Leo Anderson
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Leo Anderson

The Expedition Leader

8 HP6 Sanity4 Will3 Int4 Cbt1 Agi1525 Decks Analyzed

★ Exclusive Cards

Cards played most by this investigator compared to all others.

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Mitch Brown
Mitch Brown
Asset Neutral 3 Hype

Leo Anderson deck only. You have 2 additional ally slots, which can only be used to hold non-unique allies.

98.8 · 1522/1525 decks
Vicious Blow
Vicious Blow
Skill Guardian Staple

If this skill test is successful during an attack, that attack deals +1 damage.

78.2 · 1103/1525 decks
Guard Dog
Guard Dog
Asset Guardian 3 Staple

When an enemy attack deals damage to Guard Dog: Deal 1 damage to the attacking enemy.

78.0 · 1043/1525 decks
Beat Cop
Beat Cop
Asset Guardian 4 Declining

You get +1 . Discard Beat Cop: Deal 1 damage to an enemy at your location.

71.2 · 1238/1525 decks
Emergency Cache
Emergency Cache
Event Neutral 0 Declining

Gain 3 resources.

56.9 · 1003/1525 decks
Leo De Luca
Leo De Luca
Asset Rogue 6 Declining

You may take an additional action during your turn.

46.5 · 821/1525 decks
Overpower
Overpower
Skill Neutral Declining

Max 1 committed per skill test. If this test is successful, draw 1 card.

45.2 · 472/1525 decks
Machete
Machete
Asset Guardian 3 Declining

: Fight. You get +1 for this attack. If the attacked enemy is the only enemy engaged with you, this attack deals +1 damage.

44.2 · 823/1525 decks
Calling in Favors
Calling in Favors
Event Neutral 1 Declining

Choose an Ally asset you control and return it to your hand. Then, search the top 9 cards of your deck for an Ally asset and play it, reducing its cost by X. X is the cost of the Ally asset returned to your hand. Shuffle your deck.

39.6 · 932/1525 decks
Safeguard
Safeguard
Asset Guardian 2 Staple

After another investigator moves from your location to a connecting location, exhaust Safeguard: Move to that location.

37.1 · 143/1525 decks
Stand Together
Stand Together
Event Guardian 0 Staple

Choose another investigator at your location. Both you and that investigator gain 2 resources.

36.7 · 165/1525 decks
.45 Automatic
.45 Automatic
Asset Guardian 4 Declining

Uses (4 ammo). Spend 1 ammo: Fight. You get +1 for this attack. This attack deals +1 damage.

34.4 · 898/1525 decks
Glory
Glory
Event Guardian 1 Staple

Fast. Play after you defeat an enemy. Draw 2 cards.

32.8 · 114/1525 decks
Charisma
Charisma
Asset Neutral Staple

Permanent. You have 1 additional ally slot.

32.3 · 804/1525 decks
"Watch this!"
"Watch this!"
Skill Rogue Staple

Commit only to a skill test you are performing. As an additional cost to commit "Watch this!" to a skill test, spend up to 3 resources. If you succeed by 1 or more, gain twice that many resources.

31.6 · 419/1525 decks
Take the Initiative
Take the Initiative
Skill Guardian Staple

Commit only to a skill test you are performing.
Take the Initiative loses for each action that has been completed by any investigator this phase.

31.6 · 286/1525 decks
In the Thick of It
In the Thick of It
Asset Neutral Staple

Permanent. Limit 1 per deck. Purchase at deck creation. When you purchase In the Thick of It, suffer 2 total physical and/or mental trauma. Then, earn 3 experience.

30.3 · 190/1525 decks
Wolf Mask
Wolf Mask
Asset Guardian 1 Late Bloomer

Limit 1 Mask per investigator. Uses (2 offerings). Replenish 1 of these offerings after you engage an enemy. Spend 1 offering: You get +2 or +2 for this skill test. (Limit once per test.)

29.3 · 70/1525 decks
Rod of Animalism
Rod of Animalism
Asset Neutral 2 Staple

You have 2 additional ally slots, which can only be used to hold Creature assets. When you play a Creature asset during your turn: Reduce that asset's cost by 1.

28.2 · 109/1525 decks
Lone Wolf
Lone Wolf
Asset Rogue 1 Declining

Limit 1 per investigator. When your turn begins, if there are no other investigators at your location: Gain 1 resource.

28.1 · 832/1525 decks
Survival Knife
Survival Knife
Asset Guardian 2 Hype

: Fight. You get +1 for this attack. After an enemy attack deals damage to you during the enemy phase, exhaust Survival Knife: Fight. This attack targets the attacking enemy. You get +2 and deal +1 damage for this attack.

27.3 · 513/1525 decks
Scene of the Crime
Scene of the Crime
Event Guardian 2 Staple

Play only as your first action. Discover 1 clue at your location (2 clues instead if there is an enemy at that location). This action does not provoke attacks of opportunity.

26.4 · 433/1525 decks
Sled Dog
Sled Dog
Asset Neutral 3 Declining

You may include up to 4 copies of Sled Dog in your deck. Up to 2 Sled Dog cards take up a single ally slot. Exhaust X Sled Dogs: Move. Move X times. Exhaust X Sled Dogs: Fight. You get +X for this attack. Instead of its standard damage, this attack deals X damage.

26.4 · 207/1525 decks
Faustian Bargain
Faustian Bargain
Event Rogue 0 Staple

As an additional cost to play Faustian Bargain, add 2 tokens to the chaos bag. Investigators at your location gain a total of 5 resources, distributed as you wish.

26.2 · 118/1525 decks
Enchanted Blade
Enchanted Blade
Asset Mystic 3 Staple

Uses (3 charges). : Fight. You get +1 for this attack. As an additional cost to initiate this ability, you may spend 1 charge to empower the blade. If you do, you get +1 and deal +1 damage for this attack.

24.9 · 179/1525 decks
Venturer
Venturer
Asset Guardian 4 Hype

Uses (3 supplies). Spend 1 supply and exhaust Venturer: Place 1 supply or ammo on an asset controlled by an investigator at your location.

24.2 · 539/1525 decks
Dodge
Dodge
Event Guardian 1 Declining

Fast. Play when an enemy attacks an investigator at your location. Cancel that attack.

23.7 · 301/1525 decks
Charon's Obol
Charon's Obol
Asset Rogue Staple

Permanent. Exceptional. When earning experience during the resolution of a scenario, if you were not defeated during that scenario, you earn 2 additional experience. If you were defeated during that scenario, you are killed.

22.5 · 130/1525 decks
Hallowed Mirror
Hallowed Mirror
Asset Guardian 2 Staple

Limit 1 per deck. When you play a copy of Soothing Melody: Either change each "2" on it to a "3," or shuffle it into your deck instead of discarding it. Forced - After Hallowed Mirror enters play: Search your bonded cards for 3 copies of Soothing Melody. Add 1 to your hand and shuffle the other 2 into your deck.

22.1 · 149/1525 decks
Inspiring Presence
Inspiring Presence
Skill Guardian Declining

If this skill test is successful, ready an Ally asset at your location and heal 1 damage and 1 horror from it.

21.4 · 409/1525 decks
Daring
Daring
Skill Guardian Staple

Commit only to a skill test during an attack or evasion attempt against an enemy. That enemy gains retaliate and alert for the duration of this skill test. After this test ends, draw 1 card.

21.1 · 164/1525 decks
"You handle this one!"
"You handle this one!"
Event Rogue 0 Staple

Fast. Play after you draw a non-peril encounter card, but before resolving that card's effects. Choose another investigator. That investigator is considered to have drawn that encounter card instead. Gain 1 resource.

18.4 · 113/1525 decks
Toe to Toe
Toe to Toe
Event Guardian 0 Staple

Fight. This attack deals +1 damage and is automatically successful. As an additional cost to perform this attack, the chosen enemy makes an attack against you.

18.3 · 67/1525 decks
Decorated Skull
Decorated Skull
Asset Rogue 0 Hype

Uses (0 charges). After an investigator, Ally asset, or enemy at your location is defeated: Place 1 resource (from the token bank) on Decorated Skull, as a charge. Spend 1 charge: Draw 1 card and gain 1 resource.

18.3 · 287/1525 decks
Prepared for the Worst
Prepared for the Worst
Event Guardian 0 Staple

Choose an investigator at your location. That investigator search the top 9 cards of their deck for a Weapon asset, adds it to their hand or plays it (paying its resource cost), and shuffles their deck.

17.9 · 673/1525 decks
Lucky Cigarette Case
Lucky Cigarette Case
Asset Rogue 2 Staple

After you succeed at a skill test by 2 or more, exhaust Lucky Cigarette Case: Draw 1 card.

17.1 · 160/1525 decks
Tetsuo Mori
Tetsuo Mori
Asset Guardian 3 Staple

Tetsuo Mori may be assigned damage and/or horror dealt to other investigators at your location. When Tetsuo Mori is defeated: Choose an investigator at your location. That investigator searches either their discard pile or the top 9 cards of their deck for an Item asset and adds it to their hand. Shuffle their deck if it is searched.

17.0 · 121/1525 decks
"Let me handle this!"
"Let me handle this!"
Event Guardian 0 Declining

Fast. Play after another investigator draws a non-peril encounter card, but before resolving that card's effects. You are considered to have drawn that encounter card, instead. You get +2 to each of your skills while resolving that card's revelation effect.

16.8 · 223/1525 decks
Grete Wagner
Grete Wagner
Asset Guardian 5 Staple

You get +1 . After you defeat an enemy, exhaust Grete Wagner and deal 1 damage to her: Discover 1 clue at your location.

16.7 · 82/1525 decks
Trusted
Trusted
Event Guardian 1 Declining

Fast. Play only during your turn. Attach to an Ally asset you control. Attached asset gets +1 health and +1 sanity.

16.4 · 261/1525 decks
Unexpected Courage
Unexpected Courage
Skill Neutral Declining

Max 1 committed per skill test.

15.7 · 684/1525 decks
Mauser C96
Mauser C96
Asset Rogue 4 Staple

Uses (5 ammo). Exhaust Mauser C96 and spend 1 ammo: Fight. You get +1 and deal +1 damage for this attack. If you succeed by 2 or more, either ready Mauser C96 or gain 1 resource.

15.1 · 122/1525 decks
On the Hunt
On the Hunt
Event Guardian 0 Staple

Fast. Play when you would draw an encounter card during the mythos phase. Instead, search the encounter deck for an enemy, spawn it engaged with you (instead of its normal spawn location), attach On the Hunt to it, and shuffle the encounter deck. When you defeat attached enemy: Gain 3 resources.

14.4 · 301/1525 decks
Flashlight
Flashlight
Asset Neutral 2 Declining

Uses (3 supplies). Spend 1 supply: Investigate. Your location gets -2 shroud for this investigation.

14.4 · 715/1525 decks
Quick Thinking
Quick Thinking
Skill Rogue Staple

If this skill test is successful by 2 or more, after it resolves, you may immediately take an action as if it were your turn (this action does not count toward the number of actions you can take each turn).

13.7 · 263/1525 decks
Physical Training
Physical Training
Asset Guardian 2 Declining

Spend 1 resource: You get +1 for this skill test. Spend 1 resource: You get +1 for this skill test.

