Trish Scarborough
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Trish Scarborough

The Spy

8 HP6 Sanity2 Will4 Int2 Cbt4 Agi653 Decks Analyzed

★ Exclusive Cards

Cards played most by this investigator compared to all others.

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Breaking and Entering
Breaking and Entering
Event Rogue 2 Staple

Investigate. Add your value to your skill value for this investigation. If you succeed by 1 or more, you may automatically evade an enemy at this location. If you succeed by 3 or more, return Breaking and Entering to your hand at the end of your turn. This action does not provoke attacks of opportunity.

75.4 · 352/653 decks
Deduction
Deduction
Skill Seeker Staple

If this skill test is successful while investigating a location, discover 1 additional clue at that location.

67.7 · 467/653 decks
Working a Hunch
Working a Hunch
Event Seeker 2 Declining

Fast. Play only during your turn. Discover 1 clue at your location.

62.5 · 399/653 decks
Perception
Perception
Skill Neutral Declining

Max 1 committed per skill test. If this test is successful, draw 1 card.

61.5 · 292/653 decks
In the Shadows
In the Shadows
Event Neutral 0 Staple

Trish Scarborough deck only. Fast. Play after your turn begins. Disengage from each enemy engaged with you. Until the end of the round, enemies cannot engage you and you cannot deal damage to enemies.

58.0 · 612/653 decks
Magnifying Glass
Magnifying Glass
Asset Seeker 1 Declining

Fast. You get +1 while investigating.

55.5 · 357/653 decks
Manual Dexterity
Manual Dexterity
Skill Neutral Hype

Max 1 committed per skill test. If this test is successful, draw 1 card.

55.3 · 199/653 decks
Lucky Cigarette Case
Lucky Cigarette Case
Asset Rogue 2 Staple

After you succeed at a skill test by 2 or more, exhaust Lucky Cigarette Case: Draw 1 card.

49.1 · 220/653 decks
Emergency Cache
Emergency Cache
Event Neutral 0 Declining

Gain 3 resources.

45.9 · 142/653 decks
Thieves' Kit
Thieves' Kit
Asset Rogue 3 Staple

Uses (6 supplies). Spend 1 supply: Investigate. You may use instead of for this investigation. If you succeed, gain 1 resource.

33.2 · 57/653 decks
Dr. Milan Christopher
Dr. Milan Christopher
Asset Seeker 4 Staple

You get +1 . After you successfully investigate: Gain 1 resource.

30.9 · 313/653 decks
Pickpocketing
Pickpocketing
Asset Rogue 2 Declining

After you evade an enemy, exhaust Pickpocketing: Draw 1 card.

28.5 · 228/653 decks
Unexpected Courage
Unexpected Courage
Skill Neutral Declining

Max 1 committed per skill test.

25.3 · 146/653 decks
Leo De Luca
Leo De Luca
Asset Rogue 6 Declining

You may take an additional action during your turn.

23.6 · 155/653 decks
Charisma
Charisma
Asset Neutral Staple

Permanent. You have 1 additional ally slot.

22.7 · 106/653 decks
Fingerprint Kit
Fingerprint Kit
Asset Seeker 4 Declining

Uses (3 supplies). Exhaust Fingerprint Kit and spend 1 supply: Investigate. You get +1 for this investigation. If you succeed, you discover 1 additional clue at your location.

22.1 · 69/653 decks
Guts
Guts
Skill Neutral Declining

Max 1 committed per skill test. If this test is successful, draw 1 card.

21.9 · 104/653 decks
Streetwise
Streetwise
Asset Rogue 0 Staple

Spend 2 resources: You get +2 for this skill test. Spend 2 resources: You get +2 for this skill test.

21.4 · 120/653 decks
Lockpicks
Lockpicks
Asset Rogue 3 Staple

Uses (3 supplies). If Lockpicks has no supplies, discard it. Exhaust Lockpicks: Investigate. Add your value to your skill value for this investigation. If you do not succeed by at least 2, remove 1 supply from Lockpicks.

20.2 · 246/653 decks
Shortcut
Shortcut
Event Seeker 0 Staple

Fast. Play only during your turn. Choose an investigator at your location. Move that investigator to a connecting location.

18.7 · 166/653 decks
Backstab
Backstab
Event Rogue 3 Hype

Fight. This attack uses instead of . This attack deals +2 damage.

18.5 · 158/653 decks
Laboratory Assistant
Laboratory Assistant
Asset Seeker 2 Staple

Your maximum hand size is increased by 2. After Laboratory Assistant enters play: Draw 2 cards.

18.4 · 31/653 decks
Damning Testimony
Damning Testimony
Asset Rogue 4 Staple

Customizable. Uses (3 evidence). Exhaust Damning Testimony and choose an enemy at any location: Investigate (your location). If you succeed, you may spend 1 evidence to discover 1 additional clue at the chosen enemy's location.

17.5 · 125/653 decks
Lone Wolf
Lone Wolf
Asset Rogue 1 Declining

Limit 1 per investigator. When your turn begins, if there are no other investigators at your location: Gain 1 resource.

16.4 · 190/653 decks
Easy Mark
Easy Mark
Event Rogue 0 Staple

Myriad. Gain 2 resources and draw 1 card. After you play Easy Mark: Play another Easy Mark from your hand, at no cost.

16.1 · 107/653 decks
Crystallizer of Dreams
Crystallizer of Dreams
Asset Rogue 1 Staple

As an additional cost to play this card, you must search your bonded cards for 1 copy of Guardian of the Crystallizer and shuffle it into your deck. After you play an event: Attach it facedown to Crystallizer of Dreams instead of discarding it (to a maximum of 5 attached events). Attached events may be committed to skill tests as if they were in your hand.

15.8 · 116/653 decks
Faustian Bargain
Faustian Bargain
Event Rogue 0 Staple

As an additional cost to play Faustian Bargain, add 2 tokens to the chaos bag. Investigators at your location gain a total of 5 resources, distributed as you wish.

14.6 · 164/653 decks
Fox Mask
Fox Mask
Asset Rogue 1 Late Bloomer

Limit 1 Mask per investigator. Uses (2 offerings). Replenish 1 of these offerings after you move out of a location with an enemy. Spend 1 offering: You get +2 or +2 for this skill test. (Limit once per test.)

14.3 · 77/653 decks
Covert Ops
Covert Ops
Asset Rogue 2 Recent

Trish Scarborough deck only. After you evade an enemy, exhaust Covert Ops: Either draw 1 card, or move to a connecting location.

14.3 · 38/653 decks
Hyperawareness
Hyperawareness
Asset Seeker 2 Hype

Spend 1 resource: You get +1 for this skill test. Spend 1 resource: You get +1 for this skill test.

13.9 · 67/653 decks
Olivier Bishop
Olivier Bishop
Asset Rogue 4 Recent

You get +1 . During your turn, exhaust Olivier Bishop: Move to a connecting location.

13.8 · 38/653 decks
Obfuscation
Obfuscation
Asset Rogue 2 Declining

Fast. Uses (3 charges). When an enemy makes an attack of opportunity against you, spend 1 charge: Cancel that attack.

13.1 · 257/653 decks
Relic Hunter
Relic Hunter
Asset Neutral Staple

Permanent. You have 1 additional accessory slot.

13.1 · 57/653 decks
Sneak Attack
Sneak Attack
Event Rogue 2 Hype

Deal 2 damage to an exhausted enemy at your location.

12.7 · 179/653 decks
In the Thick of It
In the Thick of It
Asset Neutral Staple

Permanent. Limit 1 per deck. Purchase at deck creation. When you purchase In the Thick of It, suffer 2 total physical and/or mental trauma. Then, earn 3 experience.

12.5 · 119/653 decks
Eavesdrop
Eavesdrop
Event Rogue 1 Declining

Choose an unengaged enemy at your location. Test (X), where X is the evade value of the chosen enemy. If you succeed, discover 2 clues at your location.

12.4 · 121/653 decks
M1903 Hammerless
M1903 Hammerless
Asset Rogue 3 Recent

Uses (4 ammo). Spend 1 ammo: Fight (). If the targeted enemy is exhausted, this attack deals +1 damage.

12.3 · 33/653 decks
Crack the Case
Crack the Case
Event Seeker 0 Staple

Fast. Play after an investigator discovers the last remaining clue at your location. Investigators at that location gain a total of X resources, distributed as you wish. X is that location's shroud value.

12.2 · 202/653 decks
Quick Thinking
Quick Thinking
Skill Rogue Staple

If this skill test is successful by 2 or more, after it resolves, you may immediately take an action as if it were your turn (this action does not count toward the number of actions you can take each turn).

12.1 · 112/653 decks
Double, Double
Double, Double
Asset Rogue 4 Staple

Exceptional. After you play an event, exhaust Double, Double: Play that event again as if it were in your hand.

11.9 · 44/653 decks
Charon's Obol
Charon's Obol
Asset Rogue Staple

Permanent. Exceptional. When earning experience during the resolution of a scenario, if you were not defeated during that scenario, you earn 2 additional experience. If you were defeated during that scenario, you are killed.

11.7 · 77/653 decks
Narrow Escape
Narrow Escape
Event Rogue 0 Declining

Fast. Play when an enemy makes an attack of opportunity against you. Cancel that attack. You get +2 skill value for the next skill test you perform this turn.

11.4 · 162/653 decks
Sticky Fingers
Sticky Fingers
Asset Rogue 1 Recent

Limit 1 per investigator. After you successfully evade an enemy, exhaust Sticky Fingers: Gain 1 resource.

11.4 · 33/653 decks
Prestidigitation
Prestidigitation
Event Rogue 1 Recent

Fast. Play only during your turn. Play an Item asset from your hand, reducing its cost by 2. When your turn ends, return an Item asset you control to your hand.

11.3 · 30/653 decks
The Red Clock
The Red Clock
Asset Rogue 2 Staple

Exceptional. Uses (0 charges). Forced - After your turn begins: Either place 1 charge here, or take all charges here, as resources. Then, if it has exactly... - 1 charge, you get +3 skill value for your next skill test. - 2 charges, you may move up to 2 times. - 3 charges, you may take an additional action this turn.

11.2 · 53/653 decks
Out of Sight
Out of Sight
Skill Rogue Recent

Max 1 committed per skill test. If this test is successful by 2 or more, the performing investigator may disengage from each enemy and move to a revealed connecting location.

11.0 · 29/653 decks
Dorothy Simmons
Dorothy Simmons
Asset Seeker 3 Recent

You get +1 . After you successfully investigate by exactly 1 or 3, exhaust Dorothy Simmons: Gain 1 resource.

10.5 · 22/653 decks
Deep Knowledge
Deep Knowledge
Event Seeker 0 Staple

As an additional cost to play Deep Knowledge, add 2 tokens to the chaos bag. Investigators at your location draw a combined total of 3 cards (you decide how many cards each investigator draws).

10.4 · 58/653 decks
Sneak By
Sneak By
Event Rogue 0 Staple

Evade. When this action begins, gain 2 resources.

10.4 · 63/653 decks
"Watch this!"
"Watch this!"
Skill Rogue Staple

Commit only to a skill test you are performing. As an additional cost to commit "Watch this!" to a skill test, spend up to 3 resources. If you succeed by 1 or more, gain twice that many resources.

10.0 · 44/653 decks
Eldritch Sophist
Eldritch Sophist
Asset Seeker 4 Staple

Uses (3 secrets). Exhaust Eldritch Sophist: Move 1 secret or charge from an asset you control to another asset controlled by an investigator at your location.

10.0 · 54/653 decks
Logical Reasoning
Logical Reasoning
Event Seeker 2 Declining

For each clue you have (to a maximum of 3), either heal 2 horror from an investigator at your location or discard a Terror card at your location.

