Preston Fairmont
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Preston Fairmont

The Millionaire

7 HP7 Sanity1 Will1 Int1 Cbt1 Agi964 Decks Analyzed

★ Exclusive Cards

Cards played most by this investigator compared to all others.

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Family Inheritance
Family Inheritance
Asset Neutral Declining

Permanent. Preston Fairmont deck only. : Move all resources from this card to your resource pool. Forced - When your turn begins: Place 4 resources (from the token pool) on this card. Resources on this card may be spent as if they were in your resource pool. Discard all resources from this card at the end of your turn.

100.0 · 964/964 decks
Intel Report
Intel Report
Event Rogue 2 Staple

Discover 1 clue at your location. When you play Intel Report, increase its cost by 2: Change "Discover 1 clue" to "Discover 2 clues." When you play Intel Report, increase its cost by 2: Change "at your location" to "at a location up to 2 connections away."

97.9 · 746/964 decks
Leo De Luca
Leo De Luca
Asset Rogue 6 Declining

You may take an additional action during your turn.

90.9 · 806/964 decks
Take Heart
Take Heart
Skill Survivor Staple

Max 1 committed per skill test. You may commit Take Heart to any type of test. If this test fails, the performing investigator draws 2 cards and gains 2 resources.

87.6 · 560/964 decks
"Look what I found!"
"Look what I found!"
Event Survivor 2 Declining

Fast. Play after you fail a skill test by 2 or less while investigating. Discover 2 clues in your location.

82.5 · 648/964 decks
Rabbit's Foot
Rabbit's Foot
Asset Survivor 1 Hype

After you fail a skill test, exhaust Rabbit's Foot: Draw 1 card.

67.3 · 385/964 decks
Money Talks
Money Talks
Event Rogue 0 Declining

Fast. Play when you initiate a skill test. Instead of the skill type indicated for this test (, , , or ), this is a resource skill test. Your base skill value for this test is equal to half the number of resources in your resource pool (rounded down).

66.5 · 595/964 decks
Resourceful
Resourceful
Skill Survivor Staple

If this skill test is successful, choose a [survivor] card not named Resourceful in your discard pile. Add the chosen card to your hand.

64.9 · 393/964 decks
Easy Mark
Easy Mark
Event Rogue 0 Staple

Myriad. Gain 2 resources and draw 1 card. After you play Easy Mark: Play another Easy Mark from your hand, at no cost.

62.0 · 155/964 decks
"You handle this one!"
"You handle this one!"
Event Rogue 0 Staple

Fast. Play after you draw a non-peril encounter card, but before resolving that card's effects. Choose another investigator. That investigator is considered to have drawn that encounter card instead. Gain 1 resource.

61.4 · 422/964 decks
In the Thick of It
In the Thick of It
Asset Neutral Staple

Permanent. Limit 1 per deck. Purchase at deck creation. When you purchase In the Thick of It, suffer 2 total physical and/or mental trauma. Then, earn 3 experience.

57.3 · 113/964 decks
Scrounge for Supplies
Scrounge for Supplies
Event Survivor 0 Staple

Choose a level 0 card in your discard pile. Add the chosen card to your hand.

56.9 · 204/964 decks
Charon's Obol
Charon's Obol
Asset Rogue Staple

Permanent. Exceptional. When earning experience during the resolution of a scenario, if you were not defeated during that scenario, you earn 2 additional experience. If you were defeated during that scenario, you are killed.

55.5 · 152/964 decks
Faustian Bargain
Faustian Bargain
Event Rogue 0 Staple

As an additional cost to play Faustian Bargain, add 2 tokens to the chaos bag. Investigators at your location gain a total of 5 resources, distributed as you wish.

54.9 · 106/964 decks
Old Keyring
Old Keyring
Asset Survivor 1 Staple

Uses (3 keys). If there are no keys on Old Keyring, discard it. : Investigate. Your location gets -2 shroud for this investigation. If you succeed, remove 1 key from Old Keyring, and if this test's difficulty is 0, you discover 1 additional clue.

53.0 · 126/964 decks
"You've had worse..."
"You've had worse..."
Event Rogue 0 Staple

Fast. Play when an investigator at your location or a connecting location is dealt damage and/or horror. That investigator may spend up to 3 resources. For each resource spent, that investigator cancels 1 damage or 1 horror just dealt.

52.6 · 52/964 decks
Elaborate Distraction
Elaborate Distraction
Event Survivor 3 Late Bloomer

As an additional cost to play Elaborate Distraction, spend an action. Playing Elaborate Distraction does not provoke attacks of opportunity. For each enemy at your location and at each connecting location (choose one): - Automatically evade that enemy if it is non-Elite. - Deal 1 damage to that enemy.

48.1 · 48/964 decks
Contemplative
Contemplative
Skill Survivor Staple

You may commit Contemplative to an investigation or skill test during a parley attempt at your location or a connecting location. If this test is successful, the performing investigator discovers 1 clue at their location.

43.4 · 36/964 decks
Double, Double
Double, Double
Asset Rogue 4 Staple

Exceptional. After you play an event, exhaust Double, Double: Play that event again as if it were in your hand.

40.1 · 106/964 decks
Small Favor
Small Favor
Event Rogue 2 Declining

Deal 1 damage to a non-Elite enemy at your location. When you play Small Favor, increase its cost by 2: Change "Deal 1 damage" to "Deal 2 damage." When you play Small Favor, increase its cost by 2: Change "at your location" to "at a location up to 2 connections away."

37.6 · 325/964 decks
Counterespionage
Counterespionage
Event Rogue 2 Staple

Fast. Play when you draw a non-weakness treachery. Cancel that card's revelation effect and draw the top card of the encounter deck. When you play Counterespionage, increase its cost by 2: Change "the encounter deck" to "your deck". When you play Counterespionage, increase its cost by 2: Change "you" to "any investigator".

37.4 · 78/964 decks
Decoy
Decoy
Event Rogue 2 Declining

Evade. Automatically evade a non-Elite enemy at your location. When you play Decoy, increase its cost by 2: Change "a non-Elite enemy" to "up to 2 non-Elite enemies." When you play Decoy, increase its cost by 2: Change "at your location" to "at a location up to 2 connections away."

28.1 · 252/964 decks
Track Shoes
Track Shoes
Asset Survivor 3 Declining

Limit 1 Footwear per investigator. You get +1 . After you move, but before enemies at your new location engage you, exhaust Track Shoes: Test (3). If you succeed, move to a connecting location.

27.0 · 167/964 decks
Trial by Fire
Trial by Fire
Event Survivor 2 Declining

Fast. Play only during your turn. Until the end of your turn, set the base value of each of your skills to 5, or the base value of one of your skills to 7.

26.4 · 370/964 decks
Well Connected
Well Connected
Asset Rogue 2 Declining

Limit 1 per investigator. Exhaust Well Connected: You get +1 skill value for this skill test for every 5 resources you have.

26.2 · 602/964 decks
"You owe me one!"
"You owe me one!"
Event Rogue 0 Declining

Look at another investigator's hand. You may play a non-weakness card in that investigator's hand, under your control. If you do, you and that investigator each draw 1 card.

24.6 · 72/964 decks
Lola Santiago
Lola Santiago
Asset Rogue 3 Staple

You get +1 and +1 . Exhaust Lola Santiago and spend X resources: Discover 1 clue at your location. X is the shroud value of your location.

21.0 · 189/964 decks
The Black Fan
The Black Fan
Asset Rogue 3 Late Bloomer

Exceptional. While you have... - ...10+ resources, you get +1 health and +1 sanity. - ...15+ resources, you may take one additional action during your turn. - ...20+ resources, you get +1 to each of your skills.

20.8 · 38/964 decks
Rise to the Occasion
Rise to the Occasion
Skill Survivor Hype

Commit only to a skill test you are performing, and only if the difficulty of that test is higher than your base skill value. Rise to the Occasion gets +X icons, where X is the difference between your base skill and this test's difficulty (to a maximum of +3 icons).

20.4 · 412/964 decks
Swift Reflexes
Swift Reflexes
Event Rogue 2 Staple

Fast. Play during any investigator's turn, except during an action. Immediately take an action as if it were your turn. This action does not count toward the number of actions you can take each turn.

18.3 · 87/964 decks
Fire Axe
Fire Axe
Asset Survivor 1 Hype

: Fight. If you have no resources in your resource pool, this attack deals +1 damage. During an attack using Fire Axe, spend 1 resource: You get +2 for this skill test. (Limit three times per attack.)

17.9 · 494/964 decks
Cunning Distraction
Cunning Distraction
Event Survivor 5 Hype

Evade. Automatically evade all enemies at your location.

17.6 · 262/964 decks
Drawing Thin
Drawing Thin
Asset Survivor 0 Hype

When you initiate a skill test, exhaust Drawing Thin: Increase the difficulty of this skill test by 2. Gain 2 resources or draw 1 card.

17.3 · 348/964 decks
Lucky!
Lucky!
Event Survivor 1 Declining

Fast. Play when you would fail a skill test. Get +2 to your skill value for that test.

16.6 · 523/964 decks
Charisma
Charisma
Asset Neutral Staple

Permanent. You have 1 additional ally slot.

15.6 · 260/964 decks
Grimm's Fairy Tales
Grimm's Fairy Tales
Asset Survivor 2 Staple

Uses (4 secrets). After an investigator at your location fails a skill test by 2 or more, exhaust Grimm's Fairy Tales and spend 1 secret: Heal 1 horror from that investigator.

15.4 · 20/964 decks
Lone Wolf
Lone Wolf
Asset Rogue 1 Declining

Limit 1 per investigator. When your turn begins, if there are no other investigators at your location: Gain 1 resource.

15.3 · 255/964 decks
Leather Jacket
Leather Jacket
Asset Rogue 2 Staple

Fast.

14.8 · 37/964 decks
Dark Horse
Dark Horse
Asset Survivor Staple

Permanent. Limit 1 per deck. During the upkeep phase, you may choose to not gain resources. While you have no resources in your resource pool, you get +1 , +1 , +1 , and +1 .

