 or more evidence, you get +1 . - ... 2 or more evidence, you get +1 . - ... 3 or more evidence, you get +1 sanity.

16.6 · 19/80 decks ↓ -15.9%
Sign of Xelotaph
Sign of Xelotaph
Asset Mystic 3 Staple

Myriad. Seal (, , , or ). Uses (3 charges). Forced - When your turn begins: You must spend 1 charge or discard Sign of Xelotaph. Discard a copy of Sign of Xelotaph from your hand: Replenish all charges on this copy of Sign of Xelotaph.

15.6 · 9/80 decks ↑ +2.3%
Tinker
Tinker
Event Guardian 1 Declining

Fast. Play only during your turn. Attach Tinker to a Tool asset in your play area. Limit 1 per asset. Attached asset takes up 1 fewer hand or accessory slot.

14.7 · 7/80 decks ↑ +5.9%
Confidence
Confidence
Skill Neutral Late Bloomer

Max 1 committed per test. For each additional chaos token revealed during this skill test (even if it was canceled or ignored), Confidence gains (to a maximum of +3 icons).

14.7 · 9/80 decks ↓ -5%
Cosmic Revelation
Cosmic Revelation
Event Seeker 0 Staple

Choose "even" or "odd". Each investigator reveals each non-weakness card in their hand with a cost matching the chosen option. In player order, each investigator may choose to either draw 1 card from their deck, or play 1 card they revealed from their hand (paying its cost).

14.5 · 13/80 decks ↑ +3.6%
Deep Knowledge
Deep Knowledge
Event Seeker 0 Staple

As an additional cost to play Deep Knowledge, add 2 tokens to the chaos bag. Investigators at your location draw a combined total of 3 cards (you decide how many cards each investigator draws).

13.6 · 25/80 decks ↓ -11.6%
String of Curses
String of Curses
Event Mystic 1 Staple

Parley. Choose a non-Elite enemy at your location and either (choose one): - Automatically evade that enemy and place 1 doom on it. It cannot take damage for the remainder of the round. Discover 1 clue at your location. - If that enemy has 1 or more doom on it, defeat it. Gain 1 resource for each doom that was on it.

13.2 · 20/80 decks ↑ +6%
Grim Memoir
Grim Memoir
Asset Seeker 3 Staple

Uses (4 secrets). Spend 1 secret: Investigate. You get +2 for this investigation. If you succeed by 2 or more, you may draw 1 card.

13.0 · 14/80 decks ↓ -10.4%
Promise of Power
Promise of Power
Skill Mystic Staple

After you commit Promise of Power to a skill test, add 1 token to the chaos bag. If you cannot, take 2 horror instead.

13.0 · 17/80 decks ↑ +3.7%
Research Librarian
Research Librarian
Asset Seeker 2 Declining

After Research Librarian enters play: Search your deck for a Tome asset and add it to your hand. Shuffle your deck.

13.0 · 9/80 decks ↑ +8.1%
Overpower
Overpower
Skill Neutral Declining

Max 1 committed per skill test. If this test is successful, draw 1 card.

12.9 · 3/80 decks
Medical Student
Medical Student
Asset Guardian 2 Staple

After Medical Student enters play: Heal 1 damage and 1 horror from an investigator or Ally asset at your location.

12.5 · 3/80 decks ↑ +10.6%
Preposterous Sketches
Preposterous Sketches
Event Seeker 0 Staple

Play only if there is a clue on your location. Draw 3 cards.

12.2 · 12/80 decks ↓ -6.6%
Spectral Razor
Spectral Razor
Event Mystic 2 Staple

Fight. Add your value to your skill value for this attack. Immediately before this attack, you may engage the attacked enemy. This attack deals +1 damage (+2 damage instead if the enemy is non-Elite). If a symbol was revealed during this attack, return Spectral Razor to your hand at the end of your turn.

12.1 · 19/80 decks ↓ -11.9%
Guidance
Guidance
Event Seeker 0 Declining

Choose another investigator at your location who has yet to take their turn this round. During their turn this round, the chosen investigator gets +1 to each of their skills, and may take an additional action. Playing Guidance does not provoke attacks of opportunity.

12.0 · 10/80 decks ↓ -14.3%
Grisly Totem
Grisly Totem
Asset Survivor 3 Staple

After you commit a card to a skill test, exhaust Grisly Totem: That card gains another instance of one of its skill icons of your choice.

11.9 · 2/80 decks
In the Thick of It
In the Thick of It
Asset Neutral Staple

Permanent. Limit 1 per deck. Purchase at deck creation. When you purchase In the Thick of It, suffer 2 total physical and/or mental trauma. Then, earn 3 experience.

11.5 · 14/80 decks
Sign Magick
Sign Magick
Asset Mystic 3 Staple

Fast. You have 1 additional arcane slot, which can only be used to hold a Spell or Ritual asset.

11.1 · 6/80 decks ↓ -5%
Medical Texts
Medical Texts
Asset Seeker 2 Hype

Choose an investigator at your location and test (2). If you succeed, heal 1 damage from that investigator. If you fail, deal 1 damage to that investigator.

11.1 · 5/80 decks ↑ +9.2%
Inquiring Mind
Inquiring Mind
Skill Seeker Declining

Commit to a skill test only if there is a clue at your location.

10.8 · 13/80 decks ↓ -6.9%
Shrivelling
Shrivelling
Asset Mystic 3 Declining

Uses (4 charges). Spend 1 charge: Fight. This attack uses instead of and deals +1 damage. If a , , , , or symbol is revealed during this attack, take 1 horror.

10.3 · 9/80 decks ↓ -6.9%
Cryptic Writings
Cryptic Writings
Event Seeker 0 Staple

Gain 3 resources (4 resources instead if you have 10 or more other cards in hand). After you draw Cryptic Writings during your turn: Play it.

9.9 · 16/80 decks ↓ -15.4%
Dial of Ancients
Dial of Ancients
Asset Seeker 3 Staple

Limit 1 per deck. Uses (0 charges). After an enemy at your location is evaded: Place 1 charge on Dial of Ancients. Then, if there are 4 or more charges on Dial of Ancients, record in your campaign log that "you have calculated the day of reckoning."

9.8 · 5/80 decks ↓ -0.7%
Emergency Cache
Emergency Cache
Event Neutral 0 Declining

Gain 3 resources.

9.8 · 13/80 decks ↑ +2.6%
Analysis
Analysis
Skill Seeker Staple

After revealing a chaos token for this skill test, you may place 1 of your clues on your location to cancel that chaos token, return it to the chaos bag, and reveal a new one. (You may do this any number of times.)

9.8 · 13/80 decks ↓ -9.5%
Dark Prophecy
Dark Prophecy
Event Mystic 1 Staple

Fast. Play when you would reveal a chaos token. Reveal 5 chaos tokens instead of 1. Choose one of those tokens with a , , , , or symbol to resolve, and ignore the rest. (If no such token is revealed, choose any one of those tokens to resolve, and ignore the rest.)

9.7 · 10/80 decks ↓ -1.9%
Extensive Research
Extensive Research
Event Seeker 12 Staple

Reduce the cost to play Extensive Research by 1 for each other card in your hand. Discover 2 clues at your location.

9.5 · 10/80 decks ↓ -9%
Eldritch Sophist
Eldritch Sophist
Asset Seeker 4 Staple

Uses (3 secrets). Exhaust Eldritch Sophist: Move 1 secret or charge from an asset you control to another asset controlled by an investigator at your location.

9.5 · 5/80 decks
Crack the Case
Crack the Case
Event Seeker 0 Staple

Fast. Play after an investigator discovers the last remaining clue at your location. Investigators at that location gain a total of X resources, distributed as you wish. X is that location's shroud value.

9.4 · 7/80 decks ↑ +2.8%
Whispers of Doom
Whispers of Doom
Event Mystic 3 Staple

Parley. Choose a non-weakness enemy at your location and test (3). This test gets +X difficulty, where X is that enemy's horror value. If you succeed, defeat that enemy (or deal it 3 damage instead if it is Elite). If you fail, place 1 doom on that enemy.

8.9 · 13/80 decks ↑ +3.4%
Enraptured
Enraptured
Skill Mystic Staple

Max 1 committed per skill test. If this skill test is successful during an investigation, place up to 3 charges and/or secrets on assets controlled by investigators at your location.

8.8 · 8/80 decks ↑ +0.9%
Dream Diary
Dream Diary
Asset Seeker 2 Staple

: Search your bonded cards for Essence of the Dream and add it to your hand. After you succeed by 3 or more during a skill test to which Essence of the Dream is committed: Record in your Campaign Log that "you have interpreted the dreams."

8.6 · 7/80 decks ↓ -7%
Unconventional Method
Unconventional Method
Event Survivor 0 Declining

As an additional cost to play Unconventional Method, choose and discard an Item asset that takes up at least 1 hand slot from your hand or play area. Investigate. You get +X for this investigation, where X is the chosen asset's printed resource cost. If you succeed and that asset was in your play area, discover 1 additional clue at your location.

8.6 · 6/80 decks ↓ -6.8%
Uncage the Soul
Uncage the Soul
Event Mystic 0 Staple

Play a Spell or Ritual card from your hand, reducing its resource cost by 3.

