Alessandra Zorzi
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Alessandra Zorzi

The Countess

7 HP7 Sanity3 Will4 Int2 Cbt4 Agi177 Decks Analyzed
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Fine Clothes
Fine Clothes
Asset Neutral 1 Declining

Reduce the difficulty of skill tests you perform during 'parley' actions by 2.

94.3 · 169/177 decks ↑ +7.6%
Fox Mask
Fox Mask
Asset Rogue 1 Staple

Limit 1 Mask per investigator. Uses (2 offerings). Replenish 1 of these offerings after you move out of a location with an enemy. Spend 1 offering: You get +2 or +2 for this skill test. (Limit once per test.)

76.3 · 134/177 decks ↓ -2.9%
Stir the Pot
Stir the Pot
Event Rogue 3 Declining

Parley. Choose an enemy at your location and test (X), where X is the chosen enemy's combined damage/horror values. If you succeed, deal X damage to each enemy at your location. After this effect resolves, you may disengage from each enemy and move to a connecting location.

75.0 · 115/177 decks ↑ +11.3%
Eldritch Tongue
Eldritch Tongue
Asset Neutral 2 Hype

Uses (4 charges). You may play events with "parley" from your discard pile as if they were in your hand. As an additional cost to play an event this way, spend 1 charge from Eldritch Tongue. After that event resolves, remove it from the game.

73.5 · 156/177 decks ↓ -18.3%
Grift
Grift
Event Rogue 0 Declining

Parley. Choose an enemy at your location and test (0). For each point you succeed by, gain 1 resource (to a maximum of 6). If you fail, that enemy attacks you.

70.2 · 146/177 decks ↓ -11.1%
Vamp
Vamp
Event Rogue 1 Declining

Parley. Choose an enemy at your location and test any skill (3). If you succeed and you tested... - ..., remove 1 doom from that enemy. - ..., discover 1 clue at your location. - ..., automatically evade that enemy. If it is non-Elite, move it to a connecting location. - ..., deal 2 damage to that enemy.

69.3 · 135/177 decks ↑ +14.4%
Lockpicks
Lockpicks
Asset Rogue 3 Staple

Uses (3 supplies). If Lockpicks has no supplies, discard it. Exhaust Lockpicks: Investigate. Add your value to your skill value for this investigation. If you do not succeed by at least 2, remove 1 supply from Lockpicks.

62.5 · 93/177 decks ↑ +23%
Fake Credentials
Fake Credentials
Asset Rogue 3 Declining

Choose an enemy at your location and exhaust Fake Credentials: Parley. Test (1). This test gets +1 difficulty for each suspicion on Fake Credentials. If you succeed, discover 1 clue at your location and place 1 resource on Fake Credentials, as suspicion. If you fail, you must either discard Fake Credentials, or the chosen enemy attacks you.

59.2 · 113/177 decks ↓ -12.1%
Well-Dressed
Well-Dressed
Skill Neutral Hype

While Well-Dressed is committed to a skill test during a parley action, it gains .

53.2 · 100/177 decks ↓ -19.8%
Bianca "Die Katz"
Bianca "Die Katz"
Asset Rogue 2 Hype

Limit 1 per deck. Uses (10 resources). Exhaust Bianca "Die Katz": Parley. Move X resources from Bianca "Die Katz" to your resource pool. X cannot be more than 5. Test (X). If you fail, remember "you owe Bianca X resources." Then, search your bonded cards for the Bianca "Die Katz" enemy and spawn her at your location. Remove this card from the game.

53.0 · 116/177 decks
Lucky Cigarette Case
Lucky Cigarette Case
Asset Rogue 2 Staple

After you succeed at a skill test by 2 or more, exhaust Lucky Cigarette Case: Draw 1 card.

53.0 · 121/177 decks ↑ +12.1%
"Where's the party?"
"Where's the party?"
Event Rogue 0 Declining

Parley. Search the encounter deck and discard pile for a non-Elite enemy and spawn it exhausted and engaged with you. Draw cards equal to that enemy's combined damage and horror values.

47.2 · 30/177 decks ↑ +13.5%
British Bull Dog
British Bull Dog
Asset Rogue 3 Staple

Uses (3 ammo). Spend 1 ammo: Fight. You may use instead of for this attack. This attack deals +1 damage. After you fail a skill test while parleying with an enemy: Put British Bull Dog into play from your hand.

44.9 · 96/177 decks ↓ -5.6%
Bank Job
Bank Job
Event Rogue 2 Staple

As an additional cost to play Bank Job, spend an action. Investigators at your location gain a total of 8 resources, distributed as you wish.

38.8 · 79/177 decks ↓ -4%
Manual Dexterity
Manual Dexterity
Skill Neutral Hype

Max 1 committed per skill test. If this test is successful, draw 1 card.

38.6 · 92/177 decks ↑ +10.4%
Power Word
Power Word
Event Mystic 3 Declining

Customizable. Fast. Play only during your turn. Attach to a non-Elite enemy at your location. If attached enemy is at your location: Parley. Give it a command (limit once per round per command) - - "Go." This enemy moves once in a direction of your choice. - "Cower." This enemy exhausts.

38.6 · 46/177 decks ↑ +8.8%
String of Curses
String of Curses
Event Mystic 1 Staple

Parley. Choose a non-Elite enemy at your location and either (choose one): - Automatically evade that enemy and place 1 doom on it. It cannot take damage for the remainder of the round. Discover 1 clue at your location. - If that enemy has 1 or more doom on it, defeat it. Gain 1 resource for each doom that was on it.

35.9 · 73/177 decks ↓ -4.4%
In the Thick of It
In the Thick of It
Asset Neutral Staple

Permanent. Limit 1 per deck. Purchase at deck creation. When you purchase In the Thick of It, suffer 2 total physical and/or mental trauma. Then, earn 3 experience.

34.6 · 62/177 decks ↑ +12.9%
Backstab
Backstab
Event Rogue 3 Hype

Fight. This attack uses instead of . This attack deals +2 damage.

29.8 · 63/177 decks ↑ +15%
Drain Essence
Drain Essence
Event Mystic 2 Staple

Parley. Choose an enemy at your location and test (X), where X is the chosen enemy's fight value. If you succeed, move 1 damage from your investigator to the chosen enemy (up to 2 damage instead if the chosen enemy is non-Elite).

26.7 · 38/177 decks ↑ +3.7%
Persuasion
Persuasion
Event Seeker 2 Declining

Parley. Choose a non-weakness Humanoid enemy at your location and test (3). This test gets +X difficulty, where X is that enemy's horror value. If you succeed, shuffle the chosen enemy into the encounter deck. If the chosen enemy is Elite, automatically evade it instead.