13.4 · 398/1525 decks
Easy Mark
Easy Mark
Event Rogue 0 Staple

Myriad. Gain 2 resources and draw 1 card. After you play Easy Mark: Play another Easy Mark from your hand, at no cost.

13.1 · 74/1525 decks
The Star • XVII
The Star • XVII
Asset Guardian 3 Declining

Each asset you control with health gets +1 health. Each asset you control with sanity gets +1 sanity. When the game begins, if The Star • XVII is in your opening hand: Put it into play.

12.8 · 47/1525 decks
Steadfast
Steadfast
Skill Guardian Hype

While you have 5 or more total remaining health and sanity, Steadfast gains (while you have 10 or more total remaining health and sanity, Steadfast gains , instead).

12.7 · 121/1525 decks
Investments
Investments
Asset Rogue 1 Declining

Uses (0 supplies). Limit 10 supplies on Investments. Exhaust Investments: Place 1 supply on it. Exhaust and discard Investments: Move all supplies from it to your resource pool, as resources.

12.7 · 93/1525 decks
Medical Student
Medical Student
Asset Guardian 2 Staple

After Medical Student enters play: Heal 1 damage and 1 horror from an investigator or Ally asset at your location.

12.6 · 126/1525 decks
Guts
Guts
Skill Neutral Declining

Max 1 committed per skill test. If this test is successful, draw 1 card.

12.4 · 213/1525 decks
Heroic Rescue
Heroic Rescue
Event Guardian 1 Hype

Fast. Play when a non-Elite enemy would attack another investigator at your location. Engage that enemy and resolve its attack against you instead. Then, deal it 1 damage.

12.1 · 79/1525 decks
Kicking the Hornet's Nest
Kicking the Hornet's Nest
Event Rogue 0 Staple

Search the top 9 cards of the encounter deck for a non-Elite enemy and spawn it engaged with you (instead of its normal spawn location). Then, discover 1 clue at your location and gain X resources, where X is that enemy's health value. Shuffle the encounter deck.

12.1 · 46/1525 decks
Sleight of Hand
Sleight of Hand
Event Rogue 1 Staple

Fast. Play only during your turn. Put an Item asset into play from your hand. At the end of your turn, if that asset is still in play, return it to your hand.

12.0 · 505/1525 decks
.45 Thompson
.45 Thompson
Asset Guardian 6 Staple

Uses (5 ammo). Spend 1 ammo: Fight. You get +2 and deal +1 damage for this attack.

11.6 · 128/1525 decks
First Aid
First Aid
Asset Guardian 2 Hype

Uses (3 supplies). If First Aid has no supplies, discard it. Spend 1 supply: Heal 1 damage or horror from an investigator at your location.

10.8 · 172/1525 decks
Friends in Low Places
Friends in Low Places
Event Rogue 0 Staple

Customizable. When you purchase Friends in Low Places, choose and record a Trait on its upgrade sheet. Look at the top 6 cards of your deck. For each looked-at card with the chosen Trait(s), you may spend 1 resource to add that card to your hand. Shuffle the remaining cards into your deck.

10.3 · 28/1525 decks
"Let God sort them out..."
"Let God sort them out..."
Event Rogue 0 Staple

Play only during one of your turns in which you defeated enemies with a total of 6 or more health. Add "Let God sort them out..." to the victory display and immediately end your turn. When earning experience during the resolution of this scenario, you earn 1 additional experience.

10.3 · 25/1525 decks
Backpack
Backpack
Asset Neutral 2 Staple

After Backpack enters play: Search the top 6 cards of your deck for up to 3 non-weakness Item or Supply cards, and attach them facedown to Backpack. Shuffle your deck. Cards attached to Backpack may be played as if they were in your hand. If there are no cards attached to Backpack, discard it.

9.9 · 147/1525 decks
Evidence!
Evidence!
Event Guardian 1 Declining

Fast. Play after you defeat an enemy. Discover 1 clue at your location.

9.8 · 353/1525 decks
Bandolier
Bandolier
Asset Guardian 2 Declining

You have two additional hand slots, which can only be used to hold Weapon assets. While you have Weapon assets held in 2 or more hand slots, you get +1 .

9.2 · 369/1525 decks
Dario El-Amin
Dario El-Amin
Asset Rogue 4 Staple

While you have 10 or more resources, you get +1 and +1 . If there are no enemies at your location, exhaust Dario El-Amin: Gain 2 resources.

9.0 · 293/1525 decks
Handcuffs
Handcuffs
Asset Guardian 1 Staple

Fast. If Handcuffs is not attached to an enemy: Evade. Use only on a Humanoid enemy. This evasion attempt uses instead of . If you succeed, remove all doom from the just-evaded enemy and attach Handcuffs to it. If the attached enemy is non-Elite, it cannot ready and doom cannot be placed on it.

8.8 · 63/1525 decks
Motivational Speech
Motivational Speech
Event Guardian 0 Staple

Parley. Choose an investigator at your location. That investigator may play an Ally asset from their hand, reducing its cost by 3.

8.6 · 42/1525 decks
Stick to the Plan
Stick to the Plan
Asset Guardian Staple

Permanent. Exceptional. Before you draw your opening hand: Search your deck for up to 3 different Tactic and/or Supply events, and attach them facedown to Stick to the Plan. Shuffle your deck. Cards attached to Stick to the Plan may be played as if they were in your hand. As an additional cost to play an attached card, exhaust Stick to the Plan.

8.6 · 422/1525 decks
Dynamite Blast
Dynamite Blast
Event Guardian 5 Declining

Choose either your location or a connecting location. Deal 3 damage to each enemy and to each investigator at the chosen location.

8.4 · 174/1525 decks
Elusive
Elusive
Event Rogue 2 Hype

Fast. Play only during your turn. Disengage from each enemy engaged with you and move to a revealed location with no enemies.

8.0 · 237/1525 decks
Reliable
Reliable
Event Guardian 1 Staple

Fast. Play only during your turn. Attach to an Item asset you control. While resolving a triggered ability on attached asset, you get +1 to each of your skills.

7.9 · 64/1525 decks
Hot Streak
Hot Streak
Event Rogue 3 Declining

Gain 10 resources.

7.9 · 83/1525 decks
Clean Them Out
Clean Them Out
Event Guardian 0 Staple

Fight. When this action begins, gain 2 resources.

7.7 · 38/1525 decks
Lonnie Ritter
Lonnie Ritter
Asset Rogue 4 Staple

You get +1 . Exhaust Lonnie Ritter and spend 1 resource: Choose an Item asset controlled by an investigator at your location. Heal 1 damage from that asset and 1 horror from Lonnie Ritter.

7.5 · 49/1525 decks
.32 Colt
.32 Colt
Asset Guardian 3 Hype

Uses (6 ammo). Spend 1 ammo: Fight. You deal +1 damage for this attack.

7.5 · 141/1525 decks
Runic Axe
Runic Axe
Asset Guardian 4 Staple

Customizable. Uses (4 charges). Replenish 1 of these charges at the start of each round. : Fight. You get +1 for this attack. Before this attack, you may spend any number of charges to imbue the axe with that many different inscriptions - - Accuracy - You get an additional +2 for this attack. - Power - This attack deals +1 damage.

7.4 · 21/1525 decks
Intrepid
Intrepid
Skill Guardian Declining

If this skill test is successful, add Intrepid to your play area as an asset with the text: "You get +1 , +1 , and +1 . Forced - At the end of the round: Discard Intrepid."

7.4 · 23/1525 decks
Interrogate
Interrogate
Event Guardian 2 Hype

Parley. Choose a Humanoid enemy at your location and test (3). This test gets +X difficulty, where X is the chosen enemy's damage value. If you succeed, discover 1 clue at your location and 1 clue at any other location.

7.2 · 24/1525 decks
Bank Job
Bank Job
Event Rogue 2 Late Bloomer

As an additional cost to play Bank Job, spend an action. Investigators at your location gain a total of 8 resources, distributed as you wish.

7.0 · 35/1525 decks
Ever Vigilant
Ever Vigilant
Event Guardian 0 Staple

One at a time, play up to 3 assets from your hand, reducing the resource cost of each by 1.

7.0 · 386/1525 decks
Counterpunch
Counterpunch
Event Guardian 0 Declining

Fast. Play after an enemy attacks you, even if that attack was canceled. Fight. This attack targets the attacking enemy.

6.7 · 20/1525 decks
Alice Luxley
Alice Luxley
Asset Guardian 4 Declining

You get +1 . The first investigate action you perform each turn does not provoke attacks of opportunity. After you discover a clue, exhaust Alice Luxley: Deal 1 damage to an enemy at your location. Card design inspired by the Council in Exile 2022.

6.5 · 120/1525 decks
Ace of Swords
Ace of Swords
Asset Guardian 3 Staple

You get +1 . When the game begins, if Ace of Swords is in your opening hand: Put it into play.

6.5 · 78/1525 decks
Perception
Perception
Skill Neutral Declining

Max 1 committed per skill test. If this test is successful, draw 1 card.

6.5 · 265/1525 decks
Double or Nothing
Double or Nothing
Skill Rogue Hype

Max 1 committed per skill test. Double the difficulty of this skill test. If this skill test is successful, resolve the effects of the successful test twice.

6.4 · 153/1525 decks
Crowbar
Crowbar
Asset Guardian 3 Staple

Exhaust Crowbar: Investigate. This investigation attempt uses instead of . Exhaust Crowbar: Fight. You get +2 for this attack.

6.3 · 6/1525 decks
Field Agent
Field Agent
Asset Guardian 4 Staple

You get +1 . Exhaust Field Agent and deal 1 horror to it: Discover 1 clue at your location.

6.1 · 12/1525 decks
Cleaning Kit
Cleaning Kit
Asset Guardian 3 Late Bloomer

Uses (3 supplies). Supplies on Cleaning Kit may be spent as if they were supplies or ammo on assets you control.

5.8 · 11/1525 decks
Liquid Courage
Liquid Courage
Asset Rogue 1 Hype

Uses (4 supplies). Spend 1 supply: Choose an investigator at your location to heal 1 horror. Then, that investigator tests (2). If the test succeeds, he or she heals 1 additional horror. If the test fails, he or she discards 1 card at random from his or her hand.

5.7 · 71/1525 decks
"If it bleeds..."
"If it bleeds..."
Event Guardian 1 Declining

Fast. Play after you defeat a Monster enemy. Each investigator at your location heals horror equal to that enemy's horror value.

5.4 · 69/1525 decks
Contraband
Contraband
Event Rogue 4 Declining

Choose an asset controlled by an investigator at your location. Double the number of ammo or supply tokens on that asset.

5.4 · 445/1525 decks
Second Wind
Second Wind
Event Guardian 0 Declining

Play only as your first action. Heal 2 damage (3 damage instead if you drew a treachery this round). Draw 1 card.

5.3 · 47/1525 decks
Flamethrower
Flamethrower
Asset Guardian 4 Declining

Uses (4 ammo). Spend 1 ammo: Fight. The enemy chosen for this attack must be the enemy engaged with you with the highest fight. You get +4 for this attack. If this attack is successful, instead of its standard damage, you may assign up to 4 damage among enemies engaged with you (any additional damage adds to this total).

5.2 · 69/1525 decks
Pay Day
Pay Day
Event Rogue 0 Declining

Gain 1 resource for each action you performed this turn (including this one). If it is your turn, end your turn.

