Isabelle Barnes
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Isabelle Barnes

The Returned

5 HP9 Sanity4 Will2 Int3 Cbt3 Agi38 Decks Analyzed

★ Exclusive Cards

Cards played most by this investigator compared to all others.

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Emergency Cache
Emergency Cache
Event Neutral 0 Declining

Gain 3 resources.

78.0 · 30/38 decks
"Look what I found!"
"Look what I found!"
Event Survivor 2 Declining

Fast. Play after you fail a skill test by 2 or less while investigating. Discover 2 clues in your location.

74.5 · 28/38 decks
Meat Cleaver
Meat Cleaver
Asset Survivor 3 Staple

: Fight. You get +1 for this attack (+2 instead if you have 3 or fewer remaining sanity). If this attack defeats an enemy, you may heal 1 horror. As an additional cost to initiate this ability, you may take 1 horror to have this attack deal +1 damage.

70.5 · 27/38 decks
Bandages
Bandages
Asset Survivor 2 Staple

Uses (3 supplies). If Bandages has no supplies, discard it. After an investigator or Ally asset at your location takes 1 or more damage, spend 1 supply: Heal 1 damage from that card.

64.8 · 24/38 decks
Ward of Protection
Ward of Protection
Event Mystic 1 Staple

Fast. Play when you draw a non-weakness treachery card. Cancel that card's revelation effect. Then, take 1 horror.

61.5 · 23/38 decks
Guts
Guts
Skill Neutral Declining

Max 1 committed per skill test. If this test is successful, draw 1 card.

43.5 · 16/38 decks
Overpower
Overpower
Skill Neutral Declining

Max 1 committed per skill test. If this test is successful, draw 1 card.

42.2 · 17/38 decks
Unexpected Courage
Unexpected Courage
Skill Neutral Declining

Max 1 committed per skill test.

40.3 · 16/38 decks
Isabelle's Twin .45s
Isabelle's Twin .45s
Asset Survivor 4 Recent

Isabelle Barnes deck only. Uses (6 ammo). Spend 1 ammo: Fight (). You get +1 and deal +1 damage for this attack. After you resolve the above ability, spend 1 ammo and exhaust Isabelle's Twin .45s: Fight (). You get +1 and deal +1 damage for this attack.

37.5 · 38/38 decks
Timely Intervention
Timely Intervention
Skill Survivor Recent

Max 1 committed per skill test. You may commit Timely Intervention from your hand after revealing chaos tokens during a skill test you are performing.

31.3 · 32/38 decks
Fearless
Fearless
Skill Mystic Declining

If this skill test is successful, heal 1 horror.

27.4 · 10/38 decks
Soul Link
Soul Link
Skill Mystic Recent

As an additional cost to commit Soul Link, take 1 horror.

25.8 · 27/38 decks
Aleksey Saburov
Aleksey Saburov
Asset Survivor 3 Recent

When your turn begins: Heal 1 damage or 1 horror from Aleksey Saburov.

24.5 · 27/38 decks
Jim Culver
Jim Culver
Asset Mystic 4 Recent

You get +1 . After you take damage and/or horror, exhaust Jim Culver: Draw 1 card.

24.4 · 21/38 decks
Lucky Charm
Lucky Charm
Asset Mystic 2 Recent

Uses (4 charges). Spend 1 charge and exhaust Lucky Charm: Move 1 damage or 1 horror from a card at your location to a card you control (with a health or sanity value).

22.3 · 24/38 decks
Jumpsuit
Jumpsuit
Asset Survivor 1 Recent

During your turn, discard Jumpsuit: Choose a Tool or Weapon asset in your discard pile and add it to your hand.

21.7 · 21/38 decks
Will of the Cosmos
Will of the Cosmos
Event Mystic 0 Recent

Place 1 doom on a player card you control. Then, discover 1 clue at your location and 1 clue at another revealed location.

21.2 · 19/38 decks
Manual Dexterity
Manual Dexterity
Skill Neutral Hype

Max 1 committed per skill test. If this test is successful, draw 1 card.

18.8 · 8/38 decks
Levelheaded
Levelheaded
Asset Survivor 2 Recent

Spend 1 resource: You get +1 for this skill test (+2 instead if this test is on a scenario card). Spend 1 resource: You get +1 for this skill test (+2 instead if this test is on a scenario card).