8.5 · 9/80 decks
Logical Reasoning
Logical Reasoning
Event Seeker 2 Declining

For each clue you have (to a maximum of 3), either heal 2 horror from an investigator at your location or discard a Terror card at your location.

8.3 · 9/80 decks ↓ -2.3%
Ineffable Truth
Ineffable Truth
Asset Mystic 3 Staple

Uses (3 charges). Spend 1 charge: Evade. This evasion attempt uses instead of . You get +2 for this evasion attempt. If you succeed, deal 1 damage to the evaded enemy. If an , "+1," or "0" token is revealed during this evasion attempt, lose 1 resource.

8.2 · 5/80 decks ↓ -4.7%
Scrying Mirror
Scrying Mirror
Asset Mystic 3 Declining

Uses (4 secrets). After a skill test at your location begins, exhaust Scrying Mirror and spend 1 secret: Perform the "reveal chaos token" step of the test now (before committing cards), instead of after committing cards.

7.8 · 5/80 decks ↓ -3.5%
Banish
Banish
Event Mystic 2 Hype

Evade. Use only on a non-Elite enemy. This evasion attempt uses instead of . If you succeed, move the enemy just evaded to any location in play. If you succeed and a , , , or symbol was revealed during this evasion attempt, that enemy does not ready during the next upkeep phase.

7.5 · 2/80 decks ↑ +4.5%
No Stone Unturned
No Stone Unturned
Event Seeker 2 Declining

Choose an investigator at your location. That investigator searches the top 6 cards of his or her deck for a card, draws it, and shuffles his or her deck.

7.3 · 4/80 decks ↑ +6.2%
Fortuitous Discovery
Fortuitous Discovery
Event Survivor -2 Staple

Myriad. X is the number of other copies of Fortuitous Discovery in your discard pile. Investigate. You get +X for this investigation. If you succeed, discover X additional clues at your location.

7.3 · 3/80 decks ↑ +6.9%
Strange Solution
Strange Solution
Asset Seeker 1 Hype

Test (4). If you succeed, discard Strange Solution and draw 2 cards. Record in your Campaign Log that "you have identified the solution."

7.2 · 5/80 decks ↓ -4.7%
Forced Learning
Forced Learning
Asset Seeker Staple

Permanent. Limit 1 per deck. Purchase at deck creation. Increase your deck size by 15. During each upkeep phase, instead of drawing 1 card, draw 2 cards and discard 1 of them.

7.2 · 8/80 decks ↑ +0.5%
Ravenous Myconid
Ravenous Myconid
Asset Seeker 2 Declining

Limit 1 per deck. : Search your bonded cards for Uncanny Growth and add it to your hand. If Ravenous Myconid has 3 or more growth on it: Move each growth to your resource pool, as resources. Record in your Campaign Log that "you have classified a new species."

7.2 · 2/80 decks
Eureka!
Eureka!
Skill Seeker Staple

If this skill test is successful, the investigator performing this test searches the top 3 cards of his or her deck for a card, draws it, and shuffles his or her deck.

7.1 · 15/80 decks ↓ -9.5%
Scroll of Secrets
Scroll of Secrets
Asset Seeker 1 Staple

Uses (3 secrets). Exhaust Scroll of Secrets and spend 1 secret: Look at the bottom card of any investigator's deck or the encounter deck. Then, either discard that card, add it to its owner's hand, place it on the bottom of its deck, or place it on the top of its deck.

7.0 · 13/80 decks ↓ -0.6%
Drain Essence
Drain Essence
Event Mystic 2 Staple

Parley. Choose an enemy at your location and test (X), where X is the chosen enemy's fight value. If you succeed, move 1 damage from your investigator to the chosen enemy (up to 2 damage instead if the chosen enemy is non-Elite).

6.9 · 12/80 decks
Eldritch Brand
Eldritch Brand
Asset Mystic Staple

Permanent. Exceptional. When you purchase this card, choose a non-signature Spell asset in your deck and record [spell's name] was branded in your campaign log. This is your branded spell. Your deck cannot include more than 1 copy of your branded spell. Before you draw your opening hand: Search your deck for your branded spell and play it (paying its cost).

6.7 · 4/80 decks ↑ +6.2%
Art Student
Art Student
Asset Seeker 2 Hype

After Art Student enters play: Discover 1 clue at your location.

6.6 · 2/80 decks ↑ +2%
Flashlight
Flashlight
Asset Neutral 2 Declining

Uses (3 supplies). Spend 1 supply: Investigate. Your location gets -2 shroud for this investigation.

6.6 · 5/80 decks ↑ +4.1%
Shards of the Void
Shards of the Void
Asset Mystic 3 Hype

Seal (0). Uses (3 charges). Spend 1 charge or release a chaos token sealed here: Fight. This attack uses instead of and deals +1 damage. You get +2 for this attack for each "0" token sealed on Shards of the Void. For each "0" token revealed during this attack, seal that token on Shards of the Void and this attack deals 1 additional damage.

6.6 · 2/80 decks ↑ +6.4%
Mr. "Rook"
Mr. "Rook"
Asset Seeker 3 Declining

Uses (3 secrets). Exhaust Mr. "Rook" and spend 1 secret: Search the top 3, 6, or 9 cards of your deck for any card and draw it. If at least 1 weakness is among the searched cards, draw 1 of them, as well. Shuffle your deck.

6.5 · 2/80 decks ↑ +1.9%
Empirical Hypothesis
Empirical Hypothesis
Asset Seeker 2 Staple

Customizable. Limit 1 per investigator. Forced - At the start of the round: Choose one of the following criteria for this round - You fail a test by 2 or more. - You succeed at a test by 3 or more. When the chosen criteria is met, you may exhaust Empirical Hypothesis to add 1 evidence to it. Spend 1 evidence: Draw 1 card.

6.5 · 4/80 decks ↑ +2%
Arcane Initiate
Arcane Initiate
Asset Mystic 1 Staple

Forced - After Arcane Initiate enters play: Place 1 doom on it. Exhaust Arcane Initiate: Search the top 3 cards of your deck for a Spell card and draw it. Shuffle your deck.

6.5 · 6/80 decks ↓ -0.5%
Alchemical Distillation
Alchemical Distillation
Asset Seeker 2 Staple

Customizable. Uses (3 supplies). Spend 1 supply: Choose an investigator at your location and test (1). If you succeed, that investigator performs one of the following options - - Draw 2 cards. - Gain 2 resources.

6.4 · 4/80 decks ↓ -8%
Augur of Elokoss
Augur of Elokoss
Event Mystic 2 Recent

Investigate (). Add your to your for this investigation. If you succeed, discover 1 additional clue at your location. If you succeed and a token with a symbol was revealed during this test, you may discard a Terror or Hex treachery from any investigator's threat area.

6.4 · 1/80 decks
Scout Ahead
Scout Ahead
Event Rogue 1 Staple

Move. Move up to 3 times. Enemies do not engage you during this movement.

6.3 · 7/80 decks ↑ +2.6%
Soul Link
Soul Link
Skill Mystic Recent

As an additional cost to commit Soul Link, take 1 horror.

6.2 · 1/80 decks
Cosmic Guidance
Cosmic Guidance
Skill Mystic Recent

If this skill test is successful, heal 1 damage from the performing investigator.

6.2 · 1/80 decks
Prescient
Prescient
Skill Mystic Declining

Max 1 committed per skill test. After you commit Prescient to a skill test, name "even," "odd," or "symbol." After this test ends, if a chaos token of the named type was revealed during this test, you may return a Spell card from your discard pile to your hand.

6.2 · 7/80 decks ↑ +1.6%
Clarity of Mind
Clarity of Mind
Asset Mystic 2 Declining

Uses (3 charges). Spend 1 charge: Heal 1 horror from an investigator at your location.

6.1 · 4/80 decks ↓ -2.6%
Dakota Garofalo
Dakota Garofalo
Asset Neutral 4 Staple

Detective, Hunter, Wayfarer deck only. While there is a Creature or Monster enemy at your location, you get +1 and +1 . Exhaust Dakota Garofalo: Choose an enemy at your location or a connecting location. Move to the chosen enemy's location and engage it.

6.0 · 1/80 decks
Unearth the Ancients
Unearth the Ancients
Event Seeker 1 Staple

Investigate. Choose a [seeker] asset in your hand. The difficulty of this skill test is equal to the chosen asset's printed cost. If you succeed, instead of discovering clues, put the chosen asset into play. If that asset has the Relic trait, draw 1 card.

5.9 · 7/80 decks ↓ -6.6%
Encyclopedia
Encyclopedia
Asset Seeker 2 Declining

Exhaust Encyclopedia: Choose an investigator at your location. That investigator gets +2 to a skill of your choice until the end of the phase.

5.9 · 1/80 decks
Azure Flame
Azure Flame
Asset Mystic 3 Staple

Uses (4 charges). Spend 1 charge: Fight. This attack uses instead of and deals +1 damage. If an , "+1," or "0" token is revealed during this attack, take 1 damage.

