Isabelle Barnes
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Isabelle Barnes

The Returned

5 HP9 Sanity4 Will2 Int3 Cbt3 Agi90 Decks Analyzed
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Timely Intervention
Timely Intervention
Skill Survivor Recent

Max 1 committed per skill test. You may commit Timely Intervention from your hand after revealing chaos tokens during a skill test you are performing.

65.9 · 76/90 decks ↑ +32.3%
Meat Cleaver
Meat Cleaver
Asset Survivor 3 Staple

: Fight. You get +1 for this attack (+2 instead if you have 3 or fewer remaining sanity). If this attack defeats an enemy, you may heal 1 horror. As an additional cost to initiate this ability, you may take 1 horror to have this attack deal +1 damage.

65.6 · 63/90 decks ↓ -4.1%
"Look what I found!"
"Look what I found!"
Event Survivor 2 Declining

Fast. Play after you fail a skill test by 2 or less while investigating. Discover 2 clues in your location.

63.7 · 67/90 decks ↓ -3.6%
Aleksey Saburov
Aleksey Saburov
Asset Survivor 3 Recent

When your turn begins: Heal 1 damage or 1 horror from Aleksey Saburov.

54.4 · 65/90 decks ↑ +27.1%
Bandages
Bandages
Asset Survivor 2 Staple

Uses (3 supplies). If Bandages has no supplies, discard it. After an investigator or Ally asset at your location takes 1 or more damage, spend 1 supply: Heal 1 damage from that card.

50.9 · 53/90 decks ↓ -13.7%
Ward of Protection
Ward of Protection
Event Mystic 1 Staple

Fast. Play when you draw a non-weakness treachery card. Cancel that card's revelation effect. Then, take 1 horror.

48.0 · 59/90 decks ↑ +2%
Hunter's Instinct
Hunter's Instinct
Asset Survivor 2 Recent

Limit 1 per investigator. Uses (3 supplies). If there are no supplies on Hunter's Instinct, discard it. After you engage an enemy, spend 1 supply and exhaust Hunter's Instinct: Add a level 0 event in your discard pile to your hand.

45.9 · 49/90 decks ↑ +32.5%
Soul Link
Soul Link
Skill Mystic Recent

As an additional cost to commit Soul Link, take 1 horror.

39.4 · 57/90 decks ↑ +10.9%
Guts
Guts
Skill Neutral Declining

Max 1 committed per skill test. If this test is successful, draw 1 card.

38.6 · 49/90 decks ↑ +12.9%
Jumpsuit
Jumpsuit
Asset Survivor 1 Recent

During your turn, discard Jumpsuit: Choose a Tool or Weapon asset in your discard pile and add it to your hand.

38.0 · 46/90 decks ↑ +17.9%
Unexpected Courage
Unexpected Courage
Skill Neutral Declining

Max 1 committed per skill test.

37.3 · 50/90 decks ↑ +7.8%
Overpower
Overpower
Skill Neutral Declining

Max 1 committed per skill test. If this test is successful, draw 1 card.

34.0 · 40/90 decks ↑ +2.7%
Emergency Cache
Emergency Cache
Event Neutral 0 Declining

Gain 3 resources.

33.8 · 70/90 decks ↓ -4.2%
Second Sight
Second Sight
Asset Mystic 4 Recent

Uses (3 charges). : Investigate (). If you succeed, you may spend 1 charge to discover 1 additional clue at your location. If you reveal a token during this test, remove 1 charge from Second Sight (if you cannot, take 1 horror and discard this card).

32.0 · 38/90 decks ↑ +17.2%
Cosmic Flame
Cosmic Flame
Asset Mystic 3 Recent

Uses (3 charges). : Fight (). If you succeed, you may spend 1 charge to deal +1 damage for this attack. If you reveal a token during this test, remove 1 charge from Cosmic Flame (if you cannot, take 1 damage and discard this card).

31.9 · 43/90 decks ↑ +16.6%
Will of the Cosmos
Will of the Cosmos
Event Mystic 0 Recent

Place 1 doom on a player card you control. Then, discover 1 clue at your location and 1 clue at another revealed location.

31.7 · 43/90 decks ↑ +7.5%
Lucky Charm
Lucky Charm
Asset Mystic 2 Recent

Uses (4 charges). Spend 1 charge and exhaust Lucky Charm: Move 1 damage or 1 horror from a card at your location to a card you control (with a health or sanity value).

30.9 · 51/90 decks ↑ +5.6%
Cloak of Resonance
Cloak of Resonance
Asset Mystic 3 Recent

When horror is placed on Cloak of Resonance, exhaust it: Deal 1 damage to an enemy at your location.

