André Patel
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André Patel

The Film Star

7 HP8 Sanity2 Will3 Int2 Cbt5 Agi54 Decks Analyzed
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Thieves' Kit
Thieves' Kit
Asset Rogue 3 Staple

Uses (6 supplies). Spend 1 supply: Investigate. You may use instead of for this investigation. If you succeed, gain 1 resource.

77.5 · 44/54 decks ↓ -12.6%
Lucky Cigarette Case
Lucky Cigarette Case
Asset Rogue 2 Staple

After you succeed at a skill test by 2 or more, exhaust Lucky Cigarette Case: Draw 1 card.

71.6 · 42/54 decks ↑ +6.8%
Out the Door
Out the Door
Skill Rogue Recent

After Out the Door is committed to a skill test, the performing investigator gains 2 resources. If this skill test fails, that investigator loses 2 resources.

69.6 · 49/54 decks ↑ +38.4%
Olivier Bishop
Olivier Bishop
Asset Rogue 4 Recent

You get +1 . During your turn, exhaust Olivier Bishop: Move to a connecting location.

68.3 · 43/54 decks ↑ +18.7%
"Watch this!"
"Watch this!"
Skill Rogue Staple

Commit only to a skill test you are performing. As an additional cost to commit "Watch this!" to a skill test, spend up to 3 resources. If you succeed by 1 or more, gain twice that many resources.

65.3 · 38/54 decks ↑ +8.5%
Lockpicks
Lockpicks
Asset Rogue 3 Staple

Uses (3 supplies). If Lockpicks has no supplies, discard it. Exhaust Lockpicks: Investigate. Add your value to your skill value for this investigation. If you do not succeed by at least 2, remove 1 supply from Lockpicks.

61.1 · 37/54 decks ↓ -20.4%
Right Under Their Noses
Right Under Their Noses
Event Rogue 2 Recent

Fast. Play after you successfully evade an enemy. Discover 1 clue at your location (if you succeeded by 2 or more, you may discover 1 clue at a connecting location, instead).

60.3 · 42/54 decks ↑ +49.3%
Manual Dexterity
Manual Dexterity
Skill Neutral Hype

Max 1 committed per skill test. If this test is successful, draw 1 card.

56.7 · 35/54 decks ↑ +6.8%
Polished Cane
Polished Cane
Asset Rogue 3 Recent

: Fight (). Add your to your for this attack. If this attack succeeds by 2 or more against a non-Elite enemy, you may exhaust Polished Cane to automatically evade that enemy.

53.7 · 40/54 decks ↑ +28.4%
M1903 Hammerless
M1903 Hammerless
Asset Rogue 3 Recent

Uses (4 ammo). Spend 1 ammo: Fight (). If the targeted enemy is exhausted, this attack deals +1 damage.

38.7 · 23/54 decks ↑ +5.6%
Silver Tongue
Silver Tongue
Asset Rogue 2 Recent

Spend 1 resource: You get +1 for this skill test (+2 instead if this is an evasion or parley). Spend 1 resource: You get +1 for this skill test (+2 instead if this is an evasion or parley).

38.5 · 23/54 decks ↑ +19.6%
Prestidigitation
Prestidigitation
Event Rogue 1 Recent

Fast. Play only during your turn. Play an Item asset from your hand, reducing its cost by 2. When your turn ends, return an Item asset you control to your hand.

36.7 · 25/54 decks ↑ +7.8%
Breaking and Entering
Breaking and Entering
Event Rogue 2 Staple

Investigate. Add your value to your skill value for this investigation. If you succeed by 1 or more, you may automatically evade an enemy at this location. If you succeed by 3 or more, return Breaking and Entering to your hand at the end of your turn. This action does not provoke attacks of opportunity.

35.9 · 24/54 decks ↓ -39.2%
Unexpected Courage
Unexpected Courage
Skill Neutral Declining

Max 1 committed per skill test.

30.4 · 23/54 decks ↑ +3.6%
Fox Mask
Fox Mask
Asset Rogue 1 Staple

Limit 1 Mask per investigator. Uses (2 offerings). Replenish 1 of these offerings after you move out of a location with an enemy. Spend 1 offering: You get +2 or +2 for this skill test. (Limit once per test.)