9.9 · 139/653 decks
Ace in the Hole
Ace in the Hole
Event Rogue 0 Staple

Exceptional. Fast. Play only during your turn. You may take an additional 3 actions this turn.

9.6 · 22/653 decks
Elusive
Elusive
Event Rogue 2 Hype

Fast. Play only during your turn. Disengage from each enemy engaged with you and move to a revealed location with no enemies.

9.6 · 82/653 decks
Hawk-Eye Folding Camera
Hawk-Eye Folding Camera
Asset Seeker 2 Declining

After the last clue is discovered from your location: Place 1 resource (from the token pool) on this card, as evidence. (Limit once per game at each location.) While Hawk-Eye Folding Camera has ... - ... 1 or more evidence, you get +1 . - ... 2 or more evidence, you get +1 . - ... 3 or more evidence, you get +1 sanity.

9.3 · 95/653 decks
"I'm outta here!"
"I'm outta here!"
Event Rogue 0 Declining

Play only if there is a scenario card with a 'resign' ability in play. Resign. You get the hell out of here.

8.9 · 29/653 decks
Counterespionage
Counterespionage
Event Rogue 2 Staple

Fast. Play when you draw a non-weakness treachery. Cancel that card's revelation effect and draw the top card of the encounter deck. When you play Counterespionage, increase its cost by 2: Change "the encounter deck" to "your deck". When you play Counterespionage, increase its cost by 2: Change "you" to "any investigator".

8.7 · 20/653 decks
"You handle this one!"
"You handle this one!"
Event Rogue 0 Staple

Fast. Play after you draw a non-peril encounter card, but before resolving that card's effects. Choose another investigator. That investigator is considered to have drawn that encounter card instead. Gain 1 resource.

8.6 · 158/653 decks
Friends in Low Places
Friends in Low Places
Event Rogue 0 Staple

Customizable. When you purchase Friends in Low Places, choose and record a Trait on its upgrade sheet. Look at the top 6 cards of your deck. For each looked-at card with the chosen Trait(s), you may spend 1 resource to add that card to your hand. Shuffle the remaining cards into your deck.

8.4 · 23/653 decks
Scout Ahead
Scout Ahead
Event Rogue 1 Staple

Move. Move up to 3 times. Enemies do not engage you during this movement.

8.2 · 39/653 decks
Through the Cracks
Through the Cracks
Event Seeker 3 Recent

Evade (). You get +1 for this evasion for each clue you control (to a maximum of +3). If you succeed, you may disengage from each enemy engaged with you and move to a revealed connecting location.

8.1 · 20/653 decks
Trench Coat
Trench Coat
Asset Neutral 3 Declining

You get +1 during evasion attempts.

8.1 · 91/653 decks
Hot Streak
Hot Streak
Event Rogue 3 Declining

Gain 10 resources.

7.8 · 35/653 decks
Local Map
Local Map
Asset Seeker 3 Recent

Uses (4 secrets). Spend 1 secret: Investigate (). Investigate a revealed connecting location. You get +1 for this investigation. If you succeed, you may exhaust Local Map to move to that location.

7.7 · 16/653 decks
Slip Away
Slip Away
Event Rogue 2 Staple

Evade. Add your to your skill value for this evasion attempt. If you succeed by 1 or more and the evaded enemy is non-Elite, it does not ready during the next upkeep phase. If you succeed by 3 or more, return Slip Away to your hand at the end of your turn.

7.6 · 123/653 decks
Burglary
Burglary
Asset Rogue 1 Hype

Exhaust Burglary: Investigate. If you succeed, instead of discovering clues, gain 3 resources.

7.5 · 59/653 decks
Followed
Followed
Event Rogue 2 Staple

Investigate. Choose an enemy at your location. You get +1 for this investigation for each damage on the chosen enemy (to a maximum of +5 ). If you succeed, discover 1 additional clue at this location. This action does not provoke attacks of opportunity from the chosen enemy.

7.4 · 58/653 decks
Silver Tongue
Silver Tongue
Asset Rogue 2 Recent

Spend 1 resource: You get +1 for this skill test (+2 instead if this is an evasion or parley). Spend 1 resource: You get +1 for this skill test (+2 instead if this is an evasion or parley).

7.4 · 25/653 decks
Hiking Boots
Hiking Boots
Asset Seeker 2 Staple

Limit 1 Footwear per investigator. You get +1 . After the last clue is discovered from your location, exhaust Hiking Boots: Move to a connecting location with at least 1 clue, or to a connecting unrevealed location.

7.4 · 56/653 decks
Dream-Enhancing Serum
Dream-Enhancing Serum
Asset Seeker 3 Staple

Only the first copy of each card in your hand counts toward your maximum hand size. After you draw a copy of a card that is already in your hand, reveal both copies and exhaust Dream-Enhancing Serum: Draw 1 card.

6.9 · 45/653 decks
Eureka!
Eureka!
Skill Seeker Staple

If this skill test is successful, the investigator performing this test searches the top 3 cards of his or her deck for a card, draws it, and shuffles his or her deck.

6.8 · 127/653 decks
Honed Instinct
Honed Instinct
Event Rogue 1 Staple

Customizable. Fast. Play this card only after one of the following conditions is met: - The agenda or act advances. - You succeed at a skill test by 3 or more. Immediately take an action as if it were your turn. (Max once per round.)

6.7 · 16/653 decks
Flashlight
Flashlight
Asset Neutral 2 Declining

Uses (3 supplies). Spend 1 supply: Investigate. Your location gets -2 shroud for this investigation.

6.7 · 63/653 decks
British Bull Dog
British Bull Dog
Asset Rogue 3 Late Bloomer

Uses (3 ammo). Spend 1 ammo: Fight. You may use instead of for this attack. This attack deals +1 damage. After you fail a skill test while parleying with an enemy: Put British Bull Dog into play from your hand.

6.3 · 16/653 decks
Hyperphysical Shotcaster
Hyperphysical Shotcaster
Asset Neutral 4 Declining

Customizable. Uses (4 aether). If Hyperphysical Shotcaster has no aether, discard it. Spend 1 aether: Resolve the Manifest ability of the Hyperphysical Shotcaster's current form. Exhaust Hyperphysical Shotcaster: Change its form (to one you have unlocked on its upgrade sheet).

6.2 · 7/653 decks
Intel Report
Intel Report
Event Rogue 2 Staple

Discover 1 clue at your location. When you play Intel Report, increase its cost by 2: Change "Discover 1 clue" to "Discover 2 clues." When you play Intel Report, increase its cost by 2: Change "at your location" to "at a location up to 2 connections away."

6.1 · 100/653 decks
Segment of Onyx
Segment of Onyx
Asset Seeker 1 Staple

Myriad. Fast. If you have 3 copies of Segment of Onyx in play: Set them aside, out of play. Search your bonded cards for Pendant of the Queen and put it into play.

6.0 · 42/653 decks
Seeking Answers
Seeking Answers
Event Seeker 1 Declining

Investigate. If you succeed, instead of discovering a clue at your location, discover a clue at a connecting location.

5.8 · 59/653 decks
Kicking the Hornet's Nest
Kicking the Hornet's Nest
Event Rogue 0 Staple

Search the top 9 cards of the encounter deck for a non-Elite enemy and spawn it engaged with you (instead of its normal spawn location). Then, discover 1 clue at your location and gain X resources, where X is that enemy's health value. Shuffle the encounter deck.

5.8 · 102/653 decks
Hand-Crank Flashlight
Hand-Crank Flashlight
Asset Neutral 1 Recent

: Investigate (). You get +1 for this test. If you succeed, you may discard Hand-Crank Flashlight for your location to get -1 shroud until the end of the round.

5.3 · 15/653 decks
Pilfer
Pilfer
Event Rogue 4 Staple

Investigate. This investigation uses instead of . If you succeed, discover 2 additional clues at your location.

5.0 · 35/653 decks
Vamp
Vamp
Event Rogue 1 Late Bloomer

Parley. Choose an enemy at your location and test any skill (3). If you succeed and you tested... - ..., remove 1 doom from that enemy. - ..., discover 1 clue at your location. - ..., automatically evade that enemy. If it is non-Elite, move it to a connecting location. - ..., deal 2 damage to that enemy.

4.9 · 8/653 decks
Gather Intel
Gather Intel
Event Seeker 1 Recent

Fast. Play when an enemy enters your location. Draw 2 cards.

4.8 · 18/653 decks
Inquiring Mind
Inquiring Mind
Skill Seeker Declining

Commit to a skill test only if there is a clue at your location.

4.7 · 156/653 decks
Manual Dexterity
Manual Dexterity
Skill Rogue Late Bloomer

Max 1 committed per skill test. If this test is successful, draw 1 card (2 cards instead if it succeeds by 2 or more).

4.7 · 15/653 decks
Burning the Midnight Oil
Burning the Midnight Oil
Event Seeker 0 Staple

Investigate. When this action begins, gain 2 resources.

4.5 · 74/653 decks
Fake Credentials
Fake Credentials
Asset Rogue 3 Late Bloomer

Choose an enemy at your location and exhaust Fake Credentials: Parley. Test (1). This test gets +1 difficulty for each suspicion on Fake Credentials. If you succeed, discover 1 clue at your location and place 1 resource on Fake Credentials, as suspicion. If you fail, you must either discard Fake Credentials, or the chosen enemy attacks you.

4.5 · 21/653 decks
Another Day, Another Dollar
Another Day, Another Dollar
Asset Rogue Recent

Permanent. You begin each game with 2 additional resources.

4.5 · 58/653 decks
Backpack
Backpack
Asset Neutral 2 Staple

After Backpack enters play: Search the top 6 cards of your deck for up to 3 non-weakness Item or Supply cards, and attach them facedown to Backpack. Shuffle your deck. Cards attached to Backpack may be played as if they were in your hand. If there are no cards attached to Backpack, discard it.

4.4 · 36/653 decks
"I'll take that!"
"I'll take that!"
Event Rogue 0 Staple

Fast. Play when you successfully evade a Humanoid enemy or successfully investigate. Play an Item asset from your hand, reducing its cost by X, where X is the amount you succeeded by. Attach "I'll take that!" to that asset. Attached asset gains Illicit.

4.4 · 93/653 decks
Perception
Perception
Skill Seeker Staple

Max 1 committed per skill test. If this test is successful, draw 1 card (2 cards instead if it succeeds by 2 or more).

4.4 · 34/653 decks
All In
All In
Skill Rogue Staple

Max 1 committed per skill test. If this test is successful, draw 1 card for each point you succeeded by, to a maximum of 5. Shuffle each weakness drawn by this effect back into your deck without resolving it.

4.3 · 10/653 decks
Mouse Mask
Mouse Mask
Asset Seeker 1 Late Bloomer

Limit 1 Mask per investigator. Uses (2 offerings). Replenish 1 of these offerings after you reveal a location or put a new location into play. Spend 1 offering: You get +2 or +2 for this skill test. (Limit once per test.)

4.2 · 27/653 decks
Broken Bottle
Broken Bottle
Asset Neutral 1 Recent

: Fight (). You get +1 for this attack. If you succeed, you may discard Broken Bottle to deal +1 damage for this attack.

4.2 · 11/653 decks
Preposterous Sketches
Preposterous Sketches
Event Seeker 0 Staple

Play only if there is a clue on your location. Draw 3 cards.

4.0 · 31/653 decks
Empirical Hypothesis
Empirical Hypothesis
Asset Seeker 2 Staple

Customizable. Limit 1 per investigator. Forced - At the start of the round: Choose one of the following criteria for this round - You fail a test by 2 or more. - You succeed at a test by 3 or more. When the chosen criteria is met, you may exhaust Empirical Hypothesis to add 1 evidence to it. Spend 1 evidence: Draw 1 card.

