Sister Mary
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Sister Mary

The Nun

5 HP9 Sanity4 Will2 Int3 Cbt3 Agi495 Decks Analyzed

★ Exclusive Cards

Cards played most by this investigator compared to all others.

Guardian Angel
Guardian Angel
Asset Neutral 2 Declining

Sister Mary deck only. Guardian Angel may be assigned damage dealt to other investigators at your location and connecting locations. When any amount of damage is assigned to Guardian Angel: Add that many tokens to the chaos bag.

100.0 · 495/495 decks
Sacred Covenant
Sacred Covenant
Asset Guardian Staple

Permanent. Limit 1 Covenant per deck. After an investigator at any location performs the "reveal chaos token" step of a skill test, exhaust Sacred Covenant: Return any number of tokens revealed during this test to the chaos bag, ignoring their modifiers for this test.

32.4 · 104/495 decks
Holy Spear
Holy Spear
Asset Guardian 4 Declining

: Fight. You get +2 and deal +1 damage for this attack. When you initiate this ability, you may release a token sealed on Holy Spear. Search the chaos bag for 2 tokens and seal them on Holy Spear: Fight. You get +4 and deal +2 damage for this attack.

20.9 · 70/495 decks
.35 Winchester
.35 Winchester
Asset Guardian 4 Staple

Uses (5 ammo). Spend 1 ammo: Fight. You get +2 for this attack. If a +1, 0, or chaos token is revealed during this attack, this attack deals +2 damage.

10.9 · 147/495 decks
Enchanted Armor
Enchanted Armor
Asset Guardian 1 Staple

Play Enchanted Armor under the control of any investigator at your location. Forced - After damage and/or horror is placed on Enchanted Armor: The owner of Enchanted Armor tests (X), where X is the total amount of damage and horror on it. If the test fails, discard Enchanted Armor and assign the damage and/or horror just placed on it elsewhere.

5.9 · 3/495 decks
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Guardian Angel
Guardian Angel
Asset Neutral 2 Declining

Sister Mary deck only. Guardian Angel may be assigned damage dealt to other investigators at your location and connecting locations. When any amount of damage is assigned to Guardian Angel: Add that many tokens to the chaos bag.

100.0 · 495/495 decks
Blessed Blade
Blessed Blade
Asset Guardian 3 Staple

If Blessed Blade is ready: Fight. You get +1 for this attack. If a or token is revealed during this attack, this attack deals +1 damage. Before revealing chaos token(s) for this attack, you may exhaust Blessed Blade to add 1 token to the chaos bag.

67.3 · 310/495 decks
Rite of Sanctification
Rite of Sanctification
Asset Guardian 0 Declining

Seal (up to 5 ). If Rite of Sanctification has no tokens sealed on it, discard it. When an investigator at your location plays a card, exhaust Rite of Sanctification and release a chaos token sealed on it: Reduce the cost of that card by 2.

59.7 · 313/495 decks
Overpower
Overpower
Skill Neutral Declining

Max 1 committed per skill test. If this test is successful, draw 1 card.

49.7 · 172/495 decks
Vicious Blow
Vicious Blow
Skill Guardian Staple

If this skill test is successful during an attack, that attack deals +1 damage.

49.2 · 238/495 decks
Prepared for the Worst
Prepared for the Worst
Event Guardian 0 Staple

Choose an investigator at your location. That investigator search the top 9 cards of their deck for a Weapon asset, adds it to their hand or plays it (paying its resource cost), and shuffles their deck.

47.7 · 225/495 decks
Holy Rosary
Holy Rosary
Asset Mystic 2 Declining

You get +1 .

46.8 · 228/495 decks
Safeguard
Safeguard
Asset Guardian 2 Staple

After another investigator moves from your location to a connecting location, exhaust Safeguard: Move to that location.

46.4 · 117/495 decks
Guts
Guts
Skill Neutral Declining

Max 1 committed per skill test. If this test is successful, draw 1 card.

44.4 · 172/495 decks
Stand Together
Stand Together
Event Guardian 0 Staple

Choose another investigator at your location. Both you and that investigator gain 2 resources.

36.3 · 161/495 decks
Hand of Fate
Hand of Fate
Event Guardian 3 Declining

Fast. Play when an enemy attacks an investigator at your location. Cancel that attack. Then, add tokens to the chaos bag equal to the attacking enemy's total combined damage and horror values.

33.7 · 225/495 decks
Ancestral Token
Ancestral Token
Asset Guardian 3 Late Bloomer

After you defeat an enemy, exhaust Ancestral Token: Add tokens to the chaos bag equal to that enemy's printed health (max 5).

33.6 · 58/495 decks
Favor of the Sun
Favor of the Sun
Asset Neutral 2 Staple

Fast. Seal (up to 3 ). If there are no tokens sealed on Favor of the Sun, discard it. When you would reveal a chaos token from the chaos bag, exhaust Favor of the Sun: Resolve a token sealed here instead, as if it were just revealed from the chaos bag.

33.5 · 56/495 decks
Sacred Covenant
Sacred Covenant
Asset Guardian Staple

Permanent. Limit 1 Covenant per deck. After an investigator at any location performs the "reveal chaos token" step of a skill test, exhaust Sacred Covenant: Return any number of tokens revealed during this test to the chaos bag, ignoring their modifiers for this test.

32.4 · 104/495 decks
Ward of Protection
Ward of Protection
Event Mystic 1 Staple

Fast. Play when you draw a non-weakness treachery card. Cancel that card's revelation effect. Then, take 1 horror.

32.3 · 193/495 decks
Ward of Radiance
Ward of Radiance
Event Mystic 0 Declining

Fast. Play when an investigator at your location draws a non-weakness treachery card. Reveal 5 random chaos tokens from the chaos bag. If a or token is revealed, cancel that treachery card's revelation effect.

32.1 · 247/495 decks
Glory
Glory
Event Guardian 1 Staple

Fast. Play after you defeat an enemy. Draw 2 cards.

29.5 · 88/495 decks
Grete Wagner
Grete Wagner
Asset Guardian 5 Staple

You get +1 . After you defeat an enemy, exhaust Grete Wagner and deal 1 damage to her: Discover 1 clue at your location.

29.2 · 91/495 decks
Tides of Fate
Tides of Fate
Event Mystic 1 Staple

Fast. Play during any window, or at the start of the round. Replace all tokens in the chaos bag with an equal number of tokens. At the end of the round, replace all tokens in the chaos bag with an equal number of tokens.

26.8 · 38/495 decks
Deny Existence
Deny Existence
Event Mystic 0 Staple

Fast. Play when an encounter card or an enemy attack would cause you to do one of the following (choose one): Discard cards from hand, lose resources, lose actions, take damage, or take horror. You ignore that aspect of the effect. (Each other aspect resolves normally.)

25.3 · 208/495 decks
Cat Mask
Cat Mask
Asset Mystic 1 Late Bloomer

Limit 1 Mask per investigator. Uses (2 offerings). Replenish 2 of these offerings after doom is placed on a card with no doom. Spend 1 offering: You get +2 or +2 for this skill test. (Limit once per test.)

24.0 · 19/495 decks
Beat Cop
Beat Cop
Asset Guardian 4 Declining

You get +1 . Discard Beat Cop: Deal 1 damage to an enemy at your location.

24.0 · 104/495 decks
Tempt Fate
Tempt Fate
Event Neutral 0 Staple

Fast. Play during any window. Add 3 tokens to the chaos bag. Then, add 3 tokens to the chaos bag and draw 1 card.

23.9 · 95/495 decks
Unexpected Courage
Unexpected Courage
Skill Neutral Declining

Max 1 committed per skill test.

23.5 · 78/495 decks
Book of Psalms
Book of Psalms
Asset Guardian 3 Staple

Uses (4 secrets). Spend 1 secret: Heal 1 horror from an investigator at your location. Add 2 tokens to the chaos bag.

23.3 · 185/495 decks
In the Thick of It
In the Thick of It
Asset Neutral Staple

Permanent. Limit 1 per deck. Purchase at deck creation. When you purchase In the Thick of It, suffer 2 total physical and/or mental trauma. Then, earn 3 experience.

23.0 · 93/495 decks
Emergency Cache
Emergency Cache
Event Neutral 0 Declining

Gain 3 resources.

21.5 · 184/495 decks
Enchant Weapon
Enchant Weapon
Event Guardian 3 Staple

Attach to a Weapon asset controlled by an investigator at your location. Limit 1 per asset. Attached asset gains the Relic trait and takes up an arcane slot in addition to its other slots. When you perform a Fight action using attached asset, exhaust this card: Add the owner of this card's to your for this attack. This attack deals +1 damage.

21.2 · 62/495 decks
Enchanted Blade
Enchanted Blade
Asset Mystic 3 Staple

Uses (3 charges). : Fight. You get +1 for this attack. As an additional cost to initiate this ability, you may spend 1 charge to empower the blade. If you do, you get +1 and deal +1 damage for this attack.

21.1 · 70/495 decks
Holy Spear
Holy Spear
Asset Guardian 4 Declining

: Fight. You get +2 and deal +1 damage for this attack. When you initiate this ability, you may release a token sealed on Holy Spear. Search the chaos bag for 2 tokens and seal them on Holy Spear: Fight. You get +4 and deal +2 damage for this attack.

20.9 · 70/495 decks
Guard Dog
Guard Dog
Asset Guardian 3 Staple

When an enemy attack deals damage to Guard Dog: Deal 1 damage to the attacking enemy.

20.5 · 85/495 decks
Shrivelling
Shrivelling
Asset Mystic 3 Declining

Uses (4 charges). Spend 1 charge: Fight. This attack uses instead of and deals +1 damage. If a , , , , or symbol is revealed during this attack, take 1 horror.

20.2 · 114/495 decks
Steadfast
Steadfast
Skill Guardian Hype

While you have 5 or more total remaining health and sanity, Steadfast gains (while you have 10 or more total remaining health and sanity, Steadfast gains , instead).

19.0 · 91/495 decks
Promise of Power
Promise of Power
Skill Mystic Staple

After you commit Promise of Power to a skill test, add 1 token to the chaos bag. If you cannot, take 2 horror instead.

18.6 · 97/495 decks
Robes of Endless Night
Robes of Endless Night
Asset Mystic 2 Staple

When you play a Spell card, exhaust Robes of Endless Night: Reduce the cost of that card by 1. Playing that card does not provoke attacks of opportunity.

17.5 · 29/495 decks
Arcane Initiate
Arcane Initiate
Asset Mystic 1 Staple

Forced - After Arcane Initiate enters play: Place 1 doom on it. Exhaust Arcane Initiate: Search the top 3 cards of your deck for a Spell card and draw it. Shuffle your deck.

17.5 · 39/495 decks
Clairvoyance
Clairvoyance
Asset Mystic 4 Staple

Uses (3 charges). Spend 1 charge: Investigate. Investigate using instead of . If you succeed, discover 1 additional clue at this location. If an , "+1," or "0" token is revealed during this investigation, take 1 horror.

17.3 · 32/495 decks
Rite of Seeking
Rite of Seeking
Asset Mystic 4 Declining

Uses (3 charges). Spend 1 charge: Investigate. Investigate using instead of . If you succeed, discover 1 additional clue at this location. If a , , , , or symbol is revealed during this test, after this test resolves lose all remaining actions and immediately end your turn.

