Mark Harrigan
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Mark Harrigan

The Soldier

9 HP5 Sanity3 Will2 Int5 Cbt3 Agi1681 Decks Analyzed
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Vicious Blow
Vicious Blow
Skill Guardian Staple

If this skill test is successful during an attack, that attack deals +1 damage.

69.0 · 1561/1681 decks ↑ +3.8%
Second Wind
Second Wind
Event Guardian 0 Staple

Play only as your first action. Heal 2 damage (3 damage instead if you drew a treachery this round). Draw 1 card.

49.1 · 471/1681 decks ↑ +13.4%
Hallowed Mirror
Hallowed Mirror
Asset Guardian 2 Staple

Limit 1 per deck. When you play a copy of Soothing Melody: Either change each "2" on it to a "3," or shuffle it into your deck instead of discarding it. Forced - After Hallowed Mirror enters play: Search your bonded cards for 3 copies of Soothing Melody. Add 1 to your hand and shuffle the other 2 into your deck.

47.3 · 463/1681 decks ↓ -6%
Stand Together
Stand Together
Event Guardian 0 Staple

Choose another investigator at your location. Both you and that investigator gain 2 resources.

46.1 · 336/1681 decks
Beat Cop
Beat Cop
Asset Guardian 4 Declining

You get +1 . Discard Beat Cop: Deal 1 damage to an enemy at your location.

44.4 · 1136/1681 decks ↓ -2.8%
Guard Dog
Guard Dog
Asset Guardian 3 Staple

When an enemy attack deals damage to Guard Dog: Deal 1 damage to the attacking enemy.

43.9 · 1000/1681 decks ↑ +1.4%
Prepared for the Worst
Prepared for the Worst
Event Guardian 0 Staple

Choose an investigator at your location. That investigator search the top 9 cards of their deck for a Weapon asset, adds it to their hand or plays it (paying its resource cost), and shuffles their deck.

43.7 · 975/1681 decks ↓ -7.2%
Shortcut
Shortcut
Event Seeker 0 Staple

Fast. Play only during your turn. Choose an investigator at your location. Move that investigator to a connecting location.

40.8 · 925/1681 decks ↓ -1.4%
Emergency Cache
Emergency Cache
Event Neutral 0 Declining

Gain 3 resources.

40.3 · 1450/1681 decks ↓ -1.6%
Emergency Aid
Emergency Aid
Event Guardian 2 Hype

Choose an investigator at your location. Heal 2 damage from that investigator or from an Ally asset he or she controls.

37.7 · 950/1681 decks ↑ +2.9%
Machete
Machete
Asset Guardian 3 Declining

: Fight. You get +1 for this attack. If the attacked enemy is the only enemy engaged with you, this attack deals +1 damage.

34.7 · 994/1681 decks ↓ -2.3%
Overpower
Overpower
Skill Neutral Declining

Max 1 committed per skill test. If this test is successful, draw 1 card.

34.3 · 666/1681 decks ↓ -8.6%
Practice Makes Perfect
Practice Makes Perfect
Event Seeker 1 Staple

Fast. Play during a skill test at your location. Search the top 9 cards of your deck for a Practiced skill and commit it to this skill test, if able. Shuffle the remaining cards back into your deck. After this test ends, if it was successful, add that skill to your hand instead of discarding it.

32.4 · 201/1681 decks ↓ -6.4%
"Let me handle this!"
"Let me handle this!"
Event Guardian 0 Declining

Fast. Play after another investigator draws a non-peril encounter card, but before resolving that card's effects. You are considered to have drawn that encounter card, instead. You get +2 to each of your skills while resolving that card's revelation effect.

32.0 · 810/1681 decks
Safeguard
Safeguard
Asset Guardian 2 Staple

After another investigator moves from your location to a connecting location, exhaust Safeguard: Move to that location.

30.9 · 216/1681 decks ↓ -1%
True Grit
True Grit
Asset Guardian 3 Hype

True Grit may be assigned damage dealt to other investigators at your location.

30.0 · 781/1681 decks ↑ +0.5%
Elusive
Elusive
Event Rogue 2 Hype

Fast. Play only during your turn. Disengage from each enemy engaged with you and move to a revealed location with no enemies.

29.5 · 516/1681 decks ↑ +12%
.45 Automatic
.45 Automatic
Asset Guardian 4 Declining

Uses (4 ammo). Spend 1 ammo: Fight. You get +1 for this attack. This attack deals +1 damage.

27.9 · 691/1681 decks ↑ +4.5%
Stick to the Plan
Stick to the Plan
Asset Guardian Staple

Permanent. Exceptional. Before you draw your opening hand: Search your deck for up to 3 different Tactic and/or Supply events, and attach them facedown to Stick to the Plan. Shuffle your deck. Cards attached to Stick to the Plan may be played as if they were in your hand. As an additional cost to play an attached card, exhaust Stick to the Plan.

27.4 · 315/1681 decks ↑ +12.9%
"If it bleeds..."
"If it bleeds..."
Event Guardian 1 Declining

Fast. Play after you defeat a Monster enemy. Each investigator at your location heals horror equal to that enemy's horror value.

24.0 · 453/1681 decks ↑ +4.4%
.32 Colt
.32 Colt
Asset Guardian 3 Hype

Uses (6 ammo). Spend 1 ammo: Fight. You deal +1 damage for this attack.

23.8 · 989/1681 decks ↓ -2.4%
Ever Vigilant
Ever Vigilant
Event Guardian 0 Staple

One at a time, play up to 3 assets from your hand, reducing the resource cost of each by 1.

23.3 · 263/1681 decks ↑ +16.5%
Inspiring Presence
Inspiring Presence
Skill Guardian Declining

If this skill test is successful, ready an Ally asset at your location and heal 1 damage and 1 horror from it.

22.5 · 242/1681 decks ↑ +1.5%
Daring
Daring
Skill Guardian Staple

Commit only to a skill test during an attack or evasion attempt against an enemy. That enemy gains retaliate and alert for the duration of this skill test. After this test ends, draw 1 card.

21.8 · 149/1681 decks ↓ -5.6%
Wolf Mask
Wolf Mask
Asset Guardian 1 Staple

Limit 1 Mask per investigator. Uses (2 offerings). Replenish 1 of these offerings after you engage an enemy. Spend 1 offering: You get +2 or +2 for this skill test. (Limit once per test.)

21.5 · 67/1681 decks ↓ -4.4%
Enchanted Blade
Enchanted Blade
Asset Mystic 3 Staple

Uses (3 charges). : Fight. You get +1 for this attack. As an additional cost to initiate this ability, you may spend 1 charge to empower the blade. If you do, you get +1 and deal +1 damage for this attack.

21.1 · 200/1681 decks ↑ +0.9%
Act of Desperation
Act of Desperation
Event Survivor 0 Declining

As an additional cost to play Act of Desperation, choose and discard an Item asset that takes up at least 1 hand slot from your hand or play area. Fight. You get +X and deal +1 damage for this attack, where X is the chosen asset's printed resource cost. If you succeed and that asset was in your play area, gain X resources.

20.8 · 312/1681 decks ↓ -7.1%
Take the Initiative
Take the Initiative
Skill Guardian Staple

Commit only to a skill test you are performing.
Take the Initiative loses for each action that has been completed by any investigator this phase.

20.0 · 337/1681 decks ↓ -11.5%
Unexpected Courage
Unexpected Courage
Skill Neutral Declining

Max 1 committed per skill test.

19.7 · 572/1681 decks ↑ +6.7%
First Aid
First Aid
Asset Guardian 2 Hype

Uses (3 supplies). If First Aid has no supplies, discard it. Spend 1 supply: Heal 1 damage or horror from an investigator at your location.

19.3 · 811/1681 decks ↓ -1.5%
Dynamite Blast
Dynamite Blast
Event Guardian 5 Declining

Choose either your location or a connecting location. Deal 3 damage to each enemy and to each investigator at the chosen location.

19.0 · 376/1681 decks ↑ +6.5%
Bandolier
Bandolier
Asset Guardian 2 Declining

You have two additional hand slots, which can only be used to hold Weapon assets. While you have Weapon assets held in 2 or more hand slots, you get +1 .

18.7 · 354/1681 decks ↑ +2.7%
Grete Wagner
Grete Wagner
Asset Guardian 5 Staple

You get +1 . After you defeat an enemy, exhaust Grete Wagner and deal 1 damage to her: Discover 1 clue at your location.

18.1 · 140/1681 decks ↓ -2.5%
Evidence!
Evidence!
Event Guardian 1 Declining

Fast. Play after you defeat an enemy. Discover 1 clue at your location.

17.5 · 583/1681 decks ↓ -1.1%
Kicking the Hornet's Nest
Kicking the Hornet's Nest
Event Rogue 0 Staple

Search the top 9 cards of the encounter deck for a non-Elite enemy and spawn it engaged with you (instead of its normal spawn location). Then, discover 1 clue at your location and gain X resources, where X is that enemy's health value. Shuffle the encounter deck.

17.5 · 95/1681 decks ↓ -5.3%
Dodge
Dodge
Event Guardian 1 Declining

Fast. Play when an enemy attacks an investigator at your location. Cancel that attack.

17.3 · 662/1681 decks
.45 Thompson
.45 Thompson
Asset Guardian 6 Staple

Uses (5 ammo). Spend 1 ammo: Fight. You get +2 and deal +1 damage for this attack.

16.5 · 272/1681 decks ↓ -1.8%
Charisma
Charisma
Asset Neutral Staple

Permanent. You have 1 additional ally slot.

15.9 · 230/1681 decks
Glory
Glory
Event Guardian 1 Staple

Fast. Play after you defeat an enemy. Draw 2 cards.

14.9 · 71/1681 decks ↓ -1.1%
Locked and Loaded
Locked and Loaded
Asset Guardian Hype

Permanent. Limit 1 per deck. Your Firearm assets with "Uses (ammo)" enter play with 1 additional ammo on them.