30.3 · 13/54 decks ↑ +23.5%
Easy Street
Easy Street
Skill Rogue Recent

Commit only to a skill test you are performing. Max 1 committed per skill test. Easy Street gains for every 3 resources you have (to a maximum of ).

26.1 · 23/54 decks ↑ +14.8%
Perception
Perception
Skill Neutral Declining

Max 1 committed per skill test. If this test is successful, draw 1 card.

24.4 · 17/54 decks ↑ +1.9%
Pay Your Dues
Pay Your Dues
Event Rogue -2 Recent

Parley. Choose a non-Elite enemy at your location with X remaining health. That enemy disengages from each investigator and gains aloof until the end of the round. Discover 1 clue at your location.

23.9 · 15/54 decks ↑ +19%
Backstab
Backstab
Event Rogue 3 Hype

Fight. This attack uses instead of . This attack deals +2 damage.

22.7 · 10/54 decks ↑ +16.1%
Quick Thinking
Quick Thinking
Skill Rogue Declining

If this skill test is successful by 2 or more, after it resolves, you may immediately take an action as if it were your turn (this action does not count toward the number of actions you can take each turn).

22.2 · 11/54 decks ↑ +15.9%
Pilfer
Pilfer
Event Rogue 4 Staple

Investigate. This investigation uses instead of . If you succeed, discover 2 additional clues at your location.

21.0 · 10/54 decks ↑ +14.1%
Quick Exit
Quick Exit
Event Rogue 2 Recent

Evade (). You get +2 for this evasion. If you succeed by 2 or more and the evaded enemy is non-Elite, that enemy does not ready during the next upkeep phase.

20.9 · 16/54 decks ↑ +11.8%
Center Stage
Center Stage
Asset Rogue 3 Recent

Limit 1 per investigator. Uses (3 renown). If there is no renown on Center Stage, discard it. During a skill test, spend 1 renown and exhaust Center Stage: You get +1 skill value for each action you have spent this round (including this one, if this is triggered during one of your actions).

20.5 · 20/54 decks ↓ -1.4%
Sneak Attack
Sneak Attack
Event Rogue 2 Hype

Deal 2 damage to an exhausted enemy at your location.

20.3 · 8/54 decks
Lone Wolf
Lone Wolf
Asset Rogue 1 Declining

Limit 1 per investigator. When your turn begins, if there are no other investigators at your location: Gain 1 resource.

19.4 · 10/54 decks
Emergency Cache
Emergency Cache
Event Neutral 0 Declining

Gain 3 resources.

18.9 · 26/54 decks ↓ -11%
British Bull Dog
British Bull Dog
Asset Rogue 3 Staple

Uses (3 ammo). Spend 1 ammo: Fight. You may use instead of for this attack. This attack deals +1 damage. After you fail a skill test while parleying with an enemy: Put British Bull Dog into play from your hand.

18.2 · 8/54 decks ↑ +11.3%
A Sudden Fall
A Sudden Fall
Event Rogue 2 Recent

Fight (). You get +2 for this attack. If the targeted enemy is exhausted, this attack deals +1 damage.

15.2 · 13/54 decks ↑ +9.8%
Nimble
Nimble
Skill Rogue Staple

For each point this skill test succeeds by, after it resolves, you may immediately move to a connecting location (to a maximum of 3 times).

14.9 · 7/54 decks
Sticky Fingers
Sticky Fingers
Asset Rogue 1 Recent

Limit 1 per investigator. After you successfully evade an enemy, exhaust Sticky Fingers: Gain 1 resource.

14.6 · 19/54 decks ↓ -32.9%
Disguise
Disguise
Asset Rogue 3 Staple

Uses (4 supplies). Spend 1 supply: Evade. You get +2 for this evasion attempt. If you succeed and the evaded enemy is non-Elite, it does not ready during the next upkeep phase.

13.9 · 6/54 decks
Elusive
Elusive
Event Rogue 2 Hype

Fast. Play only during your turn. Disengage from each enemy engaged with you and move to a revealed location with no enemies.

13.2 · 6/54 decks
Guts
Guts
Skill Neutral Declining

Max 1 committed per skill test. If this test is successful, draw 1 card.

12.7 · 10/54 decks ↑ +8.3%
T
The Grapevine
Asset Rogue 2 Recent

Uses (3 rumors). If there are no rumors on The Grapevine, discard it. Spend 1 rumor and exhaust The Grapevine: Parley. Choose an enemy at a revealed location up to 2 connections away. Move (one location at a time) along the shortest path to that enemy's location and engage it.