18.7 · 19/38 decks
Cloak of Resonance
Cloak of Resonance
Asset Mystic 3 Recent

When horror is placed on Cloak of Resonance, exhaust it: Deal 1 damage to an enemy at your location.

17.8 · 19/38 decks
Promise of Power
Promise of Power
Skill Mystic Staple

After you commit Promise of Power to a skill test, add 1 token to the chaos bag. If you cannot, take 2 horror instead.

17.6 · 7/38 decks
Cosmic Flame
Cosmic Flame
Asset Mystic 3 Recent

Uses (3 charges). : Fight (). If you succeed, you may spend 1 charge to deal +1 damage for this attack. If you reveal a token during this test, remove 1 charge from Cosmic Flame (if you cannot, take 1 damage and discard this card).

16.5 · 15/38 decks
Perception
Perception
Skill Neutral Declining

Max 1 committed per skill test. If this test is successful, draw 1 card.

14.6 · 6/38 decks
Hunter's Instinct
Hunter's Instinct
Asset Survivor 2 Recent

Limit 1 per investigator. Uses (3 supplies). If there are no supplies on Hunter's Instinct, discard it. After you engage an enemy, spend 1 supply and exhaust Hunter's Instinct: Add a level 0 event in your discard pile to your hand.

14.4 · 17/38 decks
Old Compass
Old Compass
Asset Survivor 2 Recent

: Investigate (). Your location gets -1 shroud for this investigation. If you fail, you may exhaust Old Compass to attempt this test again. If you do, your location gets -2 shroud for this investigation, instead.

13.5 · 10/38 decks
Peter Sylvestre
Peter Sylvestre
Asset Survivor 3 Declining

You get +1 . After your turn ends: Heal 1 horror from Peter Sylvestre.

13.0 · 5/38 decks
Resourceful
Resourceful
Skill Survivor Staple

If this skill test is successful, choose a [survivor] card not named Resourceful in your discard pile. Add the chosen card to your hand.

12.3 · 5/38 decks
Scrape By
Scrape By
Event Survivor 1 Recent

Fast. Play when you would fail a skill test during which a non- token was revealed. You succeed at that skill test instead. If a token with a symbol was revealed during that skill test, take 1 horror.

11.2 · 9/38 decks
Second Sight
Second Sight
Asset Mystic 4 Recent

Uses (3 charges). : Investigate (). If you succeed, you may spend 1 charge to discover 1 additional clue at your location. If you reveal a token during this test, remove 1 charge from Second Sight (if you cannot, take 1 horror and discard this card).

11.1 · 10/38 decks
Short Supply
Short Supply
Asset Survivor Staple

Permanent. Limit 1 per deck. Purchase at deck creation. Forced - When your first turn of the game begins: Discard the top 10 cards of your deck.

10.4 · 4/38 decks
Take Heart
Take Heart
Skill Survivor Staple

Max 1 committed per skill test. You may commit Take Heart to any type of test. If this test fails, the performing investigator draws 2 cards and gains 2 resources.

9.4 · 4/38 decks
Contemplative
Contemplative
Skill Survivor Staple

You may commit Contemplative to an investigation or skill test during a parley attempt at your location or a connecting location. If this test is successful, the performing investigator discovers 1 clue at their location.

8.0 · 3/38 decks
Broken Bottle
Broken Bottle
Asset Neutral 1 Recent

: Fight (). You get +1 for this attack. If you succeed, you may discard Broken Bottle to deal +1 damage for this attack.

7.9 · 11/38 decks
Hand-Crank Flashlight
Hand-Crank Flashlight
Asset Neutral 1 Recent

: Investigate (). You get +1 for this test. If you succeed, you may discard Hand-Crank Flashlight for your location to get -1 shroud until the end of the round.

7.9 · 11/38 decks
"Shove off!"
"Shove off!"
Event Survivor 1 Recent

Evade (). If you succeed, deal 1 damage to the evaded enemy. If you fail, return "Shove off!" to your hand at the end of your turn.

7.7 · 11/38 decks
Premonition
Premonition
Event Mystic 0 Recent

Fast. Play during any player window. Put Premonition into play, reveal a random chaos token from the chaos bag, and seal it on Premonition. Forced - When a chaos token would be revealed from the chaos bag: Resolve the token sealed here as if it were just revealed from the chaos bag, instead. Then, discard Premonition.