30.6 · 46/90 decks ↑ +9.5%
Fearless
Fearless
Skill Mystic Declining

If this skill test is successful, heal 1 horror.

29.6 · 25/90 decks ↑ +5.9%
Jim Culver
Jim Culver
Asset Mystic 4 Recent

You get +1 . After you take damage and/or horror, exhaust Jim Culver: Draw 1 card.

29.2 · 43/90 decks ↑ +6.6%
Levelheaded
Levelheaded
Asset Survivor 2 Recent

Spend 1 resource: You get +1 for this skill test (+2 instead if this test is on a scenario card). Spend 1 resource: You get +1 for this skill test (+2 instead if this test is on a scenario card).

28.2 · 41/90 decks ↑ +10.8%
Manual Dexterity
Manual Dexterity
Skill Neutral Hype

Max 1 committed per skill test. If this test is successful, draw 1 card.

27.7 · 25/90 decks ↑ +8.5%
"Shove off!"
"Shove off!"
Event Survivor 1 Recent

Evade (). If you succeed, deal 1 damage to the evaded enemy. If you fail, return "Shove off!" to your hand at the end of your turn.

20.9 · 27/90 decks ↑ +13.7%
Premonition
Premonition
Event Mystic 0 Recent

Fast. Play during any player window. Put Premonition into play, reveal a random chaos token from the chaos bag, and seal it on Premonition. Forced - When a chaos token would be revealed from the chaos bag: Resolve the token sealed here as if it were just revealed from the chaos bag, instead. Then, discard Premonition.

20.8 · 23/90 decks ↑ +14%
Do-or-Die
Do-or-Die
Skill Survivor Recent

If this skill test is successful, choose a [survivor] asset or event in your discard pile and add it to your hand.

20.3 · 20/90 decks ↑ +18.8%
Perception
Perception
Skill Neutral Declining

Max 1 committed per skill test. If this test is successful, draw 1 card.

20.0 · 24/90 decks ↑ +10.7%
Slippery
Slippery
Skill Survivor Recent

If this skill test is successful while evading a non-Elite enemy, that enemy does not ready during the next upkeep phase.

19.6 · 27/90 decks ↑ +12.9%
Spiritual Intuition
Spiritual Intuition
Asset Mystic 2 Recent

Spend 1 resource: You get +1 for this skill test (+2 instead if this test is on a Spell or Ritual card). Spend 1 resource: You get +1 for this skill test (+2 instead if this test is on a Spell or Ritual card).

16.8 · 20/90 decks ↑ +10.7%
Hand-Crank Flashlight
Hand-Crank Flashlight
Asset Neutral 1 Recent

: Investigate (). You get +1 for this test. If you succeed, you may discard Hand-Crank Flashlight for your location to get -1 shroud until the end of the round.

15.5 · 24/90 decks ↑ +8.2%
Broken Bottle
Broken Bottle
Asset Neutral 1 Recent

: Fight (). You get +1 for this attack. If you succeed, you may discard Broken Bottle to deal +1 damage for this attack.

14.9 · 23/90 decks ↑ +7.5%
Cosmic Guidance
Cosmic Guidance
Skill Mystic Recent

If this skill test is successful, heal 1 damage from the performing investigator.

14.6 · 11/90 decks ↑ +13.4%
Bloodstone
Bloodstone
Asset Mystic 2 Recent

You get +1 .

14.3 · 12/90 decks ↑ +13.2%
Resourceful
Resourceful
Skill Survivor Staple

If this skill test is successful, choose a [survivor] card not named Resourceful in your discard pile. Add the chosen card to your hand.

13.5 · 11/90 decks ↑ +3.2%
Take Heart
Take Heart
Skill Survivor Staple

Max 1 committed per skill test. You may commit Take Heart to any type of test. If this test fails, the performing investigator draws 2 cards and gains 2 resources.

13.4 · 10/90 decks ↑ +5.6%
Loner
Loner
Asset Survivor 2 Recent

Limit 1 per investigator. During your turn, exhaust Loner: Move to an empty connecting location.

13.3 · 14/90 decks ↑ +11.3%
Spectral Razor
Spectral Razor
Event Mystic 2 Staple

Fight. Add your value to your skill value for this attack. Immediately before this attack, you may engage the attacked enemy. This attack deals +1 damage (+2 damage instead if the enemy is non-Elite). If a symbol was revealed during this attack, return Spectral Razor to your hand at the end of your turn.

12.9 · 8/90 decks
Daniel Jameson
Daniel Jameson
Asset Survivor 3 Recent

You get +1 . After you fail an attack or evasion, exhaust Daniel Jameson: Attempt that skill test again, with +1 skill value.

