Akachi Onyele
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Akachi Onyele

The Shaman

6 HP8 Sanity5 Will2 Int3 Cbt3 Agi1080 Decks Analyzed

★ Exclusive Cards

Cards played most by this investigator compared to all others.

Spirit-Speaker
Spirit-Speaker
Asset Neutral 2 Declining

Akachi Onyele deck only. Exhaust Spirit-Speaker: Choose an asset you control with "uses (charges)." Either return that asset to your hand, or move all charges from that asset to your resource pool (as resources) and discard that asset.

99.3 · 1079/1080 decks
Rite of Seeking
Rite of Seeking
Asset Mystic 4 Declining

Uses (3 charges). Spend 1 charge: Investigate. Investigate using instead of . If you succeed, discover 1 additional clue at this location. If a , , , , or symbol is revealed during this test, after this test resolves lose all remaining actions and immediately end your turn.

62.4 · 772/1080 decks
Storm of Spirits
Storm of Spirits
Event Mystic 3 Staple

Fight. This attack uses instead of . If you succeed, instead of its standard damage, this attack deals 2 damage to each enemy at the attacked enemy's location (any additional damage is dealt to the attacked enemy). If a , , , , or token is revealed during this attack, deal 1 damage to each investigator at the attacked enemy's location.

60.1 · 463/1080 decks
Delve Too Deep
Delve Too Deep
Event Mystic 1 Declining

In player order, each investigator draws 1 card from the top of the encounter deck. Then, add Delve Too Deep to the victory display.

51.3 · 403/1080 decks
Alchemical Transmutation
Alchemical Transmutation
Asset Mystic 1 Declining

Uses (3 charges). Exhaust Alchemical Transmutation, spend 1 charge: Test (1). For each point you succeed by, gain 1 resource (to a maximum of 3). If a , , , , or symbol is revealed during this test, take 1 damage.

48.3 · 461/1080 decks
Filter:
Spirit-Speaker
Spirit-Speaker
Asset Neutral 2 Declining

Akachi Onyele deck only. Exhaust Spirit-Speaker: Choose an asset you control with "uses (charges)." Either return that asset to your hand, or move all charges from that asset to your resource pool (as resources) and discard that asset.

99.3 · 1079/1080 decks
Ward of Protection
Ward of Protection
Event Mystic 1 Staple

Fast. Play when you draw a non-weakness treachery card. Cancel that card's revelation effect. Then, take 1 horror.

82.9 · 833/1080 decks
Arcane Initiate
Arcane Initiate
Asset Mystic 1 Staple

Forced - After Arcane Initiate enters play: Place 1 doom on it. Exhaust Arcane Initiate: Search the top 3 cards of your deck for a Spell card and draw it. Shuffle your deck.

80.8 · 768/1080 decks
Uncage the Soul
Uncage the Soul
Event Mystic 0 Staple

Play a Spell or Ritual card from your hand, reducing its resource cost by 3.

76.2 · 820/1080 decks
Guts
Guts
Skill Neutral Declining

Max 1 committed per skill test. If this test is successful, draw 1 card.

74.1 · 597/1080 decks
Shrivelling
Shrivelling
Asset Mystic 3 Declining

Uses (4 charges). Spend 1 charge: Fight. This attack uses instead of and deals +1 damage. If a , , , , or symbol is revealed during this attack, take 1 horror.

65.1 · 874/1080 decks
Holy Rosary
Holy Rosary
Asset Mystic 2 Declining

You get +1 .

62.5 · 788/1080 decks
Rite of Seeking
Rite of Seeking
Asset Mystic 4 Declining

Uses (3 charges). Spend 1 charge: Investigate. Investigate using instead of . If you succeed, discover 1 additional clue at this location. If a , , , , or symbol is revealed during this test, after this test resolves lose all remaining actions and immediately end your turn.

62.4 · 772/1080 decks
Storm of Spirits
Storm of Spirits
Event Mystic 3 Staple

Fight. This attack uses instead of . If you succeed, instead of its standard damage, this attack deals 2 damage to each enemy at the attacked enemy's location (any additional damage is dealt to the attacked enemy). If a , , , , or token is revealed during this attack, deal 1 damage to each investigator at the attacked enemy's location.

60.1 · 463/1080 decks
Delve Too Deep
Delve Too Deep
Event Mystic 1 Declining

In player order, each investigator draws 1 card from the top of the encounter deck. Then, add Delve Too Deep to the victory display.

51.3 · 403/1080 decks
Emergency Cache
Emergency Cache
Event Neutral 0 Declining

Gain 3 resources.

51.1 · 519/1080 decks
Alchemical Transmutation
Alchemical Transmutation
Asset Mystic 1 Declining

Uses (3 charges). Exhaust Alchemical Transmutation, spend 1 charge: Test (1). For each point you succeed by, gain 1 resource (to a maximum of 3). If a , , , , or symbol is revealed during this test, take 1 damage.

48.3 · 461/1080 decks
Unexpected Courage
Unexpected Courage
Skill Neutral Declining

Max 1 committed per skill test.

44.8 · 684/1080 decks
Clairvoyance
Clairvoyance
Asset Mystic 4 Staple

Uses (3 charges). Spend 1 charge: Investigate. Investigate using instead of . If you succeed, discover 1 additional clue at this location. If an , "+1," or "0" token is revealed during this investigation, take 1 horror.

39.5 · 215/1080 decks
Azure Flame
Azure Flame
Asset Mystic 3 Staple

Uses (4 charges). Spend 1 charge: Fight. This attack uses instead of and deals +1 damage. If an , "+1," or "0" token is revealed during this attack, take 1 damage.

37.4 · 184/1080 decks
Fearless
Fearless
Skill Mystic Declining

If this skill test is successful, heal 1 horror.

35.7 · 486/1080 decks
Voice of Ra
Voice of Ra
Event Mystic 0 Staple

Gain 1 resource. Reveal 3 random tokens from the chaos bag. For each , , , , or symbol revealed, gain an additional 2 resources.

32.9 · 101/1080 decks
Robes of Endless Night
Robes of Endless Night
Asset Mystic 2 Staple

When you play a Spell card, exhaust Robes of Endless Night: Reduce the cost of that card by 1. Playing that card does not provoke attacks of opportunity.

32.8 · 220/1080 decks
Drawn to the Flame
Drawn to the Flame
Event Mystic 0 Declining

Draw the top card of the encounter deck. Then, discover 2 clues at your location.

31.2 · 540/1080 decks
Arcane Studies
Arcane Studies
Asset Mystic 2 Hype

Spend 1 resource: You get +1 for this skill test. Spend 1 resource: You get +1 for this skill test.

30.1 · 291/1080 decks
Moonlight Ritual
Moonlight Ritual
Event Mystic 0 Declining

Fast. Play only during your turn. Remove all doom from a non-Elite card at your location.

27.1 · 214/1080 decks
Dragon Pole
Dragon Pole
Asset Mystic 3 Staple

You have 1 additional arcane slot. : Fight. You get +1 for this attack for each of your arcane slots that is filled. If at least 2 of your arcane slots are filled, this attack deals +1 damage.

26.8 · 151/1080 decks
Arcane Research
Arcane Research
Asset Mystic Staple

Permanent. When you purchase Arcane Research, suffer 1 mental trauma. After each scenario of a campaign, reduce the experience cost of the first Spell card you upgrade before the next scenario by 1.

25.9 · 275/1080 decks
Familiar Spirit
Familiar Spirit
Asset Mystic 1 Staple

You have 1 additional arcane slot, which can only be used to hold a Spell asset.

25.5 · 166/1080 decks
Overpower
Overpower
Skill Neutral Declining

Max 1 committed per skill test. If this test is successful, draw 1 card.

24.1 · 166/1080 decks
Deny Existence
Deny Existence
Event Mystic 0 Staple

Fast. Play when an encounter card or an enemy attack would cause you to do one of the following (choose one): Discard cards from hand, lose resources, lose actions, take damage, or take horror. You ignore that aspect of the effect. (Each other aspect resolves normally.)

24.0 · 258/1080 decks
Blinding Light
Blinding Light
Event Mystic 2 Hype

Evade. This evasion attempt uses instead of . If you succeed, deal 1 damage to the enemy just evaded. If a , , , , or symbol is revealed during this evasion attempt, lose 1 action this turn.

20.3 · 261/1080 decks
St. Hubert's Key
St. Hubert's Key
Asset Mystic 4 Declining

You get +1 , +1 , and -2 sanity. When you would be defeated by horror, discard St. Hubert's Key: Immediately heal 2 horror.