14.6 · 13/1681 decks ↑ +12.2%
Survival Knife
Survival Knife
Asset Guardian 2 Hype

: Fight. You get +1 for this attack. After an enemy attack deals damage to you during the enemy phase, exhaust Survival Knife: Fight. This attack targets the attacking enemy. You get +2 and deal +1 damage for this attack.

14.3 · 287/1681 decks ↑ +4.7%
Guts
Guts
Skill Neutral Declining

Max 1 committed per skill test. If this test is successful, draw 1 card.

14.2 · 392/1681 decks
Trusted
Trusted
Event Guardian 1 Declining

Fast. Play only during your turn. Attach to an Ally asset you control. Attached asset gets +1 health and +1 sanity.

14.2 · 102/1681 decks ↓ -4.1%
Overpower
Overpower
Skill Guardian Staple

Max 1 committed per skill test. If this test is successful, draw 1 card (2 cards instead if it succeeds by 2 or more).

14.0 · 43/1681 decks ↑ +10.8%
Tetsuo Mori
Tetsuo Mori
Asset Guardian 3 Staple

Tetsuo Mori may be assigned damage and/or horror dealt to other investigators at your location. When Tetsuo Mori is defeated: Choose an investigator at your location. That investigator searches either their discard pile or the top 9 cards of their deck for an Item asset and adds it to their hand. Shuffle their deck if it is searched.

13.5 · 108/1681 decks ↓ -1.2%
On the Hunt
On the Hunt
Event Guardian 0 Staple

Fast. Play when you would draw an encounter card during the mythos phase. Instead, search the encounter deck for an enemy, spawn it engaged with you (instead of its normal spawn location), attach On the Hunt to it, and shuffle the encounter deck. When you defeat attached enemy: Gain 3 resources.

13.3 · 264/1681 decks ↓ -7.4%
Medical Student
Medical Student
Asset Guardian 2 Staple

After Medical Student enters play: Heal 1 damage and 1 horror from an investigator or Ally asset at your location.

13.2 · 76/1681 decks ↓ -9.9%
Runic Axe
Runic Axe
Asset Guardian 4 Staple

Customizable. Uses (4 charges). Replenish 1 of these charges at the start of each round. : Fight. You get +1 for this attack. Before this attack, you may spend any number of charges to imbue the axe with that many different inscriptions - - Accuracy - You get an additional +2 for this attack. - Power - This attack deals +1 damage.

12.0 · 67/1681 decks ↓ -8.8%
Smoking Pipe
Smoking Pipe
Asset Neutral 1 Hype

Uses (3 supplies). Spend 1 supply, exhaust Smoking Pipe, and take 1 damage: Heal 1 horror.

12.0 · 458/1681 decks ↑ +4%
Steadfast
Steadfast
Skill Guardian Hype

While you have 5 or more total remaining health and sanity, Steadfast gains (while you have 10 or more total remaining health and sanity, Steadfast gains , instead).

11.5 · 134/1681 decks ↑ +1%
Venturer
Venturer
Asset Guardian 4 Hype

Uses (3 supplies). Spend 1 supply and exhaust Venturer: Place 1 supply or ammo on an asset controlled by an investigator at your location.

11.0 · 188/1681 decks ↑ +7.6%
Taunt
Taunt
Event Guardian 1 Hype

Fast. Play only during your turn. Engage any number of enemies at your location.

10.6 · 260/1681 decks ↑ +5.2%
Relic Hunter
Relic Hunter
Asset Neutral Staple

Permanent. You have 1 additional accessory slot.

10.4 · 22/1681 decks ↑ +10%
Toe to Toe
Toe to Toe
Event Guardian 0 Staple

Fight. This attack deals +1 damage and is automatically successful. As an additional cost to perform this attack, the chosen enemy makes an attack against you.

10.2 · 41/1681 decks ↑ +5.6%
Flashlight
Flashlight
Asset Neutral 2 Declining

Uses (3 supplies). Spend 1 supply: Investigate. Your location gets -2 shroud for this investigation.

10.1 · 539/1681 decks ↓ -5.3%
Sledgehammer
Sledgehammer
Asset Guardian 3 Declining

: Fight. You get -1 and deal +1 damage for this attack. : Fight. You get +2 and deal +2 damage for this attack.

9.7 · 55/1681 decks ↓ -9.1%
Keen Eye
Keen Eye
Asset Guardian 2 Declining

Spend 2 resources: You get +1 until the end of the phase. Spend 2 resources: You get +1 until the end of the phase.

9.4 · 48/1681 decks ↑ +9.2%
Enchant Weapon
Enchant Weapon
Event Guardian 3 Staple

Attach to a Weapon asset controlled by an investigator at your location. Limit 1 per asset. Attached asset gains the Relic trait and takes up an arcane slot in addition to its other slots. When you perform a Fight action using attached asset, exhaust this card: Add the owner of this card's to your for this attack. This attack deals +1 damage.

9.3 · 20/1681 decks ↑ +6.7%
Enchanted Blade
Enchanted Blade
Asset Guardian 3 Staple

Uses (3 charges). : Fight. You get +2 for this attack. If you succeed, you may spend 1 charge to empower the blade, dealing +1 damage for this attack. If the blade is empowered and this attack defeats an enemy, draw 1 card and heal 1 horror.

9.3 · 42/1681 decks ↑ +7.9%
Scene of the Crime
Scene of the Crime
Event Guardian 2 Staple

Play only as your first action. Discover 1 clue at your location (2 clues instead if there is an enemy at that location). This action does not provoke attacks of opportunity.

9.3 · 310/1681 decks ↑ +1.1%
One-Two Punch
One-Two Punch
Event Guardian 2 Declining

Fight. You get +1 for this attack. If you succeed, you may fight that enemy again. You get +2 and deal +1 damage for that attack.

9.2 · 58/1681 decks ↑ +2.7%
Observed
Observed
Asset Neutral Staple

Permanent. Limit 1 per investigator. Before setting up each game, draw 3 random cards from the tarot deck and choose 1. Place the chosen card in front of you, in the upright position. Each other investigator ignores its effects. Shuffle the rest back into the tarot deck.

9.0 · 9/1681 decks ↑ +8.6%
Blessed Blade
Blessed Blade
Asset Guardian 3 Staple

If Blessed Blade is ready: Fight. You get +1 for this attack. If a or token is revealed during this attack, this attack deals +1 damage. Before revealing chaos token(s) for this attack, you may exhaust Blessed Blade to add 1 token to the chaos bag.

8.9 · 14/1681 decks ↑ +6.1%
Crowbar
Crowbar
Asset Guardian 3 Staple

Exhaust Crowbar: Investigate. This investigation attempt uses instead of . Exhaust Crowbar: Fight. You get +2 for this attack.

8.5 · 28/1681 decks ↑ +0.5%
Physical Training
Physical Training
Asset Guardian 2 Declining

Spend 1 resource: You get +1 for this skill test. Spend 1 resource: You get +1 for this skill test.

7.5 · 327/1681 decks ↓ -0.8%
Leadership
Leadership
Skill Guardian Staple

While Leadership is committed to a skill test being performed by another investigator, Leadership gains . If this test is successful, gain 2 resources. If Leadership is committed to a skill test being performed by another investigator, that investigator also gains 2 resources.

7.4 · 97/1681 decks ↑ +2.3%
The Book of War
The Book of War
Asset Guardian 4 Declining

Uses (3 secrets). After you play a Tactic event, spend 1 secret and exhaust The Book of War: When your turn ends, return that event to your hand.

7.3 · 9/1681 decks ↑ +6.2%
Brother Xavier
Brother Xavier
Asset Guardian 5 Hype

You get +1 . Brother Xavier may be assigned damage and/or horror dealt to other investigators at your location. When Brother Xavier is defeated: Deal 2 damage to an enemy at your location.

7.3 · 147/1681 decks ↑ +3.6%
Hunter's Armor
Hunter's Armor
Asset Guardian 4 Staple

Customizable.

7.2 · 27/1681 decks ↓ -2%
M
M1911
Asset Guardian 3 Recent

Uses (4 ammo). Spend 1 ammo: Fight (). You get +2 and deal +1 damage for this attack. Ignore the retaliate keyword for this attack.

7.2 · 13/1681 decks ↑ +6.6%
Clean Them Out
Clean Them Out
Event Guardian 0 Declining

Fight. When this action begins, gain 2 resources.

7.1 · 71/1681 decks ↑ +4.9%
Bounty
Bounty
Event Guardian 0 Recent

Fast. Play after an enemy at your location is defeated. Investigators at your location gain a total of X resources, distributed as your wish. X is that enemy's printed health (to a maximum of 6).

7.0 · 8/1681 decks ↑ +6.4%
Remington Model 1858
Remington Model 1858
Asset Guardian 3 Declining

Uses (2 ammo). Spend 1 ammo: Fight. You get +1 for this attack. This attack deals +1 damage. When Remington Model 1858 leaves play: Immediately trigger the above ability, ignoring all costs.

6.9 · 6/1681 decks ↑ +5.2%
Strong-Armed
Strong-Armed
Skill Guardian Declining

While Strong-Armed is committed to an attack using a Melee or Ranged asset, this attack deals +1 damage. After revealing chaos token(s) for this skill test, you may take 1 damage to cancel that chaos token, return it to the chaos bag, and reveal a new one. (You may do this any number of times.)

6.8 · 7/1681 decks ↑ +5.8%
Manual Dexterity
Manual Dexterity
Skill Neutral Hype

Max 1 committed per skill test. If this test is successful, draw 1 card.

6.8 · 142/1681 decks
Memories of Another Life
Memories of Another Life
Skill Neutral Staple

Artist, Believer, Dreamer, Sorcerer deck only. If this skill test is successful, you may remove Memories of Another Life from the game to search your collection for any non-permanent level 0 card (even if it does not meet your deckbuilding requirements). Play that card at no cost. At the end of the game, return that card to your collection.