3.9 · 30/653 decks
Cryptic Writings
Cryptic Writings
Event Seeker 0 Staple

Gain 3 resources (4 resources instead if you have 10 or more other cards in hand). After you draw Cryptic Writings during your turn: Play it.

3.8 · 30/653 decks
Cryptographic Cipher
Cryptographic Cipher
Asset Seeker 3 Hype

Uses (3 secrets). Exhaust Cryptographic Cipher and spend 1 secret: Investigate. Your location gets +1 shroud for this investigation. Exhaust Cryptographic Cipher and spend 1 secret: Investigate. Your location gets -2 shroud for this investigation.

3.8 · 151/653 decks
Grift
Grift
Event Rogue 0 Late Bloomer

Parley. Choose an enemy at your location and test (0). For each point you succeed by, gain 1 resource (to a maximum of 6). If you fail, that enemy attacks you.

3.7 · 10/653 decks
Well Connected
Well Connected
Asset Rogue 2 Declining

Limit 1 per investigator. Exhaust Well Connected: You get +1 skill value for this skill test for every 5 resources you have.

3.7 · 43/653 decks
Practice Makes Perfect
Practice Makes Perfect
Event Seeker 1 Staple

Fast. Play during a skill test at your location. Search the top 9 cards of your deck for a Practiced skill and commit it to this skill test, if able. Shuffle the remaining cards back into your deck. After this test ends, if it was successful, add that skill to your hand instead of discarding it.

3.7 · 73/653 decks
Gregory Gry
Gregory Gry
Asset Rogue 3 Staple

Uses (9 resources). When you initiate a skill test, spend up to 3 resources from Gregory Gry: If this test succeeds by at least that amount, gain that many resources.

3.6 · 27/653 decks
Investments
Investments
Asset Rogue 1 Declining

Uses (0 supplies). Limit 10 supplies on Investments. Exhaust Investments: Place 1 supply on it. Exhaust and discard Investments: Move all supplies from it to your resource pool, as resources.

3.6 · 24/653 decks
Stealth
Stealth
Asset Rogue 2 Declining

Exhaust Stealth: Evade. The chosen enemy gets -2 evade for this evasion attempt. If you successfully evade the enemy, disengage with it but do not exhaust it. Until the end of your turn, that enemy cannot engage you.

3.6 · 48/653 decks
"Where's the party?"
"Where's the party?"
Event Rogue 0 Declining

Parley. Search the encounter deck and discard pile for a non-Elite enemy and spawn it exhausted and engaged with you. Draw cards equal to that enemy's combined damage and horror values.

3.6 · 12/653 decks
Paint the Town Red
Paint the Town Red
Event Rogue 0 Recent

Parley. Search the top 9 cards of the encounter deck for a non-Elite enemy, draw it, and gain resources equal to that enemy's printed health. Shuffle the encounter deck.

3.6 · 11/653 decks
Dario El-Amin
Dario El-Amin
Asset Rogue 4 Staple

While you have 10 or more resources, you get +1 and +1 . If there are no enemies at your location, exhaust Dario El-Amin: Gain 2 resources.

3.6 · 22/653 decks
Disguise
Disguise
Asset Rogue 3 Staple

Uses (4 supplies). Spend 1 supply: Evade. You get +2 for this evasion attempt. If you succeed and the evaded enemy is non-Elite, it does not ready during the next upkeep phase.

3.5 · 58/653 decks
Pathfinder
Pathfinder
Asset Seeker 3 Declining

During your turn, if you are not engaged with any enemies, exhaust Pathfinder: Move to a connecting location.

3.5 · 42/653 decks
Dr. Charles West III
Dr. Charles West III
Asset Seeker 3 Staple

You have 1 additional hand slot, which can only be used to hold a Tool asset. After you successfully investigate by exactly 1 or 3, exhaust Dr. Charles West III: Deal 1 damage to an enemy at your location.

3.4 · 5/653 decks
Fine Clothes
Fine Clothes
Asset Neutral 1 Declining

Reduce the difficulty of skill tests you perform during 'parley' actions by 2.

3.3 · 22/653 decks
Lola Santiago
Lola Santiago
Asset Rogue 3 Staple

You get +1 and +1 . Exhaust Lola Santiago and spend X resources: Discover 1 clue at your location. X is the shroud value of your location.

3.3 · 86/653 decks
.41 Derringer
.41 Derringer
Asset Rogue 3 Hype

Uses (3 ammo). Spend 1 ammo: Fight. You get +2 for this attack. If you succeed by 2 or more, this attack deals +1 damage.

3.2 · 39/653 decks
Chuck Fergus
Chuck Fergus
Asset Rogue 4 Staple

When you play a Tactic or Trick event, exhaust Chuck Fergus: Choose one - - That event gains fast. - That event costs 2 fewer resources to play. - You get +2 skill value while performing a skill test during the resolution of that event.

3.1 · 11/653 decks
Refine
Refine
Event Neutral 3 Staple

As an additional cost to play Refine, spend an action. Immediately mark a checkbox on an upgrade sheet for a customizable card you own, even if it is not in play. Max once per game for each investigator.

3.1 · 8/653 decks
Adaptable
Adaptable
Asset Rogue Hype

Permanent. In between each game of a campaign, you may swap up to two level 0 cards out of your deck in exchange for an equal number of level 0 cards. (You must still follow all deckbuilding rules for your investigator).

3.0 · 38/653 decks
Bank Job
Bank Job
Event Rogue 2 Late Bloomer

As an additional cost to play Bank Job, spend an action. Investigators at your location gain a total of 8 resources, distributed as you wish.

3.0 · 14/653 decks
"I've got a plan!"
"I've got a plan!"
Event Seeker 3 Declining

Fight. This attack uses . You deal +1 damage for this attack for each clue you have (max +3 damage).

3.0 · 98/653 decks
Medical Student
Medical Student
Asset Guardian 2 Staple

After Medical Student enters play: Heal 1 damage and 1 horror from an investigator or Ally asset at your location.

2.9 · 10/653 decks
Stirring Up Trouble
Stirring Up Trouble
Event Seeker 0 Staple

As an additional cost to play Stirring Up Trouble, add tokens to the chaos bag equal to your location's shroud value. Discover 2 clues at your location.

2.9 · 6/653 decks
The Raven Quill
The Raven Quill
Event Seeker 3 Declining

Customizable. When you purchase The Raven Quill, name a Tome or Spell asset and record that name on its upgrade sheet. Attach to a named asset you control. When you resign or the game ends: Either mark a checkbox on The Raven Quill's upgrade sheet, or reduce the experience cost to upgrade the attached asset before the next scenario by 1.

2.9 · 36/653 decks
Scroll of Secrets
Scroll of Secrets
Asset Seeker 1 Staple

Uses (3 secrets). Exhaust Scroll of Secrets and spend 1 secret: Look at the bottom card of any investigator's deck or the encounter deck. Then, either discard that card, add it to its owner's hand, place it on the bottom of its deck, or place it on the top of its deck.

2.8 · 26/653 decks
Three Aces
Three Aces
Skill Rogue Staple

Myriad. If you commit 3 copies of Three Aces to a skill test, that test automatically succeeds (do not reveal chaos tokens from the chaos bag). Then draw 3 cards and gain 3 resources (max once per test).

2.8 · 20/653 decks
Leather Jacket
Leather Jacket
Asset Rogue 2 Staple

Fast.

2.8 · 38/653 decks
Mauser C96
Mauser C96
Asset Rogue 4 Staple

Uses (5 ammo). Exhaust Mauser C96 and spend 1 ammo: Fight. You get +1 and deal +1 damage for this attack. If you succeed by 2 or more, either ready Mauser C96 or gain 1 resource.

2.7 · 34/653 decks
Decoy
Decoy
Event Rogue 2 Declining

Evade. Automatically evade a non-Elite enemy at your location. When you play Decoy, increase its cost by 2: Change "a non-Elite enemy" to "up to 2 non-Elite enemies." When you play Decoy, increase its cost by 2: Change "at your location" to "at a location up to 2 connections away."

2.6 · 16/653 decks
Microscope
Microscope
Asset Seeker 2 Late Bloomer

After an enemy at your location is successfully evaded or defeated, exhaust Microscope: Place 1 resource on Microscope, as evidence. : Investigate. You get +1 for this investigation for each evidence on Microscope (max +3 ). If you succeed, you may spend up to 2 evidence to discover that many additional clues at your location.

2.6 · 7/653 decks
Swift Reflexes
Swift Reflexes
Event Rogue 2 Staple

Fast. Play during any investigator's turn, except during an action. Immediately take an action as if it were your turn. This action does not count toward the number of actions you can take each turn.

2.6 · 20/653 decks
Grim Memoir
Grim Memoir
Asset Seeker 3 Staple

Uses (4 secrets). Spend 1 secret: Investigate. You get +2 for this investigation. If you succeed by 2 or more, you may draw 1 card.

2.6 · 15/653 decks
Hard Knocks
Hard Knocks
Asset Rogue 2 Hype

Spend 1 resource: You get +1 for this skill test. Spend 1 resource: You get +1 for this skill test.

2.6 · 23/653 decks
Eye of the Djinn
Eye of the Djinn
Asset Rogue 2 Hype

Exceptional. When you initiate a skill test during your turn, exhaust Eye of the Djinn: Set your base skill value to 5 for this test. If a token is revealed during this test, ready Eye of the Djinn. If a token is revealed during this test, you may take an additional action this turn.

2.6 · 9/653 decks
Prismatic Spectacles
Prismatic Spectacles
Asset Seeker 2 Staple

Add 1 token to the chaos bag: Investigate. You get +2 skill value for this investigation. If a token is revealed during this investigation, you may exhaust Prismatic Spectacles to discover 1 additional clue at your location.

2.6 · 3/653 decks
The Moon • XVIII
The Moon • XVIII
Asset Rogue 3 Declining

You get +1 . When the game begins, if The Moon • XVIII is in your opening hand: Put it into play.

2.4 · 26/653 decks
Bewitching
Bewitching
Asset Rogue Staple

Permanent. Exceptional. Before you draw your opening hand: Search your deck for up to 3 different Trick cards, and attach them facedown to Bewitching. Shuffle your deck. When you engage an enemy, exhaust Bewitching: Either draw 1 attached card, or search the top 9 cards of your deck for a copy of an attached card, draw it, and shuffle your deck.

2.4 · 3/653 decks
Sharpshooter
Sharpshooter
Asset Rogue 2 Staple

When you use a fight ability on a Firearm asset, exhaust Sharpshooter: Choose one, or both - - This attack uses instead of . All modifiers to your for this attack modify your instead. - Use the attacked enemy's evade value for this attack, instead of their fight value.

2.4 · 14/653 decks
Astounding Revelation
Astounding Revelation
Event Seeker Staple

Myriad. Astounding Revelation cannot be played. When you search your deck and Astounding Revelation is among the searched cards, discard it: Either gain 2 resources or place 1 secret on an asset you control. (Max one Research ability per search.)

2.3 · 50/653 decks
Medical Texts
Medical Texts
Asset Seeker 2 Hype

Choose an investigator at your location and test (2). If you succeed, heal 1 damage from that investigator. If you fail, deal 1 damage to that investigator.

2.3 · 4/653 decks
Black Market
Black Market
Event Rogue 1 Staple

Fast. Play at the start of the investigation phase. One at a time, reveal cards from the top of any investigator deck(s) until exactly 5 cards have been revealed. Set those cards aside, out of play. While set aside, any investigator may play any of those cards as if they were in their hand. At the start of the next investigation phase, shuffle each of those cards still set aside into its owner's deck.