19.2 · 140/1080 decks
Ritual Candles
Ritual Candles
Asset Mystic 1 Hype

After a , , , or symbol is revealed during a test you are performing: You get +1 skill value for this test.

18.8 · 190/1080 decks
Sign Magick
Sign Magick
Asset Mystic 3 Staple

Fast. You have 1 additional arcane slot, which can only be used to hold a Spell or Ritual asset.

18.6 · 190/1080 decks
Mists of R'lyeh
Mists of R'lyeh
Asset Mystic 2 Hype

Uses (4 charges). Spend 1 charge: Evade. This evasion attempt uses instead of . If you succeed, after evading the chosen enemy, you may move to a connecting location. If a , , , , or symbol is revealed during this evasion attempt, choose and discard a card from your hand.

17.5 · 272/1080 decks
Scrying Mirror
Scrying Mirror
Asset Mystic 3 Declining

Uses (4 secrets). After a skill test at your location begins, exhaust Scrying Mirror and spend 1 secret: Perform the "reveal chaos token" step of the test now (before committing cards), instead of after committing cards.

15.8 · 24/1080 decks
Read the Signs
Read the Signs
Event Mystic 2 Staple

Investigate. Add your value to your skill value for this investigation. You may ignore any effect or keyword on your location which would trigger during this investigation. If you succeed, discover 1 additional clue at this location. If a symbol was revealed during this investigation, return Read the Signs to your hand at the end of your turn.

15.2 · 122/1080 decks
Brand of Cthugha
Brand of Cthugha
Asset Guardian 2 Staple

Uses (6 charges). : Fight. For this attack, you may use instead of , and you get +1 skill value. If you succeed, spend 1 or 2 charges. Instead of its standard damage, this attack deals 1 damage for each charge spent. If you succeed by 0, lose 1 action.

14.2 · 98/1080 decks
Astral Travel
Astral Travel
Event Mystic 3 Declining

Move. Move to any revealed location and reveal a random token from the chaos bag. If you reveal a , , , , or symbol, you must discard an Item or Ally asset you control (if you cannot, take 1 damage).

13.9 · 285/1080 decks
Sixth Sense
Sixth Sense
Asset Mystic 3 Staple

: Investigate. Investigate using instead of . If a , , , or symbol is revealed during this test, you may choose a revealed location connected to your location; you are now investigating as if you were at the chosen location instead of your location (you may use either shroud value).

13.8 · 107/1080 decks
Spectral Razor
Spectral Razor
Event Mystic 2 Staple

Fight. Add your value to your skill value for this attack. Immediately before this attack, you may engage the attacked enemy. This attack deals +1 damage (+2 damage instead if the enemy is non-Elite). If a symbol was revealed during this attack, return Spectral Razor to your hand at the end of your turn.

13.6 · 157/1080 decks
Clarity of Mind
Clarity of Mind
Asset Mystic 2 Hype

Uses (3 charges). Spend 1 charge: Heal 1 horror from an investigator at your location.

13.5 · 283/1080 decks
Relic Hunter
Relic Hunter
Asset Neutral Staple

Permanent. You have 1 additional accessory slot.

12.7 · 83/1080 decks
Flashlight
Flashlight
Asset Neutral 2 Declining

Uses (3 supplies). Spend 1 supply: Investigate. Your location gets -2 shroud for this investigation.

12.3 · 189/1080 decks
Promise of Power
Promise of Power
Skill Mystic Staple

After you commit Promise of Power to a skill test, add 1 token to the chaos bag. If you cannot, take 2 horror instead.

12.2 · 77/1080 decks
Manual Dexterity
Manual Dexterity
Skill Neutral Hype

Max 1 committed per skill test. If this test is successful, draw 1 card.

11.4 · 227/1080 decks
In the Thick of It
In the Thick of It
Asset Neutral Staple

Permanent. Limit 1 per deck. Purchase at deck creation. When you purchase In the Thick of It, suffer 2 total physical and/or mental trauma. Then, earn 3 experience.

11.3 · 52/1080 decks
Enraptured
Enraptured
Skill Mystic Staple

Max 1 committed per skill test. If this skill test is successful during an investigation, place up to 3 charges and/or secrets on assets controlled by investigators at your location.

11.0 · 77/1080 decks
Divination
Divination
Asset Seeker 3 Staple

Uses (4 charges). : Investigate. For this investigation, you may use instead of , and you get +1 skill value. If you succeed, spend 1 or 2 charges. Instead of discovering a clue at your location, discover 1 clue at your location for each charge spent. If you succeed by 0, choose and discard a card from your hand.

10.2 · 79/1080 decks
Hypnotic Gaze
Hypnotic Gaze
Event Mystic 3 Declining

Fast. Play when an enemy attacks an investigator at your location. Cancel that attack. Then, reveal a random token from the chaos bag. If it has a , , , , or symbol, deal the attacking enemy's damage to itself.

10.1 · 259/1080 decks
Eyes of the Dreamer
Eyes of the Dreamer
Asset Mystic 3 Staple

Uses (9 charges). : Investigate. Use your instead of your for this test. Before revealing chaos tokens for this test, you may spend up to 3 charges to reveal that many additional chaos tokens. Choose 1 of the revealed tokens to resolve and ignore the rest. If you succeed and the chosen token matches an ignored token, discover 1 additional clue at your location.

9.1 · 12/1080 decks
Ineffable Truth
Ineffable Truth
Asset Mystic 3 Staple

Uses (3 charges). Spend 1 charge: Evade. This evasion attempt uses instead of . You get +2 for this evasion attempt. If you succeed, deal 1 damage to the evaded enemy. If an , "+1," or "0" token is revealed during this evasion attempt, lose 1 resource.

8.9 · 71/1080 decks
The Red Clock
The Red Clock
Asset Rogue 2 Staple

Exceptional. Uses (0 charges). Forced - After your turn begins: Either place 1 charge here, or take all charges here, as resources. Then, if it has exactly... - 1 charge, you get +3 skill value for your next skill test. - 2 charges, you may move up to 2 times. - 3 charges, you may take an additional action this turn.

8.4 · 56/1080 decks
Spectral Shield
Spectral Shield
Event Mystic 1 Staple

Fast. Play only during your turn. Attach to a player card with health and/or sanity at your location. Forced - When attached card takes 1 or more damage/horror: Cancel 1 of that damage/horror. The owner of Spectral Shield must remove 1 charge from an asset they control. If they cannot, discard Spectral Shield.

8.4 · 11/1080 decks
David Renfield
David Renfield
Asset Mystic 2 Staple

While David Renfield has at least 1 doom on him, you get +1 . Exhaust David Renfield: You may place 1 doom on David Renfield. Gain 1 resource for each doom on David Renfield.

8.3 · 151/1080 decks
Defiance
Defiance
Skill Mystic Declining

Before revealing chaos tokens for this test, choose one of the following symbols: (, , , or ). Ignore the effects of the chosen symbol during this test (including its modifier).

8.1 · 139/1080 decks
Hallowed Mirror
Hallowed Mirror
Asset Guardian 2 Staple

Limit 1 per deck. When you play a copy of Soothing Melody: Either change each "2" on it to a "3," or shuffle it into your deck instead of discarding it. Forced - After Hallowed Mirror enters play: Search your bonded cards for 3 copies of Soothing Melody. Add 1 to your hand and shuffle the other 2 into your deck.

7.9 · 89/1080 decks
Down the Rabbit Hole
Down the Rabbit Hole
Asset Mystic Staple

Permanent. Limit 1 per deck. Purchase at deck creation. After each scenario of a campaign, reduce the experience cost of the first 2 cards you upgrade before the next scenario by 1. Increase the experience cost for you to purchase new cards by 1.

7.8 · 58/1080 decks
Scrying
Scrying
Asset Mystic 1 Hype

Uses (3 charges). Exhaust Scrying and spend 1 charge: Look at the top 3 cards of any investigator's deck or the encounter deck. Return them to the top of that deck in any order.

7.1 · 224/1080 decks
Prophetic
Prophetic
Asset Guardian 3 Staple

Uses (2 resources). Replenish these resources at the start of each round. Resources on Prophetic may be spent to pay for Fortune, Spell, or Spirit cards. During a skill test on a Fortune, Spell, or Spirit card, spend 1 resource from Prophetic: You get +1 skill value for this test.

7.0 · 41/1080 decks
Perception
Perception
Skill Neutral Declining

Max 1 committed per skill test. If this test is successful, draw 1 card.

