Michael McGlen
← All Investigators

Michael McGlen

The Gangster

9 HP5 Sanity3 Will1 Int5 Cbt3 Agi208 Decks Analyzed
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Mauser C96
Mauser C96
Asset Rogue 4 Staple

Uses (5 ammo). Exhaust Mauser C96 and spend 1 ammo: Fight. You get +1 and deal +1 damage for this attack. If you succeed by 2 or more, either ready Mauser C96 or gain 1 resource.

69.5 · 151/208 decks ↓ -4%
Luger P08
Luger P08
Asset Rogue 2 Declining

Uses (2 ammo). Exhaust Luger P08 and spend 1 ammo: Fight. You get +1 for this attack. Spend 1 resource: Replenish all ammo on Luger P08 and ready it.

62.9 · 107/208 decks
.41 Derringer
.41 Derringer
Asset Rogue 3 Hype

Uses (3 ammo). Spend 1 ammo: Fight. You get +2 for this attack. If you succeed by 2 or more, this attack deals +1 damage.

59.4 · 138/208 decks ↓ -9%
Lonnie Ritter
Lonnie Ritter
Asset Rogue 4 Staple

You get +1 . Exhaust Lonnie Ritter and spend 1 resource: Choose an Item asset controlled by an investigator at your location. Heal 1 damage from that asset and 1 horror from Lonnie Ritter.

56.5 · 141/208 decks
Bank Job
Bank Job
Event Rogue 2 Staple

As an additional cost to play Bank Job, spend an action. Investigators at your location gain a total of 8 resources, distributed as you wish.

52.1 · 97/208 decks ↑ +2%
.45 Thompson
.45 Thompson
Asset Guardian 6 Staple

Uses (5 ammo). Spend 1 ammo: Fight. You get +2 and deal +1 damage for this attack.

47.8 · 88/208 decks ↑ +16%
"Watch this!"
"Watch this!"
Skill Rogue Staple

Commit only to a skill test you are performing. As an additional cost to commit "Watch this!" to a skill test, spend up to 3 resources. If you succeed by 1 or more, gain twice that many resources.

47.3 · 86/208 decks ↑ +5.3%
Crack Shot
Crack Shot
Skill Rogue Declining

Commit only to a skill test from an ability printed on a Firearm or Ranged asset you control.

44.3 · 81/208 decks ↑ +4.6%
Kicking the Hornet's Nest
Kicking the Hornet's Nest
Event Rogue 0 Staple

Search the top 9 cards of the encounter deck for a non-Elite enemy and spawn it engaged with you (instead of its normal spawn location). Then, discover 1 clue at your location and gain X resources, where X is that enemy's health value. Shuffle the encounter deck.

44.1 · 64/208 decks ↑ +9.1%
"Where's the party?"
"Where's the party?"
Event Rogue 0 Declining

Parley. Search the encounter deck and discard pile for a non-Elite enemy and spawn it exhausted and engaged with you. Draw cards equal to that enemy's combined damage and horror values.

41.4 · 90/208 decks
Quick Thinking
Quick Thinking
Skill Rogue Declining

If this skill test is successful by 2 or more, after it resolves, you may immediately take an action as if it were your turn (this action does not count toward the number of actions you can take each turn).

39.6 · 88/208 decks ↑ +2.1%
Lucky Cigarette Case
Lucky Cigarette Case
Asset Rogue 2 Staple

After you succeed at a skill test by 2 or more, exhaust Lucky Cigarette Case: Draw 1 card.

39.4 · 61/208 decks ↑ +6.7%
.18 Derringer
.18 Derringer
Asset Survivor 3 Staple

Uses (2 ammo). Spend 1 ammo: Fight. You get +2 and deal +1 damage for this attack. If you fail, place 1 ammo on .18 Derringer.

37.9 · 61/208 decks ↓ -4%
Easy Mark
Easy Mark
Event Rogue 0 Staple

Myriad. Gain 2 resources and draw 1 card. After you play Easy Mark: Play another Easy Mark from your hand, at no cost.

37.6 · 106/208 decks ↓ -2.8%
Remington Model 1858
Remington Model 1858
Asset Guardian 3 Declining

Uses (2 ammo). Spend 1 ammo: Fight. You get +1 for this attack. This attack deals +1 damage. When Remington Model 1858 leaves play: Immediately trigger the above ability, ignoring all costs.

35.1 · 84/208 decks ↓ -6.7%
Unexpected Courage
Unexpected Courage
Skill Neutral Declining

Max 1 committed per skill test.

34.2 · 116/208 decks ↓ -2.6%
Robert Castaigne
Robert Castaigne
Asset Rogue 4 Declining

You get +1 . Discard a Firearm asset that takes up 1 or fewer hand slots from your hand and exhaust Robert Castaigne: Resolve a Fight ability on the discarded asset, ignoring all costs. This does not provoke attacks of opportunity.

31.4 · 81/208 decks ↓ -19.2%
Sleight of Hand
Sleight of Hand
Event Rogue 1 Declining

Fast. Play only during your turn. Put an Item asset into play from your hand. At the end of your turn, if that asset is still in play, return it to your hand.

28.5 · 101/208 decks ↓ -13.2%
Heavy Furs
Heavy Furs
Asset Neutral 2 Staple

After you reveal a non- symbol on a chaos token during a skill test you are perfoming, deal 1 damage to Heavy Furs: Cancel that chaos token and return it to the bag. Reveal a new chaos token.

28.0 · 103/208 decks ↓ -8.3%
Primed for Action
Primed for Action
Event Guardian 0 Hype

Play only as your first action. Play a Firearm asset from your hand, reducing its cost by 2. Then, you may play an Upgrade event from your hand, attaching it to that asset if able.

27.1 · 85/208 decks ↓ -3%
In the Thick of It
In the Thick of It
Asset Neutral Staple

Permanent. Limit 1 per deck. Purchase at deck creation. When you purchase In the Thick of It, suffer 2 total physical and/or mental trauma. Then, earn 3 experience.

26.7 · 109/208 decks ↓ -7.2%
Leo De Luca
Leo De Luca
Asset Rogue 6 Declining

You may take an additional action during your turn.

26.7 · 35/208 decks ↑ +10.5%
Fence
Fence
Asset Rogue 3 Staple

When you play an Illicit card during your turn, exhaust Fence: The Illicit card gains fast. If it was already fast, reduce its cost by 1 instead.

25.5 · 49/208 decks ↓ -1.8%
Hidden Pocket
Hidden Pocket
Event Rogue 1 Staple

Fast. Play only during your turn. Attach to a Clothing or Armor asset you control. Attached asset gains: "You have 1 additional hand or accessory slot (your choice), which can only be used to hold an Illicit asset."