11.3 · 8/54 decks ↑ +10.2%
Extravagant Ring
Extravagant Ring
Asset Rogue 1 Recent

Uses (3 renown). When you would succeed at a skill test, spend 1 renown and exhaust Extravagant Ring: You get +2 skill value for this test.

10.4 · 11/54 decks ↑ +5.2%
Marcus Sengstacke
Marcus Sengstacke
Asset Rogue 3 Recent

You gain 1 additional resource during the upkeep phase. Forced - After you fail a skill test: Deal 1 horror to Marcus Sengstacke.

10.1 · 10/54 decks ↑ +7.4%
Clean Sweep
Clean Sweep
Event Rogue 2 Recent

Investigate (). You get +2 for this investigation. If you discover the last clue at your location, you may move to a connecting location.

9.6 · 11/54 decks ↓ -8%
Bank Job
Bank Job
Event Rogue 2 Staple

As an additional cost to play Bank Job, spend an action. Investigators at your location gain a total of 8 resources, distributed as you wish.

9.0 · 4/54 decks
Another Day, Another Dollar
Another Day, Another Dollar
Asset Rogue Recent

Permanent. You begin each game with 2 additional resources.

8.8 · 5/54 decks ↑ +5.3%
Fame
Fame
Asset Rogue 1 Recent

Uses (4 renown). If there is no renown on Fame, discard it. If there is an enemy at your location, spend 1 renown: Parley. Gain 2 resources.

7.8 · 8/54 decks ↓ -1.4%
Fine Clothes
Fine Clothes
Asset Neutral 1 Declining

Reduce the difficulty of skill tests you perform during 'parley' actions by 2.

6.9 · 4/54 decks
Hand-Crank Flashlight
Hand-Crank Flashlight
Asset Neutral 1 Recent

: Investigate (). You get +1 for this test. If you succeed, you may discard Hand-Crank Flashlight for your location to get -1 shroud until the end of the round.

6.4 · 3/54 decks
Pickpocketing
Pickpocketing
Asset Rogue 2 Hype

After you evade an enemy, exhaust Pickpocketing: Draw 1 card.

6.4 · 3/54 decks
Well Connected
Well Connected
Asset Rogue 2 Declining

Limit 1 per investigator. Exhaust Well Connected: You get +1 skill value for this skill test for every 5 resources you have.

6.3 · 4/54 decks ↓ -7.6%
Joey "The Rat" Vigil
Joey "The Rat" Vigil
Asset Rogue 4 Declining

Spend 1 resource: Choose an Item asset from your hand and play it (paying its cost).

5.8 · 3/54 decks
Kukri
Kukri
Asset Neutral 2 Hype

: Fight. You get +1 for this attack. If you succeed, you may spend 1 additional action to deal +1 damage for this attack.

5.8 · 3/54 decks
Stealth
Stealth
Asset Rogue 2 Declining

Exhaust Stealth: Evade. The chosen enemy gets -2 evade for this evasion attempt. If you successfully evade the enemy, disengage with it but do not exhaust it. Until the end of your turn, that enemy cannot engage you.

5.7 · 3/54 decks
Daring Maneuver
Daring Maneuver
Event Rogue 0 Declining

Fast. Play when you would succeed at a skill test. You get +2 skill value for this test.

5.7 · 3/54 decks
"I'm outta here!"
"I'm outta here!"
Event Rogue 0 Declining

Play only if there is a scenario card with a 'resign' ability in play. Resign. You get the hell out of here.

5.7 · 3/54 decks
Painkillers
Painkillers
Asset Neutral 1 Hype

Uses (3 supplies). Spend 1 supply, exhaust Painkillers, and take 1 horror: Heal 1 damage.

5.7 · 3/54 decks
Smoking Pipe
Smoking Pipe
Asset Neutral 1 Hype

Uses (3 supplies). Spend 1 supply, exhaust Smoking Pipe, and take 1 damage: Heal 1 horror.

5.7 · 3/54 decks
Sleight of Hand
Sleight of Hand
Event Rogue 1 Declining

Fast. Play only during your turn. Put an Item asset into play from your hand. At the end of your turn, if that asset is still in play, return it to your hand.