5.1 · 30/1525 decks
Colt Vest Pocket
Colt Vest Pocket
Asset Rogue 2 Declining

Uses (5 ammo). Spend 1 ammo: Fight. You get +2 for this attack. This attack deals +1 damage. Forced - At the end of the round, if you triggered Colt Vest Pocket's "" ability: Discard it.

5.0 · 22/1525 decks
Relic Hunter
Relic Hunter
Asset Neutral Staple

Permanent. You have 1 additional accessory slot.

4.9 · 161/1525 decks
Manual Dexterity
Manual Dexterity
Skill Neutral Hype

Max 1 committed per skill test. If this test is successful, draw 1 card.

4.3 · 69/1525 decks
Agency Backup
Agency Backup
Asset Guardian 7 Hype

Agency Backup may be assigned damage and/or horror dealt to other investigators at your location. Exhaust Agency Backup and deal 1 damage to it: Deal 1 damage to an enemy at your location. Exhaust Agency Backup and deal 1 horror to it: Discover 1 clue at your location.

4.2 · 65/1525 decks
Trench Coat
Trench Coat
Asset Neutral 3 Declining

You get +1 during evasion attempts.

4.1 · 16/1525 decks
Hunter's Armor
Hunter's Armor
Asset Guardian 4 Staple

Customizable.

4.0 · 25/1525 decks
Hit and Run
Hit and Run
Event Rogue 1 Declining

Fast. Play only during your turn. Put an Ally asset from your hand into play. At the end of your turn, if that asset is still in play, return it to your hand.

4.0 · 7/1525 decks
Relentless
Relentless
Asset Guardian 0 Staple

When you deal excess damage to an enemy, exhaust Relentless: Place that excess damage on Relentless. Discard Relentless: Gain resources equal to the amount of damage on it.

3.9 · 17/1525 decks
Dakota Garofalo
Dakota Garofalo
Asset Neutral 4 Hype

Detective, Hunter, Wayfarer deck only. While there is a Creature or Monster enemy at your location, you get +1 and +1 . Exhaust Dakota Garofalo: Choose an enemy at your location or a connecting location. Move to the chosen enemy's location and engage it.

3.8 · 2/1525 decks
Hard Knocks
Hard Knocks
Asset Rogue 2 Hype

Spend 1 resource: You get +1 for this skill test. Spend 1 resource: You get +1 for this skill test.

3.7 · 96/1525 decks
.41 Derringer
.41 Derringer
Asset Rogue 3 Hype

Uses (3 ammo). Spend 1 ammo: Fight. You get +2 for this attack. If you succeed by 2 or more, this attack deals +1 damage.

3.6 · 331/1525 decks
Kerosene
Kerosene
Asset Guardian 3 Hype

Uses (3 supplies). If Kerosene has no supplies, discard it. If an enemy was defeated at this location this round, exhaust Kerosene and spend 1 supply: Heal up to 2 horror from among investigators and Ally assets at your location.

3.5 · 22/1525 decks
Heavy Furs
Heavy Furs
Asset Neutral 2 Staple

After you reveal a non- symbol on a chaos token during a skill test you are perfoming, deal 1 damage to Heavy Furs: Cancel that chaos token and return it to the bag. Reveal a new chaos token.

3.3 · 14/1525 decks
One in the Chamber
One in the Chamber
Event Guardian 1 Staple

Fast. Play at the end of an attack or effect that spends the last ammo from a Firearm asset you control. Add 1 ammo to that asset. You get +3 skill value for your next attack with that asset this round.

3.3 · 15/1525 decks
First Watch
First Watch
Event Guardian 1 Staple

Fast. Play when the "draw encounter cards" step of the mythos phase would begin. Instead of resolving that step, look at the top X cards of the encounter deck, where X is the number of investigators. Deal those cards among the investigators as you wish, dealing no more than 1 card to each investigator other than yourself. Then, one at a time, each investigator draws the card(s) dealt to them.

3.2 · 52/1525 decks
Teamwork
Teamwork
Event Guardian 0 Hype

Investigators at your location may give or trade any number of Item assets, Ally assets, or resources among one another.

3.1 · 65/1525 decks
Switchblade
Switchblade
Asset Rogue 1 Declining

Fast. : Fight. If you succeed by 2 or more, this attack deals +1 damage.

2.9 · 72/1525 decks
Keen Eye
Keen Eye
Asset Guardian 2 Declining

Spend 2 resources: You get +1 until the end of the phase. Spend 2 resources: You get +1 until the end of the phase.

2.9 · 318/1525 decks
Scout Ahead
Scout Ahead
Event Rogue 1 Staple

Move. Move up to 3 times. Enemies do not engage you during this movement.

2.8 · 17/1525 decks
Cyclopean Hammer
Cyclopean Hammer
Asset Guardian 5 Staple

: Fight. Add your to your skill value for this attack. You deal +1 damage for this attack. If you succeed and the enemy is non-Elite, you may move it one location away from you. (If you succeed by 3 or more, you instead deal +2 damage and may move the enemy up to two locations away from you.)

2.7 · 23/1525 decks
Flesh Ward
Flesh Ward
Asset Guardian 3 Staple

Uses (4 charges). When you are dealt damage and/or horror from an enemy attack, exhaust Flesh Ward and spend 1 charge: Cancel 1 damage or horror just dealt from that attack.

2.7 · 26/1525 decks
Enchanted Blade
Enchanted Blade
Asset Guardian 3 Declining

Uses (3 charges). : Fight. You get +2 for this attack. If you succeed, you may spend 1 charge to empower the blade, dealing +1 damage for this attack. If the blade is empowered and this attack defeats an enemy, draw 1 card and heal 1 horror.

2.7 · 9/1525 decks
Cat Burglar
Cat Burglar
Asset Rogue 4 Declining

You get +1 . Exhaust Cat Burglar: Disengage from each enemy engaged with you and move to a connecting location. This action does not provoke attacks of opportunity.

2.7 · 139/1525 decks
Fighting Lessons
Fighting Lessons
Skill Guardian Declining

Commit only to a skill test during an attack or evasion attempt. You can commit this skill to an investigator's test at any location.

2.6 · 4/1525 decks
Extra Ammunition
Extra Ammunition
Event Guardian 2 Declining

Place 3 ammo tokens on a Firearm asset controlled by an investigator at your location.

2.5 · 255/1525 decks
Leadership
Leadership
Skill Guardian Declining

While Leadership is committed to a skill test being performed by another investigator, Leadership gains . If this test is successful, gain 2 resources. If Leadership is committed to a skill test being performed by another investigator, that investigator also gains 2 resources.

2.4 · 24/1525 decks
Stir the Pot
Stir the Pot
Event Rogue 3 Late Bloomer

Parley. Choose an enemy at your location and test (X), where X is the chosen enemy's combined damage/horror values. If you succeed, deal X damage to each enemy at your location. After this effect resolves, you may disengage from each enemy and move to a connecting location.

2.4 · 3/1525 decks
Riot Whistle
Riot Whistle
Asset Guardian 2 Staple

You may take an additional action during your turn, which can only be used to engage.

2.4 · 12/1525 decks
Treasure Hunter
Treasure Hunter
Asset Rogue 1 Hype

You get +1 . Forced - At the end of the upkeep phase: You must either pay 1 resource or discard Treasure Hunter.

2.4 · 37/1525 decks
Embezzled Treasure
Embezzled Treasure
Asset Rogue 0 Staple

Exhaust Embezzled Treasure: Move up to 2 resources from your resource pool to Embezzled Treasure (to a maximum of 10 resources on it). Forced - When you resign or the game ends: For every 2 resources on Embezzled Treasure, an investigator of your choice begins the next scenario of the campaign with 1 additional resource in their resource pool.

2.3 · 21/1525 decks
Sledgehammer
Sledgehammer
Asset Guardian 3 Declining

: Fight. You get -1 and deal +1 damage for this attack. : Fight. You get +2 and deal +2 damage for this attack.

2.3 · 24/1525 decks
Honed Instinct
Honed Instinct
Event Rogue 1 Staple

Customizable. Fast. Play this card only after one of the following conditions is met: - The agenda or act advances. - You succeed at a skill test by 3 or more. Immediately take an action as if it were your turn. (Max once per round.)

2.3 · 17/1525 decks
Fang of Tyr'thrha
Fang of Tyr'thrha
Event Guardian 3 Hype

Fight. Choose an enemy at any revealed location as the target for this attack. Before resolving this attack, you may move to that enemy's location. Add your to your for this attack. This attack deals +3 damage.

2.2 · 6/1525 decks
Observed
Observed
Asset Neutral Staple

Permanent. Limit 1 per investigator. Before setting up each game, draw 3 random cards from the tarot deck and choose 1. Place the chosen card in front of you, in the upright position. Each other investigator ignores its effects. Shuffle the rest back into the tarot deck.

2.2 · 3/1525 decks
Refine
Refine
Event Neutral 3 Staple

As an additional cost to play Refine, spend an action. Immediately mark a checkbox on an upgrade sheet for a customizable card you own, even if it is not in play. Max once per game for each investigator.

2.2 · 23/1525 decks
Armor of Ardennes
Armor of Ardennes
Asset Guardian 4 Staple

When damage is assigned to Armor of Ardennes, exhaust Armor of Ardennes: Cancel 1 of that damage.

2.1 · 87/1525 decks
Blessed Blade
Blessed Blade
Asset Guardian 3 Staple

If Blessed Blade is ready: Fight. You get +1 for this attack. If a or token is revealed during this attack, this attack deals +1 damage. Before revealing chaos token(s) for this attack, you may exhaust Blessed Blade to add 1 token to the chaos bag.

2.1 · 25/1525 decks
Swift Reflexes
Swift Reflexes
Event Rogue 2 Staple

Fast. Play during any investigator's turn, except during an action. Immediately take an action as if it were your turn. This action does not count toward the number of actions you can take each turn.

2.1 · 15/1525 decks
Holy Rosary
Holy Rosary
Asset Guardian 2 Declining

You get +1 . After you succeed at a test on a treachery, exhaust Holy Rosary: Add 2 tokens to the chaos bag.

2.0 · 7/1525 decks
Combat Training
Combat Training
Asset Guardian 0 Declining

Fast. Limit 1 Composure in play. You get +1 and +1 . Non-direct damage/horror must be assigned to Combat Training before it can be assigned to your investigator card. Spend 1 resource: You get +1 or +1 for this skill test.

1.9 · 21/1525 decks
Girish Kadakia
Girish Kadakia
Asset Guardian 4 Staple

Girish Kadakia may be assigned damage and/or horror dealt to other investigators at your location. During a skill test being performed by an investigator at your location, exhaust Girish Kadakia: That investigator gets +2 skill value for this test. If this test is successful, heal 1 damage or horror from Girish Kadakia.

1.9 · 10/1525 decks
Knife
Knife
Asset Neutral 1 Hype

: Fight. You get +1 for this attack. Discard Knife: Fight. You get +2 for this attack. This attack deals +1 damage.

1.9 · 22/1525 decks
Overpower
Overpower
Skill Guardian Staple

Max 1 committed per skill test. If this test is successful, draw 1 card (2 cards instead if it succeeds by 2 or more).

1.9 · 30/1525 decks
Lightning Gun
Lightning Gun
Asset Guardian 6 Declining

Uses (3 ammo). Spend 1 ammo: Fight. You get +5 for this attack. This attack deals +2 damage.