16.9 · 46/495 decks
Spectral Razor
Spectral Razor
Event Mystic 2 Staple

Fight. Add your value to your skill value for this attack. Immediately before this attack, you may engage the attacked enemy. This attack deals +1 damage (+2 damage instead if the enemy is non-Elite). If a symbol was revealed during this attack, return Spectral Razor to your hand at the end of your turn.

16.6 · 209/495 decks
Voice of Ra
Voice of Ra
Event Mystic 0 Staple

Gain 1 resource. Reveal 3 random tokens from the chaos bag. For each , , , , or symbol revealed, gain an additional 2 resources.

16.0 · 50/495 decks
Olive McBride
Olive McBride
Asset Mystic 2 Staple

When you would reveal a chaos token, exhaust Olive McBride: Reveal 4 chaos tokens instead of 1. Choose 2 of those tokens to resolve, and ignore the rest.

15.9 · 135/495 decks
Machete
Machete
Asset Guardian 3 Declining

: Fight. You get +1 for this attack. If the attacked enemy is the only enemy engaged with you, this attack deals +1 damage.

15.7 · 36/495 decks
Nephthys
Nephthys
Asset Guardian 3 Staple

You get +1 . When 1 or more tokens would be removed from the chaos bag during a skill test: Seal them on Nephthys, instead. Exhaust Nephthys: Either release 3 tokens sealed on her, or return 3 tokens sealed on her to the token pool to deal 2 damage to an enemy at your location.

15.6 · 59/495 decks
Daring
Daring
Skill Guardian Staple

Commit only to a skill test during an attack or evasion attempt against an enemy. That enemy gains retaliate and alert for the duration of this skill test. After this test ends, draw 1 card.

15.6 · 111/495 decks
Drain Essence
Drain Essence
Event Mystic 2 Late Bloomer

Parley. Choose an enemy at your location and test (X), where X is the chosen enemy's fight value. If you succeed, move 1 damage from your investigator to the chosen enemy (up to 2 damage instead if the chosen enemy is non-Elite).

15.4 · 11/495 decks
Read the Signs
Read the Signs
Event Mystic 2 Staple

Investigate. Add your value to your skill value for this investigation. You may ignore any effect or keyword on your location which would trigger during this investigation. If you succeed, discover 1 additional clue at this location. If a symbol was revealed during this investigation, return Read the Signs to your hand at the end of your turn.

14.6 · 69/495 decks
Radiant Smite
Radiant Smite
Event Guardian 1 Staple

Fight. You may use instead of for this attack. When you initiate this attack, search the chaos bag for up to 3 tokens, and seal them here. For each token sealed on Radiant Smite, you get +1 skill value and deal +1 damage for this attack. If this attack defeats the attacked enemy, return the sealed tokens to the token pool. Otherwise, release them.

14.1 · 66/495 decks
True Grit
True Grit
Asset Guardian 3 Hype

True Grit may be assigned damage dealt to other investigators at your location.

13.9 · 64/495 decks
Tetsuo Mori
Tetsuo Mori
Asset Guardian 3 Staple

Tetsuo Mori may be assigned damage and/or horror dealt to other investigators at your location. When Tetsuo Mori is defeated: Choose an investigator at your location. That investigator searches either their discard pile or the top 9 cards of their deck for an Item asset and adds it to their hand. Shuffle their deck if it is searched.

13.7 · 62/495 decks
Wolf Mask
Wolf Mask
Asset Guardian 1 Late Bloomer

Limit 1 Mask per investigator. Uses (2 offerings). Replenish 1 of these offerings after you engage an enemy. Spend 1 offering: You get +2 or +2 for this skill test. (Limit once per test.)

12.8 · 31/495 decks
Accursed
Accursed
Skill Mystic Staple

When you commit Accursed to a skill test, add up to 3 tokens to the chaos bag. During this skill test, treat the modifier of each token revealed as 0.

12.7 · 7/495 decks
Guided by Faith
Guided by Faith
Event Guardian 2 Late Bloomer

Investigate. You may use instead of for this investigation. Before revealing chaos tokens for this test, add 2 tokens to the chaos bag. If a or token is revealed during this skill test, discover 1 additional clue at your location.

12.6 · 44/495 decks
Runic Axe
Runic Axe
Asset Guardian 4 Staple

Customizable. Uses (4 charges). Replenish 1 of these charges at the start of each round. : Fight. You get +1 for this attack. Before this attack, you may spend any number of charges to imbue the axe with that many different inscriptions - - Accuracy - You get an additional +2 for this attack. - Power - This attack deals +1 damage.

11.8 · 42/495 decks
.35 Winchester
.35 Winchester
Asset Guardian 4 Staple

Uses (5 ammo). Spend 1 ammo: Fight. You get +2 for this attack. If a +1, 0, or chaos token is revealed during this attack, this attack deals +2 damage.

10.9 · 147/495 decks
Hallowed Mirror
Hallowed Mirror
Asset Guardian 2 Staple

Limit 1 per deck. When you play a copy of Soothing Melody: Either change each "2" on it to a "3," or shuffle it into your deck instead of discarding it. Forced - After Hallowed Mirror enters play: Search your bonded cards for 3 copies of Soothing Melody. Add 1 to your hand and shuffle the other 2 into your deck.

10.8 · 114/495 decks
Ace of Swords
Ace of Swords
Asset Guardian 3 Staple

You get +1 . When the game begins, if Ace of Swords is in your opening hand: Put it into play.

10.5 · 29/495 decks
Spectral Shield
Spectral Shield
Event Mystic 1 Staple

Fast. Play only during your turn. Attach to a player card with health and/or sanity at your location. Forced - When attached card takes 1 or more damage/horror: Cancel 1 of that damage/horror. The owner of Spectral Shield must remove 1 charge from an asset they control. If they cannot, discard Spectral Shield.

10.0 · 6/495 decks
Sixth Sense
Sixth Sense
Asset Mystic 3 Staple

: Investigate. Investigate using instead of . If a , , , or symbol is revealed during this test, you may choose a revealed location connected to your location; you are now investigating as if you were at the chosen location instead of your location (you may use either shroud value).

9.8 · 98/495 decks
Ritual Candles
Ritual Candles
Asset Mystic 1 Hype

After a , , , or symbol is revealed during a test you are performing: You get +1 skill value for this test.

9.7 · 44/495 decks
Holy Rosary
Holy Rosary
Asset Guardian 2 Declining

You get +1 . After you succeed at a test on a treachery, exhaust Holy Rosary: Add 2 tokens to the chaos bag.

9.6 · 53/495 decks
Flesh Ward
Flesh Ward
Asset Guardian 3 Staple

Uses (4 charges). When you are dealt damage and/or horror from an enemy attack, exhaust Flesh Ward and spend 1 charge: Cancel 1 damage or horror just dealt from that attack.

9.4 · 41/495 decks
Heavy Furs
Heavy Furs
Asset Neutral 2 Staple

After you reveal a non- symbol on a chaos token during a skill test you are perfoming, deal 1 damage to Heavy Furs: Cancel that chaos token and return it to the bag. Reveal a new chaos token.

9.0 · 9/495 decks
Eyes of the Dreamer
Eyes of the Dreamer
Asset Mystic 3 Staple

Uses (9 charges). : Investigate. Use your instead of your for this test. Before revealing chaos tokens for this test, you may spend up to 3 charges to reveal that many additional chaos tokens. Choose 1 of the revealed tokens to resolve and ignore the rest. If you succeed and the chosen token matches an ignored token, discover 1 additional clue at your location.

8.8 · 8/495 decks
Scene of the Crime
Scene of the Crime
Event Guardian 2 Staple

Play only as your first action. Discover 1 clue at your location (2 clues instead if there is an enemy at that location). This action does not provoke attacks of opportunity.

8.6 · 70/495 decks
Dodge
Dodge
Event Guardian 1 Declining

Fast. Play when an enemy attacks an investigator at your location. Cancel that attack.

8.4 · 49/495 decks
Bandolier
Bandolier
Asset Guardian 2 Declining

You have two additional hand slots, which can only be used to hold Weapon assets. While you have Weapon assets held in 2 or more hand slots, you get +1 .

8.3 · 112/495 decks
Leadership
Leadership
Skill Guardian Declining

While Leadership is committed to a skill test being performed by another investigator, Leadership gains . If this test is successful, gain 2 resources. If Leadership is committed to a skill test being performed by another investigator, that investigator also gains 2 resources.

7.9 · 17/495 decks
Absolution
Absolution
Event Guardian -2 Late Bloomer

Reveal 3 random tokens from the chaos bag, along with X additional tokens. For each non-symbol token revealed, add 1 token to the chaos bag. For each token revealed, heal 1 horror from an investigator or Ally asset at your location.

7.8 · 38/495 decks
Riot Whistle
Riot Whistle
Asset Guardian 2 Staple

You may take an additional action during your turn, which can only be used to engage.

7.8 · 7/495 decks
Custom Modifications
Custom Modifications
Event Guardian 3 Staple

Customizable. Attach to a Firearm asset you control. Limit 1 per asset. When you reveal a non- chaos token attacking with attached asset, exhaust Custom Modifications: Cancel that chaos token, return it to the chaos bag, and reveal a new one.

7.8 · 39/495 decks
Evidence!
Evidence!
Event Guardian 1 Declining

Fast. Play after you defeat an enemy. Discover 1 clue at your location.

7.8 · 45/495 decks
Down the Rabbit Hole
Down the Rabbit Hole
Asset Mystic Staple

Permanent. Limit 1 per deck. Purchase at deck creation. After each scenario of a campaign, reduce the experience cost of the first 2 cards you upgrade before the next scenario by 1. Increase the experience cost for you to purchase new cards by 1.

7.3 · 36/495 decks
Dynamite Blast
Dynamite Blast
Event Guardian 5 Declining

Choose either your location or a connecting location. Deal 3 damage to each enemy and to each investigator at the chosen location.

7.3 · 64/495 decks
First Aid
First Aid
Asset Guardian 2 Hype

Uses (3 supplies). If First Aid has no supplies, discard it. Spend 1 supply: Heal 1 damage or horror from an investigator at your location.

7.3 · 46/495 decks
Armageddon
Armageddon
Asset Mystic 4 Staple

Uses (3 charges). Spend 1 charge: Fight. This attack uses instead of and deals +1 damage. If a token is revealed during this attack, you may deal 1 damage to an enemy at your location or place 1 charge on Armageddon.

6.7 · 31/495 decks
Second Wind
Second Wind
Event Guardian 0 Declining

Play only as your first action. Heal 2 damage (3 damage instead if you drew a treachery this round). Draw 1 card.

6.6 · 41/495 decks
Delve Too Deep
Delve Too Deep
Event Mystic 1 Declining

In player order, each investigator draws 1 card from the top of the encounter deck. Then, add Delve Too Deep to the victory display.

6.5 · 48/495 decks
Storm of Spirits
Storm of Spirits
Event Mystic 3 Staple

Fight. This attack uses instead of . If you succeed, instead of its standard damage, this attack deals 2 damage to each enemy at the attacked enemy's location (any additional damage is dealt to the attacked enemy). If a , , , , or token is revealed during this attack, deal 1 damage to each investigator at the attacked enemy's location.

6.2 · 37/495 decks
Enchanted Armor
Enchanted Armor
Asset Guardian 1 Staple

Play Enchanted Armor under the control of any investigator at your location. Forced - After damage and/or horror is placed on Enchanted Armor: The owner of Enchanted Armor tests (X), where X is the total amount of damage and horror on it. If the test fails, discard Enchanted Armor and assign the damage and/or horror just placed on it elsewhere.

