Late Bloomer

Cards that started slow and grew in popularity over time.

Lesson Learned
Lesson Learned
Event Guardian 1 Late Bloomer

Fast. Play after you take damage from an enemy attack. Discover 2 clues at your location.

2.5 · 220 decks
Short Rest
Short Rest
Event Neutral 1 Late Bloomer

Myriad. Heal 1 damage or 1 horror from an investigator or Ally asset at your location. After an investigator at your location plays Short Rest: Play another Short Rest from your hand (paying its cost).

0.9 · 60 decks
Grounded
Grounded
Asset Mystic 0 Late Bloomer

Fast. Limit 1 Composure in play. You get +1 skill value during skill tests on Spell cards. Non-direct damage/horror must be assigned to Grounded before it can be assigned to your investigator card. During a skill test on a Spell card, spend 1 resource: You get +1 skill value for this test.

0.8 · 86 decks
Manual Dexterity
Manual Dexterity
Skill Rogue Late Bloomer

Max 1 committed per skill test. If this test is successful, draw 1 card (2 cards instead if it succeeds by 2 or more).

0.7 · 219 decks
Moxie
Moxie
Asset Rogue 0 Late Bloomer

Fast. Limit 1 Composure in play. You get +1 and +1 . Non-direct damage/horror must be assigned to Moxie before it can be assigned to your investigator card. Spend 1 resource: You get +1 or +1 for this skill test.

0.7 · 196 decks
Blasphemous Covenant
Blasphemous Covenant
Asset Seeker Late Bloomer

Permanent. Limit 1 Covenant per deck. When an investigator at your location reveals a token during a skill test, exhaust Blasphemous Covenant: Treat that token's modifier as +1 instead of its normal modifier. After this test ends, return that token to the chaos bag.

0.7 · 192 decks
Confidence
Confidence
Skill Neutral Late Bloomer

Max 1 committed per test. For each additional chaos token revealed during this skill test (even if it was canceled or ignored), Confidence gains (to a maximum of +3 icons).

0.5 · 42 decks
The Black Fan
The Black Fan
Asset Rogue 3 Late Bloomer

Exceptional. While you have... - ...10+ resources, you get +1 health and +1 sanity. - ...15+ resources, you may take one additional action during your turn. - ...20+ resources, you get +1 to each of your skills.

0.4 · 125 decks