7.4 · 8/38 decks
In the Thick of It
In the Thick of It
Asset Neutral Staple

Permanent. Limit 1 per deck. Purchase at deck creation. When you purchase In the Thick of It, suffer 2 total physical and/or mental trauma. Then, earn 3 experience.

7.2 · 3/38 decks
Slippery
Slippery
Skill Survivor Recent

If this skill test is successful while evading a non-Elite enemy, that enemy does not ready during the next upkeep phase.

7.2 · 11/38 decks
Charisma
Charisma
Asset Neutral Staple

Permanent. You have 1 additional ally slot.

7.1 · 3/38 decks
Spiritual Intuition
Spiritual Intuition
Asset Mystic 2 Recent

Spend 1 resource: You get +1 for this skill test (+2 instead if this test is on a Spell or Ritual card). Spend 1 resource: You get +1 for this skill test (+2 instead if this test is on a Spell or Ritual card).

6.5 · 6/38 decks
On the Brink
On the Brink
Skill Survivor Recent

Max 1 committed per skill test. If this test fails, return each other card committed to this test to its owner's hand and draw 1 card.

6.3 · 5/38 decks
Dragon Pole
Dragon Pole
Asset Mystic 3 Staple

You have 1 additional arcane slot. : Fight. You get +1 for this attack for each of your arcane slots that is filled. If at least 2 of your arcane slots are filled, this attack deals +1 damage.

5.4 · 2/38 decks
Meditative Trance
Meditative Trance
Event Mystic 2 Staple

For each of your arcane slots that is filled, either heal 1 damage or 1 horror.

5.4 · 2/38 decks
Uncage the Soul
Uncage the Soul
Event Mystic 0 Staple

Play a Spell or Ritual card from your hand, reducing its resource cost by 3.

5.4 · 2/38 decks
Eyes of the Dreamer
Eyes of the Dreamer
Asset Mystic 3 Staple

Uses (9 charges). : Investigate. Use your instead of your for this test. Before revealing chaos tokens for this test, you may spend up to 3 charges to reveal that many additional chaos tokens. Choose 1 of the revealed tokens to resolve and ignore the rest. If you succeed and the chosen token matches an ignored token, discover 1 additional clue at your location.

5.4 · 2/38 decks
A Test of Will
A Test of Will
Event Survivor 1 Staple

Fast. Play when an investigator at your location draws a non-weakness treachery card. Cancel that card's revelation effect. Exile A Test of Will.

5.0 · 2/38 decks
Down the Rabbit Hole
Down the Rabbit Hole
Asset Mystic Staple

Permanent. Limit 1 per deck. Purchase at deck creation. After each scenario of a campaign, reduce the experience cost of the first 2 cards you upgrade before the next scenario by 1. Increase the experience cost for you to purchase new cards by 1.

5.0 · 2/38 decks
Lucky!
Lucky!
Event Survivor 1 Declining

Fast. Play when you would fail a skill test. Get +2 to your skill value for that test.

5.0 · 2/38 decks
Mists of R'lyeh
Mists of R'lyeh
Asset Mystic 2 Hype

Uses (4 charges). Spend 1 charge: Evade. This evasion attempt uses instead of . If you succeed, after evading the chosen enemy, you may move to a connecting location. If a , , , , or symbol is revealed during this evasion attempt, choose and discard a card from your hand.

5.0 · 2/38 decks
Rite of Seeking
Rite of Seeking
Asset Mystic 4 Declining

Uses (3 charges). Spend 1 charge: Investigate. Investigate using instead of . If you succeed, discover 1 additional clue at this location. If a , , , , or symbol is revealed during this test, after this test resolves lose all remaining actions and immediately end your turn.

5.0 · 2/38 decks
Scrying Mirror
Scrying Mirror
Asset Mystic 3 Declining

Uses (4 secrets). After a skill test at your location begins, exhaust Scrying Mirror and spend 1 secret: Perform the "reveal chaos token" step of the test now (before committing cards), instead of after committing cards.

5.0 · 2/38 decks
Sparrow Mask
Sparrow Mask
Asset Survivor 1 Late Bloomer

Limit 1 Mask per investigator. Uses (2 offerings). Replenish 1 of these offerings after you take 1 or more damage and/or horror. Spend 1 offering: You get +2 or +2 for this skill test. (Limit once per test.)