5.9 · 3/495 decks
Brand of Cthugha
Brand of Cthugha
Asset Guardian 2 Staple

Uses (6 charges). : Fight. For this attack, you may use instead of , and you get +1 skill value. If you succeed, spend 1 or 2 charges. Instead of its standard damage, this attack deals 1 damage for each charge spent. If you succeed by 0, lose 1 action.

5.8 · 25/495 decks
Purified
Purified
Skill Guardian Late Bloomer

Max 1 committed per skill test. You may commit Purified to any type of test. If this test is successful, for each point you succeeded by (to a maximum of 5), add 1 token or remove 1 token from the chaos bag.

5.8 · 44/495 decks
On the Hunt
On the Hunt
Event Guardian 0 Staple

Fast. Play when you would draw an encounter card during the mythos phase. Instead, search the encounter deck for an enemy, spawn it engaged with you (instead of its normal spawn location), attach On the Hunt to it, and shuffle the encounter deck. When you defeat attached enemy: Gain 3 resources.

5.7 · 12/495 decks
Survival Knife
Survival Knife
Asset Guardian 2 Hype

: Fight. You get +1 for this attack. After an enemy attack deals damage to you during the enemy phase, exhaust Survival Knife: Fight. This attack targets the attacking enemy. You get +2 and deal +1 damage for this attack.

5.7 · 13/495 decks
Motivational Speech
Motivational Speech
Event Guardian 0 Staple

Parley. Choose an investigator at your location. That investigator may play an Ally asset from their hand, reducing its cost by 3.

5.4 · 14/495 decks
Take the Initiative
Take the Initiative
Skill Guardian Staple

Commit only to a skill test you are performing.
Take the Initiative loses for each action that has been completed by any investigator this phase.

5.4 · 91/495 decks
Drawn to the Flame
Drawn to the Flame
Event Mystic 0 Declining

Draw the top card of the encounter deck. Then, discover 2 clues at your location.

5.4 · 93/495 decks
"I've had worse…"
"I've had worse…"
Event Guardian 0 Staple

Fast. Play when you are dealt damage and/or horror. Cancel up to 5 damage and/or horror just dealt to you. Then, gain that many resources.

5.2 · 13/495 decks
Relentless
Relentless
Asset Guardian 0 Staple

When you deal excess damage to an enemy, exhaust Relentless: Place that excess damage on Relentless. Discard Relentless: Gain resources equal to the amount of damage on it.

5.1 · 18/495 decks
"Let me handle this!"
"Let me handle this!"
Event Guardian 0 Declining

Fast. Play after another investigator draws a non-peril encounter card, but before resolving that card's effects. You are considered to have drawn that encounter card, instead. You get +2 to each of your skills while resolving that card's revelation effect.

4.9 · 68/495 decks
Dark Prophecy
Dark Prophecy
Event Mystic 1 Staple

Fast. Play when you would reveal a chaos token. Reveal 5 chaos tokens instead of 1. Choose one of those tokens with a , , , , or symbol to resolve, and ignore the rest. (If no such token is revealed, choose any one of those tokens to resolve, and ignore the rest.)

4.9 · 17/495 decks
Boxing Gloves
Boxing Gloves
Asset Guardian 3 Declining

You get +1 while fighting. After you defeat an enemy, exhaust Boxing Gloves: Search the top 6 cards of your deck for a Spirit event and add it to your hand. Shuffle your deck.

4.6 · 11/495 decks
Toe to Toe
Toe to Toe
Event Guardian 0 Staple

Fight. This attack deals +1 damage and is automatically successful. As an additional cost to perform this attack, the chosen enemy makes an attack against you.

4.5 · 9/495 decks
Backpack
Backpack
Asset Neutral 2 Staple

After Backpack enters play: Search the top 6 cards of your deck for up to 3 non-weakness Item or Supply cards, and attach them facedown to Backpack. Shuffle your deck. Cards attached to Backpack may be played as if they were in your hand. If there are no cards attached to Backpack, discard it.

4.4 · 27/495 decks
Blessing of Isis
Blessing of Isis
Asset Guardian 2 Hype

When a second token is revealed during a single skill test at your location, exhaust Blessing of Isis: Cancel that token and treat it as if it were a token instead. Return both of those tokens to the chaos bag after this test ends.

4.2 · 24/495 decks
Self-Sacrifice
Self-Sacrifice
Skill Guardian Declining

Commit only to a skill test (of any type) being performed by another investigator at your location. If this test fails, you must resolve all effects from the failed test, instead of the performing investigator. Then, either you draw 2 cards, or the performing investigator draws 2 cards.

4.1 · 13/495 decks
First Watch
First Watch
Event Guardian 1 Staple

Fast. Play when the "draw encounter cards" step of the mythos phase would begin. Instead of resolving that step, look at the top X cards of the encounter deck, where X is the number of investigators. Deal those cards among the investigators as you wish, dealing no more than 1 card to each investigator other than yourself. Then, one at a time, each investigator draws the card(s) dealt to them.

3.9 · 48/495 decks
Hunter's Armor
Hunter's Armor
Asset Guardian 4 Staple

Customizable.

3.9 · 43/495 decks
Ever Vigilant
Ever Vigilant
Event Guardian 0 Staple

One at a time, play up to 3 assets from your hand, reducing the resource cost of each by 1.

3.8 · 36/495 decks
Stick to the Plan
Stick to the Plan
Asset Guardian Staple

Permanent. Exceptional. Before you draw your opening hand: Search your deck for up to 3 different Tactic and/or Supply events, and attach them facedown to Stick to the Plan. Shuffle your deck. Cards attached to Stick to the Plan may be played as if they were in your hand. As an additional cost to play an attached card, exhaust Stick to the Plan.

3.7 · 50/495 decks
Living Ink
Living Ink
Asset Mystic 0 Staple

Customizable. When you purchase Living Ink, choose a skill and circle it on its upgrade sheet. Uses (3 charges). Remove 1 charge from Living Ink at the start of each of your turns. If Living Ink has no charges, discard it. You get +1 to the chosen skill(s).

3.7 · 11/495 decks
Emergency Aid
Emergency Aid
Event Guardian 2 Hype

Choose an investigator at your location. Heal 2 damage from that investigator or from an Ally asset he or she controls.

3.5 · 47/495 decks
Physical Training
Physical Training
Asset Guardian 2 Declining

Spend 1 resource: You get +1 for this skill test. Spend 1 resource: You get +1 for this skill test.

3.4 · 59/495 decks
Cleaning Kit
Cleaning Kit
Asset Guardian 3 Late Bloomer

Uses (3 supplies). Supplies on Cleaning Kit may be spent as if they were supplies or ammo on assets you control.

3.3 · 21/495 decks
Talisman of Protection
Talisman of Protection
Asset Mystic 2 Staple

Fast. Play only during your turn. Play Talisman of Protection under the control of any investigator at your location. When you assign damage and/or horror that would defeat you, discard Talisman of Protection: Cancel up to 2 of that damage and/or horror.

3.3 · 7/495 decks
Keen Eye
Keen Eye
Asset Guardian 2 Declining

Spend 2 resources: You get +1 until the end of the phase. Spend 2 resources: You get +1 until the end of the phase.

3.3 · 4/495 decks
Binder's Jar
Binder's Jar
Asset Mystic 2 Staple

You get +1 arcane slot for each enemy beneath Binder's Jar. After a non-Elite enemy is defeated at your location: Place that enemy facedown beneath Binder's Jar (limit 2 enemies beneath it). When an enemy attacks you, discard an enemy beneath Binder's Jar that shares a Trait with the attacking enemy: Cancel that attack.

3.3 · 5/495 decks
Painkillers
Painkillers
Asset Neutral 1 Hype

Uses (3 supplies). Spend 1 supply, exhaust Painkillers, and take 1 horror: Heal 1 damage.

3.2 · 9/495 decks
Sign Magick
Sign Magick
Asset Mystic 3 Staple

Fast. You have 1 additional arcane slot, which can only be used to hold a Spell or Ritual asset.

3.2 · 4/495 decks
True Awakening
True Awakening
Event Neutral 0 Staple

Blessed, Chosen, Drifter deck only. Choose and resolve two of the following, in any order: - Draw 2 cards. - Discover 1 clue at your location. - Heal 1 damage. - Heal 1 horror.

3.2 · 2/495 decks
"Fool me once..."
"Fool me once..."
Event Guardian 1 Staple

Fast. Play when you would discard a treachery card after resolving any of its effects. Put "Fool me once..." into play in your play area and attach that treachery to it. When any investigator draws a copy of the attached treachery card, discard "Fool me once...": Cancel that card's revelation effect.

3.1 · 7/495 decks
Astral Travel
Astral Travel
Event Mystic 3 Declining

Move. Move to any revealed location and reveal a random token from the chaos bag. If you reveal a , , , , or symbol, you must discard an Item or Ally asset you control (if you cannot, take 1 damage).

3.0 · 5/495 decks
Winds of Power
Winds of Power
Event Mystic 2 Declining

Place 2 charges on an asset you control. After you draw Winds of Power during your turn: Play it.

3.0 · 2/495 decks
Astral Mirror
Astral Mirror
Asset Mystic 3 Staple

For each of your arcane slots that are empty, you have one additional hand slot. You may take an additional action during your turn, which can only be used to play an asset into one of your hand slots.

3.0 · 2/495 decks
Quick Shot
Quick Shot
Event Guardian 2 Staple

Myriad. Fast. Play only during your turn. Deal 1 damage to an enemy at your location. After you draw Quick Shot during your turn: Play it, reducing its resource cost by 2.

3.0 · 1/495 decks
Breath of the Sleeper
Breath of the Sleeper
Asset Mystic 3 Staple

Uses (9 charges). : Fight. Use your instead of your for this test. Before revealing chaos tokens for this test, you may spend up to 3 charges to reveal that many additional chaos tokens. Choose 1 of the revealed tokens to resolve and ignore the rest. If you succeed and the chosen token matches an ignored token, this attack deals +2 damage.

2.9 · 5/495 decks
Girish Kadakia
Girish Kadakia
Asset Guardian 4 Staple

Girish Kadakia may be assigned damage and/or horror dealt to other investigators at your location. During a skill test being performed by an investigator at your location, exhaust Girish Kadakia: That investigator gets +2 skill value for this test. If this test is successful, heal 1 damage or horror from Girish Kadakia.

2.9 · 6/495 decks
Charisma
Charisma
Asset Neutral Staple

Permanent. You have 1 additional ally slot.

2.9 · 18/495 decks
Uncage the Soul
Uncage the Soul
Event Mystic 0 Staple

Play a Spell or Ritual card from your hand, reducing its resource cost by 3.

2.9 · 37/495 decks
Sledgehammer
Sledgehammer
Asset Guardian 3 Declining

: Fight. You get -1 and deal +1 damage for this attack. : Fight. You get +2 and deal +2 damage for this attack.

2.6 · 6/495 decks
One in the Chamber
One in the Chamber
Event Guardian 1 Staple

Fast. Play at the end of an attack or effect that spends the last ammo from a Firearm asset you control. Add 1 ammo to that asset. You get +3 skill value for your next attack with that asset this round.