14.8 · 202/964 decks
Black Market
Black Market
Event Rogue 1 Staple

Fast. Play at the start of the investigation phase. One at a time, reveal cards from the top of any investigator deck(s) until exactly 5 cards have been revealed. Set those cards aside, out of play. While set aside, any investigator may play any of those cards as if they were in their hand. At the start of the next investigation phase, shuffle each of those cards still set aside into its owner's deck.

14.3 · 30/964 decks
Meat Cleaver
Meat Cleaver
Asset Survivor 3 Staple

: Fight. You get +1 for this attack (+2 instead if you have 3 or fewer remaining sanity). If this attack defeats an enemy, you may heal 1 horror. As an additional cost to initiate this ability, you may take 1 horror to have this attack deal +1 damage.

12.7 · 75/964 decks
Hot Streak
Hot Streak
Event Rogue 3 Declining

Gain 10 resources.

12.0 · 80/964 decks
Crystallizer of Dreams
Crystallizer of Dreams
Asset Rogue 1 Staple

As an additional cost to play this card, you must search your bonded cards for 1 copy of Guardian of the Crystallizer and shuffle it into your deck. After you play an event: Attach it facedown to Crystallizer of Dreams instead of discarding it (to a maximum of 5 attached events). Attached events may be committed to skill tests as if they were in your hand.

11.9 · 63/964 decks
Dig Deep
Dig Deep
Asset Survivor 2 Hype

Spend 1 resource: You get +1 for this skill test. Spend 1 resource: You get +1 for this skill test.

11.7 · 342/964 decks
Bandages
Bandages
Asset Survivor 2 Staple

Uses (3 supplies). If Bandages has no supplies, discard it. After an investigator or Ally asset at your location takes 1 or more damage, spend 1 supply: Heal 1 damage from that card.

11.6 · 21/964 decks
Perseverance
Perseverance
Event Survivor 2 Staple

Fast. Play when you are assigned damage and/or horror that would defeat you. Cancel up to 4 of that damage and/or horror.

11.4 · 83/964 decks
Emergency Cache
Emergency Cache
Event Neutral 0 Declining

Gain 3 resources.

10.5 · 101/964 decks
Scrapper
Scrapper
Asset Survivor Staple

Permanent. Spend 1 resource: You get +1 for this skill test. Spend 1 resource: You get +1 for this skill test.

10.3 · 18/964 decks
Haste
Haste
Asset Rogue 3 Staple

Limit 1 per investigator. After you perform the same type of action twice in a row, exhaust Haste: Take another action of that type again (types include activate, engage, evade, fight, investigate, move, play, resource, and draw).

8.7 · 25/964 decks
Obfuscation
Obfuscation
Asset Rogue 2 Declining

Fast. Uses (3 charges). When an enemy makes an attack of opportunity against you, spend 1 charge: Cancel that attack.

7.6 · 11/964 decks
Elusive
Elusive
Event Rogue 2 Hype

Fast. Play only during your turn. Disengage from each enemy engaged with you and move to a revealed location with no enemies.

7.4 · 301/964 decks
Friends in Low Places
Friends in Low Places
Event Rogue 0 Staple

Customizable. When you purchase Friends in Low Places, choose and record a Trait on its upgrade sheet. Look at the top 6 cards of your deck. For each looked-at card with the chosen Trait(s), you may spend 1 resource to add that card to your hand. Shuffle the remaining cards into your deck.

6.8 · 70/964 decks
21 or Bust
21 or Bust
Event Rogue 2 Staple

One at a time, reveal random tokens from the chaos bag until you choose to stop. Treat each , , , or as a 5; the as a 10; and the as either a 1 or an 11. If the combined value of those tokens (ignoring +/-) is... - ...18 or less, gain 4 resources. - ...19, gain 5 resources. - ...20, gain 6 resources. - ...21, gain 9 resources.

6.7 · 35/964 decks
Flashlight
Flashlight
Asset Neutral 2 Declining

Uses (3 supplies). Spend 1 supply: Investigate. Your location gets -2 shroud for this investigation.

6.0 · 401/964 decks
Sneak Attack
Sneak Attack
Event Rogue 2 Hype

Deal 2 damage to an exhausted enemy at your location.

5.4 · 155/964 decks
Scout Ahead
Scout Ahead
Event Rogue 1 Staple

Move. Move up to 3 times. Enemies do not engage you during this movement.

4.9 · 29/964 decks
Streetwise
Streetwise
Asset Rogue 0 Staple

Spend 2 resources: You get +2 for this skill test. Spend 2 resources: You get +2 for this skill test.

4.9 · 327/964 decks
Signum Crucis
Signum Crucis
Skill Survivor Staple

Commit only to a skill test you are performing, and only if the difficulty of that test is higher than your base skill value. After you commit Signum Crucis to a skill test, add X tokens to the chaos bag. X is the difference between the test's difficulty and your base skill value.

4.8 · 37/964 decks
Hard Knocks
Hard Knocks
Asset Rogue 2 Hype

Spend 1 resource: You get +1 for this skill test. Spend 1 resource: You get +1 for this skill test.

4.7 · 127/964 decks
Backpack
Backpack
Asset Neutral 2 Staple

After Backpack enters play: Search the top 6 cards of your deck for up to 3 non-weakness Item or Supply cards, and attach them facedown to Backpack. Shuffle your deck. Cards attached to Backpack may be played as if they were in your hand. If there are no cards attached to Backpack, discard it.

4.6 · 77/964 decks
High Roller
High Roller
Asset Rogue 2 Declining

Spend 3 resources and exhaust High Roller: You get +2 skill value for this skill test. If you succeed, gain 3 resources.

4.0 · 99/964 decks
Precious Memento
Precious Memento
Asset Rogue 3 Staple

Limit 1 Precious Memento (From a Former Life) per deck. After you fail a skill test by 2 or more, exhaust Precious Memento: Heal 1 damage from it. After you succeed at a skill test by 2 or more, exhaust Precious Memento: Heal 1 horror from it.

3.8 · 4/964 decks
Cunning
Cunning
Skill Rogue Hype

While you have 5 or more resources, Cunning gains (while you have 10 or more resources, Cunning gains , instead).

3.3 · 277/964 decks
Antiquary
Antiquary
Asset Seeker 3 Staple

Uses (2 resources). Replenish these resources at the start of each round. Resources on Antiquary may be spent to pay for Favor, Relic or Ritual cards. During a skill test on a Favor, Relic or Ritual card, spend 1 resource from Antiquary: You get +1 skill value for this test.

3.2 · 12/964 decks
Call for Backup
Call for Backup
Event Neutral 1 Staple

One at a time, in any order, if you control a... - [rogue] card, you may move to a connecting location. - [guardian] card, deal 1 damage to an enemy at your location. - [seeker] card, discover 1 clue at your location. - [mystic] card, heal 1 horror from any card. - [survivor] card, heal 1 damage from any card.

3.2 · 7/964 decks
Alter Fate
Alter Fate
Event Survivor 3 Staple

Choose and discard from play a non-weakness treachery that is not attached to an Elite enemy.

3.2 · 16/964 decks
Lucky Cigarette Case
Lucky Cigarette Case
Asset Rogue 2 Staple

After you succeed at a skill test by 2 or more, exhaust Lucky Cigarette Case: Draw 1 card.

2.9 · 76/964 decks
Live and Learn
Live and Learn
Event Survivor 0 Staple

Fast. Play after a skill test you failed ends (after resolving all effects from the failed test). Attempt that test again. You get +2 skill value for this test.

2.7 · 185/964 decks
Mariner's Compass
Mariner's Compass
Asset Survivor 2 Declining

Exhaust Mariner's Compass: Investigate. If you fail, ready Mariner's Compass. If you succeed and have no resources in your resource pool, discover 1 additional clue at your location. During an investigation using Mariner's Compass, spend 1 resource: You get +1 for this skill test. (Limit three times per investigation.)

2.7 · 49/964 decks
Devil's Luck
Devil's Luck
Event Survivor 1 Staple

Fast. Play when you are dealt damage and/or horror. Cancel up to 10 damage and/or horror just dealt to you. Exile Devil's Luck.

2.7 · 8/964 decks
Ace in the Hole
Ace in the Hole
Event Rogue 0 Staple

Exceptional. Fast. Play only during your turn. You may take an additional 3 actions this turn.

2.7 · 26/964 decks
Stray Cat
Stray Cat
Asset Survivor 1 Hype

Discard Stray Cat: Automatically evade a non-Elite enemy at your location.

2.6 · 26/964 decks
Calling in Favors
Calling in Favors
Event Neutral 1 Declining

Choose an Ally asset you control and return it to your hand. Then, search the top 9 cards of your deck for an Ally asset and play it, reducing its cost by X. X is the cost of the Ally asset returned to your hand. Shuffle your deck.

2.5 · 19/964 decks
Dario El-Amin
Dario El-Amin
Asset Rogue 4 Staple

While you have 10 or more resources, you get +1 and +1 . If there are no enemies at your location, exhaust Dario El-Amin: Gain 2 resources.

2.5 · 147/964 decks
"Watch this!"
"Watch this!"
Skill Rogue Staple

Commit only to a skill test you are performing. As an additional cost to commit "Watch this!" to a skill test, spend up to 3 resources. If you succeed by 1 or more, gain twice that many resources.

2.5 · 65/964 decks
Investments
Investments
Asset Rogue 1 Declining

Uses (0 supplies). Limit 10 supplies on Investments. Exhaust Investments: Place 1 supply on it. Exhaust and discard Investments: Move all supplies from it to your resource pool, as resources.

2.5 · 113/964 decks
Keep Faith
Keep Faith
Event Survivor 2 Staple

Fast. Play during any window. Add 4 tokens to the chaos bag.

2.4 · 50/964 decks
Lantern
Lantern
Asset Survivor 2 Hype

: Investigate. Your location gets -1 shroud for this investigation. Discard Lantern: Deal 1 damage to an enemy at your location. This action does not provoke attacks of opportunity.