4.4 · 2/38 decks
The Great Work
The Great Work
Asset Mystic Staple

Permanent. Limit 1 per deck. Purchase only at deck creation. You earn 1 additional experience after each scenario of this campaign. If you are defeated, you are usurped by the homunculus (replace each signature card in your deck with a random basic weakness, flip this card, and swap it with your investigator for the remainder of the campaign).

4.4 · 2/38 decks
Holy Rosary
Holy Rosary
Asset Mystic 2 Declining

You get +1 .

4.3 · 2/38 decks
Desperate Search
Desperate Search
Skill Neutral Staple

Max 1 committed per skill test. Commit to a skill test only if you have 3 or fewer remaining sanity.

3.3 · 1/38 decks
Forbidden Knowledge
Forbidden Knowledge
Asset Mystic 0 Hype

Uses (4 secrets). If Forbidden Knowledge has no secrets, discard it. Exhaust Forbidden Knowledge and take 1 horror: Move 1 secret from Forbidden Knowledge to your resource pool, as a resource.

3.3 · 1/38 decks
Reckless Assault
Reckless Assault
Skill Neutral Declining

Max 1 committed per skill test. Commit to a skill test only if you have 3 or fewer remaining sanity.

3.3 · 1/38 decks
Say Your Prayers
Say Your Prayers
Skill Neutral Hype

Max 1 committed per skill test. Commit to a skill test only if you have 3 or fewer remaining sanity.

3.3 · 1/38 decks
Shrivelling
Shrivelling
Asset Mystic 3 Declining

Uses (4 charges). Spend 1 charge: Fight. This attack uses instead of and deals +1 damage. If a , , , , or symbol is revealed during this attack, take 1 horror.

3.3 · 1/38 decks
St. Hubert's Key
St. Hubert's Key
Asset Mystic 4 Declining

You get +1 , +1 , and -2 sanity. When you would be defeated by horror, discard St. Hubert's Key: Immediately heal 2 horror.

3.3 · 1/38 decks
Rabbit's Foot
Rabbit's Foot
Asset Survivor 1 Hype

After you fail a skill test, exhaust Rabbit's Foot: Draw 1 card.

3.2 · 1/38 decks
Spectral Shield
Spectral Shield
Event Mystic 1 Staple

Fast. Play only during your turn. Attach to a player card with health and/or sanity at your location. Forced - When attached card takes 1 or more damage/horror: Cancel 1 of that damage/horror. The owner of Spectral Shield must remove 1 charge from an asset they control. If they cannot, discard Spectral Shield.

3.2 · 1/38 decks
Arcane Initiate
Arcane Initiate
Asset Mystic 1 Staple

Forced - After Arcane Initiate enters play: Place 1 doom on it. Exhaust Arcane Initiate: Search the top 3 cards of your deck for a Spell card and draw it. Shuffle your deck.

3.2 · 1/38 decks
Five of Pentacles
Five of Pentacles
Asset Survivor 3 Declining

You get +1 health and +1 sanity. When the game begins, if Five of Pentacles is in your opening hand: Put it into play.

2.8 · 1/38 decks
Rise to the Occasion
Rise to the Occasion
Skill Survivor Hype

Commit only to a skill test you are performing, and only if the difficulty of that test is higher than your base skill value. Rise to the Occasion gets +X icons, where X is the difference between your base skill and this test's difficulty (to a maximum of +3 icons).

2.8 · 1/38 decks
Brute Force
Brute Force
Skill Survivor Staple

Max 1 committed per skill test. While Brute Force is committed during a basic fight action, it gains and the text: "If this test is successful by 2 or more, this attack deals +2 damage."

2.6 · 1/38 decks
Dark Horse
Dark Horse
Asset Survivor Staple

Permanent. Limit 1 per deck. During the upkeep phase, you may choose to not gain resources. While you have no resources in your resource pool, you get +1 , +1 , +1 , and +1 .

2.6 · 1/38 decks
Fire Axe
Fire Axe
Asset Survivor 1 Hype

: Fight. If you have no resources in your resource pool, this attack deals +1 damage. During an attack using Fire Axe, spend 1 resource: You get +2 for this skill test. (Limit three times per attack.)