2.2 · 12/653 decks
Run For Your Life
Run For Your Life
Skill Neutral Staple

Max 1 committed per skill test. Commit to a skill test only if you have 3 or fewer remaining sanity.

2.2 · 4/653 decks
"You've had worse..."
"You've had worse..."
Event Rogue 0 Staple

Fast. Play when an investigator at your location or a connecting location is dealt damage and/or horror. That investigator may spend up to 3 resources. For each resource spent, that investigator cancels 1 damage or 1 horror just dealt.

2.2 · 3/653 decks
Blur
Blur
Asset Rogue 2 Staple

Uses (3 charges). If Blur has charges remaining: Evade. For this evasion attempt, you may use instead of , and you get +1 skill value. If you succeed, spend 1 charge and you may take an additional action this turn. If you succeed by 0, take 1 damage.

2.2 · 8/653 decks
Disc of Itzamna
Disc of Itzamna
Asset Seeker 3 Declining

When a non-Elite enemy spawns at your location, discard Disc of Itzamna: Discard that enemy.

2.1 · 14/653 decks
Hidden Pocket
Hidden Pocket
Event Rogue 1 Staple

Fast. Play only during your turn. Attach to a Clothing or Armor asset you control. Attached asset gains: "You have 1 additional hand or accessory slot (your choice), which can only be used to hold an Illicit asset."

2.1 · 25/653 decks
Persuasion
Persuasion
Event Seeker 2 Declining

Parley. Choose a non-weakness Humanoid enemy at your location and test (3). This test gets +X difficulty, where X is that enemy's horror value. If you succeed, shuffle the chosen enemy into the encounter deck. If the chosen enemy is Elite, automatically evade it instead.

2.1 · 4/653 decks
Nimble
Nimble
Skill Rogue Staple

For each point this skill test succeeds by, after it resolves, you may immediately move to a connecting location (to a maximum of 3 times).

2.1 · 28/653 decks
Occult Invocation
Occult Invocation
Event Seeker 2 Declining

As an additional cost to play Occult Invocation, discard up to 2 cards from your hand. Fight. This attack uses instead of . You get +1 and deal +1 damage for this attack for each card discarded as part of this card's cost.

2.1 · 16/653 decks
False Covenant
False Covenant
Asset Rogue Staple

Permanent. Limit 1 Covenant per deck. When an investigator at your location reveals a token during a skill test, exhaust False Covenant: Cancel that chaos token, return it to the token pool, and reveal another token.

2.0 · 7/653 decks
Double or Nothing
Double or Nothing
Skill Rogue Hype

Max 1 committed per skill test. Double the difficulty of this skill test. If this skill test is successful, resolve the effects of the successful test twice.

2.0 · 20/653 decks
Moxie
Moxie
Asset Rogue 0 Late Bloomer

Fast. Limit 1 Composure in play. You get +1 and +1 . Non-direct damage/horror must be assigned to Moxie before it can be assigned to your investigator card. Spend 1 resource: You get +1 or +1 for this skill test.

1.9 · 16/653 decks
Gené Beauregard
Gené Beauregard
Asset Seeker 5 Staple

You get +1 and +1 . During your turn, after you move to a location, exhaust Gené Beauregard: Move a clue or a non-Elite enemy from a connecting location to your location, or vice versa.

1.9 · 21/653 decks
.25 Automatic
.25 Automatic
Asset Rogue 4 Staple

Fast. Uses (4 ammo). Spend 1 ammo: Fight. If the attacked enemy is exhausted, you get +2 and deal +1 damage for this attack.

1.9 · 81/653 decks
Bizarre Diagnosis
Bizarre Diagnosis
Event Seeker 0 Staple

Place 1 of your clues on your location. Then, heal 3 damage from an investigator or Ally asset at your location.

1.9 · 48/653 decks
Divination
Divination
Asset Seeker 3 Staple

Uses (4 charges). : Investigate. For this investigation, you may use instead of , and you get +1 skill value. If you succeed, spend 1 or 2 charges. Instead of discovering a clue at your location, discover 1 clue at your location for each charge spent. If you succeed by 0, choose and discard a card from your hand.

1.9 · 29/653 decks
Plan of Action
Plan of Action
Skill Seeker Staple

If this skill test is during or before the first action of this turn, Plan of Action gains . If this skill test is between the first and third actions of this turn, draw 1 card if it succeeds. If this skill test is during or after the third action of this turn, Plan of Action gains .

1.9 · 39/653 decks
Sharp Rhetoric
Sharp Rhetoric
Asset Seeker 2

Starting. (You may begin the game with 1 copy of a starting card in your opening hand.) Spend 1 resource: You get +1 for this skill test (+2 instead if this is an investigation or parley). Spend 1 resource: You get +1 for this skill test (+2 instead if this is an investigation or parley).

1.8 · 12/653 decks
Hit and Run
Hit and Run
Event Rogue 1 Declining

Fast. Play only during your turn. Put an Ally asset from your hand into play. At the end of your turn, if that asset is still in play, return it to your hand.

1.8 · 12/653 decks
Think on Your Feet
Think on Your Feet
Event Rogue 1 Hype

Fast. Play when an enemy would spawn at your location. Immediately move to a connecting location. (The enemy still spawns at your previous location.)

1.8 · 29/653 decks
Bianca "Die Katz"
Bianca "Die Katz"
Asset Rogue 2 Late Bloomer

Limit 1 per deck. Uses (10 resources). Exhaust Bianca "Die Katz": Parley. Move X resources from Bianca "Die Katz" to your resource pool. X cannot be more than 5. Test (X). If you fail, remember "you owe Bianca X resources." Then, search your bonded cards for the Bianca "Die Katz" enemy and spawn her at your location. Remove this card from the game.

1.8 · 12/653 decks
Mr. "Rook"
Mr. "Rook"
Asset Seeker 3 Declining

Uses (3 secrets). Exhaust Mr. "Rook" and spend 1 secret: Search the top 3, 6, or 9 cards of your deck for any card and draw it. If at least 1 weakness is among the searched cards, draw 1 of them, as well. Shuffle your deck.

1.8 · 49/653 decks
Switchblade
Switchblade
Asset Rogue 1 Declining

Fast. : Fight. If you succeed by 2 or more, this attack deals +1 damage.

1.8 · 9/653 decks
Ornate Bow
Ornate Bow
Asset Neutral 4 Hype

Uses (1 ammo). Limit 1 ammo on Ornate Bow. Spend 1 ammo: Fight. This attack uses instead of . You get +2 and deal +2 damage for this attack. : You nock another arrow. Place 1 ammo on Ornate Bow.

1.7 · 11/653 decks
String Along
String Along
Asset Rogue 3 Staple

When you attempt to evade an enemy, exhaust String Along: For this evasion attempt, you get +1 skill value and that enemy gains alert. If you succeed, draw 1 card and do not disengage from that enemy.

1.7 · 7/653 decks
Stir the Pot
Stir the Pot
Event Rogue 3 Late Bloomer

Parley. Choose an enemy at your location and test (X), where X is the chosen enemy's combined damage/horror values. If you succeed, deal X damage to each enemy at your location. After this effect resolves, you may disengage from each enemy and move to a connecting location.

1.6 · 3/653 decks
Haste
Haste
Asset Rogue 3 Staple

Limit 1 per investigator. After you perform the same type of action twice in a row, exhaust Haste: Take another action of that type again (types include activate, engage, evade, fight, investigate, move, play, resource, and draw).

1.6 · 19/653 decks
Underworld Market
Underworld Market
Asset Rogue Staple

Permanent. Exceptional. You get +10 deck size. Before drawing your opening hand, choose 10 Illicit cards from your deck: Shuffle them together and place them next to Underworld Market, as your market deck. At the start of your turn: Reveal the top 2 cards of your market deck. You may spend 1 resource to draw 1 of them. Place the rest on the bottom, in any order.

1.6 · 11/653 decks
Transmogrify
Transmogrify
Event Seeker 1 Late Bloomer

Evade. You may use instead of for this evasion attempt. If you succeed and the enemy is non-Elite, attach Transmogrify to it. Attached enemy gains: "Massive. Cannot move. After you evade this enemy: Discover 1 clue at its location. (Limit once per round.)"

1.5 · 5/653 decks
No Stone Unturned
No Stone Unturned
Event Seeker 2 Declining

Choose an investigator at your location. That investigator searches the top 6 cards of his or her deck for a card, draws it, and shuffles his or her deck.

1.5 · 14/653 decks
Quick Getaway
Quick Getaway
Event Rogue 2 Staple

Fast. Play when an enemy attacks you. Evade. Attempt to evade the attacking enemy. If you succeed, cancel that enemy's attack.

1.5 · 13/653 decks
Tooth of Eztli
Tooth of Eztli
Asset Seeker 3 Declining

You get +1 and +1 while resolving an ability on a treachery card. After you succeed at a skill test while resolving an ability on a treachery card, exhaust Tooth of Eztli: Draw 1 card.

1.5 · 74/653 decks
Opportunist
Opportunist
Skill Rogue Declining

Commit only to a skill test you are performing. If you succeed by 3 or more, return Opportunist to your hand after this test instead of discarding it.

1.4 · 14/653 decks
Calling in Favors
Calling in Favors
Event Neutral 1 Declining

Choose an Ally asset you control and return it to your hand. Then, search the top 9 cards of your deck for an Ally asset and play it, reducing its cost by X. X is the cost of the Ally asset returned to your hand. Shuffle your deck.

1.4 · 18/653 decks
Decorated Skull
Decorated Skull
Asset Rogue 0 Hype

Uses (0 charges). After an investigator, Ally asset, or enemy at your location is defeated: Place 1 resource (from the token bank) on Decorated Skull, as a charge. Spend 1 charge: Draw 1 card and gain 1 resource.

1.4 · 5/653 decks
The Gold Pocket Watch
The Gold Pocket Watch
Asset Rogue 2 Declining

Exceptional. When a phase begins, remove The Gold Pocket Watch from the game: Skip this phase. After a phase ends, remove The Gold Pocket Watch from the game: Repeat that phase.

1.4 · 4/653 decks
Whitton Greene
Whitton Greene
Asset Seeker 4 Staple

While you control a Tome or Relic asset, you get +1 . After you reveal a location or put a new location into play, exhaust Whitton Greene: Search the top 6 cards of your deck for a Tome or Relic asset and draw it. Shuffle your deck.

1.4 · 20/653 decks
Extensive Research
Extensive Research
Event Seeker 12 Staple

Reduce the cost to play Extensive Research by 1 for each other card in your hand. Discover 2 clues at your location.

1.4 · 9/653 decks
Cunning
Cunning
Skill Rogue Hype

While you have 5 or more resources, Cunning gains (while you have 10 or more resources, Cunning gains , instead).

1.3 · 19/653 decks
A Sudden Fall
A Sudden Fall
Event Rogue 2

Fight (). You get +2 for this attack. If the targeted enemy is exhausted, this attack deals +1 damage.

1.3 · 5/653 decks
Ascetic
Ascetic
Asset Neutral Staple

Campaign mode only. Permanent. Limit 1 per deck. Purchase only at deck creation. When you purchase this card, gain 10 experience. For the remainder of the campaign, you cannot earn experience.

1.3 · 1/653 decks
Overpower
Overpower
Skill Neutral Declining

Max 1 committed per skill test. If this test is successful, draw 1 card.

1.2 · 9/653 decks
Out the Door
Out the Door
Skill Rogue

After Out the Door is committed to a skill test, the performing investigator gains 2 resources. If this skill test fails, that investigator loses 2 resources.

