Declining

Cards that were popular early but have lost traction over time.

Emergency Cache
Emergency Cache
Event Neutral 0 Declining

Gain 3 resources.

2853.9 · 28,202 decks
Perception
Perception
Skill Neutral Declining

Max 1 committed per skill test. If this test is successful, draw 1 card.

2035.5 · 16,928 decks
Guts
Guts
Skill Neutral Declining

Max 1 committed per skill test. If this test is successful, draw 1 card.

2022.7 · 19,413 decks
Unexpected Courage
Unexpected Courage
Skill Neutral Declining

Max 1 committed per skill test.

1831.5 · 23,148 decks
Overpower
Overpower
Skill Neutral Declining

Max 1 committed per skill test. If this test is successful, draw 1 card.

1705.8 · 15,529 decks
Lucky!
Lucky!
Event Survivor 1 Declining

Fast. Play when you would fail a skill test. Get +2 to your skill value for that test.

1177.7 · 12,570 decks
Flashlight
Flashlight
Asset Neutral 2 Declining

Uses (3 supplies). Spend 1 supply: Investigate. Your location gets -2 shroud for this investigation.

1073.3 · 15,325 decks
Magnifying Glass
Magnifying Glass
Asset Seeker 1 Declining

Fast. You get +1 while investigating.

1003.8 · 11,991 decks
Leo De Luca
Leo De Luca
Asset Rogue 6 Declining

You may take an additional action during your turn.

973.9 · 9,244 decks
"Look what I found!"
"Look what I found!"
Event Survivor 2 Declining

Fast. Play after you fail a skill test by 2 or less while investigating. Discover 2 clues in your location.

891.4 · 8,495 decks
Shrivelling
Shrivelling
Asset Mystic 3 Declining

Uses (4 charges). Spend 1 charge: Fight. This attack uses instead of and deals +1 damage. If a , , , , or symbol is revealed during this attack, take 1 horror.

789.3 · 8,893 decks
Peter Sylvestre
Peter Sylvestre
Asset Survivor 3 Declining

You get +1 . After your turn ends: Heal 1 horror from Peter Sylvestre.

745.3 · 7,476 decks
Holy Rosary
Holy Rosary
Asset Mystic 2 Declining

You get +1 .

704.1 · 8,435 decks
Working a Hunch
Working a Hunch
Event Seeker 2 Declining

Fast. Play only during your turn. Discover 1 clue at your location.

658.1 · 8,287 decks
Machete
Machete
Asset Guardian 3 Declining

: Fight. You get +1 for this attack. If the attacked enemy is the only enemy engaged with you, this attack deals +1 damage.

648.3 · 9,835 decks
Inquiring Mind
Inquiring Mind
Skill Seeker Declining

Commit to a skill test only if there is a clue at your location.

635.0 · 6,781 decks
Track Shoes
Track Shoes
Asset Survivor 3 Declining

Limit 1 Footwear per investigator. You get +1 . After you move, but before enemies at your new location engage you, exhaust Track Shoes: Test (3). If you succeed, move to a connecting location.

580.5 · 3,406 decks
Lone Wolf
Lone Wolf
Asset Rogue 1 Declining

Limit 1 per investigator. When your turn begins, if there are no other investigators at your location: Gain 1 resource.

575.1 · 6,980 decks
Drawn to the Flame
Drawn to the Flame
Event Mystic 0 Declining

Draw the top card of the encounter deck. Then, discover 2 clues at your location.

573.8 · 7,138 decks
Pickpocketing
Pickpocketing
Asset Rogue 2 Declining

After you evade an enemy, exhaust Pickpocketing: Draw 1 card.

515.3 · 4,015 decks
Dodge
Dodge
Event Guardian 1 Declining

Fast. Play when an enemy attacks an investigator at your location. Cancel that attack.

499.0 · 8,118 decks
Beat Cop
Beat Cop
Asset Guardian 4 Declining

You get +1 . Discard Beat Cop: Deal 1 damage to an enemy at your location.

494.5 · 9,662 decks
Fearless
Fearless
Skill Mystic Declining

If this skill test is successful, heal 1 horror.

444.1 · 4,969 decks
Delve Too Deep
Delve Too Deep
Event Mystic 1 Declining

In player order, each investigator draws 1 card from the top of the encounter deck. Then, add Delve Too Deep to the victory display.

434.5 · 4,302 decks
Rite of Seeking
Rite of Seeking
Asset Mystic 4 Declining

Uses (3 charges). Spend 1 charge: Investigate. Investigate using instead of . If you succeed, discover 1 additional clue at this location. If a , , , , or symbol is revealed during this test, after this test resolves lose all remaining actions and immediately end your turn.

432.8 · 4,913 decks
Fingerprint Kit
Fingerprint Kit
Asset Seeker 4 Declining

Uses (3 supplies). Exhaust Fingerprint Kit and spend 1 supply: Investigate. You get +1 for this investigation. If you succeed, you discover 1 additional clue at your location.

406.5 · 2,385 decks
Evidence!
Evidence!
Event Guardian 1 Declining

Fast. Play after you defeat an enemy. Discover 1 clue at your location.

405.2 · 7,069 decks
Logical Reasoning
Logical Reasoning
Event Seeker 2 Declining

For each clue you have (to a maximum of 3), either heal 2 horror from an investigator at your location or discard a Terror card at your location.

384.2 · 4,531 decks
Cherished Keepsake
Cherished Keepsake
Asset Survivor 0 Declining
364.7 · 3,742 decks
.45 Automatic
.45 Automatic
Asset Guardian 4 Declining

Uses (4 ammo). Spend 1 ammo: Fight. You get +1 for this attack. This attack deals +1 damage.

355.9 · 8,052 decks
Dynamite Blast
Dynamite Blast
Event Guardian 5 Declining

Choose either your location or a connecting location. Deal 3 damage to each enemy and to each investigator at the chosen location.

352.0 · 5,756 decks
Mind over Matter
Mind over Matter
Event Seeker 1 Declining

Fast. Play only during your turn. Until the end of the round, you may use your in place of your and .

340.8 · 5,435 decks
Physical Training
Physical Training
Asset Guardian 2 Declining

Spend 1 resource: You get +1 for this skill test. Spend 1 resource: You get +1 for this skill test.

326.1 · 5,663 decks
"I've got a plan!"
"I've got a plan!"
Event Seeker 3 Declining

Fight. This attack uses . You deal +1 damage for this attack for each clue you have (max +3 damage).

318.0 · 5,127 decks
St. Hubert's Key
St. Hubert's Key
Asset Mystic 4 Declining

You get +1 , +1 , and -2 sanity. When you would be defeated by horror, discard St. Hubert's Key: Immediately heal 2 horror.

289.4 · 3,526 decks
Fine Clothes
Fine Clothes
Asset Neutral 1 Declining

Reduce the difficulty of skill tests you perform during 'parley' actions by 2.

282.1 · 3,326 decks
Research Librarian
Research Librarian
Asset Seeker 2 Declining

After Research Librarian enters play: Search your deck for a Tome asset and add it to your hand. Shuffle your deck.

279.1 · 3,186 decks
"Let me handle this!"
"Let me handle this!"
Event Guardian 0 Declining

Fast. Play after another investigator draws a non-peril encounter card, but before resolving that card's effects. You are considered to have drawn that encounter card, instead. You get +2 to each of your skills while resolving that card's revelation effect.

272.8 · 3,271 decks
Opportunist
Opportunist
Skill Rogue Declining

Commit only to a skill test you are performing. If you succeed by 3 or more, return Opportunist to your hand after this test instead of discarding it.

271.6 · 2,177 decks
Calling in Favors
Calling in Favors
Event Neutral 1 Declining

Choose an Ally asset you control and return it to your hand. Then, search the top 9 cards of your deck for an Ally asset and play it, reducing its cost by X. X is the cost of the Ally asset returned to your hand. Shuffle your deck.

266.4 · 3,567 decks
Hawk-Eye Folding Camera
Hawk-Eye Folding Camera
Asset Seeker 2 Declining

After the last clue is discovered from your location: Place 1 resource (from the token pool) on this card, as evidence. (Limit once per game at each location.) While Hawk-Eye Folding Camera has ... - ... 1 or more evidence, you get +1 . - ... 2 or more evidence, you get +1 . - ... 3 or more evidence, you get +1 sanity.

265.8 · 2,682 decks
Old Book of Lore
Old Book of Lore
Asset Seeker 3 Declining

Exhaust Old Book of Lore: Choose an investigator at your location. That investigator searches the top 3 cards of his or her deck for a card, draws it, and shuffles the remaining cards into his or her deck.

262.5 · 4,210 decks
Trench Coat
Trench Coat
Asset Neutral 3 Declining

You get +1 during evasion attempts.

248.6 · 2,243 decks
Bandolier
Bandolier
Asset Guardian 2 Declining

You have two additional hand slots, which can only be used to hold Weapon assets. While you have Weapon assets held in 2 or more hand slots, you get +1 .