25.4 · 43/177 decks ↓ -4%
Quick Thinking
Quick Thinking
Skill Rogue Declining

If this skill test is successful by 2 or more, after it resolves, you may immediately take an action as if it were your turn (this action does not count toward the number of actions you can take each turn).

25.4 · 52/177 decks ↑ +9.9%
Faustian Bargain
Faustian Bargain
Event Rogue 0 Staple

As an additional cost to play Faustian Bargain, add 2 tokens to the chaos bag. Investigators at your location gain a total of 5 resources, distributed as you wish.

23.5 · 31/177 decks ↑ +16.8%
Existential Riddle
Existential Riddle
Event Seeker 1 Declining

Parley. Choose a non-Elite enemy at your location and test or (8). This test gets -1 difficulty for each other card in your hand. If you succeed, automatically evade the chosen enemy and attach Existential Riddle to it. Attached enemy gains aloof.

23.1 · 26/177 decks ↑ +18.7%
Kicking the Hornet's Nest
Kicking the Hornet's Nest
Event Rogue 0 Staple

Search the top 9 cards of the encounter deck for a non-Elite enemy and spawn it engaged with you (instead of its normal spawn location). Then, discover 1 clue at your location and gain X resources, where X is that enemy's health value. Shuffle the encounter deck.

21.2 · 43/177 decks ↓ -0.6%
Walter Fitzpatrick
Walter Fitzpatrick
Asset Neutral 3 Staple

Civic, Silver Twilight, Socialite deck only. You get +1 skill value while parleying. After you successfully parley, exhaust Walter Fitzpatrick: Gain 1 resource.

21.1 · 13/177 decks ↑ +9%
Perception
Perception
Skill Neutral Declining

Max 1 committed per skill test. If this test is successful, draw 1 card.

20.1 · 71/177 decks ↓ -8%
Guts
Guts
Skill Neutral Declining

Max 1 committed per skill test. If this test is successful, draw 1 card.

18.7 · 49/177 decks ↑ +12.1%
Leo De Luca
Leo De Luca
Asset Rogue 6 Declining

You may take an additional action during your turn.

18.4 · 68/177 decks ↓ -26.6%
Eavesdrop
Eavesdrop
Event Rogue 1 Hype

Choose an unengaged enemy at your location. Test (X), where X is the evade value of the chosen enemy. If you succeed, discover 2 clues at your location.

17.6 · 28/177 decks ↑ +1.9%
Pickpocketing
Pickpocketing
Asset Rogue 2 Hype

After you evade an enemy, exhaust Pickpocketing: Draw 1 card.

16.8 · 52/177 decks ↑ +4.3%
Breaking and Entering
Breaking and Entering
Event Rogue 2 Staple

Investigate. Add your value to your skill value for this investigation. If you succeed by 1 or more, you may automatically evade an enemy at this location. If you succeed by 3 or more, return Breaking and Entering to your hand at the end of your turn. This action does not provoke attacks of opportunity.

16.5 · 27/177 decks ↓ -7.3%
Contemplative
Contemplative
Skill Survivor Staple

You may commit Contemplative to an investigation or skill test during a parley attempt at your location or a connecting location. If this test is successful, the performing investigator discovers 1 clue at their location.

15.8 · 13/177 decks ↓ -8.8%
Lone Wolf
Lone Wolf
Asset Rogue 1 Declining

Limit 1 per investigator. When your turn begins, if there are no other investigators at your location: Gain 1 resource.

15.3 · 19/177 decks ↓ -8%
Silver Tongue
Silver Tongue
Asset Rogue 2 Recent

Spend 1 resource: You get +1 for this skill test (+2 instead if this is an evasion or parley). Spend 1 resource: You get +1 for this skill test (+2 instead if this is an evasion or parley).

15.2 · 5/177 decks ↑ +13.8%
Disguise
Disguise
Asset Rogue 3 Staple

Uses (4 supplies). Spend 1 supply: Evade. You get +2 for this evasion attempt. If you succeed and the evaded enemy is non-Elite, it does not ready during the next upkeep phase.

14.9 · 18/177 decks ↓ -5.1%
Spiritual Charm
Spiritual Charm
Event Mystic 0 Recent

Parley. Choose a non-Elite enemy at your location or at a connecting location. Move that enemy to your location, engage it, and gain resources equal to its combined damage/horror values.

13.5 · 3/177 decks
Sharp Rhetoric
Sharp Rhetoric
Asset Seeker 2 Recent

Starting. (You may begin the game with 1 copy of a starting card in your opening hand.) Spend 1 resource: You get +1 for this skill test (+2 instead if this is an investigation or parley). Spend 1 resource: You get +1 for this skill test (+2 instead if this is an investigation or parley).

13.4 · 4/177 decks ↑ +13.4%
Thieves' Kit
Thieves' Kit
Asset Rogue 3 Staple

Uses (6 supplies). Spend 1 supply: Investigate. You may use instead of for this investigation. If you succeed, gain 1 resource.

12.7 · 13/177 decks ↑ +8.5%
Grizzled
Grizzled
Skill Survivor Staple

Customizable. When you purchase Grizzled, choose and record two Traits on its upgrade sheet. If this is a skill test on or against an encounter card (including fighting, evading, or parleying), Grizzled gains for each of the chosen traits that encounter card possesses.

12.6 · 4/177 decks ↑ +9.5%
Olivier Bishop
Olivier Bishop
Asset Rogue 4 Recent

You get +1 . During your turn, exhaust Olivier Bishop: Move to a connecting location.

12.4 · 3/177 decks
Friends in Low Places
Friends in Low Places
Event Rogue 0 Staple

Customizable. When you purchase Friends in Low Places, choose and record a Trait on its upgrade sheet. Look at the top 6 cards of your deck. For each looked-at card with the chosen Trait(s), you may spend 1 resource to add that card to your hand. Shuffle the remaining cards into your deck.

12.2 · 39/177 decks ↓ -8.5%
Motivational Speech
Motivational Speech
Event Guardian 0 Staple

Parley. Choose an investigator at your location. That investigator may play an Ally asset from their hand, reducing its cost by 3.

11.8 · 35/177 decks ↓ -5.8%
Cheap Shot
Cheap Shot
Event Rogue 2 Declining

Fight. Add your value to your skill value for this attack. If you succeed by 1 or more, automatically evade the attacked enemy. If you succeed by 3 or more, return Cheap Shot to your hand at the end of your turn.