2.4 · 56/964 decks
Unscrupulous Loan
Unscrupulous Loan
Asset Rogue 0 Staple

Limit 1 per investigator. Cannot leave play. After you play Unscrupulous Loan: Gain 10 resources. Forced - When the game ends or you are eliminated, if you have fewer than 10 resources in your resource pool: Exile Unscrupulous Loan.

2.4 · 13/964 decks
Tempt Fate
Tempt Fate
Event Neutral 0 Staple

Fast. Play during any window. Add 3 tokens to the chaos bag. Then, add 3 tokens to the chaos bag and draw 1 card.

2.2 · 45/964 decks
Unexpected Courage
Unexpected Courage
Skill Neutral Declining

Max 1 committed per skill test.

2.0 · 152/964 decks
Matchbox
Matchbox
Asset Survivor 1 Late Bloomer

Uses (3 supplies). If Matchbox has no supplies, discard it. During any investigator's turn, exhaust Matchbox and spend 1 supply: Your location gets -1 shroud until the end of this turn.

2.0 · 8/964 decks
Quick Thinking
Quick Thinking
Skill Rogue Staple

If this skill test is successful by 2 or more, after it resolves, you may immediately take an action as if it were your turn (this action does not count toward the number of actions you can take each turn).

1.8 · 109/964 decks
Cherished Keepsake
Cherished Keepsake
Asset Survivor 0 Declining
1.7 · 84/964 decks
Joey "The Rat" Vigil
Joey "The Rat" Vigil
Asset Rogue 4 Staple

Spend 1 resource: Choose an Item asset from your hand and play it (paying its cost).

1.7 · 38/964 decks
Refine
Refine
Event Neutral 3 Staple

As an additional cost to play Refine, spend an action. Immediately mark a checkbox on an upgrade sheet for a customizable card you own, even if it is not in play. Max once per game for each investigator.

1.6 · 11/964 decks
Think on Your Feet
Think on Your Feet
Event Rogue 1 Hype

Fast. Play when an enemy would spawn at your location. Immediately move to a connecting location. (The enemy still spawns at your previous location.)

1.5 · 104/964 decks
Will to Survive
Will to Survive
Event Survivor 4 Hype

Fast. Play only during your turn. Until the end of your turn, do not reveal chaos tokens for any skill tests you perform.

1.5 · 8/964 decks
Survival Instinct
Survival Instinct
Skill Survivor Hype

If this skill test is successful during an evasion attempt, the evading investigator may immediately disengage from each other enemy engaged with him or her, and may move to a connecting location.

1.4 · 9/964 decks
Honed Instinct
Honed Instinct
Event Rogue 1 Staple

Customizable. Fast. Play this card only after one of the following conditions is met: - The agenda or act advances. - You succeed at a skill test by 3 or more. Immediately take an action as if it were your turn. (Max once per round.)

1.4 · 4/964 decks
Ornate Bow
Ornate Bow
Asset Neutral 4 Hype

Uses (1 ammo). Limit 1 ammo on Ornate Bow. Spend 1 ammo: Fight. This attack uses instead of . You get +2 and deal +2 damage for this attack. : You nock another arrow. Place 1 ammo on Ornate Bow.

1.4 · 31/964 decks
Waylay
Waylay
Event Survivor 3 Declining

Choose an exhausted non-Elite enemy at your location and test (X), where X is that enemy's evade value. If you succeed, defeat that enemy.

1.4 · 12/964 decks
Pocket Multi Tool
Pocket Multi Tool
Asset Survivor 3 Declining

Customizable. Limit 1 per investigator. During a skill test you are performing, exhaust Pocket Multi Tool: You get +1 skill value for this test.

1.3 · 4/964 decks
Double or Nothing
Double or Nothing
Skill Rogue Hype

Max 1 committed per skill test. Double the difficulty of this skill test. If this skill test is successful, resolve the effects of the successful test twice.

1.3 · 107/964 decks
A Chance Encounter
A Chance Encounter
Event Survivor -2 Hype

Choose an Ally asset with printed resource cost X in any player's discard pile. Put that asset into play under your control.

1.3 · 39/964 decks
Backstab
Backstab
Event Rogue 3 Hype

Fight. This attack uses instead of . This attack deals +2 damage.

1.3 · 70/964 decks
Fight or Flight
Fight or Flight
Event Survivor 1 Hype

Fast. Play only during your turn. Until the end of the round, you get +X and +X , where X is the amount of horror on you.

1.3 · 73/964 decks
Fox Mask
Fox Mask
Asset Rogue 1 Late Bloomer

Limit 1 Mask per investigator. Uses (2 offerings). Replenish 1 of these offerings after you move out of a location with an enemy. Spend 1 offering: You get +2 or +2 for this skill test. (Limit once per test.)

1.3 · 8/964 decks
Peter Sylvestre
Peter Sylvestre
Asset Survivor 3 Declining

You get +1 . After your turn ends: Heal 1 horror from Peter Sylvestre.

1.3 · 102/964 decks
Eavesdrop
Eavesdrop
Event Rogue 1 Declining

Choose an unengaged enemy at your location. Test (X), where X is the evade value of the chosen enemy. If you succeed, discover 2 clues at your location.

1.3 · 10/964 decks
Followed
Followed
Event Rogue 2 Staple

Investigate. Choose an enemy at your location. You get +1 for this investigation for each damage on the chosen enemy (to a maximum of +5 ). If you succeed, discover 1 additional clue at this location. This action does not provoke attacks of opportunity from the chosen enemy.

1.3 · 6/964 decks
Predator or Prey
Predator or Prey
Event Survivor Declining

Max 2 Dilemma per round. Revelation - If there are no enemies in play, draw 1 card. Otherwise, you must decide (choose one): - Each unengaged non-Elite enemy moves once toward the nearest investigator. - Each investigator disengages from each enemy engaged with them and moves once away from the nearest enemy.

1.3 · 1/964 decks
Relic Hunter
Relic Hunter
Asset Neutral Staple

Permanent. You have 1 additional accessory slot.

1.3 · 21/964 decks
Henry Wan
Henry Wan
Asset Rogue 3 Declining

Exhaust Henry Wan: One at a time, reveal random tokens from the chaos bag until you choose to stop, or until you reveal a , , , , or symbol. - If you chose to stop, for each token revealed via this effect, you may either draw 1 card or gain 1 resource. - If you revealed a , , , , or symbol, do nothing.

1.3 · 19/964 decks
Observed
Observed
Asset Neutral Staple

Permanent. Limit 1 per investigator. Before setting up each game, draw 3 random cards from the tarot deck and choose 1. Place the chosen card in front of you, in the upright position. Each other investigator ignores its effects. Shuffle the rest back into the tarot deck.

1.3 · 9/964 decks
Short Supply
Short Supply
Asset Survivor Staple

Permanent. Limit 1 per deck. Purchase at deck creation. Forced - When your first turn of the game begins: Discard the top 10 cards of your deck.

1.2 · 4/964 decks
Sled Dog
Sled Dog
Asset Neutral 3 Declining

You may include up to 4 copies of Sled Dog in your deck. Up to 2 Sled Dog cards take up a single ally slot. Exhaust X Sled Dogs: Move. Move X times. Exhaust X Sled Dogs: Fight. You get +X for this attack. Instead of its standard damage, this attack deals X damage.

1.2 · 3/964 decks
Stir the Pot
Stir the Pot
Event Rogue 3 Late Bloomer

Parley. Choose an enemy at your location and test (X), where X is the chosen enemy's combined damage/horror values. If you succeed, deal X damage to each enemy at your location. After this effect resolves, you may disengage from each enemy and move to a connecting location.

1.1 · 7/964 decks
Coup de Grâce
Coup de Grâce
Event Rogue 2 Hype

Deal 1 damage to an enemy at your location. If this effect defeats that enemy, draw 1 card. If it is your turn, end your turn. This action does not provoke attacks of opportunity.

1.1 · 49/964 decks
Protective Gear
Protective Gear
Asset Guardian 4 Declining

When you draw a Hazard treachery, deal 1 damage and 1 horror to Protective Gear: Cancel that card's revelation effect.

1.1 · 3/964 decks
Strength in Numbers
Strength in Numbers
Skill Survivor Staple

Strength in Numbers gains a icon for each different class among cards you control.

1.1 · 5/964 decks
The Skeleton Key
The Skeleton Key
Asset Rogue 3 Declining

Exceptional. Fast. : If the Skeleton Key is in your play area, attach it to your location. If it is already attached to your location, detach it and return it to your play area instead. Set the attached location's shroud value to 1.

1.0 · 47/964 decks
Fine Clothes
Fine Clothes
Asset Neutral 1 Declining

Reduce the difficulty of skill tests you perform during 'parley' actions by 2.

0.9 · 93/964 decks
Schoffner's Catalogue
Schoffner's Catalogue
Asset Survivor 2 Staple

Uses (5 secrets). If Schoffner's Catalogue has no secrets, discard it. You may spend secrets on Schoffner's Catalogue as resources to pay for Item assets played by any investigator at your location.

0.9 · 8/964 decks
Rod of Animalism
Rod of Animalism
Asset Neutral 2 Staple

You have 2 additional ally slots, which can only be used to hold Creature assets. When you play a Creature asset during your turn: Reduce that asset's cost by 1.

0.9 · 3/964 decks
The Red Clock
The Red Clock
Asset Rogue 2 Staple

Exceptional. Uses (0 charges). Forced - After your turn begins: Either place 1 charge here, or take all charges here, as resources. Then, if it has exactly... - 1 charge, you get +3 skill value for your next skill test. - 2 charges, you may move up to 2 times. - 3 charges, you may take an additional action this turn.

0.9 · 22/964 decks
Miss Doyle
Miss Doyle
Asset Survivor 3 Staple

Limit 1 per deck. Forced - After Miss Doyle enters play: Search your bonded cards for Hope, Zeal, and Augur. Randomly choose 1 to put into play and shuffle the other 2 into your deck. When Miss Doyle leaves play, find each of those assets (even if they are out of play) and set them aside, out of play.

0.8 · 52/964 decks
Narrow Escape
Narrow Escape
Event Rogue 0 Declining

Fast. Play when an enemy makes an attack of opportunity against you. Cancel that attack. You get +2 skill value for the next skill test you perform this turn.