6.8 · 172/1080 decks
Scroll of Secrets
Scroll of Secrets
Asset Seeker 1 Staple

Uses (3 secrets). Exhaust Scroll of Secrets and spend 1 secret: Look at the bottom card of any investigator's deck or the encounter deck. Then, either discard that card, add it to its owner's hand, place it on the bottom of its deck, or place it on the top of its deck.

6.5 · 25/1080 decks
Close the Circle
Close the Circle
Asset Mystic 2 Staple

Uses (1 charge for each class among cards you control, including this one). Spend 1 charge and exhaust Close the Circle: Take a basic action. For each skill test performed during that action, you may use your instead of the skill indicated for that action.

6.5 · 44/1080 decks
Quantum Flux
Quantum Flux
Event Mystic 1 Declining

Shuffle your discard pile into your deck and draw 1 card. Remove Quantum Flux from the game.

6.4 · 130/1080 decks
The Chthonian Stone
The Chthonian Stone
Asset Mystic 3 Hype

Seal (, , , or ). Forced - After you reveal an symbol during a skill test: Return The Chthonian Stone to your hand.

6.3 · 129/1080 decks
Eye of Chaos
Eye of Chaos
Asset Mystic 5 Staple

Uses (3 charges). Spend 1 charge: Investigate. Investigate using instead of . If you succeed, discover 1 additional clue at this location. If a token is revealed during this investigation, you may discover 1 clue at a connecting location or place 1 charge on Eye of Chaos.

6.2 · 34/1080 decks
Spirit Athame
Spirit Athame
Asset Mystic 3 Staple

During a skill test on a Spell card, exhaust Spirit Athame: You get +2 skill value for this test. Exhaust Spirit Athame: Fight. You get +2 for this attack.

6.0 · 162/1080 decks
Forbidden Knowledge
Forbidden Knowledge
Asset Mystic 0 Hype

Uses (4 secrets). If Forbidden Knowledge has no secrets, discard it. Exhaust Forbidden Knowledge and take 1 horror: Move 1 secret from Forbidden Knowledge to your resource pool, as a resource.

5.6 · 89/1080 decks
Backpack
Backpack
Asset Neutral 2 Staple

After Backpack enters play: Search the top 6 cards of your deck for up to 3 non-weakness Item or Supply cards, and attach them facedown to Backpack. Shuffle your deck. Cards attached to Backpack may be played as if they were in your hand. If there are no cards attached to Backpack, discard it.

5.4 · 25/1080 decks
Earthly Serenity
Earthly Serenity
Asset Mystic 2 Staple

Uses (4 charges). : Test (1). For each point you succeed by, you may spend 1 charge to heal 1 damage or 1 horror from an investigator at your location. If you succeed by 0, lose 1 resource.

5.4 · 48/1080 decks
Crystal Pendulum
Crystal Pendulum
Asset Mystic 2 Declining

You get +1 . After a skill test at your location begins, exhaust Crystal Pendulum: Name a number. If this test succeeds by that number or fails by that number, draw 1 card.

5.3 · 67/1080 decks
Living Ink
Living Ink
Asset Mystic 0 Staple

Customizable. When you purchase Living Ink, choose a skill and circle it on its upgrade sheet. Uses (3 charges). Remove 1 charge from Living Ink at the start of each of your turns. If Living Ink has no charges, discard it. You get +1 to the chosen skill(s).

5.3 · 60/1080 decks
Meditative Trance
Meditative Trance
Event Mystic 2 Staple

For each of your arcane slots that is filled, either heal 1 damage or 1 horror.

5.3 · 61/1080 decks
Call for Backup
Call for Backup
Event Neutral 1 Staple

One at a time, in any order, if you control a... - [rogue] card, you may move to a connecting location. - [guardian] card, deal 1 damage to an enemy at your location. - [seeker] card, discover 1 clue at your location. - [mystic] card, heal 1 horror from any card. - [survivor] card, heal 1 damage from any card.

5.0 · 19/1080 decks
Grotesque Statue
Grotesque Statue
Asset Mystic 2 Hype

Uses (4 charges). If Grotesque Statue has no charges, discard it. When you would reveal a chaos token, spend 1 charge: Reveal 2 chaos tokens instead of 1. Choose 1 of those tokens to resolve, and ignore the other.

4.7 · 132/1080 decks
Charisma
Charisma
Asset Neutral Staple

Permanent. You have 1 additional ally slot.

4.6 · 48/1080 decks
Drain Essence
Drain Essence
Event Mystic 2 Late Bloomer

Parley. Choose an enemy at your location and test (X), where X is the chosen enemy's fight value. If you succeed, move 1 damage from your investigator to the chosen enemy (up to 2 damage instead if the chosen enemy is non-Elite).

4.5 · 12/1080 decks
Painkillers
Painkillers
Asset Neutral 1 Hype

Uses (3 supplies). Spend 1 supply, exhaust Painkillers, and take 1 horror: Heal 1 damage.

4.5 · 127/1080 decks
Four of Cups
Four of Cups
Asset Mystic 3 Staple

You get +1 . When the game begins, if Four of Cups is in your opening hand: Put it into play.

4.4 · 64/1080 decks
Prescient
Prescient
Skill Mystic Staple

Max 1 committed per skill test. After you commit Prescient to a skill test, name "even," "odd," or "symbol." After this test ends, if a chaos token of the named type was revealed during this test, you may return a Spell card from your discard pile to your hand.

4.2 · 21/1080 decks
Knife
Knife
Asset Neutral 1 Hype

: Fight. You get +1 for this attack. Discard Knife: Fight. You get +2 for this attack. This attack deals +1 damage.

4.0 · 84/1080 decks
The Great Work
The Great Work
Asset Mystic Staple

Permanent. Limit 1 per deck. Purchase only at deck creation. You earn 1 additional experience after each scenario of this campaign. If you are defeated, you are usurped by the homunculus (replace each signature card in your deck with a random basic weakness, flip this card, and swap it with your investigator for the remainder of the campaign).

3.8 · 5/1080 decks
Armageddon
Armageddon
Asset Mystic 4 Staple

Uses (3 charges). Spend 1 charge: Fight. This attack uses instead of and deals +1 damage. If a token is revealed during this attack, you may deal 1 damage to an enemy at your location or place 1 charge on Armageddon.

3.7 · 36/1080 decks
Decorated Skull
Decorated Skull
Asset Rogue 0 Hype

Uses (0 charges). After an investigator, Ally asset, or enemy at your location is defeated: Place 1 resource (from the token bank) on Decorated Skull, as a charge. Spend 1 charge: Draw 1 card and gain 1 resource.

3.7 · 140/1080 decks
Wither
Wither
Asset Mystic 2 Declining

: Fight. This attack uses instead of . If a , , , or symbol is revealed during this attack, the attacked enemy gets -1 fight and -1 evade for the remainder of the turn (to a minimum of 1).

3.7 · 58/1080 decks
Alyssa Graham
Alyssa Graham
Asset Mystic 4 Hype

You get +1 . Exhaust Alyssa Graham: Look at the top card of either the encounter deck or any player deck. You may then add 1 doom to Alyssa Graham to place the looked-at card on the bottom of its deck.

3.7 · 126/1080 decks
Book of Shadows
Book of Shadows
Asset Mystic 4 Hype

You have 1 additional arcane slot. Exhaust Book of Shadows: Add 1 charge to a Spell asset you control.

3.4 · 81/1080 decks
Flesh Ward
Flesh Ward
Asset Guardian 3 Staple

Uses (4 charges). When you are dealt damage and/or horror from an enemy attack, exhaust Flesh Ward and spend 1 charge: Cancel 1 damage or horror just dealt from that attack.

3.3 · 36/1080 decks
Fine Clothes
Fine Clothes
Asset Neutral 1 Declining

Reduce the difficulty of skill tests you perform during 'parley' actions by 2.

3.2 · 80/1080 decks
Sword Cane
Sword Cane
Asset Mystic 2 Hype

Playing Sword Cane does not provoke attacks of opportunity. After Sword Cane enters play: Immediately trigger its "" ability without paying its cost. Exhaust Sword Cane: Fight/Evade. You may use your in place of your or for this attack or evasion attempt.

3.1 · 61/1080 decks
Blood Pact
Blood Pact
Asset Mystic 2 Staple

Add 1 doom to Blood Pact: You get +2 for this skill test. (Limit once per test.) Add 1 doom to Blood Pact: You get +2 for this skill test. (Limit once per test.)