11.6 · 9/177 decks ↑ +8.2%
Charon's Obol
Charon's Obol
Asset Rogue Staple

Permanent. Exceptional. When earning experience during the resolution of a scenario, if you were not defeated during that scenario, you earn 2 additional experience. If you were defeated during that scenario, you are killed.

10.6 · 17/177 decks ↓ -0.6%
Fame
Fame
Asset Rogue 1 Recent

Uses (4 renown). If there is no renown on Fame, discard it. If there is an enemy at your location, spend 1 renown: Parley. Gain 2 resources.

10.2 · 3/177 decks
Chuck Fergus
Chuck Fergus
Asset Rogue 4 Staple

When you play a Tactic or Trick event, exhaust Chuck Fergus: Choose one - - That event gains fast. - That event costs 2 fewer resources to play. - You get +2 skill value while performing a skill test during the resolution of that event.

10.2 · 11/177 decks ↑ +5.4%
Whispers of Doom
Whispers of Doom
Event Mystic 3 Staple

Parley. Choose a non-weakness enemy at your location and test (3). This test gets +X difficulty, where X is that enemy's horror value. If you succeed, defeat that enemy (or deal it 3 damage instead if it is Elite). If you fail, place 1 doom on that enemy.

9.8 · 9/177 decks ↓ -7.2%
T
The Grapevine
Asset Rogue 2 Recent

Uses (3 rumors). If there are no rumors on The Grapevine, discard it. Spend 1 rumor and exhaust The Grapevine: Parley. Choose an enemy at a revealed location up to 2 connections away. Move (one location at a time) along the shortest path to that enemy's location and engage it.

9.8 · 3/177 decks
Well Connected
Well Connected
Asset Rogue 2 Declining

Limit 1 per investigator. Exhaust Well Connected: You get +1 skill value for this skill test for every 5 resources you have.

9.6 · 9/177 decks ↑ +3.8%
Easy Mark
Easy Mark
Event Rogue 0 Staple

Myriad. Gain 2 resources and draw 1 card. After you play Easy Mark: Play another Easy Mark from your hand, at no cost.

9.5 · 10/177 decks ↓ -1.9%
Backpack
Backpack
Asset Neutral 2 Staple

After Backpack enters play: Search the top 6 cards of your deck for up to 3 non-weakness Item or Supply cards, and attach them facedown to Backpack. Shuffle your deck. Cards attached to Backpack may be played as if they were in your hand. If there are no cards attached to Backpack, discard it.

9.3 · 10/177 decks ↑ +2%
Streetwise
Streetwise
Asset Rogue 0 Declining

Spend 2 resources: You get +2 for this skill test. Spend 2 resources: You get +2 for this skill test.

8.2 · 20/177 decks ↓ -9.5%
False Surrender
False Surrender
Event Rogue 1 Staple

Parley. Choose an enemy at your location and play a Weapon asset from your hand, reducing its cost by 1. You may then take a fight action with that weapon against the chosen enemy, using instead of the skill indicated.

8.2 · 13/177 decks ↑ +5.7%
Stall for Time
Stall for Time
Event Survivor 1 Declining

Parley. Choose an enemy at your location. Test (X), where X is the chosen enemy's fight or evade value, whichever is lower. If you succeed, exhaust the chosen enemy (but do not disengage from it). If it is non-Elite, it does not ready during the next upkeep phase. If you fail, return Stall for Time to your hand.

7.9 · 19/177 decks ↓ -1.5%
Out the Door
Out the Door
Skill Rogue Recent

After Out the Door is committed to a skill test, the performing investigator gains 2 resources. If this skill test fails, that investigator loses 2 resources.

7.6 · 3/177 decks
"Let God sort them out..."
"Let God sort them out..."
Event Rogue 0 Staple

Play only during one of your turns in which you defeated enemies with a total of 6 or more health. Add "Let God sort them out..." to the victory display and immediately end your turn. When earning experience during the resolution of this scenario, you earn 1 additional experience.

7.5 · 5/177 decks ↑ +1.2%
Snitch
Snitch
Event Rogue 1 Hype

Fast. Play after you succeed at a skill test while parleying. Discover 2 total clues from among your location and connecting locations.

6.8 · 37/177 decks ↓ -5.3%
Pilfer
Pilfer
Event Rogue 4 Staple

Investigate. This investigation uses instead of . If you succeed, discover 2 additional clues at your location.

6.8 · 15/177 decks ↓ -2%
"Watch this!"
"Watch this!"
Skill Rogue Staple

Commit only to a skill test you are performing. As an additional cost to commit "Watch this!" to a skill test, spend up to 3 resources. If you succeed by 1 or more, gain twice that many resources.

6.6 · 25/177 decks ↓ -5.4%
Paint the Town Red
Paint the Town Red
Event Rogue 0 Recent

Parley. Search the top 9 cards of the encounter deck for a non-Elite enemy, draw it, and gain resources equal to that enemy's printed health. Shuffle the encounter deck.

6.5 · 2/177 decks ↑ +5.1%
Sleight of Hand
Sleight of Hand
Event Rogue 1 Declining

Fast. Play only during your turn. Put an Item asset into play from your hand. At the end of your turn, if that asset is still in play, return it to your hand.

6.3 · 7/177 decks ↑ +3.8%
Bewitching
Bewitching
Asset Rogue Staple

Permanent. Exceptional. Before you draw your opening hand: Search your deck for up to 3 different Trick cards, and attach them facedown to Bewitching. Shuffle your deck. When you engage an enemy, exhaust Bewitching: Either draw 1 attached card, or search the top 9 cards of your deck for a copy of an attached card, draw it, and shuffle your deck.

6.3 · 25/177 decks ↓ -3.8%
Crystallizer of Dreams
Crystallizer of Dreams
Asset Rogue 1 Staple

As an additional cost to play this card, you must search your bonded cards for 1 copy of Guardian of the Crystallizer and shuffle it into your deck. After you play an event: Attach it facedown to Crystallizer of Dreams instead of discarding it (to a maximum of 5 attached events). Attached events may be committed to skill tests as if they were in your hand.

6.2 · 16/177 decks ↓ -2.3%
De-Escalate
De-Escalate
Event Seeker 1 Recent

Parley. Choose an enemy at your location. Heal horror equal to that enemy's horror value.

6.0 · 1/177 decks
Pay Your Dues
Pay Your Dues
Event Rogue -2 Recent

Parley. Choose a non-Elite enemy at your location with X remaining health. That enemy disengages from each investigator and gains aloof until the end of the round. Discover 1 clue at your location.