1.9 · 26/1525 decks
Moment of Respite
Moment of Respite
Event Neutral 3 Declining

Play only if there are no enemies at your location. Heal 3 horror and draw 1 card.

1.9 · 8/1525 decks
Adaptable
Adaptable
Asset Rogue Hype

Permanent. In between each game of a campaign, you may swap up to two level 0 cards out of your deck in exchange for an equal number of level 0 cards. (You must still follow all deckbuilding rules for your investigator).

1.9 · 170/1525 decks
Lucky Dice
Lucky Dice
Asset Rogue 2 Hype

Exceptional. When you reveal a non- chaos token, spend 2 resources: Ignore that chaos token and reveal another one to resolve. If that token has a symbol, remove Lucky Dice from the game (cannot be ignored/canceled).

1.9 · 105/1525 decks
Reckless Assault
Reckless Assault
Skill Neutral Declining

Max 1 committed per skill test. Commit to a skill test only if you have 3 or fewer remaining sanity.

1.9 · 8/1525 decks
Gregory Gry
Gregory Gry
Asset Rogue 3 Staple

Uses (9 resources). When you initiate a skill test, spend up to 3 resources from Gregory Gry: If this test succeeds by at least that amount, gain that many resources.

1.8 · 41/1525 decks
Well Prepared
Well Prepared
Asset Guardian 2 Staple

Exhaust Well Prepared: Choose an asset you control. You get +X skill value for this skill test, where X is the number of matching skill icons on the chosen asset.

1.8 · 44/1525 decks
Ready for Anything
Ready for Anything
Event Guardian 1 Staple

Play only as your first action. Draw 1 card (2 cards instead if you drew an enemy this round). Then, heal 1 horror. This action does not provoke attacks of opportunity.

1.8 · 2/1525 decks
Daring Maneuver
Daring Maneuver
Event Rogue 0 Declining

Fast. Play when you would succeed at a skill test. You get +2 skill value for this test.

1.6 · 20/1525 decks
21 or Bust
21 or Bust
Event Rogue 2 Staple

One at a time, reveal random tokens from the chaos bag until you choose to stop. Treat each , , , or as a 5; the as a 10; and the as either a 1 or an 11. If the combined value of those tokens (ignoring +/-) is... - ...18 or less, gain 4 resources. - ...19, gain 5 resources. - ...20, gain 6 resources. - ...21, gain 9 resources.

1.6 · 17/1525 decks
Underworld Support
Underworld Support
Asset Rogue Staple

Permanent. Limit 1 per deck. Purchase at deck creation. Your deck cannot include more than 1 copy of each non-weakness, non-signature card (by title). Reduce your deck size by 5.

1.5 · 8/1525 decks
Breach the Door
Breach the Door
Event Guardian 2 Staple

Test (1). If you succeed, attach Breach the Door to your location with 1 resource on it for each point you succeeded by, as leads. Reduce attached location's shroud by 1 for each lead on Breach the Door.

1.5 · 11/1525 decks
Narrow Escape
Narrow Escape
Event Rogue 0 Declining

Fast. Play when an enemy makes an attack of opportunity against you. Cancel that attack. You get +2 skill value for the next skill test you perform this turn.

1.4 · 60/1525 decks
Black Market
Black Market
Event Rogue 1 Staple

Fast. Play at the start of the investigation phase. One at a time, reveal cards from the top of any investigator deck(s) until exactly 5 cards have been revealed. Set those cards aside, out of play. While set aside, any investigator may play any of those cards as if they were in their hand. At the start of the next investigation phase, shuffle each of those cards still set aside into its owner's deck.

1.3 · 14/1525 decks
Something Worth Fighting For
Something Worth Fighting For
Asset Guardian 3 Staple

Something Worth Fighting For may be assigned horror dealt to other investigators at your location.

1.3 · 49/1525 decks
Short Rest
Short Rest
Event Neutral 1 Staple

Myriad. Heal 1 damage or 1 horror from an investigator or Ally asset at your location. After an investigator at your location plays Short Rest: Play another Short Rest from your hand (paying its cost).

1.3 · 3/1525 decks
Stealth
Stealth
Asset Rogue 2 Declining

Exhaust Stealth: Evade. The chosen enemy gets -2 evade for this evasion attempt. If you successfully evade the enemy, disengage with it but do not exhaust it. Until the end of your turn, that enemy cannot engage you.

1.3 · 4/1525 decks
Ancestral Token
Ancestral Token
Asset Guardian 3 Late Bloomer

After you defeat an enemy, exhaust Ancestral Token: Add tokens to the chaos bag equal to that enemy's printed health (max 5).

1.2 · 10/1525 decks
Taunt
Taunt
Event Guardian 1 Hype

Fast. Play only during your turn. Engage any number of enemies at your location.

1.2 · 43/1525 decks
"I've had worse…"
"I've had worse…"
Event Guardian 0 Staple

Fast. Play when you are dealt damage and/or horror. Cancel up to 5 damage and/or horror just dealt to you. Then, gain that many resources.

1.1 · 89/1525 decks
Lesson Learned
Lesson Learned
Event Guardian 1 Late Bloomer

Fast. Play after you take damage from an enemy attack. Discover 2 clues at your location.

1.1 · 5/1525 decks
Marksmanship
Marksmanship
Event Guardian 2 Declining

Fast. Play when you activate the Fight ability on a Firearm or Ranged asset. This attack can target an enemy at a connecting location. Ignore the aloof and retaliate keywords for this attack. If this attack succeeds against an enemy not engaged with you, the attack deals +1 damage.

1.1 · 30/1525 decks
Custom Modifications
Custom Modifications
Event Guardian 3 Staple

Customizable. Attach to a Firearm asset you control. Limit 1 per asset. When you reveal a non- chaos token attacking with attached asset, exhaust Custom Modifications: Cancel that chaos token, return it to the chaos bag, and reveal a new one.

1.1 · 21/1525 decks
Grievous Wound
Grievous Wound
Event Guardian 1 Late Bloomer

Fast. Play after you successfully attack a non-Elite enemy using a Melee asset. Attach Grievous Wound to the attacked enemy. Forced - At the end of the round: Deal 1 damage to attached enemy.

1.1 · 3/1525 decks
Geared Up
Geared Up
Asset Guardian Staple

Permanent. Limit 1 per deck. Purchase at deck creation. Forced - When your first turn of the game begins: One at a time, play any number of Item assets from your hand, reducing the cost of each by 1. During this turn, you have 3 fewer actions to take.

1.0 · 4/1525 decks
M1918 BAR
M1918 BAR
Asset Guardian 5 Hype

Uses (8 ammo). Spend 1-5 ammo: Fight. You get +X for this attack. Instead of its standard damage, this attack deals X damage. X is the amount of ammo spent as part of this ability's cost.

1.0 · 88/1525 decks
Remington Model 1858
Remington Model 1858
Asset Guardian 3 Staple

Uses (2 ammo). Spend 1 ammo: Fight. You get +1 for this attack. This attack deals +1 damage. When Remington Model 1858 leaves play: Immediately trigger the above ability, ignoring all costs.

1.0 · 1/1525 decks
Well Connected
Well Connected
Asset Rogue 2 Declining

Limit 1 per investigator. Exhaust Well Connected: You get +1 skill value for this skill test for every 5 resources you have.

1.0 · 14/1525 decks
Money Talks
Money Talks
Event Rogue 0 Declining

Fast. Play when you initiate a skill test. Instead of the skill type indicated for this test (, , , or ), this is a resource skill test. Your base skill value for this test is equal to half the number of resources in your resource pool (rounded down).

1.0 · 7/1525 decks
Michael Leigh
Michael Leigh
Asset Guardian 4 Staple

You get +1 and +1 . After you successfully investigate: Place 1 resource (from the token pool) on Michael Leigh, as evidence (to a maximum of 3 evidence). When you initiate an attack, exhaust Michael Leigh and spend 1 evidence: You deal +1 damage for this attack.

0.9 · 7/1525 decks
Bound for the Horizon
Bound for the Horizon
Asset Neutral 2 Staple

Drifter, Hunter, Wayfarer deck only. Limit 1 per investigator. During your turn, discard 1 card from your hand and exhaust Bound for the Horizon: Move. Move to a connecting location.

0.9 · 2/1525 decks
Garrote Wire
Garrote Wire
Asset Rogue 2 Hype

During your turn, exhaust Garrote Wire: Fight. You get +2 for this attack. Use only on an enemy with exactly 1 remaining health.

0.9 · 11/1525 decks
Haste
Haste
Asset Rogue 3 Staple

Limit 1 per investigator. After you perform the same type of action twice in a row, exhaust Haste: Take another action of that type again (types include activate, engage, evade, fight, investigate, move, play, resource, and draw).

0.9 · 46/1525 decks
Self-Sacrifice
Self-Sacrifice
Skill Guardian Declining

Commit only to a skill test (of any type) being performed by another investigator at your location. If this test fails, you must resolve all effects from the failed test, instead of the performing investigator. Then, either you draw 2 cards, or the performing investigator draws 2 cards.

0.9 · 7/1525 decks
Solemn Vow
Solemn Vow
Asset Guardian 0 Declining

Myriad. Fast. Play Solemn Vow under the control of another investigator at your location. If the owner of Solemn Vow is at your location, exhaust Solemn Vow: Move 1 damage or horror from a card you control to a card that investigator controls.

0.9 · 6/1525 decks
The Skeleton Key
The Skeleton Key
Asset Rogue 3 Declining

Exceptional. Fast. : If the Skeleton Key is in your play area, attach it to your location. If it is already attached to your location, detach it and return it to your play area instead. Set the attached location's shroud value to 1.

0.9 · 30/1525 decks
Calculated Risk
Calculated Risk
Skill Rogue Staple

Max 1 committed per skill test. Commit only to a test you are performing of any type, and only if it is your turn. Calculated Risk gains for each action you performed this turn (including this one). After this test ends, end your turn.

0.9 · 1/1525 decks
Versatile
Versatile
Asset Neutral Staple

Permanent. You get +5 Deck Size. Your investigator's Deckbuilding Options gain: "one other level 0 card from any class ([guardian], [seeker], [rogue], [mystic], or [survivor])."

0.9 · 40/1525 decks
Bide Your Time
Bide Your Time
Event Neutral 0 Staple

As an additional cost to play Bide Your Time, spend an action. During your next turn, you may take two additional actions.

0.8 · 1/1525 decks
Quickdraw Holster
Quickdraw Holster
Asset Guardian 4 Staple

: Choose a Firearm asset taking up only 1 hand slot in your play area. Attach it to Quickdraw Holster, or switch it with the attached asset. The attached asset takes up no hand slots. (Limit 1 attached asset.) Exhaust Quickdraw Holster: Perform a fight action on the attached asset without paying its cost.

0.8 · 11/1525 decks
Underworld Market
Underworld Market
Asset Rogue Staple

Permanent. Exceptional. You get +10 deck size. Before drawing your opening hand, choose 10 Illicit cards from your deck: Shuffle them together and place them next to Underworld Market, as your market deck. At the start of your turn: Reveal the top 2 cards of your market deck. You may spend 1 resource to draw 1 of them. Place the rest on the bottom, in any order.