23.9 · 53/208 decks ↓ -0.9%
Guts
Guts
Skill Neutral Declining

Max 1 committed per skill test. If this test is successful, draw 1 card.

22.9 · 67/208 decks ↓ -1%
Protective Vest
Protective Vest
Asset Guardian 3 Recent

After you play Protective Vest: Search the top 6 cards of your deck for a Firearm or Upgrade card and add it to your hand. Shuffle your deck.

21.2 · 6/208 decks
Overpower
Overpower
Skill Neutral Declining

Max 1 committed per skill test. If this test is successful, draw 1 card.

20.5 · 80/208 decks ↓ -2.4%
Underworld Market
Underworld Market
Asset Rogue Staple

Permanent. Exceptional. You get +10 deck size. Before drawing your opening hand, choose 10 Illicit cards from your deck: Shuffle them together and place them next to Underworld Market, as your market deck. At the start of your turn: Reveal the top 2 cards of your market deck. You may spend 1 resource to draw 1 of them. Place the rest on the bottom, in any order.

20.2 · 50/208 decks ↓ -4.9%
Intel Report
Intel Report
Event Rogue 2 Staple

Discover 1 clue at your location. When you play Intel Report, increase its cost by 2: Change "Discover 1 clue" to "Discover 2 clues." When you play Intel Report, increase its cost by 2: Change "at your location" to "at a location up to 2 connections away."

18.5 · 26/208 decks ↑ +6.9%
"You've had worse..."
"You've had worse..."
Event Rogue 0 Staple

Fast. Play when an investigator at your location or a connecting location is dealt damage and/or horror. That investigator may spend up to 3 resources. For each resource spent, that investigator cancels 1 damage or 1 horror just dealt.

18.4 · 40/208 decks ↓ -8.4%
Well Connected
Well Connected
Asset Rogue 2 Declining

Limit 1 per investigator. Exhaust Well Connected: You get +1 skill value for this skill test for every 5 resources you have.

18.3 · 65/208 decks ↓ -1.4%
Scout Ahead
Scout Ahead
Event Rogue 1 Staple

Move. Move up to 3 times. Enemies do not engage you during this movement.

17.5 · 30/208 decks ↓ -5.9%
Grift
Grift
Event Rogue 0 Declining

Parley. Choose an enemy at your location and test (0). For each point you succeed by, gain 1 resource (to a maximum of 6). If you fail, that enemy attacks you.

17.1 · 9/208 decks ↑ +12.5%
Contraband
Contraband
Event Rogue 4 Declining

Choose an asset controlled by an investigator at your location. Double the number of ammo or supply tokens on that asset.

16.7 · 79/208 decks ↓ -7.4%
.45 Automatic
.45 Automatic
Asset Guardian 4 Declining

Uses (4 ammo). Spend 1 ammo: Fight. You get +1 for this attack. This attack deals +1 damage.

16.5 · 48/208 decks ↓ -0.7%
"You handle this one!"
"You handle this one!"
Event Rogue 0 Declining

Fast. Play after you draw a non-peril encounter card, but before resolving that card's effects. Choose another investigator. That investigator is considered to have drawn that encounter card instead. Gain 1 resource.

16.3 · 86/208 decks ↓ -4.8%
Hard Knocks
Hard Knocks
Asset Rogue 2 Hype

Spend 1 resource: You get +1 for this skill test. Spend 1 resource: You get +1 for this skill test.

15.4 · 19/208 decks ↓ -2.9%
"Eat lead!"
"Eat lead!"
Event Guardian 1 Declining

Fast. Play when you activate the Fight ability on a Firearm asset. Spend 1 additional ammo token from that asset. When you reveal chaos tokens for this attack, reveal 1 additional chaos token. Choose one to resolve and ignore the other.

15.1 · 8/208 decks ↑ +4.1%
Reckless Assault
Reckless Assault
Skill Neutral Declining

Max 1 committed per skill test. Commit to a skill test only if you have 3 or fewer remaining sanity.

14.9 · 7/208 decks ↑ +4.1%
Faustian Bargain
Faustian Bargain
Event Rogue 0 Staple

As an additional cost to play Faustian Bargain, add 2 tokens to the chaos bag. Investigators at your location gain a total of 5 resources, distributed as you wish.

14.8 · 29/208 decks
"Let God sort them out..."
"Let God sort them out..."
Event Rogue 0 Staple

Play only during one of your turns in which you defeated enemies with a total of 6 or more health. Add "Let God sort them out..." to the victory display and immediately end your turn. When earning experience during the resolution of this scenario, you earn 1 additional experience.

14.4 · 35/208 decks ↑ +1.6%
Charon's Obol
Charon's Obol
Asset Rogue Staple

Permanent. Exceptional. When earning experience during the resolution of a scenario, if you were not defeated during that scenario, you earn 2 additional experience. If you were defeated during that scenario, you are killed.

14.3 · 18/208 decks ↓ -2.2%
Lockpicks
Lockpicks
Asset Rogue 3 Staple

Uses (3 supplies). If Lockpicks has no supplies, discard it. Exhaust Lockpicks: Investigate. Add your value to your skill value for this investigation. If you do not succeed by at least 2, remove 1 supply from Lockpicks.

14.3 · 7/208 decks ↑ +13.5%
Locked and Loaded
Locked and Loaded
Asset Guardian Hype

Permanent. Limit 1 per deck. Your Firearm assets with "Uses (ammo)" enter play with 1 additional ammo on them.

14.2 · 59/208 decks ↓ -3.1%
Custom Modifications
Custom Modifications
Event Guardian 3 Staple

Customizable. Attach to a Firearm asset you control. Limit 1 per asset. When you reveal a non- chaos token attacking with attached asset, exhaust Custom Modifications: Cancel that chaos token, return it to the chaos bag, and reveal a new one.

14.2 · 70/208 decks ↓ -5.2%
Fox Mask
Fox Mask
Asset Rogue 1 Staple

Limit 1 Mask per investigator. Uses (2 offerings). Replenish 1 of these offerings after you move out of a location with an enemy. Spend 1 offering: You get +2 or +2 for this skill test. (Limit once per test.)

14.0 · 10/208 decks ↑ +12.9%
Bum's Rush
Bum's Rush
Event Rogue 2 Staple

Evade. Add your value to your skill value for this evasion attempt. If you succeed by 2 or more, deal that enemy 1 damage. If that enemy is non-Elite, you may move it to a connecting location.

14.0 · 21/208 decks ↑ +0.5%
Liquid Courage
Liquid Courage
Asset Rogue 1 Hype

Uses (4 supplies). Spend 1 supply: Choose an investigator at your location to heal 1 horror. Then, that investigator tests (2). If the test succeeds, he or she heals 1 additional horror. If the test fails, he or she discards 1 card at random from his or her hand.