0.8 · 96/964 decks
Sparrow Mask
Sparrow Mask
Asset Survivor 1 Late Bloomer

Limit 1 Mask per investigator. Uses (2 offerings). Replenish 1 of these offerings after you take 1 or more damage and/or horror. Spend 1 offering: You get +2 or +2 for this skill test. (Limit once per test.)

0.8 · 5/964 decks
Moonstone
Moonstone
Asset Survivor 3 Declining

You get +1 and +1 . You cannot play or commit Moonstone from your hand. After you discard Moonstone from your hand: Play it (paying its cost).

0.7 · 9/964 decks
"I'll Pay You Back!"
"I'll Pay You Back!"
Event Rogue 0 Staple

Fast. Play only during your turn. Choose another investigator at your location. Move all resources from that investigator's resource pool to your resource pool. At the end of the round, move all resources from your resource pool to that investigator's resource pool.

0.7 · 3/964 decks
Guts
Guts
Skill Neutral Declining

Max 1 committed per skill test. If this test is successful, draw 1 card.

0.6 · 107/964 decks
Overpower
Overpower
Skill Neutral Declining

Max 1 committed per skill test. If this test is successful, draw 1 card.

0.5 · 23/964 decks
Stealth
Stealth
Asset Rogue 2 Declining

Exhaust Stealth: Evade. The chosen enemy gets -2 evade for this evasion attempt. If you successfully evade the enemy, disengage with it but do not exhaust it. Until the end of your turn, that enemy cannot engage you.

0.5 · 20/964 decks
Aleksey Saburov
Aleksey Saburov
Asset Survivor 3 Recent

When your turn begins: Heal 1 damage or 1 horror from Aleksey Saburov.

0.5 · 1/964 decks
Jumpsuit
Jumpsuit
Asset Survivor 1 Recent

During your turn, discard Jumpsuit: Choose a Tool or Weapon asset in your discard pile and add it to your hand.

0.5 · 1/964 decks
Levelheaded
Levelheaded
Asset Survivor 2 Recent

Spend 1 resource: You get +1 for this skill test (+2 instead if this test is on a scenario card). Spend 1 resource: You get +1 for this skill test (+2 instead if this test is on a scenario card).

0.5 · 1/964 decks
Prestidigitation
Prestidigitation
Event Rogue 1 Recent

Fast. Play only during your turn. Play an Item asset from your hand, reducing its cost by 2. When your turn ends, return an Item asset you control to your hand.

0.5 · 1/964 decks
Manual Dexterity
Manual Dexterity
Skill Neutral Hype

Max 1 committed per skill test. If this test is successful, draw 1 card.

0.5 · 26/964 decks
Perception
Perception
Skill Neutral Declining

Max 1 committed per skill test. If this test is successful, draw 1 card.

0.4 · 39/964 decks
Shed a Light
Shed a Light
Event Survivor 2 Declining

Fast. Play before revealing a chaos token during an investigation you are performing, and only if the difficulty of this test is currently 0. This test automatically succeeds. You discover 1 additional clue at this location and 1 additional clue at any location.

0.4 · 11/964 decks
Talisman of Protection
Talisman of Protection
Asset Mystic 2 Staple

Fast. Play only during your turn. Play Talisman of Protection under the control of any investigator at your location. When you assign damage and/or horror that would defeat you, discard Talisman of Protection: Cancel up to 2 of that damage and/or horror.

0.4 · 6/964 decks
Lonnie Ritter
Lonnie Ritter
Asset Rogue 4 Staple

You get +1 . Exhaust Lonnie Ritter and spend 1 resource: Choose an Item asset controlled by an investigator at your location. Heal 1 damage from that asset and 1 horror from Lonnie Ritter.

0.3 · 12/964 decks
Try and Try Again
Try and Try Again
Asset Survivor 2 Hype

Uses (3 tries). If Try and Try Again has no tries, discard it.
After a skill test is failed, if a skill card you own is committed to that test, exhaust Try and Try Again and spend 1 try: Return that skill card to your hand.

0.3 · 3/964 decks
Gravedigger's Shovel
Gravedigger's Shovel
Asset Survivor 2 Hype

: Fight. You get +2 for this attack. Discard Gravedigger's Shovel: Discover 1 clue at your location.

0.3 · 65/964 decks
On the Brink
On the Brink
Skill Survivor Recent

Max 1 committed per skill test. If this test fails, return each other card committed to this test to its owner's hand and draw 1 card.

0.3 · 1/964 decks
At a Crossroads
At a Crossroads
Event Survivor Staple

Max 2 Dilemma per round. Revelation - Choose an investigator and decide (choose one): - The chosen investigator must immediately take an action as if it were their turn, then discards 1 card at random from their hand. - The chosen investigator loses 1 action during their next turn, then draws 3 cards.

0.3 · 6/964 decks
Delilah O'Rourke
Delilah O'Rourke
Asset Rogue 3 Declining

You get +1 and +1 . Exhaust Delilah O'Rourke and spend X resources: Choose an enemy at your location. Deal 1 damage to the chosen enemy (2 damage instead if that enemy is exhausted). X is the chosen enemy's evade value.

0.3 · 37/964 decks
Scrimshaw Charm
Scrimshaw Charm
Asset Rogue 1 Late Bloomer

Add 1-3 tokens to the chaos bag and exhaust Scrimshaw Charm: Gain 1 resource. For each token added, gain 1 additional resource.

0.3 · 4/964 decks
Cheat the System
Cheat the System
Event Rogue 0 Staple

Fast. Play during any window. Gain 1 resource for each different class among cards you control.

0.3 · 7/964 decks
Gumption
Gumption
Skill Survivor Staple

Max 1 committed per skill test. You may commit Gumption to any type of skill test. While Gumption is committed to a skill test, that test gets -2 difficulty.

0.3 · 10/964 decks
Lawrence Carlisle
Lawrence Carlisle
Asset Survivor 3 Staple

You get +1 . After you discard 1 or more cards from your hand during your turn, exhaust Lawrence Carlisle: Gain 1 resource.

0.3 · 2/964 decks
Pocket Telescope
Pocket Telescope
Asset Seeker 2 Declining

Exhaust Pocket Telescope: Look at the revealed side of a connecting unrevealed location. : Investigate. Investigate a revealed connecting location as if you were there.

0.3 · 3/964 decks
The Red-Gloved Man
The Red-Gloved Man
Asset Neutral 2 Hype

Fast. After The Red-Gloved Man enters play: Choose two of your skills. While The Red-Gloved Man is in play, raise the base value of each of those skills to 6. Forced - At the end of the mythos phase: Discard The Red-Gloved Man.

0.3 · 13/964 decks
A Test of Will
A Test of Will
Event Survivor 1 Staple

Fast. Play when an investigator at your location draws a non-weakness treachery card. Cancel that card's revelation effect. Exile A Test of Will.

0.2 · 27/964 decks
Pilfer
Pilfer
Event Rogue 4 Staple

Investigate. This investigation uses instead of . If you succeed, discover 2 additional clues at your location.

0.2 · 15/964 decks
Geas
Geas
Asset Rogue 2 Staple

Exceptional. You get +1 , +1 , +1 , and +1 . Forced - After Geas enters play: Make a promise using the following formula - "I shall not (draw/play/commit) any cards during each of my turns." If you break this promise while Geas is in play, discard it and add 10 tokens to the chaos bag.

0.2 · 11/964 decks
Thermos
Thermos
Asset Neutral 4 Hype

Uses (3 supplies). Spend 1 supply, exhaust Thermos: Heal 1 damage from an investigator at your location (2 damage instead if he or she has 2 or more physical trauma). Spend 1 supply, exhaust Thermos: Heal 1 horror from an investigator at your location (2 horror instead if he or she has 2 or more mental trauma).

0.2 · 23/964 decks
Belly of the Beast
Belly of the Beast
Event Survivor 1 Hype

Fast. Play after you successfully evade an enemy by 2 or more. Discover 1 clue at that enemy's location.

0.2 · 2/964 decks
Exploit Weakness
Exploit Weakness
Event Survivor 2 Hype

Fast. Play before revealing a chaos token during an attack or evasion attempt you are performing, and only if the difficulty of this test is currently 0. This test automatically succeeds. Instead of this test's normal effects, discard the attacked or evaded enemy (if it is Elite, automatically evade it and deal it 3 damage instead).

0.2 · 6/964 decks
Smoking Pipe
Smoking Pipe
Asset Neutral 1 Hype

Uses (3 supplies). Spend 1 supply, exhaust Smoking Pipe, and take 1 damage: Heal 1 horror.

0.2 · 12/964 decks
Anna Kaslow
Anna Kaslow
Asset Neutral 3 Hype

You have 2 additional tarot slots. When the game begins, if Anna Kaslow is in your opening hand: Put her into play. After Anna Kaslow enters play: Search your deck for a Tarot asset and put it into play.

0.2 · 1/964 decks
Beloved
Beloved
Skill Survivor Staple

If a token is revealed during this test, you may remove Beloved from the game to replace that token's effects with the following: "You automatically succeed. (Do not reveal another token. Return this token to the chaos bag after this test ends)."

0.2 · 7/964 decks
Elder Sign Amulet
Elder Sign Amulet
Asset Neutral 2 Hype
0.2 · 1/964 decks
End of the Road
End of the Road
Event Survivor 0 Staple

Fast. Play during your turn only if the final agenda is in play. Draw 1 card, gain 1 resource, and gain 1 additional action. Remove End of the Road from the game.

0.2 · 3/964 decks
Gené Beauregard
Gené Beauregard
Asset Seeker 5 Staple

You get +1 and +1 . During your turn, after you move to a location, exhaust Gené Beauregard: Move a clue or a non-Elite enemy from a connecting location to your location, or vice versa.

0.2 · 3/964 decks
Hemispheric Map
Hemispheric Map
Asset Neutral 2 Declining

While your current location is connected to at least 2 other locations, you get +1 and +1 . While your current location is connected to at least 4 other locations, you get an additional +1 and +1 .