2.6 · 20/495 decks
Scroll of Secrets
Scroll of Secrets
Asset Seeker 1 Staple

Uses (3 secrets). Exhaust Scroll of Secrets and spend 1 secret: Look at the bottom card of any investigator's deck or the encounter deck. Then, either discard that card, add it to its owner's hand, place it on the bottom of its deck, or place it on the top of its deck.

2.5 · 19/495 decks
The Star • XVII
The Star • XVII
Asset Guardian 3 Declining

Each asset you control with health gets +1 health. Each asset you control with sanity gets +1 sanity. When the game begins, if The Star • XVII is in your opening hand: Put it into play.

2.4 · 2/495 decks
"Eat lead!"
"Eat lead!"
Event Guardian 1 Hype

Fast. Play when you activate the Fight ability on a Firearm asset. Spend 1 additional ammo token from that asset. When you reveal chaos tokens for this attack, reveal 1 additional chaos token. Choose one to resolve and ignore the other.

2.4 · 4/495 decks
Barricade
Barricade
Event Seeker 0 Hype

Attach to your location. Non-Elite enemies cannot move into attached location. Forced - When an investigator leaves attached location: Discard Barricade.

2.4 · 1/495 decks
Blood Eclipse
Blood Eclipse
Event Guardian 1 Hype

As an additional cost to play Blood Eclipse, take 2 damage. Fight. This attack uses instead of . You get +2 and deal +2 damage for this attack.

2.4 · 3/495 decks
Clarity of Mind
Clarity of Mind
Asset Mystic 2 Hype

Uses (3 charges). Spend 1 charge: Heal 1 horror from an investigator at your location.

2.4 · 3/495 decks
Observed
Observed
Asset Neutral Staple

Permanent. Limit 1 per investigator. Before setting up each game, draw 3 random cards from the tarot deck and choose 1. Place the chosen card in front of you, in the upright position. Each other investigator ignores its effects. Shuffle the rest back into the tarot deck.

2.4 · 2/495 decks
On Your Own
On Your Own
Asset Survivor Hype

Exceptional. Permanent. Your investigator gains: "Deckbuilding Restrictions: No assets that take up an ally slot." When you play a [survivor] event, exhaust On Your Own: Reduce that event's cost by 2.

2.4 · 1/495 decks
Oops!
Oops!
Event Survivor 2 Hype

Fast. Play after you fail a skill test by 2 or less while attacking an enemy engaged with you. Deal this attack's damage to a different enemy at your location.

2.4 · 1/495 decks
Preposterous Sketches
Preposterous Sketches
Event Seeker 0 Staple

Play only if there is a clue on your location. Draw 3 cards.

2.4 · 1/495 decks
Rabbit's Foot
Rabbit's Foot
Asset Survivor 1 Hype

After you fail a skill test, exhaust Rabbit's Foot: Draw 1 card.

2.4 · 1/495 decks
The Fool • 0
The Fool • 0
Asset Neutral 3 Staple

When you play a card, exhaust The Fool • 0: Reduce that card's cost by 1. When the game begins, if The Fool • 0 is in your opening hand: Put it into play.

2.4 · 1/495 decks
The Hierophant • V
The Hierophant • V
Asset Mystic 3 Declining

You have 1 additional arcane slot. Your arcane slots can be used to hold cards that take up accessory slots, and vice versa. When the game begins, if The Hierophant • V is in your opening hand: Put it into play.

2.4 · 1/495 decks
Trial by Fire
Trial by Fire
Event Survivor 2 Declining

Fast. Play only during your turn. Until the end of your turn, set the base value of each of your skills to 5, or the base value of one of your skills to 7.

2.4 · 1/495 decks
Primed for Action
Primed for Action
Event Guardian 0 Declining

Play only as your first action. Play a Firearm asset from your hand, reducing its cost by 2. Then, you may play an Upgrade event from your hand, attaching it to that asset if able.

2.4 · 1/495 decks
Fighting Lessons
Fighting Lessons
Skill Guardian Declining

Commit only to a skill test during an attack or evasion attempt. You can commit this skill to an investigator's test at any location.

2.1 · 28/495 decks
Righteous Hunt
Righteous Hunt
Event Guardian 1 Declining

Engage. Choose an enemy up to 2 locations away. Move (one location at a time) to that enemy's location, engage it, and add tokens to the chaos bag equal to that enemy's horror value.

2.1 · 25/495 decks
Wither
Wither
Asset Mystic 2 Declining

: Fight. This attack uses instead of . If a , , , or symbol is revealed during this attack, the attacked enemy gets -1 fight and -1 evade for the remainder of the turn (to a minimum of 1).

2.1 · 18/495 decks
Enraptured
Enraptured
Skill Mystic Staple

Max 1 committed per skill test. If this skill test is successful during an investigation, place up to 3 charges and/or secrets on assets controlled by investigators at your location.

2.0 · 3/495 decks
Alice Luxley
Alice Luxley
Asset Guardian 4 Declining

You get +1 . The first investigate action you perform each turn does not provoke attacks of opportunity. After you discover a clue, exhaust Alice Luxley: Deal 1 damage to an enemy at your location. Card design inspired by the Council in Exile 2022.

1.8 · 5/495 decks
Logan Hastings
Logan Hastings
Asset Guardian 4 Recent

You get +1 . After you defeat an enemy, exhaust Logan Hastings: Gain 1 resource.

1.8 · 1/495 decks
Dragon Pole
Dragon Pole
Asset Mystic 3 Staple

You have 1 additional arcane slot. : Fight. You get +1 for this attack for each of your arcane slots that is filled. If at least 2 of your arcane slots are filled, this attack deals +1 damage.

1.6 · 12/495 decks
Four of Cups
Four of Cups
Asset Mystic 3 Staple

You get +1 . When the game begins, if Four of Cups is in your opening hand: Put it into play.

1.6 · 14/495 decks
Prescient
Prescient
Skill Mystic Staple

Max 1 committed per skill test. After you commit Prescient to a skill test, name "even," "odd," or "symbol." After this test ends, if a chaos token of the named type was revealed during this test, you may return a Spell card from your discard pile to your hand.

1.5 · 6/495 decks
Obsidian Bracelet
Obsidian Bracelet
Asset Guardian 3 Staple

Obsidian Bracelet may only be assigned damage and/or horror dealt by treachery effects. Obsidian Bracelet may be assigned damage and/or horror dealt to other investigators at your location.

1.5 · 15/495 decks
Scrying Mirror
Scrying Mirror
Asset Mystic 3 Declining

Uses (4 secrets). After a skill test at your location begins, exhaust Scrying Mirror and spend 1 secret: Perform the "reveal chaos token" step of the test now (before committing cards), instead of after committing cards.

1.5 · 22/495 decks
Alyssa Graham
Alyssa Graham
Asset Mystic 4 Hype

You get +1 . Exhaust Alyssa Graham: Look at the top card of either the encounter deck or any player deck. You may then add 1 doom to Alyssa Graham to place the looked-at card on the bottom of its deck.

1.5 · 5/495 decks
Confidence
Confidence
Skill Neutral Staple

Max 1 committed per test. For each additional chaos token revealed during this skill test (even if it was canceled or ignored), Confidence gains (to a maximum of +3 icons).

1.5 · 1/495 decks
Alchemical Transmutation
Alchemical Transmutation
Asset Mystic 1 Declining

Uses (3 charges). Exhaust Alchemical Transmutation, spend 1 charge: Test (1). For each point you succeed by, gain 1 resource (to a maximum of 3). If a , , , , or symbol is revealed during this test, take 1 damage.

1.5 · 10/495 decks
Forbidden Knowledge
Forbidden Knowledge
Asset Mystic 0 Hype

Uses (4 secrets). If Forbidden Knowledge has no secrets, discard it. Exhaust Forbidden Knowledge and take 1 horror: Move 1 secret from Forbidden Knowledge to your resource pool, as a resource.

1.4 · 11/495 decks
Armor of Ardennes
Armor of Ardennes
Asset Guardian 4 Staple

When damage is assigned to Armor of Ardennes, exhaust Armor of Ardennes: Cancel 1 of that damage.

1.3 · 6/495 decks
Katarina Sojka
Katarina Sojka
Asset Mystic 2 Staple

When you would reveal a chaos token during a skill test you are performing, exhaust Katarina Sojka: Reveal tokens from the chaos bag until a token with a symbol is revealed. Resolve that token and ignore the rest.

1.3 · 2/495 decks
Cyclopean Hammer
Cyclopean Hammer
Asset Guardian 5 Staple

: Fight. Add your to your skill value for this attack. You deal +1 damage for this attack. If you succeed and the enemy is non-Elite, you may move it one location away from you. (If you succeed by 3 or more, you instead deal +2 damage and may move the enemy up to two locations away from you.)

1.3 · 9/495 decks
Earthly Serenity
Earthly Serenity
Asset Mystic 2 Staple

Uses (4 charges). : Test (1). For each point you succeed by, you may spend 1 charge to heal 1 damage or 1 horror from an investigator at your location. If you succeed by 0, lose 1 resource.

1.3 · 2/495 decks
Ofuda
Ofuda
Asset Guardian 2 Staple

Uses (1 charge). Replenish this charge the first time a token is revealed at your location each round. Choose a non-Elite enemy at your location and spend 1 charge: That enemy loses the alert, aloof, elusive, and retaliate keywords until the end of the round.

1.2 · 11/495 decks
Medical Student
Medical Student
Asset Guardian 2 Staple

After Medical Student enters play: Heal 1 damage and 1 horror from an investigator or Ally asset at your location.

1.2 · 9/495 decks
Premonition
Premonition
Event Mystic 0 Recent

Fast. Play during any player window. Put Premonition into play, reveal a random chaos token from the chaos bag, and seal it on Premonition. Forced - When a chaos token would be revealed from the chaos bag: Resolve the token sealed here as if it were just revealed from the chaos bag, instead. Then, discard Premonition.

1.2 · 30/495 decks
Crowbar
Crowbar
Asset Guardian 3 Staple

Exhaust Crowbar: Investigate. This investigation attempt uses instead of . Exhaust Crowbar: Fight. You get +2 for this attack.

1.1 · 2/495 decks
Bounty
Bounty
Event Guardian 0

Fast. Play after an enemy at your location is defeated. Investigators at your location gain a total of X resources, distributed as your wish. X is that enemy's printed health (to a maximum of 6).

1.1 · 1/495 decks
.45 Thompson
.45 Thompson
Asset Guardian 6 Staple

Uses (5 ammo). Spend 1 ammo: Fight. You get +2 and deal +1 damage for this attack.

1.1 · 12/495 decks
Transfiguration
Transfiguration
Event Mystic 0 Declining

Choose another investigator card from your collection. Until the end of the game, treat the front of your investigator card as if it were the front of the chosen card, instead (including your skill values, traits, abilities, and elder sign effect). Max once per game.

1.0 · 6/495 decks
Ethereal Slip
Ethereal Slip
Event Rogue 2 Staple

Choose a non-Elite enemy at a revealed location up to 2 connections away. Swap places with that enemy.

0.9 · 3/495 decks
The Book of War
The Book of War
Asset Guardian 4 Staple

Uses (3 secrets). After you play a Tactic event, spend 1 secret and exhaust The Book of War: When your turn ends, return that event to your hand.

0.9 · 4/495 decks
Whispers of Doom
Whispers of Doom
Event Mystic 3 Staple

Parley. Choose a non-weakness enemy at your location and test (3). This test gets +X difficulty, where X is that enemy's horror value. If you succeed, defeat that enemy (or deal it 3 damage instead if it is Elite). If you fail, place 1 doom on that enemy.