6.7 · 5/1681 decks
Girish Kadakia
Girish Kadakia
Asset Guardian 4 Staple

Girish Kadakia may be assigned damage and/or horror dealt to other investigators at your location. During a skill test being performed by an investigator at your location, exhaust Girish Kadakia: That investigator gets +2 skill value for this test. If this test is successful, heal 1 damage or horror from Girish Kadakia.

6.7 · 7/1681 decks ↑ +6.7%
Refine
Refine
Event Neutral 3 Staple

As an additional cost to play Refine, spend an action. Immediately mark a checkbox on an upgrade sheet for a customizable card you own, even if it is not in play. Max once per game for each investigator.

6.5 · 23/1681 decks ↓ -2.1%
Custom Modifications
Custom Modifications
Event Guardian 3 Staple

Customizable. Attach to a Firearm asset you control. Limit 1 per asset. When you reveal a non- chaos token attacking with attached asset, exhaust Custom Modifications: Cancel that chaos token, return it to the chaos bag, and reveal a new one.

6.3 · 31/1681 decks ↑ +3.4%
Heroic Rescue
Heroic Rescue
Event Guardian 1 Hype

Fast. Play when a non-Elite enemy would attack another investigator at your location. Engage that enemy and resolve its attack against you instead. Then, deal it 1 damage.

6.3 · 223/1681 decks ↓ -1.1%
Shotgun
Shotgun
Asset Guardian 5 Hype

Uses (2 ammo). Spend 1 ammo: Fight. You get +3 for this attack. Instead of its standard damage, this attack deals 1 damage for each point you succeed by (to a minimum of 1, to a maximum of 5). If you fail and would damage another investigator, this attack deals 1 damage for each point you fail by (to a minimum of 1, to a maximum of 5).

5.9 · 95/1681 decks ↑ +4.8%
Self-Sacrifice
Self-Sacrifice
Skill Guardian Declining

Commit only to a skill test (of any type) being performed by another investigator at your location. If this test fails, you must resolve all effects from the failed test, instead of the performing investigator. Then, either you draw 2 cards, or the performing investigator draws 2 cards.

5.9 · 9/1681 decks ↑ +3.4%
Logan Hastings
Logan Hastings
Asset Guardian 4 Recent

You get +1 . After you defeat an enemy, exhaust Logan Hastings: Gain 1 resource.

5.8 · 4/1681 decks
In the Thick of It
In the Thick of It
Asset Neutral Staple

Permanent. Limit 1 per deck. Purchase at deck creation. When you purchase In the Thick of It, suffer 2 total physical and/or mental trauma. Then, earn 3 experience.

5.7 · 49/1681 decks ↓ -4.9%
.35 Winchester
.35 Winchester
Asset Guardian 4 Staple

Uses (5 ammo). Spend 1 ammo: Fight. You get +2 for this attack. If a +1, 0, or chaos token is revealed during this attack, this attack deals +2 damage.

5.7 · 32/1681 decks ↑ +5.2%
Martyr's Vambrace
Martyr's Vambrace
Asset Guardian 2 Staple

You get +1 skill value while resolving revelation abilities on encounter cards. After another investigator at your location draws a non-peril encounter card, before resolving that card's effects, exhaust Martyr's Vambrace: You are considered to have drawn that encounter card, instead.

5.6 · 9/1681 decks ↑ +5.4%
Extra Ammunition
Extra Ammunition
Event Guardian 2 Declining

Place 3 ammo tokens on a Firearm asset controlled by an investigator at your location.

5.6 · 214/1681 decks ↑ +1.2%
Alice Luxley
Alice Luxley
Asset Guardian 4 Declining

You get +1 . The first investigate action you perform each turn does not provoke attacks of opportunity. After you discover a clue, exhaust Alice Luxley: Deal 1 damage to an enemy at your location. Card design inspired by the Council in Exile 2022.

5.5 · 33/1681 decks ↑ +1%
Something Worth Fighting For
Something Worth Fighting For
Asset Guardian 3 Staple

Something Worth Fighting For may be assigned horror dealt to other investigators at your location.

5.5 · 131/1681 decks ↓ -1.2%
"Fool me once..."
"Fool me once..."
Event Guardian 1 Staple

Fast. Play when you would discard a treachery card after resolving any of its effects. Put "Fool me once..." into play in your play area and attach that treachery to it. When any investigator draws a copy of the attached treachery card, discard "Fool me once...": Cancel that card's revelation effect.

5.4 · 14/1681 decks ↑ +1.4%
Coup de Grâce
Coup de Grâce
Event Rogue 2 Hype

Deal 1 damage to an enemy at your location. If this effect defeats that enemy, draw 1 card. If it is your turn, end your turn. This action does not provoke attacks of opportunity.

5.4 · 76/1681 decks ↑ +4.6%
"Let God sort them out..."
"Let God sort them out..."
Event Rogue 0 Staple

Play only during one of your turns in which you defeated enemies with a total of 6 or more health. Add "Let God sort them out..." to the victory display and immediately end your turn. When earning experience during the resolution of this scenario, you earn 1 additional experience.

5.3 · 44/1681 decks ↑ +1.2%
C
Custom Grip
Event Guardian 1 Recent

Fast. Play only during your turn. Attach to a Firearm asset you control. During your turn, except during an action, discard Custom Grip: Return attached asset to your hand. You may play a Firearm asset from your hand (paying its cost).

5.3 · 4/1681 decks
Teamwork
Teamwork
Event Guardian 0 Hype

Investigators at your location may give or trade any number of Item assets, Ally assets, or resources among one another.

5.2 · 92/1681 decks ↑ +5.1%
Sneak Attack
Sneak Attack
Event Rogue 2 Hype

Deal 2 damage to an exhausted enemy at your location.

5.2 · 90/1681 decks ↑ +4.8%
Hunter's Mark
Hunter's Mark
Event Guardian 1 Declining

Fast. Attach to an enemy at your location. Limit 1 per enemy. Investigators get +1 while fighting this enemy. When damage is dealt to attached enemy, discard Hunter's Mark: Deal 1 additional damage to that enemy. Any investigator may trigger this ability.

5.0 · 7/1681 decks ↑ +2.3%
Say Your Prayers
Say Your Prayers
Skill Neutral Declining

Max 1 committed per skill test. Commit to a skill test only if you have 3 or fewer remaining sanity.

5.0 · 97/1681 decks ↑ +1.8%
Timeworn Brand
Timeworn Brand
Asset Neutral 5 Declining

If Timeworn Brand is ready: Fight. You get +2 and deal +1 damage for this attack. Exhaust Timeworn Brand: Fight. Add your to your skill value for this attack. This attack deals +3 damage. If this attack defeats an Elite enemy, draw 3 cards. (Max once per game.)

4.9 · 50/1681 decks ↑ +2.5%
Ace of Swords
Ace of Swords
Asset Guardian 3 Staple

You get +1 . When the game begins, if Ace of Swords is in your opening hand: Put it into play.

4.8 · 65/1681 decks ↑ +2.6%
Fine Clothes
Fine Clothes
Asset Neutral 1 Declining

Reduce the difficulty of skill tests you perform during 'parley' actions by 2.

4.8 · 96/1681 decks ↑ +2.3%
Versatile
Versatile
Asset Neutral Staple

Permanent. You get +5 Deck Size. Your investigator's Deckbuilding Options gain: "one other level 0 card from any class ([guardian], [seeker], [rogue], [mystic], or [survivor])."

4.6 · 27/1681 decks ↑ +2.8%
First Watch
First Watch
Event Guardian 1 Staple

Fast. Play when the "draw encounter cards" step of the mythos phase would begin. Instead of resolving that step, look at the top X cards of the encounter deck, where X is the number of investigators. Deal those cards among the investigators as you wish, dealing no more than 1 card to each investigator other than yourself. Then, one at a time, each investigator draws the card(s) dealt to them.

4.5 · 35/1681 decks ↓ -1.1%
Lightning Gun
Lightning Gun
Asset Guardian 6 Declining

Uses (3 ammo). Spend 1 ammo: Fight. You get +5 for this attack. This attack deals +2 damage.

4.4 · 56/1681 decks ↑ +1%
Custom Ammunition
Custom Ammunition
Event Guardian 3 Declining

Fast. Play only during your turn. Attach to a Firearm asset controlled by an investigator at your location. Place 2 ammo on that asset. Limit 1 per asset. Attacks performed by attached asset deal +1 damage against Monster enemies.

4.3 · 48/1681 decks ↑ +0.9%
Hit and Run
Hit and Run
Event Rogue 1 Declining

Fast. Play only during your turn. Put an Ally asset from your hand into play. At the end of your turn, if that asset is still in play, return it to your hand.

4.3 · 17/1681 decks ↓ -1.8%
Elder Sign Amulet
Elder Sign Amulet
Asset Neutral 2 Hype
4.3 · 128/1681 decks ↑ +3.7%
Endurance
Endurance
Asset Guardian 2 Recent

Starting. (You may begin the game with 1 copy of a starting card in your opening hand.) Spend 1 resource: You get +1 for this skill test (+2 instead if this is an attack or evasion). Spend 1 resource: You get +1 for this skill test (+2 instead if this is an attack or evasion).

4.3 · 3/1681 decks
On the Trail
On the Trail
Event Guardian 1 Declining

Choose an enemy at any location other than yours. Move twice toward that enemy. Discover 1 clue at each location you entered by this effect.

4.2 · 10/1681 decks ↑ +2.8%
"I've had worse…"
"I've had worse…"
Event Guardian 0 Staple

Fast. Play when you are dealt damage and/or horror. Cancel up to 5 damage and/or horror just dealt to you. Then, gain that many resources.

4.1 · 129/1681 decks ↑ +1.5%
Breach the Door
Breach the Door
Event Guardian 2 Staple

Test (1). If you succeed, attach Breach the Door to your location with 1 resource on it for each point you succeeded by, as leads. Reduce attached location's shroud by 1 for each lead on Breach the Door.