5.7 · 3/54 decks
Think on Your Feet
Think on Your Feet
Event Rogue 1 Hype

Fast. Play when an enemy would spawn at your location. Immediately move to a connecting location. (The enemy still spawns at your previous location.)

5.7 · 3/54 decks
Contraband
Contraband
Event Rogue 4 Declining

Choose an asset controlled by an investigator at your location. Double the number of ammo or supply tokens on that asset.

5.7 · 3/54 decks
Double or Nothing
Double or Nothing
Skill Rogue Hype

Max 1 committed per skill test. Double the difficulty of this skill test. If this skill test is successful, resolve the effects of the successful test twice.

5.7 · 3/54 decks
Liquid Courage
Liquid Courage
Asset Rogue 1 Hype

Uses (4 supplies). Spend 1 supply: Choose an investigator at your location to heal 1 horror. Then, that investigator tests (2). If the test succeeds, he or she heals 1 additional horror. If the test fails, he or she discards 1 card at random from his or her hand.

5.6 · 3/54 decks
Paint the Town Red
Paint the Town Red
Event Rogue 0 Recent

Parley. Search the top 9 cards of the encounter deck for a non-Elite enemy, draw it, and gain resources equal to that enemy's printed health. Shuffle the encounter deck.

5.1 · 4/54 decks ↓ -2.2%
Leather Jacket
Leather Jacket
Asset Rogue 2 Staple

Fast.

4.7 · 2/54 decks ↓ -3.9%
Out of Sight
Out of Sight
Skill Rogue Recent

Max 1 committed per skill test. If this test is successful by 2 or more, the performing investigator may disengage from each enemy and move to a revealed connecting location.

4.0 · 6/54 decks ↓ -6.6%
Quick Getaway
Quick Getaway
Event Rogue 2 Staple

Fast. Play when an enemy attacks you. Evade. Attempt to evade the attacking enemy. If you succeed, cancel that enemy's attack.

3.6 · 1/54 decks
Bum's Rush
Bum's Rush
Event Rogue 2 Staple

Evade. Add your value to your skill value for this evasion attempt. If you succeed by 2 or more, deal that enemy 1 damage. If that enemy is non-Elite, you may move it to a connecting location.

3.6 · 1/54 decks
Sneak By
Sneak By
Event Rogue 0 Staple

Evade. When this action begins, gain 2 resources.

3.6 · 1/54 decks
Swift Reflexes
Swift Reflexes
Event Rogue 2 Staple

Fast. Play during any investigator's turn, except during an action. Immediately take an action as if it were your turn. This action does not count toward the number of actions you can take each turn.

3.6 · 1/54 decks
Cheap Shot
Cheap Shot
Event Rogue 2 Declining

Fight. Add your value to your skill value for this attack. If you succeed by 1 or more, automatically evade the attacked enemy. If you succeed by 3 or more, return Cheap Shot to your hand at the end of your turn.

3.5 · 1/54 decks
The Red Clock
The Red Clock
Asset Rogue 2 Staple

Exceptional. Uses (0 charges). Forced - After your turn begins: Either place 1 charge here, or take all charges here, as resources. Then, if it has exactly... - 1 charge, you get +3 skill value for your next skill test. - 2 charges, you may move up to 2 times. - 3 charges, you may take an additional action this turn.

3.2 · 3/54 decks ↓ -5.3%
Relic Hunter
Relic Hunter
Asset Neutral Staple

Permanent. You have 1 additional accessory slot.

3.0 · 3/54 decks
Charisma
Charisma
Asset Neutral Staple

Permanent. You have 1 additional ally slot.

2.9 · 2/54 decks
Snitch
Snitch
Event Rogue 1 Hype

Fast. Play after you succeed at a skill test while parleying. Discover 2 total clues from among your location and connecting locations.

2.7 · 1/54 decks
Ace of Rods
Ace of Rods
Asset Neutral 3 Declining

During your turn, remove Ace of Rods from the game: You may take an additional action this turn, during which you get +2 to each of your skills. When the game begins, if Ace of Rods is in your opening hand: Put it into play.

2.7 · 1/54 decks
.25 Automatic
.25 Automatic
Asset Rogue 4 Staple

Fast. Uses (4 ammo). Spend 1 ammo: Fight. If the attacked enemy is exhausted, you get +2 and deal +1 damage for this attack.