13.8 · 22/208 decks ↑ +6%
Emergency Cache
Emergency Cache
Event Neutral 0 Declining

Gain 3 resources.

13.3 · 31/208 decks ↓ -2%
Out the Door
Out the Door
Skill Rogue Recent

After Out the Door is committed to a skill test, the performing investigator gains 2 resources. If this skill test fails, that investigator loses 2 resources.

13.2 · 3/208 decks
Leather Jacket
Leather Jacket
Asset Rogue 2 Staple

Fast.

13.0 · 19/208 decks ↓ -4.3%
Iron Sights
Iron Sights
Event Guardian 1 Recent

Fast. Play only during your turn. Attach to a Firearm asset you control. Exhaust Iron Sights: You get +3 skill value the next time you fight using attached asset this turn. This action does not provoke attacks of opportunity.

12.6 · 3/208 decks
Manual Dexterity
Manual Dexterity
Skill Neutral Hype

Max 1 committed per skill test. If this test is successful, draw 1 card.

12.5 · 30/208 decks ↓ -5.5%
C
Custom Grip
Event Guardian 1 Recent

Fast. Play only during your turn. Attach to a Firearm asset you control. During your turn, except during an action, discard Custom Grip: Return attached asset to your hand. You may play a Firearm asset from your hand (paying its cost).

12.5 · 3/208 decks
Switchblade
Switchblade
Asset Rogue 1 Declining

Fast. : Fight. If you succeed by 2 or more, this attack deals +1 damage.

10.9 · 66/208 decks ↓ -6.1%
Money Talks
Money Talks
Event Rogue 0 Declining

Fast. Play when you initiate a skill test. Instead of the skill type indicated for this test (, , , or ), this is a resource skill test. Your base skill value for this test is equal to half the number of resources in your resource pool (rounded down).

10.9 · 7/208 decks ↑ +8.7%
Investments
Investments
Asset Rogue 1 Declining

Uses (0 supplies). Limit 10 supplies on Investments. Exhaust Investments: Place 1 supply on it. Exhaust and discard Investments: Move all supplies from it to your resource pool, as resources.

10.5 · 8/208 decks ↑ +9.1%
Dario El-Amin
Dario El-Amin
Asset Rogue 4 Staple

While you have 10 or more resources, you get +1 and +1 . If there are no enemies at your location, exhaust Dario El-Amin: Gain 2 resources.

9.7 · 3/208 decks
Service Revolver
Service Revolver
Asset Guardian 2 Recent

Uses (3 ammo). After an enemy attacks you, spend 1 ammo: Fight (). This attack targets that enemy. You get +1 and deal +1 damage for this attack.

9.2 · 4/208 decks
.32 Colt
.32 Colt
Asset Guardian 3 Hype

Uses (6 ammo). Spend 1 ammo: Fight. You deal +1 damage for this attack.

8.9 · 34/208 decks
Intimidation
Intimidation
Event Rogue 3 Staple

Parley. Choose an enemy at your location and test (X), where X is the chosen enemy's remaining health. If you succeed, shuffle that enemy into the encounter deck (or deal 2 damage to it instead if it is Elite).

8.6 · 15/208 decks ↓ -4%
Honed Instinct
Honed Instinct
Event Rogue 1 Staple

Customizable. Fast. Play this card only after one of the following conditions is met: - The agenda or act advances. - You succeed at a skill test by 3 or more. Immediately take an action as if it were your turn. (Max once per round.)

8.6 · 65/208 decks ↓ -7.4%
Refine
Refine
Event Neutral 3 Staple

As an additional cost to play Refine, spend an action. Immediately mark a checkbox on an upgrade sheet for a customizable card you own, even if it is not in play. Max once per game for each investigator.

8.5 · 61/208 decks ↓ -7.4%
Counterespionage
Counterespionage
Event Rogue 2 Staple

Fast. Play when you draw a non-weakness treachery. Cancel that card's revelation effect and draw the top card of the encounter deck. When you play Counterespionage, increase its cost by 2: Change "the encounter deck" to "your deck". When you play Counterespionage, increase its cost by 2: Change "you" to "any investigator".

8.4 · 14/208 decks ↑ +2.1%
Backpack
Backpack
Asset Neutral 2 Staple

After Backpack enters play: Search the top 6 cards of your deck for up to 3 non-weakness Item or Supply cards, and attach them facedown to Backpack. Shuffle your deck. Cards attached to Backpack may be played as if they were in your hand. If there are no cards attached to Backpack, discard it.

8.2 · 17/208 decks ↓ -7.3%
Adaptable
Adaptable
Asset Rogue Hype

Permanent. In between each game of a campaign, you may swap up to two level 0 cards out of your deck in exchange for an equal number of level 0 cards. (You must still follow all deckbuilding rules for your investigator).

8.2 · 19/208 decks ↓ -7.1%
Lupara
Lupara
Asset Rogue 3 Declining

Uses (2 ammo). Playing Lupara does not provoke attacks of opportunity. Spend 1 ammo: Fight. You get +1 and deal +1 damage for this attack. If Lupara entered play this turn, you get an additional +1 and deal an additional +1 damage for this attack.

8.1 · 18/208 decks ↑ +2.3%
Perception
Perception
Skill Neutral Declining

Max 1 committed per skill test. If this test is successful, draw 1 card.

7.5 · 4/208 decks ↑ +6.3%
Charisma
Charisma
Asset Neutral Staple

Permanent. You have 1 additional ally slot.

7.3 · 30/208 decks ↑ +1.3%
Gatling Gun
Gatling Gun
Asset Rogue 5 Staple

Uses (12 ammo). Spend 1-6 ammo: Fight. You get +X for this attack. The difficulty for this attack is equal to the combined fight values of all enemies at your location. Instead of its standard damage, this attack deals X damage divided as you choose among enemies at your location. X is the amount of ammo spent as part of this ability's cost.

7.3 · 25/208 decks ↓ -6.3%
Elusive
Elusive
Event Rogue 2 Hype

Fast. Play only during your turn. Disengage from each enemy engaged with you and move to a revealed location with no enemies.

7.2 · 11/208 decks ↓ -6%
High Roller
High Roller
Asset Rogue 2 Hype

Spend 3 resources and exhaust High Roller: You get +2 skill value for this skill test. If you succeed, gain 3 resources.

7.1 · 56/208 decks ↓ -6.1%
Versatile
Versatile
Asset Neutral Staple

Permanent. You get +5 Deck Size. Your investigator's Deckbuilding Options gain: "one other level 0 card from any class ([guardian], [seeker], [rogue], [mystic], or [survivor])."