3.9 · 43/1681 decks ↑ +1%
Cunning Distraction
Cunning Distraction
Event Survivor 5 Hype

Evade. Automatically evade all enemies at your location.

3.8 · 45/1681 decks ↑ +2.5%
Flamethrower
Flamethrower
Asset Guardian 4 Declining

Uses (4 ammo). Spend 1 ammo: Fight. The enemy chosen for this attack must be the enemy engaged with you with the highest fight. You get +4 for this attack. If this attack is successful, instead of its standard damage, you may assign up to 4 damage among enemies engaged with you (any additional damage adds to this total).

3.6 · 71/1681 decks ↑ +3.3%
Hold Up
Hold Up
Event Guardian 1 Staple

Parley. Choose an enemy at your location and an Item asset in your hand. Perform a fight action against the chosen enemy. If you succeed, instead of dealing damage, play the chosen asset, reducing its cost by each point you succeeded by.

3.5 · 3/1681 decks ↑ +3.5%
Perception
Perception
Skill Neutral Declining

Max 1 committed per skill test. If this test is successful, draw 1 card.

3.5 · 170/1681 decks ↓ -5.3%
Ready for Anything
Ready for Anything
Event Guardian 1 Staple

Play only as your first action. Draw 1 card (2 cards instead if you drew an enemy this round). Then, heal 1 horror. This action does not provoke attacks of opportunity.

3.5 · 4/1681 decks ↑ +3.5%
Cyclopean Hammer
Cyclopean Hammer
Asset Guardian 5 Staple

: Fight. Add your to your skill value for this attack. You deal +1 damage for this attack. If you succeed and the enemy is non-Elite, you may move it one location away from you. (If you succeed by 3 or more, you instead deal +2 damage and may move the enemy up to two locations away from you.)

3.5 · 13/1681 decks ↑ +2.2%
Calling in Favors
Calling in Favors
Event Neutral 1 Declining

Choose an Ally asset you control and return it to your hand. Then, search the top 9 cards of your deck for an Ally asset and play it, reducing its cost by X. X is the cost of the Ally asset returned to your hand. Shuffle your deck.

3.4 · 88/1681 decks ↓ -0.7%
Geared Up
Geared Up
Asset Guardian Staple

Permanent. Limit 1 per deck. Purchase at deck creation. Forced - When your first turn of the game begins: One at a time, play any number of Item assets from your hand, reducing the cost of each by 1. During this turn, you have 3 fewer actions to take.

3.3 · 25/1681 decks ↓ -1.1%
Relentless
Relentless
Asset Guardian 0 Staple

When you deal excess damage to an enemy, exhaust Relentless: Place that excess damage on Relentless. Discard Relentless: Gain resources equal to the amount of damage on it.

3.3 · 60/1681 decks ↓ -1.2%
Motivational Speech
Motivational Speech
Event Guardian 0 Staple

Parley. Choose an investigator at your location. That investigator may play an Ally asset from their hand, reducing its cost by 3.

3.2 · 16/1681 decks ↑ +3.1%
Dakota Garofalo
Dakota Garofalo
Asset Neutral 4 Staple

Detective, Hunter, Wayfarer deck only. While there is a Creature or Monster enemy at your location, you get +1 and +1 . Exhaust Dakota Garofalo: Choose an enemy at your location or a connecting location. Move to the chosen enemy's location and engage it.

3.1 · 2/1681 decks
Lesson Learned
Lesson Learned
Event Guardian 1 Late Bloomer

Fast. Play after you take damage from an enemy attack. Discover 2 clues at your location.

3.1 · 6/1681 decks ↓ -0.6%
Sweeping Kick
Sweeping Kick
Event Guardian 1 Staple

Fight. Add your to your skill value for this attack. This attack deals +1 damage. If you succeed, automatically evade the attacked enemy.

3.0 · 10/1681 decks ↑ +1%
Well-Maintained
Well-Maintained
Event Guardian 0 Staple

Fast. Play only during your turn. Attach to an Item asset you control. Limit 1 per asset. After attached asset is discarded: Return it to its owner's hand, along with each other Upgrade attachment that was attached to it.

3.0 · 57/1681 decks ↓ -2.8%
Backpack
Backpack
Asset Neutral 2 Staple

After Backpack enters play: Search the top 6 cards of your deck for up to 3 non-weakness Item or Supply cards, and attach them facedown to Backpack. Shuffle your deck. Cards attached to Backpack may be played as if they were in your hand. If there are no cards attached to Backpack, discard it.

3.0 · 85/1681 decks ↓ -2.7%
Interrogate
Interrogate
Event Guardian 2 Hype

Parley. Choose a Humanoid enemy at your location and test (3). This test gets +X difficulty, where X is the chosen enemy's damage value. If you succeed, discover 1 clue at your location and 1 clue at any other location.

2.9 · 46/1681 decks ↑ +2.4%
Handcuffs
Handcuffs
Asset Guardian 1 Staple

Fast. If Handcuffs is not attached to an enemy: Evade. Use only on a Humanoid enemy. This evasion attempt uses instead of . If you succeed, remove all doom from the just-evaded enemy and attach Handcuffs to it. If the attached enemy is non-Elite, it cannot ready and doom cannot be placed on it.

2.8 · 39/1681 decks ↑ +1.8%
Improvised Weapon
Improvised Weapon
Event Survivor 1 Declining

You may play Improvised Weapon from your discard pile. If you do, shuffle it into your deck after resolving its effects. Fight. The attacked enemy gets -1 fight for this attack. (If you played Improvised Weapon from your discard pile, this attack deals +1 damage.)

2.7 · 39/1681 decks ↓ -0.5%
Hardboiled
Hardboiled
Skill Guardian Staple

Max 1 committed per skill test. Hardboiled gains for each successful attack you performed this round.

2.5 · 2/1681 decks
Well Prepared
Well Prepared
Asset Guardian 2 Staple

Exhaust Well Prepared: Choose an asset you control. You get +X skill value for this skill test, where X is the number of matching skill icons on the chosen asset.

2.5 · 44/1681 decks ↑ +2.4%
Ancestral Token
Ancestral Token
Asset Guardian 3 Staple

After you defeat an enemy, exhaust Ancestral Token: Add tokens to the chaos bag equal to that enemy's printed health (max 5).

2.5 · 19/1681 decks ↓ -3.7%
Soul Sanctification
Soul Sanctification
Asset Neutral Staple

Permanent. Exceptional. For every point of damage and/or horror you heal in excess of an investigator's current damage/horror, place 1 resource on Soul Sanctification, as an offering. This still counts as healing. Spend 1 offering: You get +2 skill value for this test. (Limit twice per test.)

2.3 · 2/1681 decks
Predator or Prey
Predator or Prey
Event Survivor Declining

Max 2 Dilemma per round. Revelation - If there are no enemies in play, draw 1 card. Otherwise, you must decide (choose one): - Each unengaged non-Elite enemy moves once toward the nearest investigator. - Each investigator disengages from each enemy engaged with them and moves once away from the nearest enemy.

2.3 · 4/1681 decks ↑ +2.1%
Primed for Action
Primed for Action
Event Guardian 0 Hype

Play only as your first action. Play a Firearm asset from your hand, reducing its cost by 2. Then, you may play an Upgrade event from your hand, attaching it to that asset if able.

2.3 · 2/1681 decks ↑ +2.2%
Field Agent
Field Agent
Asset Guardian 4 Declining

You get +1 . Exhaust Field Agent and deal 1 horror to it: Discover 1 clue at your location.

2.2 · 1/1681 decks
Shield of Faith
Shield of Faith
Asset Guardian 2 Declining

Seal (up to 5 ). If Shield of Faith has no tokens sealed on it, discard it. When an enemy attacks an investigator at your location, exhaust Shield of Faith and release a chaos token sealed here: Cancel that attack.

2.2 · 1/1681 decks
Key of Ys
Key of Ys
Asset Neutral 3 Declining

You get +1 to each of your skills for each horror on Key of Ys. Forced - When any amount of horror would be placed on you: Place 1 of that horror on Key of Ys. Forced - When Key of Ys leaves play: Discard the top 10 cards of your deck.

2.1 · 32/1681 decks ↑ +1.2%
Flesh Ward
Flesh Ward
Asset Guardian 3 Declining

Uses (4 charges). When you are dealt damage and/or horror from an enemy attack, exhaust Flesh Ward and spend 1 charge: Cancel 1 damage or horror just dealt from that attack.

2.0 · 37/1681 decks
Unconventional Method
Unconventional Method
Event Survivor 0 Declining

As an additional cost to play Unconventional Method, choose and discard an Item asset that takes up at least 1 hand slot from your hand or play area. Investigate. You get +X for this investigation, where X is the chosen asset's printed resource cost. If you succeed and that asset was in your play area, discover 1 additional clue at your location.

1.9 · 4/1681 decks ↑ +1.5%
Police Badge
Police Badge
Asset Guardian 3 Declining

You get +1 . While an investigator at your location is taking his or her turn, discard Police Badge: That investigator may take 2 additional actions this turn.

1.9 · 58/1681 decks ↑ +1.8%
Reliable
Reliable
Event Guardian 1 Staple

Fast. Play only during your turn. Attach to an Item asset you control. While resolving a triggered ability on attached asset, you get +1 to each of your skills.

1.8 · 56/1681 decks
Intimidation
Intimidation
Event Rogue 3 Staple

Parley. Choose an enemy at your location and test (X), where X is the chosen enemy's remaining health. If you succeed, shuffle that enemy into the encounter deck (or deal 2 damage to it instead if it is Elite).

1.8 · 1/1681 decks
Katana
Katana
Asset Guardian 4 Declining

: Fight. You get +2 for this test. If you succeed by exactly 2, you may exhaust Katana to deal +2 damage for this attack. Exhaust Katana: Fight. Use instead of for this attack.

1.8 · 3/1681 decks
Springfield M1903
Springfield M1903
Asset Guardian 4 Staple

Uses (3 ammo). Spend 1 ammo: Fight. You get +3 and deal +2 damage for this attack. Cannot be used to attack enemies engaged with you.