5.6 · 6/80 decks ↓ -6%
Thorough Inquiry
Thorough Inquiry
Event Seeker 2 Staple

As an additional cost to play Thorough Inquiry, spend an action. Investigators at your location draw a combined total of 5 cards (you decide how many cards each investigator draws).

5.3 · 6/80 decks ↓ -4.8%
Down the Rabbit Hole
Down the Rabbit Hole
Asset Mystic Staple

Permanent. Limit 1 per deck. Purchase at deck creation. After each scenario of a campaign, reduce the experience cost of the first 2 cards you upgrade before the next scenario by 1. Increase the experience cost for you to purchase new cards by 1.

5.1 · 4/80 decks ↓ -2.4%
Accursed
Accursed
Skill Mystic Staple

When you commit Accursed to a skill test, add up to 3 tokens to the chaos bag. During this skill test, treat the modifier of each token revealed as 0.

5.0 · 2/80 decks ↑ +1.3%
Astronomical Atlas
Astronomical Atlas
Asset Mystic 3 Staple

Exhaust Astronomical Atlas: Look at the top card of your deck. If it is not a weakness, attach it facedown to Astronomical Atlas (max 5 cards attached). : Commit a card attached to Astronomical Atlas to an eligible skill test. If that test succeeds, add that card to your hand instead of discarding it. (Limit once per test.)

4.9 · 2/80 decks ↑ +4.6%
Control Variable
Control Variable
Event Seeker 1 Staple

Fast. Play after an investigator reveals a token during a skill test at your location. Discover 1 clue at your location.

4.8 · 3/80 decks ↑ +1.8%
Rod of Carnamagos
Rod of Carnamagos
Asset Mystic 2 Staple

Limit 1 per deck. Choose a non-Elite enemy at any location and exhaust Rod of Carnamagos: Reveal 5 random chaos tokens from the chaos bag. If a token is revealed, search your bonded cards for a random Rot event and attach it to that enemy.

4.7 · 4/80 decks ↑ +1.9%
Tempt Fate
Tempt Fate
Event Neutral 0 Staple

Fast. Play during any window. Add 3 tokens to the chaos bag. Then, add 3 tokens to the chaos bag and draw 1 card.

4.6 · 4/80 decks ↓ -10.2%
Hyperawareness
Hyperawareness
Asset Seeker 2 Hype

Spend 1 resource: You get +1 for this skill test. Spend 1 resource: You get +1 for this skill test.

4.6 · 3/80 decks ↑ +1.1%
Wither
Wither
Asset Mystic 2 Declining

: Fight. This attack uses instead of . If a , , , or symbol is revealed during this attack, the attacked enemy gets -1 fight and -1 evade for the remainder of the turn (to a minimum of 1).

4.3 · 3/80 decks ↓ -0.7%
Arcane Research
Arcane Research
Asset Mystic Staple

Permanent. When you purchase Arcane Research, suffer 1 mental trauma. After each scenario of a campaign, reduce the experience cost of the first Spell card you upgrade before the next scenario by 1.

4.1 · 7/80 decks ↓ -8.9%
Antediluvian Hymn
Antediluvian Hymn
Event Mystic 2 Staple

As an additional cost to play Antediluvian Hymn, spend an action. Reveal the top 5 cards of the encounter deck. For each card revealed, you may add 1 token to the chaos bag to place that card on the bottom of the encounter deck. Return the rest to the top of the encounter deck in any order.

3.9 · 1/80 decks
Cat Mask
Cat Mask
Asset Mystic 1 Staple

Limit 1 Mask per investigator. Uses (2 offerings). Replenish 2 of these offerings after doom is placed on a card with no doom. Spend 1 offering: You get +2 or +2 for this skill test. (Limit once per test.)

3.9 · 2/80 decks ↑ +3.6%
Eye of Chaos
Eye of Chaos
Asset Mystic 5 Staple

Uses (3 charges). Spend 1 charge: Investigate. Investigate using instead of . If you succeed, discover 1 additional clue at this location. If a token is revealed during this investigation, you may discover 1 clue at a connecting location or place 1 charge on Eye of Chaos.

3.8 · 1/80 decks
Knowledge is Power
Knowledge is Power
Event Seeker 0 Staple

Fast. Play only during your turn. Choose a Tome or Spell asset you control, or reveal a Tome or Spell asset from your hand. Resolve an or ability on that asset, ignoring all costs (including its cost, if any). Then, if that asset was in your hand, you may discard it to draw 1 card.

3.8 · 1/80 decks
Meditative Trance
Meditative Trance
Event Mystic 2 Staple

For each of your arcane slots that is filled, either heal 1 damage or 1 horror.

3.8 · 4/80 decks ↓ -8.3%
Armageddon
Armageddon
Asset Mystic 4 Staple

Uses (3 charges). Spend 1 charge: Fight. This attack uses instead of and deals +1 damage. If a token is revealed during this attack, you may deal 1 damage to an enemy at your location or place 1 charge on Armageddon.

3.8 · 1/80 decks
Ascetic
Ascetic
Asset Neutral Declining

Campaign mode only. Permanent. Limit 1 per deck. Purchase only at deck creation. When you purchase this card, gain 10 experience. For the remainder of the campaign, you cannot earn experience.

3.7 · 3/80 decks ↓ -8.1%
Four of Cups
Four of Cups
Asset Mystic 3 Staple

You get +1 . When the game begins, if Four of Cups is in your opening hand: Put it into play.

3.7 · 3/80 decks ↑ +0.6%
Deny Existence
Deny Existence
Event Mystic 0 Staple

Fast. Play when an encounter card or an enemy attack would cause you to do one of the following (choose one): Discard cards from hand, lose resources, lose actions, take damage, or take horror. You ignore that aspect of the effect. (Each other aspect resolves normally.)

3.7 · 6/80 decks
Forbidden Knowledge
Forbidden Knowledge
Asset Mystic 0 Hype

Uses (4 secrets). If Forbidden Knowledge has no secrets, discard it. Exhaust Forbidden Knowledge and take 1 horror: Move 1 secret from Forbidden Knowledge to your resource pool, as a resource.

3.6 · 2/80 decks ↑ +3.2%
Kukri
Kukri
Asset Neutral 2 Hype

: Fight. You get +1 for this attack. If you succeed, you may spend 1 additional action to deal +1 damage for this attack.

3.6 · 1/80 decks
Backpack
Backpack
Asset Neutral 2 Staple

After Backpack enters play: Search the top 6 cards of your deck for up to 3 non-weakness Item or Supply cards, and attach them facedown to Backpack. Shuffle your deck. Cards attached to Backpack may be played as if they were in your hand. If there are no cards attached to Backpack, discard it.

3.5 · 4/80 decks ↓ -7.7%
Higher Education
Higher Education
Asset Seeker 0 Staple

While you have 5 or more cards in your hand, Higher Education gains: " Spend 1 resource: You get +1 for this skill test. Spend 1 resource: You get +1 for this skill test."

3.5 · 5/80 decks ↓ -1.4%
Ward of Radiance
Ward of Radiance
Event Mystic 0 Declining

Fast. Play when an investigator at your location draws a non-weakness treachery card. Reveal 5 random chaos tokens from the chaos bag. If a or token is revealed, cancel that treachery card's revelation effect.

3.5 · 4/80 decks ↓ -7.5%
Absolution
Absolution
Event Guardian -2 Staple

Reveal 3 random tokens from the chaos bag, along with X additional tokens. For each non-symbol token revealed, add 1 token to the chaos bag. For each token revealed, heal 1 horror from an investigator or Ally asset at your location.

3.4 · 3/80 decks ↓ -7.4%
Barricade
Barricade
Event Seeker 0 Hype

Attach to your location. Non-Elite enemies cannot move into attached location. Forced - When an investigator leaves attached location: Discard Barricade.

3.3 · 4/80 decks ↓ -7.1%
Unexpected Courage
Unexpected Courage
Skill Neutral Declining

Max 1 committed per skill test.

3.3 · 4/80 decks
Open Gate
Open Gate
Event Mystic 1 Declining

Myriad. Fast. Play only during your turn. Attach to your location. Group limit 3 in play. Investigators may move between any two locations with an attached Open Gate as if the locations were connected.

3.2 · 2/80 decks ↑ +1.8%
Ethereal Form
Ethereal Form
Event Mystic 2 Declining

Evade. Add your value to your skill value for this evasion attempt. If you succeed, disengage from each other enemy engaged with you, and for the remainder of the round, you are ethereal (enemies cannot engage or be engaged with you, and you cannot attack or deal damage to enemies). If a symbol was revealed during this evasion attempt, return Ethereal Form to your hand at the end of your turn.

3.2 · 8/80 decks ↓ -6.9%
Occult Invocation
Occult Invocation
Event Seeker 2 Declining

As an additional cost to play Occult Invocation, discard up to 2 cards from your hand. Fight. This attack uses instead of . You get +1 and deal +1 damage for this attack for each card discarded as part of this card's cost.

3.1 · 6/80 decks ↓ -6.8%
"I've got a plan!"
"I've got a plan!"
Event Seeker 3 Declining

Fight. This attack uses . You deal +1 damage for this attack for each clue you have (max +3 damage).