245.1 · 3,804 decks
Crystal Pendulum
Crystal Pendulum
Asset Mystic 2 Declining

You get +1 . After a skill test at your location begins, exhaust Crystal Pendulum: Name a number. If this test succeeds by that number or fails by that number, draw 1 card.

211.3 · 1,063 decks
Switchblade
Switchblade
Asset Rogue 1 Declining

Fast. : Fight. If you succeed by 2 or more, this attack deals +1 damage.

205.8 · 2,439 decks
No Stone Unturned
No Stone Unturned
Event Seeker 2 Declining

Choose an investigator at your location. That investigator searches the top 6 cards of his or her deck for a card, draws it, and shuffles his or her deck.

190.9 · 3,127 decks
Well Connected
Well Connected
Asset Rogue 2 Declining

Limit 1 per investigator. Exhaust Well Connected: You get +1 skill value for this skill test for every 5 resources you have.

186.3 · 1,610 decks
Moonlight Ritual
Moonlight Ritual
Event Mystic 0 Declining

Fast. Play only during your turn. Remove all doom from a non-Elite card at your location.

176.7 · 1,058 decks
Madame Labranche
Madame Labranche
Asset Survivor 2 Declining

If you have no cards in your hand, exhaust Madame Labranche: Draw 1 card. If you have no resources, exhaust Madame Labranche: Gain 1 resource.

175.8 · 2,243 decks
Mr. "Rook"
Mr. "Rook"
Asset Seeker 3 Declining

Uses (3 secrets). Exhaust Mr. "Rook" and spend 1 secret: Search the top 3, 6, or 9 cards of your deck for any card and draw it. If at least 1 weakness is among the searched cards, draw 1 of them, as well. Shuffle your deck.

173.3 · 1,881 decks
Sledgehammer
Sledgehammer
Asset Guardian 3 Declining

: Fight. You get -1 and deal +1 damage for this attack. : Fight. You get +2 and deal +2 damage for this attack.

171.0 · 608 decks
Defiance
Defiance
Skill Mystic Declining

Before revealing chaos tokens for this test, choose one of the following symbols: (, , , or ). Ignore the effects of the chosen symbol during this test (including its modifier).

166.3 · 1,940 decks
Inspiring Presence
Inspiring Presence
Skill Guardian Declining

If this skill test is successful, ready an Ally asset at your location and heal 1 damage and 1 horror from it.

165.8 · 2,322 decks
Trusted
Trusted
Event Guardian 1 Declining

Fast. Play only during your turn. Attach to an Ally asset you control. Attached asset gets +1 health and +1 sanity.

164.3 · 1,088 decks
Pathfinder
Pathfinder
Asset Seeker 3 Declining

During your turn, if you are not engaged with any enemies, exhaust Pathfinder: Move to a connecting location.

161.5 · 2,592 decks
"Where's the party?"
"Where's the party?"
Event Rogue 0 Declining

Parley. Search the encounter deck and discard pile for a non-Elite enemy and spawn it exhausted and engaged with you. Draw cards equal to that enemy's combined damage and horror values.

153.6 · 188 decks
Seeking Answers
Seeking Answers
Event Seeker 1 Declining

Investigate. If you succeed, instead of discovering a clue at your location, discover a clue at a connecting location.

152.5 · 2,249 decks
Occult Lexicon
Occult Lexicon
Asset Seeker 2 Declining

Limit 1 per deck. When you play a copy of Blood-Rite: Either change each "2" on it to a "3," or shuffle it into your deck instead of discarding it. Forced - After Occult Lexicon enters play: Search your bonded cards for 3 copies of Blood-Rite. Add 1 to your hand and shuffle the other 2 into your deck.

152.1 · 1,628 decks
Cheap Shot
Cheap Shot
Event Rogue 2 Declining

Fight. Add your value to your skill value for this attack. If you succeed by 1 or more, automatically evade the attacked enemy. If you succeed by 3 or more, return Cheap Shot to your hand at the end of your turn.

151.2 · 1,723 decks
Contraband
Contraband
Event Rogue 4 Declining

Choose an asset controlled by an investigator at your location. Double the number of ammo or supply tokens on that asset.

145.4 · 1,847 decks
Hypnotic Gaze
Hypnotic Gaze
Event Mystic 3 Declining

Fast. Play when an enemy attacks an investigator at your location. Cancel that attack. Then, reveal a random token from the chaos bag. If it has a , , , , or symbol, deal the attacking enemy's damage to itself.

144.9 · 2,220 decks
Tool Belt
Tool Belt
Asset Neutral 2 Declining

Each attached asset takes up no slots and its text box is treated as if it were blank (except for Traits). Exhaust Tool Belt: Choose one - attach a Tool asset in your play area to Tool Belt, switch a Tool asset in your play area with an attached asset, or detach an attached asset.

144.5 · 268 decks
Wither
Wither
Asset Mystic 2 Declining

: Fight. This attack uses instead of . If a , , , or symbol is revealed during this attack, the attacked enemy gets -1 fight and -1 evade for the remainder of the turn (to a minimum of 1).

136.0 · 1,345 decks
Waylay
Waylay
Event Survivor 3 Declining

Choose an exhausted non-Elite enemy at your location and test (X), where X is that enemy's evade value. If you succeed, defeat that enemy.

130.9 · 1,220 decks
Encyclopedia
Encyclopedia
Asset Seeker 2 Declining

Exhaust Encyclopedia: Choose an investigator at your location. That investigator gets +2 to a skill of your choice until the end of the phase.

127.7 · 1,722 decks
Occult Invocation
Occult Invocation
Event Seeker 2 Declining

As an additional cost to play Occult Invocation, discard up to 2 cards from your hand. Fight. This attack uses instead of . You get +1 and deal +1 damage for this attack for each card discarded as part of this card's cost.

127.3 · 813 decks
Second Wind
Second Wind
Event Guardian 0 Declining

Play only as your first action. Heal 2 damage (3 damage instead if you drew a treachery this round). Draw 1 card.

123.7 · 1,031 decks
Alchemical Transmutation
Alchemical Transmutation
Asset Mystic 1 Declining

Uses (3 charges). Exhaust Alchemical Transmutation, spend 1 charge: Test (1). For each point you succeed by, gain 1 resource (to a maximum of 3). If a , , , , or symbol is revealed during this test, take 1 damage.

120.6 · 1,133 decks
Tooth of Eztli
Tooth of Eztli
Asset Seeker 3 Declining

You get +1 and +1 while resolving an ability on a treachery card. After you succeed at a skill test while resolving an ability on a treachery card, exhaust Tooth of Eztli: Draw 1 card.

119.1 · 2,162 decks
Money Talks
Money Talks
Event Rogue 0 Declining

Fast. Play when you initiate a skill test. Instead of the skill type indicated for this test (, , , or ), this is a resource skill test. Your base skill value for this test is equal to half the number of resources in your resource pool (rounded down).

118.6 · 1,014 decks
"If it bleeds..."
"If it bleeds..."
Event Guardian 1 Declining

Fast. Play after you defeat a Monster enemy. Each investigator at your location heals horror equal to that enemy's horror value.

118.3 · 1,843 decks
Stealth
Stealth
Asset Rogue 2 Declining

Exhaust Stealth: Evade. The chosen enemy gets -2 evade for this evasion attempt. If you successfully evade the enemy, disengage with it but do not exhaust it. Until the end of your turn, that enemy cannot engage you.

116.0 · 633 decks
Alice Luxley
Alice Luxley
Asset Guardian 4 Declining

You get +1 . The first investigate action you perform each turn does not provoke attacks of opportunity. After you discover a clue, exhaust Alice Luxley: Deal 1 damage to an enemy at your location. Card design inspired by the Council in Exile 2022.

115.5 · 1,322 decks
Granny Orne
Granny Orne
Asset Survivor 4 Declining

You get +1 and +1 . When an investigator at your location would fail a skill test, exhaust Granny Orne: That investigator either gets +1 skill value or -1 skill value for that test.

114.2 · 664 decks
Scrying Mirror
Scrying Mirror
Asset Mystic 3 Declining

Uses (4 secrets). After a skill test at your location begins, exhaust Scrying Mirror and spend 1 secret: Perform the "reveal chaos token" step of the test now (before committing cards), instead of after committing cards.

109.7 · 493 decks
Eavesdrop
Eavesdrop
Event Rogue 1 Declining

Choose an unengaged enemy at your location. Test (X), where X is the evade value of the chosen enemy. If you succeed, discover 2 clues at your location.

109.5 · 699 decks
Moonstone
Moonstone
Asset Survivor 3 Declining

You get +1 and +1 . You cannot play or commit Moonstone from your hand. After you discard Moonstone from your hand: Play it (paying its cost).

108.7 · 624 decks
Boxing Gloves
Boxing Gloves
Asset Guardian 3 Declining

You get +1 while fighting. After you defeat an enemy, exhaust Boxing Gloves: Search the top 6 cards of your deck for a Spirit event and add it to your hand. Shuffle your deck.