0.2 · 8/964 decks
Timeworn Brand
Timeworn Brand
Asset Neutral 5 Declining

If Timeworn Brand is ready: Fight. You get +2 and deal +1 damage for this attack. Exhaust Timeworn Brand: Fight. Add your to your skill value for this attack. This attack deals +3 damage. If this attack defeats an Elite enemy, draw 3 cards. (Max once per game.)

0.2 · 9/964 decks
Ascetic
Ascetic
Asset Neutral Staple

Campaign mode only. Permanent. Limit 1 per deck. Purchase only at deck creation. When you purchase this card, gain 10 experience. For the remainder of the campaign, you cannot earn experience.

0.2 · 1/964 decks
Nature of the Beast
Nature of the Beast
Event Survivor Hype

Max 2 Dilemma per round. Revelation - Reveal the top 3 cards of the encounter deck. Choose an investigator to draw 1 of the revealed cards and discard the rest. Then, choose an investigator to discover 1 clue at any revealed location.

0.2 · 1/964 decks
Last Chance
Last Chance
Skill Survivor Staple

Commit only to a skill test with no other cards committed to it. Other cards cannot be committed to this skill test. Last Chance loses for each card in your hand.

0.1 · 11/964 decks
Grit Your Teeth
Grit Your Teeth
Event Survivor 1 Hype

Fast. Play after you fail a skill test. You get +1 to each of your skills for the remainder of the round.

0.1 · 1/964 decks
Jury-Rig
Jury-Rig
Event Survivor 0 Staple

Uses (3 durability). Attach to an Item asset controlled by an investigator at your location. During a skill test on attached asset, spend 1 durability: You get +2 skill value for this test.

0.1 · 12/964 decks
Adaptable
Adaptable
Asset Rogue Hype

Permanent. In between each game of a campaign, you may swap up to two level 0 cards out of your deck in exchange for an equal number of level 0 cards. (You must still follow all deckbuilding rules for your investigator).

0.1 · 135/964 decks
Vamp
Vamp
Event Rogue 1 Late Bloomer

Parley. Choose an enemy at your location and test any skill (3). If you succeed and you tested... - ..., remove 1 doom from that enemy. - ..., discover 1 clue at your location. - ..., automatically evade that enemy. If it is non-Elite, move it to a connecting location. - ..., deal 2 damage to that enemy.

0.1 · 4/964 decks
Winging It
Winging It
Event Survivor 1 Staple

You may play Winging It from your discard pile. If you do, shuffle it into your deck after resolving its effects. Investigate. Your location gets -1 shroud for this investigation. (If you played Winging It from your discard pile, discover 1 additional clue if you succeed.)

0.1 · 47/964 decks
Ace of Rods
Ace of Rods
Asset Neutral 3 Hype

During your turn, remove Ace of Rods from the game: You may take an additional action this turn, during which you get +2 to each of your skills. When the game begins, if Ace of Rods is in your opening hand: Put it into play.

0.1 · 32/964 decks
Bewitching
Bewitching
Asset Rogue Staple

Permanent. Exceptional. Before you draw your opening hand: Search your deck for up to 3 different Trick cards, and attach them facedown to Bewitching. Shuffle your deck. When you engage an enemy, exhaust Bewitching: Either draw 1 attached card, or search the top 9 cards of your deck for a copy of an attached card, draw it, and shuffle your deck.

0.1 · 3/964 decks
Eldritch Tongue
Eldritch Tongue
Asset Neutral 2 Late Bloomer

Uses (4 charges). You may play events with "parley" from your discard pile as if they were in your hand. As an additional cost to play an event this way, spend 1 charge from Eldritch Tongue. After that event resolves, remove it from the game.

0.1 · 3/964 decks
Madame Labranche
Madame Labranche
Asset Survivor 2 Declining

If you have no cards in your hand, exhaust Madame Labranche: Draw 1 card. If you have no resources, exhaust Madame Labranche: Gain 1 resource.

0.1 · 28/964 decks
Scavenging
Scavenging
Asset Survivor 1 Hype

After you successfully investigate by 2 or more, exhaust Scavenging: Choose an Item card in your discard pile and add it to your hand.

0.1 · 34/964 decks
Eye of the Djinn
Eye of the Djinn
Asset Rogue 2 Hype

Exceptional. When you initiate a skill test during your turn, exhaust Eye of the Djinn: Set your base skill value to 5 for this test. If a token is revealed during this test, ready Eye of the Djinn. If a token is revealed during this test, you may take an additional action this turn.

0.1 · 29/964 decks
Burn After Reading
Burn After Reading
Event Survivor 1 Staple

Exile a level 0-5 card in your hand. Discover 2 clues at your location. If the exiled card was level 2 or higher, remove 1 doom from the current agenda. Exile Burn After Reading. Card designed by the Council-in-Exile at Gen Con 2020

0.1 · 2/964 decks
Eldritch Sophist
Eldritch Sophist
Asset Seeker 4 Staple

Uses (3 secrets). Exhaust Eldritch Sophist: Move 1 secret or charge from an asset you control to another asset controlled by an investigator at your location.

0.1 · 1/964 decks
Pelt Shipment
Pelt Shipment
Asset Survivor Late Bloomer

While Pelt Shipment is in your hand, your maximum hand size is reduced by 3. When the game ends or you resign, if Pelt Shipment is in your hand: Reduce the experience cost of the next new card you purchase before the next scenario by 1.

0.1 · 2/964 decks
Snitch
Snitch
Event Rogue 1 Staple

Fast. Play after you succeed at a skill test while parleying. Discover 2 total clues from among your location and connecting locations.

0.1 · 2/964 decks
The Gold Pocket Watch
The Gold Pocket Watch
Asset Rogue 2 Declining

Exceptional. When a phase begins, remove The Gold Pocket Watch from the game: Skip this phase. After a phase ends, remove The Gold Pocket Watch from the game: Repeat that phase.

0.1 · 43/964 decks
Versatile
Versatile
Asset Neutral Staple

Permanent. You get +5 Deck Size. Your investigator's Deckbuilding Options gain: "one other level 0 card from any class ([guardian], [seeker], [rogue], [mystic], or [survivor])."

0.1 · 14/964 decks
Daredevil
Daredevil
Skill Rogue Declining

After you commit Daredevil to a skill test, discard cards from the top of your deck until you discard a [rogue] skill you can commit to this test. Commit it. Shuffle each weakness that was discarded by this effect back into your deck.

0.1 · 3/964 decks
Fortuitous Discovery
Fortuitous Discovery
Event Survivor -2 Staple

Myriad. X is the number of other copies of Fortuitous Discovery in your discard pile. Investigate. You get +X for this investigation. If you succeed, discover X additional clues at your location.

0.1 · 10/964 decks
Improvised Weapon
Improvised Weapon
Event Survivor 1 Staple

You may play Improvised Weapon from your discard pile. If you do, shuffle it into your deck after resolving its effects. Fight. The attacked enemy gets -1 fight for this attack. (If you played Improvised Weapon from your discard pile, this attack deals +1 damage.)

0.1 · 6/964 decks
Makeshift Trap
Makeshift Trap
Event Survivor 1 Staple

Customizable. Uses (2 time). If Makeshift Trap has no time, discard it. Attach to your location. Each non-Elite enemy at attached location get -1 fight and -1 evade. Forced - At the end of the round: Remove 1 time from Makeshift Trap.

0.1 · 1/964 decks
Spirit of Humanity
Spirit of Humanity
Asset Survivor 2 Declining

Exhaust Spirit of Humanity and take 1 damage and 1 horror: Add 2 tokens to the chaos bag. Exhaust Spirit of Humanity and add 2 tokens to the chaos bag: Heal 1 damage and 1 horror.

0.1 · 10/964 decks
"Where's the party?"
"Where's the party?"
Event Rogue 0 Declining

Parley. Search the encounter deck and discard pile for a non-Elite enemy and spawn it exhausted and engaged with you. Draw cards equal to that enemy's combined damage and horror values.

0.1 · 1/964 decks
Well-Dressed
Well-Dressed
Skill Neutral Late Bloomer

While Well-Dressed is committed to a skill test during a parley action, it gains .

0.1 · 2/964 decks
Hyperphysical Shotcaster
Hyperphysical Shotcaster
Asset Neutral 4 Declining

Customizable. Uses (4 aether). If Hyperphysical Shotcaster has no aether, discard it. Spend 1 aether: Resolve the Manifest ability of the Hyperphysical Shotcaster's current form. Exhaust Hyperphysical Shotcaster: Change its form (to one you have unlocked on its upgrade sheet).

0.1 · 3/964 decks
Quick Getaway
Quick Getaway
Event Rogue 2 Staple

Fast. Play when an enemy attacks you. Evade. Attempt to evade the attacking enemy. If you succeed, cancel that enemy's attack.

0.1 · 1/964 decks
Salvage
Salvage
Event Survivor 0 Declining

Choose an Item asset in your discard pile. Either (choose one): - Remove that asset from the game and gain resources equal to its cost. - Play that asset (paying its cost).

0.1 · 6/964 decks
Ancient Covenant
Ancient Covenant
Asset Survivor Staple

Permanent. Limit 1 Covenant per deck. When an investigator at your location resolves a token during a skill test, exhaust Ancient Covenant: Do not reveal another token as part of this token's effect.

0.0 · 31/964 decks
Borrowed Time
Borrowed Time
Asset Rogue 1 Hype

Exceptional. : Place 1 resource on Borrowed Time, as a click (to a maximum of 3 clicks on Borrowed Time). Does not provoke attacks of opportunity. Forced - When your turn begins: Remove all clicks from Borrowed Time. You may take that many additional actions this turn.

0.0 · 6/964 decks
Brute Force
Brute Force
Skill Survivor Staple

Max 1 committed per skill test. While Brute Force is committed during a basic fight action, it gains and the text: "If this test is successful by 2 or more, this attack deals +2 damage."

0.0 · 3/964 decks
Butterfly Effect
Butterfly Effect
Event Survivor 0 Staple

Fast. Play when a chaos token with a symbol is revealed during a skill test at your location (before resolving its effects). You or the performing investigator may either commit a card to this skill test, or return a card they committed to this test to their hand.