3.1 · 7/80 decks ↓ -6.6%
Artistic Inspiration
Artistic Inspiration
Asset Seeker 2 Staple

Limit 1 per investigator. Uses (1 inspiration). Exhaust Artistic Inspiration and discard 1 card from your hand: Replenish 1 inspiration on this card. After revealing chaos tokens for a skill test you are performing, spend 1 inspiration: You get +1 or -1 skill value for this skill test.

2.9 · 3/80 decks ↓ -6.4%
Paradoxical Covenant
Paradoxical Covenant
Asset Mystic Staple

Permanent. Limit 1 Covenant per deck. After an investigator at your location performs the "reveal the chaos token" step of a skill test, if both a token and a token were revealed during that test, exhaust Paradoxical Covenant: This test automatically succeeds. (Remove each and token revealed from the chaos bag after this test ends.)

2.9 · 2/80 decks ↓ -6.4%
Alton O'Connell
Alton O'Connell
Asset Seeker 3 Staple

You get +1 . After you succeed at a skill test by exactly 3: Place 1 resource on Alton O'Connell, as evidence. Exhaust Alton O'Connell and spend X evidence: Discover 1 clue at your location. X is the shroud value of your location.

2.7 · 3/80 decks ↓ -5.9%
Steady-Handed
Steady-Handed
Asset Seeker 2 Staple

Limit 1 per investigator. When you would succeed at a skill test, exhaust Steady-Handed: You either succeed by 1 more or 1 less. If you succeeded by exactly 2, heal 1 horror.

2.7 · 4/80 decks ↓ -5.9%
Fieldwork
Fieldwork
Asset Seeker 2 Staple

After you move to a location, if that location has at least 1 clue on it, exhaust Fieldwork: You get +2 skill value for the next skill test you perform this phase.

2.7 · 2/80 decks ↓ -5.8%
Misdirection
Misdirection
Asset Seeker 2 Staple

Limit 1 per investigator. Seal (+1 or 0). You may resolve this keyword again after you discover the last clue at your location. When an enemy attacks an investigator at your location, exhaust Misdirection and release a token sealed here: Cancel that attack. Then, that investigator may move to a connecting location.

2.5 · 3/80 decks ↓ -5.4%
Crystal Pendulum
Crystal Pendulum
Asset Mystic 2 Declining

You get +1 . After a skill test at your location begins, exhaust Crystal Pendulum: Name a number. If this test succeeds by that number or fails by that number, draw 1 card.

2.5 · 11/80 decks ↓ -5.4%
Dissection Tools
Dissection Tools
Asset Seeker 2 Staple

After an enemy at your location is defeated: Place 1 resource (from the token pool) on this card, as evidence. While Dissection Tools has... - ... 1 or more evidence, you get +1 . - ... 2 or more evidence, you get +1 . - ... 3 or more evidence, you get +1 sanity.

2.4 · 2/80 decks ↓ -5.2%
Eavesdrop
Eavesdrop
Event Rogue 1 Hype

Choose an unengaged enemy at your location. Test (X), where X is the evade value of the chosen enemy. If you succeed, discover 2 clues at your location.

2.4 · 2/80 decks ↓ -5.1%
Truth from Fiction
Truth from Fiction
Event Seeker 2 Declining

Play only if there is a clue on your location.
Place 2 secrets on an asset you control.

2.4 · 4/80 decks ↓ -5.1%
Archaic Glyphs
Archaic Glyphs
Asset Seeker 0 Staple

Discard a card with at least 1 skill icon from your hand: Place 1 resource on Archaic Glyphs from the token pool, as a secret. Forced - After the third secret is placed on Archaic Glyphs: Discard Archaic Glyphs and gain 5 resources. Record in your Campaign Log that "you have translated the glyphs."

2.3 · 4/80 decks ↓ -5%
Heavy Furs
Heavy Furs
Asset Neutral 2 Staple

After you reveal a non- symbol on a chaos token during a skill test you are perfoming, deal 1 damage to Heavy Furs: Cancel that chaos token and return it to the bag. Reveal a new chaos token.

2.3 · 6/80 decks ↓ -5%
Cloak of Resonance
Cloak of Resonance
Asset Mystic 3 Recent

When horror is placed on Cloak of Resonance, exhaust it: Deal 1 damage to an enemy at your location.

2.2 · 1/80 decks
Cryptic Research
Cryptic Research
Event Seeker 0 Staple

Fast. Play only during your turn. Choose an investigator at your location. That investigator draws 3 cards.

2.2 · 2/80 decks ↑ +1.4%
Second Sight
Second Sight
Asset Mystic 4 Recent

Uses (3 charges). : Investigate (). If you succeed, you may spend 1 charge to discover 1 additional clue at your location. If you reveal a token during this test, remove 1 charge from Second Sight (if you cannot, take 1 horror and discard this card).

2.2 · 1/80 decks
Ancestral Knowledge
Ancestral Knowledge
Asset Seeker Declining

Permanent. Exceptional. Your deck must include at least 10 skills. Your deck size is increased by 5. Before drawing your opening hand: Attach 5 random non-weakness skills from your deck facedown to this card. Exhaust Ancestral Knowledge: Draw 1 attached skill.

2.2 · 3/80 decks ↑ +1.6%
Cosmic Flame
Cosmic Flame
Asset Mystic 3 Recent

Uses (3 charges). : Fight (). If you succeed, you may spend 1 charge to deal +1 damage for this attack. If you reveal a token during this test, remove 1 charge from Cosmic Flame (if you cannot, take 1 damage and discard this card).

2.2 · 1/80 decks
Jim Culver
Jim Culver
Asset Mystic 4 Recent

You get +1 . After you take damage and/or horror, exhaust Jim Culver: Draw 1 card.

2.2 · 1/80 decks
Seal of the Elders
Seal of the Elders
Event Mystic 0 Hype

Fast. Play after a skill test at your location ends in which at least 2 tokens or 2 tokens were revealed. If 2 tokens were revealed, search your bonded cards for 1 copy of Servant of Brass and put it into play. If 2 tokens were revealed, search your bonded cards for Keeper of the Key and put it into play. If 2 tokens and 2 tokens were revealed, do both instead. Remove Seal of the Elders from the game.

2.2 · 1/80 decks ↓ -4.8%
Favor of the Moon
Favor of the Moon
Asset Neutral 1 Staple

Fast. Seal (up to 3 ). If there are no tokens sealed on Favor of the Moon, discard it. When you would reveal a chaos token from the chaos bag, exhaust Favor of the Moon: Resolve a token sealed here instead, as if it were just revealed from the chaos bag. Then, gain 1 resource.

2.2 · 1/80 decks ↓ -4.8%
Pathfinder
Pathfinder
Asset Seeker 3 Declining

During your turn, if you are not engaged with any enemies, exhaust Pathfinder: Move to a connecting location.

2.2 · 2/80 decks ↑ +1.4%
Favor of the Sun
Favor of the Sun
Asset Neutral 2 Staple

Fast. Seal (up to 3 ). If there are no tokens sealed on Favor of the Sun, discard it. When you would reveal a chaos token from the chaos bag, exhaust Favor of the Sun: Resolve a token sealed here instead, as if it were just revealed from the chaos bag.

2.2 · 1/80 decks ↓ -4.8%
Fingerprint Kit
Fingerprint Kit
Asset Seeker 4 Staple

Uses (3 supplies). Exhaust Fingerprint Kit and spend 1 supply: Investigate. You get +1 for this investigation. If you succeed, you discover 1 additional clue at your location.

2.1 · 3/80 decks ↓ -4.6%
Disc of Itzamna
Disc of Itzamna
Asset Seeker 3 Declining

When a non-Elite enemy spawns at your location, discard Disc of Itzamna: Discard that enemy.

2.1 · 2/80 decks ↓ -4.5%
Crafty
Crafty
Asset Seeker 3 Declining

Uses (2 resources). Replenish these resources at the start of each round. Resources on Crafty may be spent to pay for Insight, Tool, or Trick cards. During a skill test on a Insight, Tool, or Trick card, spend 1 resource from Crafty: You get +1 skill value for this test.

2.0 · 1/80 decks
Connect the Dots
Connect the Dots
Event Seeker 4 Hype

Fast. Play after you discover the last clue at your location. Discover 2 clues at a location with a lower printed shroud value than your location.

1.9 · 4/80 decks ↓ -4.2%
Alter Fate
Alter Fate
Event Survivor 3 Staple

Choose and discard from play a non-weakness treachery that is not attached to an Elite enemy.

1.9 · 4/80 decks ↓ -4.2%
Cryptographic Cipher
Cryptographic Cipher
Asset Seeker 3 Hype

Uses (3 secrets). Exhaust Cryptographic Cipher and spend 1 secret: Investigate. Your location gets +1 shroud for this investigation. Exhaust Cryptographic Cipher and spend 1 secret: Investigate. Your location gets -2 shroud for this investigation.

1.9 · 2/80 decks ↓ -4.1%
Whitton Greene
Whitton Greene
Asset Seeker 4 Staple

While you control a Tome or Relic asset, you get +1 . After you reveal a location or put a new location into play, exhaust Whitton Greene: Search the top 6 cards of your deck for a Tome or Relic asset and draw it. Shuffle your deck.