1.2 · 5/653 decks
The Black Cat
The Black Cat
Asset Neutral 2 Declining

Anytime you reveal a , , or symbol during a skill test, you may choose to use the following effects instead of that symbol's normal effects: : -1. The Black Cat takes 1 direct damage. : -1. The Black Cat takes 1 direct horror. : +5. Heal all damage and horror from The Black Cat.

1.2 · 6/653 decks
Forewarned
Forewarned
Event Seeker 0 Staple

Fast. Play when you draw a non-weakness treachery card. Place 1 of your clues on your location. Then, cancel that card's revelation effect.

1.2 · 21/653 decks
Pocket Telescope
Pocket Telescope
Asset Seeker 2 Declining

Exhaust Pocket Telescope: Look at the revealed side of a connecting unrevealed location. : Investigate. Investigate a revealed connecting location as if you were there.

1.2 · 50/653 decks
Underworld Support
Underworld Support
Asset Rogue Staple

Permanent. Limit 1 per deck. Purchase at deck creation. Your deck cannot include more than 1 copy of each non-weakness, non-signature card (by title). Reduce your deck size by 5.

1.2 · 14/653 decks
Vantage Point
Vantage Point
Event Seeker 1 Hype

Fast. Play after a location enters play or is revealed during an investigator's turn. Until the end of the active investigator's turn, that location gets -1 shroud. You may move 1 clue to that location from any other location.

1.1 · 14/653 decks
Observed
Observed
Asset Neutral Staple

Permanent. Limit 1 per investigator. Before setting up each game, draw 3 random cards from the tarot deck and choose 1. Place the chosen card in front of you, in the upright position. Each other investigator ignores its effects. Shuffle the rest back into the tarot deck.

1.1 · 4/653 decks
Pay Day
Pay Day
Event Rogue 0 Declining

Gain 1 resource for each action you performed this turn (including this one). If it is your turn, end your turn.

1.1 · 11/653 decks
Snitch
Snitch
Event Rogue 1 Staple

Fast. Play after you succeed at a skill test while parleying. Discover 2 total clues from among your location and connecting locations.

1.1 · 1/653 decks
The Black Fan
The Black Fan
Asset Rogue 3 Late Bloomer

Exceptional. While you have... - ...10+ resources, you get +1 health and +1 sanity. - ...15+ resources, you may take one additional action during your turn. - ...20+ resources, you get +1 to each of your skills.

1.1 · 3/653 decks
Scientific Theory
Scientific Theory
Asset Seeker 0 Staple

Fast. Limit 1 Composure in play. You get +1 and +1 . Non-direct damage/horror must be assigned to Scientific Theory before it can be assigned to your investigator card. Spend 1 resource: You get +1 or +1 for this skill test.

1.1 · 4/653 decks
Small Favor
Small Favor
Event Rogue 2 Declining

Deal 1 damage to a non-Elite enemy at your location. When you play Small Favor, increase its cost by 2: Change "Deal 1 damage" to "Deal 2 damage." When you play Small Favor, increase its cost by 2: Change "at your location" to "at a location up to 2 connections away."

1.1 · 7/653 decks
Cheap Shot
Cheap Shot
Event Rogue 2 Declining

Fight. Add your value to your skill value for this attack. If you succeed by 1 or more, automatically evade the attacked enemy. If you succeed by 3 or more, return Cheap Shot to your hand at the end of your turn.

1.1 · 65/653 decks
Uncanny Specimen
Uncanny Specimen
Asset Seeker 1 Declining

Myriad. Fast. Up to 3 Uncanny Specimen cards take up 1 arcane slot. When a , , , or symbol is revealed during a skill test at your location, discard Uncanny Specimen: Cancel that chaos token, return it to the chaos bag, and reveal a new one. If this test is successful, draw 1 card.

1.1 · 3/653 decks
Captivating Discovery
Captivating Discovery
Event Seeker 1 Declining

Search the top 6 cards of your deck. You may place up to 3 of your clues on your location. For each clue placed in this way, choose and add 2 of the searched cards to your hand. Shuffle your deck.

1.0 · 36/653 decks
Dark Ritual
Dark Ritual
Asset Rogue 1 Hype

Seal (up to 5 ). Forced - At the end of the mythos phase: You must either spend 1 resource or discard Dark Ritual.

1.0 · 10/653 decks
Barricade
Barricade
Event Seeker 0 Hype

Attach to your location. Non-Elite enemies cannot move into attached location. Forced - When an investigator leaves attached location: Discard Barricade.

0.9 · 11/653 decks
Eon Chart
Eon Chart
Asset Seeker 2 Staple

Uses (3 secrets). During your turn, exhaust Eon Chart and spend 1 secret: Choose and take two different actions of the following, in any order (move, evade, or investigate).

0.9 · 16/653 decks
Mind over Matter
Mind over Matter
Event Seeker 1 Declining

Fast. Play only during your turn. Until the end of the round, you may use your in place of your and .

0.9 · 15/653 decks
Old Book of Lore
Old Book of Lore
Asset Seeker 3 Declining

Exhaust Old Book of Lore: Choose an investigator at your location. That investigator searches the top 3 cards of his or her deck for a card, draws it, and shuffles the remaining cards into his or her deck.

0.9 · 11/653 decks
High Roller
High Roller
Asset Rogue 2 Declining

Spend 3 resources and exhaust High Roller: You get +2 skill value for this skill test. If you succeed, gain 3 resources.

0.9 · 17/653 decks
Arcane Enlightenment
Arcane Enlightenment
Asset Seeker 2 Staple

Your maximum hand size is increased by 1. You have 1 additional hand slot, which can only be used to hold a Tome asset.

0.9 · 10/653 decks
True Understanding
True Understanding
Skill Seeker Staple

Commit only to a skill test from an ability printed on a scenario card.
If this skill test is successful, discover 1 clue at your location.

0.9 · 19/653 decks
Under Surveillance
Under Surveillance
Event Rogue 3 Hype

Attach to your location. Limit 1 per location. Forced - After a non-Elite enemy enters attached location, discard Under Surveillance: Automatically evade that enemy and discover 1 clue at attached location. That enemy does not ready during the next upkeep phase.

0.8 · 21/653 decks
Crafty
Crafty
Asset Seeker 3 Staple

Uses (2 resources). Replenish these resources at the start of each round. Resources on Crafty may be spent to pay for Insight, Tool, or Trick cards. During a skill test on a Insight, Tool, or Trick card, spend 1 resource from Crafty: You get +1 skill value for this test.

0.8 · 12/653 decks
Clean Sneak
Clean Sneak
Event Rogue 0 Declining

Fast. Play only during your turn. For each exhausted non-swarm enemy at your location, choose a different option: - Gain 2 resources. - Deal 2 damage to that enemy. - Discover 1 clue at your location. - Draw 1 card.

0.8 · 2/653 decks
Dr. Elli Horowitz
Dr. Elli Horowitz
Asset Seeker 3 Declining

After Dr. Elli Horowitz enters play: Search the top 9 cards of your deck for a Relic asset and attach it to her. Shuffle your deck. Each Relic asset attached to Dr. Elli Horowitz does not take up any slots (it is still considered to be in play and under your control).

0.8 · 3/653 decks
Survey the Area
Survey the Area
Skill Seeker Staple

While Survey the Area is in your hand or committed to a skill test, it gains icons equal to your , and icons equal to your .

0.8 · 14/653 decks
Art Student
Art Student
Asset Seeker 2 Hype

After Art Student enters play: Discover 1 clue at your location.

0.7 · 36/653 decks
Embezzled Treasure
Embezzled Treasure
Asset Rogue 0 Staple

Exhaust Embezzled Treasure: Move up to 2 resources from your resource pool to Embezzled Treasure (to a maximum of 10 resources on it). Forced - When you resign or the game ends: For every 2 resources on Embezzled Treasure, an investigator of your choice begins the next scenario of the campaign with 1 additional resource in their resource pool.

0.7 · 4/653 decks
Mysterious Grimoire
Mysterious Grimoire
Asset Seeker 3 Recent

Uses (4 secrets). During your turn, spend 1 or 2 secrets and exhaust Mysterious Grimoire: Search the top 3 cards (or 6 cards instead if you spent 2 secrets) of your deck for a card and draw it. If 1 or more weaknesses are among the searched cards, draw them as well. Shuffle your deck.

0.6 · 1/653 decks
"You owe me one!"
"You owe me one!"
Event Rogue 0 Declining

Look at another investigator's hand. You may play a non-weakness card in that investigator's hand, under your control. If you do, you and that investigator each draw 1 card.

0.6 · 10/653 decks
The Truth Beckons
The Truth Beckons
Event Seeker 1 Staple

Play only if you are not engaged with an enemy. Move. Choose an unrevealed location. Move (one location at a time) along the shortest path toward that location, until you enter that location. End this effect if you reveal a location, if an enemy engages you, or if your movement is blocked.

0.6 · 17/653 decks
Thorough Inquiry
Thorough Inquiry
Event Seeker 2 Late Bloomer

As an additional cost to play Thorough Inquiry, spend an action. Investigators at your location draw a combined total of 5 cards (you decide how many cards each investigator draws).

0.6 · 4/653 decks
Liquid Courage
Liquid Courage
Asset Rogue 1 Hype

Uses (4 supplies). Spend 1 supply: Choose an investigator at your location to heal 1 horror. Then, that investigator tests (2). If the test succeeds, he or she heals 1 additional horror. If the test fails, he or she discards 1 card at random from his or her hand.

0.5 · 13/653 decks
"I'll Pay You Back!"
"I'll Pay You Back!"
Event Rogue 0 Staple

Fast. Play only during your turn. Choose another investigator at your location. Move all resources from that investigator's resource pool to your resource pool. At the end of the round, move all resources from your resource pool to that investigator's resource pool.

0.5 · 3/653 decks
Guidance
Guidance
Event Seeker 0 Declining

Choose another investigator at your location who has yet to take their turn this round. During their turn this round, the chosen investigator gets +1 to each of their skills, and may take an additional action. Playing Guidance does not provoke attacks of opportunity.

0.4 · 5/653 decks
Jeremiah Kirby
Jeremiah Kirby
Asset Seeker 4 Staple

You get +1 . After Jeremiah Kirby enters play, choose "even" or "odd:" Reveal the top 5 cards of your deck. Draw each card with a cost that matches the chosen option. Shuffle the remaining cards into your deck.

0.4 · 26/653 decks
Stylish Coat
Stylish Coat
Asset Rogue 2 Staple

When you gain 1 or more resources during your turn via another player card effect, exhaust Stylish Coat: Gain 1 additional resource.

0.4 · 15/653 decks
Glimpse the Unthinkable
Glimpse the Unthinkable
Event Seeker 0 Declining

Draw 1 card. Shuffle any number of non-weakness cards from your hand into your deck. Then, draw that many cards.

0.4 · 8/653 decks
Archaic Glyphs
Archaic Glyphs
Asset Seeker 0 Staple

Discard a card with at least 1 skill icon from your hand: Place 1 resource on Archaic Glyphs from the token pool, as a secret. Forced - After the third secret is placed on Archaic Glyphs: Discard Archaic Glyphs and gain 5 resources. Record in your Campaign Log that "you have translated the glyphs."

0.4 · 2/653 decks
Map the Area
Map the Area
Event Seeker 1 Staple

Investigate. Add your or to your skill value for this investigation. If you succeed, instead of discovering clues at this location, attach Map the Area to it. Limit 1 per location. Reduce the difficulty of all skill tests at attached location by 1.