0.0 · 3/964 decks
Favor of the Sun
Favor of the Sun
Asset Neutral 2 Staple

Fast. Seal (up to 3 ). If there are no tokens sealed on Favor of the Sun, discard it. When you would reveal a chaos token from the chaos bag, exhaust Favor of the Sun: Resolve a token sealed here instead, as if it were just revealed from the chaos bag.

0.0 · 30/964 decks
Flare
Flare
Event Survivor 2 Hype

Either (choose one): - Fight. You get +3 and deal +2 damage for this attack. Exile Flare. - Search the top 9 cards of any investigator's deck for an Ally asset and put it into play under your control. Then, exile Flare. Shuffle the searched deck.

0.0 · 11/964 decks
Heavy Furs
Heavy Furs
Asset Neutral 2 Staple

After you reveal a non- symbol on a chaos token during a skill test you are perfoming, deal 1 damage to Heavy Furs: Cancel that chaos token and return it to the bag. Reveal a new chaos token.

0.0 · 3/964 decks
Hit and Run
Hit and Run
Event Rogue 1 Declining

Fast. Play only during your turn. Put an Ally asset from your hand into play. At the end of your turn, if that asset is still in play, return it to your hand.

0.0 · 2/964 decks
Hunting Jacket
Hunting Jacket
Asset Survivor 2 Staple

Exhaust Hunting Jacket: Choose 1 non-weakness card in your hand and attach it facedown to Hunting Jacket (max 3 cards attached). Then, gain 1 resource for each attached card. When Hunting Jacket is defeated: Draw each attached card.

0.0 · 1/964 decks
Katja Eastbank
Katja Eastbank
Asset Survivor 3 Declining

When you draw a non-weakness card from the top of your deck, before resolving any of its effects, exhaust Katja Eastbank: Place that card facedown beneath her (limit 5 cards beneath her). Draw a new card to replace it. : Draw any card beneath Katja Eastbank.

0.0 · 1/964 decks
Lifeline
Lifeline
Event Survivor 1 Hype

Max 1 per turn. Fast. Play when an investigator's turn would end. That investigator may take X additional actions during their turn. X is the number of skill tests they failed during their turn. Exile Lifeline.

0.0 · 1/964 decks
Lucky Dice
Lucky Dice
Asset Rogue 2 Hype

Exceptional. When you reveal a non- chaos token, spend 2 resources: Ignore that chaos token and reveal another one to resolve. If that token has a symbol, remove Lucky Dice from the game (cannot be ignored/canceled).

0.0 · 25/964 decks
Momentum
Momentum
Skill Rogue Declining

If this skill test is successful, reduce the difficulty of the next skill test you perform this phase by X, where X is the amount this skill test succeeded by (to a maximum of 3).

0.0 · 9/964 decks
Moxie
Moxie
Asset Rogue 0 Late Bloomer

Fast. Limit 1 Composure in play. You get +1 and +1 . Non-direct damage/horror must be assigned to Moxie before it can be assigned to your investigator card. Spend 1 resource: You get +1 or +1 for this skill test.

0.0 · 5/964 decks
Unrelenting
Unrelenting
Skill Survivor Staple

Max 1 committed per test. After you commit Unrelenting to a skill test, search the chaos bag for up to 3 non- chaos tokens of your choice, and seal them on Unrelenting. If all 3 tokens sealed on Unrelenting are "+1,", "0," , and/or tokens, draw 2 cards. Release all tokens sealed here after this test ends.

0.0 · 3/964 decks
"I'm outta here!"
"I'm outta here!"
Event Rogue 0 Declining

Play only if there is a scenario card with a 'resign' ability in play. Resign. You get the hell out of here.

0.0 · 20/964 decks
Knight of Swords
Knight of Swords
Asset Rogue 3 Declining

When you would succeed at a skill test: You get +1 skill value for this test. You may discard Knight of Swords to get +3 instead. When the game begins, if Knight of Swords is in your opening hand: Put it into play.

0.0 · 2/964 decks
Leather Coat
Leather Coat
Asset Survivor 0 Hype
0.0 · 46/964 decks
Moon Pendant
Moon Pendant
Asset Neutral 2 Hype

You have 1 additional tarot slot. Each non-weakness Tarot asset in your hand or committed to a skill test gains . When the game begins, if Moon Pendant is in your opening hand: Put it into play.

0.0 · 2/964 decks
Dawn Star
Dawn Star
Event Neutral 1 Staple

Fast. Play after revealing chaos tokens during a skill test at your location. Ignore the modifiers of each token revealed during this test. For each token ignored, deal 1 damage to an enemy at your location.

0.0 · 1/964 decks
Purifying Corruption
Purifying Corruption
Asset Neutral 4 Staple

When you draw a non-weakness treachery, take 1 damage and 1 horror: Cancel that card's revelation effect and place 1 resource on this card, as corruption. If this card has 3 or more corruption, remove it from the game. Draw the top card of the encounter deck: Either heal 1 damage and 1 horror, or remove 1 corruption from this card. Card design by the Impure at Arkham Nights 2019.

0.0 · 1/964 decks
Stylish Coat
Stylish Coat
Asset Rogue 2 Staple

When you gain 1 or more resources during your turn via another player card effect, exhaust Stylish Coat: Gain 1 additional resource.

0.0 · 4/964 decks
Trench Coat
Trench Coat
Asset Neutral 3 Declining

You get +1 during evasion attempts.

0.0 · 30/964 decks
Able Bodied
Able Bodied
Skill Survivor Hype

While you control 2 or fewer Item assets, Able Bodied gains (while you control 1 or fewer Item assets, Able Bodied gains , instead).

0.0 · 16/964 decks
Diabolical Luck
Diabolical Luck
Skill Rogue Late Bloomer

When you reveal a token during a skill test you are performing, you may commit Diabolical Luck to that skill test from your hand. If you do, Diabolical Luck gains .

0.0 · 1/964 decks
Ethereal Slip
Ethereal Slip
Event Rogue 2 Staple

Choose a non-Elite enemy at a revealed location up to 2 connections away. Swap places with that enemy.

0.0 · 4/964 decks
Harmony Restored
Harmony Restored
Event Survivor 3 Hype

Search the chaos bag for X tokens and return them to the token pool. X is the number of tokens in the chaos bag. Gain 1 resource for each token removed in this way.

0.0 · 2/964 decks
Hatchet Man
Hatchet Man
Skill Rogue Hype

If this skill test is successful during an evasion attempt, the next time the evaded enemy takes damage this turn, deal it 1 additional damage.

0.0 · 3/964 decks
Justify the Means
Justify the Means
Skill Rogue Staple

You may commit Justify the Means to any type of test. As an additional cost to commit Justify the Means to a skill test, add tokens to the chaos bag equal to this test's difficulty. This test automatically succeeds.

0.0 · 2/964 decks
Long Shot
Long Shot
Skill Survivor Late Bloomer

You may commit Long Shot to a fight or evasion test against an enemy at your location or a connecting location. If this test is successful, deal 1 damage to that enemy.

0.0 · 1/964 decks
Mysterious Raven
Mysterious Raven
Asset Survivor 1 Declining

Discard Mysterious Raven and take 1 horror: Discover 1 clue at your location.

0.0 · 3/964 decks
Painkillers
Painkillers
Asset Neutral 1 Hype

Uses (3 supplies). Spend 1 supply, exhaust Painkillers, and take 1 horror: Heal 1 damage.

0.0 · 6/964 decks
Reckless Assault
Reckless Assault
Skill Neutral Declining

Max 1 committed per skill test. Commit to a skill test only if you have 3 or fewer remaining sanity.

0.0 · 1/964 decks
Stall for Time
Stall for Time
Event Survivor 1 Staple

Parley. Choose an enemy at your location. Test (X), where X is the chosen enemy's fight or evade value, whichever is lower. If you succeed, exhaust the chosen enemy (but do not disengage from it). If it is non-Elite, it does not ready during the next upkeep phase. If you fail, return Stall for Time to your hand.

0.0 · 2/964 decks
"Devil"
"Devil"
Asset Survivor 1 Staple

Forced - When your turn begins: Move 1 damage from your investigator to "Devil". Forced - When "Devil" is defeated: Deal 2 damage to each enemy and investigator at your location.

0.0 · 1/964 decks
"Hit me!"
"Hit me!"
Event Rogue 1 Staple

Fast. Play after you reveal a chaos token during a skill test. Reveal an additional chaos token, switching its "-" to a "+". If that chaos token is a token, you automatically fail.

0.0 · 2/964 decks
"Lucky" Penny
"Lucky" Penny
Asset Rogue 2 Hype

Exceptional. Forced - When you reveal a or token during a skill test you are performing: Flip a coin. On a heads, treat that token as a token. On a tails, treat that token as a token. If you treat a token as a token as a result of this effect, draw 1 card.

0.0 · 2/964 decks
"Not without a fight!"
"Not without a fight!"
Skill Survivor Hype

Commit to a skill test only if you are engaged with an enemy. For each enemy engaged with you, "Not without a fight!" gains .

0.0 · 2/964 decks
Act of Desperation
Act of Desperation
Event Survivor 0 Staple

As an additional cost to play Act of Desperation, choose and discard an Item asset that takes up at least 1 hand slot from your hand or play area. Fight. You get +X and deal +1 damage for this attack, where X is the chosen asset's printed resource cost. If you succeed and that asset was in your play area, gain X resources.

0.0 · 9/964 decks
Against All Odds
Against All Odds
Event Survivor 2 Hype

Fast. Play when you perform a skill test with a difficulty higher than your base skill value. Reveal X additional chaos tokens for this skill test. Choose one to resolve and ignore the rest. X is the difference between the test's difficulty and your base skill value.

0.0 · 63/964 decks
All In
All In
Skill Rogue Staple

Max 1 committed per skill test. If this test is successful, draw 1 card for each point you succeeded by, to a maximum of 5. Shuffle each weakness drawn by this effect back into your deck without resolving it.