107.4 · 761 decks
Narrow Escape
Narrow Escape
Event Rogue 0 Declining

Fast. Play when an enemy makes an attack of opportunity against you. Cancel that attack. You get +2 skill value for the next skill test you perform this turn.

107.3 · 1,800 decks
Pocket Telescope
Pocket Telescope
Asset Seeker 2 Declining

Exhaust Pocket Telescope: Look at the revealed side of a connecting unrevealed location. : Investigate. Investigate a revealed connecting location as if you were there.

106.1 · 631 decks
Rite of Sanctification
Rite of Sanctification
Asset Guardian 0 Declining

Seal (up to 5 ). If Rite of Sanctification has no tokens sealed on it, discard it. When an investigator at your location plays a card, exhaust Rite of Sanctification and release a chaos token sealed on it: Reduce the cost of that card by 2.

105.6 · 548 decks
Written in the Stars
Written in the Stars
Event Seeker 1 Declining

Fast. Play only during your turn. Discard the top card of your deck. If that card is a weakness, shuffle it back into your deck. Otherwise, for the remainder of your turn, while that card is in your discard pile, commit it to each eligible skill test you perform.

104.3 · 320 decks
Reckless Assault
Reckless Assault
Skill Neutral Declining

Max 1 committed per skill test. Commit to a skill test only if you have 3 or fewer remaining sanity.

103.8 · 1,124 decks
Counterpunch
Counterpunch
Event Guardian 0 Declining

Fast. Play after an enemy attacks you, even if that attack was canceled. Fight. This attack targets the attacking enemy.

102.4 · 823 decks
Neither Rain nor Snow
Neither Rain nor Snow
Skill Survivor Declining

Stella Clark deck only. If this skill test fails, cancel all effects of the failed test.

100.0 · 552 decks
Shrewd Dealings
Shrewd Dealings
Asset Neutral 2 Declining

Bob Jenkins deck only. Reduce the cost of each Item asset you play by 1. When you play an Item asset: Play it under the control of any investigator at your location.

100.0 · 254 decks
Dark Insight
Dark Insight
Event Neutral 2 Declining

Diana Stanley deck only. Fast. Play when an investigator at your location draws an encounter card or a weakness. Cancel all of that card's effects and shuffle it back into its deck. (Do not draw a new card to replace it.)

100.0 · 1,102 decks
Twilight Blade
Twilight Blade
Asset Neutral 3 Declining

Diana Stanley deck only. : Fight. You may use instead of for this attack. You may play or commit events and skills beneath Diana Stanley as if they were in your hand. As an additional cost to play or commit a card in this way, exhaust Twilight Blade. You cannot trigger Diana Stanley's ability while playing or committing a card in this way.

100.0 · 1,101 decks
Occult Evidence
Occult Evidence
Event Neutral 0 Declining

Mandy Thompson deck only. Shuffle Occult Evidence into your deck. When you search your deck and Occult Evidence is among the searched cards, reveal it: Draw it and discover 1 clue at your location. (Max one Research ability per search.)

100.0 · 626 decks
Sophie
Sophie
Asset Neutral Declining

Mark Harrigan deck only. Sophie cannot leave play. Take 1 direct damage: You get +2 to your skill value for this skill test. Forced - If Mark Harrigan has 5 or more damage on him: Flip Sophie.

100.0 · 1,623 decks
Trusty Bullwhip
Trusty Bullwhip
Asset Neutral 2 Declining

Fast. Monterey Jack deck only. : Fight. This attack uses instead of . If this attack succeeds, you may exhaust Trusty Bullwhip to either automatically evade the attacked enemy or deal +1 damage for this attack.

100.0 · 447 decks
Patrice's Violin
Patrice's Violin
Asset Neutral 2 Declining

Patrice Hathaway deck only. Choose and discard 1 card from your hand and exhaust Patrice's Violin: Choose an investigator at your location to either gain 1 resource or draw 1 card.

100.0 · 510 decks
Family Inheritance
Family Inheritance
Asset Neutral Declining

Permanent. Preston Fairmont deck only. : Move all resources from this card to your resource pool. Forced - When your turn begins: Place 4 resources (from the token pool) on this card. Resources on this card may be spent as if they were in your resource pool. Discard all resources from this card at the end of your turn.

100.0 · 964 decks
Guardian Angel
Guardian Angel
Asset Neutral 2 Declining

Sister Mary deck only. Guardian Angel may be assigned damage dealt to other investigators at your location and connecting locations. When any amount of damage is assigned to Guardian Angel: Add that many tokens to the chaos bag.

100.0 · 495 decks
Bury Them Deep
Bury Them Deep
Event Neutral 0 Declining

William Yorick deck only. Fast. Play after a non-Elite enemy at your location is defeated. Add that enemy (and this card) to the victory display.

100.0 · 1,834 decks
Grappling Hook
Grappling Hook
Asset Neutral 3 Declining

Kymani Jones deck only. Actions performed using Grappling Hook do not provoke attacks of opportunity. Exhaust Grappling Hook: Take up to 3 different basic actions from the following list, in any order (engage, evade, investigate, or move). If you investigate, use your instead of your .

100.0 · 310 decks
Bonesaw
Bonesaw
Asset Neutral 3 Declining

Vincent Lee deck only. : Fight. You get +2 for this attack. If this attack is successful, you may take 1 damage to deal +1 damage for this attack. : Heal 5 damage from an investigator at your location. Test (4). If you fail, that investigator suffers 1 physical trauma. (Max once per game.)

100.0 · 260 decks
On the Mend
On the Mend
Skill Neutral Declining

Limit 1 On the Mend in your hand. Commit only to a test you are performing. Forced - When On the Mend would be discarded from anywhere: Set it aside, out of play, instead.

100.0 · 260 decks
Daisy's Tote Bag
Daisy's Tote Bag
Asset Neutral 2 Declining

Daisy Walker deck only. You have 2 additional hand slots, which can only be used to hold Tome assets.

100.0 · 2,595 decks
The Home Front
The Home Front
Skill Neutral Declining

Mark Harrigan deck only. If this skill test is successful during an attack, move 1 damage from Mark Harrigan to the attacked enemy.

99.9 · 1,622 decks
Hiding Spot
Hiding Spot
Event Survivor 1 Declining

Fast. Attach Hiding Spot to any location. Each non-Elite enemy at attached location gains aloof. Forced - At the end of the enemy phase, if a ready enemy is at attached location: Discard Hiding Spot.

99.8 · 612 decks
Daring Maneuver
Daring Maneuver
Event Rogue 0 Declining

Fast. Play when you would succeed at a skill test. You get +2 skill value for this test.

99.7 · 930 decks
Spirit-Speaker
Spirit-Speaker
Asset Neutral 2 Declining

Akachi Onyele deck only. Exhaust Spirit-Speaker: Choose an asset you control with "uses (charges)." Either return that asset to your hand, or move all charges from that asset to your resource pool (as resources) and discard that asset.

99.3 · 1,079 decks
The Painted World
The Painted World
Event Neutral Declining

Sefina Rousseau deck only. Cannot be placed beneath Sefina Rousseau. Play The Painted World as an exact copy of a non-exceptional event that is beneath Sefina Rousseau. Remove The Painted World from the game instead of discarding it.

99.2 · 1,077 decks
Roland's .38 Special
Roland's .38 Special
Asset Neutral 3 Declining

Roland Banks deck only. Uses (4 ammo). Spend 1 ammo: Fight. You get +1 for this attack (if there are 1 or more clues on your location, you get +3 , instead). This attack deals +1 damage.

98.6 · 2,880 decks
Curiosity
Curiosity
Skill Seeker Declining

While you have 4 or more cards in hand, Curiosity gains (while you have 7 or more cards in hand, Curiosity gains , instead).

97.5 · 830 decks
"Viola" Case
"Viola" Case
Asset Neutral 2 Declining

Michael McGlen deck only. You have 2 additional hand slots, which can only be used to hold Firearm assets. After you play "Viola" Case: Search the top 9 cards of your deck for a Firearm asset and add it to your hand. Shuffle your deck.

94.8 · 192 decks
Ward of Radiance
Ward of Radiance
Event Mystic 0 Declining

Fast. Play when an investigator at your location draws a non-weakness treachery card. Reveal 5 random chaos tokens from the chaos bag. If a or token is revealed, cancel that treachery card's revelation effect.

94.8 · 562 decks
Uncanny Specimen
Uncanny Specimen
Asset Seeker 1 Declining

Myriad. Fast. Up to 3 Uncanny Specimen cards take up 1 arcane slot. When a , , , or symbol is revealed during a skill test at your location, discard Uncanny Specimen: Cancel that chaos token, return it to the chaos bag, and reveal a new one. If this test is successful, draw 1 card.

94.7 · 70 decks
Arbiter of Fates
Arbiter of Fates
Asset Mystic 3 Declining

Jacqueline Fine deck only. When you use Jacqueline Fine's ability, exhaust Arbiter of Fates: This use of her ability does not count towards its limit.