0.8 · 11/1525 decks
Hidden Pocket
Hidden Pocket
Event Rogue 1 Staple

Fast. Play only during your turn. Attach to a Clothing or Armor asset you control. Attached asset gains: "You have 1 additional hand or accessory slot (your choice), which can only be used to hold an Illicit asset."

0.8 · 12/1525 decks
Purified
Purified
Skill Guardian Late Bloomer

Max 1 committed per skill test. You may commit Purified to any type of test. If this test is successful, for each point you succeeded by (to a maximum of 5), add 1 token or remove 1 token from the chaos bag.

0.7 · 6/1525 decks
Burglary
Burglary
Asset Rogue 1 Hype

Exhaust Burglary: Investigate. If you succeed, instead of discovering clues, gain 3 resources.

0.7 · 39/1525 decks
Detective Sherman
Detective Sherman
Asset Guardian 4

You get +1 . Detective Sherman may be assigned damage and/or horror dealt to other investigators at your location. After damage is placed on Detective Sherman, exhaust him: Discover 1 clue at your location.

0.7 · 2/1525 decks
Police Dog
Police Dog
Asset Guardian 3

During an attack or investigation at your location, exhaust Police Dog: The performing investigator gets +1 skill value for this test.

0.7 · 2/1525 decks
Sneak Attack
Sneak Attack
Event Rogue 2 Hype

Deal 2 damage to an exhausted enemy at your location.

0.6 · 16/1525 decks
Cheat the System
Cheat the System
Event Rogue 0 Staple

Fast. Play during any window. Gain 1 resource for each different class among cards you control.

0.6 · 4/1525 decks
Book of Psalms
Book of Psalms
Asset Guardian 3 Staple

Uses (4 secrets). Spend 1 secret: Heal 1 horror from an investigator at your location. Add 2 tokens to the chaos bag.

0.6 · 8/1525 decks
Sacred Covenant
Sacred Covenant
Asset Guardian Staple

Permanent. Limit 1 Covenant per deck. After an investigator at any location performs the "reveal chaos token" step of a skill test, exhaust Sacred Covenant: Return any number of tokens revealed during this test to the chaos bag, ignoring their modifiers for this test.

0.6 · 5/1525 decks
Emergency Aid
Emergency Aid
Event Guardian 2 Hype

Choose an investigator at your location. Heal 2 damage from that investigator or from an Ally asset he or she controls.

0.5 · 88/1525 decks
Brother Xavier
Brother Xavier
Asset Guardian 5 Declining

You get +1 . Brother Xavier may be assigned damage and/or horror dealt to other investigators at your location. When Brother Xavier is defeated: Deal 2 damage to an enemy at your location.

0.5 · 135/1525 decks
Bruiser
Bruiser
Asset Guardian 3 Staple

Uses (2 resources). Replenish these resources at the start of each round. Resources on Bruiser may be spent to pay for Armor, Firearm, or Melee cards. During a skill test on a Armor, Firearm, or Melee card, spend 1 resource from Bruiser: You get +1 skill value for this test.

0.5 · 4/1525 decks
Down the Rabbit Hole
Down the Rabbit Hole
Asset Mystic Staple

Permanent. Limit 1 per deck. Purchase at deck creation. After each scenario of a campaign, reduce the experience cost of the first 2 cards you upgrade before the next scenario by 1. Increase the experience cost for you to purchase new cards by 1.

0.5 · 2/1525 decks
Flurry of Blows
Flurry of Blows
Event Guardian 2 Staple

Play only if you control a Melee asset. As an additional cost to play Flurry of Blows, spend an action. Fight. Choose a Melee asset you control and take an immediate fight action with that asset (without paying its cost). You may repeat this effect up to three times. After the final attack resolves, if it is your turn, end your turn.

0.5 · 2/1525 decks
Key of Ys
Key of Ys
Asset Neutral 3 Hype

You get +1 to each of your skills for each horror on Key of Ys. Forced - When any amount of horror would be placed on you: Place 1 of that horror on Key of Ys. Forced - When Key of Ys leaves play: Discard the top 10 cards of your deck.

0.5 · 159/1525 decks
Shrewd Analysis
Shrewd Analysis
Asset Seeker Staple

Permanent. Limit 1 per deck. Anytime you upgrade a card with the (Unidentified) or (Untranslated) subtitle, you may upgrade a second copy of that card at no experience cost. If you do, the two upgraded versions are chosen at random from among the eligible options. (You must still meet all deckbuilding restrictions.)

0.5 · 2/1525 decks
The Red Clock
The Red Clock
Asset Rogue 2 Staple

Exceptional. Uses (0 charges). Forced - After your turn begins: Either place 1 charge here, or take all charges here, as resources. Then, if it has exactly... - 1 charge, you get +3 skill value for your next skill test. - 2 charges, you may move up to 2 times. - 3 charges, you may take an additional action this turn.

0.5 · 5/1525 decks
Locked and Loaded
Locked and Loaded
Asset Guardian Declining

Permanent. Limit 1 per deck. Your Firearm assets with "Uses (ammo)" enter play with 1 additional ammo on them.

0.5 · 2/1525 decks
The Book of War
The Book of War
Asset Guardian 4 Staple

Uses (3 secrets). After you play a Tactic event, spend 1 secret and exhaust The Book of War: When your turn ends, return that event to your hand.

0.5 · 2/1525 decks
Coup de Grâce
Coup de Grâce
Event Rogue 2 Hype

Deal 1 damage to an enemy at your location. If this effect defeats that enemy, draw 1 card. If it is your turn, end your turn. This action does not provoke attacks of opportunity.

0.4 · 47/1525 decks
Blackjack
Blackjack
Asset Guardian 1 Hype

: Fight. You get +1 for this attack. If you perform this attack against an enemy engaged with another investigator and you fail, you deal no damage.

0.4 · 20/1525 decks
Blur
Blur
Asset Rogue 2 Staple

Uses (3 charges). If Blur has charges remaining: Evade. For this evasion attempt, you may use instead of , and you get +1 skill value. If you succeed, spend 1 charge and you may take an additional action this turn. If you succeed by 0, take 1 damage.

0.4 · 4/1525 decks
Logan Hastings
Logan Hastings
Asset Guardian 4 Recent

You get +1 . After you defeat an enemy, exhaust Logan Hastings: Gain 1 resource.

0.4 · 2/1525 decks
Fox Mask
Fox Mask
Asset Rogue 1 Late Bloomer

Limit 1 Mask per investigator. Uses (2 offerings). Replenish 1 of these offerings after you move out of a location with an enemy. Spend 1 offering: You get +2 or +2 for this skill test. (Limit once per test.)

0.3 · 1/1525 decks
Rite of Sanctification
Rite of Sanctification
Asset Guardian 0 Declining

Seal (up to 5 ). If Rite of Sanctification has no tokens sealed on it, discard it. When an investigator at your location plays a card, exhaust Rite of Sanctification and release a chaos token sealed on it: Reduce the cost of that card by 2.

0.3 · 4/1525 decks
Blessing of Isis
Blessing of Isis
Asset Guardian 2 Hype

When a second token is revealed during a single skill test at your location, exhaust Blessing of Isis: Cancel that token and treat it as if it were a token instead. Return both of those tokens to the chaos bag after this test ends.

0.3 · 3/1525 decks
One-Two Punch
One-Two Punch
Event Guardian 2 Staple

Fight. You get +1 for this attack. If you succeed, you may fight that enemy again. You get +2 and deal +1 damage for that attack.

0.3 · 55/1525 decks
Martyr's Vambrace
Martyr's Vambrace
Asset Guardian 2 Staple

You get +1 skill value while resolving revelation abilities on encounter cards. After another investigator at your location draws a non-peril encounter card, before resolving that card's effects, exhaust Martyr's Vambrace: You are considered to have drawn that encounter card, instead.

0.3 · 5/1525 decks
Butterfly Swords
Butterfly Swords
Asset Guardian 3 Hype

: Fight. You get +1 for this attack. After this attack, you may exhaust Butterfly Swords to fight again, adding your to your skill value for that attack. That attack deals +1 damage.

0.2 · 5/1525 decks
Obsidian Bracelet
Obsidian Bracelet
Asset Guardian 3 Staple

Obsidian Bracelet may only be assigned damage and/or horror dealt by treachery effects. Obsidian Bracelet may be assigned damage and/or horror dealt to other investigators at your location.

0.2 · 5/1525 decks
Favor of the Sun
Favor of the Sun
Asset Neutral 2 Staple

Fast. Seal (up to 3 ). If there are no tokens sealed on Favor of the Sun, discard it. When you would reveal a chaos token from the chaos bag, exhaust Favor of the Sun: Resolve a token sealed here instead, as if it were just revealed from the chaos bag.

0.2 · 2/1525 decks
Nephthys
Nephthys
Asset Guardian 3 Staple

You get +1 . When 1 or more tokens would be removed from the chaos bag during a skill test: Seal them on Nephthys, instead. Exhaust Nephthys: Either release 3 tokens sealed on her, or return 3 tokens sealed on her to the token pool to deal 2 damage to an enemy at your location.

0.2 · 2/1525 decks
Mk 1 Grenades
Mk 1 Grenades
Asset Guardian 3 Hype

Uses (3 supplies). If Mk 1 Grenades has no supplies, discard it. Spend 1 supply: Fight. You get +2 for this attack. If this attack is successful, instead of its standard damage, this attack deals 2 damage to each enemy and each other investigator at the attacked enemy's location (any additional damage is dealt to the attacked enemy).

0.2 · 6/1525 decks
Intel Report
Intel Report
Event Rogue 2 Staple

Discover 1 clue at your location. When you play Intel Report, increase its cost by 2: Change "Discover 1 clue" to "Discover 2 clues." When you play Intel Report, increase its cost by 2: Change "at your location" to "at a location up to 2 connections away."

0.2 · 125/1525 decks
"I'll Pay You Back!"
"I'll Pay You Back!"
Event Rogue 0 Staple

Fast. Play only during your turn. Choose another investigator at your location. Move all resources from that investigator's resource pool to your resource pool. At the end of the round, move all resources from your resource pool to that investigator's resource pool.

0.2 · 12/1525 decks
Hired Muscle
Hired Muscle
Asset Rogue 1 Declining

You get +1 . Forced - At the end of the upkeep phase: You must either pay 1 resource or discard Hired Muscle.

0.2 · 55/1525 decks
"Get behind me!"
"Get behind me!"
Event Guardian 0 Staple

Fast. Play during any window. Until the end of the phase, whenever an enemy would attack another investigator at your location, it attacks you instead, then engages you. Cancel 1 horror dealt by each attack made in this way.

0.1 · 8/1525 decks
Enchant Weapon
Enchant Weapon
Event Guardian 3 Staple

Attach to a Weapon asset controlled by an investigator at your location. Limit 1 per asset. Attached asset gains the Relic trait and takes up an arcane slot in addition to its other slots. When you perform a Fight action using attached asset, exhaust this card: Add the owner of this card's to your for this attack. This attack deals +1 damage.

0.1 · 16/1525 decks
Monster Slayer
Monster Slayer
Event Guardian 0 Staple

Fight. This attack deals +1 damage.

0.1 · 20/1525 decks
On the Trail
On the Trail
Event Guardian 1 Staple

Choose an enemy at any location other than yours. Move twice toward that enemy. Discover 1 clue at each location you entered by this effect.