0.0 · 8/964 decks
Another Day, Another Dollar
Another Day, Another Dollar
Asset Rogue Recent

Permanent. You begin each game with 2 additional resources.

0.0 · 47/964 decks
Aquinnah
Aquinnah
Asset Survivor 5 Declining

When an enemy attacks you, exhaust Aquinnah and deal 1 horror to her: Deal that enemy's damage to another enemy at your location, instead. (You still take horror dealt by the attack.)

0.0 · 1/964 decks
Arcane Studies
Arcane Studies
Asset Mystic 2 Hype

Spend 1 resource: You get +1 for this skill test. Spend 1 resource: You get +1 for this skill test.

0.0 · 1/964 decks
Bangle of Jinxes
Bangle of Jinxes
Asset Survivor 2 Staple

Uses (1 charge). Spend 1 charge: You get +2 skill value for this test. (Limit once per test.) After an enemy attacks you: Place 1 charge on Bangle of Jinxes.

0.0 · 1/964 decks
Baseball Bat
Baseball Bat
Asset Survivor 2 Hype

: Fight. You get +2 for this attack. This attack deals +1 damage. If a or symbol is revealed during this attack, discard Baseball Bat after the attack resolves.

0.0 · 38/964 decks
Blur
Blur
Asset Rogue 2 Staple

Uses (3 charges). If Blur has charges remaining: Evade. For this evasion attempt, you may use instead of , and you get +1 skill value. If you succeed, spend 1 charge and you may take an additional action this turn. If you succeed by 0, take 1 damage.

0.0 · 1/964 decks
Breaking and Entering
Breaking and Entering
Event Rogue 2 Staple

Investigate. Add your value to your skill value for this investigation. If you succeed by 1 or more, you may automatically evade an enemy at this location. If you succeed by 3 or more, return Breaking and Entering to your hand at the end of your turn. This action does not provoke attacks of opportunity.

0.0 · 1/964 decks
Bruiser
Bruiser
Asset Guardian 3 Staple

Uses (2 resources). Replenish these resources at the start of each round. Resources on Bruiser may be spent to pay for Armor, Firearm, or Melee cards. During a skill test on a Armor, Firearm, or Melee card, spend 1 resource from Bruiser: You get +1 skill value for this test.

0.0 · 3/964 decks
Calculated Risk
Calculated Risk
Skill Rogue Staple

Max 1 committed per skill test. Commit only to a test you are performing of any type, and only if it is your turn. Calculated Risk gains for each action you performed this turn (including this one). After this test ends, end your turn.

0.0 · 4/964 decks
Cat Burglar
Cat Burglar
Asset Rogue 4 Declining

You get +1 . Exhaust Cat Burglar: Disengage from each enemy engaged with you and move to a connecting location. This action does not provoke attacks of opportunity.

0.0 · 7/964 decks
Cheap Shot
Cheap Shot
Event Rogue 2 Declining

Fight. Add your value to your skill value for this attack. If you succeed by 1 or more, automatically evade the attacked enemy. If you succeed by 3 or more, return Cheap Shot to your hand at the end of your turn.

0.0 · 7/964 decks
Cheat Death
Cheat Death
Event Rogue 1 Hype

Fast. Play when you would be defeated. Disengage from each enemy engaged with you, discard all cards in your threat area, heal 2 horror and 2 damage, and move to any revealed location with no enemies. If it is your turn, end your turn. Remove Cheat Death from the game.

0.0 · 2/964 decks
Chuck Fergus
Chuck Fergus
Asset Rogue 4 Staple

When you play a Tactic or Trick event, exhaust Chuck Fergus: Choose one - - That event gains fast. - That event costs 2 fewer resources to play. - You get +2 skill value while performing a skill test during the resolution of that event.

0.0 · 1/964 decks
Close Call
Close Call
Event Survivor 2 Hype

Fast. Play after a non-weakness, non-Elite enemy at your location is evaded. Shuffle that enemy into the encounter deck.

0.0 · 7/964 decks
Cornered
Cornered
Asset Survivor 2 Staple

Discard 1 card from your hand: You get +2 skill value for this skill test. (Limit once per test.)

0.0 · 86/964 decks
Crafty
Crafty
Asset Seeker 3 Staple

Uses (2 resources). Replenish these resources at the start of each round. Resources on Crafty may be spent to pay for Insight, Tool, or Trick cards. During a skill test on a Insight, Tool, or Trick card, spend 1 resource from Crafty: You get +1 skill value for this test.

0.0 · 1/964 decks
Daring Maneuver
Daring Maneuver
Event Rogue 0 Declining

Fast. Play when you would succeed at a skill test. You get +2 skill value for this test.

0.0 · 5/964 decks
Dark Ritual
Dark Ritual
Asset Rogue 1 Hype

Seal (up to 5 ). Forced - At the end of the mythos phase: You must either spend 1 resource or discard Dark Ritual.

0.0 · 4/964 decks
Decorated Skull
Decorated Skull
Asset Rogue 0 Hype

Uses (0 charges). After an investigator, Ally asset, or enemy at your location is defeated: Place 1 resource (from the token bank) on Decorated Skull, as a charge. Spend 1 charge: Draw 1 card and gain 1 resource.

0.0 · 4/964 decks
Desperate Search
Desperate Search
Skill Neutral Staple

Max 1 committed per skill test. Commit to a skill test only if you have 3 or fewer remaining sanity.

0.0 · 1/964 decks
Down the Rabbit Hole
Down the Rabbit Hole
Asset Mystic Staple

Permanent. Limit 1 per deck. Purchase at deck creation. After each scenario of a campaign, reduce the experience cost of the first 2 cards you upgrade before the next scenario by 1. Increase the experience cost for you to purchase new cards by 1.

0.0 · 1/964 decks
Dumb Luck
Dumb Luck
Event Survivor 2 Declining

Fast. Play after you fail a skill test by 2 or less during an evasion attempt against a non-Elite enemy. Place that enemy on top of the encounter deck.

0.0 · 12/964 decks
Eon Chart
Eon Chart
Asset Seeker 2 Staple

Uses (3 secrets). During your turn, exhaust Eon Chart and spend 1 secret: Choose and take two different actions of the following, in any order (move, evade, or investigate).

0.0 · 2/964 decks
False Covenant
False Covenant
Asset Rogue Staple

Permanent. Limit 1 Covenant per deck. When an investigator at your location reveals a token during a skill test, exhaust False Covenant: Cancel that chaos token, return it to the token pool, and reveal another token.

0.0 · 2/964 decks
Favor of the Moon
Favor of the Moon
Asset Neutral 1 Declining

Fast. Seal (up to 3 ). If there are no tokens sealed on Favor of the Moon, discard it. When you would reveal a chaos token from the chaos bag, exhaust Favor of the Moon: Resolve a token sealed here instead, as if it were just revealed from the chaos bag. Then, gain 1 resource.

0.0 · 2/964 decks
Five of Pentacles
Five of Pentacles
Asset Survivor 3 Declining

You get +1 health and +1 sanity. When the game begins, if Five of Pentacles is in your opening hand: Put it into play.

0.0 · 10/964 decks
Forced Learning
Forced Learning
Asset Seeker Staple

Permanent. Limit 1 per deck. Purchase at deck creation. Increase your deck size by 15. During each upkeep phase, instead of drawing 1 card, draw 2 cards and discard 1 of them.

0.0 · 1/964 decks
Fortune or Fate
Fortune or Fate
Event Survivor 2 Hype

Fast. Play when doom would be placed on any scenario card. Max 1 per game. Cancel 1 doom just placed on that card. Exile Fortune or Fate.

0.0 · 2/964 decks
Garrote Wire
Garrote Wire
Asset Rogue 2 Hype

During your turn, exhaust Garrote Wire: Fight. You get +2 for this attack. Use only on an enemy with exactly 1 remaining health.

0.0 · 3/964 decks
Granny Orne
Granny Orne
Asset Survivor 4 Declining

You get +1 and +1 . When an investigator at your location would fail a skill test, exhaust Granny Orne: That investigator either gets +1 skill value or -1 skill value for that test.

0.0 · 1/964 decks
Gregory Gry
Gregory Gry
Asset Rogue 3 Staple

Uses (9 resources). When you initiate a skill test, spend up to 3 resources from Gregory Gry: If this test succeeds by at least that amount, gain that many resources.

0.0 · 13/964 decks
Grisly Totem
Grisly Totem
Asset Survivor 3 Declining

After you commit a card to a skill test, exhaust Grisly Totem: That card gains another instance of one of its skill icons of your choice.

0.0 · 28/964 decks
Grizzled
Grizzled
Skill Survivor Staple

Customizable. When you purchase Grizzled, choose and record two Traits on its upgrade sheet. If this is a skill test on or against an encounter card (including fighting, evading, or parleying), Grizzled gains for each of the chosen traits that encounter card possesses.

0.0 · 7/964 decks
Guiding Spirit
Guiding Spirit
Asset Survivor 1 Staple

You get +1 . Non-direct horror must be assigned to Guiding Spirit before it can be assigned to your investigator card. Forced - When Guiding Spirit is defeated by horror: Exile it.

0.0 · 1/964 decks
Helping Hand
Helping Hand
Skill Guardian Staple

You may commit Helping Hand to any type of test. Max 1 committed per test. While Helping Hand is committed to a skill test, double the skill icons of each other card committed to that test.

0.0 · 1/964 decks
Hiding Spot
Hiding Spot
Event Survivor 1 Declining

Fast. Attach Hiding Spot to any location. Each non-Elite enemy at attached location gains aloof. Forced - At the end of the enemy phase, if a ready enemy is at attached location: Discard Hiding Spot.

0.0 · 11/964 decks
Impromptu Barrier
Impromptu Barrier
Event Survivor 1 Staple

You may play Impromptu Barrier from your discard pile. If you do, shuffle it into your deck after resolving its effects. Evade. The chosen enemy gets -1 evade for this evasion attempt. (If you played Impromptu Barrier from your discard pile, you may evade an additional enemy at the same location with evade X or lower. X is the amount you succeed by.)