0.3 · 4/653 decks
Death • XIII
Death • XIII
Asset Seeker 3 Staple

You get +1 . When the game begins, if Death • XIII is in your opening hand: Put it into play.

0.3 · 46/653 decks
Correlate All Its Contents
Correlate All Its Contents
Event Seeker 1 Staple

Investigate. You may cancel the first chaos token revealed for this skill test, return it to the bag, and reveal a new one. If you succeed at this skill test, place 1 charge or secret on an asset controlled by an investigator at your location (if you succeed by exactly 1 or 3, place 2 charges or secrets on that asset instead).

0.3 · 2/653 decks
Caustic Reaction
Caustic Reaction
Event Seeker 2

Fight (). You get +1 for this attack. If you control 2 or more clues, this attack deals +1 damage.

0.3 · 1/653 decks
Pay Your Dues
Pay Your Dues
Event Rogue -2

Parley. Choose a non-Elite enemy at your location with X remaining health. That enemy disengages from each investigator and gains aloof until the end of the round. Discover 1 clue at your location.

0.3 · 1/653 decks
Tempt Fate
Tempt Fate
Event Neutral 0 Staple

Fast. Play during any window. Add 3 tokens to the chaos bag. Then, add 3 tokens to the chaos bag and draw 1 card.

0.3 · 10/653 decks
Unflappable
Unflappable
Event Seeker 2

Evade (). You get +2 for this evasion. If you succeed and you control 2 or more clues, heal 1 horror.

0.3 · 1/653 decks
Fieldwork
Fieldwork
Asset Seeker 2 Staple

After you move to a location, if that location has at least 1 clue on it, exhaust Fieldwork: You get +2 skill value for the next skill test you perform this phase.

0.2 · 67/653 decks
Higher Education
Higher Education
Asset Seeker 0 Staple

While you have 5 or more cards in your hand, Higher Education gains: " Spend 1 resource: You get +1 for this skill test. Spend 1 resource: You get +1 for this skill test."

0.2 · 7/653 decks
Polished Cane
Polished Cane
Asset Rogue 3

: Fight (). Add your to your for this attack. If this attack succeeds by 2 or more against a non-Elite enemy, you may exhaust Polished Cane to automatically evade that enemy.

0.2 · 1/653 decks
Precious Memento
Precious Memento
Asset Rogue 3 Staple

Limit 1 Precious Memento (From a Former Life) per deck. After you fail a skill test by 2 or more, exhaust Precious Memento: Heal 1 damage from it. After you succeed at a skill test by 2 or more, exhaust Precious Memento: Heal 1 horror from it.

0.2 · 4/653 decks
Bum's Rush
Bum's Rush
Event Rogue 2 Staple

Evade. Add your value to your skill value for this evasion attempt. If you succeed by 2 or more, deal that enemy 1 damage. If that enemy is non-Elite, you may move it to a connecting location.

0.2 · 1/653 decks
Oculus Mortuum
Oculus Mortuum
Asset Seeker 3 Declining

Uses (0 evidence). After you seal, cancel, or ignore a chaos token, exhaust Oculus Mortuum: Place 1 evidence on it. When an enemy attacks an investigator at your location, spend 1 evidence and exhaust Oculus Mortuum: Discover 1 clue at your location. If that enemy has the Geist trait, deal 1 damage to it.

0.2 · 1/653 decks
Right Under Their Noses
Right Under Their Noses
Event Rogue 2

Fast. Play after you successfully evade an enemy. Discover 1 clue at your location (if you succeeded by 2 or more, you may discover 1 clue at a connecting location, instead).

0.2 · 1/653 decks
Calculated Risk
Calculated Risk
Skill Rogue Staple

Max 1 committed per skill test. Commit only to a test you are performing of any type, and only if it is your turn. Calculated Risk gains for each action you performed this turn (including this one). After this test ends, end your turn.

0.2 · 1/653 decks
Curiosity
Curiosity
Skill Seeker Declining

While you have 4 or more cards in hand, Curiosity gains (while you have 7 or more cards in hand, Curiosity gains , instead).

0.2 · 25/653 decks
Dream Diary
Dream Diary
Asset Seeker 2 Staple

: Search your bonded cards for Essence of the Dream and add it to your hand. After you succeed by 3 or more during a skill test to which Essence of the Dream is committed: Record in your Campaign Log that "you have interpreted the dreams."

0.2 · 3/653 decks
Hatchet Man
Hatchet Man
Skill Rogue Hype

If this skill test is successful during an evasion attempt, the next time the evaded enemy takes damage this turn, deal it 1 additional damage.

0.2 · 11/653 decks
Daring Maneuver
Daring Maneuver
Event Rogue 0 Declining

Fast. Play when you would succeed at a skill test. You get +2 skill value for this test.

0.2 · 23/653 decks
Heavy Furs
Heavy Furs
Asset Neutral 2 Staple

After you reveal a non- symbol on a chaos token during a skill test you are perfoming, deal 1 damage to Heavy Furs: Cancel that chaos token and return it to the bag. Reveal a new chaos token.

0.2 · 5/653 decks
Connect the Dots
Connect the Dots
Event Seeker 4 Declining

Fast. Play after you discover the last clue at your location. Discover 2 clues at a location with a lower printed shroud value than your location.

0.2 · 31/653 decks
Contraband
Contraband
Event Rogue 4 Declining

Choose an asset controlled by an investigator at your location. Double the number of ammo or supply tokens on that asset.

0.2 · 20/653 decks
Surprising Find
Surprising Find
Skill Seeker Hype

Myriad. When you search your deck and Surprising Find is among the searched cards: Put it into play in your play area. You must commit it to the next eligible skill test you perform. If that test is successful, draw 1 card. (Max one Research ability per search.)

0.2 · 10/653 decks
Research Librarian
Research Librarian
Asset Seeker 2 Declining

After Research Librarian enters play: Search your deck for a Tome asset and add it to your hand. Shuffle your deck.

0.1 · 7/653 decks
Versatile
Versatile
Asset Neutral Staple

Permanent. You get +5 Deck Size. Your investigator's Deckbuilding Options gain: "one other level 0 card from any class ([guardian], [seeker], [rogue], [mystic], or [survivor])."

0.1 · 10/653 decks
Truth from Fiction
Truth from Fiction
Event Seeker 2 Declining

Play only if there is a clue on your location.
Place 2 secrets on an asset you control.

0.1 · 6/653 decks
Quick Study
Quick Study
Asset Seeker 2 Hype

Place 1 of your clues on your location and exhaust Quick Study: You get +3 skill value for this skill test.

0.1 · 13/653 decks
The Book of War
The Book of War
Asset Guardian 4 Staple

Uses (3 secrets). After you play a Tactic event, spend 1 secret and exhaust The Book of War: When your turn ends, return that event to your hand.

0.1 · 1/653 decks
Alton O'Connell
Alton O'Connell
Asset Seeker 3 Staple

You get +1 . After you succeed at a skill test by exactly 3: Place 1 resource on Alton O'Connell, as evidence. Exhaust Alton O'Connell and spend X evidence: Discover 1 clue at your location. X is the shroud value of your location.

0.1 · 2/653 decks
Testing Sprint
Testing Sprint
Event Seeker 1 Late Bloomer

As an additional cost to play Testing Sprint, spend an action. Investigate. One at a time, investigate your location and each connecting location once each in ascending order of shroud, until you either fail to investigate or successfully investigate each eligible location.

0.1 · 3/653 decks
Diabolical Luck
Diabolical Luck
Skill Rogue Late Bloomer

When you reveal a token during a skill test you are performing, you may commit Diabolical Luck to that skill test from your hand. If you do, Diabolical Luck gains .

0.1 · 1/653 decks
Lonnie Ritter
Lonnie Ritter
Asset Rogue 4 Staple

You get +1 . Exhaust Lonnie Ritter and spend 1 resource: Choose an Item asset controlled by an investigator at your location. Heal 1 damage from that asset and 1 horror from Lonnie Ritter.

0.1 · 2/653 decks
The Skeleton Key
The Skeleton Key
Asset Rogue 3 Declining

Exceptional. Fast. : If the Skeleton Key is in your play area, attach it to your location. If it is already attached to your location, detach it and return it to your play area instead. Set the attached location's shroud value to 1.

0.1 · 18/653 decks
.45 Thompson
.45 Thompson
Asset Rogue 5 Hype

Uses (5 ammo). Spend 1 ammo: Fight. You get +2 and deal +1 damage for this attack. If you succeed by at least X, you may spend 1 ammo to deal this attack's damage to another enemy at your location, where X is that enemy's fight value.

0.1 · 3/653 decks
Confidence
Confidence
Skill Neutral Staple

Max 1 committed per test. For each additional chaos token revealed during this skill test (even if it was canceled or ignored), Confidence gains (to a maximum of +3 icons).

0.1 · 1/653 decks
Ghastly Revelation
Ghastly Revelation
Event Seeker 0 Hype

Discover 3 clues at your location. Give any number of your clues to another investigator, or place any number of your clues on any location. You are defeated and suffer 1 mental trauma. This action does not provoke attacks of opportunity.

0.1 · 3/653 decks
Joey "The Rat" Vigil
Joey "The Rat" Vigil
Asset Rogue 4 Staple

Spend 1 resource: Choose an Item asset from your hand and play it (paying its cost).

0.1 · 4/653 decks
Kukri
Kukri
Asset Neutral 2 Hype

: Fight. You get +1 for this attack. If you succeed, you may spend 1 additional action to deal +1 damage for this attack.

0.1 · 2/653 decks
Painkillers
Painkillers
Asset Neutral 1 Hype

Uses (3 supplies). Spend 1 supply, exhaust Painkillers, and take 1 horror: Heal 1 damage.

0.1 · 2/653 decks
Sleight of Hand
Sleight of Hand
Event Rogue 1 Staple

Fast. Play only during your turn. Put an Item asset into play from your hand. At the end of your turn, if that asset is still in play, return it to your hand.

0.1 · 8/653 decks
Celaeno Fragments
Celaeno Fragments
Asset Seeker 1 Staple

While you have... - ...5 or more cards in hand, you get +1 . - ...10 or more cards in hand, you get +1 . - ...15 or more cards in hand, you get +1 .

0.1 · 7/653 decks
Cheat the System
Cheat the System
Event Rogue 0 Staple

Fast. Play during any window. Gain 1 resource for each different class among cards you control.

0.1 · 5/653 decks
Existential Riddle
Existential Riddle
Event Seeker 1 Hype

Parley. Choose a non-Elite enemy at your location and test or (8). This test gets -1 difficulty for each other card in your hand. If you succeed, automatically evade the chosen enemy and attach Existential Riddle to it. Attached enemy gains aloof.

0.1 · 3/653 decks
Occult Lexicon
Occult Lexicon
Asset Seeker 2 Declining

Limit 1 per deck. When you play a copy of Blood-Rite: Either change each "2" on it to a "3," or shuffle it into your deck instead of discarding it. Forced - After Occult Lexicon enters play: Search your bonded cards for 3 copies of Blood-Rite. Add 1 to your hand and shuffle the other 2 into your deck.

0.1 · 20/653 decks
Cat Burglar
Cat Burglar
Asset Rogue 4 Declining

You get +1 . Exhaust Cat Burglar: Disengage from each enemy engaged with you and move to a connecting location. This action does not provoke attacks of opportunity.

0.1 · 16/653 decks
Dirty Fighting
Dirty Fighting
Asset Rogue 3 Staple

Limit 1 per investigator. While attacking, parleying, or attempting to evade an exhausted enemy, you get +2 skill value. After you evade an enemy, exhaust Dirty Fighting: Take a fight action against that enemy. Ignore the aloof keyword for this attack.