12.8 · 11/90 decks ↑ +12.4%
Hidden Shelter
Hidden Shelter
Event Survivor 1 Recent

Attach to your location. Limit 1 per location. When the round ends, each investigator at this location may choose one of the following: Draw 1 card, gain 1 resource, heal 1 damage, or heal 1 horror. Forced - After an enemy enters this location: Discard Hidden Shelter.

12.8 · 8/90 decks ↑ +11.6%
On the Brink
On the Brink
Skill Survivor Recent

Max 1 committed per skill test. If this test fails, return each other card committed to this test to its owner's hand and draw 1 card.

12.1 · 13/90 decks ↑ +6.2%
Rabbit's Foot
Rabbit's Foot
Asset Survivor 1 Hype

After you fail a skill test, exhaust Rabbit's Foot: Draw 1 card.

11.7 · 9/90 decks ↑ +8.9%
Lucky!
Lucky!
Event Survivor 1 Declining

Fast. Play when you would fail a skill test. Get +2 to your skill value for that test.

11.6 · 8/90 decks ↑ +7.6%
Old Compass
Old Compass
Asset Survivor 2 Recent

: Investigate (). Your location gets -1 shroud for this investigation. If you fail, you may exhaust Old Compass to attempt this test again. If you do, your location gets -2 shroud for this investigation, instead.

11.5 · 16/90 decks ↓ -1.1%
Scrape By
Scrape By
Event Survivor 1 Recent

Fast. Play when you would fail a skill test during which a non- token was revealed. You succeed at that skill test by 0 instead. If a token with a symbol was revealed during that skill test, take 1 horror.

11.4 · 15/90 decks ↑ +1%
Sparrow Mask
Sparrow Mask
Asset Survivor 1 Staple

Limit 1 Mask per investigator. Uses (2 offerings). Replenish 1 of these offerings after you take 1 or more damage and/or horror. Spend 1 offering: You get +2 or +2 for this skill test. (Limit once per test.)

9.6 · 6/90 decks ↑ +5.6%
Long Shot
Long Shot
Skill Survivor Staple

You may commit Long Shot to a fight or evasion test against an enemy at your location or a connecting location. If this test is successful, deal 1 damage to that enemy.

9.6 · 5/90 decks ↑ +7.7%
Pushed to the Limit
Pushed to the Limit
Event Survivor 2 Staple

Choose a Weapon or Tool asset in your discard pile. Resolve an ability on that asset, ignoring all costs (including its cost). After this effect resolves, shuffle the chosen asset into your deck. Playing this card does not provoke attacks of opportunity.

9.2 · 4/90 decks
Short Supply
Short Supply
Asset Survivor Staple

Permanent. Limit 1 per deck. Purchase at deck creation. Forced - When your first turn of the game begins: Discard the top 10 cards of your deck.

9.2 · 7/90 decks
Pocketknife
Pocketknife
Asset Survivor 2 Recent

: Fight ( or ). You get +1 skill value for this test. If this attack defeats an enemy, you may exhaust Pocketknife to gain 1 resource.

8.6 · 6/90 decks
Deny Existence
Deny Existence
Event Mystic 0 Staple

Fast. Play when an encounter card or an enemy attack would cause you to do one of the following (choose one): Discard cards from hand, lose resources, lose actions, take damage, or take horror. You ignore that aspect of the effect. (Each other aspect resolves normally.)

8.3 · 5/90 decks ↑ +6.4%
Schoffner's Catalogue
Schoffner's Catalogue
Asset Survivor 2 Staple

Uses (5 secrets). If Schoffner's Catalogue has no secrets, discard it. You may spend secrets on Schoffner's Catalogue as resources to pay for Item assets played by any investigator at your location.

7.3 · 4/90 decks ↑ +5.4%
Arcane Initiate
Arcane Initiate
Asset Mystic 1 Staple

Forced - After Arcane Initiate enters play: Place 1 doom on it. Exhaust Arcane Initiate: Search the top 3 cards of your deck for a Spell card and draw it. Shuffle your deck.

6.4 · 7/90 decks ↑ +3.7%
Promise of Power
Promise of Power
Skill Mystic Staple

After you commit Promise of Power to a skill test, add 1 token to the chaos bag. If you cannot, take 2 horror instead.

6.1 · 8/90 decks ↓ -9.6%
S
Same Old Thing
Asset Survivor 2 Recent

Uses (5 supplies). If there are no supplies on Same Old Thing, discard it. You may spend supplies on Same Old Thing as resources to pay for events played by any investigator at your location.

5.9 · 5/90 decks
Charisma
Charisma
Asset Neutral Staple

Permanent. You have 1 additional ally slot.