0.9 · 1/495 decks
Second Sight
Second Sight
Asset Mystic 4 Recent

Uses (3 charges). : Investigate (). If you succeed, you may spend 1 charge to discover 1 additional clue at your location. If you reveal a token during this test, remove 1 charge from Second Sight (if you cannot, take 1 horror and discard this card).

0.9 · 1/495 decks
Ceremonial Sickle
Ceremonial Sickle
Asset Mystic 3 Declining

: Fight. Either use your or get +1 for this attack. When you initiate this ability, choose one - - Exhaust Ceremonial Sickle and place 1 doom on it to get +1 skill value and deal +1 damage for this attack. - If this attack defeats an enemy, remove 1 doom from Ceremonial Sickle.

0.9 · 15/495 decks
Eldritch Initiation
Eldritch Initiation
Event Mystic 1 Staple

For each arcane slot you have, draw 1 card (max 5). For each filled arcane slot you have, choose and discard 1 card from your hand.

0.8 · 2/495 decks
Explosive Ward
Explosive Ward
Event Mystic -2 Declining

Before you play Explosive Ward, you may discard any number of cards from your arcane slots. Deal X damage to a non-Elite enemy engaged with you. X cannot be greater than the number of empty arcane slots you have. This action does not provoke attacks of opportunity.

0.8 · 2/495 decks
Familiar Spirit
Familiar Spirit
Asset Mystic 1 Staple

You have 1 additional arcane slot, which can only be used to hold a Spell asset.

0.8 · 6/495 decks
Relic Hunter
Relic Hunter
Asset Neutral Staple

Permanent. You have 1 additional accessory slot.

0.8 · 12/495 decks
Something Worth Fighting For
Something Worth Fighting For
Asset Guardian 3 Staple

Something Worth Fighting For may be assigned horror dealt to other investigators at your location.

0.8 · 7/495 decks
"I'll see you in hell!"
"I'll see you in hell!"
Event Guardian 0 Hype

Each non-Elite enemy engaged with you is defeated. You are defeated and suffer 1 physical trauma. This action does not provoke attacks of opportunity.

0.8 · 2/495 decks
Bide Your Time
Bide Your Time
Event Neutral 0 Staple

As an additional cost to play Bide Your Time, spend an action. During your next turn, you may take two additional actions.

0.8 · 1/495 decks
Helping Hand
Helping Hand
Skill Guardian Staple

You may commit Helping Hand to any type of test. Max 1 committed per test. While Helping Hand is committed to a skill test, double the skill icons of each other card committed to that test.

0.8 · 1/495 decks
Thermos
Thermos
Asset Neutral 4 Hype

Uses (3 supplies). Spend 1 supply, exhaust Thermos: Heal 1 damage from an investigator at your location (2 damage instead if he or she has 2 or more physical trauma). Spend 1 supply, exhaust Thermos: Heal 1 horror from an investigator at your location (2 horror instead if he or she has 2 or more mental trauma).

0.8 · 1/495 decks
The Great Work
The Great Work
Asset Mystic Staple

Permanent. Limit 1 per deck. Purchase only at deck creation. You earn 1 additional experience after each scenario of this campaign. If you are defeated, you are usurped by the homunculus (replace each signature card in your deck with a random basic weakness, flip this card, and swap it with your investigator for the remainder of the campaign).

0.8 · 4/495 decks
Hypnotic Gaze
Hypnotic Gaze
Event Mystic 3 Declining

Fast. Play when an enemy attacks an investigator at your location. Cancel that attack. Then, reveal a random token from the chaos bag. If it has a , , , , or symbol, deal the attacking enemy's damage to itself.

0.8 · 2/495 decks
One-Two Punch
One-Two Punch
Event Guardian 2 Staple

Fight. You get +1 for this attack. If you succeed, you may fight that enemy again. You get +2 and deal +1 damage for that attack.

0.7 · 19/495 decks
Favor of the Moon
Favor of the Moon
Asset Neutral 1 Declining

Fast. Seal (up to 3 ). If there are no tokens sealed on Favor of the Moon, discard it. When you would reveal a chaos token from the chaos bag, exhaust Favor of the Moon: Resolve a token sealed here instead, as if it were just revealed from the chaos bag. Then, gain 1 resource.

0.6 · 4/495 decks
Flashlight
Flashlight
Asset Neutral 2 Declining

Uses (3 supplies). Spend 1 supply: Investigate. Your location gets -2 shroud for this investigation.

0.6 · 16/495 decks
Ethereal Form
Ethereal Form
Event Mystic 2 Staple

Evade. Add your value to your skill value for this evasion attempt. If you succeed, disengage from each other enemy engaged with you, and for the remainder of the round, you are ethereal (enemies cannot engage or be engaged with you, and you cannot attack or deal damage to enemies). If a symbol was revealed during this evasion attempt, return Ethereal Form to your hand at the end of your turn.

0.6 · 9/495 decks
David Renfield
David Renfield
Asset Mystic 2 Staple

While David Renfield has at least 1 doom on him, you get +1 . Exhaust David Renfield: You may place 1 doom on David Renfield. Gain 1 resource for each doom on David Renfield.

0.6 · 15/495 decks
Scroll of Prophecies
Scroll of Prophecies
Asset Mystic 3 Staple

Uses (4 secrets). Spend 1 secret: Choose an investigator at your location. That investigator draws 3 cards, then discards 1 card from their hand.

0.5 · 11/495 decks
Fearless
Fearless
Skill Mystic Declining

If this skill test is successful, heal 1 horror.

0.5 · 28/495 decks
Arcane Research
Arcane Research
Asset Mystic Staple

Permanent. When you purchase Arcane Research, suffer 1 mental trauma. After each scenario of a campaign, reduce the experience cost of the first Spell card you upgrade before the next scenario by 1.

0.5 · 15/495 decks
Blinding Light
Blinding Light
Event Mystic 2 Hype

Evade. This evasion attempt uses instead of . If you succeed, deal 1 damage to the enemy just evaded. If a , , , , or symbol is revealed during this evasion attempt, lose 1 action this turn.

0.4 · 9/495 decks
Eye of Chaos
Eye of Chaos
Asset Mystic 5 Staple

Uses (3 charges). Spend 1 charge: Investigate. Investigate using instead of . If you succeed, discover 1 additional clue at this location. If a token is revealed during this investigation, you may discover 1 clue at a connecting location or place 1 charge on Eye of Chaos.

0.4 · 16/495 decks
Refine
Refine
Event Neutral 3 Staple

As an additional cost to play Refine, spend an action. Immediately mark a checkbox on an upgrade sheet for a customizable card you own, even if it is not in play. Max once per game for each investigator.

0.4 · 8/495 decks
Sled Dog
Sled Dog
Asset Neutral 3 Declining

You may include up to 4 copies of Sled Dog in your deck. Up to 2 Sled Dog cards take up a single ally slot. Exhaust X Sled Dogs: Move. Move X times. Exhaust X Sled Dogs: Fight. You get +X for this attack. Instead of its standard damage, this attack deals X damage.

0.4 · 4/495 decks
Ace of Rods
Ace of Rods
Asset Neutral 3 Hype

During your turn, remove Ace of Rods from the game: You may take an additional action this turn, during which you get +2 to each of your skills. When the game begins, if Ace of Rods is in your opening hand: Put it into play.

0.4 · 10/495 decks
Taunt
Taunt
Event Guardian 1 Hype

Fast. Play only during your turn. Engage any number of enemies at your location.

0.4 · 11/495 decks
Bulletproof Vest
Bulletproof Vest
Asset Neutral 2 Hype
0.4 · 2/495 decks
Calling in Favors
Calling in Favors
Event Neutral 1 Declining

Choose an Ally asset you control and return it to your hand. Then, search the top 9 cards of your deck for an Ally asset and play it, reducing its cost by X. X is the cost of the Ally asset returned to your hand. Shuffle your deck.

0.4 · 6/495 decks
Rod of Animalism
Rod of Animalism
Asset Neutral 2 Staple

You have 2 additional ally slots, which can only be used to hold Creature assets. When you play a Creature asset during your turn: Reduce that asset's cost by 1.

0.4 · 2/495 decks
Crystal Pendulum
Crystal Pendulum
Asset Mystic 2 Declining

You get +1 . After a skill test at your location begins, exhaust Crystal Pendulum: Name a number. If this test succeeds by that number or fails by that number, draw 1 card.

0.4 · 29/495 decks
Defiance
Defiance
Skill Mystic Declining

Before revealing chaos tokens for this test, choose one of the following symbols: (, , , or ). Ignore the effects of the chosen symbol during this test (including its modifier).

0.4 · 25/495 decks
"If it bleeds..."
"If it bleeds..."
Event Guardian 1 Declining

Fast. Play after you defeat a Monster enemy. Each investigator at your location heals horror equal to that enemy's horror value.

0.4 · 9/495 decks
Counterpunch
Counterpunch
Event Guardian 0 Declining

Fast. Play after an enemy attacks you, even if that attack was canceled. Fight. This attack targets the attacking enemy.

0.4 · 5/495 decks
Geared Up
Geared Up
Asset Guardian Staple

Permanent. Limit 1 per deck. Purchase at deck creation. Forced - When your first turn of the game begins: One at a time, play any number of Item assets from your hand, reducing the cost of each by 1. During this turn, you have 3 fewer actions to take.

0.4 · 5/495 decks
Prophesy
Prophesy
Skill Mystic Staple

While there are 3 or more doom in play, Prophesy gains (while there are 6 or more doom in play, Prophesy gains , instead).

0.4 · 7/495 decks
Shield of Faith
Shield of Faith
Asset Guardian 2 Hype

Seal (up to 5 ). If Shield of Faith has no tokens sealed on it, discard it. When an enemy attacks an investigator at your location, exhaust Shield of Faith and release a chaos token sealed here: Cancel that attack.

0.4 · 18/495 decks
Solemn Vow
Solemn Vow
Asset Guardian 0 Declining

Myriad. Fast. Play Solemn Vow under the control of another investigator at your location. If the owner of Solemn Vow is at your location, exhaust Solemn Vow: Move 1 damage or horror from a card you control to a card that investigator controls.

0.3 · 5/495 decks
Knife
Knife
Asset Neutral 1 Hype

: Fight. You get +1 for this attack. Discard Knife: Fight. You get +2 for this attack. This attack deals +1 damage.

0.3 · 6/495 decks
Kukri
Kukri
Asset Neutral 2 Hype

: Fight. You get +1 for this attack. If you succeed, you may spend 1 additional action to deal +1 damage for this attack.

0.3 · 1/495 decks
Heroic Rescue
Heroic Rescue
Event Guardian 1 Hype

Fast. Play when a non-Elite enemy would attack another investigator at your location. Engage that enemy and resolve its attack against you instead. Then, deal it 1 damage.

0.3 · 5/495 decks
Short Rest
Short Rest
Event Neutral 1 Staple

Myriad. Heal 1 damage or 1 horror from an investigator or Ally asset at your location. After an investigator at your location plays Short Rest: Play another Short Rest from your hand (paying its cost).

0.3 · 1/495 decks
Blood Pact
Blood Pact
Asset Mystic 2 Staple

Add 1 doom to Blood Pact: You get +2 for this skill test. (Limit once per test.) Add 1 doom to Blood Pact: You get +2 for this skill test. (Limit once per test.)