94.4 · 519 decks
Sled Dog
Sled Dog
Asset Neutral 3 Declining

You may include up to 4 copies of Sled Dog in your deck. Up to 2 Sled Dog cards take up a single ally slot. Exhaust X Sled Dogs: Move. Move X times. Exhaust X Sled Dogs: Fight. You get +X for this attack. Instead of its standard damage, this attack deals X damage.

94.4 · 660 decks
Livre d'Eibon
Livre d'Eibon
Asset Neutral 2 Declining

Norman Withers deck only. Exhaust Livre d'Eibon: Swap the top card of your deck with a card in your hand. Exhaust Livre d'Eibon: Commit the top card of your deck to an eligible skill test performed by an investigator at your location.

94.4 · 338 decks
Hot Streak
Hot Streak
Event Rogue 3 Declining

Gain 10 resources.

94.0 · 1,121 decks
Captivating Discovery
Captivating Discovery
Event Seeker 1 Declining

Search the top 6 cards of your deck. You may place up to 3 of your clues on your location. For each clue placed in this way, choose and add 2 of the searched cards to your hand. Shuffle your deck.

90.6 · 263 decks
Mysterious Raven
Mysterious Raven
Asset Survivor 1 Declining

Discard Mysterious Raven and take 1 horror: Discover 1 clue at your location.

89.2 · 446 decks
Astral Travel
Astral Travel
Event Mystic 3 Declining

Move. Move to any revealed location and reveal a random token from the chaos bag. If you reveal a , , , , or symbol, you must discard an Item or Ally asset you control (if you cannot, take 1 damage).

87.9 · 1,189 decks
Becky
Becky
Asset Neutral 2 Declining

Tommy Muldoon deck only. Uses (2 ammo). Each resource gained from Tommy Muldoon's ability may instead be placed on Becky, as ammo. Spend 1 ammo: Fight. You get +2 and deal +1 damage for this attack.

85.5 · 700 decks
Pocket Multi Tool
Pocket Multi Tool
Asset Survivor 3 Declining

Customizable. Limit 1 per investigator. During a skill test you are performing, exhaust Pocket Multi Tool: You get +1 skill value for this test.

83.4 · 324 decks
Grisly Totem
Grisly Totem
Asset Survivor 3 Declining

After you commit a card to a skill test, exhaust Grisly Totem: That card gains another instance of one of its skill icons of your choice.

83.4 · 1,324 decks
Dr. William T. Maleson
Dr. William T. Maleson
Asset Seeker 1 Declining

When any investigator draws an encounter card from the encounter deck, exhaust Dr. William T. Maleson and place 1 of your clues on your location: That investigator draws another card from the top of the encounter deck, chooses one of those 2 cards to resolve, and cancels and discards the other.

82.4 · 1,369 decks
Connect the Dots
Connect the Dots
Event Seeker 4 Declining

Fast. Play after you discover the last clue at your location. Discover 2 clues at a location with a lower printed shroud value than your location.

82.2 · 974 decks
Trial by Fire
Trial by Fire
Event Survivor 2 Declining

Fast. Play only during your turn. Until the end of your turn, set the base value of each of your skills to 5, or the base value of one of your skills to 7.

82.1 · 872 decks
Small Favor
Small Favor
Event Rogue 2 Declining

Deal 1 damage to a non-Elite enemy at your location. When you play Small Favor, increase its cost by 2: Change "Deal 1 damage" to "Deal 2 damage." When you play Small Favor, increase its cost by 2: Change "at your location" to "at a location up to 2 connections away."

81.4 · 699 decks
Solemn Vow
Solemn Vow
Asset Guardian 0 Declining

Myriad. Fast. Play Solemn Vow under the control of another investigator at your location. If the owner of Solemn Vow is at your location, exhaust Solemn Vow: Move 1 damage or horror from a card you control to a card that investigator controls.

81.1 · 502 decks
"I'm outta here!"
"I'm outta here!"
Event Rogue 0 Declining

Play only if there is a scenario card with a 'resign' ability in play. Resign. You get the hell out of here.

81.0 · 1,230 decks
Dr. Elli Horowitz
Dr. Elli Horowitz
Asset Seeker 3 Declining

After Dr. Elli Horowitz enters play: Search the top 9 cards of your deck for a Relic asset and attach it to her. Shuffle your deck. Each Relic asset attached to Dr. Elli Horowitz does not take up any slots (it is still considered to be in play and under your control).

79.5 · 1,037 decks
Disc of Itzamna
Disc of Itzamna
Asset Seeker 3 Declining

When a non-Elite enemy spawns at your location, discard Disc of Itzamna: Discard that enemy.

79.4 · 1,046 decks
The Moon • XVIII
The Moon • XVIII
Asset Rogue 3 Declining

You get +1 . When the game begins, if The Moon • XVIII is in your opening hand: Put it into play.

79.3 · 472 decks
Unearth the Ancients
Unearth the Ancients
Event Seeker 1 Declining

Investigate. Choose a [seeker] asset in your hand. The difficulty of this skill test is equal to the chosen asset's printed cost. If you succeed, instead of discovering clues, put the chosen asset into play. If that asset has the Relic trait, draw 1 card.

78.4 · 665 decks
Luger P08
Luger P08
Asset Rogue 2 Declining

Uses (2 ammo). Exhaust Luger P08 and spend 1 ammo: Fight. You get +1 for this attack. Spend 1 resource: Replenish all ammo on Luger P08 and ready it.

76.0 · 112 decks
Guidance
Guidance
Event Seeker 0 Declining

Choose another investigator at your location who has yet to take their turn this round. During their turn this round, the chosen investigator gets +1 to each of their skills, and may take an additional action. Playing Guidance does not provoke attacks of opportunity.

74.8 · 429 decks
Feed the Mind
Feed the Mind
Asset Seeker 3 Declining

Uses (3 secrets). Exhaust Feed the Mind and spend 1 secret: Test (1). For each point you succeed by (to a maximum of 3), draw 1 card.

70.5 · 415 decks
Decoy
Decoy
Event Rogue 2 Declining

Evade. Automatically evade a non-Elite enemy at your location. When you play Decoy, increase its cost by 2: Change "a non-Elite enemy" to "up to 2 non-Elite enemies." When you play Decoy, increase its cost by 2: Change "at your location" to "at a location up to 2 connections away."

70.1 · 628 decks
Quantum Flux
Quantum Flux
Event Mystic 1 Declining

Shuffle your discard pile into your deck and draw 1 card. Remove Quantum Flux from the game.

69.9 · 1,290 decks
Intrepid
Intrepid
Skill Guardian Declining

If this skill test is successful, add Intrepid to your play area as an asset with the text: "You get +1 , +1 , and +1 . Forced - At the end of the round: Discard Intrepid."

68.3 · 278 decks
Holy Rosary
Holy Rosary
Asset Guardian 2 Declining

You get +1 . After you succeed at a test on a treachery, exhaust Holy Rosary: Add 2 tokens to the chaos bag.

67.7 · 259 decks
Sin-Eater
Sin-Eater
Asset Mystic Declining

Permanent. Exceptional. Exhaust Sin-Eater: Move 1 doom from an asset you control to Sin-Eater. Then, either ready that asset or place 1 charge on it. : Remove all doom from Sin-Eater.

67.5 · 62 decks
Shed a Light
Shed a Light
Event Survivor 2 Declining

Fast. Play before revealing a chaos token during an investigation you are performing, and only if the difficulty of this test is currently 0. This test automatically succeeds. You discover 1 additional clue at this location and 1 additional clue at any location.

67.2 · 318 decks
Detective's Colt 1911s
Detective's Colt 1911s
Asset Neutral 4 Declining

Joe Diamond deck only. Uses (4 ammo). Up to 2 Tool assets you control do not take up hand slots. Spend 1 ammo: Fight. You get +1 and deal +1 damage for this attack. If this attack defeats an enemy, you may move an Insight event from your discard pile to the bottom of your hunch deck.

64.8 · 1,335 decks
Transfiguration
Transfiguration
Event Mystic 0 Declining

Choose another investigator card from your collection. Until the end of the game, treat the front of your investigator card as if it were the front of the chosen card, instead (including your skill values, traits, abilities, and elder sign effect). Max once per game.

64.7 · 65 decks
Extra Ammunition
Extra Ammunition
Event Guardian 2 Declining

Place 3 ammo tokens on a Firearm asset controlled by an investigator at your location.

64.4 · 1,518 decks
Hand of Fate
Hand of Fate
Event Guardian 3 Declining

Fast. Play when an enemy attacks an investigator at your location. Cancel that attack. Then, add tokens to the chaos bag equal to the attacking enemy's total combined damage and horror values.

64.3 · 551 decks
Unconventional Method
Unconventional Method
Event Survivor 0 Declining

As an additional cost to play Unconventional Method, choose and discard an Item asset that takes up at least 1 hand slot from your hand or play area. Investigate. You get +X for this investigation, where X is the chosen asset's printed resource cost. If you succeed and that asset was in your play area, discover 1 additional clue at your location.

62.6 · 50 decks
Professor William Webb
Professor William Webb
Asset Seeker 3 Declining

Uses (3 secrets). When you successfully investigate, exhaust Professor William Webb and spend 1 secret: Choose an Item card in your discard pile and add it to your hand. Instead of discovering a clue at your location, you may discover a clue at a connecting location.