5.7 · 8/90 decks
Live and Learn
Live and Learn
Event Survivor 0 Staple

Fast. Play after a skill test you failed ends (after resolving all effects from the failed test). Attempt that test again. You get +2 skill value for this test.

5.3 · 3/90 decks
Grisly Totem
Grisly Totem
Asset Survivor 3 Staple

After you commit a card to a skill test, exhaust Grisly Totem: That card gains another instance of one of its skill icons of your choice.

4.7 · 2/90 decks
B
Blood Curse
Skill Mystic Recent

Max 1 committed per skill test. If this skill test is successful, take 1 direct damage.

4.5 · 3/90 decks ↑ +3.3%
Canteen
Canteen
Asset Survivor 1 Recent

Uses (3 supplies). Spend 1 supply and exhaust Canteen: Heal 2 horror.

4.5 · 4/90 decks ↑ +4%
Fight or Flight
Fight or Flight
Event Survivor 1 Staple

Fast. Play only during your turn. Until the end of the round, you get +X and +X , where X is the amount of horror on you.

4.4 · 2/90 decks
Guerrilla Tactics
Guerrilla Tactics
Event Survivor 1 Recent

Fight () or Evade (). You get +1 skill value for this test and you may target an enemy at a connecting location as if you were engaged with that enemy.

4.4 · 6/90 decks
Spiritual Charm
Spiritual Charm
Event Mystic 0 Recent

Parley. Choose a non-Elite enemy at your location or at a connecting location. Move that enemy to your location, engage it, and gain resources equal to its combined damage/horror values.

4.3 · 6/90 decks ↑ +3.2%
Drawn to the Flame
Drawn to the Flame
Event Mystic 0 Declining

Draw the top card of the encounter deck. Then, discover 2 clues at your location.

3.6 · 3/90 decks
Holy Rosary
Holy Rosary
Asset Mystic 2 Declining

You get +1 .

3.5 · 4/90 decks
H
Hunting Dog
Asset Survivor 2 Recent

When an enemy enters play, exhaust Hunting Dog: Move once toward that enemy's location.

3.2 · 2/90 decks
Longbow
Longbow
Asset Survivor 3 Recent

Uses (1 arrow). Spend 1 arrow: Fight (). You get +2 and deal +2 damage for this attack. This attack ignores the aloof keyword. : Replenish 1 arrow on Longbow.

3.2 · 2/90 decks
Guts
Guts
Skill Mystic Staple

Max 1 committed per skill test. If this test is successful, draw 1 card (2 cards instead if it succeeds by 2 or more).

3.1 · 4/90 decks ↑ +0.8%
Peter Sylvestre
Peter Sylvestre
Asset Survivor 3 Declining

You get +1 . After your turn ends: Heal 1 horror from Peter Sylvestre.

3.1 · 5/90 decks ↓ -8.1%
Lie in Wait
Lie in Wait
Event Survivor 2 Recent

Fast. Attach to your location. Limit 1 Trap per location. After an enemy enters this location, exhaust Lie in Wait: Fight ( or ). Fight that enemy. You get +1 skill value for this attack. If you succeed, you may discard Lie in Wait for this attack to deal +1 damage. (You may trigger this ability from any location.)

3.0 · 2/90 decks
Dark Horse
Dark Horse
Asset Survivor Staple

Permanent. Limit 1 per deck. During the upkeep phase, you may choose to not gain resources. While you have no resources in your resource pool, you get +1 , +1 , +1 , and +1 .

2.9 · 2/90 decks ↑ +0.5%
Favor of Baalshandor
Favor of Baalshandor
Event Mystic 0 Recent

As an additional cost to play Favor of Baalshandor, take 1 damage. Play a Spell or Ritual asset from your hand, reducing its cost by 3. Playing this card does not provoke attacks of opportunity.

2.7 · 4/90 decks ↑ +1.6%
Old Keyring
Old Keyring
Asset Survivor 1 Declining

Uses (3 keys). If there are no keys on Old Keyring, discard it. : Investigate. Your location gets -2 shroud for this investigation. If you succeed, remove 1 key from Old Keyring, and if this test's difficulty is 0, you discover 1 additional clue.

2.6 · 2/90 decks ↑ +0.6%
Bulletproof Vest
Bulletproof Vest
Asset Neutral 2 Hype
2.5 · 3/90 decks
The Black Cat
The Black Cat
Asset Neutral 2 Staple

Anytime you reveal a , , or symbol during a skill test, you may choose to use the following effects instead of that symbol's normal effects: : -1. The Black Cat takes 1 direct damage. : -1. The Black Cat takes 1 direct horror. : +5. Heal all damage and horror from The Black Cat.