6.0 · 1/177 decks
Marcus Sengstacke
Marcus Sengstacke
Asset Rogue 3 Recent

You gain 1 additional resource during the upkeep phase. Forced - After you fail a skill test: Deal 1 horror to Marcus Sengstacke.

5.9 · 2/177 decks
Scrimshaw Charm
Scrimshaw Charm
Asset Rogue 1 Staple

Add 1-3 tokens to the chaos bag and exhaust Scrimshaw Charm: Gain 1 resource. For each token added, gain 1 additional resource.

5.6 · 3/177 decks ↑ +5%
Speak to the Dead
Speak to the Dead
Asset Mystic 1 Staple

Uses (6 offerings). Spend any number of offerings: Parley. Choose a Spell or Ritual event in your discard pile and reveal tokens from the chaos bag equal to the number of offerings spent. If at least 1 or token was revealed, return the chosen event to your hand.

5.5 · 1/177 decks
Obfuscation
Obfuscation
Asset Rogue 2 Hype

Fast. Uses (3 charges). When an enemy makes an attack of opportunity against you, spend 1 charge: Cancel that attack.

5.5 · 1/177 decks
Occult Lexicon
Occult Lexicon
Asset Seeker 2 Declining

Limit 1 per deck. When you play a copy of Blood-Rite: Either change each "2" on it to a "3," or shuffle it into your deck instead of discarding it. Forced - After Occult Lexicon enters play: Search your bonded cards for 3 copies of Blood-Rite. Add 1 to your hand and shuffle the other 2 into your deck.

5.3 · 1/177 decks
Versatile
Versatile
Asset Neutral Staple

Permanent. You get +5 Deck Size. Your investigator's Deckbuilding Options gain: "one other level 0 card from any class ([guardian], [seeker], [rogue], [mystic], or [survivor])."

5.3 · 1/177 decks
Scout Ahead
Scout Ahead
Event Rogue 1 Staple

Move. Move up to 3 times. Enemies do not engage you during this movement.

4.9 · 13/177 decks ↑ +1.7%
Intel Report
Intel Report
Event Rogue 2 Staple

Discover 1 clue at your location. When you play Intel Report, increase its cost by 2: Change "Discover 1 clue" to "Discover 2 clues." When you play Intel Report, increase its cost by 2: Change "at your location" to "at a location up to 2 connections away."

4.6 · 28/177 decks ↓ -13%
Counterespionage
Counterespionage
Event Rogue 2 Staple

Fast. Play when you draw a non-weakness treachery. Cancel that card's revelation effect and draw the top card of the encounter deck. When you play Counterespionage, increase its cost by 2: Change "the encounter deck" to "your deck". When you play Counterespionage, increase its cost by 2: Change "you" to "any investigator".

4.5 · 5/177 decks ↑ +1.5%
Elusive
Elusive
Event Rogue 2 Hype

Fast. Play only during your turn. Disengage from each enemy engaged with you and move to a revealed location with no enemies.

4.4 · 12/177 decks ↓ -12.3%
Blackmail File
Blackmail File
Asset Rogue 2 Hype

Choose a non-Elite enemy at your location: Parley. Test (X), where X is that enemy's printed health value. If you succeed, that enemy disengages from each investigator and gains aloof until the end of the round.

4.3 · 18/177 decks ↓ -5.4%
Charisma
Charisma
Asset Neutral Staple

Permanent. You have 1 additional ally slot.

4.2 · 17/177 decks
Double, Double
Double, Double
Asset Rogue 4 Staple

Exceptional. After you play an event, exhaust Double, Double: Play that event again as if it were in your hand.

4.2 · 6/177 decks ↑ +2.3%
The Moon • XVIII
The Moon • XVIII
Asset Rogue 3 Declining

You get +1 . When the game begins, if The Moon
• XVIII is in your opening hand: Put it into play.

4.1 · 7/177 decks ↑ +3%
Easy Street
Easy Street
Skill Rogue Recent

Commit only to a skill test you are performing. Max 1 committed per skill test. Easy Street gains for every 3 resources you have (to a maximum of ).

4.1 · 1/177 decks
Black Market
Black Market
Event Rogue 1 Staple

Fast. Play at the start of the investigation phase. One at a time, reveal cards from the top of any investigator deck(s) until exactly 5 cards have been revealed. Set those cards aside, out of play. While set aside, any investigator may play any of those cards as if they were in their hand. At the start of the next investigation phase, shuffle each of those cards still set aside into its owner's deck.

4.0 · 5/177 decks ↑ +2.8%
Damning Testimony
Damning Testimony
Asset Rogue 4 Staple

Customizable. Uses (3 evidence). Exhaust Damning Testimony and choose an enemy at any location: Investigate (your location). If you succeed, you may spend 1 evidence to discover 1 additional clue at the chosen enemy's location.

3.8 · 13/177 decks ↓ -2.2%
Gregory Gry
Gregory Gry
Asset Rogue 3 Staple

Uses (9 resources). When you initiate a skill test, spend up to 3 resources from Gregory Gry: If this test succeeds by at least that amount, gain that many resources.

3.7 · 13/177 decks ↓ -10.6%
The Gold Pocket Watch
The Gold Pocket Watch
Asset Rogue 2 Declining

Exceptional. When a phase begins, remove The Gold Pocket Watch from the game: Skip this phase. After a phase ends, remove The Gold Pocket Watch from the game: Repeat that phase.

3.7 · 1/177 decks
True Awakening
True Awakening
Event Neutral 0 Staple

Blessed, Chosen, Drifter deck only. Choose and resolve two of the following, in any order: - Draw 2 cards. - Discover 1 clue at your location. - Heal 1 damage. - Heal 1 horror.

3.7 · 1/177 decks
Ace in the Hole
Ace in the Hole
Event Rogue 0 Staple

Exceptional. Fast. Play only during your turn. You may take an additional 3 actions this turn.

3.7 · 1/177 decks
Hot Streak
Hot Streak
Event Rogue 3 Declining

Gain 10 resources.

3.7 · 1/177 decks
Observed
Observed
Asset Neutral Staple

Permanent. Limit 1 per investigator. Before setting up each game, draw 3 random cards from the tarot deck and choose 1. Place the chosen card in front of you, in the upright position. Each other investigator ignores its effects. Shuffle the rest back into the tarot deck.

3.6 · 1/177 decks
21 or Bust
21 or Bust
Event Rogue 2 Staple

One at a time, reveal random tokens from the chaos bag until you choose to stop. Treat each , , , or as a 5; the as a 10; and the as either a 1 or an 11. If the combined value of those tokens (ignoring +/-) is... - ...18 or less, gain 4 resources. - ...19, gain 5 resources. - ...20, gain 6 resources. - ...21, gain 9 resources.