62.4 · 361 decks
Timeworn Brand
Timeworn Brand
Asset Neutral 5 Declining

If Timeworn Brand is ready: Fight. You get +2 and deal +1 damage for this attack. Exhaust Timeworn Brand: Fight. Add your to your skill value for this attack. This attack deals +3 damage. If this attack defeats an Elite enemy, draw 3 cards. (Max once per game.)

61.6 · 672 decks
Mystifying Song
Mystifying Song
Event Neutral 3 Declining

Marie Lambeau deck only. Fast. Play when the agenda would advance by reaching its doom threshold. Until the end of the phase, the agenda cannot advance by reaching its doom threshold. Remove Mystifying Song from the game.

61.5 · 396 decks
Fighting Lessons
Fighting Lessons
Skill Guardian Declining

Commit only to a skill test during an attack or evasion attempt. You can commit this skill to an investigator's test at any location.

60.1 · 175 decks
Five of Pentacles
Five of Pentacles
Asset Survivor 3 Declining

You get +1 health and +1 sanity. When the game begins, if Five of Pentacles is in your opening hand: Put it into play.

59.5 · 272 decks
Research Notes
Research Notes
Asset Seeker 1 Declining

After a player card ability places 1 or more of your clues on your location: Place that many resources on Research Notes, as evidence. : Test (0). For each point you succeed by, you may spend 1 evidence to discover 1 clue at your location.

58.7 · 201 decks
Crack Shot
Crack Shot
Skill Rogue Declining

Commit only to a skill test from an ability printed on a Firearm or Ranged asset you control.

58.6 · 91 decks
Mechanic's Wrench
Mechanic's Wrench
Asset Neutral 2 Declining

Daniela Reyes deck only. Exhaust Mechanic's Wrench: Choose an enemy at your location. That enemy attacks you. : Fight. Use this ability only against an enemy that has attacked you since the end of your last turn. You get +2 for this attack and deal +1 damage for this attack.

56.6 · 303 decks
Hypnotic Therapy
Hypnotic Therapy
Asset Neutral 2 Declining

Carolyn Fern deck only. Exhaust Hypnotic Therapy: Test (2). If you succeed, heal 1 horror from an investigator at your location. Then, that investigator may draw 1 card. After one of your other card effects heals horror from an investigator, exhaust Hypnotic Therapy: That effect heals 1 additional horror.

56.6 · 858 decks
Dumb Luck
Dumb Luck
Event Survivor 2 Declining

Fast. Play after you fail a skill test by 2 or less during an evasion attempt against a non-Elite enemy. Place that enemy on top of the encounter deck.

54.6 · 458 decks
"You owe me one!"
"You owe me one!"
Event Rogue 0 Declining

Look at another investigator's hand. You may play a non-weakness card in that investigator's hand, under your control. If you do, you and that investigator each draw 1 card.

52.1 · 256 decks
Obfuscation
Obfuscation
Asset Rogue 2 Declining

Fast. Uses (3 charges). When an enemy makes an attack of opportunity against you, spend 1 charge: Cancel that attack.

51.9 · 466 decks
Power Word
Power Word
Event Mystic 3 Declining

Customizable. Fast. Play only during your turn. Attach to a non-Elite enemy at your location. If attached enemy is at your location: Parley. Give it a command (limit once per round per command) - - "Go." This enemy moves once in a direction of your choice. - "Cower." This enemy exhausts.

51.2 · 218 decks
Primed for Action
Primed for Action
Event Guardian 0 Declining

Play only as your first action. Play a Firearm asset from your hand, reducing its cost by 2. Then, you may play an Upgrade event from your hand, attaching it to that asset if able.

50.4 · 105 decks
Explosive Ward
Explosive Ward
Event Mystic -2 Declining

Before you play Explosive Ward, you may discard any number of cards from your arcane slots. Deal X damage to a non-Elite enemy engaged with you. X cannot be greater than the number of empty arcane slots you have. This action does not provoke attacks of opportunity.

49.0 · 150 decks
Truth from Fiction
Truth from Fiction
Event Seeker 2 Declining

Play only if there is a clue on your location.
Place 2 secrets on an asset you control.

48.2 · 503 decks
Self-Sacrifice
Self-Sacrifice
Skill Guardian Declining

Commit only to a skill test (of any type) being performed by another investigator at your location. If this test fails, you must resolve all effects from the failed test, instead of the performing investigator. Then, either you draw 2 cards, or the performing investigator draws 2 cards.

48.0 · 242 decks
Mariner's Compass
Mariner's Compass
Asset Survivor 2 Declining

Exhaust Mariner's Compass: Investigate. If you fail, ready Mariner's Compass. If you succeed and have no resources in your resource pool, discover 1 additional clue at your location. During an investigation using Mariner's Compass, spend 1 resource: You get +1 for this skill test. (Limit three times per investigation.)

46.3 · 378 decks
Summoned Hound
Summoned Hound
Asset Mystic 3 Declining

As an additional cost to play Summoned Hound, you must search your bonded cards for 1 copy of Unbound Beast and shuffle it into your deck. During your turn, except during an action, exhaust Summoned Hound: Fight/Investigate. Either attack with a base skill of 5, or investigate with a base skill of 5.

45.2 · 213 decks
Ceremonial Sickle
Ceremonial Sickle
Asset Mystic 3 Declining

: Fight. Either use your or get +1 for this attack. When you initiate this ability, choose one - - Exhaust Ceremonial Sickle and place 1 doom on it to get +1 skill value and deal +1 damage for this attack. - If this attack defeats an enemy, remove 1 doom from Ceremonial Sickle.

45.1 · 159 decks
Investments
Investments
Asset Rogue 1 Declining

Uses (0 supplies). Limit 10 supplies on Investments. Exhaust Investments: Place 1 supply on it. Exhaust and discard Investments: Move all supplies from it to your resource pool, as resources.

43.6 · 779 decks
Keen Eye
Keen Eye
Asset Guardian 2 Declining

Spend 2 resources: You get +1 until the end of the phase. Spend 2 resources: You get +1 until the end of the phase.

43.4 · 854 decks
Ancestral Knowledge
Ancestral Knowledge
Asset Seeker Declining

Permanent. Exceptional. Your deck must include at least 10 skills. Your deck size is increased by 5. Before drawing your opening hand: Attach 5 random non-weakness skills from your deck facedown to this card. Exhaust Ancestral Knowledge: Draw 1 attached skill.

42.4 · 183 decks
The Raven Quill
The Raven Quill
Event Seeker 3 Declining

Customizable. When you purchase The Raven Quill, name a Tome or Spell asset and record that name on its upgrade sheet. Attach to a named asset you control. When you resign or the game ends: Either mark a checkbox on The Raven Quill's upgrade sheet, or reduce the experience cost to upgrade the attached asset before the next scenario by 1.

42.3 · 304 decks
Leadership
Leadership
Skill Guardian Declining

While Leadership is committed to a skill test being performed by another investigator, Leadership gains . If this test is successful, gain 2 resources. If Leadership is committed to a skill test being performed by another investigator, that investigator also gains 2 resources.

42.0 · 584 decks
Persuasion
Persuasion
Event Seeker 2 Declining

Parley. Choose a non-weakness Humanoid enemy at your location and test (3). This test gets +X difficulty, where X is that enemy's horror value. If you succeed, shuffle the chosen enemy into the encounter deck. If the chosen enemy is Elite, automatically evade it instead.

40.9 · 424 decks
Hit and Run
Hit and Run
Event Rogue 1 Declining

Fast. Play only during your turn. Put an Ally asset from your hand into play. At the end of your turn, if that asset is still in play, return it to your hand.

40.9 · 142 decks
Open Gate
Open Gate
Event Mystic 1 Declining

Myriad. Fast. Play only during your turn. Attach to your location. Group limit 3 in play. Investigators may move between any two locations with an attached Open Gate as if the locations were connected.

40.8 · 593 decks
Archive of Conduits
Archive of Conduits
Asset Seeker 2 Declining

Limit 1 per deck. As an additional cost to play this asset, place 1 resource on 4 different locations, as leylines. After you successfully investigate a location with a leyline, exhaust this asset: Move that leyline onto this asset. Then, if there are 4 leylines on it, discard it, take its leylines as resources, and record in your Campaign Log that "you have identified the gateway."

40.1 · 343 decks
Favor of the Moon
Favor of the Moon
Asset Neutral 1 Declining

Fast. Seal (up to 3 ). If there are no tokens sealed on Favor of the Moon, discard it. When you would reveal a chaos token from the chaos bag, exhaust Favor of the Moon: Resolve a token sealed here instead, as if it were just revealed from the chaos bag. Then, gain 1 resource.

39.5 · 264 decks
High Roller
High Roller
Asset Rogue 2 Declining

Spend 3 resources and exhaust High Roller: You get +2 skill value for this skill test. If you succeed, gain 3 resources.