1.8 · 23/1681 decks
Painkillers
Painkillers
Asset Neutral 1 Hype

Uses (3 supplies). Spend 1 supply, exhaust Painkillers, and take 1 horror: Heal 1 damage.

1.7 · 151/1681 decks ↑ +0.5%
Pushed to the Limit
Pushed to the Limit
Event Survivor 2 Staple

Choose a Weapon or Tool asset in your discard pile. Resolve an ability on that asset, ignoring all costs (including its cost). After this effect resolves, shuffle the chosen asset into your deck. Playing this card does not provoke attacks of opportunity.

1.7 · 6/1681 decks ↑ +1.3%
Armor of Ardennes
Armor of Ardennes
Asset Guardian 4 Staple

When damage is assigned to Armor of Ardennes, exhaust Armor of Ardennes: Cancel 1 of that damage.

1.5 · 28/1681 decks ↑ +0.9%
Short Rest
Short Rest
Event Neutral 1 Late Bloomer

Myriad. Heal 1 damage or 1 horror from an investigator or Ally asset at your location. After an investigator at your location plays Short Rest: Play another Short Rest from your hand (paying its cost).

1.5 · 3/1681 decks ↓ -1.4%
Ambush
Ambush
Event Guardian 2 Staple

Attach to your location. If there are no investigators at attached location, discard Ambush. Forced - After an enemy spawns at attached location: Deal 2 damage to that enemy and discard Ambush.

1.5 · 35/1681 decks ↑ +1%
Sleuth
Sleuth
Asset Guardian 3 Staple

Uses (2 resources). Replenish these resources at the start of each round. Resources on Sleuth may be spent to pay for Charm, Tactic, or Tome cards. During a skill test on a Charm, Tactic, or Tome card, spend 1 resource from Sleuth: You get +1 skill value for this test.

1.5 · 4/1681 decks ↑ +1.1%
One in the Chamber
One in the Chamber
Event Guardian 1 Staple

Fast. Play at the end of an attack or effect that spends the last ammo from a Firearm asset you control. Add 1 ammo to that asset. You get +3 skill value for your next attack with that asset this round.

1.4 · 23/1681 decks ↑ +1.1%
Protective Vest
Protective Vest
Asset Guardian 3 Recent

After you play Protective Vest: Search the top 6 cards of your deck for a Firearm or Upgrade card and add it to your hand. Shuffle your deck.

1.4 · 1/1681 decks
Knife
Knife
Asset Neutral 1 Hype

: Fight. You get +1 for this attack. Discard Knife: Fight. You get +2 for this attack. This attack deals +1 damage.

1.4 · 107/1681 decks ↑ +1%
"Get over here!"
"Get over here!"
Event Guardian 2 Declining

Fast. Play during any window. Engage. Fight. Choose a non-Elite enemy up to 2 locations away. Move that enemy to your location, engage it, and attack it.

1.4 · 64/1681 decks ↓ -1.2%
Bolas
Bolas
Event Guardian 1 Staple

Evade. Attempt to evade using instead of . If you succeed and the enemy is non-Elite, attach Bolas to it. Attached enemy gets -1 evade value. Forced - After attached enemy moves: Exhaust it.

1.4 · 3/1681 decks ↑ +1.3%
Book of Psalms
Book of Psalms
Asset Guardian 3 Staple

Uses (4 secrets). Spend 1 secret: Heal 1 horror from an investigator at your location. Add 2 tokens to the chaos bag.

1.4 · 5/1681 decks ↑ +1.2%
Bruiser
Bruiser
Asset Guardian 3 Declining

Uses (2 resources). Replenish these resources at the start of each round. Resources on Bruiser may be spent to pay for Armor, Firearm, or Melee cards. During a skill test on a Armor, Firearm, or Melee card, spend 1 resource from Bruiser: You get +1 skill value for this test.

1.3 · 2/1681 decks ↑ +1.3%
Empty Vessel
Empty Vessel
Asset Guardian 1 Staple

Limit 1 per deck. Uses (0 charges). After you defeat an enemy: Place 1 charge on Empty Vessel. If there are at least 3 charges on Empty Vessel: Search your bonded cards for Wish Eater and swap it with Empty Vessel, moving all charges from Empty Vessel to Wish Eater.

1.3 · 1/1681 decks
Galvanize
Galvanize
Event Guardian 2 Staple

Fast. Play only during your turn. Ready a [guardian] asset you control. You may take an additional action during your turn, which can only be used to fight.

1.3 · 2/1681 decks ↑ +1.3%
Helping Hand
Helping Hand
Skill Guardian Staple

You may commit Helping Hand to any type of test. Max 1 committed per test. While Helping Hand is committed to a skill test, double the skill icons of each other card committed to that test.

1.3 · 4/1681 decks ↑ +1.3%
Michael Leigh
Michael Leigh
Asset Guardian 4 Staple

You get +1 and +1 . After you successfully investigate: Place 1 resource (from the token pool) on Michael Leigh, as evidence (to a maximum of 3 evidence). When you initiate an attack, exhaust Michael Leigh and spend 1 evidence: You deal +1 damage for this attack.

1.3 · 1/1681 decks
Nephthys
Nephthys
Asset Guardian 3 Staple

You get +1 . When 1 or more tokens would be removed from the chaos bag during a skill test: Seal them on Nephthys, instead. Exhaust Nephthys: Either release 3 tokens sealed on her, or return 3 tokens sealed on her to the token pool to deal 2 damage to an enemy at your location.

1.3 · 1/1681 decks
Nkosi Mabati
Nkosi Mabati
Asset Guardian 4 Staple

After Nkosi Mabati enters play: Name a non- chaos token with a symbol. Until this card leaves play, the named symbol is your "sigil." When an investigator at your location reveals a , , or symbol, exhaust Nkosi Mabati: Search the chaos bag for your sigil and reveal it, instead (returning the other token to the chaos bag).

1.3 · 1/1681 decks
Quickdraw Holster
Quickdraw Holster
Asset Guardian 4 Staple

: Choose a Firearm asset taking up only 1 hand slot in your play area. Attach it to Quickdraw Holster, or switch it with the attached asset. The attached asset takes up no hand slots. (Limit 1 attached asset.) Exhaust Quickdraw Holster: Perform a fight action on the attached asset without paying its cost.

1.3 · 2/1681 decks ↑ +1.3%
Radiant Smite
Radiant Smite
Event Guardian 1 Staple

Fight. You may use instead of for this attack. When you initiate this attack, search the chaos bag for up to 3 tokens, and seal them here. For each token sealed on Radiant Smite, you get +1 skill value and deal +1 damage for this attack. If this attack defeats the attacked enemy, return the sealed tokens to the token pool. Otherwise, release them.

1.3 · 1/1681 decks
Holy Rosary
Holy Rosary
Asset Guardian 2 Staple

You get +1 . After you succeed at a test on a treachery, exhaust Holy Rosary: Add 2 tokens to the chaos bag.

1.3 · 2/1681 decks ↑ +1.3%
Holy Spear
Holy Spear
Asset Guardian 4 Staple

: Fight. You get +2 and deal +1 damage for this attack. When you initiate this ability, you may release a token sealed on Holy Spear. Search the chaos bag for 2 tokens and seal them on Holy Spear: Fight. You get +4 and deal +2 damage for this attack.

1.3 · 2/1681 decks ↑ +1.3%
Sacred Covenant
Sacred Covenant
Asset Guardian Staple

Permanent. Limit 1 Covenant per deck. After an investigator at any location performs the "reveal chaos token" step of a skill test, exhaust Sacred Covenant: Return any number of tokens revealed during this test to the chaos bag, ignoring their modifiers for this test.

1.3 · 1/1681 decks
Trench Coat
Trench Coat
Asset Neutral 3 Declining

You get +1 during evasion attempts.

1.3 · 33/1681 decks ↓ -1%
Followed
Followed
Event Rogue 2 Staple

Investigate. Choose an enemy at your location. You get +1 for this investigation for each damage on the chosen enemy (to a maximum of +5 ). If you succeed, discover 1 additional clue at this location. This action does not provoke attacks of opportunity from the chosen enemy.

1.2 · 8/1681 decks ↓ -2.9%
Monster Slayer
Monster Slayer
Event Guardian 0 Declining

Fight. This attack deals +1 damage.

1.2 · 73/1681 decks ↑ +0.9%
M1918 BAR
M1918 BAR
Asset Guardian 5 Declining

Uses (8 ammo). Spend 1-5 ammo: Fight. You get +X for this attack. Instead of its standard damage, this attack deals X damage. X is the amount of ammo spent as part of this ability's cost.

1.2 · 74/1681 decks ↑ +1.1%
Thermos
Thermos
Asset Neutral 4 Hype

Uses (3 supplies). Spend 1 supply, exhaust Thermos: Heal 1 damage from an investigator at your location (2 damage instead if he or she has 2 or more physical trauma). Spend 1 supply, exhaust Thermos: Heal 1 horror from an investigator at your location (2 horror instead if he or she has 2 or more mental trauma).

1.1 · 39/1681 decks ↓ -2.7%
Trench Knife
Trench Knife
Asset Guardian 1 Hype

Engage actions you perform do not provoke attacks of opportunity. : Fight. You get +X for this attack. X is the number of enemies engaged with you.

1.0 · 54/1681 decks ↓ -2.3%
Right Tool for the Job
Right Tool for the Job
Event Guardian 1 Recent

Search the top 9 cards of your deck for a Tool or Weapon asset and add it to your hand. Shuffle your deck.

0.9 · 5/1681 decks ↑ +0.9%
Heavy Furs
Heavy Furs
Asset Neutral 2 Staple

After you reveal a non- symbol on a chaos token during a skill test you are perfoming, deal 1 damage to Heavy Furs: Cancel that chaos token and return it to the bag. Reveal a new chaos token.