0.1 · 10/1525 decks
Priest of Two Faiths
Priest of Two Faiths
Asset Rogue 1 Staple

After Priest of Two Faiths enters play: Add 3 tokens to the chaos bag. Forced - At the end of the upkeep phase: You must either add 1 token to the chaos bag or discard Priest of Two Faiths.

0.1 · 9/1525 decks
Mr. "Rook"
Mr. "Rook"
Asset Seeker 3 Declining

Uses (3 secrets). Exhaust Mr. "Rook" and spend 1 secret: Search the top 3, 6, or 9 cards of your deck for any card and draw it. If at least 1 weakness is among the searched cards, draw 1 of them, as well. Shuffle your deck.

0.1 · 10/1525 decks
Custom Ammunition
Custom Ammunition
Event Guardian 3 Hype

Fast. Play only during your turn. Attach to a Firearm asset controlled by an investigator at your location. Place 2 ammo on that asset. Limit 1 per asset. Attacks performed by attached asset deal +1 damage against Monster enemies.

0.1 · 97/1525 decks
Defensive Stance
Defensive Stance
Skill Guardian Declining

While Defensive Stance is in your hand or committed to a skill test, it gains icons equal to your , and icons equal to your .

0.1 · 1/1525 decks
Hand of Fate
Hand of Fate
Event Guardian 3 Declining

Fast. Play when an enemy attacks an investigator at your location. Cancel that attack. Then, add tokens to the chaos bag equal to the attacking enemy's total combined damage and horror values.

0.1 · 7/1525 decks
Joey "The Rat" Vigil
Joey "The Rat" Vigil
Asset Rogue 4 Staple

Spend 1 resource: Choose an Item asset from your hand and play it (paying its cost).

0.1 · 31/1525 decks
Shotgun
Shotgun
Asset Guardian 5 Declining

Uses (2 ammo). Spend 1 ammo: Fight. You get +3 for this attack. Instead of its standard damage, this attack deals 1 damage for each point you succeed by (to a minimum of 1, to a maximum of 5). If you fail and would damage another investigator, this attack deals 1 damage for each point you fail by (to a minimum of 1, to a maximum of 5).

0.1 · 216/1525 decks
Chuck Fergus
Chuck Fergus
Asset Rogue 4 Staple

When you play a Tactic or Trick event, exhaust Chuck Fergus: Choose one - - That event gains fast. - That event costs 2 fewer resources to play. - You get +2 skill value while performing a skill test during the resolution of that event.

0.1 · 3/1525 decks
Empirical Hypothesis
Empirical Hypothesis
Asset Seeker 2 Staple

Customizable. Limit 1 per investigator. Forced - At the start of the round: Choose one of the following criteria for this round - You fail a test by 2 or more. - You succeed at a test by 3 or more. When the chosen criteria is met, you may exhaust Empirical Hypothesis to add 1 evidence to it. Spend 1 evidence: Draw 1 card.

0.1 · 1/1525 decks
Hand-Eye Coordination
Hand-Eye Coordination
Event Guardian 1 Staple

Fast. Play only during your turn. Resolve an ability on a Tool or Weapon asset you control without paying its cost.

0.1 · 1/1525 decks
Knuckleduster
Knuckleduster
Asset Rogue 2 Staple

: Fight. This attack deals +1 damage. The attacked enemy gains retaliate for this attack.

0.1 · 36/1525 decks
Laboratory Assistant
Laboratory Assistant
Asset Seeker 2 Staple

Your maximum hand size is increased by 2. After Laboratory Assistant enters play: Draw 2 cards.

0.1 · 1/1525 decks
Obfuscation
Obfuscation
Asset Rogue 2 Declining

Fast. Uses (3 charges). When an enemy makes an attack of opportunity against you, spend 1 charge: Cancel that attack.

0.1 · 1/1525 decks
Snipe
Snipe
Event Guardian 0 Declining

During the next fight action you perform this turn using a Ranged or Firearm asset, treat each , , , , or token you reveal as a "0" token. This action does not provoke attacks of opportunity.

0.1 · 3/1525 decks
"Get over here!"
"Get over here!"
Event Guardian 2 Staple

Fast. Play during any window. Engage. Fight. Choose a non-Elite enemy up to 2 locations away. Move that enemy to your location, engage it, and attack it.

0.1 · 20/1525 decks
Brand of Cthugha
Brand of Cthugha
Asset Guardian 2 Staple

Uses (6 charges). : Fight. For this attack, you may use instead of , and you get +1 skill value. If you succeed, spend 1 or 2 charges. Instead of its standard damage, this attack deals 1 damage for each charge spent. If you succeed by 0, lose 1 action.

0.1 · 8/1525 decks
Guided by Faith
Guided by Faith
Event Guardian 2 Late Bloomer

Investigate. You may use instead of for this investigation. Before revealing chaos tokens for this test, add 2 tokens to the chaos bag. If a or token is revealed during this skill test, discover 1 additional clue at your location.

0.1 · 1/1525 decks
Streetwise
Streetwise
Asset Rogue 0 Staple

Spend 2 resources: You get +2 for this skill test. Spend 2 resources: You get +2 for this skill test.

0.1 · 8/1525 decks
Tempt Fate
Tempt Fate
Event Neutral 0 Staple

Fast. Play during any window. Add 3 tokens to the chaos bag. Then, add 3 tokens to the chaos bag and draw 1 card.

0.1 · 11/1525 decks
"Fool me once..."
"Fool me once..."
Event Guardian 1 Staple

Fast. Play when you would discard a treachery card after resolving any of its effects. Put "Fool me once..." into play in your play area and attach that treachery to it. When any investigator draws a copy of the attached treachery card, discard "Fool me once...": Cancel that card's revelation effect.

0.1 · 9/1525 decks
"Lucky" Penny
"Lucky" Penny
Asset Rogue 2 Hype

Exceptional. Forced - When you reveal a or token during a skill test you are performing: Flip a coin. On a heads, treat that token as a token. On a tails, treat that token as a token. If you treat a token as a token as a result of this effect, draw 1 card.

0.1 · 1/1525 decks
Bolas
Bolas
Event Guardian 1 Staple

Evade. Attempt to evade using instead of . If you succeed and the enemy is non-Elite, attach Bolas to it. Attached enemy gets -1 evade value. Forced - After attached enemy moves: Exhaust it.

0.1 · 5/1525 decks
Counterespionage
Counterespionage
Event Rogue 2 Staple

Fast. Play when you draw a non-weakness treachery. Cancel that card's revelation effect and draw the top card of the encounter deck. When you play Counterespionage, increase its cost by 2: Change "the encounter deck" to "your deck". When you play Counterespionage, increase its cost by 2: Change "you" to "any investigator".

0.1 · 1/1525 decks
Radiant Smite
Radiant Smite
Event Guardian 1 Staple

Fight. You may use instead of for this attack. When you initiate this attack, search the chaos bag for up to 3 tokens, and seal them here. For each token sealed on Radiant Smite, you get +1 skill value and deal +1 damage for this attack. If this attack defeats the attacked enemy, return the sealed tokens to the token pool. Otherwise, release them.

0.1 · 1/1525 decks
Savant
Savant
Skill Rogue Staple

Savant gains icons equal to your lowest skill other than the skill being tested.

0.1 · 2/1525 decks
Boxing Gloves
Boxing Gloves
Asset Guardian 3 Declining

You get +1 while fighting. After you defeat an enemy, exhaust Boxing Gloves: Search the top 6 cards of your deck for a Spirit event and add it to your hand. Shuffle your deck.

0.1 · 16/1525 decks
Galvanize
Galvanize
Event Guardian 2 Staple

Fast. Play only during your turn. Ready a [guardian] asset you control. You may take an additional action during your turn, which can only be used to fight.

0.1 · 6/1525 decks
Leather Jacket
Leather Jacket
Asset Rogue 2 Staple

Fast.

0.1 · 14/1525 decks
Old Shotgun
Old Shotgun
Asset Guardian 0 Declining

Uses (0 ammo). While playing an event, treat Old Shotgun's uses value as 2. Spend 1 ammo: Fight. You get +3 for this attack. Instead of its standard damage, this attack's damage is equal to the amount you succeed by, or fail by if you fail and would damage another investigator (to a minimum of 1, to a maximum of 3).

0.1 · 4/1525 decks
"I'll take that!"
"I'll take that!"
Event Rogue 0 Staple

Fast. Play when you successfully evade a Humanoid enemy or successfully investigate. Play an Item asset from your hand, reducing its cost by X, where X is the amount you succeeded by. Attach "I'll take that!" to that asset. Attached asset gains Illicit.

0.1 · 1/1525 decks
Dayana Esperence
Dayana Esperence
Asset Mystic 4 Staple

Uses (3 secrets). : Attach a non-weakness Spell event from your hand to Dayana Esperence. Limit 1 event attached to her. The attached event may be played as if it were in your hand. It is not placed in your discard pile after it is played (it remains attached). As an additional cost to play the attached event, exhaust Dayana Esperence and spend 1 secret.

0.1 · 1/1525 decks
Eldritch Initiation
Eldritch Initiation
Event Mystic 1 Staple

For each arcane slot you have, draw 1 card (max 5). For each filled arcane slot you have, choose and discard 1 card from your hand.

0.1 · 1/1525 decks
Mind Wipe
Mind Wipe
Event Mystic 1 Staple

Fast. Play after a phase begins. Choose a non-Elite enemy at your location. Treat the chosen enemy's printed text box as if it were blank (except for Traits) until the end of the phase.

0.1 · 1/1525 decks
Open Gate
Open Gate
Event Mystic 1 Declining

Myriad. Fast. Play only during your turn. Attach to your location. Group limit 3 in play. Investigators may move between any two locations with an attached Open Gate as if the locations were connected.

0.1 · 1/1525 decks
Opportunist
Opportunist
Skill Rogue Declining

Commit only to a skill test you are performing. If you succeed by 3 or more, return Opportunist to your hand after this test instead of discarding it.

0.1 · 95/1525 decks
Sword Cane
Sword Cane
Asset Mystic 2 Hype

Playing Sword Cane does not provoke attacks of opportunity. After Sword Cane enters play: Immediately trigger its "" ability without paying its cost. Exhaust Sword Cane: Fight/Evade. You may use your in place of your or for this attack or evasion attempt.

0.1 · 1/1525 decks
Ward of Protection
Ward of Protection
Event Mystic 1 Staple

Fast. Play when you draw a non-weakness treachery card. Cancel that card's revelation effect. Then, take 1 horror.

0.1 · 6/1525 decks
Warning Shot
Warning Shot
Event Guardian 2 Hype

As an additional cost to play Warning Shot, spend 1 ammo from a Firearm asset you control. Move all non-Elite enemies at your location to a connecting location. This action does not provoke attacks of opportunity.

0.1 · 35/1525 decks
Well-Maintained
Well-Maintained
Event Guardian 0 Staple

Fast. Play only during your turn. Attach to an Item asset you control. Limit 1 per asset. After attached asset is discarded: Return it to its owner's hand, along with each other Upgrade attachment that was attached to it.

0.1 · 30/1525 decks
"Where's the party?"
"Where's the party?"
Event Rogue 0 Declining

Parley. Search the encounter deck and discard pile for a non-Elite enemy and spawn it exhausted and engaged with you. Draw cards equal to that enemy's combined damage and horror values.