6.9 · 6/208 decks ↑ +2.9%
Dakota Garofalo
Dakota Garofalo
Asset Neutral 4 Staple

Detective, Hunter, Wayfarer deck only. While there is a Creature or Monster enemy at your location, you get +1 and +1 . Exhaust Dakota Garofalo: Choose an enemy at your location or a connecting location. Move to the chosen enemy's location and engage it.

6.9 · 5/208 decks ↑ +3.3%
Mob Connections
Mob Connections
Asset Rogue 1 Hype

Exceptional. Spend 2 resources: Draw the card attached to Mob Connections. When an Illicit asset you control is discarded from play, exhaust Mob Connections: Attach that asset to this card, facedown. Limit 1 attached asset.

6.7 · 19/208 decks ↑ +3.4%
Opportunist
Opportunist
Skill Rogue Hype

Commit only to a skill test you are performing. If you succeed by 3 or more, return Opportunist to your hand after this test instead of discarding it.

6.6 · 11/208 decks ↓ -2.2%
Stylish Coat
Stylish Coat
Asset Rogue 2 Declining

When you gain 1 or more resources during your turn via another player card effect, exhaust Stylish Coat: Gain 1 additional resource.

6.0 · 12/208 decks ↑ +4%
Hand-Crank Flashlight
Hand-Crank Flashlight
Asset Neutral 1 Recent

: Investigate (). You get +1 for this test. If you succeed, you may discard Hand-Crank Flashlight for your location to get -1 shroud until the end of the round.

6.0 · 2/208 decks
Swift Reload
Swift Reload
Event Rogue 3 Staple

Fast. Play only during your turn. Choose a Firearm asset you control with fewer ammo tokens than its uses (X) value. Place ammo on that asset until it has ammo equal to its uses (X) value.

6.0 · 8/208 decks ↑ +4.1%
Bewitching
Bewitching
Asset Rogue Staple

Permanent. Exceptional. Before you draw your opening hand: Search your deck for up to 3 different Trick cards, and attach them facedown to Bewitching. Shuffle your deck. When you engage an enemy, exhaust Bewitching: Either draw 1 attached card, or search the top 9 cards of your deck for a copy of an attached card, draw it, and shuffle your deck.

6.0 · 8/208 decks ↑ +4%
Dirty Deeds
Dirty Deeds
Event Rogue 1 Staple

As an additional cost to play Dirty Deeds, spend an action. Search your deck for an Illicit asset and play it, paying its cost. Then, you may resolve an or ability on that asset, ignoring all costs (including its cost, if any). Playing this card does not provoke attacks of opportunity.

5.9 · 14/208 decks ↓ -5.1%
Sneak Attack
Sneak Attack
Event Rogue 2 Hype

Deal 2 damage to an exhausted enemy at your location.

5.9 · 8/208 decks ↓ -1.8%
Lone Wolf
Lone Wolf
Asset Rogue 1 Declining

Limit 1 per investigator. When your turn begins, if there are no other investigators at your location: Gain 1 resource.

5.6 · 8/208 decks ↑ +1.7%
Relic Hunter
Relic Hunter
Asset Neutral Staple

Permanent. You have 1 additional accessory slot.

5.5 · 2/208 decks ↑ +3.9%
Ace in the Hole
Ace in the Hole
Event Rogue 0 Staple

Exceptional. Fast. Play only during your turn. You may take an additional 3 actions this turn.

5.4 · 5/208 decks ↑ +4.5%
21 or Bust
21 or Bust
Event Rogue 2 Staple

One at a time, reveal random tokens from the chaos bag until you choose to stop. Treat each , , , or as a 5; the as a 10; and the as either a 1 or an 11. If the combined value of those tokens (ignoring +/-) is... - ...18 or less, gain 4 resources. - ...19, gain 5 resources. - ...20, gain 6 resources. - ...21, gain 9 resources.

5.2 · 17/208 decks ↓ -1%
Double Down
Double Down
Skill Neutral Hype

Criminal, Entrepreneur, Socialite deck only. Max 1 committed per skill test. After you commit Double Down to a skill test, spend up to 3 resources. For each resource spent, Double Down gains .

5.0 · 3/208 decks ↑ +4.9%
Streetwise
Streetwise
Asset Rogue 0 Declining

Spend 2 resources: You get +2 for this skill test. Spend 2 resources: You get +2 for this skill test.

5.0 · 3/208 decks ↑ +4.7%
Moxie
Moxie
Asset Rogue 0 Late Bloomer

Fast. Limit 1 Composure in play. You get +1 and +1 . Non-direct damage/horror must be assigned to Moxie before it can be assigned to your investigator card. Spend 1 resource: You get +1 or +1 for this skill test.

5.0 · 2/208 decks ↑ +4.9%
Chicago Typewriter
Chicago Typewriter
Asset Rogue 5 Staple

Uses (4 ammo). Spend 1 ammo: Fight. You may spend any number of additional actions when you perform this attack. You get +2 for this attack for each action being spent (including this ability's cost). This attack deals +2 damage.

5.0 · 1/208 decks
Delilah O'Rourke
Delilah O'Rourke
Asset Rogue 3 Declining

You get +1 and +1 . Exhaust Delilah O'Rourke and spend X resources: Choose an enemy at your location. Deal 1 damage to the chosen enemy (2 damage instead if that enemy is exhausted). X is the chosen enemy's evade value.

5.0 · 1/208 decks
Sure Gamble
Sure Gamble
Event Rogue 2 Hype

Fast. Play after you reveal a chaos token with a negative modifier. Switch that token's "-" to a "+".

5.0 · 1/208 decks
The Moon • XVIII
The Moon • XVIII
Asset Rogue 3 Declining

You get +1 . When the game begins, if The Moon
• XVIII is in your opening hand: Put it into play.

5.0 · 1/208 decks
Manual Dexterity
Manual Dexterity
Skill Rogue Late Bloomer

Max 1 committed per skill test. If this test is successful, draw 1 card (2 cards instead if it succeeds by 2 or more).

5.0 · 1/208 decks
Pilfer
Pilfer
Event Rogue 4 Staple

Investigate. This investigation uses instead of . If you succeed, discover 2 additional clues at your location.

4.9 · 2/208 decks ↑ +4.9%
Decisive Strike
Decisive Strike
Event Rogue 2 Recent

Fight (). You get +2 and deal +1 damage for this attack. If this attack defeats an enemy, gain 5 resources.

4.8 · 1/208 decks
Another Day, Another Dollar
Another Day, Another Dollar
Asset Rogue Recent

Permanent. You begin each game with 2 additional resources.