1.9 · 3/80 decks ↓ -4.1%
Unbridled Knowledge
Unbridled Knowledge
Event Seeker 1 Recent

Reveal the top 5 cards of your deck (8 cards instead if you control 2 or more clues). Draw 3 of them and place the rest of those cards on the top and/or bottom of your deck in any order.

1.9 · 2/80 decks ↓ -0.6%
Ghastly Revelation
Ghastly Revelation
Event Seeker 0 Hype

Discover 3 clues at your location. Give any number of your clues to another investigator, or place any number of your clues on any location. You are defeated and suffer 1 mental trauma. This action does not provoke attacks of opportunity.

1.8 · 3/80 decks ↓ -4%
Storm of Spirits
Storm of Spirits
Event Mystic 3 Staple

Fight. This attack uses instead of . If you succeed, instead of its standard damage, this attack deals 2 damage to each enemy at the attacked enemy's location (any additional damage is dealt to the attacked enemy). If a , , , , or token is revealed during this attack, deal 1 damage to each investigator at the attacked enemy's location.

1.8 · 4/80 decks ↓ -4%
Blood Eclipse
Blood Eclipse
Event Guardian 1 Hype

As an additional cost to play Blood Eclipse, take 2 damage. Fight. This attack uses instead of . You get +2 and deal +2 damage for this attack.

1.8 · 2/80 decks ↓ -3.9%
Colt Vest Pocket
Colt Vest Pocket
Asset Rogue 2 Declining

Uses (5 ammo). Spend 1 ammo: Fight. You get +2 for this attack. This attack deals +1 damage. Forced - At the end of the round, if you triggered Colt Vest Pocket's "" ability: Discard it.

1.8 · 2/80 decks ↓ -3.9%
Knight of Swords
Knight of Swords
Asset Rogue 3 Hype

When you would succeed at a skill test: You get +1 skill value for this test. You may discard Knight of Swords to get +3 instead. When the game begins, if Knight of Swords is in your opening hand: Put it into play.

1.8 · 2/80 decks ↓ -3.9%
Nine of Rods
Nine of Rods
Asset Survivor 3 Declining

When you draw a non-weakness encounter card, exhaust Nine of Rods: Cancel all of that card's effects and shuffle it into the encounter deck. Then, draw another card from the top of the encounter deck. When the game begins, if Nine of Rods is in your opening hand: Put it into play.

1.8 · 2/80 decks ↓ -3.9%
On Your Own
On Your Own
Asset Survivor Declining

Exceptional. Permanent. Your investigator gains: "Deckbuilding Restrictions: No assets that take up an ally slot." When you play a [survivor] event, exhaust On Your Own: Reduce that event's cost by 2.

1.8 · 2/80 decks ↓ -3.9%
Suggestion
Suggestion
Asset Rogue 3 Declining

Uses (3 charges). If Suggestion has no charges, discard it. Exhaust Suggestion: Evade. Add your value to your skill value for this evasion attempt. If you do not succeed by at least 2, remove 1 charge from Suggestion.

1.8 · 2/80 decks ↓ -3.9%
The Hierophant • V
The Hierophant • V
Asset Mystic 3 Declining

You have 1 additional arcane slot. Your arcane slots can be used to hold cards that take up accessory slots, and vice versa. When the game begins, if The Hierophant
• V is in your opening hand: Put it into play.

1.8 · 2/80 decks ↓ -3.9%
Stealth
Stealth
Asset Rogue 2 Declining

Exhaust Stealth: Evade. The chosen enemy gets -2 evade for this evasion attempt. If you successfully evade the enemy, disengage with it but do not exhaust it. Until the end of your turn, that enemy cannot engage you.

1.8 · 2/80 decks ↓ -3.8%
The Star • XVII
The Star • XVII
Asset Guardian 3 Declining

Each asset you control with health gets +1 health. Each asset you control with sanity gets +1 sanity. When the game begins, if The Star
• XVII is in your opening hand: Put it into play.

1.8 · 2/80 decks ↓ -3.9%
The World • XXI
The World • XXI
Asset Seeker 3 Staple

If you have 8 or more cards in your hand, exhaust The World
• XXI: Draw 1 card. When the game begins, if The World
• XXI is in your opening hand: Put it into play.

1.8 · 2/80 decks ↓ -3.9%
Trial by Fire
Trial by Fire
Event Survivor 2 Hype

Fast. Play only during your turn. Until the end of your turn, set the base value of each of your skills to 5, or the base value of one of your skills to 7.

1.8 · 2/80 decks ↓ -3.8%
.32 Colt
.32 Colt
Asset Guardian 3 Hype

Uses (6 ammo). Spend 1 ammo: Fight. You deal +1 damage for this attack.

1.8 · 2/80 decks ↓ -3.8%
Decorated Skull
Decorated Skull
Asset Rogue 0 Hype

Uses (0 charges). After an investigator, Ally asset, or enemy at your location is defeated: Place 1 resource (from the token bank) on Decorated Skull, as a charge. Spend 1 charge: Draw 1 card and gain 1 resource.

1.8 · 2/80 decks ↓ -3.8%
Hot Streak
Hot Streak
Event Rogue 3 Declining

Gain 10 resources.

1.8 · 2/80 decks ↓ -3.8%
Lantern
Lantern
Asset Survivor 2 Hype

: Investigate. Your location gets -1 shroud for this investigation. Discard Lantern: Deal 1 damage to an enemy at your location. This action does not provoke attacks of opportunity.

1.8 · 2/80 decks ↓ -3.8%
Oops!
Oops!
Event Survivor 2 Hype

Fast. Play after you fail a skill test by 2 or less while attacking an enemy engaged with you. Deal this attack's damage to a different enemy at your location.

1.8 · 2/80 decks ↓ -3.8%
Gravedigger's Shovel
Gravedigger's Shovel
Asset Survivor 2 Hype

: Fight. You get +2 for this attack. Discard Gravedigger's Shovel: Discover 1 clue at your location.

1.8 · 2/80 decks ↓ -3.8%
Think on Your Feet
Think on Your Feet
Event Rogue 1 Hype

Fast. Play when an enemy would spawn at your location. Immediately move to a connecting location. (The enemy still spawns at your previous location.)

1.8 · 2/80 decks ↓ -3.8%
Alchemical Transmutation
Alchemical Transmutation
Asset Mystic 1 Declining

Uses (3 charges). Exhaust Alchemical Transmutation, spend 1 charge: Test (1). For each point you succeed by, gain 1 resource (to a maximum of 3). If a , , , , or symbol is revealed during this test, take 1 damage.

1.7 · 2/80 decks ↓ -3.8%
Contraband
Contraband
Event Rogue 4 Declining

Choose an asset controlled by an investigator at your location. Double the number of ammo or supply tokens on that asset.

1.7 · 2/80 decks ↓ -3.8%
Survival Knife
Survival Knife
Asset Guardian 2 Hype

: Fight. You get +1 for this attack. After an enemy attack deals damage to you during the enemy phase, exhaust Survival Knife: Fight. This attack targets the attacking enemy. You get +2 and deal +1 damage for this attack.

1.7 · 2/80 decks ↓ -3.8%
Hard Knocks
Hard Knocks
Asset Rogue 2 Hype

Spend 1 resource: You get +1 for this skill test. Spend 1 resource: You get +1 for this skill test.

1.7 · 2/80 decks ↓ -3.7%
Rabbit's Foot
Rabbit's Foot
Asset Survivor 1 Hype

After you fail a skill test, exhaust Rabbit's Foot: Draw 1 card.

1.7 · 2/80 decks ↓ -3.6%
Hallowed Mirror
Hallowed Mirror
Asset Guardian 2 Staple

Limit 1 per deck. When you play a copy of Soothing Melody: Either change each "2" on it to a "3," or shuffle it into your deck instead of discarding it. Forced - After Hallowed Mirror enters play: Search your bonded cards for 3 copies of Soothing Melody. Add 1 to your hand and shuffle the other 2 into your deck.

1.6 · 2/80 decks ↓ -3.5%
Arcane Studies
Arcane Studies
Asset Mystic 2 Hype

Spend 1 resource: You get +1 for this skill test. Spend 1 resource: You get +1 for this skill test.

1.6 · 3/80 decks ↓ -3.4%
"Eat lead!"
"Eat lead!"
Event Guardian 1 Declining

Fast. Play when you activate the Fight ability on a Firearm asset. Spend 1 additional ammo token from that asset. When you reveal chaos tokens for this attack, reveal 1 additional chaos token. Choose one to resolve and ignore the other.

1.5 · 1/80 decks ↓ -3.4%
Moon Pendant
Moon Pendant
Asset Neutral 2 Hype

You have 1 additional tarot slot. Each non-weakness Tarot asset in your hand or committed to a skill test gains . When the game begins, if Moon Pendant is in your opening hand: Put it into play.

1.5 · 1/80 decks ↓ -3.4%
The Fool • 0
The Fool • 0
Asset Neutral 3 Declining

When you play a card, exhaust The Fool
• 0: Reduce that card's cost by 1. When the game begins, if The Fool
• 0 is in your opening hand: Put it into play.