2.6 · 1/38 decks
Mariner's Compass
Mariner's Compass
Asset Survivor 2 Declining

Exhaust Mariner's Compass: Investigate. If you fail, ready Mariner's Compass. If you succeed and have no resources in your resource pool, discover 1 additional clue at your location. During an investigation using Mariner's Compass, spend 1 resource: You get +1 for this skill test. (Limit three times per investigation.)

2.6 · 1/38 decks
Sharp Vision
Sharp Vision
Skill Survivor Staple

Max 1 committed per skill test. While Sharp Vision is committed during a basic investigate action, it gains and the text: "If this test is successful by 2 or more, discover 1 additional clue at this location."

2.6 · 1/38 decks
Voice of Ra
Voice of Ra
Event Mystic 0 Staple

Gain 1 resource. Reveal 3 random tokens from the chaos bag. For each , , , , or symbol revealed, gain an additional 2 resources.

2.6 · 1/38 decks
Guts
Guts
Skill Mystic Staple

Max 1 committed per skill test. If this test is successful, draw 1 card (2 cards instead if it succeeds by 2 or more).

2.5 · 1/38 decks
Prescient
Prescient
Skill Mystic Staple

Max 1 committed per skill test. After you commit Prescient to a skill test, name "even," "odd," or "symbol." After this test ends, if a chaos token of the named type was revealed during this test, you may return a Spell card from your discard pile to your hand.

2.5 · 1/38 decks
Astral Mirror
Astral Mirror
Asset Mystic 3 Staple

For each of your arcane slots that are empty, you have one additional hand slot. You may take an additional action during your turn, which can only be used to play an asset into one of your hand slots.

2.2 · 1/38 decks
Binder's Jar
Binder's Jar
Asset Mystic 2 Staple

You get +1 arcane slot for each enemy beneath Binder's Jar. After a non-Elite enemy is defeated at your location: Place that enemy facedown beneath Binder's Jar (limit 2 enemies beneath it). When an enemy attacks you, discard an enemy beneath Binder's Jar that shares a Trait with the attacking enemy: Cancel that attack.

2.2 · 1/38 decks
Delve Too Deep
Delve Too Deep
Event Mystic 1 Declining

In player order, each investigator draws 1 card from the top of the encounter deck. Then, add Delve Too Deep to the victory display.

2.2 · 1/38 decks
Deny Existence
Deny Existence
Event Mystic 0 Staple

Fast. Play when an encounter card or an enemy attack would cause you to do one of the following (choose one): Discard cards from hand, lose resources, lose actions, take damage, or take horror. You ignore that aspect of the effect. (Each other aspect resolves normally.)

2.2 · 1/38 decks
Grimm's Fairy Tales
Grimm's Fairy Tales
Asset Survivor 2 Staple

Uses (4 secrets). After an investigator at your location fails a skill test by 2 or more, exhaust Grimm's Fairy Tales and spend 1 secret: Heal 1 horror from that investigator.

2.2 · 1/38 decks
Old Keyring
Old Keyring
Asset Survivor 1 Staple

Uses (3 keys). If there are no keys on Old Keyring, discard it. : Investigate. Your location gets -2 shroud for this investigation. If you succeed, remove 1 key from Old Keyring, and if this test's difficulty is 0, you discover 1 additional clue.

2.2 · 1/38 decks
Schoffner's Catalogue
Schoffner's Catalogue
Asset Survivor 2 Staple

Uses (5 secrets). If Schoffner's Catalogue has no secrets, discard it. You may spend secrets on Schoffner's Catalogue as resources to pay for Item assets played by any investigator at your location.

2.2 · 1/38 decks
Scroll of Secrets
Scroll of Secrets
Asset Seeker 1 Staple

Uses (3 secrets). Exhaust Scroll of Secrets and spend 1 secret: Look at the bottom card of any investigator's deck or the encounter deck. Then, either discard that card, add it to its owner's hand, place it on the bottom of its deck, or place it on the top of its deck.

2.2 · 1/38 decks
Track Shoes
Track Shoes
Asset Survivor 3 Declining

Limit 1 Footwear per investigator. You get +1 . After you move, but before enemies at your new location engage you, exhaust Track Shoes: Test (3). If you succeed, move to a connecting location.

2.2 · 1/38 decks
Loner
Loner
Asset Survivor 2

Limit 1 per investigator. During your turn, exhaust Loner: Move to an empty connecting location.