3.0 · 49/1080 decks
True Magick
True Magick
Asset Mystic 4 Staple

Uses (1 charge). Replenish this charge at the start of each round. You may resolve abilities on Spell assets in your hand by revealing them from your hand. Treat True Magick as if it were the revealed asset (to pay its costs, spend charges, perfom its effect, etc).

2.9 · 5/1080 decks
Sacrifice
Sacrifice
Event Mystic 0 Declining

Discard a [mystic] asset you control. Then, draw 3 cards or gain 3 resources, or any combination thereof.

2.7 · 41/1080 decks
Cat Mask
Cat Mask
Asset Mystic 1 Late Bloomer

Limit 1 Mask per investigator. Uses (2 offerings). Replenish 2 of these offerings after doom is placed on a card with no doom. Spend 1 offering: You get +2 or +2 for this skill test. (Limit once per test.)

2.6 · 15/1080 decks
Archaic Glyphs
Archaic Glyphs
Asset Seeker 0 Staple

Discard a card with at least 1 skill icon from your hand: Place 1 resource on Archaic Glyphs from the token pool, as a secret. Forced - After the third secret is placed on Archaic Glyphs: Discard Archaic Glyphs and gain 5 resources. Record in your Campaign Log that "you have translated the glyphs."

2.6 · 59/1080 decks
Cyclopean Hammer
Cyclopean Hammer
Asset Guardian 5 Staple

: Fight. Add your to your skill value for this attack. You deal +1 damage for this attack. If you succeed and the enemy is non-Elite, you may move it one location away from you. (If you succeed by 3 or more, you instead deal +2 damage and may move the enemy up to two locations away from you.)

2.5 · 17/1080 decks
Scroll of Prophecies
Scroll of Prophecies
Asset Mystic 3 Staple

Uses (4 secrets). Spend 1 secret: Choose an investigator at your location. That investigator draws 3 cards, then discards 1 card from their hand.

2.5 · 42/1080 decks
Runic Axe
Runic Axe
Asset Guardian 4 Staple

Customizable. Uses (4 charges). Replenish 1 of these charges at the start of each round. : Fight. You get +1 for this attack. Before this attack, you may spend any number of charges to imbue the axe with that many different inscriptions - - Accuracy - You get an additional +2 for this attack. - Power - This attack deals +1 damage.

2.5 · 12/1080 decks
Dayana Esperence
Dayana Esperence
Asset Mystic 4 Staple

Uses (3 secrets). : Attach a non-weakness Spell event from your hand to Dayana Esperence. Limit 1 event attached to her. The attached event may be played as if it were in your hand. It is not placed in your discard pile after it is played (it remains attached). As an additional cost to play the attached event, exhaust Dayana Esperence and spend 1 secret.

2.4 · 15/1080 decks
Seal of the Elder Sign
Seal of the Elder Sign
Skill Mystic Declining

Do not reveal chaos tokens from the chaos bag for this test. Treat the chaos token revealed for this test as an . When this test ends, remove Seal of the Elder Sign from the game.

2.4 · 21/1080 decks
Heavy Furs
Heavy Furs
Asset Neutral 2 Staple

After you reveal a non- symbol on a chaos token during a skill test you are perfoming, deal 1 damage to Heavy Furs: Cancel that chaos token and return it to the bag. Reveal a new chaos token.

2.3 · 6/1080 decks
Katarina Sojka
Katarina Sojka
Asset Mystic 2 Staple

When you would reveal a chaos token during a skill test you are performing, exhaust Katarina Sojka: Reveal tokens from the chaos bag until a token with a symbol is revealed. Resolve that token and ignore the rest.

2.2 · 2/1080 decks
Occult Lexicon
Occult Lexicon
Asset Seeker 2 Declining

Limit 1 per deck. When you play a copy of Blood-Rite: Either change each "2" on it to a "3," or shuffle it into your deck instead of discarding it. Forced - After Occult Lexicon enters play: Search your bonded cards for 3 copies of Blood-Rite. Add 1 to your hand and shuffle the other 2 into your deck.

2.2 · 60/1080 decks
Say Your Prayers
Say Your Prayers
Skill Neutral Hype

Max 1 committed per skill test. Commit to a skill test only if you have 3 or fewer remaining sanity.

2.1 · 17/1080 decks
Occult Reliquary
Occult Reliquary
Asset Neutral Late Bloomer

Permanent. Limit 1 per deck. You have 1 additional hand, accessory, or arcane slot, which can only be used to hold a Blessed or Cursed asset.

2.0 · 4/1080 decks
Bangle of Jinxes
Bangle of Jinxes
Asset Survivor 2 Staple

Uses (1 charge). Spend 1 charge: You get +2 skill value for this test. (Limit once per test.) After an enemy attacks you: Place 1 charge on Bangle of Jinxes.

1.9 · 4/1080 decks
Ethereal Form
Ethereal Form
Event Mystic 2 Staple

Evade. Add your value to your skill value for this evasion attempt. If you succeed, disengage from each other enemy engaged with you, and for the remainder of the round, you are ethereal (enemies cannot engage or be engaged with you, and you cannot attack or deal damage to enemies). If a symbol was revealed during this evasion attempt, return Ethereal Form to your hand at the end of your turn.

1.9 · 28/1080 decks
Blur
Blur
Asset Rogue 2 Staple

Uses (3 charges). If Blur has charges remaining: Evade. For this evasion attempt, you may use instead of , and you get +1 skill value. If you succeed, spend 1 charge and you may take an additional action this turn. If you succeed by 0, take 1 damage.

1.9 · 27/1080 decks
Tempt Fate
Tempt Fate
Event Neutral 0 Staple

Fast. Play during any window. Add 3 tokens to the chaos bag. Then, add 3 tokens to the chaos bag and draw 1 card.

1.9 · 4/1080 decks
Eldritch Inspiration
Eldritch Inspiration
Event Mystic 0 Staple

Fast. Play when you would resolve an effect on a [mystic] card that triggers "when," "if," or "after" a , , , , or symbol is revealed. Either cancel that effect, or resolve it an additional time.

1.8 · 73/1080 decks
Dowsing Rod
Dowsing Rod
Asset Mystic 4 Staple

: Investigate. Either use your or get +1 for this investigation. When you initiate this ability, choose one - - Exhaust Dowsing Rod and place 1 doom on it to move to a connecting location. - If this investigation discovers the last clue at a location, remove 1 doom from Dowsing Rod.

1.8 · 5/1080 decks
Open Gate
Open Gate
Event Mystic 1 Declining

Myriad. Fast. Play only during your turn. Attach to your location. Group limit 3 in play. Investigators may move between any two locations with an attached Open Gate as if the locations were connected.

1.8 · 30/1080 decks
Archive of Conduits
Archive of Conduits
Asset Seeker 2 Declining

Limit 1 per deck. As an additional cost to play this asset, place 1 resource on 4 different locations, as leylines. After you successfully investigate a location with a leyline, exhaust this asset: Move that leyline onto this asset. Then, if there are 4 leylines on it, discard it, take its leylines as resources, and record in your Campaign Log that "you have identified the gateway."

1.8 · 1/1080 decks
Dial of Ancients
Dial of Ancients
Asset Seeker 3 Staple

Limit 1 per deck. Uses (0 charges). After an enemy at your location is evaded: Place 1 charge on Dial of Ancients. Then, if there are 4 or more charges on Dial of Ancients, record in your campaign log that "you have calculated the day of reckoning."

1.8 · 1/1080 decks
Favor of the Moon
Favor of the Moon
Asset Neutral 1 Declining

Fast. Seal (up to 3 ). If there are no tokens sealed on Favor of the Moon, discard it. When you would reveal a chaos token from the chaos bag, exhaust Favor of the Moon: Resolve a token sealed here instead, as if it were just revealed from the chaos bag. Then, gain 1 resource.

1.8 · 2/1080 decks
Jewel of Aureolus
Jewel of Aureolus
Asset Mystic 3 Staple

After a , , , , or symbol is revealed during a skill test at your location, exhaust Jewel of Aureolus: Draw 1 card or gain 2 resources.

1.8 · 28/1080 decks
Enchanted Blade
Enchanted Blade
Asset Mystic 3 Staple

Uses (3 charges). : Fight. You get +1 for this attack. As an additional cost to initiate this ability, you may spend 1 charge to empower the blade. If you do, you get +1 and deal +1 damage for this attack.

1.7 · 102/1080 decks
Key of Ys
Key of Ys
Asset Neutral 3 Hype

You get +1 to each of your skills for each horror on Key of Ys. Forced - When any amount of horror would be placed on you: Place 1 of that horror on Key of Ys. Forced - When Key of Ys leaves play: Discard the top 10 cards of your deck.