35.7 · 502 decks
Delilah O'Rourke
Delilah O'Rourke
Asset Rogue 3 Declining

You get +1 and +1 . Exhaust Delilah O'Rourke and spend X resources: Choose an enemy at your location. Deal 1 damage to the chosen enemy (2 damage instead if that enemy is exhausted). X is the chosen enemy's evade value.

35.6 · 341 decks
Spirit of Humanity
Spirit of Humanity
Asset Survivor 2 Declining

Exhaust Spirit of Humanity and take 1 damage and 1 horror: Add 2 tokens to the chaos bag. Exhaust Spirit of Humanity and add 2 tokens to the chaos bag: Heal 1 damage and 1 horror.

34.4 · 163 decks
Hyperphysical Shotcaster
Hyperphysical Shotcaster
Asset Neutral 4 Declining

Customizable. Uses (4 aether). If Hyperphysical Shotcaster has no aether, discard it. Spend 1 aether: Resolve the Manifest ability of the Hyperphysical Shotcaster's current form. Exhaust Hyperphysical Shotcaster: Change its form (to one you have unlocked on its upgrade sheet).

34.0 · 177 decks
Momentum
Momentum
Skill Rogue Declining

If this skill test is successful, reduce the difficulty of the next skill test you perform this phase by X, where X is the amount this skill test succeeded by (to a maximum of 3).

33.4 · 202 decks
Daredevil
Daredevil
Skill Rogue Declining

After you commit Daredevil to a skill test, discard cards from the top of your deck until you discard a [rogue] skill you can commit to this test. Commit it. Shuffle each weakness that was discarded by this effect back into your deck.

32.8 · 307 decks
Brother Xavier
Brother Xavier
Asset Guardian 5 Declining

You get +1 . Brother Xavier may be assigned damage and/or horror dealt to other investigators at your location. When Brother Xavier is defeated: Deal 2 damage to an enemy at your location.

32.7 · 981 decks
Pay Day
Pay Day
Event Rogue 0 Declining

Gain 1 resource for each action you performed this turn (including this one). If it is your turn, end your turn.

32.3 · 305 decks
The Star • XVII
The Star • XVII
Asset Guardian 3 Declining

Each asset you control with health gets +1 health. Each asset you control with sanity gets +1 sanity. When the game begins, if The Star • XVII is in your opening hand: Put it into play.

31.9 · 149 decks
The Skeleton Key
The Skeleton Key
Asset Rogue 3 Declining

Exceptional. Fast. : If the Skeleton Key is in your play area, attach it to your location. If it is already attached to your location, detach it and return it to your play area instead. Set the attached location's shroud value to 1.

31.6 · 360 decks
Cosmic Revelation
Cosmic Revelation
Event Seeker 0 Declining

Choose "even" or "odd". Each investigator reveals each non-weakness card in their hand with a cost matching the chosen option. In player order, each investigator may choose to either draw 1 card from their deck, or play 1 card they revealed from their hand (paying its cost).

31.3 · 22 decks
Cat Burglar
Cat Burglar
Asset Rogue 4 Declining

You get +1 . Exhaust Cat Burglar: Disengage from each enemy engaged with you and move to a connecting location. This action does not provoke attacks of opportunity.

31.3 · 796 decks
Cryptic Grimoire
Cryptic Grimoire
Asset Seeker 3 Declining

: Add 1 token to the chaos bag. If there are 10 tokens in the chaos bag, discard Cryptic Grimoire: Record in your Campaign Log that "you have translated the grimoire." Replace 5 tokens in the chaos bag with 5 tokens.

30.7 · 126 decks
Antikythera
Antikythera
Asset Seeker 3 Declining

After you succeed at a skill test, exhaust Antikythera: If you succeeded by... -...exactly 1 or 3, discover 1 clue at your location. -...exactly 2 or 4, draw 1 card and gain 1 resource. -...exactly 5, you may take an additional action during your next turn.

29.8 · 60 decks
Holy Spear
Holy Spear
Asset Guardian 4 Declining

: Fight. You get +2 and deal +1 damage for this attack. When you initiate this ability, you may release a token sealed on Holy Spear. Search the chaos bag for 2 tokens and seal them on Holy Spear: Fight. You get +4 and deal +2 damage for this attack.

26.5 · 96 decks
Empower Self
Empower Self
Asset Mystic 3 Declining

Myriad. Limit 1 Empower Self (Stamina) per deck. Up to 3 Empower Self cards take up a single arcane slot. Anytime a card effect requires you to use instead of , you may ignore that aspect of the effect. Exhaust Empower Self: You get +2 for this test.

25.6 · 94 decks
Soul Sanctification
Soul Sanctification
Asset Neutral Declining

Permanent. Exceptional. For every point of damage and/or horror you heal in excess of an investigator's current damage/horror, place 1 resource on Soul Sanctification, as an offering. This still counts as healing. Spend 1 offering: You get +2 skill value for this test. (Limit twice per test.)

25.4 · 71 decks
Colt Vest Pocket
Colt Vest Pocket
Asset Rogue 2 Declining

Uses (5 ammo). Spend 1 ammo: Fight. You get +2 for this attack. This attack deals +1 damage. Forced - At the end of the round, if you triggered Colt Vest Pocket's "" ability: Discard it.

24.5 · 276 decks
Glimpse the Unthinkable
Glimpse the Unthinkable
Event Seeker 0 Declining

Draw 1 card. Shuffle any number of non-weakness cards from your hand into your deck. Then, draw that many cards.

23.8 · 200 decks
Locked and Loaded
Locked and Loaded
Asset Guardian Declining

Permanent. Limit 1 per deck. Your Firearm assets with "Uses (ammo)" enter play with 1 additional ammo on them.

22.9 · 73 decks
Mortar and Pestle
Mortar and Pestle
Asset Seeker 2 Declining

Uses (0 resources). Resources on Mortar and Pestle may be spent to pay for Spell cards. After you discover 1 or more clues, exhaust Mortar and Pestle: Place 1 resource on it (from the token pool).

22.3 · 24 decks
Sacrifice
Sacrifice
Event Mystic 0 Declining

Discard a [mystic] asset you control. Then, draw 3 cards or gain 3 resources, or any combination thereof.

22.1 · 307 decks
Predator or Prey
Predator or Prey
Event Survivor Declining

Max 2 Dilemma per round. Revelation - If there are no enemies in play, draw 1 card. Otherwise, you must decide (choose one): - Each unengaged non-Elite enemy moves once toward the nearest investigator. - Each investigator disengages from each enemy engaged with them and moves once away from the nearest enemy.

22.1 · 67 decks
Protective Gear
Protective Gear
Asset Guardian 4 Declining

When you draw a Hazard treachery, deal 1 damage and 1 horror to Protective Gear: Cancel that card's revelation effect.

21.6 · 83 decks
The Black Cat
The Black Cat
Asset Neutral 2 Declining

Anytime you reveal a , , or symbol during a skill test, you may choose to use the following effects instead of that symbol's normal effects: : -1. The Black Cat takes 1 direct damage. : -1. The Black Cat takes 1 direct horror. : +5. Heal all damage and horror from The Black Cat.

20.7 · 170 decks
Aquinnah
Aquinnah
Asset Survivor 5 Declining

When an enemy attacks you, exhaust Aquinnah and deal 1 horror to her: Deal that enemy's damage to another enemy at your location, instead. (You still take horror dealt by the attack.)

20.0 · 405 decks
Hunter's Mark
Hunter's Mark
Event Guardian 1 Declining

Fast. Attach to an enemy at your location. Limit 1 per enemy. Investigators get +1 while fighting this enemy. When damage is dealt to attached enemy, discard Hunter's Mark: Deal 1 additional damage to that enemy. Any investigator may trigger this ability.

19.9 · 24 decks
Quick Learner
Quick Learner
Asset Survivor Declining

Permanent. During or before your first action of each of your turns, each skill test you perform gets +1 difficulty. During or after your third action of each of your turns, each skill test you perform gets -1 difficulty.

18.4 · 132 decks
Hemispheric Map
Hemispheric Map
Asset Neutral 2 Declining

While your current location is connected to at least 2 other locations, you get +1 and +1 . While your current location is connected to at least 4 other locations, you get an additional +1 and +1 .

17.8 · 216 decks
Shrine of the Moirai
Shrine of the Moirai
Event Survivor 1 Declining

Attach to your location. Uses (3 offerings). Attached location gains: " Draw the top card of the encounter deck, exhaust Shrine of the Moirai, and spend 1 offering: Return up to 2 cards with a total combined level of 5 or less from your discard pile to your hand. Any investigator at this location may trigger this ability." Card design by the Moirai at Arkham Nights 2019.

17.4 · 54 decks
Mano a Mano
Mano a Mano
Event Guardian 0 Declining

Play only as your first action. Deal 2 damage to an enemy engaged with you. This action does not provoke attacks of opportunity.