0.1 · 3/653 decks
Dr. William T. Maleson
Dr. William T. Maleson
Asset Seeker 1 Declining

When any investigator draws an encounter card from the encounter deck, exhaust Dr. William T. Maleson and place 1 of your clues on your location: That investigator draws another card from the top of the encounter deck, chooses one of those 2 cards to resolve, and cancels and discards the other.

0.1 · 36/653 decks
Untimely Transaction
Untimely Transaction
Event Rogue 0 Hype

Reveal an Item asset in your hand. Another investigator at your location may play that asset as if it were in their hand. If they do, draw 1 card and gain resources equal to that asset's printed cost.

0.1 · 1/653 decks
Ethereal Slip
Ethereal Slip
Event Rogue 2 Staple

Choose a non-Elite enemy at a revealed location up to 2 connections away. Swap places with that enemy.

0.0 · 7/653 decks
Lightfooted
Lightfooted
Skill Rogue Staple

If this skill test is successful during an evasion attempt, you may automatically evade another enemy at your location.

0.0 · 2/653 decks
Shrewd Analysis
Shrewd Analysis
Asset Seeker Staple

Permanent. Limit 1 per deck. Anytime you upgrade a card with the (Unidentified) or (Untranslated) subtitle, you may upgrade a second copy of that card at no experience cost. If you do, the two upgraded versions are chosen at random from among the eligible options. (You must still meet all deckbuilding restrictions.)

0.0 · 3/653 decks
Tennessee Sour Mash
Tennessee Sour Mash
Asset Rogue 3 Staple

Uses (2 supplies). Exhaust Tennessee Sour Mash and spend 1 supply: You get +2 for a skill test on a treachery card. Discard Tennessee Sour Mash: Fight. You get +3 for this attack.

0.0 · 15/653 decks
Blasphemous Covenant
Blasphemous Covenant
Asset Seeker Staple

Permanent. Limit 1 Covenant per deck. When an investigator at your location reveals a token during a skill test, exhaust Blasphemous Covenant: Treat that token's modifier as +1 instead of its normal modifier. After this test ends, return that token to the chaos bag.

0.0 · 6/653 decks
Savant
Savant
Skill Rogue Staple

Savant gains icons equal to your lowest skill other than the skill being tested.

0.0 · 1/653 decks
Control Variable
Control Variable
Event Seeker 1 Staple

Fast. Play after an investigator reveals a token during a skill test at your location. Discover 1 clue at your location.

0.0 · 2/653 decks
Coup de Grâce
Coup de Grâce
Event Rogue 2 Hype

Deal 1 damage to an enemy at your location. If this effect defeats that enemy, draw 1 card. If it is your turn, end your turn. This action does not provoke attacks of opportunity.

0.0 · 4/653 decks
Justify the Means
Justify the Means
Skill Rogue Staple

You may commit Justify the Means to any type of test. As an additional cost to commit Justify the Means to a skill test, add tokens to the chaos bag equal to this test's difficulty. This test automatically succeeds.

0.0 · 1/653 decks
Open Gate
Open Gate
Event Mystic 1 Declining

Myriad. Fast. Play only during your turn. Attach to your location. Group limit 3 in play. Investigators may move between any two locations with an attached Open Gate as if the locations were connected.

0.0 · 2/653 decks
Research Notes
Research Notes
Asset Seeker 1 Declining

After a player card ability places 1 or more of your clues on your location: Place that many resources on Research Notes, as evidence. : Test (0). For each point you succeed by, you may spend 1 evidence to discover 1 clue at your location.

0.0 · 7/653 decks
Strange Solution
Strange Solution
Asset Seeker 1 Hype

Test (4). If you succeed, discard Strange Solution and draw 2 cards. Record in your Campaign Log that "you have identified the solution."

0.0 · 2/653 decks
Sure Gamble
Sure Gamble
Event Rogue 2 Hype

Fast. Play after you reveal a chaos token with a negative modifier. Switch that token's "-" to a "+".

0.0 · 3/653 decks
Survival Instinct
Survival Instinct
Skill Survivor Hype

If this skill test is successful during an evasion attempt, the evading investigator may immediately disengage from each other enemy engaged with him or her, and may move to a connecting location.

0.0 · 2/653 decks
Task Force
Task Force
Event Guardian 2 Late Bloomer

As an additional cost to play Task Force, spend an action. One at a time, in any order, choose an investigator at your location to... - ...resolve an ability on an asset they control without paying its cost. - ...move to a connecting location. - ...discover 1 clue at their location.

0.0 · 2/653 decks
Thermos
Thermos
Asset Neutral 4 Hype

Uses (3 supplies). Spend 1 supply, exhaust Thermos: Heal 1 damage from an investigator at your location (2 damage instead if he or she has 2 or more physical trauma). Spend 1 supply, exhaust Thermos: Heal 1 horror from an investigator at your location (2 horror instead if he or she has 2 or more mental trauma).

0.0 · 3/653 decks
Track Shoes
Track Shoes
Asset Survivor 3 Declining

Limit 1 Footwear per investigator. You get +1 . After you move, but before enemies at your new location engage you, exhaust Track Shoes: Test (3). If you succeed, move to a connecting location.

0.0 · 2/653 decks
"Hit me!"
"Hit me!"
Event Rogue 1 Staple

Fast. Play after you reveal a chaos token during a skill test. Reveal an additional chaos token, switching its "-" to a "+". If that chaos token is a token, you automatically fail.

0.0 · 22/653 decks
"Let God sort them out..."
"Let God sort them out..."
Event Rogue 0 Staple

Play only during one of your turns in which you defeated enemies with a total of 6 or more health. Add "Let God sort them out..." to the victory display and immediately end your turn. When earning experience during the resolution of this scenario, you earn 1 additional experience.

0.0 · 2/653 decks
"Lucky" Penny
"Lucky" Penny
Asset Rogue 2 Hype

Exceptional. Forced - When you reveal a or token during a skill test you are performing: Flip a coin. On a heads, treat that token as a token. On a tails, treat that token as a token. If you treat a token as a token as a result of this effect, draw 1 card.

0.0 · 5/653 decks
21 or Bust
21 or Bust
Event Rogue 2 Staple

One at a time, reveal random tokens from the chaos bag until you choose to stop. Treat each , , , or as a 5; the as a 10; and the as either a 1 or an 11. If the combined value of those tokens (ignoring +/-) is... - ...18 or less, gain 4 resources. - ...19, gain 5 resources. - ...20, gain 6 resources. - ...21, gain 9 resources.

0.0 · 37/653 decks
Ace of Rods
Ace of Rods
Asset Neutral 3 Hype

During your turn, remove Ace of Rods from the game: You may take an additional action this turn, during which you get +2 to each of your skills. When the game begins, if Ace of Rods is in your opening hand: Put it into play.

0.0 · 1/653 decks
Analysis
Analysis
Skill Seeker Staple

After revealing a chaos token for this skill test, you may place 1 of your clues on your location to cancel that chaos token, return it to the chaos bag, and reveal a new one. (You may do this any number of times.)

0.0 · 4/653 decks
Anatomical Diagrams
Anatomical Diagrams
Event Seeker 1 Hype

Fast. Play during any investigator's turn. Play only if you have 5 or more remaining sanity. Choose a non-Elite enemy at your location. Until the end of the active investigator's turn, that enemy gets -2 fight and -2 evade.

0.0 · 2/653 decks
Ancient Stone
Ancient Stone
Asset Seeker 1 Staple

: Investigate. Your location gets +3 shroud for this investigation. If you succeed, discover 1 additional clue at your location, discard Ancient Stone, and record in your Campaign Log that "you have identified the stone." Next to this, in parentheses, record the difficulty of this skill test.

0.0 · 1/653 decks
Anna Kaslow
Anna Kaslow
Asset Neutral 3 Hype

You have 2 additional tarot slots. When the game begins, if Anna Kaslow is in your opening hand: Put her into play. After Anna Kaslow enters play: Search your deck for a Tarot asset and put it into play.

0.0 · 1/653 decks
Beretta M1918
Beretta M1918
Asset Rogue 4 Staple

Uses (4 ammo). Exhaust Beretta M1918 and spend 1 ammo: Fight. You get +4 and deal +1 damage for this attack. If you succeed by 2 or more, either ready Beretta M1918, or this attack deals an additional +1 damage (if you succeed by 4 or more, do both).

0.0 · 1/653 decks
Borrowed Time
Borrowed Time
Asset Rogue 1 Hype

Exceptional. : Place 1 resource on Borrowed Time, as a click (to a maximum of 3 clicks on Borrowed Time). Does not provoke attacks of opportunity. Forced - When your turn begins: Remove all clicks from Borrowed Time. You may take that many additional actions this turn.

0.0 · 1/653 decks
Bulletproof Vest
Bulletproof Vest
Asset Neutral 2 Hype
0.0 · 6/653 decks
Call for Backup
Call for Backup
Event Neutral 1 Staple

One at a time, in any order, if you control a... - [rogue] card, you may move to a connecting location. - [guardian] card, deal 1 damage to an enemy at your location. - [seeker] card, discover 1 clue at your location. - [mystic] card, heal 1 horror from any card. - [survivor] card, heal 1 damage from any card.

0.0 · 2/653 decks
Charles Ross, Esq.
Charles Ross, Esq.
Asset Seeker 2 Hype

You may spend resources to pay for Item assets played by other investigators at your location. Exhaust Charles Ross, Esq.: Reduce the cost of the next Item asset played by an investigator at your location by 1.

0.0 · 2/653 decks
Cheat Death
Cheat Death
Event Rogue 1 Hype

Fast. Play when you would be defeated. Disengage from each enemy engaged with you, discard all cards in your threat area, heal 2 horror and 2 damage, and move to any revealed location with no enemies. If it is your turn, end your turn. Remove Cheat Death from the game.

0.0 · 3/653 decks
Chicago Typewriter
Chicago Typewriter
Asset Rogue 5 Hype

Uses (4 ammo). Spend 1 ammo: Fight. You may spend any number of additional actions when you perform this attack. You get +2 for this attack for each action being spent (including this ability's cost). This attack deals +2 damage.

0.0 · 2/653 decks
Daredevil
Daredevil
Skill Rogue Declining

After you commit Daredevil to a skill test, discard cards from the top of your deck until you discard a [rogue] skill you can commit to this test. Commit it. Shuffle each weakness that was discarded by this effect back into your deck.

0.0 · 1/653 decks
Delilah O'Rourke
Delilah O'Rourke
Asset Rogue 3 Declining

You get +1 and +1 . Exhaust Delilah O'Rourke and spend X resources: Choose an enemy at your location. Deal 1 damage to the chosen enemy (2 damage instead if that enemy is exhausted). X is the chosen enemy's evade value.

0.0 · 2/653 decks
Drawn to the Flame
Drawn to the Flame
Event Mystic 0 Declining

Draw the top card of the encounter deck. Then, discover 2 clues at your location.

0.0 · 1/653 decks
Elder Sign Amulet
Elder Sign Amulet
Asset Neutral 2 Hype
0.0 · 2/653 decks
Encyclopedia
Encyclopedia
Asset Seeker 2 Declining

Exhaust Encyclopedia: Choose an investigator at your location. That investigator gets +2 to a skill of your choice until the end of the phase.

0.0 · 4/653 decks
Esoteric Atlas
Esoteric Atlas
Asset Seeker 3 Staple

Uses (4 secrets). Spend 1 secret: Choose a revealed location up to 3 connections away from your location. Move to that location.

0.0 · 1/653 decks
Favor of the Moon
Favor of the Moon
Asset Neutral 1 Declining

Fast. Seal (up to 3 ). If there are no tokens sealed on Favor of the Moon, discard it. When you would reveal a chaos token from the chaos bag, exhaust Favor of the Moon: Resolve a token sealed here instead, as if it were just revealed from the chaos bag. Then, gain 1 resource.