0.8 · 12/1681 decks ↑ +0.5%
"Get behind me!"
"Get behind me!"
Event Guardian 0 Declining

Fast. Play during any window. Until the end of the phase, whenever an enemy would attack another investigator at your location, it attacks you instead, then engages you. Cancel 1 horror dealt by each attack made in this way.

0.8 · 11/1681 decks ↓ -1.9%
Bum's Rush
Bum's Rush
Event Rogue 2 Staple

Evade. Add your value to your skill value for this evasion attempt. If you succeed by 2 or more, deal that enemy 1 damage. If that enemy is non-Elite, you may move it to a connecting location.

0.8 · 2/1681 decks ↓ -1.9%
Run For Your Life
Run For Your Life
Skill Neutral Staple

Max 1 committed per skill test. Commit to a skill test only if you have 3 or fewer remaining sanity.

0.8 · 28/1681 decks ↑ +0.6%
Resilience
Resilience
Asset Guardian 3 Recent
0.7 · 3/1681 decks
Grievous Wound
Grievous Wound
Event Guardian 1 Staple

Fast. Play after you successfully attack a non-Elite enemy using a Melee asset. Attach Grievous Wound to the attacked enemy. Forced - At the end of the round: Deal 1 damage to attached enemy.

0.7 · 1/1681 decks
Tinker
Tinker
Event Guardian 1 Declining

Fast. Play only during your turn. Attach Tinker to a Tool asset in your play area. Limit 1 per asset. Attached asset takes up 1 fewer hand or accessory slot.

0.6 · 1/1681 decks
Fighting Lessons
Fighting Lessons
Skill Guardian Hype

Commit only to a skill test during an attack or evasion attempt. You can commit this skill to an investigator's test at any location.

0.5 · 11/1681 decks ↓ -1.3%
Bodyguard
Bodyguard
Asset Guardian 3 Recent

Bodyguard may be assigned damage dealt to other investigators at your location. When Bodyguard is defeated: Deal 1 damage to an enemy at your location.

0.5 · 1/1681 decks
Purified
Purified
Skill Guardian Staple

Max 1 committed per skill test. You may commit Purified to any type of test. If this test is successful, for each point you succeeded by (to a maximum of 5), add 1 token or remove 1 token from the chaos bag.

0.5 · 8/1681 decks ↓ -1.3%
Task Force
Task Force
Event Guardian 2 Staple

As an additional cost to play Task Force, spend an action. One at a time, in any order, choose an investigator at your location to... - ...resolve an ability on an asset they control without paying its cost. - ...move to a connecting location. - ...discover 1 clue at their location.

0.5 · 3/1681 decks ↓ -1.3%
Hiding Spot
Hiding Spot
Event Survivor 1 Hype

Fast. Attach Hiding Spot to any location. Each non-Elite enemy at attached location gains aloof. Forced - At the end of the enemy phase, if a ready enemy is at attached location: Discard Hiding Spot.

0.5 · 94/1681 decks ↓ -1.3%
Riot Whistle
Riot Whistle
Asset Guardian 2 Staple

You may take an additional action during your turn, which can only be used to engage.

0.5 · 29/1681 decks ↓ -1.2%
Defensive Stance
Defensive Stance
Skill Guardian Hype

While Defensive Stance is in your hand or committed to a skill test, it gains icons equal to your , and icons equal to your .

0.5 · 17/1681 decks ↓ -1.2%
Mano a Mano
Mano a Mano
Event Guardian 0 Hype

Play only as your first action. Deal 2 damage to an enemy engaged with you. This action does not provoke attacks of opportunity.

0.5 · 12/1681 decks ↓ -1.2%
Physical Fitness
Physical Fitness
Event Guardian 2 Recent

Move. After this move, heal 2 damage.

0.4 · 1/1681 decks
Cleaning Kit
Cleaning Kit
Asset Guardian 3 Declining

Uses (3 supplies). Supplies on Cleaning Kit may be spent as if they were supplies or ammo on assets you control.

0.4 · 19/1681 decks ↓ -0.9%
Leo De Luca
Leo De Luca
Asset Rogue 6 Declining

You may take an additional action during your turn.

0.4 · 7/1681 decks ↓ -0.9%
Mk 1 Grenades
Mk 1 Grenades
Asset Guardian 3 Hype

Uses (3 supplies). If Mk 1 Grenades has no supplies, discard it. Spend 1 supply: Fight. You get +2 for this attack. If this attack is successful, instead of its standard damage, this attack deals 2 damage to each enemy and each other investigator at the attacked enemy's location (any additional damage is dealt to the attacked enemy).

0.4 · 24/1681 decks ↓ -0.9%
Desperate Search
Desperate Search
Skill Neutral Staple

Max 1 committed per skill test. Commit to a skill test only if you have 3 or fewer remaining sanity.

0.3 · 28/1681 decks ↓ -0.8%
Sled Dog
Sled Dog
Asset Neutral 3 Hype

You may include up to 4 copies of Sled Dog in your deck. Up to 2 Sled Dog cards take up a single ally slot. Exhaust X Sled Dogs: Move. Move X times. Exhaust X Sled Dogs: Fight. You get +X for this attack. Instead of its standard damage, this attack deals X damage.

0.3 · 6/1681 decks ↓ -0.8%
Winging It
Winging It
Event Survivor 1 Declining

You may play Winging It from your discard pile. If you do, shuffle it into your deck after resolving its effects. Investigate. Your location gets -1 shroud for this investigation. (If you played Winging It from your discard pile, discover 1 additional clue if you succeed.)

0.3 · 41/1681 decks ↓ -0.7%
"
"Make 'em sing"
Event Guardian 2 Recent

Parley. Choose an enemy at your location and test (X), where X is that enemy's remaining health. If you succeed, automatically evade that enemy and discover 1 clue at your location.

0.3 · 1/1681 decks
Clean Sweep
Clean Sweep
Event Rogue 2 Recent

Investigate (). You get +2 for this investigation. If you discover the last clue at your location, you may move to a connecting location.

0.3 · 1/1681 decks
Stalk Prey
Stalk Prey
Event Survivor 1 Recent

Search the top 9 cards of the encounter deck for an enemy, draw it, and shuffle the encounter deck. Then, draw 1 card and discover 1 clue at your location. If that enemy is not at your location, you may move once toward its location.

0.2 · 1/1681 decks
Barricade
Barricade
Event Seeker 0 Hype

Attach to your location. Non-Elite enemies cannot move into attached location. Forced - When an investigator leaves attached location: Discard Barricade.

0.2 · 71/1681 decks ↓ -0.5%
Butterfly Swords
Butterfly Swords
Asset Guardian 3 Hype

: Fight. You get +1 for this attack. After this attack, you may exhaust Butterfly Swords to fight again, adding your to your skill value for that attack. That attack deals +1 damage.

0.2 · 14/1681 decks ↓ -0.5%
Brand of Cthugha
Brand of Cthugha
Asset Guardian 2 Staple

Uses (6 charges). : Fight. For this attack, you may use instead of , and you get +1 skill value. If you succeed, spend 1 or 2 charges. Instead of its standard damage, this attack deals 1 damage for each charge spent. If you succeed by 0, lose 1 action.

0.2 · 18/1681 decks ↓ -0.5%
Ascetic
Ascetic
Asset Neutral Declining

Campaign mode only. Permanent. Limit 1 per deck. Purchase only at deck creation. When you purchase this card, gain 10 experience. For the remainder of the campaign, you cannot earn experience.

0.2 · 2/1681 decks ↓ -0.5%
Fang of Tyr'thrha
Fang of Tyr'thrha
Event Guardian 3 Hype

Fight. Choose an enemy at any revealed location as the target for this attack. Before resolving this attack, you may move to that enemy's location. Add your to your for this attack. This attack deals +3 damage.

0.2 · 9/1681 decks ↓ -0.5%
"Eat lead!"
"Eat lead!"
Event Guardian 1 Declining

Fast. Play when you activate the Fight ability on a Firearm asset. Spend 1 additional ammo token from that asset. When you reveal chaos tokens for this attack, reveal 1 additional chaos token. Choose one to resolve and ignore the other.

0.2 · 95/1681 decks
Bulletproof Vest
Bulletproof Vest
Asset Neutral 2 Hype
0.2 · 39/1681 decks
Combat Training
Combat Training
Asset Guardian 0 Declining

Fast. Limit 1 Composure in play. You get +1 and +1 . Non-direct damage/horror must be assigned to Combat Training before it can be assigned to your investigator card. Spend 1 resource: You get +1 or +1 for this skill test.

0.2 · 31/1681 decks
"I'll see you in hell!"
"I'll see you in hell!"
Event Guardian 0 Hype

Each non-Elite enemy engaged with you is defeated. You are defeated and suffer 1 physical trauma. This action does not provoke attacks of opportunity.

0.1 · 31/1681 decks
Hand-Eye Coordination
Hand-Eye Coordination
Event Guardian 1 Hype

Fast. Play only during your turn. Resolve an ability on a Tool or Weapon asset you control without paying its cost.

0.1 · 2/1681 decks
Reckless Assault
Reckless Assault
Skill Neutral Declining

Max 1 committed per skill test. Commit to a skill test only if you have 3 or fewer remaining sanity.

0.1 · 62/1681 decks
The Star • XVII
The Star • XVII
Asset Guardian 3 Declining

Each asset you control with health gets +1 health. Each asset you control with sanity gets +1 sanity. When the game begins, if The Star
• XVII is in your opening hand: Put it into play.

0.1 · 4/1681 decks
Backstab
Backstab
Event Rogue 3 Hype

Fight. This attack uses instead of . This attack deals +2 damage.

0.1 · 17/1681 decks
Counterpunch
Counterpunch
Event Guardian 0 Declining

Fast. Play after an enemy attacks you, even if that attack was canceled. Fight. This attack targets the attacking enemy.