4.8 · 11/208 decks ↑ +4.8%
Breaking and Entering
Breaking and Entering
Event Rogue 2 Staple

Investigate. Add your value to your skill value for this investigation. If you succeed by 1 or more, you may automatically evade an enemy at this location. If you succeed by 3 or more, return Breaking and Entering to your hand at the end of your turn. This action does not provoke attacks of opportunity.

4.7 · 1/208 decks
Quickdraw Holster
Quickdraw Holster
Asset Guardian 4 Staple

: Choose a Firearm asset taking up only 1 hand slot in your play area. Attach it to Quickdraw Holster, or switch it with the attached asset. The attached asset takes up no hand slots. (Limit 1 attached asset.) Exhaust Quickdraw Holster: Perform a fight action on the attached asset without paying its cost.

4.6 · 33/208 decks ↓ -4%
One in the Chamber
One in the Chamber
Event Guardian 1 Staple

Fast. Play at the end of an attack or effect that spends the last ammo from a Firearm asset you control. Add 1 ammo to that asset. You get +3 skill value for your next attack with that asset this round.

4.5 · 26/208 decks ↓ -3.9%
Joey "The Rat" Vigil
Joey "The Rat" Vigil
Asset Rogue 4 Declining

Spend 1 resource: Choose an Item asset from your hand and play it (paying its cost).

4.2 · 26/208 decks ↓ -3.6%
Paint the Town Red
Paint the Town Red
Event Rogue 0 Recent

Parley. Search the top 9 cards of the encounter deck for a non-Elite enemy, draw it, and gain resources equal to that enemy's printed health. Shuffle the encounter deck.

4.0 · 1/208 decks
Narrow Escape
Narrow Escape
Event Rogue 0 Hype

Fast. Play when an enemy makes an attack of opportunity against you. Cancel that attack. You get +2 skill value for the next skill test you perform this turn.

3.9 · 12/208 decks ↓ -3.4%
Prestidigitation
Prestidigitation
Event Rogue 1 Recent

Fast. Play only during your turn. Play an Item asset from your hand, reducing its cost by 2. When your turn ends, return an Item asset you control to your hand.

3.9 · 1/208 decks
Haste
Haste
Asset Rogue 3 Declining

Limit 1 per investigator. After you perform the same type of action twice in a row, exhaust Haste: Take another action of that type again (types include activate, engage, evade, fight, investigate, move, play, resource, and draw).

3.5 · 27/208 decks ↓ -3%
Double or Nothing
Double or Nothing
Skill Rogue Hype

Max 1 committed per skill test. Double the difficulty of this skill test. If this skill test is successful, resolve the effects of the successful test twice.

3.1 · 4/208 decks ↓ -2.7%
Friends in Low Places
Friends in Low Places
Event Rogue 0 Staple

Customizable. When you purchase Friends in Low Places, choose and record a Trait on its upgrade sheet. Look at the top 6 cards of your deck. For each looked-at card with the chosen Trait(s), you may spend 1 resource to add that card to your hand. Shuffle the remaining cards into your deck.

3.1 · 21/208 decks ↓ -2.7%
Decorated Skull
Decorated Skull
Asset Rogue 0 Hype

Uses (0 charges). After an investigator, Ally asset, or enemy at your location is defeated: Place 1 resource (from the token bank) on Decorated Skull, as a charge. Spend 1 charge: Draw 1 card and gain 1 resource.

3.1 · 4/208 decks ↓ -2.7%
Embezzled Treasure
Embezzled Treasure
Asset Rogue 0 Staple

Exhaust Embezzled Treasure: Move up to 2 resources from your resource pool to Embezzled Treasure (to a maximum of 10 resources on it). Forced - When you resign or the game ends: For every 2 resources on Embezzled Treasure, an investigator of your choice begins the next scenario of the campaign with 1 additional resource in their resource pool.

3.0 · 18/208 decks ↓ -2.6%
British Bull Dog
British Bull Dog
Asset Rogue 3 Staple

Uses (3 ammo). Spend 1 ammo: Fight. You may use instead of for this attack. This attack deals +1 damage. After you fail a skill test while parleying with an enemy: Put British Bull Dog into play from your hand.

3.0 · 11/208 decks ↓ -2.6%
"I'm outta here!"
"I'm outta here!"
Event Rogue 0 Declining

Play only if there is a scenario card with a 'resign' ability in play. Resign. You get the hell out of here.

3.0 · 3/208 decks ↓ -2.6%
Shotgun
Shotgun
Asset Guardian 5 Hype

Uses (2 ammo). Spend 1 ammo: Fight. You get +3 for this attack. Instead of its standard damage, this attack deals 1 damage for each point you succeed by (to a minimum of 1, to a maximum of 5). If you fail and would damage another investigator, this attack deals 1 damage for each point you fail by (to a minimum of 1, to a maximum of 5).

2.5 · 17/208 decks ↓ -2.2%
.25 Automatic
.25 Automatic
Asset Rogue 4 Staple

Fast. Uses (4 ammo). Spend 1 ammo: Fight. If the attacked enemy is exhausted, you get +2 and deal +1 damage for this attack.

2.4 · 7/208 decks ↓ -2.1%
Backstab
Backstab
Event Rogue 3 Hype

Fight. This attack uses instead of . This attack deals +2 damage.

2.4 · 2/208 decks ↑ +1.1%
Sawed-Off Shotgun
Sawed-Off Shotgun
Asset Rogue 3 Staple

Uses (2 ammo). Spend 1 ammo: Fight. Instead of its standard damage, this attack deals 1 damage for each point you succeed by (to a minimum of 1, to a maximum of 6). If you fail and would damage another investigator, this attack deals 1 damage for each point you fail by (to a minimum of 1, to a maximum of 6).

2.4 · 11/208 decks ↓ -2%
Colt Vest Pocket
Colt Vest Pocket
Asset Rogue 2 Declining

Uses (5 ammo). Spend 1 ammo: Fight. You get +2 for this attack. This attack deals +1 damage. Forced - At the end of the round, if you triggered Colt Vest Pocket's "" ability: Discard it.

2.3 · 10/208 decks ↓ -2%
Swift Reflexes
Swift Reflexes
Event Rogue 2 Staple

Fast. Play during any investigator's turn, except during an action. Immediately take an action as if it were your turn. This action does not count toward the number of actions you can take each turn.

2.1 · 8/208 decks ↓ -1.8%
Pickpocketing
Pickpocketing
Asset Rogue 2 Hype

After you evade an enemy, exhaust Pickpocketing: Draw 1 card.

2.0 · 3/208 decks ↓ -1.7%
Beretta M1918
Beretta M1918
Asset Rogue 4 Staple

Uses (4 ammo). Exhaust Beretta M1918 and spend 1 ammo: Fight. You get +4 and deal +1 damage for this attack. If you succeed by 2 or more, either ready Beretta M1918, or this attack deals an additional +1 damage (if you succeed by 4 or more, do both).