1.5 · 1/80 decks ↓ -3.4%
Observed
Observed
Asset Neutral Staple

Permanent. Limit 1 per investigator. Before setting up each game, draw 3 random cards from the tarot deck and choose 1. Place the chosen card in front of you, in the upright position. Each other investigator ignores its effects. Shuffle the rest back into the tarot deck.

1.5 · 1/80 decks ↓ -3.3%
Blinding Light
Blinding Light
Event Mystic 2 Hype

Evade. This evasion attempt uses instead of . If you succeed, deal 1 damage to the enemy just evaded. If a , , , , or symbol is revealed during this evasion attempt, lose 1 action this turn.

1.5 · 2/80 decks ↓ -3.2%
Feed the Mind
Feed the Mind
Asset Seeker 3 Declining

Uses (3 secrets). Exhaust Feed the Mind and spend 1 secret: Test (1). For each point you succeed by (to a maximum of 3), draw 1 card.

1.5 · 1/80 decks ↓ -3.2%
Bandolier
Bandolier
Asset Guardian 2 Declining

You have two additional hand slots, which can only be used to hold Weapon assets. While you have Weapon assets held in 2 or more hand slots, you get +1 .

1.5 · 1/80 decks ↓ -3.2%
Arcane Enlightenment
Arcane Enlightenment
Asset Seeker 2 Staple

Your maximum hand size is increased by 1. You have 1 additional hand slot, which can only be used to hold a Tome asset.

1.4 · 1/80 decks ↓ -3.1%
Oculus Mortuum
Oculus Mortuum
Asset Seeker 3 Hype

Uses (0 evidence). After you seal, cancel, or ignore a chaos token, exhaust Oculus Mortuum: Place 1 evidence on it. When an enemy attacks an investigator at your location, spend 1 evidence and exhaust Oculus Mortuum: Discover 1 clue at your location. If that enemy has the Geist trait, deal 1 damage to it.

1.4 · 10/80 decks ↓ -3.1%
Dynamite Blast
Dynamite Blast
Event Guardian 5 Declining

Choose either your location or a connecting location. Deal 3 damage to each enemy and to each investigator at the chosen location.

1.4 · 1/80 decks ↓ -2.9%
St. Hubert's Key
St. Hubert's Key
Asset Mystic 4 Hype

You get +1 , +1 , and -2 sanity. When you would be defeated by horror, discard St. Hubert's Key: Immediately heal 2 horror.

1.3 · 5/80 decks ↓ -2.8%
Studious
Studious
Asset Seeker Recent

Permanent. You begin each game with 1 additional card in your opening hand.

1.3 · 2/80 decks ↑ +1.3%
Tooth of Eztli
Tooth of Eztli
Asset Seeker 3 Declining

You get +1 and +1 while resolving an ability on a treachery card. After you succeed at a skill test while resolving an ability on a treachery card, exhaust Tooth of Eztli: Draw 1 card.

1.3 · 1/80 decks ↓ -2.8%
Map the Area
Map the Area
Event Seeker 1 Staple

Investigate. Add your or to your skill value for this investigation. If you succeed, instead of discovering clues at this location, attach Map the Area to it. Limit 1 per location. Reduce the difficulty of all skill tests at attached location by 1.

1.3 · 2/80 decks ↓ -2.8%
Relic Hunter
Relic Hunter
Asset Neutral Staple

Permanent. You have 1 additional accessory slot.

1.2 · 10/80 decks ↓ -2.8%
Cryptic Grimoire
Cryptic Grimoire
Asset Seeker 3 Staple

: Add 1 token to the chaos bag. If there are 10 tokens in the chaos bag, discard Cryptic Grimoire: Record in your Campaign Log that "you have translated the grimoire." Replace 5 tokens in the chaos bag with 5 tokens.

1.1 · 1/80 decks ↓ -2.5%
Familiar Spirit
Familiar Spirit
Asset Mystic 1 Staple

You have 1 additional arcane slot, which can only be used to hold a Spell asset.

1.0 · 2/80 decks ↓ -2.3%
Defiance
Defiance
Skill Mystic Staple

Before revealing chaos tokens for this test, choose one of the following symbols: (, , , or ). Ignore the effects of the chosen symbol during this test (including its modifier).

1.0 · 1/80 decks ↓ -2.1%
Onyx Pentacle
Onyx Pentacle
Asset Mystic 3 Staple

: Evade. Either use your or get +1 for this evasion attempt. When you initiate this ability, choose one - - Exhaust Onyx Pentacle and place 1 doom on it to target any enemy at your location or a connecting location, and get +1 skill value for this evasion attempt. - If you succeed by 2 or more, remove 1 doom from Onyx Pentacle.

0.9 · 1/80 decks ↓ -2.1%
Summoned Hound
Summoned Hound
Asset Mystic 3 Staple

As an additional cost to play Summoned Hound, you must search your bonded cards for 1 copy of Unbound Beast and shuffle it into your deck. During your turn, except during an action, exhaust Summoned Hound: Fight/Investigate. Either attack with a base skill of 5, or investigate with a base skill of 5.

0.9 · 1/80 decks ↓ -2%
Mists of R'lyeh
Mists of R'lyeh
Asset Mystic 2 Hype

Uses (4 charges). Spend 1 charge: Evade. This evasion attempt uses instead of . If you succeed, after evading the chosen enemy, you may move to a connecting location. If a , , , , or symbol is revealed during this evasion attempt, choose and discard a card from your hand.

0.9 · 1/80 decks ↓ -2%
Sixth Sense
Sixth Sense
Asset Mystic 3 Staple

: Investigate. Investigate using instead of . If a , , , or symbol is revealed during this test, you may choose a revealed location connected to your location; you are now investigating as if you were at the chosen location instead of your location (you may use either shroud value).

0.9 · 4/80 decks ↓ -1.9%
Establish Motive
Establish Motive
Skill Seeker Recent

If this skill test is successful, the performing investigator searches the top 6 cards of their deck for an Insight event, draws it, and shuffles their deck.

0.9 · 1/80 decks
End of the Road
End of the Road
Event Survivor 0 Hype

Fast. Play during your turn only if the final agenda is in play. Draw 1 card, gain 1 resource, and gain 1 additional action. Remove End of the Road from the game.

0.8 · 4/80 decks ↓ -1.8%
Scroll of Prophecies
Scroll of Prophecies
Asset Mystic 3 Staple

Uses (4 secrets). Spend 1 secret: Choose an investigator at your location. That investigator draws 3 cards, then discards 1 card from their hand.

0.8 · 5/80 decks ↓ -1.8%
Dream-Enhancing Serum
Dream-Enhancing Serum
Asset Seeker 3 Staple

Only the first copy of each card in your hand counts toward your maximum hand size. After you draw a copy of a card that is already in your hand, reveal both copies and exhaust Dream-Enhancing Serum: Draw 1 card.

0.8 · 3/80 decks ↓ -1.7%
Astounding Revelation
Astounding Revelation
Event Seeker Staple

Myriad. Astounding Revelation cannot be played. When you search your deck and Astounding Revelation is among the searched cards, discard it: Either gain 2 resources or place 1 secret on an asset you control. (Max one Research ability per search.)

0.7 · 3/80 decks ↓ -1.5%
Manual Dexterity
Manual Dexterity
Skill Neutral Hype

Max 1 committed per skill test. If this test is successful, draw 1 card.

0.7 · 3/80 decks ↓ -1.5%
Astral Travel
Astral Travel
Event Mystic 3 Declining

Move. Move to any revealed location and reveal a random token from the chaos bag. If you reveal a , , , , or symbol, you must discard an Item or Ally asset you control (if you cannot, take 1 damage).

0.7 · 2/80 decks ↓ -1.5%
Binder's Jar
Binder's Jar
Asset Mystic 2 Staple

You get +1 arcane slot for each enemy beneath Binder's Jar. After a non-Elite enemy is defeated at your location: Place that enemy facedown beneath Binder's Jar (limit 2 enemies beneath it). When an enemy attacks you, discard an enemy beneath Binder's Jar that shares a Trait with the attacking enemy: Cancel that attack.

0.6 · 1/80 decks ↓ -1.4%
Charisma
Charisma
Asset Neutral Staple

Permanent. You have 1 additional ally slot.

0.6 · 5/80 decks ↓ -1.4%
Winds of Power
Winds of Power
Event Mystic 2 Declining

Place 2 charges on an asset you control. After you draw Winds of Power during your turn: Play it.

0.6 · 1/80 decks ↓ -1.4%
Forensic Kit
Forensic Kit
Asset Seeker 3 Staple

Uses (4 supplies). Spend 1 supply: Investigate. For this investigation, you may use instead of , and you get +1 skill value. If you succeed and there is an exhausted enemy at your location, heal 1 horror.

0.6 · 1/80 decks ↓ -1.3%
Inquisitive
Inquisitive
Skill Neutral Hype

Assistant, Miskatonic, Scholar deck only. If this skill test is successful, the performing investigator may succeed by up to 2 more or down to 2 less (to a minimum of zero).

0.6 · 1/80 decks ↓ -1.3%
On the Trail
On the Trail
Event Guardian 1 Declining

Choose an enemy at any location other than yours. Move twice toward that enemy. Discover 1 clue at each location you entered by this effect.