3.6 · 4/177 decks ↓ -1.7%
Relic Hunter
Relic Hunter
Asset Neutral Staple

Permanent. You have 1 additional accessory slot.

3.5 · 2/177 decks ↑ +3.5%
Flashlight
Flashlight
Asset Neutral 2 Declining

Uses (3 supplies). Spend 1 supply: Investigate. Your location gets -2 shroud for this investigation.

3.5 · 6/177 decks ↑ +0.9%
Another Day, Another Dollar
Another Day, Another Dollar
Asset Rogue Recent

Permanent. You begin each game with 2 additional resources.

3.3 · 5/177 decks ↑ +3.3%
Unexpected Courage
Unexpected Courage
Skill Neutral Declining

Max 1 committed per skill test.

3.2 · 20/177 decks ↓ -9.3%
Emergency Cache
Emergency Cache
Event Neutral 0 Declining

Gain 3 resources.

3.2 · 20/177 decks ↓ -2.3%
Refine
Refine
Event Neutral 3 Staple

As an additional cost to play Refine, spend an action. Immediately mark a checkbox on an upgrade sheet for a customizable card you own, even if it is not in play. Max once per game for each investigator.

3.2 · 15/177 decks ↓ -9.2%
"You've had worse..."
"You've had worse..."
Event Rogue 0 Staple

Fast. Play when an investigator at your location or a connecting location is dealt damage and/or horror. That investigator may spend up to 3 resources. For each resource spent, that investigator cancels 1 damage or 1 horror just dealt.

2.6 · 4/177 decks ↓ -7.3%
String Along
String Along
Asset Rogue 3 Staple

When you attempt to evade an enemy, exhaust String Along: For this evasion attempt, you get +1 skill value and that enemy gains alert. If you succeed, draw 1 card and do not disengage from that enemy.

2.6 · 5/177 decks
Narrow Escape
Narrow Escape
Event Rogue 0 Hype

Fast. Play when an enemy makes an attack of opportunity against you. Cancel that attack. You get +2 skill value for the next skill test you perform this turn.

2.5 · 8/177 decks ↓ -7.2%
Confound
Confound
Event Seeker 2 Staple

Parley. Choose an enemy at your location. Test (X), where X is the chosen enemy's evade value. If you succeed, discover 2 clues at your location. Then, if the chosen enemy is non-Elite, automatically evade it. It does not ready during the next upkeep phase.

2.3 · 4/177 decks ↑ +0.8%
Followed
Followed
Event Rogue 2 Staple

Investigate. Choose an enemy at your location. You get +1 for this investigation for each damage on the chosen enemy (to a maximum of +5 ). If you succeed, discover 1 additional clue at this location. This action does not provoke attacks of opportunity from the chosen enemy.

1.8 · 12/177 decks ↓ -5.3%
Small Favor
Small Favor
Event Rogue 2 Declining

Deal 1 damage to a non-Elite enemy at your location. When you play Small Favor, increase its cost by 2: Change "Deal 1 damage" to "Deal 2 damage." When you play Small Favor, increase its cost by 2: Change "at your location" to "at a location up to 2 connections away."

1.4 · 3/177 decks ↓ -4%
Lola Santiago
Lola Santiago
Asset Rogue 3 Declining

You get +1 and +1 . Exhaust Lola Santiago and spend X resources: Discover 1 clue at your location. X is the shroud value of your location.

1.4 · 30/177 decks ↓ -4%
Burglary
Burglary
Asset Rogue 1 Hype

Exhaust Burglary: Investigate. If you succeed, instead of discovering clues, gain 3 resources.

1.3 · 7/177 decks ↓ -3.6%
Underworld Market
Underworld Market
Asset Rogue Staple

Permanent. Exceptional. You get +10 deck size. Before drawing your opening hand, choose 10 Illicit cards from your deck: Shuffle them together and place them next to Underworld Market, as your market deck. At the start of your turn: Reveal the top 2 cards of your market deck. You may spend 1 resource to draw 1 of them. Place the rest on the bottom, in any order.

1.1 · 6/177 decks ↓ -3.2%
Sneak Attack
Sneak Attack
Event Rogue 2 Hype

Deal 2 damage to an exhausted enemy at your location.

1.1 · 9/177 decks ↓ -3.2%
Swift Reflexes
Swift Reflexes
Event Rogue 2 Staple

Fast. Play during any investigator's turn, except during an action. Immediately take an action as if it were your turn. This action does not count toward the number of actions you can take each turn.

1.1 · 7/177 decks ↓ -3.1%
M1903 Hammerless
M1903 Hammerless
Asset Rogue 3 Recent

Uses (4 ammo). Spend 1 ammo: Fight (). If the targeted enemy is exhausted, this attack deals +1 damage.

1.0 · 1/177 decks
Liquid Courage
Liquid Courage
Asset Rogue 1 Hype

Uses (4 supplies). Spend 1 supply: Choose an investigator at your location to heal 1 horror. Then, that investigator tests (2). If the test succeeds, he or she heals 1 additional horror. If the test fails, he or she discards 1 card at random from his or her hand.

0.9 · 7/177 decks ↓ -2.5%
Trench Coat
Trench Coat
Asset Neutral 3 Declining

You get +1 during evasion attempts.

0.8 · 5/177 decks ↓ -2.4%
Manual Dexterity
Manual Dexterity
Skill Rogue Late Bloomer

Max 1 committed per skill test. If this test is successful, draw 1 card (2 cards instead if it succeeds by 2 or more).

0.8 · 2/177 decks ↓ -2.3%
Contraband
Contraband
Event Rogue 4 Declining

Choose an asset controlled by an investigator at your location. Double the number of ammo or supply tokens on that asset.

0.8 · 1/177 decks ↓ -2.2%
"You handle this one!"
"You handle this one!"
Event Rogue 0 Declining

Fast. Play after you draw a non-peril encounter card, but before resolving that card's effects. Choose another investigator. That investigator is considered to have drawn that encounter card instead. Gain 1 resource.

0.7 · 15/177 decks ↓ -1.9%
Underworld Support
Underworld Support
Asset Rogue Declining

Permanent. Limit 1 per deck. Purchase at deck creation. Your deck cannot include more than 1 copy of each non-weakness, non-signature card (by title). Reduce your deck size by 5.

0.6 · 11/177 decks ↓ -1.8%
Polished Cane
Polished Cane
Asset Rogue 3 Recent

: Fight (). Add your to your for this attack. If this attack succeeds by 2 or more against a non-Elite enemy, you may exhaust Polished Cane to automatically evade that enemy.