2.0 · 4/208 decks ↓ -1.7%
Flashlight
Flashlight
Asset Neutral 2 Declining

Uses (3 supplies). Spend 1 supply: Investigate. Your location gets -2 shroud for this investigation.

1.9 · 4/208 decks ↓ -1.4%
Three Aces
Three Aces
Skill Rogue Declining

Myriad. If you commit 3 copies of Three Aces to a skill test, that test automatically succeeds (do not reveal chaos tokens from the chaos bag). Then draw 3 cards and gain 3 resources (max once per test).

1.8 · 1/208 decks
Burglary
Burglary
Asset Rogue 1 Hype

Exhaust Burglary: Investigate. If you succeed, instead of discovering clues, gain 3 resources.

1.8 · 1/208 decks
Short Rest
Short Rest
Event Neutral 1 Late Bloomer

Myriad. Heal 1 damage or 1 horror from an investigator or Ally asset at your location. After an investigator at your location plays Short Rest: Play another Short Rest from your hand (paying its cost).

1.8 · 1/208 decks ↓ -1.5%
Thermos
Thermos
Asset Neutral 4 Hype

Uses (3 supplies). Spend 1 supply, exhaust Thermos: Heal 1 damage from an investigator at your location (2 damage instead if he or she has 2 or more physical trauma). Spend 1 supply, exhaust Thermos: Heal 1 horror from an investigator at your location (2 horror instead if he or she has 2 or more mental trauma).

1.7 · 2/208 decks ↓ -1.5%
Tennessee Sour Mash
Tennessee Sour Mash
Asset Rogue 3 Declining

Uses (2 supplies). Exhaust Tennessee Sour Mash and spend 1 supply: You get +2 for a skill test on a treachery card. Discard Tennessee Sour Mash: Fight. You get +3 for this attack.

1.6 · 8/208 decks ↓ -1.3%
Daring Maneuver
Daring Maneuver
Event Rogue 0 Declining

Fast. Play when you would succeed at a skill test. You get +2 skill value for this test.

1.5 · 4/208 decks ↓ -1.3%
Extra Ammunition
Extra Ammunition
Event Guardian 2 Declining

Place 3 ammo tokens on a Firearm asset controlled by an investigator at your location.

1.4 · 7/208 decks ↓ -1.1%
.45 Thompson
.45 Thompson
Asset Rogue 5 Declining

Uses (5 ammo). Spend 1 ammo: Fight. You get +2 and deal +1 damage for this attack. If you succeed by at least X, you may spend 1 ammo to deal this attack's damage to another enemy at your location, where X is that enemy's fight value.

1.3 · 2/208 decks ↓ -1.2%
Fedora
Fedora
Asset Neutral 2 Recent
1.3 · 1/208 decks ↓ -1.2%
Olivier Bishop
Olivier Bishop
Asset Rogue 4 Recent

You get +1 . During your turn, exhaust Olivier Bishop: Move to a connecting location.

1.3 · 1/208 decks ↓ -1.2%
Obfuscation
Obfuscation
Asset Rogue 2 Hype

Fast. Uses (3 charges). When an enemy makes an attack of opportunity against you, spend 1 charge: Cancel that attack.

1.2 · 4/208 decks ↓ -1%
Gregory Gry
Gregory Gry
Asset Rogue 3 Staple

Uses (9 resources). When you initiate a skill test, spend up to 3 resources from Gregory Gry: If this test succeeds by at least that amount, gain that many resources.

1.0 · 1/208 decks ↓ -0.9%
Justify the Means
Justify the Means
Skill Rogue Declining

You may commit Justify the Means to any type of test. As an additional cost to commit Justify the Means to a skill test, add tokens to the chaos bag equal to this test's difficulty. This test automatically succeeds.

1.0 · 1/208 decks ↓ -0.9%
Small Favor
Small Favor
Event Rogue 2 Declining

Deal 1 damage to a non-Elite enemy at your location. When you play Small Favor, increase its cost by 2: Change "Deal 1 damage" to "Deal 2 damage." When you play Small Favor, increase its cost by 2: Change "at your location" to "at a location up to 2 connections away."

1.0 · 1/208 decks ↓ -0.8%
Trench Coat
Trench Coat
Asset Neutral 3 Declining

You get +1 during evasion attempts.

0.9 · 2/208 decks ↓ -0.8%
Coup de Grâce
Coup de Grâce
Event Rogue 2 Hype

Deal 1 damage to an enemy at your location. If this effect defeats that enemy, draw 1 card. If it is your turn, end your turn. This action does not provoke attacks of opportunity.

0.9 · 3/208 decks ↓ -0.8%
Hit and Run
Hit and Run
Event Rogue 1 Declining

Fast. Play only during your turn. Put an Ally asset from your hand into play. At the end of your turn, if that asset is still in play, return it to your hand.

0.9 · 1/208 decks ↓ -0.7%
Run For Your Life
Run For Your Life
Skill Neutral Staple

Max 1 committed per skill test. Commit to a skill test only if you have 3 or fewer remaining sanity.

0.9 · 1/208 decks ↓ -0.7%
Say Your Prayers
Say Your Prayers
Skill Neutral Declining

Max 1 committed per skill test. Commit to a skill test only if you have 3 or fewer remaining sanity.

0.9 · 1/208 decks ↓ -0.8%
Wolf Mask
Wolf Mask
Asset Guardian 1 Staple

Limit 1 Mask per investigator. Uses (2 offerings). Replenish 1 of these offerings after you engage an enemy. Spend 1 offering: You get +2 or +2 for this skill test. (Limit once per test.)

0.9 · 1/208 decks ↓ -0.7%
Warning Shot
Warning Shot
Event Guardian 2 Hype

As an additional cost to play Warning Shot, spend 1 ammo from a Firearm asset you control. Move all non-Elite enemies at your location to a connecting location. This action does not provoke attacks of opportunity.

0.8 · 3/208 decks ↓ -0.7%
Calling in Favors
Calling in Favors
Event Neutral 1 Declining

Choose an Ally asset you control and return it to your hand. Then, search the top 9 cards of your deck for an Ally asset and play it, reducing its cost by X. X is the cost of the Ally asset returned to your hand. Shuffle your deck.

0.8 · 4/208 decks ↓ -0.7%
Smoking Pipe
Smoking Pipe
Asset Neutral 1 Hype

Uses (3 supplies). Spend 1 supply, exhaust Smoking Pipe, and take 1 damage: Heal 1 horror.

0.8 · 2/208 decks ↓ -0.6%
Down the Rabbit Hole
Down the Rabbit Hole
Asset Mystic Staple

Permanent. Limit 1 per deck. Purchase at deck creation. After each scenario of a campaign, reduce the experience cost of the first 2 cards you upgrade before the next scenario by 1. Increase the experience cost for you to purchase new cards by 1.