1.7 · 9/1080 decks
Prophesy
Prophesy
Skill Mystic Staple

While there are 3 or more doom in play, Prophesy gains (while there are 6 or more doom in play, Prophesy gains , instead).

1.6 · 34/1080 decks
Smoking Pipe
Smoking Pipe
Asset Neutral 1 Hype

Uses (3 supplies). Spend 1 supply, exhaust Smoking Pipe, and take 1 damage: Heal 1 horror.

1.6 · 15/1080 decks
Grounded
Grounded
Asset Mystic 0 Staple

Fast. Limit 1 Composure in play. You get +1 skill value during skill tests on Spell cards. Non-direct damage/horror must be assigned to Grounded before it can be assigned to your investigator card. During a skill test on a Spell card, spend 1 resource: You get +1 skill value for this test.

1.6 · 16/1080 decks
Guts
Guts
Skill Mystic Staple

Max 1 committed per skill test. If this test is successful, draw 1 card (2 cards instead if it succeeds by 2 or more).

1.5 · 33/1080 decks
Dark Prophecy
Dark Prophecy
Event Mystic 1 Staple

Fast. Play when you would reveal a chaos token. Reveal 5 chaos tokens instead of 1. Choose one of those tokens with a , , , , or symbol to resolve, and ignore the rest. (If no such token is revealed, choose any one of those tokens to resolve, and ignore the rest.)

1.5 · 28/1080 decks
Breath of the Sleeper
Breath of the Sleeper
Asset Mystic 3 Staple

Uses (9 charges). : Fight. Use your instead of your for this test. Before revealing chaos tokens for this test, you may spend up to 3 charges to reveal that many additional chaos tokens. Choose 1 of the revealed tokens to resolve and ignore the rest. If you succeed and the chosen token matches an ignored token, this attack deals +2 damage.

1.5 · 5/1080 decks
Speak to the Dead
Speak to the Dead
Asset Mystic 1 Staple

Uses (6 offerings). Spend any number of offerings: Parley. Choose a Spell or Ritual event in your discard pile and reveal tokens from the chaos bag equal to the number of offerings spent. If at least 1 or token was revealed, return the chosen event to your hand.

1.4 · 2/1080 decks
Olive McBride
Olive McBride
Asset Mystic 2 Staple

When you would reveal a chaos token, exhaust Olive McBride: Reveal 4 chaos tokens instead of 1. Choose 2 of those tokens to resolve, and ignore the rest.

1.4 · 48/1080 decks
Twila Katherine Price
Twila Katherine Price
Asset Mystic 3 Staple

After you spend 1 or more charges from a Spell asset, exhaust Twila Katherine Price: Place 1 charge on that asset.

1.4 · 32/1080 decks
Ward of Radiance
Ward of Radiance
Event Mystic 0 Declining

Fast. Play when an investigator at your location draws a non-weakness treachery card. Reveal 5 random chaos tokens from the chaos bag. If a or token is revealed, cancel that treachery card's revelation effect.

1.4 · 6/1080 decks
Counterspell
Counterspell
Event Mystic 2 Staple

Fast. Play when a , , , or chaos token is revealed during a skill test at your location. Cancel that chaos token. (Do not reveal a new chaos token to replace it.)

1.4 · 11/1080 decks
Mind Wipe
Mind Wipe
Event Mystic 1 Staple

Fast. Play after a phase begins. Choose a non-Elite enemy at your location. Treat the chosen enemy's printed text box as if it were blank (except for Traits) until the end of the phase.

1.4 · 5/1080 decks
Moment of Respite
Moment of Respite
Event Neutral 3 Declining

Play only if there are no enemies at your location. Heal 3 horror and draw 1 card.

1.4 · 4/1080 decks
Protective Incantation
Protective Incantation
Asset Mystic 1 Hype

Group limit 2 copies of Protective Incantation in play. Seal (any except ). Forced - At the end of your turn: You must either spend 1 resource or discard Protective Incantation.

1.4 · 4/1080 decks
Healing Words
Healing Words
Asset Mystic 2 Hype

Uses (4 charges). Spend 1 charge: Heal 2 damage from among investigators at your location.

1.4 · 72/1080 decks
Talisman of Protection
Talisman of Protection
Asset Mystic 2 Staple

Fast. Play only during your turn. Play Talisman of Protection under the control of any investigator at your location. When you assign damage and/or horror that would defeat you, discard Talisman of Protection: Cancel up to 2 of that damage and/or horror.

1.3 · 17/1080 decks
Rod of Carnamagos
Rod of Carnamagos
Asset Mystic 2 Late Bloomer

Limit 1 per deck. Choose a non-Elite enemy at any location and exhaust Rod of Carnamagos: Reveal 5 random chaos tokens from the chaos bag. If a token is revealed, search your bonded cards for a random Rot event and attach it to that enemy.

1.2 · 2/1080 decks
Tides of Fate
Tides of Fate
Event Mystic 1 Staple

Fast. Play during any window, or at the start of the round. Replace all tokens in the chaos bag with an equal number of tokens. At the end of the round, replace all tokens in the chaos bag with an equal number of tokens.

1.2 · 3/1080 decks
Hemispheric Map
Hemispheric Map
Asset Neutral 2 Declining

While your current location is connected to at least 2 other locations, you get +1 and +1 . While your current location is connected to at least 4 other locations, you get an additional +1 and +1 .

1.1 · 1/1080 decks
Enchanted Bow
Enchanted Bow
Asset Mystic 3 Staple

Uses (3 charges). Exhaust Enchanted Bow: Fight. You must use either or instead of and get +1 skill value for this attack. This attack deals +1 damage. As an additional cost to initiate this ability, you may spend 1 charge to have this attack target a non-Elite enemy at a connecting location; if you do, ignore the aloof and retaliate keywords for this attack.

1.1 · 11/1080 decks
Power Word
Power Word
Event Mystic 3 Declining

Customizable. Fast. Play only during your turn. Attach to a non-Elite enemy at your location. If attached enemy is at your location: Parley. Give it a command (limit once per round per command) - - "Go." This enemy moves once in a direction of your choice. - "Cower." This enemy exhausts.

1.1 · 11/1080 decks
Winds of Power
Winds of Power
Event Mystic 2 Declining

Place 2 charges on an asset you control. After you draw Winds of Power during your turn: Play it.

1.1 · 16/1080 decks
Binder's Jar
Binder's Jar
Asset Mystic 2 Staple

You get +1 arcane slot for each enemy beneath Binder's Jar. After a non-Elite enemy is defeated at your location: Place that enemy facedown beneath Binder's Jar (limit 2 enemies beneath it). When an enemy attacks you, discard an enemy beneath Binder's Jar that shares a Trait with the attacking enemy: Cancel that attack.

1.0 · 9/1080 decks
Ascetic
Ascetic
Asset Neutral Staple

Campaign mode only. Permanent. Limit 1 per deck. Purchase only at deck creation. When you purchase this card, gain 10 experience. For the remainder of the campaign, you cannot earn experience.

1.0 · 2/1080 decks
Call the Beyond
Call the Beyond
Event Mystic 0 Staple

As an additional cost to play Call the Beyond, add 3 tokens to the chaos bag. Choose an asset you control with "uses (charges)" or "uses (secrets)". Replenish all of that asset's charges or secrets. Then, you may resolve an or ability on that asset without paying its cost, if any.

1.0 · 2/1080 decks
Observed
Observed
Asset Neutral Staple

Permanent. Limit 1 per investigator. Before setting up each game, draw 3 random cards from the tarot deck and choose 1. Place the chosen card in front of you, in the upright position. Each other investigator ignores its effects. Shuffle the rest back into the tarot deck.

0.9 · 6/1080 decks
Hallowed Chalice
Hallowed Chalice
Asset Mystic 3 Staple

: Choose an investigator at your location and either (choose one) - - Exhaust Hallowed Chalice and place 1 doom on it to heal 2 damage or 2 horror from that investigator. - Heal 1 damage or 1 horror from that investigator. If you heal the last damage or horror from that investigator, remove 1 doom from Hallowed Chalice.

0.8 · 10/1080 decks
The Hierophant • V
The Hierophant • V
Asset Mystic 3 Declining

You have 1 additional arcane slot. Your arcane slots can be used to hold cards that take up accessory slots, and vice versa. When the game begins, if The Hierophant • V is in your opening hand: Put it into play.