0.5 · 1/177 decks
"Hit me!"
"Hit me!"
Event Rogue 1 Declining

Fast. Play after you reveal a chaos token during a skill test. Reveal an additional chaos token, switching its "-" to a "+". If that chaos token is a token, you automatically fail.

0.5 · 1/177 decks ↓ -1.5%
.45 Thompson
.45 Thompson
Asset Guardian 6 Staple

Uses (5 ammo). Spend 1 ammo: Fight. You get +2 and deal +1 damage for this attack.

0.5 · 1/177 decks ↓ -1.5%
Dario El-Amin
Dario El-Amin
Asset Rogue 4 Staple

While you have 10 or more resources, you get +1 and +1 . If there are no enemies at your location, exhaust Dario El-Amin: Gain 2 resources.

0.5 · 6/177 decks ↓ -1.4%
Haste
Haste
Asset Rogue 3 Declining

Limit 1 per investigator. After you perform the same type of action twice in a row, exhaust Haste: Take another action of that type again (types include activate, engage, evade, fight, investigate, move, play, resource, and draw).

0.5 · 8/177 decks ↓ -1.4%
Overpower
Overpower
Skill Neutral Declining

Max 1 committed per skill test. If this test is successful, draw 1 card.

0.5 · 3/177 decks ↓ -1.3%
Intimidation
Intimidation
Event Rogue 3 Staple

Parley. Choose an enemy at your location and test (X), where X is the chosen enemy's remaining health. If you succeed, shuffle that enemy into the encounter deck (or deal 2 damage to it instead if it is Elite).

0.4 · 1/177 decks ↓ -1.2%
Leather Jacket
Leather Jacket
Asset Rogue 2 Staple

Fast.

0.4 · 1/177 decks ↓ -1.1%
Double or Nothing
Double or Nothing
Skill Rogue Hype

Max 1 committed per skill test. Double the difficulty of this skill test. If this skill test is successful, resolve the effects of the successful test twice.

0.4 · 10/177 decks ↓ -1%
"I'll take that!"
"I'll take that!"
Event Rogue 0 Staple

Fast. Play when you successfully evade a Humanoid enemy or successfully investigate. Play an Item asset from your hand, reducing its cost by X, where X is the amount you succeeded by. Attach "I'll take that!" to that asset. Attached asset gains Illicit.

0.3 · 9/177 decks ↓ -1%
"I'm outta here!"
"I'm outta here!"
Event Rogue 0 Declining

Play only if there is a scenario card with a 'resign' ability in play. Resign. You get the hell out of here.

0.3 · 2/177 decks ↓ -1%
Nimble
Nimble
Skill Rogue Staple

For each point this skill test succeeds by, after it resolves, you may immediately move to a connecting location (to a maximum of 3 times).

0.3 · 1/177 decks ↓ -0.9%
Savant
Savant
Skill Rogue Declining

Savant gains icons equal to your lowest skill other than the skill being tested.

0.3 · 1/177 decks ↓ -1%
The Red Clock
The Red Clock
Asset Rogue 2 Staple

Exceptional. Uses (0 charges). Forced - After your turn begins: Either place 1 charge here, or take all charges here, as resources. Then, if it has exactly... - 1 charge, you get +3 skill value for your next skill test. - 2 charges, you may move up to 2 times. - 3 charges, you may take an additional action this turn.

0.3 · 1/177 decks ↓ -1%
Opportunist
Opportunist
Skill Rogue Hype

Commit only to a skill test you are performing. If you succeed by 3 or more, return Opportunist to your hand after this test instead of discarding it.

0.3 · 7/177 decks ↓ -0.9%
Investments
Investments
Asset Rogue 1 Declining

Uses (0 supplies). Limit 10 supplies on Investments. Exhaust Investments: Place 1 supply on it. Exhaust and discard Investments: Move all supplies from it to your resource pool, as resources.

0.3 · 6/177 decks ↓ -0.8%
"You owe me one!"
"You owe me one!"
Event Rogue 0 Declining

Look at another investigator's hand. You may play a non-weakness card in that investigator's hand, under your control. If you do, you and that investigator each draw 1 card.

0.3 · 6/177 decks ↓ -0.8%
Lightfooted
Lightfooted
Skill Rogue Declining

If this skill test is successful during an evasion attempt, you may automatically evade another enemy at your location.

0.3 · 3/177 decks ↓ -0.8%
Hard Knocks
Hard Knocks
Asset Rogue 2 Hype

Spend 1 resource: You get +1 for this skill test. Spend 1 resource: You get +1 for this skill test.

0.3 · 4/177 decks ↓ -0.8%
Switchblade
Switchblade
Asset Rogue 1 Declining

Fast. : Fight. If you succeed by 2 or more, this attack deals +1 damage.

0.3 · 1/177 decks ↓ -0.7%
Think on Your Feet
Think on Your Feet
Event Rogue 1 Hype

Fast. Play when an enemy would spawn at your location. Immediately move to a connecting location. (The enemy still spawns at your previous location.)

0.2 · 1/177 decks ↓ -0.7%
Diabolical Luck
Diabolical Luck
Skill Rogue Staple

When you reveal a token during a skill test you are performing, you may commit Diabolical Luck to that skill test from your hand. If you do, Diabolical Luck gains .

0.2 · 6/177 decks ↓ -0.7%
Hidden Pocket
Hidden Pocket
Event Rogue 1 Staple

Fast. Play only during your turn. Attach to a Clothing or Armor asset you control. Attached asset gains: "You have 1 additional hand or accessory slot (your choice), which can only be used to hold an Illicit asset."

0.2 · 5/177 decks ↓ -0.7%
Pocket Telescope
Pocket Telescope
Asset Seeker 2 Declining

Exhaust Pocket Telescope: Look at the revealed side of a connecting unrevealed location. : Investigate. Investigate a revealed connecting location as if you were there.

0.2 · 7/177 decks ↓ -0.7%
Cat Burglar
Cat Burglar
Asset Rogue 4 Hype

You get +1 . Exhaust Cat Burglar: Disengage from each enemy engaged with you and move to a connecting location. This action does not provoke attacks of opportunity.

0.2 · 5/177 decks ↓ -0.6%
Fence
Fence
Asset Rogue 3 Staple

When you play an Illicit card during your turn, exhaust Fence: The Illicit card gains fast. If it was already fast, reduce its cost by 1 instead.

0.2 · 2/177 decks ↓ -0.6%
Money Talks
Money Talks
Event Rogue 0 Declining

Fast. Play when you initiate a skill test. Instead of the skill type indicated for this test (, , , or ), this is a resource skill test. Your base skill value for this test is equal to half the number of resources in your resource pool (rounded down).