0.3 · 3/495 decks
Power Word
Power Word
Event Mystic 3 Declining

Customizable. Fast. Play only during your turn. Attach to a non-Elite enemy at your location. If attached enemy is at your location: Parley. Give it a command (limit once per round per command) - - "Go." This enemy moves once in a direction of your choice. - "Cower." This enemy exhausts.

0.3 · 5/495 decks
Hallowed Chalice
Hallowed Chalice
Asset Mystic 3 Staple

: Choose an investigator at your location and either (choose one) - - Exhaust Hallowed Chalice and place 1 doom on it to heal 2 damage or 2 horror from that investigator. - Heal 1 damage or 1 horror from that investigator. If you heal the last damage or horror from that investigator, remove 1 doom from Hallowed Chalice.

0.3 · 2/495 decks
Bolas
Bolas
Event Guardian 1 Staple

Evade. Attempt to evade using instead of . If you succeed and the enemy is non-Elite, attach Bolas to it. Attached enemy gets -1 evade value. Forced - After attached enemy moves: Exhaust it.

0.3 · 1/495 decks
Marksmanship
Marksmanship
Event Guardian 2 Declining

Fast. Play when you activate the Fight ability on a Firearm or Ranged asset. This attack can target an enemy at a connecting location. Ignore the aloof and retaliate keywords for this attack. If this attack succeeds against an enemy not engaged with you, the attack deals +1 damage.

0.3 · 12/495 decks
Moonlight Ritual
Moonlight Ritual
Event Mystic 0 Declining

Fast. Play only during your turn. Remove all doom from a non-Elite card at your location.

0.3 · 2/495 decks
Snipe
Snipe
Event Guardian 0 Declining

During the next fight action you perform this turn using a Ranged or Firearm asset, treat each , , , , or token you reveal as a "0" token. This action does not provoke attacks of opportunity.

0.3 · 5/495 decks
.45 Automatic
.45 Automatic
Asset Guardian 4 Declining

Uses (4 ammo). Spend 1 ammo: Fight. You get +1 for this attack. This attack deals +1 damage.

0.2 · 30/495 decks
Arcane Studies
Arcane Studies
Asset Mystic 2 Hype

Spend 1 resource: You get +1 for this skill test. Spend 1 resource: You get +1 for this skill test.

0.2 · 17/495 decks
Hallow
Hallow
Event Guardian 3 Hype

As an additional cost to play Hallow, return a total of 10 tokens to the token pool from the chaos bag or sealed on cards in play. Remove 1 doom from any card in play.

0.2 · 8/495 decks
Occult Reliquary
Occult Reliquary
Asset Neutral Late Bloomer

Permanent. Limit 1 per deck. You have 1 additional hand, accessory, or arcane slot, which can only be used to hold a Blessed or Cursed asset.

0.2 · 5/495 decks
Sword Cane
Sword Cane
Asset Mystic 2 Hype

Playing Sword Cane does not provoke attacks of opportunity. After Sword Cane enters play: Immediately trigger its "" ability without paying its cost. Exhaust Sword Cane: Fight/Evade. You may use your in place of your or for this attack or evasion attempt.

0.2 · 55/495 decks
Brother Xavier
Brother Xavier
Asset Guardian 5 Declining

You get +1 . Brother Xavier may be assigned damage and/or horror dealt to other investigators at your location. When Brother Xavier is defeated: Deal 2 damage to an enemy at your location.

0.2 · 15/495 decks
Azure Flame
Azure Flame
Asset Mystic 3 Staple

Uses (4 charges). Spend 1 charge: Fight. This attack uses instead of and deals +1 damage. If an , "+1," or "0" token is revealed during this attack, take 1 damage.

0.2 · 33/495 decks
Grievous Wound
Grievous Wound
Event Guardian 1 Late Bloomer

Fast. Play after you successfully attack a non-Elite enemy using a Melee asset. Attach Grievous Wound to the attacked enemy. Forced - At the end of the round: Deal 1 damage to attached enemy.

0.2 · 3/495 decks
Trusted
Trusted
Event Guardian 1 Declining

Fast. Play only during your turn. Attach to an Ally asset you control. Attached asset gets +1 health and +1 sanity.

0.2 · 9/495 decks
Bruiser
Bruiser
Asset Guardian 3 Staple

Uses (2 resources). Replenish these resources at the start of each round. Resources on Bruiser may be spent to pay for Armor, Firearm, or Melee cards. During a skill test on a Armor, Firearm, or Melee card, spend 1 resource from Bruiser: You get +1 skill value for this test.

0.2 · 4/495 decks
Defensive Stance
Defensive Stance
Skill Guardian Declining

While Defensive Stance is in your hand or committed to a skill test, it gains icons equal to your , and icons equal to your .

0.2 · 4/495 decks
Antediluvian Hymn
Antediluvian Hymn
Event Mystic 2 Staple

As an additional cost to play Antediluvian Hymn, spend an action. Reveal the top 5 cards of the encounter deck. For each card revealed, you may add 1 token to the chaos bag to place that card on the bottom of the encounter deck. Return the rest to the top of the encounter deck in any order.

0.2 · 3/495 decks
Parallel Fates
Parallel Fates
Event Mystic 0 Staple

Look at the top 6 cards of an investigator's deck or the encounter deck. You may either return them to the top of that deck in any order, or shuffle them into that deck. If you looked at an investigator's deck, that investigator may draw 1 card.

0.2 · 8/495 decks
"Get behind me!"
"Get behind me!"
Event Guardian 0 Staple

Fast. Play during any window. Until the end of the phase, whenever an enemy would attack another investigator at your location, it attacks you instead, then engages you. Cancel 1 horror dealt by each attack made in this way.

0.1 · 1/495 decks
Reliable
Reliable
Event Guardian 1 Staple

Fast. Play only during your turn. Attach to an Item asset you control. While resolving a triggered ability on attached asset, you get +1 to each of your skills.

0.1 · 6/495 decks
Open Gate
Open Gate
Event Mystic 1 Declining

Myriad. Fast. Play only during your turn. Attach to your location. Group limit 3 in play. Investigators may move between any two locations with an attached Open Gate as if the locations were connected.

0.1 · 7/495 decks
Rod of Carnamagos
Rod of Carnamagos
Asset Mystic 2 Late Bloomer

Limit 1 per deck. Choose a non-Elite enemy at any location and exhaust Rod of Carnamagos: Reveal 5 random chaos tokens from the chaos bag. If a token is revealed, search your bonded cards for a random Rot event and attach it to that enemy.

0.1 · 1/495 decks
.32 Colt
.32 Colt
Asset Guardian 3 Hype

Uses (6 ammo). Spend 1 ammo: Fight. You deal +1 damage for this attack.

0.1 · 2/495 decks
Moment of Respite
Moment of Respite
Event Neutral 3 Declining

Play only if there are no enemies at your location. Heal 3 horror and draw 1 card.

0.1 · 1/495 decks
Say Your Prayers
Say Your Prayers
Skill Neutral Hype

Max 1 committed per skill test. Commit to a skill test only if you have 3 or fewer remaining sanity.

0.1 · 1/495 decks
Field Agent
Field Agent
Asset Guardian 4 Staple

You get +1 . Exhaust Field Agent and deal 1 horror to it: Discover 1 clue at your location.

0.1 · 2/495 decks
Flamethrower
Flamethrower
Asset Guardian 4 Declining

Uses (4 ammo). Spend 1 ammo: Fight. The enemy chosen for this attack must be the enemy engaged with you with the highest fight. You get +4 for this attack. If this attack is successful, instead of its standard damage, you may assign up to 4 damage among enemies engaged with you (any additional damage adds to this total).

0.1 · 11/495 decks
Ghastly Possession
Ghastly Possession
Skill Mystic Hype

After you commit Ghastly Possession to a skill test on an asset, choose one: - Place 1 doom on that asset. Ghastly Possession gains . - If this test is successful, either remove 1 doom from this asset, or replenish half of its uses (rounded down).

0.1 · 3/495 decks
Haste
Haste
Asset Rogue 3 Staple

Limit 1 per investigator. After you perform the same type of action twice in a row, exhaust Haste: Take another action of that type again (types include activate, engage, evade, fight, investigate, move, play, resource, and draw).

0.1 · 1/495 decks
Kerosene
Kerosene
Asset Guardian 3 Hype

Uses (3 supplies). If Kerosene has no supplies, discard it. If an enemy was defeated at this location this round, exhaust Kerosene and spend 1 supply: Heal up to 2 horror from among investigators and Ally assets at your location.

0.1 · 3/495 decks
Nkosi Mabati
Nkosi Mabati
Asset Guardian 4 Staple

After Nkosi Mabati enters play: Name a non- chaos token with a symbol. Until this card leaves play, the named symbol is your "sigil." When an investigator at your location reveals a , , or symbol, exhaust Nkosi Mabati: Search the chaos bag for your sigil and reveal it, instead (returning the other token to the chaos bag).

0.1 · 1/495 decks
Smoking Pipe
Smoking Pipe
Asset Neutral 1 Hype

Uses (3 supplies). Spend 1 supply, exhaust Smoking Pipe, and take 1 damage: Heal 1 horror.

0.1 · 1/495 decks
Song of the Dead
Song of the Dead
Asset Mystic 2 Hype

Uses (5 charges). Spend 1 charge: Fight. This attack uses instead of . You get +1 for this attack. If a symbol is revealed during this attack, this attack deals +2 damage.

0.1 · 1/495 decks
Hyperphysical Shotcaster
Hyperphysical Shotcaster
Asset Neutral 4 Declining

Customizable. Uses (4 aether). If Hyperphysical Shotcaster has no aether, discard it. Spend 1 aether: Resolve the Manifest ability of the Hyperphysical Shotcaster's current form. Exhaust Hyperphysical Shotcaster: Change its form (to one you have unlocked on its upgrade sheet).

0.1 · 4/495 decks
Versatile
Versatile
Asset Neutral Staple

Permanent. You get +5 Deck Size. Your investigator's Deckbuilding Options gain: "one other level 0 card from any class ([guardian], [seeker], [rogue], [mystic], or [survivor])."

0.1 · 9/495 decks
Mists of R'lyeh
Mists of R'lyeh
Asset Mystic 2 Hype

Uses (4 charges). Spend 1 charge: Evade. This evasion attempt uses instead of . If you succeed, after evading the chosen enemy, you may move to a connecting location. If a , , , , or symbol is revealed during this evasion attempt, choose and discard a card from your hand.

0.1 · 7/495 decks
Paradoxical Covenant
Paradoxical Covenant
Asset Mystic Staple

Permanent. Limit 1 Covenant per deck. After an investigator at your location performs the "reveal the chaos token" step of a skill test, if both a token and a token were revealed during that test, exhaust Paradoxical Covenant: This test automatically succeeds. (Remove each and token revealed from the chaos bag after this test ends.)

0.1 · 7/495 decks
Scrying
Scrying
Asset Mystic 1 Hype

Uses (3 charges). Exhaust Scrying and spend 1 charge: Look at the top 3 cards of any investigator's deck or the encounter deck. Return them to the top of that deck in any order.

0.1 · 11/495 decks
Enchanted Blade
Enchanted Blade
Asset Guardian 3 Declining

Uses (3 charges). : Fight. You get +2 for this attack. If you succeed, you may spend 1 charge to empower the blade, dealing +1 damage for this attack. If the blade is empowered and this attack defeats an enemy, draw 1 card and heal 1 horror.