0.0 · 1/1525 decks
Bulwark
Bulwark
Asset Guardian 2 Hype

Limit 1 per investigator. Seal ( or +1). You may resolve this keyword again after you defeat an enemy. When an enemy would attack an investigator at your location, exhaust Bulwark and release a token sealed here: Cancel that attack. Ready another asset you control.

0.0 · 1/1525 decks
False Covenant
False Covenant
Asset Rogue Staple

Permanent. Limit 1 Covenant per deck. When an investigator at your location reveals a token during a skill test, exhaust False Covenant: Cancel that chaos token, return it to the token pool, and reveal another token.

0.0 · 11/1525 decks
Mauser Tankgewehr M1918
Mauser Tankgewehr M1918
Asset Neutral 4 Staple

Hunter, Veteran, Warden deck only. Uses (1 shell). If Mauser Tankgewehr M1918 is ready, spend 1 shell: Fight. You get +5 for this attack and this attack deals +3 damage. Exhaust Mauser Tankgewehr M1918: Replenish 1 shell on it.

0.0 · 1/1525 decks
Primed for Action
Primed for Action
Event Guardian 0 Declining

Play only as your first action. Play a Firearm asset from your hand, reducing its cost by 2. Then, you may play an Upgrade event from your hand, attaching it to that asset if able.

0.0 · 1/1525 decks
Eye of the Djinn
Eye of the Djinn
Asset Rogue 2 Hype

Exceptional. When you initiate a skill test during your turn, exhaust Eye of the Djinn: Set your base skill value to 5 for this test. If a token is revealed during this test, ready Eye of the Djinn. If a token is revealed during this test, you may take an additional action this turn.

0.0 · 3/1525 decks
Fine Clothes
Fine Clothes
Asset Neutral 1 Declining

Reduce the difficulty of skill tests you perform during 'parley' actions by 2.

0.0 · 67/1525 decks
Mano a Mano
Mano a Mano
Event Guardian 0 Declining

Play only as your first action. Deal 2 damage to an enemy engaged with you. This action does not provoke attacks of opportunity.

0.0 · 9/1525 decks
Police Badge
Police Badge
Asset Guardian 3 Hype

You get +1 . While an investigator at your location is taking his or her turn, discard Police Badge: That investigator may take 2 additional actions this turn.

0.0 · 162/1525 decks
Run For Your Life
Run For Your Life
Skill Neutral Staple

Max 1 committed per skill test. Commit to a skill test only if you have 3 or fewer remaining sanity.

0.0 · 4/1525 decks
Swift Reload
Swift Reload
Event Rogue 3 Declining

Fast. Play only during your turn. Choose a Firearm asset you control with fewer ammo tokens than its uses (X) value. Place ammo on that asset until it has ammo equal to its uses (X) value.

0.0 · 19/1525 decks
True Grit
True Grit
Asset Guardian 3 Hype

True Grit may be assigned damage dealt to other investigators at your location.

0.0 · 46/1525 decks
.35 Winchester
.35 Winchester
Asset Guardian 4 Staple

Uses (5 ammo). Spend 1 ammo: Fight. You get +2 for this attack. If a +1, 0, or chaos token is revealed during this attack, this attack deals +2 damage.

0.0 · 9/1525 decks
"Eat lead!"
"Eat lead!"
Event Guardian 1 Hype

Fast. Play when you activate the Fight ability on a Firearm asset. Spend 1 additional ammo token from that asset. When you reveal chaos tokens for this attack, reveal 1 additional chaos token. Choose one to resolve and ignore the other.

0.0 · 40/1525 decks
Crystallizer of Dreams
Crystallizer of Dreams
Asset Rogue 1 Staple

As an additional cost to play this card, you must search your bonded cards for 1 copy of Guardian of the Crystallizer and shuffle it into your deck. After you play an event: Attach it facedown to Crystallizer of Dreams instead of discarding it (to a maximum of 5 attached events). Attached events may be committed to skill tests as if they were in your hand.

0.0 · 12/1525 decks
Dark Ritual
Dark Ritual
Asset Rogue 1 Hype

Seal (up to 5 ). Forced - At the end of the mythos phase: You must either spend 1 resource or discard Dark Ritual.

0.0 · 5/1525 decks
Decoy
Decoy
Event Rogue 2 Declining

Evade. Automatically evade a non-Elite enemy at your location. When you play Decoy, increase its cost by 2: Change "a non-Elite enemy" to "up to 2 non-Elite enemies." When you play Decoy, increase its cost by 2: Change "at your location" to "at a location up to 2 connections away."

0.0 · 53/1525 decks
Elder Sign Amulet
Elder Sign Amulet
Asset Neutral 2 Hype
0.0 · 2/1525 decks
High Roller
High Roller
Asset Rogue 2 Declining

Spend 3 resources and exhaust High Roller: You get +2 skill value for this skill test. If you succeed, gain 3 resources.

0.0 · 20/1525 decks
Ríastrad
Ríastrad
Event Rogue 0 Hype

Fight. When you initiate this attack, add up to 3 tokens to the chaos bag. For each token added to the chaos bag in this way, you get +1 and deal +1 damage for this attack.

0.0 · 6/1525 decks
Springfield M1903
Springfield M1903
Asset Guardian 4 Staple

Uses (3 ammo). Spend 1 ammo: Fight. You get +3 and deal +2 damage for this attack. Cannot be used to attack enemies engaged with you.

0.0 · 21/1525 decks
Geas
Geas
Asset Rogue 2 Staple

Exceptional. You get +1 , +1 , +1 , and +1 . Forced - After Geas enters play: Make a promise using the following formula - "I shall not (draw/play/commit) any cards during each of my turns." If you break this promise while Geas is in play, discard it and add 10 tokens to the chaos bag.

0.0 · 3/1525 decks
Lucid Dreaming
Lucid Dreaming
Event Neutral 1 Hype

Choose a card in your play area or reveal a card in your hand. Search your deck for another copy of that card and draw it. Shuffle your deck.

0.0 · 18/1525 decks
Tinker
Tinker
Event Guardian 1 Late Bloomer

Fast. Play only during your turn. Attach Tinker to a Tool asset in your play area. Limit 1 per asset. Attached asset takes up 1 fewer hand or accessory slot.

0.0 · 1/1525 decks
.25 Automatic
.25 Automatic
Asset Rogue 4 Staple

Fast. Uses (4 ammo). Spend 1 ammo: Fight. If the attacked enemy is exhausted, you get +2 and deal +1 damage for this attack.

0.0 · 2/1525 decks
"I'll see you in hell!"
"I'll see you in hell!"
Event Guardian 0 Hype

Each non-Elite enemy engaged with you is defeated. You are defeated and suffer 1 physical trauma. This action does not provoke attacks of opportunity.

0.0 · 7/1525 decks
"I'm outta here!"
"I'm outta here!"
Event Rogue 0 Declining

Play only if there is a scenario card with a 'resign' ability in play. Resign. You get the hell out of here.

0.0 · 30/1525 decks
"You owe me one!"
"You owe me one!"
Event Rogue 0 Declining

Look at another investigator's hand. You may play a non-weakness card in that investigator's hand, under your control. If you do, you and that investigator each draw 1 card.

0.0 · 5/1525 decks
Ambush
Ambush
Event Guardian 2 Staple

Attach to your location. If there are no investigators at attached location, discard Ambush. Forced - After an enemy spawns at attached location: Deal 2 damage to that enemy and discard Ambush.

0.0 · 5/1525 decks
Anna Kaslow
Anna Kaslow
Asset Neutral 3 Hype

You have 2 additional tarot slots. When the game begins, if Anna Kaslow is in your opening hand: Put her into play. After Anna Kaslow enters play: Search your deck for a Tarot asset and put it into play.

0.0 · 1/1525 decks
Astounding Revelation
Astounding Revelation
Event Seeker Staple

Myriad. Astounding Revelation cannot be played. When you search your deck and Astounding Revelation is among the searched cards, discard it: Either gain 2 resources or place 1 secret on an asset you control. (Max one Research ability per search.)

0.0 · 1/1525 decks
Backstab
Backstab
Event Rogue 3 Hype

Fight. This attack uses instead of . This attack deals +2 damage.

0.0 · 4/1525 decks
Blood Eclipse
Blood Eclipse
Event Guardian 1 Hype

As an additional cost to play Blood Eclipse, take 2 damage. Fight. This attack uses instead of . You get +2 and deal +2 damage for this attack.

0.0 · 1/1525 decks
Bulletproof Vest
Bulletproof Vest
Asset Neutral 2 Hype
0.0 · 3/1525 decks
Cheap Shot
Cheap Shot
Event Rogue 2 Declining

Fight. Add your value to your skill value for this attack. If you succeed by 1 or more, automatically evade the attacked enemy. If you succeed by 3 or more, return Cheap Shot to your hand at the end of your turn.

0.0 · 9/1525 decks
Cunning
Cunning
Skill Rogue Hype

While you have 5 or more resources, Cunning gains (while you have 10 or more resources, Cunning gains , instead).

0.0 · 6/1525 decks
Daredevil
Daredevil
Skill Rogue Declining

After you commit Daredevil to a skill test, discard cards from the top of your deck until you discard a [rogue] skill you can commit to this test. Commit it. Shuffle each weakness that was discarded by this effect back into your deck.

0.0 · 1/1525 decks
Delay the Inevitable
Delay the Inevitable
Event Guardian 2 Hype

Fast. Play only during your turn. Attach to an investigator at your location, under his or her control. When you are dealt damage and/or horror: Discard Delay the Inevitable and cancel all damage and/or horror just dealt. Forced - When the mythos phase ends: You must either spend 2 resources or discard Delay the Inevitable.

0.0 · 9/1525 decks
Delve Too Deep
Delve Too Deep
Event Mystic 1 Declining

In player order, each investigator draws 1 card from the top of the encounter deck. Then, add Delve Too Deep to the victory display.

0.0 · 2/1525 decks
Desperate Search
Desperate Search
Skill Neutral Staple

Max 1 committed per skill test. Commit to a skill test only if you have 3 or fewer remaining sanity.

0.0 · 7/1525 decks
Dirty Fighting
Dirty Fighting
Asset Rogue 3 Staple

Limit 1 per investigator. While attacking, parleying, or attempting to evade an exhausted enemy, you get +2 skill value. After you evade an enemy, exhaust Dirty Fighting: Take a fight action against that enemy. Ignore the aloof keyword for this attack.

0.0 · 1/1525 decks
Dr. Milan Christopher
Dr. Milan Christopher
Asset Seeker 4 Staple

You get +1 . After you successfully investigate: Gain 1 resource.

0.0 · 5/1525 decks
Eavesdrop
Eavesdrop
Event Rogue 1 Declining

Choose an unengaged enemy at your location. Test (X), where X is the evade value of the chosen enemy. If you succeed, discover 2 clues at your location.

0.0 · 8/1525 decks
Empty Vessel
Empty Vessel
Asset Guardian 1 Staple

Limit 1 per deck. Uses (0 charges). After you defeat an enemy: Place 1 charge on Empty Vessel. If there are at least 3 charges on Empty Vessel: Search your bonded cards for Wish Eater and swap it with Empty Vessel, moving all charges from Empty Vessel to Wish Eater.