2.5 · 3/90 decks
Miss Doyle
Miss Doyle
Asset Survivor 3 Staple

Limit 1 per deck. Forced - After Miss Doyle enters play: Search your bonded cards for Hope, Zeal, and Augur. Randomly choose 1 to put into play and shuffle the other 2 into your deck. When Miss Doyle leaves play, find each of those assets (even if they are out of play) and set them aside, out of play.

2.5 · 3/90 decks
Unexpected Courage
Unexpected Courage
Skill Survivor Staple

Max 1 committed per skill test. If this test fails, return Unexpected Courage to your hand.

2.5 · 3/90 decks
Clairvoyance
Clairvoyance
Asset Mystic 4 Staple

Uses (3 charges). Spend 1 charge: Investigate. Investigate using instead of . If you succeed, discover 1 additional clue at this location. If an , "+1," or "0" token is revealed during this investigation, take 1 horror.

2.5 · 2/90 decks ↑ +0.6%
Familiar Spirit
Familiar Spirit
Asset Mystic 1 Staple

You have 1 additional arcane slot, which can only be used to hold a Spell asset.

2.5 · 3/90 decks
Stray Cat
Stray Cat
Asset Survivor 1 Hype

Discard Stray Cat: Automatically evade a non-Elite enemy at your location.

2.5 · 3/90 decks
Wither
Wither
Asset Mystic 2 Declining

: Fight. This attack uses instead of . If a , , , or symbol is revealed during this attack, the attacked enemy gets -1 fight and -1 evade for the remainder of the turn (to a minimum of 1).

2.5 · 3/90 decks
Cat Mask
Cat Mask
Asset Mystic 1 Staple

Limit 1 Mask per investigator. Uses (2 offerings). Replenish 2 of these offerings after doom is placed on a card with no doom. Spend 1 offering: You get +2 or +2 for this skill test. (Limit once per test.)

2.5 · 3/90 decks
Eldritch Whispers
Eldritch Whispers
Skill Mystic Recent

Max 1 committed per skill test. If a symbol token is revealed during this test, place up to 2 charges or 2 secrets among assets you control.

2.4 · 3/90 decks ↑ +1.3%
Unrelenting
Unrelenting
Skill Survivor Staple

Max 1 committed per test. After you commit Unrelenting to a skill test, search the chaos bag for up to 3 non- chaos tokens of your choice, and seal them on Unrelenting. If all 3 tokens sealed on Unrelenting are "+1,", "0," , and/or tokens, draw 2 cards. Release all tokens sealed here after this test ends.

2.3 · 1/90 decks
Track Shoes
Track Shoes
Asset Survivor 3 Staple

Limit 1 Footwear per investigator. You get +1 . After you move, but before enemies at your new location engage you, exhaust Track Shoes: Test (3). If you succeed, move to a connecting location.

2.3 · 2/90 decks
Cherished Keepsake
Cherished Keepsake
Asset Survivor 0 Declining
2.3 · 1/90 decks
Clarity of Mind
Clarity of Mind
Asset Mystic 2 Declining

Uses (3 charges). Spend 1 charge: Heal 1 horror from an investigator at your location.

2.3 · 1/90 decks
C
Consume Life
Event Mystic 3 Recent

Fight (). This attack deals +1 damage. If this attack defeats an enemy, heal 1 damage from an investigator or Ally asset at your location.

2.2 · 2/90 decks
Survival Instinct
Survival Instinct
Skill Survivor Hype

If this skill test is successful during an evasion attempt, the evading investigator may immediately disengage from each other enemy engaged with him or her, and may move to a connecting location.

2.1 · 1/90 decks
Trench Coat
Trench Coat
Asset Neutral 3 Declining

You get +1 during evasion attempts.

2.1 · 1/90 decks
Azure Flame
Azure Flame
Asset Mystic 3 Staple

Uses (4 charges). Spend 1 charge: Fight. This attack uses instead of and deals +1 damage. If an , "+1," or "0" token is revealed during this attack, take 1 damage.

2.0 · 1/90 decks
Retribution
Retribution
Event Mystic 2 Recent

Fast. Play when an enemy attacks an investigator at your location. You take all damage and horror from this attack. For each point of damage/horror taken, deal 1 damage to an enemy at your location.

2.0 · 2/90 decks ↑ +0.9%
Quantum Flux
Quantum Flux
Event Mystic 1 Hype

Shuffle your discard pile into your deck and draw 1 card. Remove Quantum Flux from the game.