0.8 · 24/1080 decks
Calling in Favors
Calling in Favors
Event Neutral 1 Declining

Choose an Ally asset you control and return it to your hand. Then, search the top 9 cards of your deck for an Ally asset and play it, reducing its cost by X. X is the cost of the Ally asset returned to your hand. Shuffle your deck.

0.7 · 20/1080 decks
Recharge
Recharge
Event Mystic 0 Hype

Choose a Spell or Relic asset controlled by an investigator at your location and reveal a random chaos token from the chaos bag. If you reveal a , , , , or symbol, discard the chosen asset. Otherwise, add 3 charges to the chosen asset.

0.7 · 21/1080 decks
Mouse Mask
Mouse Mask
Asset Seeker 1 Late Bloomer

Limit 1 Mask per investigator. Uses (2 offerings). Replenish 1 of these offerings after you reveal a location or put a new location into play. Spend 1 offering: You get +2 or +2 for this skill test. (Limit once per test.)

0.7 · 1/1080 decks
Parallel Fates
Parallel Fates
Event Mystic 0 Staple

Look at the top 6 cards of an investigator's deck or the encounter deck. You may either return them to the top of that deck in any order, or shuffle them into that deck. If you looked at an investigator's deck, that investigator may draw 1 card.

0.7 · 5/1080 decks
String of Curses
String of Curses
Event Mystic 1 Staple

Parley. Choose a non-Elite enemy at your location and either (choose one): - Automatically evade that enemy and place 1 doom on it. It cannot take damage for the remainder of the round. Discover 1 clue at your location. - If that enemy has 1 or more doom on it, defeat it. Gain 1 resource for each doom that was on it.

0.5 · 5/1080 decks
Eldritch Initiation
Eldritch Initiation
Event Mystic 1 Staple

For each arcane slot you have, draw 1 card (max 5). For each filled arcane slot you have, choose and discard 1 card from your hand.

0.4 · 12/1080 decks
Empty Vessel
Empty Vessel
Asset Guardian 1 Staple

Limit 1 per deck. Uses (0 charges). After you defeat an enemy: Place 1 charge on Empty Vessel. If there are at least 3 charges on Empty Vessel: Search your bonded cards for Wish Eater and swap it with Empty Vessel, moving all charges from Empty Vessel to Wish Eater.

0.4 · 28/1080 decks
On the Trail
On the Trail
Event Guardian 1 Staple

Choose an enemy at any location other than yours. Move twice toward that enemy. Discover 1 clue at each location you entered by this effect.

0.3 · 1/1080 decks
Wicked Athame
Wicked Athame
Asset Mystic 2 Late Bloomer

Add 1-3 tokens to the chaos bag: Fight. You get +2 for this attack for each token added as part of this action's cost. If this attack defeats an enemy, replenish 1 charge or offering on an asset you control.

0.3 · 3/1080 decks
Accursed
Accursed
Skill Mystic Staple

When you commit Accursed to a skill test, add up to 3 tokens to the chaos bag. During this skill test, treat the modifier of each token revealed as 0.

0.3 · 2/1080 decks
Refine
Refine
Event Neutral 3 Staple

As an additional cost to play Refine, spend an action. Immediately mark a checkbox on an upgrade sheet for a customizable card you own, even if it is not in play. Max once per game for each investigator.

0.3 · 4/1080 decks
Shroud of Shadows
Shroud of Shadows
Asset Mystic 3 Staple

Uses (3 charges). Spend 1 charge: Evade. This evasion attempt uses instead of . If you succeed and the evaded enemy is non-Elite, you may move that enemy to a connecting location. If a token is revealed during this evasion attempt, you may move to a connecting location or place 1 charge on Shroud of Shadows.

0.3 · 12/1080 decks
Thermos
Thermos
Asset Neutral 4 Hype

Uses (3 supplies). Spend 1 supply, exhaust Thermos: Heal 1 damage from an investigator at your location (2 damage instead if he or she has 2 or more physical trauma). Spend 1 supply, exhaust Thermos: Heal 1 horror from an investigator at your location (2 horror instead if he or she has 2 or more mental trauma).

0.3 · 53/1080 decks
Dawn Star
Dawn Star
Event Neutral 1 Staple

Fast. Play after revealing chaos tokens during a skill test at your location. Ignore the modifiers of each token revealed during this test. For each token ignored, deal 1 damage to an enemy at your location.

0.3 · 1/1080 decks
Memories of Another Life
Memories of Another Life
Skill Neutral Staple

Artist, Believer, Dreamer, Sorcerer deck only. If this skill test is successful, you may remove Memories of Another Life from the game to search your collection for any non-permanent level 0 card (even if it does not meet your deckbuilding requirements). Play that card at no cost. At the end of the game, return that card to your collection.

0.3 · 1/1080 decks
Reckless Assault
Reckless Assault
Skill Neutral Declining

Max 1 committed per skill test. Commit to a skill test only if you have 3 or fewer remaining sanity.

0.3 · 13/1080 decks
Foresight
Foresight
Event Mystic 0 Staple

Fast. Play when an investigator at your location would draw a card from their deck or from the encounter deck. Name a card. If the drawn card is the named card, that investigator may either (choose one): - Cancel that card's effects and discard it. - Immediately play that card at -2 cost.

0.2 · 3/1080 decks
Antiquary
Antiquary
Asset Seeker 3 Staple

Uses (2 resources). Replenish these resources at the start of each round. Resources on Antiquary may be spent to pay for Favor, Relic or Ritual cards. During a skill test on a Favor, Relic or Ritual card, spend 1 resource from Antiquary: You get +1 skill value for this test.

0.2 · 3/1080 decks
Trench Coat
Trench Coat
Asset Neutral 3 Declining

You get +1 during evasion attempts.

0.2 · 14/1080 decks
Feed the Mind
Feed the Mind
Asset Seeker 3 Declining

Uses (3 secrets). Exhaust Feed the Mind and spend 1 secret: Test (1). For each point you succeed by (to a maximum of 3), draw 1 card.

0.2 · 1/1080 decks
Astronomical Atlas
Astronomical Atlas
Asset Mystic 3 Staple

Exhaust Astronomical Atlas: Look at the top card of your deck. If it is not a weakness, attach it facedown to Astronomical Atlas (max 5 cards attached). : Commit a card attached to Astronomical Atlas to an eligible skill test. If that test succeeds, add that card to your hand instead of discarding it. (Limit once per test.)

0.2 · 4/1080 decks
Ceremonial Sickle
Ceremonial Sickle
Asset Mystic 3 Declining

: Fight. Either use your or get +1 for this attack. When you initiate this ability, choose one - - Exhaust Ceremonial Sickle and place 1 doom on it to get +1 skill value and deal +1 damage for this attack. - If this attack defeats an enemy, remove 1 doom from Ceremonial Sickle.

0.1 · 7/1080 decks
Suggestion
Suggestion
Asset Rogue 3 Declining

Uses (3 charges). If Suggestion has no charges, discard it. Exhaust Suggestion: Evade. Add your value to your skill value for this evasion attempt. If you do not succeed by at least 2, remove 1 charge from Suggestion.

0.1 · 34/1080 decks
Jim Culver
Jim Culver
Asset Mystic 4 Recent

You get +1 . After you take damage and/or horror, exhaust Jim Culver: Draw 1 card.

0.1 · 1/1080 decks
Sled Dog
Sled Dog
Asset Neutral 3 Declining

You may include up to 4 copies of Sled Dog in your deck. Up to 2 Sled Dog cards take up a single ally slot. Exhaust X Sled Dogs: Move. Move X times. Exhaust X Sled Dogs: Fight. You get +X for this attack. Instead of its standard damage, this attack deals X damage.

0.1 · 5/1080 decks
Soul Link
Soul Link
Skill Mystic Recent

As an additional cost to commit Soul Link, take 1 horror.

0.1 · 1/1080 decks
Word of Command
Word of Command
Event Mystic 2 Hype

Name a Spell card. Search your deck for 1 copy of the named card and draw it. Shuffle your deck.

0.1 · 19/1080 decks
Deliverance
Deliverance
Event Mystic 0 Declining

Fast. Play when the "draw encounter cards" step of the mythos phase would begin. You draw each encounter card that would normally be drawn this mythos phase. Cards drawn during this mythos phase cannot be cancelled, and the first card drawn gains surge. Skip the "draw encounter cards" step of the next mythos phase. Max twice per game.

0.1 · 1/1080 decks
Eye of Ghatanothoa
Eye of Ghatanothoa
Asset Mystic 2 Staple

Exceptional. You get +1 . Play with the top card of the encounter deck revealed.