17.1 · 223 decks
Shotgun
Shotgun
Asset Guardian 5 Declining

Uses (2 ammo). Spend 1 ammo: Fight. You get +3 for this attack. Instead of its standard damage, this attack deals 1 damage for each point you succeed by (to a minimum of 1, to a maximum of 5). If you fail and would damage another investigator, this attack deals 1 damage for each point you fail by (to a minimum of 1, to a maximum of 5).

17.0 · 681 decks
Predestined
Predestined
Skill Survivor Declining

Max 1 committed per skill test. You may commit Predestined to any type of test. If this test fails, either add 2 tokens to the chaos bag or remove 2 tokens from the chaos bag.

17.0 · 129 decks
The Hierophant • V
The Hierophant • V
Asset Mystic 3 Declining

You have 1 additional arcane slot. Your arcane slots can be used to hold cards that take up accessory slots, and vice versa. When the game begins, if The Hierophant • V is in your opening hand: Put it into play.

15.5 · 68 decks
Good Weather
Good Weather
Event Survivor 1 Declining

Myriad. Fast. Play after the investigation phase begins. Group limit 1 in play. Put Good Weather into play next to the agenda deck and choose a skill. While this card is in play, each investigator gets +2 to the chosen skill. Forced - When the investigation phase begins: Discard Good Weather.

14.7 · 19 decks
Gang Up
Gang Up
Event Guardian 3 Declining

Fight. For each different class among cards you control, you get +1 and deal +1 damage for this attack.

13.6 · 139 decks
Making Preparations
Making Preparations
Event Survivor Declining

Max 2 Dilemma per round. Revelation - Choose two skills (, , , or ). Until the end of the investigation phase, each investigator gets +1 to each of the chosen skills, and -1 to each other skill.

13.5 · 54 decks
Flamethrower
Flamethrower
Asset Guardian 4 Declining

Uses (4 ammo). Spend 1 ammo: Fight. The enemy chosen for this attack must be the enemy engaged with you with the highest fight. You get +4 for this attack. If this attack is successful, instead of its standard damage, you may assign up to 4 damage among enemies engaged with you (any additional damage adds to this total).

13.4 · 283 decks
Lightning Gun
Lightning Gun
Asset Guardian 6 Declining

Uses (3 ammo). Spend 1 ammo: Fight. You get +5 for this attack. This attack deals +2 damage.

13.3 · 277 decks
Time Warp
Time Warp
Event Mystic 1 Declining

Fast. Play immediately after an investigator at your location finishes resolving an action during his or her turn. Undo that action (return the game state to exactly the way it was before that action was performed, except for the playing of Time Warp and its costs).

12.9 · 166 decks
Library Pass
Library Pass
Asset Neutral 2 Declining

Miskatonic, Scholar deck only. Limit 1 per deck. During your turn, if there is no asset attached to Library Pass, spend 1 resource: Attach a Tome asset from your hand to this card. Attached asset takes up no slots. Limit 1 attached asset. Forced - When your turn ends: Place attached asset on the bottom of your deck.

12.7 · 23 decks
Seal of the Elder Sign
Seal of the Elder Sign
Skill Mystic Declining

Do not reveal chaos tokens from the chaos bag for this test. Treat the chaos token revealed for this test as an . When this test ends, remove Seal of the Elder Sign from the game.

12.2 · 207 decks
Farsight
Farsight
Asset Seeker 2 Declining

During your turn, if you have 8 or more cards in your hand, exhaust Farsight: Play an event from your hand (paying its cost).

12.1 · 78 decks
Suggestion
Suggestion
Asset Rogue 3 Declining

Uses (3 charges). If Suggestion has no charges, discard it. Exhaust Suggestion: Evade. Add your value to your skill value for this evasion attempt. If you do not succeed by at least 2, remove 1 charge from Suggestion.

11.8 · 175 decks
Winds of Power
Winds of Power
Event Mystic 2 Declining

Place 2 charges on an asset you control. After you draw Winds of Power during your turn: Play it.

11.8 · 90 decks
Crystalline Elder Sign
Crystalline Elder Sign
Asset Mystic 3 Declining

Seal (+1 or ). You get +1 , +1 , +1 , and +1 .

11.7 · 229 decks
Eldritch Brand
Eldritch Brand
Asset Mystic Declining

Permanent. Exceptional. When you purchase this card, choose a non-signature Spell asset in your deck and record [spell's name] was branded in your campaign log. This is your branded spell. Your deck cannot include more than 1 copy of your branded spell. Before you draw your opening hand: Search your deck for your branded spell and play it (paying its cost).

11.4 · 13 decks
Lupara
Lupara
Asset Rogue 3 Declining

Uses (2 ammo). Playing Lupara does not provoke attacks of opportunity. Spend 1 ammo: Fight. You get +1 and deal +1 damage for this attack. If Lupara entered play this turn, you get an additional +1 and deal an additional +1 damage for this attack.

11.3 · 222 decks
Enchanted Blade
Enchanted Blade
Asset Guardian 3 Declining

Uses (3 charges). : Fight. You get +2 for this attack. If you succeed, you may spend 1 charge to empower the blade, dealing +1 damage for this attack. If the blade is empowered and this attack defeats an enemy, draw 1 card and heal 1 horror.

11.0 · 213 decks
The Gold Pocket Watch
The Gold Pocket Watch
Asset Rogue 2 Declining

Exceptional. When a phase begins, remove The Gold Pocket Watch from the game: Skip this phase. After a phase ends, remove The Gold Pocket Watch from the game: Repeat that phase.

10.6 · 309 decks
Moment of Respite
Moment of Respite
Event Neutral 3 Declining

Play only if there are no enemies at your location. Heal 3 horror and draw 1 card.

10.5 · 287 decks
Old Shotgun
Old Shotgun
Asset Guardian 0 Declining

Uses (0 ammo). While playing an event, treat Old Shotgun's uses value as 2. Spend 1 ammo: Fight. You get +3 for this attack. Instead of its standard damage, this attack's damage is equal to the amount you succeed by, or fail by if you fail and would damage another investigator (to a minimum of 1, to a maximum of 3).

10.4 · 60 decks
Surgical Kit
Surgical Kit
Asset Seeker 2 Declining

Uses (4 supplies). When one of your card effects heals damage from an investigator, spend 1 supply: Either that effect heals 1 additional damage, or you draw 1 card and heal 1 horror. : Heal 3 damage from an investigator or Ally asset at your location.

10.3 · 81 decks
Bestow Resolve
Bestow Resolve
Asset Guardian 2 Declining

Uses (4 charges). During a skill test performed by an investigator at your location or a connecting location, spend 1 charge: Commit a non-weakness card from your hand to that skill test, treating all of its skill icons as .

10.1 · 61 decks
Arcane Insight
Arcane Insight
Asset Seeker 3 Declining

Uses (3 charges). While an investigator is taking his or her turn, spend 1 charge: Your location gets -2 shroud until the end of this turn. (Limit once per turn.)

9.9 · 139 decks
A Watchful Peace
A Watchful Peace
Event Survivor 1 Declining

As an additional cost to play A Watchful Peace, search the chaos bag and/or cards in play for a total of 5 tokens and return them to the token pool. Fast. Play when the "draw encounter cards" step of the mythos phase would begin. Skip this step of the mythos phase.

9.9 · 53 decks
The Beyond
The Beyond
Asset Neutral Declining

Jim Culver deck only. Permanent. Each attached spirit loses all printed traits and gains the Geist trait. When damage/horror would be placed on an attached spirit, it must be placed on Jim Culver, instead. Forced – When your turn begins: Attach the top card of the spirit deck to The Beyond, as a spirit. If 4 or more spirits are attached, flip this card and resolve its text.

9.9 · 22 decks
Defensive Stance
Defensive Stance
Skill Guardian Declining

While Defensive Stance is in your hand or committed to a skill test, it gains icons equal to your , and icons equal to your .

9.9 · 133 decks
Fey
Fey
Skill Seeker Declining

If a token is revealed during this skill test, you may return Fey to your hand when this test ends.

9.9 · 115 decks
Combat Training
Combat Training
Asset Guardian 0 Declining

Fast. Limit 1 Composure in play. You get +1 and +1 . Non-direct damage/horror must be assigned to Combat Training before it can be assigned to your investigator card. Spend 1 resource: You get +1 or +1 for this skill test.

9.4 · 173 decks
Henry Wan
Henry Wan
Asset Rogue 3 Declining

Exhaust Henry Wan: One at a time, reveal random tokens from the chaos bag until you choose to stop, or until you reveal a , , , , or symbol. - If you chose to stop, for each token revealed via this effect, you may either draw 1 card or gain 1 resource. - If you revealed a , , , , or symbol, do nothing.

8.9 · 152 decks
Guided by the Unseen
Guided by the Unseen
Asset Seeker 2 Declining

Uses (4 secrets). During a skill test at your location: The performing investigator may search the top 3 cards of their deck for a card that can be committed to this test. You may spend 1 secret to commit that card. Shuffle the performing investigator's deck. (Limit once per test.)

8.2 · 39 decks
Righteous Hunt
Righteous Hunt
Event Guardian 1 Declining

Engage. Choose an enemy up to 2 locations away. Move (one location at a time) to that enemy's location, engage it, and add tokens to the chaos bag equal to that enemy's horror value.