0.2 · 3/177 decks ↓ -0.6%
"I'll Pay You Back!"
"I'll Pay You Back!"
Event Rogue 0 Staple

Fast. Play only during your turn. Choose another investigator at your location. Move all resources from that investigator's resource pool to your resource pool. At the end of the round, move all resources from your resource pool to that investigator's resource pool.

0.2 · 3/177 decks ↓ -0.6%
Daredevil
Daredevil
Skill Rogue Declining

After you commit Daredevil to a skill test, discard cards from the top of your deck until you discard a [rogue] skill you can commit to this test. Commit it. Shuffle each weakness that was discarded by this effect back into your deck.

0.2 · 1/177 decks ↓ -0.5%
Doppelgänger
Doppelgänger
Event Rogue 2 Declining

Myriad. Fast. Play only during your turn. Attach to your location. Limit 1 per location. After an enemy enters or leaves attached location, return Doppelgänger to your hand: Either perform an evasion attempt against that enemy, or immediately move to attached location (you may trigger this ability from any location).

0.2 · 1/177 decks ↓ -0.6%
Key of Ys
Key of Ys
Asset Neutral 3 Declining

You get +1 to each of your skills for each horror on Key of Ys. Forced - When any amount of horror would be placed on you: Place 1 of that horror on Key of Ys. Forced - When Key of Ys leaves play: Discard the top 10 cards of your deck.

0.1 · 1/177 decks
Moxie
Moxie
Asset Rogue 0 Late Bloomer

Fast. Limit 1 Composure in play. You get +1 and +1 . Non-direct damage/horror must be assigned to Moxie before it can be assigned to your investigator card. Spend 1 resource: You get +1 or +1 for this skill test.

0.1 · 1/177 decks
Gené Beauregard
Gené Beauregard
Asset Seeker 5 Staple

You get +1 and +1 . During your turn, after you move to a location, exhaust Gené Beauregard: Move a clue or a non-Elite enemy from a connecting location to your location, or vice versa.

0.1 · 7/177 decks
Hatchet Man
Hatchet Man
Skill Rogue Hype

If this skill test is successful during an evasion attempt, the next time the evaded enemy takes damage this turn, deal it 1 additional damage.

0.1 · 2/177 decks
Ornate Bow
Ornate Bow
Asset Neutral 4 Declining

Uses (1 ammo). Limit 1 ammo on Ornate Bow. Spend 1 ammo: Fight. This attack uses instead of . You get +2 and deal +2 damage for this attack. : You nock another arrow. Place 1 ammo on Ornate Bow.

0.1 · 2/177 decks
Embezzled Treasure
Embezzled Treasure
Asset Rogue 0 Staple

Exhaust Embezzled Treasure: Move up to 2 resources from your resource pool to Embezzled Treasure (to a maximum of 10 resources on it). Forced - When you resign or the game ends: For every 2 resources on Embezzled Treasure, an investigator of your choice begins the next scenario of the campaign with 1 additional resource in their resource pool.

0.1 · 6/177 decks
Tempt Fate
Tempt Fate
Event Neutral 0 Staple

Fast. Play during any window. Add 3 tokens to the chaos bag. Then, add 3 tokens to the chaos bag and draw 1 card.

0.1 · 3/177 decks
.41 Derringer
.41 Derringer
Asset Rogue 3 Hype

Uses (3 ammo). Spend 1 ammo: Fight. You get +2 for this attack. If you succeed by 2 or more, this attack deals +1 damage.

0.1 · 3/177 decks
Calling in Favors
Calling in Favors
Event Neutral 1 Declining

Choose an Ally asset you control and return it to your hand. Then, search the top 9 cards of your deck for an Ally asset and play it, reducing its cost by X. X is the cost of the Ally asset returned to your hand. Shuffle your deck.

0.1 · 4/177 decks
Dirty Fighting
Dirty Fighting
Asset Rogue 3 Staple

Limit 1 per investigator. While attacking, parleying, or attempting to evade an exhausted enemy, you get +2 skill value. After you evade an enemy, exhaust Dirty Fighting: Take a fight action against that enemy. Ignore the aloof keyword for this attack.

0.1 · 1/177 decks
Ethereal Slip
Ethereal Slip
Event Rogue 2 Staple

Choose a non-Elite enemy at a revealed location up to 2 connections away. Swap places with that enemy.

0.1 · 2/177 decks
Pay Day
Pay Day
Event Rogue 0 Declining

Gain 1 resource for each action you performed this turn (including this one). If it is your turn, end your turn.

0.1 · 2/177 decks
Slip Away
Slip Away
Event Rogue 2 Declining

Evade. Add your to your skill value for this evasion attempt. If you succeed by 1 or more and the evaded enemy is non-Elite, it does not ready during the next upkeep phase. If you succeed by 3 or more, return Slip Away to your hand at the end of your turn.

0.1 · 3/177 decks
Sneak By
Sneak By
Event Rogue 0 Staple

Evade. When this action begins, gain 2 resources.

0.1 · 3/177 decks
Stealth
Stealth
Asset Rogue 2 Declining

Exhaust Stealth: Evade. The chosen enemy gets -2 evade for this evasion attempt. If you successfully evade the enemy, disengage with it but do not exhaust it. Until the end of your turn, that enemy cannot engage you.

0.1 · 8/177 decks
Cunning
Cunning
Skill Rogue Hype

While you have 5 or more resources, Cunning gains (while you have 10 or more resources, Cunning gains , instead).

0.0 · 5/177 decks
Eon Chart
Eon Chart
Asset Seeker 2 Staple

Uses (3 secrets). During your turn, exhaust Eon Chart and spend 1 secret: Choose and take two different actions of the following, in any order (move, evade, or investigate).

0.0 · 1/177 decks
Interrogate
Interrogate
Event Guardian 2 Hype

Parley. Choose a Humanoid enemy at your location and test (3). This test gets +X difficulty, where X is the chosen enemy's damage value. If you succeed, discover 1 clue at your location and 1 clue at any other location.

0.0 · 3/177 decks
The Fool • 0
The Fool • 0
Asset Neutral 3 Declining

When you play a card, exhaust The Fool
• 0: Reduce that card's cost by 1. When the game begins, if The Fool
• 0 is in your opening hand: Put it into play.

0.0 · 4/177 decks
.25 Automatic
.25 Automatic
Asset Rogue 4 Staple

Fast. Uses (4 ammo). Spend 1 ammo: Fight. If the attacked enemy is exhausted, you get +2 and deal +1 damage for this attack.