1.9 · 1/90 decks
.18 Derringer
.18 Derringer
Asset Survivor 3 Staple

Uses (2 ammo). Spend 1 ammo: Fight. You get +2 and deal +1 damage for this attack. If you fail, place 1 ammo on .18 Derringer.

1.9 · 1/90 decks
Scrapper
Scrapper
Asset Survivor Declining

Permanent. Spend 1 resource: You get +1 for this skill test. Spend 1 resource: You get +1 for this skill test.

1.9 · 1/90 decks
Scavenging
Scavenging
Asset Survivor 1 Hype

After you successfully investigate by 2 or more, exhaust Scavenging: Choose an Item card in your discard pile and add it to your hand.

1.9 · 1/90 decks
Scrounge for Supplies
Scrounge for Supplies
Event Survivor 0 Staple

Choose a level 0 card in your discard pile. Add the chosen card to your hand.

1.9 · 1/90 decks
Contemplative
Contemplative
Skill Survivor Staple

You may commit Contemplative to an investigation or skill test during a parley attempt at your location or a connecting location. If this test is successful, the performing investigator discovers 1 clue at their location.

1.8 · 3/90 decks ↓ -5.5%
"Devil"
"Devil"
Asset Survivor 1 Staple

Forced - When your turn begins: Move 1 damage from your investigator to "Devil". Forced - When "Devil" is defeated: Deal 2 damage to each enemy and investigator at your location.

1.7 · 2/90 decks
Flashlight
Flashlight
Asset Neutral 2 Declining

Uses (3 supplies). Spend 1 supply: Investigate. Your location gets -2 shroud for this investigation.

1.7 · 1/90 decks
Infuse Life
Infuse Life
Event Mystic 4 Recent

Heal 3 damage from among investigators and/or Ally assets at your location.

1.7 · 1/90 decks
Offering Bowl
Offering Bowl
Asset Mystic 1 Recent

Uses (3 offerings). If there are no offerings on Offering Bowl, discard it. Spend 1 offering and exhaust Offering Bowl: Take 1 damage and gain 2 resources.

1.7 · 1/90 decks
Field Dressing
Field Dressing
Event Survivor 2 Recent

Fast. Play after a Creature or Monster enemy at your location is defeated. Heal up to 3 damage from among investigators and/or Ally assets at your location.

1.6 · 1/90 decks
Makeshift Bomb
Makeshift Bomb
Event Survivor 3 Recent

Attach to your location. Limit 1 Trap attached. After an enemy or investigator enters attached location, discard Makeshift Bomb: Deal 3 damage to each enemy and investigator at that location. (You may trigger this ability from any location.)

1.6 · 1/90 decks
Uncage the Soul
Uncage the Soul
Event Mystic 0 Staple

Play a Spell or Ritual card from your hand, reducing its resource cost by 3.

1.5 · 2/90 decks ↓ -3.1%
Close Call
Close Call
Event Survivor 2 Hype

Fast. Play after a non-weakness, non-Elite enemy at your location is evaded. Shuffle that enemy into the encounter deck.

1.5 · 1/90 decks
Will to Survive
Will to Survive
Event Survivor 4 Hype

Fast. Play only during your turn. Until the end of your turn, do not reveal chaos tokens for any skill tests you perform.

1.4 · 1/90 decks
Blinding Light
Blinding Light
Event Mystic 2 Hype

Evade. This evasion attempt uses instead of . If you succeed, deal 1 damage to the enemy just evaded. If a , , , , or symbol is revealed during this evasion attempt, lose 1 action this turn.

1.4 · 1/90 decks
Forbidden Knowledge
Forbidden Knowledge
Asset Mystic 0 Hype

Uses (4 secrets). If Forbidden Knowledge has no secrets, discard it. Exhaust Forbidden Knowledge and take 1 horror: Move 1 secret from Forbidden Knowledge to your resource pool, as a resource.

1.4 · 1/90 decks ↓ -1.5%
In the Thick of It
In the Thick of It
Asset Neutral Staple

Permanent. Limit 1 per deck. Purchase at deck creation. When you purchase In the Thick of It, suffer 2 total physical and/or mental trauma. Then, earn 3 experience.

1.4 · 3/90 decks ↓ -3.9%
Winchester Model 52
Winchester Model 52
Asset Survivor 3 Recent

Uses (2 ammo). Spend 1 ammo: Fight (). You get +3 and deal +1 damage for this attack. Discard Winchester Model 52: Fight (). You get +3 for this attack. If you succeed, automatically evade the targeted enemy.

1.3 · 3/90 decks
Extra Rations
Extra Rations
Asset Survivor 2 Recent

Uses (4 supplies). If there are no supplies on Extra Rations, discard it. Spend 1 supply and exhaust Extra Rations: Heal 1 damage from your investigator or an Ally asset you control.