2.7 · 1/54 decks
Ace in the Hole
Ace in the Hole
Event Rogue 0 Staple

Exceptional. Fast. Play only during your turn. You may take an additional 3 actions this turn.

2.7 · 1/54 decks
Ethereal Slip
Ethereal Slip
Event Rogue 2 Staple

Choose a non-Elite enemy at a revealed location up to 2 connections away. Swap places with that enemy.

2.6 · 1/54 decks
Honed Instinct
Honed Instinct
Event Rogue 1 Staple

Customizable. Fast. Play this card only after one of the following conditions is met: - The agenda or act advances. - You succeed at a skill test by 3 or more. Immediately take an action as if it were your turn. (Max once per round.)

2.1 · 1/54 decks
Lola Santiago
Lola Santiago
Asset Rogue 3 Declining

You get +1 and +1 . Exhaust Lola Santiago and spend X resources: Discover 1 clue at your location. X is the shroud value of your location.

2.1 · 1/54 decks
Backpack
Backpack
Asset Neutral 2 Staple

After Backpack enters play: Search the top 6 cards of your deck for up to 3 non-weakness Item or Supply cards, and attach them facedown to Backpack. Shuffle your deck. Cards attached to Backpack may be played as if they were in your hand. If there are no cards attached to Backpack, discard it.

2.1 · 1/54 decks
The Gold Pocket Watch
The Gold Pocket Watch
Asset Rogue 2 Declining

Exceptional. When a phase begins, remove The Gold Pocket Watch from the game: Skip this phase. After a phase ends, remove The Gold Pocket Watch from the game: Repeat that phase.

1.9 · 1/54 decks
Adaptable
Adaptable
Asset Rogue Hype

Permanent. In between each game of a campaign, you may swap up to two level 0 cards out of your deck in exchange for an equal number of level 0 cards. (You must still follow all deckbuilding rules for your investigator).

1.9 · 1/54 decks
The Black Fan
The Black Fan
Asset Rogue 3 Late Bloomer

Exceptional. While you have... - ...10+ resources, you get +1 health and +1 sanity. - ...15+ resources, you may take one additional action during your turn. - ...20+ resources, you get +1 to each of your skills.

1.9 · 2/54 decks ↓ -12.3%
In the Thick of It
In the Thick of It
Asset Neutral Staple

Permanent. Limit 1 per deck. Purchase at deck creation. When you purchase In the Thick of It, suffer 2 total physical and/or mental trauma. Then, earn 3 experience.

1.7 · 1/54 decks
High Roller
High Roller
Asset Rogue 2 Hype

Spend 3 resources and exhaust High Roller: You get +2 skill value for this skill test. If you succeed, gain 3 resources.

1.6 · 1/54 decks
Opportunist
Opportunist
Skill Rogue Hype

Commit only to a skill test you are performing. If you succeed by 3 or more, return Opportunist to your hand after this test instead of discarding it.

1.1 · 1/54 decks ↓ -7.4%
Fedora
Fedora
Asset Neutral 2 Recent
1.1 · 1/54 decks
"I'll take that!"
"I'll take that!"
Event Rogue 0 Staple

Fast. Play when you successfully evade a Humanoid enemy or successfully investigate. Play an Item asset from your hand, reducing its cost by X, where X is the amount you succeeded by. Attach "I'll take that!" to that asset. Attached asset gains Illicit.

1.0 · 1/54 decks
Scout Ahead
Scout Ahead
Event Rogue 1 Staple

Move. Move up to 3 times. Enemies do not engage you during this movement.

1.0 · 1/54 decks
Trench Coat
Trench Coat
Asset Neutral 3 Declining

You get +1 during evasion attempts.

1.0 · 1/54 decks
Grift
Grift
Event Rogue 0 Declining

Parley. Choose an enemy at your location and test (0). For each point you succeed by, gain 1 resource (to a maximum of 6). If you fail, that enemy attacks you.

0.9 · 1/54 decks ↓ -6%
Decisive Strike
Decisive Strike
Event Rogue 2 Recent

Fight (). You get +2 and deal +1 damage for this attack. If this attack defeats an enemy, gain 5 resources.

0.8 · 1/54 decks
Overpower
Overpower
Skill Neutral Declining

Max 1 committed per skill test. If this test is successful, draw 1 card.

0.7 · 1/54 decks ↓ -4.1%