0.7 · 1/208 decks ↓ -0.6%
On Their Heels
On Their Heels
Asset Neutral 2 Staple

Detective, Hunter, Police, Reporter deck only. Limit 1 per investigator. Uses (5 leads). After you enter a location with 1 or more enemies, spend 1 lead and exhaust On Their Heels: Either discover 1 clue at your location or deal 1 damage to an enemy at your location.

0.7 · 2/208 decks ↓ -0.6%
Henry Wan
Henry Wan
Asset Rogue 3 Declining

Exhaust Henry Wan: One at a time, reveal random tokens from the chaos bag until you choose to stop, or until you reveal a , , , , or symbol. - If you chose to stop, for each token revealed via this effect, you may either draw 1 card or gain 1 resource. - If you revealed a , , , , or symbol, do nothing.

0.7 · 1/208 decks ↓ -0.6%
Bruiser
Bruiser
Asset Guardian 3 Declining

Uses (2 resources). Replenish these resources at the start of each round. Resources on Bruiser may be spent to pay for Armor, Firearm, or Melee cards. During a skill test on a Armor, Firearm, or Melee card, spend 1 resource from Bruiser: You get +1 skill value for this test.

0.6 · 9/208 decks ↓ -0.6%
True Awakening
True Awakening
Event Neutral 0 Staple

Blessed, Chosen, Drifter deck only. Choose and resolve two of the following, in any order: - Draw 2 cards. - Discover 1 clue at your location. - Heal 1 damage. - Heal 1 horror.

0.6 · 1/208 decks ↓ -0.6%
Trigger Man
Trigger Man
Asset Rogue 4 Hype

After Trigger Man enters play: Attach an Illicit asset from your hand to Trigger Man (it is considered to be in play and under your control). Exhaust Trigger Man and spend 1 resource: Resolve an ability on attached asset, without paying its cost. Resolve that ability with a base skill value of 4.

0.6 · 5/208 decks ↓ -0.5%
Underworld Support
Underworld Support
Asset Rogue Declining

Permanent. Limit 1 per deck. Purchase at deck creation. Your deck cannot include more than 1 copy of each non-weakness, non-signature card (by title). Reduce your deck size by 5.

0.6 · 6/208 decks ↓ -0.5%
Disguise
Disguise
Asset Rogue 3 Staple

Uses (4 supplies). Spend 1 supply: Evade. You get +2 for this evasion attempt. If you succeed and the evaded enemy is non-Elite, it does not ready during the next upkeep phase.

0.5 · 4/208 decks ↓ -0.5%
Marksmanship
Marksmanship
Event Guardian 2 Declining

Fast. Play when you activate the Fight ability on a Firearm or Ranged asset. This attack can target an enemy at a connecting location. Ignore the aloof and retaliate keywords for this attack. If this attack succeeds against an enemy not engaged with you, the attack deals +1 damage.

0.5 · 4/208 decks ↓ -0.5%
The Book of War
The Book of War
Asset Guardian 4 Declining

Uses (3 secrets). After you play a Tactic event, spend 1 secret and exhaust The Book of War: When your turn ends, return that event to your hand.

0.5 · 3/208 decks
Cheap Shot
Cheap Shot
Event Rogue 2 Declining

Fight. Add your value to your skill value for this attack. If you succeed by 1 or more, automatically evade the attacked enemy. If you succeed by 3 or more, return Cheap Shot to your hand at the end of your turn.

0.4 · 4/208 decks
The Fool • 0
The Fool • 0
Asset Neutral 3 Declining

When you play a card, exhaust The Fool
• 0: Reduce that card's cost by 1. When the game begins, if The Fool
• 0 is in your opening hand: Put it into play.

0.4 · 3/208 decks
Winchester Model 12
Winchester Model 12
Asset Guardian 4 Recent

Uses (3 ammo). Spend 1 ammo: Fight (). You get +3 for this attack. If you succeed, this attack deals +1 damage for each point you succeed by (to a maximum of +4). If you fail and would deal damage to another investigator, this attack deals 1 damage for each point you fail by (to a maximum of 5 damage).

0.4 · 1/208 decks
Thieves' Kit
Thieves' Kit
Asset Rogue 3 Staple

Uses (6 supplies). Spend 1 supply: Investigate. You may use instead of for this investigation. If you succeed, gain 1 resource.

0.4 · 2/208 decks
Black Market
Black Market
Event Rogue 1 Staple

Fast. Play at the start of the investigation phase. One at a time, reveal cards from the top of any investigator deck(s) until exactly 5 cards have been revealed. Set those cards aside, out of play. While set aside, any investigator may play any of those cards as if they were in their hand. At the start of the next investigation phase, shuffle each of those cards still set aside into its owner's deck.

0.3 · 4/208 decks
Vamp
Vamp
Event Rogue 1 Declining

Parley. Choose an enemy at your location and test any skill (3). If you succeed and you tested... - ..., remove 1 doom from that enemy. - ..., discover 1 clue at your location. - ..., automatically evade that enemy. If it is non-Elite, move it to a connecting location. - ..., deal 2 damage to that enemy.

0.3 · 4/208 decks
Long Shot
Long Shot
Skill Survivor Staple

You may commit Long Shot to a fight or evasion test against an enemy at your location or a connecting location. If this test is successful, deal 1 damage to that enemy.

0.3 · 1/208 decks
Ready for Anything
Ready for Anything
Event Guardian 1 Staple

Play only as your first action. Draw 1 card (2 cards instead if you drew an enemy this round). Then, heal 1 horror. This action does not provoke attacks of opportunity.

0.3 · 1/208 decks
Take the Initiative
Take the Initiative
Skill Guardian Staple

Commit only to a skill test you are performing.
Take the Initiative loses for each action that has been completed by any investigator this phase.

0.3 · 1/208 decks
Peter Sylvestre
Peter Sylvestre
Asset Survivor 3 Declining

You get +1 . After your turn ends: Heal 1 horror from Peter Sylvestre.

0.3 · 1/208 decks
Telescopic Sight
Telescopic Sight
Event Guardian 3 Declining

Fast. Attach to a Firearm asset you control that takes up two hand slots. Attached asset cannot be used to attack enemies engaged with you. When you perform a Fight action using attached asset, if you are engaged with no enemies, exhaust Telecopic Sight: This attack can target a non-Elite enemy at a connecting location. Ignore the aloof and retaliate keywords for this attack.

0.3 · 4/208 decks
Lucky!
Lucky!
Event Survivor 1 Declining

Fast. Play when you would fail a skill test. Get +2 to your skill value for that test.