0.1 · 1/1080 decks
Lost Arcana
Lost Arcana
Asset Mystic 3 Staple

Uses (2 charges). Charges on Lost Arcana may be spent as if they were charges on Spell and Ritual assets you control. After the last clue is discovered from your location, exhaust Lost Arcana: Place 1 charge on this card.

0.1 · 1/1080 decks
Song of the Dead
Song of the Dead
Asset Mystic 2 Hype

Uses (5 charges). Spend 1 charge: Fight. This attack uses instead of . You get +1 for this attack. If a symbol is revealed during this attack, this attack deals +2 damage.

0.1 · 25/1080 decks
Bind Monster
Bind Monster
Event Mystic 3 Hype

Evade. This evasion attempt uses instead of . If you succeed and the enemy is non‑Elite, evade it and attach Bind Monster to it. When attached enemy would ready: Test (3). If you succeed, attached enemy does not ready. If you fail, discard Bind Monster.

0.1 · 10/1080 decks
Ethereal Slip
Ethereal Slip
Event Rogue 2 Staple

Choose a non-Elite enemy at a revealed location up to 2 connections away. Swap places with that enemy.

0.1 · 17/1080 decks
Seal of the Seventh Sign
Seal of the Seventh Sign
Asset Mystic 4 Hype

Seal (). Uses (7 charges). If Seal of the Seventh Sign has no charges, or if it leaves play, remove it from the game. Forced - After a , , , or token is revealed during any skill test: Remove 1 charge from Seal of the Seventh Sign.

0.1 · 18/1080 decks
Onyx Pentacle
Onyx Pentacle
Asset Mystic 3 Staple

: Evade. Either use your or get +1 for this evasion attempt. When you initiate this ability, choose one - - Exhaust Onyx Pentacle and place 1 doom on it to target any enemy at your location or a connecting location, and get +1 skill value for this evasion attempt. - If you succeed by 2 or more, remove 1 doom from Onyx Pentacle.

0.0 · 1/1080 decks
Sin-Eater
Sin-Eater
Asset Mystic Declining

Permanent. Exceptional. Exhaust Sin-Eater: Move 1 doom from an asset you control to Sin-Eater. Then, either ready that asset or place 1 charge on it. : Remove all doom from Sin-Eater.

0.0 · 2/1080 decks
Banish
Banish
Event Mystic 2 Hype

Evade. Use only on a non-Elite enemy. This evasion attempt uses instead of . If you succeed, move the enemy just evaded to any location in play. If you succeed and a , , , or symbol was revealed during this evasion attempt, that enemy does not ready during the next upkeep phase.

0.0 · 4/1080 decks
Explosive Ward
Explosive Ward
Event Mystic -2 Declining

Before you play Explosive Ward, you may discard any number of cards from your arcane slots. Deal X damage to a non-Elite enemy engaged with you. X cannot be greater than the number of empty arcane slots you have. This action does not provoke attacks of opportunity.

0.0 · 2/1080 decks
Obfuscation
Obfuscation
Asset Rogue 2 Declining

Fast. Uses (3 charges). When an enemy makes an attack of opportunity against you, spend 1 charge: Cancel that attack.

0.0 · 21/1080 decks
Occult Theory
Occult Theory
Skill Mystic Staple

While Occult Theory is in your hand or committed to a skill test, it gains icons equal to your , and icons equal to your .

0.0 · 2/1080 decks
Bulletproof Vest
Bulletproof Vest
Asset Neutral 2 Hype
0.0 · 18/1080 decks
Crystalline Elder Sign
Crystalline Elder Sign
Asset Mystic 3 Declining

Seal (+1 or ). You get +1 , +1 , +1 , and +1 .

0.0 · 14/1080 decks
Nkosi Mabati
Nkosi Mabati
Asset Guardian 4 Staple

After Nkosi Mabati enters play: Name a non- chaos token with a symbol. Until this card leaves play, the named symbol is your "sigil." When an investigator at your location reveals a , , or symbol, exhaust Nkosi Mabati: Search the chaos bag for your sigil and reveal it, instead (returning the other token to the chaos bag).

0.0 · 1/1080 decks
Protecting the Anirniq
Protecting the Anirniq
Event Seeker 1 Declining

Fast. Play after an Ally asset at your location is discarded by a card effect or is defeated. Either return that asset to its owner's hand, or its owner draws 3 cards.

0.0 · 1/1080 decks
Rod of Animalism
Rod of Animalism
Asset Neutral 2 Staple

You have 2 additional ally slots, which can only be used to hold Creature assets. When you play a Creature asset during your turn: Reduce that asset's cost by 1.

0.0 · 4/1080 decks
Shards of the Void
Shards of the Void
Asset Mystic 3 Hype

Seal (0). Uses (3 charges). Spend 1 charge or release a chaos token sealed here: Fight. This attack uses instead of and deals +1 damage. You get +2 for this attack for each "0" token sealed on Shards of the Void. For each "0" token revealed during this attack, seal that token on Shards of the Void and this attack deals 1 additional damage.

0.0 · 23/1080 decks
Time Warp
Time Warp
Event Mystic 1 Declining

Fast. Play immediately after an investigator at your location finishes resolving an action during his or her turn. Undo that action (return the game state to exactly the way it was before that action was performed, except for the playing of Time Warp and its costs).

0.0 · 8/1080 decks
.32 Colt
.32 Colt
Asset Guardian 3 Hype

Uses (6 ammo). Spend 1 ammo: Fight. You deal +1 damage for this attack.

0.0 · 1/1080 decks
Anna Kaslow
Anna Kaslow
Asset Neutral 3 Hype

You have 2 additional tarot slots. When the game begins, if Anna Kaslow is in your opening hand: Put her into play. After Anna Kaslow enters play: Search your deck for a Tarot asset and put it into play.

0.0 · 4/1080 decks
Arcane Insight
Arcane Insight
Asset Seeker 3 Declining

Uses (3 charges). While an investigator is taking his or her turn, spend 1 charge: Your location gets -2 shroud until the end of this turn. (Limit once per turn.)

0.0 · 20/1080 decks
Astral Mirror
Astral Mirror
Asset Mystic 3 Staple

For each of your arcane slots that are empty, you have one additional hand slot. You may take an additional action during your turn, which can only be used to play an asset into one of your hand slots.

0.0 · 1/1080 decks
Bestow Resolve
Bestow Resolve
Asset Guardian 2 Declining

Uses (4 charges). During a skill test performed by an investigator at your location or a connecting location, spend 1 charge: Commit a non-weakness card from your hand to that skill test, treating all of its skill icons as .

0.0 · 1/1080 decks
Desperate Search
Desperate Search
Skill Neutral Staple

Max 1 committed per skill test. Commit to a skill test only if you have 3 or fewer remaining sanity.

0.0 · 7/1080 decks
Double or Nothing
Double or Nothing
Skill Rogue Hype

Max 1 committed per skill test. Double the difficulty of this skill test. If this skill test is successful, resolve the effects of the successful test twice.

0.0 · 1/1080 decks
Elder Sign Amulet
Elder Sign Amulet
Asset Neutral 2 Hype
0.0 · 3/1080 decks
Empower Self
Empower Self
Asset Mystic 3 Declining

Myriad. Limit 1 Empower Self (Stamina) per deck. Up to 3 Empower Self cards take up a single arcane slot. Anytime a card effect requires you to use instead of , you may ignore that aspect of the effect. Exhaust Empower Self: You get +2 for this test.

0.0 · 5/1080 decks
Enchanted Blade
Enchanted Blade
Asset Guardian 3 Declining

Uses (3 charges). : Fight. You get +2 for this attack. If you succeed, you may spend 1 charge to empower the blade, dealing +1 damage for this attack. If the blade is empowered and this attack defeats an enemy, draw 1 card and heal 1 horror.

0.0 · 2/1080 decks
Favor of the Sun
Favor of the Sun
Asset Neutral 2 Staple

Fast. Seal (up to 3 ). If there are no tokens sealed on Favor of the Sun, discard it. When you would reveal a chaos token from the chaos bag, exhaust Favor of the Sun: Resolve a token sealed here instead, as if it were just revealed from the chaos bag.

0.0 · 2/1080 decks
First Aid
First Aid
Asset Guardian 2 Hype

Uses (3 supplies). If First Aid has no supplies, discard it. Spend 1 supply: Heal 1 damage or horror from an investigator at your location.

0.0 · 1/1080 decks
Forced Learning
Forced Learning
Asset Seeker Staple

Permanent. Limit 1 per deck. Purchase at deck creation. Increase your deck size by 15. During each upkeep phase, instead of drawing 1 card, draw 2 cards and discard 1 of them.