0.1 · 15/1681 decks
Rite of Sanctification
Rite of Sanctification
Asset Guardian 0 Declining

Seal (up to 5 ). If Rite of Sanctification has no tokens sealed on it, discard it. When an investigator at your location plays a card, exhaust Rite of Sanctification and release a chaos token sealed on it: Reduce the cost of that card by 2.

0.1 · 4/1681 decks
Bestow Resolve
Bestow Resolve
Asset Guardian 2 Hype

Uses (4 charges). During a skill test performed by an investigator at your location or a connecting location, spend 1 charge: Commit a non-weakness card from your hand to that skill test, treating all of its skill icons as .

0.1 · 1/1681 decks
Making Preparations
Making Preparations
Event Survivor Declining

Max 2 Dilemma per round. Revelation - Choose two skills (, , , or ). Until the end of the investigation phase, each investigator gets +1 to each of the chosen skills, and -1 to each other skill.

0.1 · 8/1681 decks
Waylay
Waylay
Event Survivor 3 Declining

Choose an exhausted non-Elite enemy at your location and test (X), where X is that enemy's evade value. If you succeed, defeat that enemy.

0.1 · 23/1681 decks
Flurry of Blows
Flurry of Blows
Event Guardian 2 Staple

Play only if you control a Melee asset. As an additional cost to play Flurry of Blows, spend an action. Fight. Choose a Melee asset you control and take an immediate fight action with that asset (without paying its cost). You may repeat this effect up to three times. After the final attack resolves, if it is your turn, end your turn.

0.1 · 1/1681 decks
Long Shot
Long Shot
Skill Survivor Staple

You may commit Long Shot to a fight or evasion test against an enemy at your location or a connecting location. If this test is successful, deal 1 damage to that enemy.

0.1 · 1/1681 decks
Tool Belt
Tool Belt
Asset Neutral 2 Staple

Each attached asset takes up no slots and its text box is treated as if it were blank (except for Traits). Exhaust Tool Belt: Choose one - attach a Tool asset in your play area to Tool Belt, switch a Tool asset in your play area with an attached asset, or detach an attached asset.

0.1 · 2/1681 decks
Truth from Fiction
Truth from Fiction
Event Seeker 2 Declining

Play only if there is a clue on your location.
Place 2 secrets on an asset you control.

0.1 · 1/1681 decks
Marksmanship
Marksmanship
Event Guardian 2 Declining

Fast. Play when you activate the Fight ability on a Firearm or Ranged asset. This attack can target an enemy at a connecting location. Ignore the aloof and retaliate keywords for this attack. If this attack succeeds against an enemy not engaged with you, the attack deals +1 damage.

0.0 · 60/1681 decks
Solemn Vow
Solemn Vow
Asset Guardian 0 Hype

Myriad. Fast. Play Solemn Vow under the control of another investigator at your location. If the owner of Solemn Vow is at your location, exhaust Solemn Vow: Move 1 damage or horror from a card you control to a card that investigator controls.

0.0 · 12/1681 decks
Telescopic Sight
Telescopic Sight
Event Guardian 3 Declining

Fast. Attach to a Firearm asset you control that takes up two hand slots. Attached asset cannot be used to attack enemies engaged with you. When you perform a Fight action using attached asset, if you are engaged with no enemies, exhaust Telecopic Sight: This attack can target a non-Elite enemy at a connecting location. Ignore the aloof and retaliate keywords for this attack.

0.0 · 14/1681 decks
Ace of Rods
Ace of Rods
Asset Neutral 3 Declining

During your turn, remove Ace of Rods from the game: You may take an additional action this turn, during which you get +2 to each of your skills. When the game begins, if Ace of Rods is in your opening hand: Put it into play.

0.0 · 20/1681 decks
Agency Backup
Agency Backup
Asset Guardian 7 Hype

Agency Backup may be assigned damage and/or horror dealt to other investigators at your location. Exhaust Agency Backup and deal 1 damage to it: Deal 1 damage to an enemy at your location. Exhaust Agency Backup and deal 1 horror to it: Discover 1 clue at your location.

0.0 · 8/1681 decks
Blackjack
Blackjack
Asset Guardian 1 Hype

: Fight. You get +1 for this attack. If you perform this attack against an enemy engaged with another investigator and you fail, you deal no damage.

0.0 · 32/1681 decks
Intrepid
Intrepid
Skill Guardian Declining

If this skill test is successful, add Intrepid to your play area as an asset with the text: "You get +1 , +1 , and +1 . Forced - At the end of the round: Discard Intrepid."

0.0 · 8/1681 decks
Obsidian Bracelet
Obsidian Bracelet
Asset Guardian 3 Staple

Obsidian Bracelet may only be assigned damage and/or horror dealt by treachery effects. Obsidian Bracelet may be assigned damage and/or horror dealt to other investigators at your location.

0.0 · 16/1681 decks
Absolution
Absolution
Event Guardian -2 Staple

Reveal 3 random tokens from the chaos bag, along with X additional tokens. For each non-symbol token revealed, add 1 token to the chaos bag. For each token revealed, heal 1 horror from an investigator or Ally asset at your location.

0.0 · 2/1681 decks
Hemispheric Map
Hemispheric Map
Asset Neutral 2 Staple

While your current location is connected to at least 2 other locations, you get +1 and +1 . While your current location is connected to at least 4 other locations, you get an additional +1 and +1 .

0.0 · 1/1681 decks
Occult Reliquary
Occult Reliquary
Asset Neutral Staple

Permanent. Limit 1 per deck. You have 1 additional hand, accessory, or arcane slot, which can only be used to hold a Blessed or Cursed asset.

0.0 · 1/1681 decks
Ofuda
Ofuda
Asset Guardian 2 Hype

Uses (1 charge). Replenish this charge the first time a token is revealed at your location each round. Choose a non-Elite enemy at your location and spend 1 charge: That enemy loses the alert, aloof, elusive, and retaliate keywords until the end of the round.

0.0 · 3/1681 decks
Warning Shot
Warning Shot
Event Guardian 2 Hype

As an additional cost to play Warning Shot, spend 1 ammo from a Firearm asset you control. Move all non-Elite enemies at your location to a connecting location. This action does not provoke attacks of opportunity.

0.0 · 85/1681 decks
Moment of Respite
Moment of Respite
Event Neutral 3 Declining

Play only if there are no enemies at your location. Heal 3 horror and draw 1 card.

0.0 · 17/1681 decks
Trench Armor
Trench Armor
Asset Neutral 2 Hype

Agency, Police, Veteran deck only. Cancel the first attack of opportunity made against you each round.

0.0 · 1/1681 decks
"I've got a plan!"
"I've got a plan!"
Event Seeker 3 Declining

Fight. This attack uses . You deal +1 damage for this attack for each clue you have (max +3 damage).

0.0 · 3/1681 decks
"Watch this!"
"Watch this!"
Skill Rogue Staple

Commit only to a skill test you are performing. As an additional cost to commit "Watch this!" to a skill test, spend up to 3 resources. If you succeed by 1 or more, gain twice that many resources.

0.0 · 3/1681 decks
21 or Bust
21 or Bust
Event Rogue 2 Staple

One at a time, reveal random tokens from the chaos bag until you choose to stop. Treat each , , , or as a 5; the as a 10; and the as either a 1 or an 11. If the combined value of those tokens (ignoring +/-) is... - ...18 or less, gain 4 resources. - ...19, gain 5 resources. - ...20, gain 6 resources. - ...21, gain 9 resources.

0.0 · 2/1681 decks
Anna Kaslow
Anna Kaslow
Asset Neutral 3 Hype

You have 2 additional tarot slots. When the game begins, if Anna Kaslow is in your opening hand: Put her into play. After Anna Kaslow enters play: Search your deck for a Tarot asset and put it into play.

0.0 · 2/1681 decks
Astounding Revelation
Astounding Revelation
Event Seeker Staple

Myriad. Astounding Revelation cannot be played. When you search your deck and Astounding Revelation is among the searched cards, discard it: Either gain 2 resources or place 1 secret on an asset you control. (Max one Research ability per search.)

0.0 · 2/1681 decks
Bandages
Bandages
Asset Survivor 2 Staple

Uses (3 supplies). If Bandages has no supplies, discard it. After an investigator or Ally asset at your location takes 1 or more damage, spend 1 supply: Heal 1 damage from that card.

0.0 · 1/1681 decks
Baseball Bat
Baseball Bat
Asset Survivor 2 Hype

: Fight. You get +2 for this attack. This attack deals +1 damage. If a or symbol is revealed during this attack, discard Baseball Bat after the attack resolves.

0.0 · 2/1681 decks
Blood Eclipse
Blood Eclipse
Event Guardian 1 Hype

As an additional cost to play Blood Eclipse, take 2 damage. Fight. This attack uses instead of . You get +2 and deal +2 damage for this attack.

0.0 · 1/1681 decks
Boxing Gloves
Boxing Gloves
Asset Guardian 3 Declining

You get +1 while fighting. After you defeat an enemy, exhaust Boxing Gloves: Search the top 6 cards of your deck for a Spirit event and add it to your hand. Shuffle your deck.

0.0 · 9/1681 decks
Contraband
Contraband
Event Rogue 4 Declining

Choose an asset controlled by an investigator at your location. Double the number of ammo or supply tokens on that asset.

0.0 · 4/1681 decks
Deduction
Deduction
Skill Seeker Staple

If this skill test is successful while investigating a location, discover 1 additional clue at that location.

0.0 · 3/1681 decks
Delay the Inevitable
Delay the Inevitable
Event Guardian 2 Hype

Fast. Play only during your turn. Attach to an investigator at your location, under his or her control. When you are dealt damage and/or horror: Discard Delay the Inevitable and cancel all damage and/or horror just dealt. Forced - When the mythos phase ends: You must either spend 2 resources or discard Delay the Inevitable.

0.0 · 23/1681 decks
Delve Too Deep
Delve Too Deep
Event Mystic 1 Staple

In player order, each investigator draws 1 card from the top of the encounter deck. Then, add Delve Too Deep to the victory display.