0.1 · 2/495 decks
Miracle Wish
Miracle Wish
Event Guardian -2 Hype

Fast. Play after 1 or more tokens are revealed during a skill test at your location. Search your bonded cards for Evanescent Ascension and put it into play. Place up to X resources on it, as wishes (to a maximum of the number of tokens revealed). Remove Miracle Wish from the game.

0.1 · 1/495 decks
Speak to the Dead
Speak to the Dead
Asset Mystic 1 Staple

Uses (6 offerings). Spend any number of offerings: Parley. Choose a Spell or Ritual event in your discard pile and reveal tokens from the chaos bag equal to the number of offerings spent. If at least 1 or token was revealed, return the chosen event to your hand.

0.1 · 1/495 decks
Teamwork
Teamwork
Event Guardian 0 Hype

Investigators at your location may give or trade any number of Item assets, Ally assets, or resources among one another.

0.1 · 3/495 decks
Wicked Athame
Wicked Athame
Asset Mystic 2 Late Bloomer

Add 1-3 tokens to the chaos bag: Fight. You get +2 for this attack for each token added as part of this action's cost. If this attack defeats an enemy, replenish 1 charge or offering on an asset you control.

0.1 · 1/495 decks
Eldritch Tongue
Eldritch Tongue
Asset Neutral 2 Late Bloomer

Uses (4 charges). You may play events with "parley" from your discard pile as if they were in your hand. As an additional cost to play an event this way, spend 1 charge from Eldritch Tongue. After that event resolves, remove it from the game.

0.0 · 2/495 decks
Forced Learning
Forced Learning
Asset Seeker Staple

Permanent. Limit 1 per deck. Purchase at deck creation. Increase your deck size by 15. During each upkeep phase, instead of drawing 1 card, draw 2 cards and discard 1 of them.

0.0 · 2/495 decks
Monster Slayer
Monster Slayer
Event Guardian 0 Staple

Fight. This attack deals +1 damage.

0.0 · 3/495 decks
Venturer
Venturer
Asset Guardian 4 Hype

Uses (3 supplies). Spend 1 supply and exhaust Venturer: Place 1 supply or ammo on an asset controlled by an investigator at your location.

0.0 · 18/495 decks
Blur
Blur
Asset Rogue 2 Staple

Uses (3 charges). If Blur has charges remaining: Evade. For this evasion attempt, you may use instead of , and you get +1 skill value. If you succeed, spend 1 charge and you may take an additional action this turn. If you succeed by 0, take 1 damage.

0.0 · 1/495 decks
Empty Vessel
Empty Vessel
Asset Guardian 1 Staple

Limit 1 per deck. Uses (0 charges). After you defeat an enemy: Place 1 charge on Empty Vessel. If there are at least 3 charges on Empty Vessel: Search your bonded cards for Wish Eater and swap it with Empty Vessel, moving all charges from Empty Vessel to Wish Eater.

0.0 · 1/495 decks
Extra Ammunition
Extra Ammunition
Event Guardian 2 Declining

Place 3 ammo tokens on a Firearm asset controlled by an investigator at your location.

0.0 · 24/495 decks
Martyr's Vambrace
Martyr's Vambrace
Asset Guardian 2 Staple

You get +1 skill value while resolving revelation abilities on encounter cards. After another investigator at your location draws a non-peril encounter card, before resolving that card's effects, exhaust Martyr's Vambrace: You are considered to have drawn that encounter card, instead.

0.0 · 2/495 decks
Perception
Perception
Skill Neutral Declining

Max 1 committed per skill test. If this test is successful, draw 1 card.

0.0 · 4/495 decks
Prophetic
Prophetic
Asset Guardian 3 Staple

Uses (2 resources). Replenish these resources at the start of each round. Resources on Prophetic may be spent to pay for Fortune, Spell, or Spirit cards. During a skill test on a Fortune, Spell, or Spirit card, spend 1 resource from Prophetic: You get +1 skill value for this test.

0.0 · 3/495 decks
St. Hubert's Key
St. Hubert's Key
Asset Mystic 4 Declining

You get +1 , +1 , and -2 sanity. When you would be defeated by horror, discard St. Hubert's Key: Immediately heal 2 horror.

0.0 · 12/495 decks
Strong-Armed
Strong-Armed
Skill Guardian Staple

While Strong-Armed is committed to an attack using a Melee or Ranged asset, this attack deals +1 damage. After revealing chaos token(s) for this skill test, you may take 1 damage to cancel that chaos token, return it to the chaos bag, and reveal a new one. (You may do this any number of times.)

0.0 · 2/495 decks
Summoned Servitor
Summoned Servitor
Asset Mystic 2 Hype

Customizable. As an additional cost to play Summoned Servitor, you must discard another asset you control. Summoned Servitor enters play at your location. It can take 1 action during each of your turns, which can only be used to take the following action: - Move Summoned Servitor to a connecting revealed location.

0.0 · 2/495 decks
The Chthonian Stone
The Chthonian Stone
Asset Mystic 3 Hype

Seal (, , , or ). Forced - After you reveal an symbol during a skill test: Return The Chthonian Stone to your hand.

0.0 · 17/495 decks
"Get over here!"
"Get over here!"
Event Guardian 2 Staple

Fast. Play during any window. Engage. Fight. Choose a non-Elite enemy up to 2 locations away. Move that enemy to your location, engage it, and attack it.

0.0 · 10/495 decks
"Let God sort them out..."
"Let God sort them out..."
Event Rogue 0 Staple

Play only during one of your turns in which you defeated enemies with a total of 6 or more health. Add "Let God sort them out..." to the victory display and immediately end your turn. When earning experience during the resolution of this scenario, you earn 1 additional experience.

0.0 · 1/495 decks
Combat Training
Combat Training
Asset Guardian 0 Declining

Fast. Limit 1 Composure in play. You get +1 and +1 . Non-direct damage/horror must be assigned to Combat Training before it can be assigned to your investigator card. Spend 1 resource: You get +1 or +1 for this skill test.

0.0 · 8/495 decks
Flurry of Blows
Flurry of Blows
Event Guardian 2 Staple

Play only if you control a Melee asset. As an additional cost to play Flurry of Blows, spend an action. Fight. Choose a Melee asset you control and take an immediate fight action with that asset (without paying its cost). You may repeat this effect up to three times. After the final attack resolves, if it is your turn, end your turn.

0.0 · 1/495 decks
Gang Up
Gang Up
Event Guardian 3 Declining

Fight. For each different class among cards you control, you get +1 and deal +1 damage for this attack.

0.0 · 1/495 decks
Hand-Eye Coordination
Hand-Eye Coordination
Event Guardian 1 Staple

Fast. Play only during your turn. Resolve an ability on a Tool or Weapon asset you control without paying its cost.

0.0 · 1/495 decks
Intrepid
Intrepid
Skill Guardian Declining

If this skill test is successful, add Intrepid to your play area as an asset with the text: "You get +1 , +1 , and +1 . Forced - At the end of the round: Discard Intrepid."

0.0 · 7/495 decks
Manual Dexterity
Manual Dexterity
Skill Neutral Hype

Max 1 committed per skill test. If this test is successful, draw 1 card.

0.0 · 6/495 decks
Protective Gear
Protective Gear
Asset Guardian 4 Declining

When you draw a Hazard treachery, deal 1 damage and 1 horror to Protective Gear: Cancel that card's revelation effect.

0.0 · 3/495 decks
Quantum Flux
Quantum Flux
Event Mystic 1 Declining

Shuffle your discard pile into your deck and draw 1 card. Remove Quantum Flux from the game.

0.0 · 6/495 decks
String of Curses
String of Curses
Event Mystic 1 Staple

Parley. Choose a non-Elite enemy at your location and either (choose one): - Automatically evade that enemy and place 1 doom on it. It cannot take damage for the remainder of the round. Discover 1 clue at your location. - If that enemy has 1 or more doom on it, defeat it. Gain 1 resource for each doom that was on it.

0.0 · 2/495 decks
Sweeping Kick
Sweeping Kick
Event Guardian 1 Staple

Fight. Add your to your skill value for this attack. This attack deals +1 damage. If you succeed, automatically evade the attacked enemy.

0.0 · 1/495 decks
Well-Maintained
Well-Maintained
Event Guardian 0 Staple

Fast. Play only during your turn. Attach to an Item asset you control. Limit 1 per asset. After attached asset is discarded: Return it to its owner's hand, along with each other Upgrade attachment that was attached to it.

0.0 · 7/495 decks
Blackjack
Blackjack
Asset Guardian 1 Hype

: Fight. You get +1 for this attack. If you perform this attack against an enemy engaged with another investigator and you fail, you deal no damage.

0.0 · 3/495 decks
Book of Shadows
Book of Shadows
Asset Mystic 4 Hype

You have 1 additional arcane slot. Exhaust Book of Shadows: Add 1 charge to a Spell asset you control.

0.0 · 1/495 decks
Breach the Door
Breach the Door
Event Guardian 2 Staple

Test (1). If you succeed, attach Breach the Door to your location with 1 resource on it for each point you succeeded by, as leads. Reduce attached location's shroud by 1 for each lead on Breach the Door.

0.0 · 2/495 decks
Clean Them Out
Clean Them Out
Event Guardian 0 Staple

Fight. When this action begins, gain 2 resources.

0.0 · 6/495 decks
Counterspell
Counterspell
Event Mystic 2 Staple

Fast. Play when a , , , or chaos token is revealed during a skill test at your location. Cancel that chaos token. (Do not reveal a new chaos token to replace it.)

0.0 · 1/495 decks
Custom Ammunition
Custom Ammunition
Event Guardian 3 Hype

Fast. Play only during your turn. Attach to a Firearm asset controlled by an investigator at your location. Place 2 ammo on that asset. Limit 1 per asset. Attacks performed by attached asset deal +1 damage against Monster enemies.

0.0 · 8/495 decks
Delay the Inevitable
Delay the Inevitable
Event Guardian 2 Hype

Fast. Play only during your turn. Attach to an investigator at your location, under his or her control. When you are dealt damage and/or horror: Discard Delay the Inevitable and cancel all damage and/or horror just dealt. Forced - When the mythos phase ends: You must either spend 2 resources or discard Delay the Inevitable.

0.0 · 2/495 decks
Divination
Divination
Asset Seeker 3 Staple

Uses (4 charges). : Investigate. For this investigation, you may use instead of , and you get +1 skill value. If you succeed, spend 1 or 2 charges. Instead of discovering a clue at your location, discover 1 clue at your location for each charge spent. If you succeed by 0, choose and discard a card from your hand.

0.0 · 4/495 decks
Eldritch Inspiration
Eldritch Inspiration
Event Mystic 0 Staple

Fast. Play when you would resolve an effect on a [mystic] card that triggers "when," "if," or "after" a , , , , or symbol is revealed. Either cancel that effect, or resolve it an additional time.

0.0 · 1/495 decks
Empower Self
Empower Self
Asset Mystic 3 Declining

Myriad. Limit 1 Empower Self (Stamina) per deck. Up to 3 Empower Self cards take up a single arcane slot. Anytime a card effect requires you to use instead of , you may ignore that aspect of the effect. Exhaust Empower Self: You get +2 for this test.