1.3 · 2/90 decks ↑ +0.8%
Shrivelling
Shrivelling
Asset Mystic 3 Declining

Uses (4 charges). Spend 1 charge: Fight. This attack uses instead of and deals +1 damage. If a , , , , or symbol is revealed during this attack, take 1 horror.

1.3 · 1/90 decks ↓ -1.4%
Eyes of the Dreamer
Eyes of the Dreamer
Asset Mystic 3 Staple

Uses (9 charges). : Investigate. Use your instead of your for this test. Before revealing chaos tokens for this test, you may spend up to 3 charges to reveal that many additional chaos tokens. Choose 1 of the revealed tokens to resolve and ignore the rest. If you succeed and the chosen token matches an ignored token, discover 1 additional clue at your location.

1.2 · 2/90 decks ↓ -3.7%
Scrying Mirror
Scrying Mirror
Asset Mystic 3 Declining

Uses (4 secrets). After a skill test at your location begins, exhaust Scrying Mirror and spend 1 secret: Perform the "reveal chaos token" step of the test now (before committing cards), instead of after committing cards.

1.1 · 2/90 decks ↓ -3.5%
A Test of Will
A Test of Will
Event Survivor 1 Staple

Fast. Play when an investigator at your location draws a non-weakness treachery card. Cancel that card's revelation effect. Exile A Test of Will.

1.1 · 2/90 decks ↓ -3.5%
Mists of R'lyeh
Mists of R'lyeh
Asset Mystic 2 Hype

Uses (4 charges). Spend 1 charge: Evade. This evasion attempt uses instead of . If you succeed, after evading the chosen enemy, you may move to a connecting location. If a , , , , or symbol is revealed during this evasion attempt, choose and discard a card from your hand.

1.1 · 2/90 decks ↓ -3.4%
Down the Rabbit Hole
Down the Rabbit Hole
Asset Mystic Staple

Permanent. Limit 1 per deck. Purchase at deck creation. After each scenario of a campaign, reduce the experience cost of the first 2 cards you upgrade before the next scenario by 1. Increase the experience cost for you to purchase new cards by 1.

1.1 · 2/90 decks ↓ -3.4%
Rite of Seeking
Rite of Seeking
Asset Mystic 4 Hype

Uses (3 charges). Spend 1 charge: Investigate. Investigate using instead of . If you succeed, discover 1 additional clue at this location. If a , , , , or symbol is revealed during this test, after this test resolves lose all remaining actions and immediately end your turn.

1.1 · 2/90 decks ↓ -3.3%
Leather Coat
Leather Coat
Asset Survivor 0 Hype
1.1 · 1/90 decks
The Great Work
The Great Work
Asset Mystic Staple

Permanent. Limit 1 per deck. Purchase only at deck creation. You earn 1 additional experience after each scenario of this campaign. If you are defeated, you are usurped by the homunculus (replace each signature card in your deck with a random basic weakness, flip this card, and swap it with your investigator for the remainder of the campaign).

1.0 · 2/90 decks ↓ -3%
Spectral Shield
Spectral Shield
Event Mystic 1 Staple

Fast. Play only during your turn. Attach to a player card with health and/or sanity at your location. Forced - When attached card takes 1 or more damage/horror: Cancel 1 of that damage/horror. The owner of Spectral Shield must remove 1 charge from an asset they control. If they cannot, discard Spectral Shield.

0.7 · 1/90 decks ↓ -2.2%
Five of Pentacles
Five of Pentacles
Asset Survivor 3 Staple

You get +1 health and +1 sanity. When the game begins, if Five of Pentacles is in your opening hand: Put it into play.

0.7 · 1/90 decks ↓ -2%
Rise to the Occasion
Rise to the Occasion
Skill Survivor Hype

Commit only to a skill test you are performing, and only if the difficulty of that test is higher than your base skill value. Rise to the Occasion gets +X icons, where X is the difference between your base skill and this test's difficulty (to a maximum of +3 icons).

0.6 · 1/90 decks ↓ -1.9%
Brute Force
Brute Force
Skill Survivor Staple

Max 1 committed per skill test. While Brute Force is committed during a basic fight action, it gains and the text: "If this test is successful by 2 or more, this attack deals +2 damage."

0.6 · 1/90 decks ↓ -1.8%
Mariner's Compass
Mariner's Compass
Asset Survivor 2 Hype

Exhaust Mariner's Compass: Investigate. If you fail, ready Mariner's Compass. If you succeed and have no resources in your resource pool, discover 1 additional clue at your location. During an investigation using Mariner's Compass, spend 1 resource: You get +1 for this skill test. (Limit three times per investigation.)