0.6 · 1/80 decks ↓ -1.3%
Vantage Point
Vantage Point
Event Seeker 1 Declining

Fast. Play after a location enters play or is revealed during an investigator's turn. Until the end of the active investigator's turn, that location gets -1 shroud. You may move 1 clue to that location from any other location.

0.6 · 1/80 decks ↓ -1.3%
Captivating Discovery
Captivating Discovery
Event Seeker 1 Declining

Search the top 6 cards of your deck. You may place up to 3 of your clues on your location. For each clue placed in this way, choose and add 2 of the searched cards to your hand. Shuffle your deck.

0.6 · 2/80 decks ↓ -1.3%
Stargazing
Stargazing
Event Mystic 0 Declining

Max twice per game. Play only if there are 10 or more cards in the encounter deck. Search your bonded cards for 1 copy of The Stars Are Right and shuffle it into the top 10 cards of the encounter deck.

0.6 · 7/80 decks ↓ -1.3%
Practice Makes Perfect
Practice Makes Perfect
Event Seeker 1 Staple

Fast. Play during a skill test at your location. Search the top 9 cards of your deck for a Practiced skill and commit it to this skill test, if able. Shuffle the remaining cards back into your deck. After this test ends, if it was successful, add that skill to your hand instead of discarding it.

0.5 · 3/80 decks ↓ -1.2%
Confound
Confound
Event Seeker 2 Staple

Parley. Choose an enemy at your location. Test (X), where X is the chosen enemy's evade value. If you succeed, discover 2 clues at your location. Then, if the chosen enemy is non-Elite, automatically evade it. It does not ready during the next upkeep phase.

0.5 · 3/80 decks ↓ -1%
Eldritch Inspiration
Eldritch Inspiration
Event Mystic 0 Declining

Fast. Play when you would resolve an effect on a [mystic] card that triggers "when," "if," or "after" a , , , , or symbol is revealed. Either cancel that effect, or resolve it an additional time.

0.4 · 1/80 decks ↓ -1%
Hand of Fate
Hand of Fate
Event Guardian 3 Staple

Fast. Play when an enemy attacks an investigator at your location. Cancel that attack. Then, add tokens to the chaos bag equal to the attacking enemy's total combined damage and horror values.

0.4 · 1/80 decks ↓ -1%
Clairvoyance
Clairvoyance
Asset Mystic 4 Staple

Uses (3 charges). Spend 1 charge: Investigate. Investigate using instead of . If you succeed, discover 1 additional clue at this location. If an , "+1," or "0" token is revealed during this investigation, take 1 horror.

0.4 · 5/80 decks ↓ -0.9%
Hiking Boots
Hiking Boots
Asset Seeker 2 Staple

Limit 1 Footwear per investigator. You get +1 . After the last clue is discovered from your location, exhaust Hiking Boots: Move to a connecting location with at least 1 clue, or to a connecting unrevealed location.

0.3 · 2/80 decks ↓ -0.6%
Library Pass
Library Pass
Asset Neutral 2 Declining

Miskatonic, Scholar deck only. Limit 1 per deck. During your turn, if there is no asset attached to Library Pass, spend 1 resource: Attach a Tome asset from your hand to this card. Attached asset takes up no slots. Limit 1 attached asset. Forced - When your turn ends: Place attached asset on the bottom of your deck.

0.3 · 3/80 decks ↓ -0.6%
Quantum Flux
Quantum Flux
Event Mystic 1 Hype

Shuffle your discard pile into your deck and draw 1 card. Remove Quantum Flux from the game.

0.3 · 2/80 decks ↓ -0.6%
The Necronomicon
The Necronomicon
Asset Seeker 3 Staple

Uses (6 secrets). Limit 1 per deck. Spend 1 secret: You get +2 skill value for this skill test. Spend 2 secrets: Draw 2 cards. Spend 3 secrets: Discover 1 clue at any location. Spend 4 secrets: Deal 3 damage to an enemy engaged with you.

0.3 · 2/80 decks ↓ -0.7%
Antikythera
Antikythera
Asset Seeker 3 Hype

After you succeed at a skill test, exhaust Antikythera: If you succeeded by... -...exactly 1 or 3, discover 1 clue at your location. -...exactly 2 or 4, draw 1 card and gain 1 resource. -...exactly 5, you may take an additional action during your next turn.

0.3 · 2/80 decks ↓ -0.6%
Jewel of Aureolus
Jewel of Aureolus
Asset Mystic 3 Staple

After a , , , , or symbol is revealed during a skill test at your location, exhaust Jewel of Aureolus: Draw 1 card or gain 2 resources.

0.3 · 3/80 decks ↓ -0.6%
Living Ink
Living Ink
Asset Mystic 0 Staple

Customizable. When you purchase Living Ink, choose a skill and circle it on its upgrade sheet. Uses (3 charges). Remove 1 charge from Living Ink at the start of each of your turns. If Living Ink has no charges, discard it. You get +1 to the chosen skill(s).

0.3 · 3/80 decks ↓ -0.6%
Forewarned
Forewarned
Event Seeker 0 Staple

Fast. Play when you draw a non-weakness treachery card. Place 1 of your clues on your location. Then, cancel that card's revelation effect.

0.3 · 1/80 decks ↓ -0.5%
Gené Beauregard
Gené Beauregard
Asset Seeker 5 Staple

You get +1 and +1 . During your turn, after you move to a location, exhaust Gené Beauregard: Move a clue or a non-Elite enemy from a connecting location to your location, or vice versa.

0.3 · 1/80 decks ↓ -0.5%
Word of Command
Word of Command
Event Mystic 2 Declining

Name a Spell card. Search your deck for 1 copy of the named card and draw it. Shuffle your deck.

0.2 · 3/80 decks ↓ -0.5%
Well Connected
Well Connected
Asset Rogue 2 Declining

Limit 1 per investigator. Exhaust Well Connected: You get +1 skill value for this skill test for every 5 resources you have.

0.2 · 1/80 decks ↓ -0.5%
Curiosity
Curiosity
Skill Seeker Declining

While you have 4 or more cards in hand, Curiosity gains (while you have 7 or more cards in hand, Curiosity gains , instead).

0.2 · 1/80 decks ↓ -0.5%
Transmogrify
Transmogrify
Event Seeker 1 Staple

Evade. You may use instead of for this evasion attempt. If you succeed and the enemy is non-Elite, attach Transmogrify to it. Attached enemy gains: "Massive. Cannot move. After you evade this enemy: Discover 1 clue at its location. (Limit once per round.)"

0.2 · 2/80 decks
Dr. William T. Maleson
Dr. William T. Maleson
Asset Seeker 1 Declining

When any investigator draws an encounter card from the encounter deck, exhaust Dr. William T. Maleson and place 1 of your clues on your location: That investigator draws another card from the top of the encounter deck, chooses one of those 2 cards to resolve, and cancels and discards the other.

0.2 · 1/80 decks
Call the Beyond
Call the Beyond
Event Mystic 0 Staple

As an additional cost to play Call the Beyond, add 3 tokens to the chaos bag. Choose an asset you control with "uses (charges)" or "uses (secrets)". Replenish all of that asset's charges or secrets. Then, you may resolve an or ability on that asset without paying its cost, if any.

0.2 · 2/80 decks
Miskatonic Archaeology Funding
Miskatonic Archaeology Funding
Asset Seeker Staple

Permanent. Limit 1 per deck. You have 2 additional ally slots, which can only be used to hold Miskatonic assets. Forced - When you take damage or horror: No more than 1 of that damage/horror can be assigned to a Miskatonic asset.

0.2 · 1/80 decks
Rite of Seeking
Rite of Seeking
Asset Mystic 4 Hype

Uses (3 charges). Spend 1 charge: Investigate. Investigate using instead of . If you succeed, discover 1 additional clue at this location. If a , , , , or symbol is revealed during this test, after this test resolves lose all remaining actions and immediately end your turn.

0.1 · 2/80 decks
Grisly Totem
Grisly Totem
Asset Seeker 3 Declining

After you commit a card to a skill test, exhaust Grisly Totem: That card gains another instance of one of its skill icons of your choice. If that skill test is successful, the performing investigator draws 1 card.

0.1 · 1/80 decks
Guided by the Unseen
Guided by the Unseen
Asset Seeker 2 Hype

Uses (4 secrets). During a skill test at your location: The performing investigator may search the top 3 cards of their deck for a card that can be committed to this test. You may spend 1 secret to commit that card. Shuffle the performing investigator's deck. (Limit once per test.)

0.1 · 1/80 decks
Jeremiah Kirby
Jeremiah Kirby
Asset Seeker 4 Staple

You get +1 . After Jeremiah Kirby enters play, choose "even" or "odd:" Reveal the top 5 cards of your deck. Draw each card with a cost that matches the chosen option. Shuffle the remaining cards into your deck.

0.1 · 1/80 decks
True Understanding
True Understanding
Skill Seeker Declining

Commit only to a skill test from an ability printed on a scenario card.
If this skill test is successful, discover 1 clue at your location.

0.1 · 1/80 decks
Esoteric Atlas
Esoteric Atlas
Asset Seeker 3 Staple

Uses (4 secrets). Spend 1 secret: Choose a revealed location up to 3 connections away from your location. Move to that location.