0.3 · 1/208 decks
False Covenant
False Covenant
Asset Rogue Staple

Permanent. Limit 1 Covenant per deck. When an investigator at your location reveals a token during a skill test, exhaust False Covenant: Cancel that chaos token, return it to the token pool, and reveal another token.

0.2 · 3/208 decks
Hot Streak
Hot Streak
Event Rogue 3 Declining

Gain 10 resources.

0.2 · 1/208 decks
Knuckleduster
Knuckleduster
Asset Rogue 2 Staple

: Fight. This attack deals +1 damage. The attacked enemy gains retaliate for this attack.

0.2 · 1/208 decks
Flamethrower
Flamethrower
Asset Guardian 4 Declining

Uses (4 ammo). Spend 1 ammo: Fight. The enemy chosen for this attack must be the enemy engaged with you with the highest fight. You get +4 for this attack. If this attack is successful, instead of its standard damage, you may assign up to 4 damage among enemies engaged with you (any additional damage adds to this total).

0.1 · 1/208 decks
Fine Clothes
Fine Clothes
Asset Neutral 1 Declining

Reduce the difficulty of skill tests you perform during 'parley' actions by 2.

0.1 · 1/208 decks
.35 Winchester
.35 Winchester
Asset Guardian 4 Staple

Uses (5 ammo). Spend 1 ammo: Fight. You get +2 for this attack. If a +1, 0, or chaos token is revealed during this attack, this attack deals +2 damage.

0.1 · 2/208 decks
Calculated Risk
Calculated Risk
Skill Rogue Staple

Max 1 committed per skill test. Commit only to a test you are performing of any type, and only if it is your turn. Calculated Risk gains for each action you performed this turn (including this one). After this test ends, end your turn.

0.1 · 2/208 decks
Nimble
Nimble
Skill Rogue Staple

For each point this skill test succeeds by, after it resolves, you may immediately move to a connecting location (to a maximum of 3 times).

0.1 · 1/208 decks
False Surrender
False Surrender
Event Rogue 1 Staple

Parley. Choose an enemy at your location and play a Weapon asset from your hand, reducing its cost by 1. You may then take a fight action with that weapon against the chosen enemy, using instead of the skill indicated.

0.1 · 1/208 decks
Observed
Observed
Asset Neutral Staple

Permanent. Limit 1 per investigator. Before setting up each game, draw 3 random cards from the tarot deck and choose 1. Place the chosen card in front of you, in the upright position. Each other investigator ignores its effects. Shuffle the rest back into the tarot deck.

0.1 · 1/208 decks
Hyperphysical Shotcaster
Hyperphysical Shotcaster
Asset Neutral 4 Declining

Customizable. Uses (4 aether). If Hyperphysical Shotcaster has no aether, discard it. Spend 1 aether: Resolve the Manifest ability of the Hyperphysical Shotcaster's current form. Exhaust Hyperphysical Shotcaster: Change its form (to one you have unlocked on its upgrade sheet).

0.1 · 1/208 decks
M1918 BAR
M1918 BAR
Asset Guardian 5 Declining

Uses (8 ammo). Spend 1-5 ammo: Fight. You get +X for this attack. Instead of its standard damage, this attack deals X damage. X is the amount of ammo spent as part of this ability's cost.

0.1 · 1/208 decks
"I'll Pay You Back!"
"I'll Pay You Back!"
Event Rogue 0 Staple

Fast. Play only during your turn. Choose another investigator at your location. Move all resources from that investigator's resource pool to your resource pool. At the end of the round, move all resources from your resource pool to that investigator's resource pool.

0.1 · 1/208 decks
"I'll take that!"
"I'll take that!"
Event Rogue 0 Staple

Fast. Play when you successfully evade a Humanoid enemy or successfully investigate. Play an Item asset from your hand, reducing its cost by X, where X is the amount you succeeded by. Attach "I'll take that!" to that asset. Attached asset gains Illicit.

0.1 · 1/208 decks
Cheat the System
Cheat the System
Event Rogue 0 Staple

Fast. Play during any window. Gain 1 resource for each different class among cards you control.

0.1 · 1/208 decks
Chuck Fergus
Chuck Fergus
Asset Rogue 4 Staple

When you play a Tactic or Trick event, exhaust Chuck Fergus: Choose one - - That event gains fast. - That event costs 2 fewer resources to play. - You get +2 skill value while performing a skill test during the resolution of that event.

0.1 · 1/208 decks
Crafty
Crafty
Asset Seeker 3 Declining

Uses (2 resources). Replenish these resources at the start of each round. Resources on Crafty may be spent to pay for Insight, Tool, or Trick cards. During a skill test on a Insight, Tool, or Trick card, spend 1 resource from Crafty: You get +1 skill value for this test.

0.1 · 1/208 decks
Garrote Wire
Garrote Wire
Asset Rogue 2 Hype

During your turn, exhaust Garrote Wire: Fight. You get +2 for this attack. Use only on an enemy with exactly 1 remaining health.

0.1 · 1/208 decks
Momentum
Momentum
Skill Rogue Hype

If this skill test is successful, reduce the difficulty of the next skill test you perform this phase by X, where X is the amount this skill test succeeded by (to a maximum of 3).

0.1 · 1/208 decks
Snipe
Snipe
Event Guardian 0 Declining

During the next fight action you perform this turn using a Ranged or Firearm asset, treat each , , , , or token you reveal as a "0" token. This action does not provoke attacks of opportunity.

0.1 · 1/208 decks
Anna Kaslow
Anna Kaslow
Asset Neutral 3 Hype

You have 2 additional tarot slots. When the game begins, if Anna Kaslow is in your opening hand: Put her into play. After Anna Kaslow enters play: Search your deck for a Tarot asset and put it into play.

0.0 · 1/208 decks
Blood of K'n-yan
Blood of K'n-yan
Event Neutral 2 Hype

Clairvoyant, Hunter, Sorcerer deck only. Fight. You may use your instead of your for this attack. For each empty hand slot you have, you get +2 skill value and deal +1 damage for this attack. If this attack defeats a non-Elite enemy, add that enemy to the victory display and attach Blood of K'n-yan to it.

0.0 · 1/208 decks
Elder Sign Amulet
Elder Sign Amulet
Asset Neutral 2 Hype
0.0 · 1/208 decks
Well-Dressed
Well-Dressed
Skill Neutral Hype

While Well-Dressed is committed to a skill test during a parley action, it gains .

0.0 · 1/208 decks
Ascetic
Ascetic
Asset Neutral Declining

Campaign mode only. Permanent. Limit 1 per deck. Purchase only at deck creation. When you purchase this card, gain 10 experience. For the remainder of the campaign, you cannot earn experience.

0.0 · 1/208 decks