8.2 · 116 decks
Katja Eastbank
Katja Eastbank
Asset Survivor 3 Declining

When you draw a non-weakness card from the top of your deck, before resolving any of its effects, exhaust Katja Eastbank: Place that card facedown beneath her (limit 5 cards beneath her). Draw a new card to replace it. : Draw any card beneath Katja Eastbank.

7.8 · 16 decks
Oculus Mortuum
Oculus Mortuum
Asset Seeker 3 Declining

Uses (0 evidence). After you seal, cancel, or ignore a chaos token, exhaust Oculus Mortuum: Place 1 evidence on it. When an enemy attacks an investigator at your location, spend 1 evidence and exhaust Oculus Mortuum: Discover 1 clue at your location. If that enemy has the Geist trait, deal 1 damage to it.

7.5 · 15 decks
Nothing Left to Lose
Nothing Left to Lose
Event Survivor 0 Declining

If you have fewer than 5 resources, gain resources until you have 5 resources. If you have fewer than 5 cards in your hand, draw cards until you have 5 cards in your hand. Remove Nothing Left to Lose from the game.

7.4 · 103 decks
Swift Reload
Swift Reload
Event Rogue 3 Declining

Fast. Play only during your turn. Choose a Firearm asset you control with fewer ammo tokens than its uses (X) value. Place ammo on that asset until it has ammo equal to its uses (X) value.

7.2 · 77 decks
Eyes of Valusia
Eyes of Valusia
Asset Guardian 3 Declining

: Parley. Choose an enemy at your location. Until the end of the round, each investigator gets +1 skill value while fighting, evading, or parleying with the chosen enemy. Place 1 resource on Eyes of Valusia, as a charge. : Search your bonded cards for Blade of Yoth and swap it with Eyes of Valusia, moving all charges from Eyes of Valusia to Blade of Yoth.

6.9 · 9 decks
Knight of Swords
Knight of Swords
Asset Rogue 3 Declining

When you would succeed at a skill test: You get +1 skill value for this test. You may discard Knight of Swords to get +3 instead. When the game begins, if Knight of Swords is in your opening hand: Put it into play.

6.5 · 20 decks
Nine of Rods
Nine of Rods
Asset Survivor 3 Declining

When you draw a non-weakness encounter card, exhaust Nine of Rods: Cancel all of that card's effects and shuffle it into the encounter deck. Then, draw another card from the top of the encounter deck. When the game begins, if Nine of Rods is in your opening hand: Put it into play.

6.3 · 22 decks
Marksmanship
Marksmanship
Event Guardian 2 Declining

Fast. Play when you activate the Fight ability on a Firearm or Ranged asset. This attack can target an enemy at a connecting location. Ignore the aloof and retaliate keywords for this attack. If this attack succeeds against an enemy not engaged with you, the attack deals +1 damage.

5.8 · 201 decks
Salvage
Salvage
Event Survivor 0 Declining

Choose an Item asset in your discard pile. Either (choose one): - Remove that asset from the game and gain resources equal to its cost. - Play that asset (paying its cost).

5.3 · 67 decks
Protecting the Anirniq
Protecting the Anirniq
Event Seeker 1 Declining

Fast. Play after an Ally asset at your location is discarded by a card effect or is defeated. Either return that asset to its owner's hand, or its owner draws 3 cards.

5.2 · 47 decks
Seal of the Elders
Seal of the Elders
Event Mystic 0 Declining

Fast. Play after a skill test at your location ends in which at least 2 tokens or 2 tokens were revealed. If 2 tokens were revealed, search your bonded cards for 1 copy of Servant of Brass and put it into play. If 2 tokens were revealed, search your bonded cards for Keeper of the Key and put it into play. If 2 tokens and 2 tokens were revealed, do both instead. Remove Seal of the Elders from the game.

4.5 · 28 decks
Copycat
Copycat
Skill Rogue Declining

After you commit Copycat to a skill test, search the discard pile of another investigator for a skill you can commit to this test, and commit it. After this test ends, place that card on the bottom of its owner's deck.

4.5 · 28 decks
Jacob Morrison
Jacob Morrison
Asset Survivor 3 Declining

Jacob Morrison does not ready during the upkeep phase. When you would fail a skill test, exhaust Jacob Morrison: You get +2 skill value for that test. After a token is revealed from the chaos bag during a skill test you are performing: Ready Jacob Morrison.

3.6 · 52 decks
Curse of Aeons
Curse of Aeons
Asset Mystic 2 Declining

When a second token is revealed during a single skill test at your location, exhaust Curse of Aeons: Cancel that token and treat it as if it were a token instead. You may choose to remove both of those tokens from the chaos bag after the test ends.

3.6 · 11 decks
Blood Will Have Blood
Blood Will Have Blood
Event Survivor 1 Declining

Fast. Play after an enemy attacks you. Max 1 per attack. Damage/horror from this attack cannot be assigned to Ally assets. For each point of damage and/or horror you took from this attack, draw 1 card.

3.5 · 22 decks
Deliverance
Deliverance
Event Mystic 0 Declining

Fast. Play when the "draw encounter cards" step of the mythos phase would begin. You draw each encounter card that would normally be drawn this mythos phase. Cards drawn during this mythos phase cannot be cancelled, and the first card drawn gains surge. Skip the "draw encounter cards" step of the next mythos phase. Max twice per game.

3.0 · 4 decks
Spiritual Echo
Spiritual Echo
Event Mystic 1 Declining

Attach to your location. Limit 1 per location. After you activate an or ability on a Spell or Ritual asset: Perform that ability again at attached location as if you were there, ignoring that asset's cost, if any. (You may trigger this ability from any location.) Return Spiritual Echo to your hand.

2.8 · 4 decks
Snipe
Snipe
Event Guardian 0 Declining

During the next fight action you perform this turn using a Ranged or Firearm asset, treat each , , , , or token you reveal as a "0" token. This action does not provoke attacks of opportunity.

2.8 · 31 decks
Rite of Equilibrium
Rite of Equilibrium
Event Mystic 0 Declining

Either (choose one): - Add X tokens to the chaos bag to add X tokens to the chaos bag. - Remove X and X tokens from the chaos bag to heal X total horror from among cards at your location.

2.5 · 24 decks
Trigger Man
Trigger Man
Asset Rogue 4 Declining

After Trigger Man enters play: Attach an Illicit asset from your hand to Trigger Man (it is considered to be in play and under your control). Exhaust Trigger Man and spend 1 resource: Resolve an ability on attached asset, without paying its cost. Resolve that ability with a base skill value of 4.

2.0 · 11 decks
Déjà Vu
Déjà Vu
Asset Survivor Declining

Permanent. In between two scenarios of a campaign, reduce the experience cost to repurchase up to 3 cards that you exiled during the last scenario by 1 each.

1.9 · 61 decks
Hired Muscle
Hired Muscle
Asset Rogue 1 Declining

You get +1 . Forced - At the end of the upkeep phase: You must either pay 1 resource or discard Hired Muscle.

1.9 · 117 decks
Library Docent
Library Docent
Asset Seeker 1 Declining

After Library Docent enters play, return a Tome asset you control to its owner's hand: Play a different Tome asset (by title) from your hand, reducing its cost by 2.

1.9 · 72 decks
Nightmare Bauble
Nightmare Bauble
Asset Survivor 1 Declining

Limit 1 per deck. Forced - After Nightmare Bauble enters play: Search your bonded cards for 3 copies of Dream Parasite and attach them to Nightmare Bauble. When Nightmare Bauble leaves play, set each attached Dream Parasite aside, out of play. When you reveal an chaos token, shuffle an attached Dream Parasite into your deck: Cancel that token.

1.5 · 35 decks
Trench Armor
Trench Armor
Asset Neutral 2 Declining

Agency, Police, Veteran deck only. Cancel the first attack of opportunity made against you each round.

1.4 · 4 decks
Clean Sneak
Clean Sneak
Event Rogue 0 Declining

Fast. Play only during your turn. For each exhausted non-swarm enemy at your location, choose a different option: - Gain 2 resources. - Deal 2 damage to that enemy. - Discover 1 clue at your location. - Draw 1 card.

1.1 · 5 decks
Shining Trapezohedron
Shining Trapezohedron
Asset Mystic 1 Declining

When you would pay the cost of a Spell card, exhaust Shining Trapezohedron: Instead, test (X), where X is the card's resource cost. If you succeed, its resource cost is considered paid. If you fail, cancel the playing of that card without paying any of its costs (including its action cost). For the remainder of the round, you cannot play copies of that card.

1.0 · 15 decks
Forbidden Sutra
Forbidden Sutra
Asset Neutral 2 Declining

Blessed, Cursed, Sorcerer deck only. You get +1 skill value while resolving Spell events. During a skill test on a Spell event, take up to 3 horror: For each horror taken, reveal an additional chaos token for this test. Choose 1 of the revealed tokens to resolve and ignore the rest. (Limit once per test.)

1.0 · 4 decks