2.1 · 3/38 decks
Clairvoyance
Clairvoyance
Asset Mystic 4 Staple

Uses (3 charges). Spend 1 charge: Investigate. Investigate using instead of . If you succeed, discover 1 additional clue at this location. If an , "+1," or "0" token is revealed during this investigation, take 1 horror.

2.1 · 1/38 decks
Eye of Chaos
Eye of Chaos
Asset Mystic 5 Staple

Uses (3 charges). Spend 1 charge: Investigate. Investigate using instead of . If you succeed, discover 1 additional clue at this location. If a token is revealed during this investigation, you may discover 1 clue at a connecting location or place 1 charge on Eye of Chaos.

2.1 · 1/38 decks
Last Chance
Last Chance
Skill Survivor Staple

Commit only to a skill test with no other cards committed to it. Other cards cannot be committed to this skill test. Last Chance loses for each card in your hand.

2.1 · 1/38 decks
Long Shot
Long Shot
Skill Survivor Late Bloomer

You may commit Long Shot to a fight or evasion test against an enemy at your location or a connecting location. If this test is successful, deal 1 damage to that enemy.

2.1 · 1/38 decks
Sixth Sense
Sixth Sense
Asset Mystic 3 Staple

: Investigate. Investigate using instead of . If a , , , or symbol is revealed during this test, you may choose a revealed location connected to your location; you are now investigating as if you were at the chosen location instead of your location (you may use either shroud value).

2.1 · 1/38 decks
Do-or-Die
Do-or-Die
Skill Survivor

If this skill test is successful, choose a [survivor] asset or event in your discard pile and add it to your hand.

1.7 · 2/38 decks
B
Blood Curse
Skill Mystic

Max 1 committed per skill test. If this skill test is successful, take 1 direct damage.

1.3 · 1/38 decks
Hidden Shelter
Hidden Shelter
Event Survivor 1

Attach to your location. Limit 1 per location. When the round ends, each investigator at this location may choose one of the following: Draw 1 card, gain 1 resource, heal 1 damage, or heal 1 horror. Forced - After an enemy enters this location: Discard Hidden Shelter.

1.2 · 1/38 decks
Spiritual Charm
Spiritual Charm
Event Mystic 0

Parley. Choose a non-Elite enemy at your location or at a connecting location. Move that enemy to your location, engage it, and gain resources equal to its combined damage/horror values.

1.2 · 1/38 decks
Bloodstone
Bloodstone
Asset Mystic 2

You get +1 .

1.2 · 1/38 decks
Cosmic Guidance
Cosmic Guidance
Skill Mystic

If this skill test is successful, heal 1 damage from the performing investigator.

1.2 · 1/38 decks
Eldritch Whispers
Eldritch Whispers
Skill Mystic

Max 1 committed per skill test. If a symbol token is revealed during this test, place up to 2 charges or 2 secrets among assets you control.

1.2 · 1/38 decks
Favor of Baalshandor
Favor of Baalshandor
Event Mystic 0

As an additional cost to play Favor of Baalshandor, take 1 damage. Play a Spell or Ritual asset from your hand, reducing its cost by 3. Playing this card does not provoke attacks of opportunity.

1.2 · 1/38 decks
Retribution
Retribution
Event Mystic 2

Fast. Play when an enemy attacks an investigator at your location. You take all damage and horror from this attack. For each point of damage/horror taken, deal 1 damage to an enemy at your location.

1.2 · 1/38 decks
Canteen
Canteen
Asset Survivor 1

Uses (3 supplies). Spend 1 supply and exhaust Canteen: Heal 2 horror.

0.4 · 1/38 decks
Daniel Jameson
Daniel Jameson
Asset Survivor 3

You get +1 . After you fail an attack or evasion, exhaust Daniel Jameson: Attempt that skill test again, with +1 skill value.

0.4 · 1/38 decks
Extra Rations
Extra Rations
Asset Survivor 2

Uses (4 supplies). If there are no supplies on Extra Rations, discard it. Spend 1 supply and exhaust Extra Rations: Heal 1 damage from your investigator or an Ally asset you control.

0.4 · 1/38 decks
Respite
Respite
Event Survivor 1

Play only if there are no enemies at your location. Choose up to 3 level 0 event and/or skill cards in your discard pile and shuffle them into your deck. Draw 1 card.

0.4 · 1/38 decks