0.0 · 8/495 decks
Enchanted Bow
Enchanted Bow
Asset Mystic 3 Staple

Uses (3 charges). Exhaust Enchanted Bow: Fight. You must use either or instead of and get +1 skill value for this attack. This attack deals +1 damage. As an additional cost to initiate this ability, you may spend 1 charge to have this attack target a non-Elite enemy at a connecting location; if you do, ignore the aloof and retaliate keywords for this attack.

0.0 · 1/495 decks
Fang of Tyr'thrha
Fang of Tyr'thrha
Event Guardian 3 Hype

Fight. Choose an enemy at any revealed location as the target for this attack. Before resolving this attack, you may move to that enemy's location. Add your to your for this attack. This attack deals +3 damage.

0.0 · 1/495 decks
Fine Clothes
Fine Clothes
Asset Neutral 1 Declining

Reduce the difficulty of skill tests you perform during 'parley' actions by 2.

0.0 · 3/495 decks
Foresight
Foresight
Event Mystic 0 Staple

Fast. Play when an investigator at your location would draw a card from their deck or from the encounter deck. Name a card. If the drawn card is the named card, that investigator may either (choose one): - Cancel that card's effects and discard it. - Immediately play that card at -2 cost.

0.0 · 6/495 decks
Galvanize
Galvanize
Event Guardian 2 Staple

Fast. Play only during your turn. Ready a [guardian] asset you control. You may take an additional action during your turn, which can only be used to fight.

0.0 · 1/495 decks
Grotesque Statue
Grotesque Statue
Asset Mystic 2 Hype

Uses (4 charges). If Grotesque Statue has no charges, discard it. When you would reveal a chaos token, spend 1 charge: Reveal 2 chaos tokens instead of 1. Choose 1 of those tokens to resolve, and ignore the other.

0.0 · 1/495 decks
Guts
Guts
Skill Mystic Staple

Max 1 committed per skill test. If this test is successful, draw 1 card (2 cards instead if it succeeds by 2 or more).

0.0 · 5/495 decks
Handcuffs
Handcuffs
Asset Guardian 1 Staple

Fast. If Handcuffs is not attached to an enemy: Evade. Use only on a Humanoid enemy. This evasion attempt uses instead of . If you succeed, remove all doom from the just-evaded enemy and attach Handcuffs to it. If the attached enemy is non-Elite, it cannot ready and doom cannot be placed on it.

0.0 · 3/495 decks
Healing Words
Healing Words
Asset Mystic 2 Hype

Uses (4 charges). Spend 1 charge: Heal 2 damage from among investigators at your location.

0.0 · 3/495 decks
Henry Wan
Henry Wan
Asset Rogue 3 Declining

Exhaust Henry Wan: One at a time, reveal random tokens from the chaos bag until you choose to stop, or until you reveal a , , , , or symbol. - If you chose to stop, for each token revealed via this effect, you may either draw 1 card or gain 1 resource. - If you revealed a , , , , or symbol, do nothing.

0.0 · 1/495 decks
Ineffable Truth
Ineffable Truth
Asset Mystic 3 Staple

Uses (3 charges). Spend 1 charge: Evade. This evasion attempt uses instead of . You get +2 for this evasion attempt. If you succeed, deal 1 damage to the evaded enemy. If an , "+1," or "0" token is revealed during this evasion attempt, lose 1 resource.

0.0 · 6/495 decks
Inspiring Presence
Inspiring Presence
Skill Guardian Declining

If this skill test is successful, ready an Ally asset at your location and heal 1 damage and 1 horror from it.

0.0 · 32/495 decks
Interrogate
Interrogate
Event Guardian 2 Hype

Parley. Choose a Humanoid enemy at your location and test (3). This test gets +X difficulty, where X is the chosen enemy's damage value. If you succeed, discover 1 clue at your location and 1 clue at any other location.

0.0 · 1/495 decks
Key of Ys
Key of Ys
Asset Neutral 3 Hype

You get +1 to each of your skills for each horror on Key of Ys. Forced - When any amount of horror would be placed on you: Place 1 of that horror on Key of Ys. Forced - When Key of Ys leaves play: Discard the top 10 cards of your deck.

0.0 · 1/495 decks
Lightning Gun
Lightning Gun
Asset Guardian 6 Declining

Uses (3 ammo). Spend 1 ammo: Fight. You get +5 for this attack. This attack deals +2 damage.

0.0 · 4/495 decks
M1918 BAR
M1918 BAR
Asset Guardian 5 Hype

Uses (8 ammo). Spend 1-5 ammo: Fight. You get +X for this attack. Instead of its standard damage, this attack deals X damage. X is the amount of ammo spent as part of this ability's cost.

0.0 · 1/495 decks
Manipulate Destiny
Manipulate Destiny
Event Neutral 1 Hype

Reveal tokens from the chaos bag until you reveal a , , , or token. If you revealed... - ...a or token, deal 2 damage to an enemy at your location. - ...a or token, heal 2 damage from an investigator or Ally asset at your location. This action does not provoke attacks of opportunity.

0.0 · 1/495 decks
Mind Wipe
Mind Wipe
Event Mystic 1 Staple

Fast. Play after a phase begins. Choose a non-Elite enemy at your location. Treat the chosen enemy's printed text box as if it were blank (except for Traits) until the end of the phase.

0.0 · 1/495 decks
Mk 1 Grenades
Mk 1 Grenades
Asset Guardian 3 Hype

Uses (3 supplies). If Mk 1 Grenades has no supplies, discard it. Spend 1 supply: Fight. You get +2 for this attack. If this attack is successful, instead of its standard damage, this attack deals 2 damage to each enemy and each other investigator at the attacked enemy's location (any additional damage is dealt to the attacked enemy).

0.0 · 3/495 decks
Moonstone
Moonstone
Asset Survivor 3 Declining

You get +1 and +1 . You cannot play or commit Moonstone from your hand. After you discard Moonstone from your hand: Play it (paying its cost).

0.0 · 1/495 decks
No Stone Unturned
No Stone Unturned
Event Seeker 2 Declining

Choose an investigator at your location. That investigator searches the top 6 cards of his or her deck for a card, draws it, and shuffles his or her deck.

0.0 · 1/495 decks
Overpower
Overpower
Skill Guardian Staple

Max 1 committed per skill test. If this test is successful, draw 1 card (2 cards instead if it succeeds by 2 or more).

0.0 · 11/495 decks
Protective Incantation
Protective Incantation
Asset Mystic 1 Hype

Group limit 2 copies of Protective Incantation in play. Seal (any except ). Forced - At the end of your turn: You must either spend 1 resource or discard Protective Incantation.

0.0 · 1/495 decks
Recall the Future
Recall the Future
Asset Mystic 2 Hype

When a skill test you are performing begins, if Recall the Future is ready, name a chaos token: If the named chaos token is revealed during this skill test, exhaust Recall the Future. Then, you get +2 skill value for this skill test.

0.0 · 3/495 decks
Recharge
Recharge
Event Mystic 0 Hype

Choose a Spell or Relic asset controlled by an investigator at your location and reveal a random chaos token from the chaos bag. If you reveal a , , , , or symbol, discard the chosen asset. Otherwise, add 3 charges to the chosen asset.

0.0 · 1/495 decks
Sacrifice
Sacrifice
Event Mystic 0 Declining

Discard a [mystic] asset you control. Then, draw 3 cards or gain 3 resources, or any combination thereof.

0.0 · 1/495 decks
Shotgun
Shotgun
Asset Guardian 5 Declining

Uses (2 ammo). Spend 1 ammo: Fight. You get +3 for this attack. Instead of its standard damage, this attack deals 1 damage for each point you succeed by (to a minimum of 1, to a maximum of 5). If you fail and would damage another investigator, this attack deals 1 damage for each point you fail by (to a minimum of 1, to a maximum of 5).

0.0 · 1/495 decks
Shroud of Shadows
Shroud of Shadows
Asset Mystic 3 Staple

Uses (3 charges). Spend 1 charge: Evade. This evasion attempt uses instead of . If you succeed and the evaded enemy is non-Elite, you may move that enemy to a connecting location. If a token is revealed during this evasion attempt, you may move to a connecting location or place 1 charge on Shroud of Shadows.

0.0 · 7/495 decks
Spiritual Resolve
Spiritual Resolve
Asset Guardian 3 Hype

Myriad. Discard a copy of Spiritual Resolve from your hand: Heal all damage and horror from this copy of Spiritual Resolve.

0.0 · 7/495 decks
Stargazing
Stargazing
Event Mystic 0 Hype

Max twice per game. Play only if there are 10 or more cards in the encounter deck. Search your bonded cards for 1 copy of The Stars Are Right and shuffle it into the top 10 cards of the encounter deck.

0.0 · 6/495 decks
Summoned Hound
Summoned Hound
Asset Mystic 3 Declining

As an additional cost to play Summoned Hound, you must search your bonded cards for 1 copy of Unbound Beast and shuffle it into your deck. During your turn, except during an action, exhaust Summoned Hound: Fight/Investigate. Either attack with a base skill of 5, or investigate with a base skill of 5.

0.0 · 1/495 decks
Telescopic Sight
Telescopic Sight
Event Guardian 3 Hype

Fast. Attach to a Firearm asset you control that takes up two hand slots. Attached asset cannot be used to attack enemies engaged with you. When you perform a Fight action using attached asset, if you are engaged with no enemies, exhaust Telecopic Sight: This attack can target a non-Elite enemy at a connecting location. Ignore the aloof and retaliate keywords for this attack.

0.0 · 1/495 decks
The Black Cat
The Black Cat
Asset Neutral 2 Declining

Anytime you reveal a , , or symbol during a skill test, you may choose to use the following effects instead of that symbol's normal effects: : -1. The Black Cat takes 1 direct damage. : -1. The Black Cat takes 1 direct horror. : +5. Heal all damage and horror from The Black Cat.

0.0 · 1/495 decks
Time Warp
Time Warp
Event Mystic 1 Declining

Fast. Play immediately after an investigator at your location finishes resolving an action during his or her turn. Undo that action (return the game state to exactly the way it was before that action was performed, except for the playing of Time Warp and its costs).

0.0 · 6/495 decks
Timeworn Brand
Timeworn Brand
Asset Neutral 5 Declining

If Timeworn Brand is ready: Fight. You get +2 and deal +1 damage for this attack. Exhaust Timeworn Brand: Fight. Add your to your skill value for this attack. This attack deals +3 damage. If this attack defeats an Elite enemy, draw 3 cards. (Max once per game.)

0.0 · 3/495 decks
T
Torrent of Power
Skill Mystic

As an additional cost to commit Torrent of Power to a skill test, spend up to 3 charges from among assets you control. For each charge spent in this way, Torrent of Power gains .

0.0 · 3/495 decks
Warning Shot
Warning Shot
Event Guardian 2 Hype

As an additional cost to play Warning Shot, spend 1 ammo from a Firearm asset you control. Move all non-Elite enemies at your location to a connecting location. This action does not provoke attacks of opportunity.

0.0 · 1/495 decks
Well Prepared
Well Prepared
Asset Guardian 2 Staple

Exhaust Well Prepared: Choose an asset you control. You get +X skill value for this skill test, where X is the number of matching skill icons on the chosen asset.

0.0 · 12/495 decks
Word of Command
Word of Command
Event Mystic 2 Hype

Name a Spell card. Search your deck for 1 copy of the named card and draw it. Shuffle your deck.

0.0 · 3/495 decks