0.6 · 1/90 decks ↓ -1.8%
Sharp Vision
Sharp Vision
Skill Survivor Staple

Max 1 committed per skill test. While Sharp Vision is committed during a basic investigate action, it gains and the text: "If this test is successful by 2 or more, discover 1 additional clue at this location."

0.6 · 1/90 decks ↓ -1.8%
Fire Axe
Fire Axe
Asset Survivor 1 Hype

: Fight. If you have no resources in your resource pool, this attack deals +1 damage. During an attack using Fire Axe, spend 1 resource: You get +2 for this skill test. (Limit three times per attack.)

0.6 · 1/90 decks ↓ -1.8%
Prescient
Prescient
Skill Mystic Declining

Max 1 committed per skill test. After you commit Prescient to a skill test, name "even," "odd," or "symbol." After this test ends, if a chaos token of the named type was revealed during this test, you may return a Spell card from your discard pile to your hand.

0.6 · 1/90 decks ↓ -1.7%
Voice of Ra
Voice of Ra
Event Mystic 0 Staple

Gain 1 resource. Reveal 3 random tokens from the chaos bag. For each , , , , or symbol revealed, gain an additional 2 resources.

0.6 · 1/90 decks ↓ -1.7%
Astral Mirror
Astral Mirror
Asset Mystic 3 Declining

For each of your arcane slots that are empty, you have one additional hand slot. You may take an additional action during your turn, which can only be used to play an asset into one of your hand slots.

0.5 · 1/90 decks ↓ -1.6%
Binder's Jar
Binder's Jar
Asset Mystic 2 Staple

You get +1 arcane slot for each enemy beneath Binder's Jar. After a non-Elite enemy is defeated at your location: Place that enemy facedown beneath Binder's Jar (limit 2 enemies beneath it). When an enemy attacks you, discard an enemy beneath Binder's Jar that shares a Trait with the attacking enemy: Cancel that attack.

0.5 · 1/90 decks ↓ -1.6%
Grimm's Fairy Tales
Grimm's Fairy Tales
Asset Survivor 2 Staple

Uses (4 secrets). After an investigator at your location fails a skill test by 2 or more, exhaust Grimm's Fairy Tales and spend 1 secret: Heal 1 horror from that investigator.

0.5 · 1/90 decks ↓ -1.5%
Dragon Pole
Dragon Pole
Asset Mystic 3 Staple

You have 1 additional arcane slot. : Fight. You get +1 for this attack for each of your arcane slots that is filled. If at least 2 of your arcane slots are filled, this attack deals +1 damage.

0.5 · 1/90 decks ↓ -4.5%
Last Chance
Last Chance
Skill Survivor Declining

Commit only to a skill test with no other cards committed to it. Other cards cannot be committed to this skill test. Last Chance loses for each card in your hand.

0.5 · 1/90 decks ↓ -1.5%
Meditative Trance
Meditative Trance
Event Mystic 2 Staple

For each of your arcane slots that is filled, either heal 1 damage or 1 horror.

0.5 · 1/90 decks ↓ -4.5%
Scroll of Secrets
Scroll of Secrets
Asset Seeker 1 Staple

Uses (3 secrets). Exhaust Scroll of Secrets and spend 1 secret: Look at the bottom card of any investigator's deck or the encounter deck. Then, either discard that card, add it to its owner's hand, place it on the bottom of its deck, or place it on the top of its deck.

0.5 · 1/90 decks ↓ -1.4%
Delve Too Deep
Delve Too Deep
Event Mystic 1 Staple

In player order, each investigator draws 1 card from the top of the encounter deck. Then, add Delve Too Deep to the victory display.

0.5 · 1/90 decks ↓ -1.4%
Eye of Chaos
Eye of Chaos
Asset Mystic 5 Staple

Uses (3 charges). Spend 1 charge: Investigate. Investigate using instead of . If you succeed, discover 1 additional clue at this location. If a token is revealed during this investigation, you may discover 1 clue at a connecting location or place 1 charge on Eye of Chaos.

0.5 · 1/90 decks ↓ -1.5%
Sixth Sense
Sixth Sense
Asset Mystic 3 Staple

: Investigate. Investigate using instead of . If a , , , or symbol is revealed during this test, you may choose a revealed location connected to your location; you are now investigating as if you were at the chosen location instead of your location (you may use either shroud value).

0.5 · 1/90 decks ↓ -1.4%
Respite
Respite
Event Survivor 1 Recent

Play only if there are no enemies at your location. Choose up to 3 level 0 event and/or skill cards in your discard pile and shuffle them into your deck. Draw 1 card.

0.1 · 1/90 decks