0.0 · 3/1525 decks
Endurance
Endurance
Asset Guardian 2

Starting. (You may begin the game with 1 copy of a starting card in your opening hand.) Spend 1 resource: You get +1 for this skill test (+2 instead if this is an attack or evasion). Spend 1 resource: You get +1 for this skill test (+2 instead if this is an attack or evasion).

0.0 · 1/1525 decks
Ethereal Slip
Ethereal Slip
Event Rogue 2 Staple

Choose a non-Elite enemy at a revealed location up to 2 connections away. Swap places with that enemy.

0.0 · 1/1525 decks
Favor of the Moon
Favor of the Moon
Asset Neutral 1 Declining

Fast. Seal (up to 3 ). If there are no tokens sealed on Favor of the Moon, discard it. When you would reveal a chaos token from the chaos bag, exhaust Favor of the Moon: Resolve a token sealed here instead, as if it were just revealed from the chaos bag. Then, gain 1 resource.

0.0 · 2/1525 decks
Fence
Fence
Asset Rogue 3 Staple

When you play an Illicit card during your turn, exhaust Fence: The Illicit card gains fast. If it was already fast, reduce its cost by 1 instead.

0.0 · 3/1525 decks
Followed
Followed
Event Rogue 2 Staple

Investigate. Choose an enemy at your location. You get +1 for this investigation for each damage on the chosen enemy (to a maximum of +5 ). If you succeed, discover 1 additional clue at this location. This action does not provoke attacks of opportunity from the chosen enemy.

0.0 · 5/1525 decks
Hatchet Man
Hatchet Man
Skill Rogue Hype

If this skill test is successful during an evasion attempt, the next time the evaded enemy takes damage this turn, deal it 1 additional damage.

0.0 · 4/1525 decks
Hemispheric Map
Hemispheric Map
Asset Neutral 2 Declining

While your current location is connected to at least 2 other locations, you get +1 and +1 . While your current location is connected to at least 4 other locations, you get an additional +1 and +1 .

0.0 · 13/1525 decks
Henry Wan
Henry Wan
Asset Rogue 3 Declining

Exhaust Henry Wan: One at a time, reveal random tokens from the chaos bag until you choose to stop, or until you reveal a , , , , or symbol. - If you chose to stop, for each token revealed via this effect, you may either draw 1 card or gain 1 resource. - If you revealed a , , , , or symbol, do nothing.

0.0 · 6/1525 decks
Holy Spear
Holy Spear
Asset Guardian 4 Declining

: Fight. You get +2 and deal +1 damage for this attack. When you initiate this ability, you may release a token sealed on Holy Spear. Search the chaos bag for 2 tokens and seal them on Holy Spear: Fight. You get +4 and deal +2 damage for this attack.

0.0 · 1/1525 decks
Kukri
Kukri
Asset Neutral 2 Hype

: Fight. You get +1 for this attack. If you succeed, you may spend 1 additional action to deal +1 damage for this attack.

0.0 · 13/1525 decks
Lockpicks
Lockpicks
Asset Rogue 3 Staple

Uses (3 supplies). If Lockpicks has no supplies, discard it. Exhaust Lockpicks: Investigate. Add your value to your skill value for this investigation. If you do not succeed by at least 2, remove 1 supply from Lockpicks.

0.0 · 1/1525 decks
M
M1911
Asset Guardian 3

Uses (4 ammo). Spend 1 ammo: Fight (). You get +2 and deal +1 damage for this attack. Ignore the retaliate keyword for this attack.

0.0 · 2/1525 decks
Mists of R'lyeh
Mists of R'lyeh
Asset Mystic 2 Hype

Uses (4 charges). Spend 1 charge: Evade. This evasion attempt uses instead of . If you succeed, after evading the chosen enemy, you may move to a connecting location. If a , , , , or symbol is revealed during this evasion attempt, choose and discard a card from your hand.

0.0 · 5/1525 decks
Momentum
Momentum
Skill Rogue Declining

If this skill test is successful, reduce the difficulty of the next skill test you perform this phase by X, where X is the amount this skill test succeeded by (to a maximum of 3).

0.0 · 4/1525 decks
Moon Pendant
Moon Pendant
Asset Neutral 2 Hype

You have 1 additional tarot slot. Each non-weakness Tarot asset in your hand or committed to a skill test gains . When the game begins, if Moon Pendant is in your opening hand: Put it into play.

0.0 · 2/1525 decks
Moxie
Moxie
Asset Rogue 0 Late Bloomer

Fast. Limit 1 Composure in play. You get +1 and +1 . Non-direct damage/horror must be assigned to Moxie before it can be assigned to your investigator card. Spend 1 resource: You get +1 or +1 for this skill test.

0.0 · 2/1525 decks
No Stone Unturned
No Stone Unturned
Event Seeker 2 Declining

Choose an investigator at your location. That investigator searches the top 6 cards of his or her deck for a card, draws it, and shuffles his or her deck.

0.0 · 1/1525 decks
Ornate Bow
Ornate Bow
Asset Neutral 4 Hype

Uses (1 ammo). Limit 1 ammo on Ornate Bow. Spend 1 ammo: Fight. This attack uses instead of . You get +2 and deal +2 damage for this attack. : You nock another arrow. Place 1 ammo on Ornate Bow.

0.0 · 2/1525 decks
Painkillers
Painkillers
Asset Neutral 1 Hype

Uses (3 supplies). Spend 1 supply, exhaust Painkillers, and take 1 horror: Heal 1 damage.

0.0 · 5/1525 decks
Pickpocketing
Pickpocketing
Asset Rogue 2 Declining

After you evade an enemy, exhaust Pickpocketing: Draw 1 card.

0.0 · 3/1525 decks
Righteous Hunt
Righteous Hunt
Event Guardian 1 Declining

Engage. Choose an enemy up to 2 locations away. Move (one location at a time) to that enemy's location, engage it, and add tokens to the chaos bag equal to that enemy's horror value.

0.0 · 4/1525 decks
Say Your Prayers
Say Your Prayers
Skill Neutral Hype

Max 1 committed per skill test. Commit to a skill test only if you have 3 or fewer remaining sanity.

0.0 · 6/1525 decks
Shield of Faith
Shield of Faith
Asset Guardian 2 Hype

Seal (up to 5 ). If Shield of Faith has no tokens sealed on it, discard it. When an enemy attacks an investigator at your location, exhaust Shield of Faith and release a chaos token sealed here: Cancel that attack.

0.0 · 1/1525 decks
Skeptic
Skeptic
Skill Rogue Hype

During this skill test, treat the modifier of each and each token as +1 instead of its normal modifier.

0.0 · 1/1525 decks
Slip Away
Slip Away
Event Rogue 2 Staple

Evade. Add your to your skill value for this evasion attempt. If you succeed by 1 or more and the evaded enemy is non-Elite, it does not ready during the next upkeep phase. If you succeed by 3 or more, return Slip Away to your hand at the end of your turn.

0.0 · 6/1525 decks
Small Favor
Small Favor
Event Rogue 2 Declining

Deal 1 damage to a non-Elite enemy at your location. When you play Small Favor, increase its cost by 2: Change "Deal 1 damage" to "Deal 2 damage." When you play Small Favor, increase its cost by 2: Change "at your location" to "at a location up to 2 connections away."

0.0 · 15/1525 decks
Smoking Pipe
Smoking Pipe
Asset Neutral 1 Hype

Uses (3 supplies). Spend 1 supply, exhaust Smoking Pipe, and take 1 damage: Heal 1 horror.

0.0 · 8/1525 decks
Spiritual Resolve
Spiritual Resolve
Asset Guardian 3 Hype

Myriad. Discard a copy of Spiritual Resolve from your hand: Heal all damage and horror from this copy of Spiritual Resolve.

0.0 · 2/1525 decks
Stylish Coat
Stylish Coat
Asset Rogue 2 Staple

When you gain 1 or more resources during your turn via another player card effect, exhaust Stylish Coat: Gain 1 additional resource.

0.0 · 2/1525 decks
Suggestion
Suggestion
Asset Rogue 3 Declining

Uses (3 charges). If Suggestion has no charges, discard it. Exhaust Suggestion: Evade. Add your value to your skill value for this evasion attempt. If you do not succeed by at least 2, remove 1 charge from Suggestion.

0.0 · 1/1525 decks
Sweeping Kick
Sweeping Kick
Event Guardian 1 Staple

Fight. Add your to your skill value for this attack. This attack deals +1 damage. If you succeed, automatically evade the attacked enemy.

0.0 · 6/1525 decks
Telescopic Sight
Telescopic Sight
Event Guardian 3 Hype

Fast. Attach to a Firearm asset you control that takes up two hand slots. Attached asset cannot be used to attack enemies engaged with you. When you perform a Fight action using attached asset, if you are engaged with no enemies, exhaust Telecopic Sight: This attack can target a non-Elite enemy at a connecting location. Ignore the aloof and retaliate keywords for this attack.

0.0 · 7/1525 decks
Tennessee Sour Mash
Tennessee Sour Mash
Asset Rogue 3 Staple

Uses (2 supplies). Exhaust Tennessee Sour Mash and spend 1 supply: You get +2 for a skill test on a treachery card. Discard Tennessee Sour Mash: Fight. You get +3 for this attack.

0.0 · 16/1525 decks
The Hungering Blade
The Hungering Blade
Asset Guardian 3 Hype

Limit 1 per deck. As an additional cost to play this card, you must search your bonded cards for 3 copies of Bloodlust and shuffle them into your deck. : Fight. You get +1 for this attack for each attached copy of Bloodlust. This attack deals +1 damage. If this attack defeats an enemy, place 1 resource on this card (from the token bank), as an offering.

0.0 · 6/1525 decks
The Red-Gloved Man
The Red-Gloved Man
Asset Neutral 2 Hype

Fast. After The Red-Gloved Man enters play: Choose two of your skills. While The Red-Gloved Man is in play, raise the base value of each of those skills to 6. Forced - At the end of the mythos phase: Discard The Red-Gloved Man.

0.0 · 17/1525 decks
Thermos
Thermos
Asset Neutral 4 Hype

Uses (3 supplies). Spend 1 supply, exhaust Thermos: Heal 1 damage from an investigator at your location (2 damage instead if he or she has 2 or more physical trauma). Spend 1 supply, exhaust Thermos: Heal 1 horror from an investigator at your location (2 horror instead if he or she has 2 or more mental trauma).

0.0 · 34/1525 decks
Think on Your Feet
Think on Your Feet
Event Rogue 1 Hype

Fast. Play when an enemy would spawn at your location. Immediately move to a connecting location. (The enemy still spawns at your previous location.)

0.0 · 33/1525 decks
Timeworn Brand
Timeworn Brand
Asset Neutral 5 Declining

If Timeworn Brand is ready: Fight. You get +2 and deal +1 damage for this attack. Exhaust Timeworn Brand: Fight. Add your to your skill value for this attack. This attack deals +3 damage. If this attack defeats an Elite enemy, draw 3 cards. (Max once per game.)

0.0 · 29/1525 decks
Trench Knife
Trench Knife
Asset Guardian 1 Hype

Engage actions you perform do not provoke attacks of opportunity. : Fight. You get +X for this attack. X is the number of enemies engaged with you.

0.0 · 15/1525 decks