0.0 · 1/1681 decks
Deny Existence
Deny Existence
Event Mystic 0 Staple

Fast. Play when an encounter card or an enemy attack would cause you to do one of the following (choose one): Discard cards from hand, lose resources, lose actions, take damage, or take horror. You ignore that aspect of the effect. (Each other aspect resolves normally.)

0.0 · 1/1681 decks
Double or Nothing
Double or Nothing
Skill Rogue Hype

Max 1 committed per skill test. Double the difficulty of this skill test. If this skill test is successful, resolve the effects of the successful test twice.

0.0 · 1/1681 decks
Dr. Milan Christopher
Dr. Milan Christopher
Asset Seeker 4 Declining

You get +1 . After you successfully investigate: Gain 1 resource.

0.0 · 3/1681 decks
Drawn to the Flame
Drawn to the Flame
Event Mystic 0 Declining

Draw the top card of the encounter deck. Then, discover 2 clues at your location.

0.0 · 2/1681 decks
Eureka!
Eureka!
Skill Seeker Staple

If this skill test is successful, the investigator performing this test searches the top 3 cards of his or her deck for a card, draws it, and shuffles his or her deck.

0.0 · 2/1681 decks
Faustian Bargain
Faustian Bargain
Event Rogue 0 Staple

As an additional cost to play Faustian Bargain, add 2 tokens to the chaos bag. Investigators at your location gain a total of 5 resources, distributed as you wish.

0.0 · 1/1681 decks
Fieldwork
Fieldwork
Asset Seeker 2 Staple

After you move to a location, if that location has at least 1 clue on it, exhaust Fieldwork: You get +2 skill value for the next skill test you perform this phase.

0.0 · 3/1681 decks
Grisly Totem
Grisly Totem
Asset Survivor 3 Staple

After you commit a card to a skill test, exhaust Grisly Totem: That card gains another instance of one of its skill icons of your choice.

0.0 · 1/1681 decks
Hand of Fate
Hand of Fate
Event Guardian 3 Staple

Fast. Play when an enemy attacks an investigator at your location. Cancel that attack. Then, add tokens to the chaos bag equal to the attacking enemy's total combined damage and horror values.

0.0 · 3/1681 decks
Hyperawareness
Hyperawareness
Asset Seeker 2 Hype

Spend 1 resource: You get +1 for this skill test. Spend 1 resource: You get +1 for this skill test.

0.0 · 1/1681 decks
Hyperphysical Shotcaster
Hyperphysical Shotcaster
Asset Neutral 4 Declining

Customizable. Uses (4 aether). If Hyperphysical Shotcaster has no aether, discard it. Spend 1 aether: Resolve the Manifest ability of the Hyperphysical Shotcaster's current form. Exhaust Hyperphysical Shotcaster: Change its form (to one you have unlocked on its upgrade sheet).

0.0 · 2/1681 decks
Impromptu Barrier
Impromptu Barrier
Event Survivor 1 Declining

You may play Impromptu Barrier from your discard pile. If you do, shuffle it into your deck after resolving its effects. Evade. The chosen enemy gets -1 evade for this evasion attempt. (If you played Impromptu Barrier from your discard pile, you may evade an additional enemy at the same location with evade X or lower. X is the amount you succeed by.)

0.0 · 5/1681 decks
Keep Faith
Keep Faith
Event Survivor 2 Declining

Fast. Play during any window. Add 4 tokens to the chaos bag.

0.0 · 1/1681 decks
Kerosene
Kerosene
Asset Guardian 3 Hype

Uses (3 supplies). If Kerosene has no supplies, discard it. If an enemy was defeated at this location this round, exhaust Kerosene and spend 1 supply: Heal up to 2 horror from among investigators and Ally assets at your location.

0.0 · 18/1681 decks
Kukri
Kukri
Asset Neutral 2 Hype

: Fight. You get +1 for this attack. If you succeed, you may spend 1 additional action to deal +1 damage for this attack.

0.0 · 34/1681 decks
Lone Wolf
Lone Wolf
Asset Rogue 1 Declining

Limit 1 per investigator. When your turn begins, if there are no other investigators at your location: Gain 1 resource.

0.0 · 4/1681 decks
Lucky!
Lucky!
Event Survivor 1 Declining

Fast. Play when you would fail a skill test. Get +2 to your skill value for that test.

0.0 · 5/1681 decks
Magnifying Glass
Magnifying Glass
Asset Seeker 1 Declining

Fast. You get +1 while investigating.

0.0 · 3/1681 decks
Map the Area
Map the Area
Event Seeker 1 Staple

Investigate. Add your or to your skill value for this investigation. If you succeed, instead of discovering clues at this location, attach Map the Area to it. Limit 1 per location. Reduce the difficulty of all skill tests at attached location by 1.

0.0 · 14/1681 decks
Old Shotgun
Old Shotgun
Asset Guardian 0 Staple

Uses (0 ammo). While playing an event, treat Old Shotgun's uses value as 2. Spend 1 ammo: Fight. You get +3 for this attack. Instead of its standard damage, this attack's damage is equal to the amount you succeed by, or fail by if you fail and would damage another investigator (to a minimum of 1, to a maximum of 3).

0.0 · 2/1681 decks
Ornate Bow
Ornate Bow
Asset Neutral 4 Declining

Uses (1 ammo). Limit 1 ammo on Ornate Bow. Spend 1 ammo: Fight. This attack uses instead of . You get +2 and deal +2 damage for this attack. : You nock another arrow. Place 1 ammo on Ornate Bow.

0.0 · 1/1681 decks
Protective Gear
Protective Gear
Asset Guardian 4 Staple

When you draw a Hazard treachery, deal 1 damage and 1 horror to Protective Gear: Cancel that card's revelation effect.

0.0 · 1/1681 decks
Quick Thinking
Quick Thinking
Skill Rogue Declining

If this skill test is successful by 2 or more, after it resolves, you may immediately take an action as if it were your turn (this action does not count toward the number of actions you can take each turn).

0.0 · 1/1681 decks
Rod of Animalism
Rod of Animalism
Asset Neutral 2 Declining

You have 2 additional ally slots, which can only be used to hold Creature assets. When you play a Creature asset during your turn: Reduce that asset's cost by 1.

0.0 · 2/1681 decks
Scroll of Secrets
Scroll of Secrets
Asset Seeker 1 Staple

Uses (3 secrets). Exhaust Scroll of Secrets and spend 1 secret: Look at the bottom card of any investigator's deck or the encounter deck. Then, either discard that card, add it to its owner's hand, place it on the bottom of its deck, or place it on the top of its deck.

0.0 · 1/1681 decks
Scrounge for Supplies
Scrounge for Supplies
Event Survivor 0 Staple

Choose a level 0 card in your discard pile. Add the chosen card to your hand.

0.0 · 1/1681 decks
Snipe
Snipe
Event Guardian 0 Declining

During the next fight action you perform this turn using a Ranged or Firearm asset, treat each , , , , or token you reveal as a "0" token. This action does not provoke attacks of opportunity.

0.0 · 3/1681 decks
Spiritual Resolve
Spiritual Resolve
Asset Guardian 3 Declining

Myriad. Discard a copy of Spiritual Resolve from your hand: Heal all damage and horror from this copy of Spiritual Resolve.

0.0 · 9/1681 decks
Switchblade
Switchblade
Asset Rogue 1 Declining

Fast. : Fight. If you succeed by 2 or more, this attack deals +1 damage.

0.0 · 1/1681 decks
Take Heart
Take Heart
Skill Survivor Staple

Max 1 committed per skill test. You may commit Take Heart to any type of test. If this test fails, the performing investigator draws 2 cards and gains 2 resources.

0.0 · 1/1681 decks
Tempt Fate
Tempt Fate
Event Neutral 0 Staple

Fast. Play during any window. Add 3 tokens to the chaos bag. Then, add 3 tokens to the chaos bag and draw 1 card.

0.0 · 11/1681 decks
Tennessee Sour Mash
Tennessee Sour Mash
Asset Rogue 3 Declining

Uses (2 supplies). Exhaust Tennessee Sour Mash and spend 1 supply: You get +2 for a skill test on a treachery card. Discard Tennessee Sour Mash: Fight. You get +3 for this attack.

0.0 · 1/1681 decks
The Black Cat
The Black Cat
Asset Neutral 2 Staple

Anytime you reveal a , , or symbol during a skill test, you may choose to use the following effects instead of that symbol's normal effects: : -1. The Black Cat takes 1 direct damage. : -1. The Black Cat takes 1 direct horror. : +5. Heal all damage and horror from The Black Cat.

0.0 · 4/1681 decks
The Fool • 0
The Fool • 0
Asset Neutral 3 Declining

When you play a card, exhaust The Fool
• 0: Reduce that card's cost by 1. When the game begins, if The Fool
• 0 is in your opening hand: Put it into play.

0.0 · 1/1681 decks
The Hungering Blade
The Hungering Blade
Asset Guardian 3 Hype

Limit 1 per deck. As an additional cost to play this card, you must search your bonded cards for 3 copies of Bloodlust and shuffle them into your deck. : Fight. You get +1 for this attack for each attached copy of Bloodlust. This attack deals +1 damage. If this attack defeats an enemy, place 1 resource on this card (from the token bank), as an offering.

0.0 · 17/1681 decks
The Red-Gloved Man
The Red-Gloved Man
Asset Neutral 2 Hype

Fast. After The Red-Gloved Man enters play: Choose two of your skills. While The Red-Gloved Man is in play, raise the base value of each of those skills to 6. Forced - At the end of the mythos phase: Discard The Red-Gloved Man.

0.0 · 2/1681 decks
Ward of Protection
Ward of Protection
Event Mystic 1 Staple

Fast. Play when you draw a non-weakness treachery card. Cancel that card's revelation effect. Then, take 1 horror.

0.0 · 1/1681 decks
Working a Hunch
Working a Hunch
Event Seeker 2 Declining

Fast. Play only during your turn. Discover 1 clue at your location.

0.0 · 4/1681 decks