0.0 · 1/964 decks
Jessica Hyde
Jessica Hyde
Asset Survivor 3 Staple

You get +1 . Jessica Hyde enters play with 2 damage on her. After your turn ends: Heal 1 damage from Jessica Hyde.

0.0 · 7/964 decks
Key of Ys
Key of Ys
Asset Neutral 3 Hype

You get +1 to each of your skills for each horror on Key of Ys. Forced - When any amount of horror would be placed on you: Place 1 of that horror on Key of Ys. Forced - When Key of Ys leaves play: Discard the top 10 cards of your deck.

0.0 · 2/964 decks
Kicking the Hornet's Nest
Kicking the Hornet's Nest
Event Rogue 0 Staple

Search the top 9 cards of the encounter deck for a non-Elite enemy and spawn it engaged with you (instead of its normal spawn location). Then, discover 1 clue at your location and gain X resources, where X is that enemy's health value. Shuffle the encounter deck.

0.0 · 3/964 decks
Knife
Knife
Asset Neutral 1 Hype

: Fight. You get +1 for this attack. Discard Knife: Fight. You get +2 for this attack. This attack deals +1 damage.

0.0 · 8/964 decks
Kukri
Kukri
Asset Neutral 2 Hype

: Fight. You get +1 for this attack. If you succeed, you may spend 1 additional action to deal +1 damage for this attack.

0.0 · 2/964 decks
Manipulate Destiny
Manipulate Destiny
Event Neutral 1 Hype

Reveal tokens from the chaos bag until you reveal a , , , or token. If you revealed... - ...a or token, deal 2 damage to an enemy at your location. - ...a or token, heal 2 damage from an investigator or Ally asset at your location. This action does not provoke attacks of opportunity.

0.0 · 1/964 decks
Manual Dexterity
Manual Dexterity
Skill Rogue Late Bloomer

Max 1 committed per skill test. If this test is successful, draw 1 card (2 cards instead if it succeeds by 2 or more).

0.0 · 2/964 decks
Mr. "Rook"
Mr. "Rook"
Asset Seeker 3 Declining

Uses (3 secrets). Exhaust Mr. "Rook" and spend 1 secret: Search the top 3, 6, or 9 cards of your deck for any card and draw it. If at least 1 weakness is among the searched cards, draw 1 of them, as well. Shuffle your deck.

0.0 · 5/964 decks
Newspaper
Newspaper
Asset Survivor 1 Hype

You get +2 while investigating if you have no clues.

0.0 · 24/964 decks
Nimble
Nimble
Skill Rogue Staple

For each point this skill test succeeds by, after it resolves, you may immediately move to a connecting location (to a maximum of 3 times).

0.0 · 4/964 decks
Old Shotgun
Old Shotgun
Asset Guardian 0 Declining

Uses (0 ammo). While playing an event, treat Old Shotgun's uses value as 2. Spend 1 ammo: Fight. You get +3 for this attack. Instead of its standard damage, this attack's damage is equal to the amount you succeed by, or fail by if you fail and would damage another investigator (to a minimum of 1, to a maximum of 3).

0.0 · 3/964 decks
Oops!
Oops!
Event Survivor 2 Hype

Fast. Play after you fail a skill test by 2 or less while attacking an enemy engaged with you. Deal this attack's damage to a different enemy at your location.

0.0 · 8/964 decks
Opportunist
Opportunist
Skill Rogue Declining

Commit only to a skill test you are performing. If you succeed by 3 or more, return Opportunist to your hand after this test instead of discarding it.

0.0 · 10/964 decks
Plucky
Plucky
Asset Survivor 0 Staple

Fast. Limit 1 Composure in play. You get +1 and +1 . Non-direct damage/horror must be assigned to Plucky before it can be assigned to your investigator card. Spend 1 resource: You get +1 or +1 for this skill test.

0.0 · 6/964 decks
Predestined
Predestined
Skill Survivor Declining

Max 1 committed per skill test. You may commit Predestined to any type of test. If this test fails, either add 2 tokens to the chaos bag or remove 2 tokens from the chaos bag.

0.0 · 7/964 decks
Priest of Two Faiths
Priest of Two Faiths
Asset Rogue 1 Staple

After Priest of Two Faiths enters play: Add 3 tokens to the chaos bag. Forced - At the end of the upkeep phase: You must either add 1 token to the chaos bag or discard Priest of Two Faiths.

0.0 · 1/964 decks
Run For Your Life
Run For Your Life
Skill Neutral Staple

Max 1 committed per skill test. Commit to a skill test only if you have 3 or fewer remaining sanity.

0.0 · 3/964 decks
Savant
Savant
Skill Rogue Staple

Savant gains icons equal to your lowest skill other than the skill being tested.

0.0 · 1/964 decks
Say Your Prayers
Say Your Prayers
Skill Neutral Hype

Max 1 committed per skill test. Commit to a skill test only if you have 3 or fewer remaining sanity.

0.0 · 1/964 decks
Sharp Vision
Sharp Vision
Skill Survivor Staple

Max 1 committed per skill test. While Sharp Vision is committed during a basic investigate action, it gains and the text: "If this test is successful by 2 or more, discover 1 additional clue at this location."

0.0 · 2/964 decks
Sharpshooter
Sharpshooter
Asset Rogue 2 Staple

When you use a fight ability on a Firearm asset, exhaust Sharpshooter: Choose one, or both - - This attack uses instead of . All modifiers to your for this attack modify your instead. - Use the attacked enemy's evade value for this attack, instead of their fight value.

0.0 · 3/964 decks
Skeptic
Skeptic
Skill Rogue Hype

During this skill test, treat the modifier of each and each token as +1 instead of its normal modifier.

0.0 · 1/964 decks
Sledgehammer
Sledgehammer
Asset Guardian 3 Declining

: Fight. You get -1 and deal +1 damage for this attack. : Fight. You get +2 and deal +2 damage for this attack.

0.0 · 7/964 decks
Sleight of Hand
Sleight of Hand
Event Rogue 1 Staple

Fast. Play only during your turn. Put an Item asset into play from your hand. At the end of your turn, if that asset is still in play, return it to your hand.

0.0 · 9/964 decks
Slip Away
Slip Away
Event Rogue 2 Staple

Evade. Add your to your skill value for this evasion attempt. If you succeed by 1 or more and the evaded enemy is non-Elite, it does not ready during the next upkeep phase. If you succeed by 3 or more, return Slip Away to your hand at the end of your turn.

0.0 · 2/964 decks
Snare Trap
Snare Trap
Event Survivor 2 Hype

Attach to your location. Limit 1 per location. Forced - After a non-Elite enemy enters attached location: Exhaust that enemy, disengage it from all investigators, and attach Snare Trap to it. Forced - When attached enemy would ready: Instead, discard Snare Trap.

0.0 · 3/964 decks
Sneak By
Sneak By
Event Rogue 0 Staple

Evade. When this action begins, gain 2 resources.

0.0 · 2/964 decks
Stroke of Luck
Stroke of Luck
Skill Survivor Hype

Commit only to a skill test you are performing. After revealing chaos tokens for this test, you may choose to exile Stroke of Luck. If you do, this test is automatically successful (unless a token was revealed).

0.0 · 4/964 decks
Stunning Blow
Stunning Blow
Skill Survivor Staple

If this skill test is successful during an attack, automatically evade the attacked enemy.

0.0 · 15/964 decks
Sure Gamble
Sure Gamble
Event Rogue 2 Hype

Fast. Play after you reveal a chaos token with a negative modifier. Switch that token's "-" to a "+".

0.0 · 11/964 decks
The Fool • 0
The Fool • 0
Asset Neutral 3 Staple

When you play a card, exhaust The Fool • 0: Reduce that card's cost by 1. When the game begins, if The Fool • 0 is in your opening hand: Put it into play.

0.0 · 1/964 decks
The Moon • XVIII
The Moon • XVIII
Asset Rogue 3 Declining

You get +1 . When the game begins, if The Moon • XVIII is in your opening hand: Put it into play.

0.0 · 9/964 decks
Third Time's a Charm
Third Time's a Charm
Event Survivor 1 Hype

Fast. Play when a skill test at your location begins. Twice during this test, when an investigator reveals a chaos token, they may cancel it, return it to the chaos bag, and reveal a new chaos token.

0.0 · 3/964 decks
Three Aces
Three Aces
Skill Rogue Staple

Myriad. If you commit 3 copies of Three Aces to a skill test, that test automatically succeeds (do not reveal chaos tokens from the chaos bag). Then draw 3 cards and gain 3 resources (max once per test).

0.0 · 2/964 decks
Token of Faith
Token of Faith
Asset Survivor 2 Hype

After a skill test ends in which 1 or more or tokens were revealed, exhaust Token of Faith: Add that many tokens to the chaos bag.

0.0 · 15/964 decks
Tool Belt
Tool Belt
Asset Neutral 2 Declining

Each attached asset takes up no slots and its text box is treated as if it were blank (except for Traits). Exhaust Tool Belt: Choose one - attach a Tool asset in your play area to Tool Belt, switch a Tool asset in your play area with an attached asset, or detach an attached asset.

0.0 · 1/964 decks
Treasure Hunter
Treasure Hunter
Asset Rogue 1 Hype

You get +1 . Forced - At the end of the upkeep phase: You must either pay 1 resource or discard Treasure Hunter.

0.0 · 2/964 decks
Tristan Botley
Tristan Botley
Asset Rogue 5 Hype

After your turn begins: Choose two skills. Until the start of your next turn, you get +1 to each of those skills. After any skill test ends in which a total of 3 or more or tokens were revealed: Play Tristan Botley from your hand, at no cost.

0.0 · 2/964 decks
Unexpected Courage
Unexpected Courage
Skill Survivor Staple

Max 1 committed per skill test. If this test fails, return Unexpected Courage to your hand.

0.0 · 3/964 decks
Yaotl
Yaotl
Asset Survivor 3 Hype

Exhaust Yaotl: During this skill test, you get a bonus to each skill equal to the number of matching skill icons on the top card of your discard pile (not counting icons). : Discard the top card of your deck. (Limit once per phase.)

0.0 · 1/964 decks