0.0 · 1/1080 decks
Ghastly Possession
Ghastly Possession
Skill Mystic Hype

After you commit Ghastly Possession to a skill test on an asset, choose one: - Place 1 doom on that asset. Ghastly Possession gains . - If this test is successful, either remove 1 doom from this asset, or replenish half of its uses (rounded down).

0.0 · 1/1080 decks
Guidance
Guidance
Event Seeker 0 Declining

Choose another investigator at your location who has yet to take their turn this round. During their turn this round, the chosen investigator gets +1 to each of their skills, and may take an additional action. Playing Guidance does not provoke attacks of opportunity.

0.0 · 2/1080 decks
Hatchet Man
Hatchet Man
Skill Rogue Hype

If this skill test is successful during an evasion attempt, the next time the evaded enemy takes damage this turn, deal it 1 additional damage.

0.0 · 1/1080 decks
Hawk-Eye Folding Camera
Hawk-Eye Folding Camera
Asset Seeker 2 Declining

After the last clue is discovered from your location: Place 1 resource (from the token pool) on this card, as evidence. (Limit once per game at each location.) While Hawk-Eye Folding Camera has ... - ... 1 or more evidence, you get +1 . - ... 2 or more evidence, you get +1 . - ... 3 or more evidence, you get +1 sanity.

0.0 · 1/1080 decks
Ikiaq
Ikiaq
Asset Mystic 3 Staple

You get +1 and +1 . You get -1 and -1 for each weakness beneath Ikiaq. When an investigator at your location draws a basic weakness, exhaust Ikiaq: Cancel that weakness's effects and place it facedown beneath Ikiaq. Its owner must draw it if Ikiaq leaves play.

0.0 · 3/1080 decks
Kukri
Kukri
Asset Neutral 2 Hype

: Fight. You get +1 for this attack. If you succeed, you may spend 1 additional action to deal +1 damage for this attack.

0.0 · 29/1080 decks
Lucid Dreaming
Lucid Dreaming
Event Neutral 1 Hype

Choose a card in your play area or reveal a card in your hand. Search your deck for another copy of that card and draw it. Shuffle your deck.

0.0 · 4/1080 decks
Mind's Eye
Mind's Eye
Asset Mystic 3 Staple

Myriad. Uses (3 secrets). When you would test your , , or , spend 1 secret: Test your instead. Discard a copy of Mind's Eye from your hand: Place 2 secrets on this copy of Mind's Eye.

0.0 · 1/1080 decks
Moon Pendant
Moon Pendant
Asset Neutral 2 Hype

You have 1 additional tarot slot. Each non-weakness Tarot asset in your hand or committed to a skill test gains . When the game begins, if Moon Pendant is in your opening hand: Put it into play.

0.0 · 1/1080 decks
Moonstone
Moonstone
Asset Survivor 3 Declining

You get +1 and +1 . You cannot play or commit Moonstone from your hand. After you discard Moonstone from your hand: Play it (paying its cost).

0.0 · 3/1080 decks
Mr. "Rook"
Mr. "Rook"
Asset Seeker 3 Declining

Uses (3 secrets). Exhaust Mr. "Rook" and spend 1 secret: Search the top 3, 6, or 9 cards of your deck for any card and draw it. If at least 1 weakness is among the searched cards, draw 1 of them, as well. Shuffle your deck.

0.0 · 3/1080 decks
Ornate Bow
Ornate Bow
Asset Neutral 4 Hype

Uses (1 ammo). Limit 1 ammo on Ornate Bow. Spend 1 ammo: Fight. This attack uses instead of . You get +2 and deal +2 damage for this attack. : You nock another arrow. Place 1 ammo on Ornate Bow.

0.0 · 1/1080 decks
Premonition
Premonition
Event Mystic 0 Recent

Fast. Play during any player window. Put Premonition into play, reveal a random chaos token from the chaos bag, and seal it on Premonition. Forced - When a chaos token would be revealed from the chaos bag: Resolve the token sealed here as if it were just revealed from the chaos bag, instead. Then, discard Premonition.

0.0 · 81/1080 decks
Recall the Future
Recall the Future
Asset Mystic 2 Hype

When a skill test you are performing begins, if Recall the Future is ready, name a chaos token: If the named chaos token is revealed during this skill test, exhaust Recall the Future. Then, you get +2 skill value for this skill test.

0.0 · 2/1080 decks
Run For Your Life
Run For Your Life
Skill Neutral Staple

Max 1 committed per skill test. Commit to a skill test only if you have 3 or fewer remaining sanity.

0.0 · 8/1080 decks
Shining Trapezohedron
Shining Trapezohedron
Asset Mystic 1 Declining

When you would pay the cost of a Spell card, exhaust Shining Trapezohedron: Instead, test (X), where X is the card's resource cost. If you succeed, its resource cost is considered paid. If you fail, cancel the playing of that card without paying any of its costs (including its action cost). For the remainder of the round, you cannot play copies of that card.

0.0 · 4/1080 decks
Shortcut
Shortcut
Event Seeker 0 Staple

Fast. Play only during your turn. Choose an investigator at your location. Move that investigator to a connecting location.

0.0 · 2/1080 decks
Stargazing
Stargazing
Event Mystic 0 Hype

Max twice per game. Play only if there are 10 or more cards in the encounter deck. Search your bonded cards for 1 copy of The Stars Are Right and shuffle it into the top 10 cards of the encounter deck.

0.0 · 2/1080 decks
Summoned Hound
Summoned Hound
Asset Mystic 3 Declining

As an additional cost to play Summoned Hound, you must search your bonded cards for 1 copy of Unbound Beast and shuffle it into your deck. During your turn, except during an action, exhaust Summoned Hound: Fight/Investigate. Either attack with a base skill of 5, or investigate with a base skill of 5.

0.0 · 1/1080 decks
Summoned Servitor
Summoned Servitor
Asset Mystic 2 Hype

Customizable. As an additional cost to play Summoned Servitor, you must discard another asset you control. Summoned Servitor enters play at your location. It can take 1 action during each of your turns, which can only be used to take the following action: - Move Summoned Servitor to a connecting revealed location.

0.0 · 3/1080 decks
The Black Cat
The Black Cat
Asset Neutral 2 Declining

Anytime you reveal a , , or symbol during a skill test, you may choose to use the following effects instead of that symbol's normal effects: : -1. The Black Cat takes 1 direct damage. : -1. The Black Cat takes 1 direct horror. : +5. Heal all damage and horror from The Black Cat.

0.0 · 2/1080 decks
The Fool • 0
The Fool • 0
Asset Neutral 3 Staple

When you play a card, exhaust The Fool • 0: Reduce that card's cost by 1. When the game begins, if The Fool • 0 is in your opening hand: Put it into play.

0.0 · 1/1080 decks
The Red-Gloved Man
The Red-Gloved Man
Asset Neutral 2 Hype

Fast. After The Red-Gloved Man enters play: Choose two of your skills. While The Red-Gloved Man is in play, raise the base value of each of those skills to 6. Forced - At the end of the mythos phase: Discard The Red-Gloved Man.

0.0 · 1/1080 decks
Timeworn Brand
Timeworn Brand
Asset Neutral 5 Declining

If Timeworn Brand is ready: Fight. You get +2 and deal +1 damage for this attack. Exhaust Timeworn Brand: Fight. Add your to your skill value for this attack. This attack deals +3 damage. If this attack defeats an Elite enemy, draw 3 cards. (Max once per game.)

0.0 · 1/1080 decks
Tool Belt
Tool Belt
Asset Neutral 2 Declining

Each attached asset takes up no slots and its text box is treated as if it were blank (except for Traits). Exhaust Tool Belt: Choose one - attach a Tool asset in your play area to Tool Belt, switch a Tool asset in your play area with an attached asset, or detach an attached asset.

0.0 · 1/1080 decks
T
Torrent of Power
Skill Mystic

As an additional cost to commit Torrent of Power to a skill test, spend up to 3 charges from among assets you control. For each charge spent in this way, Torrent of Power gains .

0.0 · 367/1080 decks
Versatile
Versatile
Asset Neutral Staple

Permanent. You get +5 Deck Size. Your investigator's Deckbuilding Options gain: "one other level 0 card from any class ([guardian], [seeker], [rogue], [mystic], or [survivor])."

0.0 · 13/1080 decks
Working a Hunch
Working a Hunch
Event Seeker 2 Declining

Fast. Play only during your turn. Discover 1 clue at your location.

0.0 · 3/1080 decks