0.1 · 1/80 decks
Existential Riddle
Existential Riddle
Event Seeker 1 Declining

Parley. Choose a non-Elite enemy at your location and test or (8). This test gets -1 difficulty for each other card in your hand. If you succeed, automatically evade the chosen enemy and attach Existential Riddle to it. Attached enemy gains aloof.

0.1 · 1/80 decks
Otherworld Codex
Otherworld Codex
Asset Seeker 3 Hype

Uses (3 secrets). Exhaust Otherworld Codex and spend 1 secret: Search the top 9 cards of the encounter deck and choose a non-Elite card among them. Discard a copy of the chosen card from play. Shuffle all of the searched cards back into the encounter deck.

0.1 · 1/80 decks
Archibald MacVeigh
Archibald MacVeigh
Asset Neutral 4 Hype

Assistant, Reporter, Scholar deck only. Uses (4 secrets). You get +1 . Secrets on assets you control may be spent as resources to pay for Insight events you play.

0.1 · 1/80 decks
Ethereal Weaving
Ethereal Weaving
Event Mystic 1 Hype

As an additional cost to play Ethereal Weaving, spend an action. Reveal up to 3 different Spell events from your hand. One at a time, play each revealed event, reducing its cost by 1. While resolving each of these events, you get +2 skill value.

0.1 · 1/80 decks
Nkosi Mabati
Nkosi Mabati
Asset Guardian 4 Staple

After Nkosi Mabati enters play: Name a non- chaos token with a symbol. Until this card leaves play, the named symbol is your "sigil." When an investigator at your location reveals a , , or symbol, exhaust Nkosi Mabati: Search the chaos bag for your sigil and reveal it, instead (returning the other token to the chaos bag).

0.1 · 1/80 decks
Recall the Future
Recall the Future
Asset Mystic 2 Hype

When a skill test you are performing begins, if Recall the Future is ready, name a chaos token: If the named chaos token is revealed during this skill test, exhaust Recall the Future. Then, you get +2 skill value for this skill test.

0.1 · 1/80 decks
Bulletproof Vest
Bulletproof Vest
Asset Neutral 2 Hype
0.1 · 1/80 decks
Lucid Dreaming
Lucid Dreaming
Event Neutral 1 Hype

Choose a card in your play area or reveal a card in your hand. Search your deck for another copy of that card and draw it. Shuffle your deck.

0.1 · 1/80 decks
Prophetic
Prophetic
Asset Guardian 3 Staple

Uses (2 resources). Replenish these resources at the start of each round. Resources on Prophetic may be spent to pay for Fortune, Spell, or Spirit cards. During a skill test on a Fortune, Spell, or Spirit card, spend 1 resource from Prophetic: You get +1 skill value for this test.

0.1 · 1/80 decks
Foresight
Foresight
Event Mystic 0 Staple

Fast. Play when an investigator at your location would draw a card from their deck or from the encounter deck. Name a card. If the drawn card is the named card, that investigator may either (choose one): - Cancel that card's effects and discard it. - Immediately play that card at -2 cost.

0.1 · 1/80 decks
Ghastly Possession
Ghastly Possession
Skill Mystic Hype

After you commit Ghastly Possession to a skill test on an asset, choose one: - Place 1 doom on that asset. Ghastly Possession gains . - If this test is successful, either remove 1 doom from this asset, or replenish half of its uses (rounded down).

0.1 · 1/80 decks
At a Crossroads
At a Crossroads
Event Survivor Staple

Max 2 Dilemma per round. Revelation - Choose an investigator and decide (choose one): - The chosen investigator must immediately take an action as if it were their turn, then discards 1 card at random from their hand. - The chosen investigator loses 1 action during their next turn, then draws 3 cards.

0.1 · 1/80 decks
Blur
Blur
Asset Rogue 2 Staple

Uses (3 charges). If Blur has charges remaining: Evade. For this evasion attempt, you may use instead of , and you get +1 skill value. If you succeed, spend 1 charge and you may take an additional action this turn. If you succeed by 0, take 1 damage.

0.1 · 1/80 decks
David Renfield
David Renfield
Asset Mystic 2 Staple

While David Renfield has at least 1 doom on him, you get +1 . Exhaust David Renfield: You may place 1 doom on David Renfield. Gain 1 resource for each doom on David Renfield.

0.1 · 1/80 decks
De Vermis Mysteriis
De Vermis Mysteriis
Asset Mystic 2 Staple

Exhaust De Vermis Mysteriis and place 1 doom on it: Play a Spell or Insight event from your discard pile, reducing its resource cost by 1. After that event resolves, remove it from the game.

0.1 · 1/80 decks
Deciphered Reality
Deciphered Reality
Event Seeker 4 Staple

Investigate. The difficulty of this skill test is equal to the highest shroud value among revealed locations in play. If you succeed, discover 1 clue from each revealed location in play.

0.1 · 1/80 decks
Dr. Charles West III
Dr. Charles West III
Asset Seeker 3 Staple

You have 1 additional hand slot, which can only be used to hold a Tool asset. After you successfully investigate by exactly 1 or 3, exhaust Dr. Charles West III: Deal 1 damage to an enemy at your location.

0.1 · 1/80 decks
Eldritch Initiation
Eldritch Initiation
Event Mystic 1 Staple

For each arcane slot you have, draw 1 card (max 5). For each filled arcane slot you have, choose and discard 1 card from your hand.

0.1 · 1/80 decks
Ethereal Slip
Ethereal Slip
Event Rogue 2 Staple

Choose a non-Elite enemy at a revealed location up to 2 connections away. Swap places with that enemy.

0.1 · 1/80 decks
Explosive Ward
Explosive Ward
Event Mystic -2 Declining

Before you play Explosive Ward, you may discard any number of cards from your arcane slots. Deal X damage to a non-Elite enemy engaged with you. X cannot be greater than the number of empty arcane slots you have. This action does not provoke attacks of opportunity.

0.1 · 1/80 decks
Farsight
Farsight
Asset Seeker 2 Staple

During your turn, if you have 8 or more cards in your hand, exhaust Farsight: Play an event from your hand (paying its cost).

0.1 · 1/80 decks
Fine Clothes
Fine Clothes
Asset Neutral 1 Declining

Reduce the difficulty of skill tests you perform during 'parley' actions by 2.

0.1 · 1/80 decks
Fine Tuning
Fine Tuning
Event Seeker 2 Hype

Attach to a Tool or Science asset you control. Limit 1 per asset. After attached asset exhausts, exhaust Fine Tuning: Ready attached asset.

0.1 · 1/80 decks
Hunter's Mark
Hunter's Mark
Event Guardian 1 Declining

Fast. Attach to an enemy at your location. Limit 1 per enemy. Investigators get +1 while fighting this enemy. When damage is dealt to attached enemy, discard Hunter's Mark: Deal 1 additional damage to that enemy. Any investigator may trigger this ability.

0.1 · 1/80 decks
Moonlight Ritual
Moonlight Ritual
Event Mystic 0 Declining

Fast. Play only during your turn. Remove all doom from a non-Elite card at your location.

0.1 · 1/80 decks
Protective Incantation
Protective Incantation
Asset Mystic 1 Hype

Group limit 2 copies of Protective Incantation in play. Seal (any except ). Forced - At the end of your turn: You must either spend 1 resource or discard Protective Incantation.

0.1 · 1/80 decks
Shrewd Analysis
Shrewd Analysis
Asset Seeker Staple

Permanent. Limit 1 per deck. Anytime you upgrade a card with the (Unidentified) or (Untranslated) subtitle, you may upgrade a second copy of that card at no experience cost. If you do, the two upgraded versions are chosen at random from among the eligible options. (You must still meet all deckbuilding restrictions.)

0.1 · 1/80 decks
Sin-Eater
Sin-Eater
Asset Mystic Declining

Permanent. Exceptional. Exhaust Sin-Eater: Move 1 doom from an asset you control to Sin-Eater. Then, either ready that asset or place 1 charge on it. : Remove all doom from Sin-Eater.

0.1 · 1/80 decks
Spiritual Echo
Spiritual Echo
Event Mystic 1 Staple

Attach to your location. Limit 1 per location. After you activate an or ability on a Spell or Ritual asset: Perform that ability again at attached location as if you were there, ignoring that asset's cost, if any. (You may trigger this ability from any location.) Return Spiritual Echo to your hand.

0.1 · 1/80 decks
True Magick
True Magick
Asset Mystic 4 Hype

Uses (1 charge). Replenish this charge at the start of each round. You may resolve abilities on Spell assets in your hand by revealing them from your hand. Treat True Magick as if it were the revealed asset (to pay its costs, spend charges, perfom its effect, etc).

0.1 · 1/80 decks
Eye of Ghatanothoa
Eye of Ghatanothoa
Asset Mystic 2 Staple

Exceptional. You get +1 . Play with the top card of the encounter deck revealed.

0.1 · 1/80 decks
Will of the Cosmos
Will of the Cosmos
Event Mystic 0 Recent

Place 1 doom on a player card you control. Then, discover 1 clue at your location and 1 clue at another revealed location.

0.0 · 1/80 decks