0.0 · 5/177 decks
Calculated Risk
Calculated Risk
Skill Rogue Staple

Max 1 committed per skill test. Commit only to a test you are performing of any type, and only if it is your turn. Calculated Risk gains for each action you performed this turn (including this one). After this test ends, end your turn.

0.0 · 3/177 decks
Decoy
Decoy
Event Rogue 2 Declining

Evade. Automatically evade a non-Elite enemy at your location. When you play Decoy, increase its cost by 2: Change "a non-Elite enemy" to "up to 2 non-Elite enemies." When you play Decoy, increase its cost by 2: Change "at your location" to "at a location up to 2 connections away."

0.0 · 2/177 decks
Antiquary
Antiquary
Asset Seeker 3 Staple

Uses (2 resources). Replenish these resources at the start of each round. Resources on Antiquary may be spent to pay for Favor, Relic or Ritual cards. During a skill test on a Favor, Relic or Ritual card, spend 1 resource from Antiquary: You get +1 skill value for this test.

0.0 · 2/177 decks
Decorated Skull
Decorated Skull
Asset Rogue 0 Hype

Uses (0 charges). After an investigator, Ally asset, or enemy at your location is defeated: Place 1 resource (from the token bank) on Decorated Skull, as a charge. Spend 1 charge: Draw 1 card and gain 1 resource.

0.0 · 3/177 decks
Hyperphysical Shotcaster
Hyperphysical Shotcaster
Asset Neutral 4 Declining

Customizable. Uses (4 aether). If Hyperphysical Shotcaster has no aether, discard it. Spend 1 aether: Resolve the Manifest ability of the Hyperphysical Shotcaster's current form. Exhaust Hyperphysical Shotcaster: Change its form (to one you have unlocked on its upgrade sheet).

0.0 · 3/177 decks
Momentum
Momentum
Skill Rogue Hype

If this skill test is successful, reduce the difficulty of the next skill test you perform this phase by X, where X is the amount this skill test succeeded by (to a maximum of 3).

0.0 · 2/177 decks
Beretta M1918
Beretta M1918
Asset Rogue 4 Staple

Uses (4 ammo). Exhaust Beretta M1918 and spend 1 ammo: Fight. You get +4 and deal +1 damage for this attack. If you succeed by 2 or more, either ready Beretta M1918, or this attack deals an additional +1 damage (if you succeed by 4 or more, do both).

0.0 · 1/177 decks
Blur
Blur
Asset Rogue 2 Staple

Uses (3 charges). If Blur has charges remaining: Evade. For this evasion attempt, you may use instead of , and you get +1 skill value. If you succeed, spend 1 charge and you may take an additional action this turn. If you succeed by 0, take 1 damage.

0.0 · 1/177 decks
Borrowed Time
Borrowed Time
Asset Rogue 1 Hype

Exceptional. : Place 1 resource on Borrowed Time, as a click (to a maximum of 3 clicks on Borrowed Time). Does not provoke attacks of opportunity. Forced - When your turn begins: Remove all clicks from Borrowed Time. You may take that many additional actions this turn.

0.0 · 1/177 decks
Bruiser
Bruiser
Asset Guardian 3 Declining

Uses (2 resources). Replenish these resources at the start of each round. Resources on Bruiser may be spent to pay for Armor, Firearm, or Melee cards. During a skill test on a Armor, Firearm, or Melee card, spend 1 resource from Bruiser: You get +1 skill value for this test.

0.0 · 1/177 decks
Bulletproof Vest
Bulletproof Vest
Asset Neutral 2 Hype
0.0 · 1/177 decks
Cheat Death
Cheat Death
Event Rogue 1 Declining

Fast. Play when you would be defeated. Disengage from each enemy engaged with you, discard all cards in your threat area, heal 2 horror and 2 damage, and move to any revealed location with no enemies. If it is your turn, end your turn. Remove Cheat Death from the game.

0.0 · 2/177 decks
Cheat the System
Cheat the System
Event Rogue 0 Staple

Fast. Play during any window. Gain 1 resource for each different class among cards you control.

0.0 · 1/177 decks
Crafty
Crafty
Asset Seeker 3 Declining

Uses (2 resources). Replenish these resources at the start of each round. Resources on Crafty may be spent to pay for Insight, Tool, or Trick cards. During a skill test on a Insight, Tool, or Trick card, spend 1 resource from Crafty: You get +1 skill value for this test.

0.0 · 1/177 decks
Delilah O'Rourke
Delilah O'Rourke
Asset Rogue 3 Declining

You get +1 and +1 . Exhaust Delilah O'Rourke and spend X resources: Choose an enemy at your location. Deal 1 damage to the chosen enemy (2 damage instead if that enemy is exhausted). X is the chosen enemy's evade value.

0.0 · 1/177 decks
Eyes of Valusia
Eyes of Valusia
Asset Guardian 3 Hype

: Parley. Choose an enemy at your location. Until the end of the round, each investigator gets +1 skill value while fighting, evading, or parleying with the chosen enemy. Place 1 resource on Eyes of Valusia, as a charge. : Search your bonded cards for Blade of Yoth and swap it with Eyes of Valusia, moving all charges from Eyes of Valusia to Blade of Yoth.

0.0 · 2/177 decks
Honed Instinct
Honed Instinct
Event Rogue 1 Staple

Customizable. Fast. Play this card only after one of the following conditions is met: - The agenda or act advances. - You succeed at a skill test by 3 or more. Immediately take an action as if it were your turn. (Max once per round.)

0.0 · 2/177 decks
Tennessee Sour Mash
Tennessee Sour Mash
Asset Rogue 3 Declining

Uses (2 supplies). Exhaust Tennessee Sour Mash and spend 1 supply: You get +2 for a skill test on a treachery card. Discard Tennessee Sour Mash: Fight. You get +3 for this attack.

0.0 · 1/177 decks
Cat Mask
Cat Mask
Asset Mystic 1 Staple

Limit 1 Mask per investigator. Uses (2 offerings). Replenish 2 of these offerings after doom is placed on a card with no doom. Spend 1 offering: You get +2 or +2 for this skill test. (Limit once per test.)

0.0 · 1/177 decks
Dirty Deeds
Dirty Deeds
Event Rogue 1 Staple

As an additional cost to play Dirty Deeds, spend an action. Search your deck for an Illicit asset and play it, paying its cost. Then, you may resolve an or ability on that asset, ignoring all costs (including its cost, if any). Playing this card does not provoke attacks of opportunity.

0.0 · 1/177 decks