0.0 · 2/653 decks
Feed the Mind
Feed the Mind
Asset Seeker 3 Declining

Uses (3 secrets). Exhaust Feed the Mind and spend 1 secret: Test (1). For each point you succeed by (to a maximum of 3), draw 1 card.

0.0 · 3/653 decks
Fence
Fence
Asset Rogue 3 Staple

When you play an Illicit card during your turn, exhaust Fence: The Illicit card gains fast. If it was already fast, reduce its cost by 1 instead.

0.0 · 1/653 decks
Fey
Fey
Skill Seeker Declining

If a token is revealed during this skill test, you may return Fey to your hand when this test ends.

0.0 · 2/653 decks
Forbidden Tome
Forbidden Tome
Asset Seeker 1 Staple

Uses (5 secrets). Exhaust Forbidden Tome and spend 1 secret: Draw 1 card. Then, if you have 10 or more cards in your hand and there are no secrets on Forbidden Tome, you may discard it to record in your Campaign Log that "you have translated the tome."

0.0 · 1/653 decks
Forced Learning
Forced Learning
Asset Seeker Staple

Permanent. Limit 1 per deck. Purchase at deck creation. Increase your deck size by 15. During each upkeep phase, instead of drawing 1 card, draw 2 cards and discard 1 of them.

0.0 · 1/653 decks
Garrote Wire
Garrote Wire
Asset Rogue 2 Hype

During your turn, exhaust Garrote Wire: Fight. You get +2 for this attack. Use only on an enemy with exactly 1 remaining health.

0.0 · 1/653 decks
Gaze of Ouraxsh
Gaze of Ouraxsh
Event Seeker 2 Hype

Reveal 7 random chaos tokens from the chaos bag. Deal a total of 1 damage plus 1 additional damage for each or token revealed, divided as you choose among enemies at your location. This action does not provoke attacks of opportunity.

0.0 · 2/653 decks
Geas
Geas
Asset Rogue 2 Staple

Exceptional. You get +1 , +1 , +1 , and +1 . Forced - After Geas enters play: Make a promise using the following formula - "I shall not (draw/play/commit) any cards during each of my turns." If you break this promise while Geas is in play, discard it and add 10 tokens to the chaos bag.

0.0 · 1/653 decks
Grisly Totem
Grisly Totem
Asset Survivor 3 Declining

After you commit a card to a skill test, exhaust Grisly Totem: That card gains another instance of one of its skill icons of your choice.

0.0 · 1/653 decks
Hemispheric Map
Hemispheric Map
Asset Neutral 2 Declining

While your current location is connected to at least 2 other locations, you get +1 and +1 . While your current location is connected to at least 4 other locations, you get an additional +1 and +1 .

0.0 · 5/653 decks
Henry Wan
Henry Wan
Asset Rogue 3 Declining

Exhaust Henry Wan: One at a time, reveal random tokens from the chaos bag until you choose to stop, or until you reveal a , , , , or symbol. - If you chose to stop, for each token revealed via this effect, you may either draw 1 card or gain 1 resource. - If you revealed a , , , , or symbol, do nothing.

0.0 · 24/653 decks
In the Know
In the Know
Asset Seeker 3 Hype

Uses (3 secrets). Spend 1 secret: Investigate. Investigate any revealed location in play as if you were at that location.

0.0 · 5/653 decks
Intrepid
Intrepid
Skill Guardian Declining

If this skill test is successful, add Intrepid to your play area as an asset with the text: "You get +1 , +1 , and +1 . Forced - At the end of the round: Discard Intrepid."

0.0 · 1/653 decks
Key of Ys
Key of Ys
Asset Neutral 3 Hype

You get +1 to each of your skills for each horror on Key of Ys. Forced - When any amount of horror would be placed on you: Place 1 of that horror on Key of Ys. Forced - When Key of Ys leaves play: Discard the top 10 cards of your deck.

0.0 · 3/653 decks
Knife
Knife
Asset Neutral 1 Hype

: Fight. You get +1 for this attack. Discard Knife: Fight. You get +2 for this attack. This attack deals +1 damage.

0.0 · 3/653 decks
Knowledge is Power
Knowledge is Power
Event Seeker 0 Staple

Fast. Play only during your turn. Choose a Tome or Spell asset you control, or reveal a Tome or Spell asset from your hand. Resolve an or ability on that asset, ignoring all costs (including its cost, if any). Then, if that asset was in your hand, you may discard it to draw 1 card.

0.0 · 4/653 decks
Lucky Dice
Lucky Dice
Asset Rogue 2 Hype

Exceptional. When you reveal a non- chaos token, spend 2 resources: Ignore that chaos token and reveal another one to resolve. If that token has a symbol, remove Lucky Dice from the game (cannot be ignored/canceled).

0.0 · 1/653 decks
Lupara
Lupara
Asset Rogue 3 Declining

Uses (2 ammo). Playing Lupara does not provoke attacks of opportunity. Spend 1 ammo: Fight. You get +1 and deal +1 damage for this attack. If Lupara entered play this turn, you get an additional +1 and deal an additional +1 damage for this attack.

0.0 · 1/653 decks
Manipulate Destiny
Manipulate Destiny
Event Neutral 1 Hype

Reveal tokens from the chaos bag until you reveal a , , , or token. If you revealed... - ...a or token, deal 2 damage to an enemy at your location. - ...a or token, heal 2 damage from an investigator or Ally asset at your location. This action does not provoke attacks of opportunity.

0.0 · 1/653 decks
Moment of Respite
Moment of Respite
Event Neutral 3 Declining

Play only if there are no enemies at your location. Heal 3 horror and draw 1 card.

0.0 · 3/653 decks
Momentum
Momentum
Skill Rogue Declining

If this skill test is successful, reduce the difficulty of the next skill test you perform this phase by X, where X is the amount this skill test succeeded by (to a maximum of 3).

0.0 · 2/653 decks
Money Talks
Money Talks
Event Rogue 0 Declining

Fast. Play when you initiate a skill test. Instead of the skill type indicated for this test (, , , or ), this is a resource skill test. Your base skill value for this test is equal to half the number of resources in your resource pool (rounded down).

0.0 · 1/653 decks
Otherworld Codex
Otherworld Codex
Asset Seeker 3 Hype

Uses (3 secrets). Exhaust Otherworld Codex and spend 1 secret: Search the top 9 cards of the encounter deck and choose a non-Elite card among them. Discard a copy of the chosen card from play. Shuffle all of the searched cards back into the encounter deck.

0.0 · 4/653 decks
Otherworldly Compass
Otherworldly Compass
Asset Seeker 2 Hype

Exhaust Otherworldly Compass: Investigate. Your location gets -X shroud for this investigation. X is the number of revealed locations connected to your location.

0.0 · 1/653 decks
Pnakotic Manuscripts
Pnakotic Manuscripts
Asset Seeker 5 Hype

Uses (3 secrets). When an investigator at your location would perform a skill test during a revelation effect, spend 1 secret: Do not reveal chaos tokens for that test. Spend 1 secret: Choose an investigator at your location. Do not reveal chaos tokens for the next skill test that investigator performs this round.

0.0 · 1/653 decks
Press Pass
Press Pass
Asset Seeker 4 Hype

After you spend 1 or more clues or place 1 or more clues on your location, exhaust Press Pass: You may take an additional action during this turn (or your next turn if it is not currently your turn).

0.0 · 2/653 decks
Priest of Two Faiths
Priest of Two Faiths
Asset Rogue 1 Staple

After Priest of Two Faiths enters play: Add 3 tokens to the chaos bag. Forced - At the end of the upkeep phase: You must either add 1 token to the chaos bag or discard Priest of Two Faiths.

0.0 · 1/653 decks
Professor William Webb
Professor William Webb
Asset Seeker 3 Declining

Uses (3 secrets). When you successfully investigate, exhaust Professor William Webb and spend 1 secret: Choose an Item card in your discard pile and add it to your hand. Instead of discovering a clue at your location, you may discover a clue at a connecting location.

0.0 · 18/653 decks
Ríastrad
Ríastrad
Event Rogue 0 Hype

Fight. When you initiate this attack, add up to 3 tokens to the chaos bag. For each token added to the chaos bag in this way, you get +1 and deal +1 damage for this attack.

0.0 · 2/653 decks
Sawed-Off Shotgun
Sawed-Off Shotgun
Asset Rogue 3 Staple

Uses (2 ammo). Spend 1 ammo: Fight. Instead of its standard damage, this attack deals 1 damage for each point you succeed by (to a minimum of 1, to a maximum of 6). If you fail and would damage another investigator, this attack deals 1 damage for each point you fail by (to a minimum of 1, to a maximum of 6).

0.0 · 1/653 decks
Say Your Prayers
Say Your Prayers
Skill Neutral Hype

Max 1 committed per skill test. Commit to a skill test only if you have 3 or fewer remaining sanity.

0.0 · 1/653 decks
Skeptic
Skeptic
Skill Rogue Hype

During this skill test, treat the modifier of each and each token as +1 instead of its normal modifier.

0.0 · 3/653 decks
Suggestion
Suggestion
Asset Rogue 3 Declining

Uses (3 charges). If Suggestion has no charges, discard it. Exhaust Suggestion: Evade. Add your value to your skill value for this evasion attempt. If you do not succeed by at least 2, remove 1 charge from Suggestion.

0.0 · 1/653 decks
Swift Reload
Swift Reload
Event Rogue 3 Declining

Fast. Play only during your turn. Choose a Firearm asset you control with fewer ammo tokens than its uses (X) value. Place ammo on that asset until it has ammo equal to its uses (X) value.

0.0 · 1/653 decks
The Red-Gloved Man
The Red-Gloved Man
Asset Neutral 2 Hype

Fast. After The Red-Gloved Man enters play: Choose two of your skills. While The Red-Gloved Man is in play, raise the base value of each of those skills to 6. Forced - At the end of the mythos phase: Discard The Red-Gloved Man.

0.0 · 2/653 decks
Tool Belt
Tool Belt
Asset Neutral 2 Declining

Each attached asset takes up no slots and its text box is treated as if it were blank (except for Traits). Exhaust Tool Belt: Choose one - attach a Tool asset in your play area to Tool Belt, switch a Tool asset in your play area with an attached asset, or detach an attached asset.

0.0 · 2/653 decks
Treasure Hunter
Treasure Hunter
Asset Rogue 1 Hype

You get +1 . Forced - At the end of the upkeep phase: You must either pay 1 resource or discard Treasure Hunter.

0.0 · 1/653 decks
Tristan Botley
Tristan Botley
Asset Rogue 5 Hype

After your turn begins: Choose two skills. Until the start of your next turn, you get +1 to each of those skills. After any skill test ends in which a total of 3 or more or tokens were revealed: Play Tristan Botley from your hand, at no cost.

0.0 · 1/653 decks
Unscrupulous Loan
Unscrupulous Loan
Asset Rogue 0 Staple

Limit 1 per investigator. Cannot leave play. After you play Unscrupulous Loan: Gain 10 resources. Forced - When the game ends or you are eliminated, if you have fewer than 10 resources in your resource pool: Exile Unscrupulous Loan.

0.0 · 2/653 decks
Winging It
Winging It
Event Survivor 1 Staple

You may play Winging It from your discard pile. If you do, shuffle it into your deck after resolving its effects. Investigate. Your location gets -1 shroud for this investigation. (If you played Winging It from your discard pile, discover 1 additional clue if you succeed.)

0.0 · 2/653 decks