Miguel de la Cruz
The Rancher
★ Exklusive Karten
Karten, die von diesem Ermittler im Vergleich zu allen anderen am häufigsten gespielt werden.

You get +1 . After you fail an attack or evasion, exhaust Daniel Jameson: Attempt that skill test again, with +1 skill value.

If this skill test is successful, choose a [survivor] asset or event in your discard pile and add it to your hand.

Fight () or Evade (). You get +1 skill value for this test and you may target an enemy at a connecting location as if you were engaged with that enemy.

Fast. Attach to your location. Limit 1 Trap per location. After an enemy enters this location, exhaust Lie in Wait: Fight ( or ). Fight that enemy. You get +1 skill value for this attack. You may discard Lie in Wait for this attack to deal +1 damage. (You may trigger this ability from any location.)

Limit 1 per investigator. During your turn, exhaust Loner: Move to an empty connecting location.

Nachdem dir eine Fertigkeitsprobe misslingt, erschöpfe Hasenpfote: Ziehe 1 Karte.

Erhalte 3 Ressourcen.

Schnell. Spiele diese Karte, nachdem dir eine Fertigkeitsprobe um 2 oder weniger misslungen ist, solange du ermittelst. Du entdeckst 2 Hinweise an deinem Ort.

Limit 1 per investigator. Uses (3 supplies). If there are no supplies on Hunter's Instinct, discard it. After you engage an enemy, spend 1 supply and exhaust Hunter's Instinct: Add a level 0 event in your discard pile to your hand.

: Investigate (). Your location gets -1 shroud for this investigation. If you fail, you may exhaust Old Compass to attempt this test again. If you do, your location gets -2 shroud for this investigation, instead.

Evade (). If you succeed, deal 1 damage to the evaded enemy. If you fail, return "Shove off!" to your hand at the end of your turn.

Max. 1 pro Fertigkeitsprobe beitragen. Falls die Probe erfolgreich ist, ziehe 1 Karte.

You get +1 . After you fail an attack or evasion, exhaust Daniel Jameson: Attempt that skill test again, with +1 skill value.

If this skill test is successful, choose a [survivor] asset or event in your discard pile and add it to your hand.

Fight () or Evade (). You get +1 skill value for this test and you may target an enemy at a connecting location as if you were engaged with that enemy.

Fast. Attach to your location. Limit 1 Trap per location. After an enemy enters this location, exhaust Lie in Wait: Fight ( or ). Fight that enemy. You get +1 skill value for this attack. You may discard Lie in Wait for this attack to deal +1 damage. (You may trigger this ability from any location.)

Limit 1 per investigator. During your turn, exhaust Loner: Move to an empty connecting location.

Miguel de la Cruz deck only. When you play an event, exhaust Miguel's Knapsack: Either play that event at a connecting location as if you were at that location, or draw 1 card.

: Kampf. Du bekommst für diesen Angriff +1 (stattdessen +2 , falls du 3 oder weniger verbliebene geistige Gesundheit hast). Falls dieser Angriff einen Gegner besiegt, darfst du 1 Horror heilen. Als zusätzliche Kosten, um diese Fähigkeit zu initiieren, darfst du 1 Horror nehmen, um in diesem Angriff +1 Schaden zuzufügen.

Max. 1 pro Fertigkeitsprobe beitragen. Falls die Probe erfolgreich ist, ziehe 1 Karte.

Max. 1 pro Fertigkeitsprobe beitragen. Falls die Probe erfolgreich ist, ziehe 1 Karte.

Max. 1 pro Fertigkeitsprobe beitragen.

Anwendungen (2 Munition). Gib 1 Munition aus: Kampf. Du bekommst für diesen Angriff +2 und fügst +1 Schaden zu. Falls die Probe misslingt, platziere 1 Munition auf 18er Derringer.

Als zusätzliche Kosten, um Ausgeklügelte Ablenkung zu spielen, gib 1 Aktion aus. Das Spielen dieser Karte provoziert keine Gelegenheitsangriffe. Für jeden Gegner an deinem und jedem verbundenen Ort (wähle eins): - Entkomme jenem Gegner automatisch, falls er Nicht-Elite ist. - Füge jenem Gegner 1 Schaden zu.

Individualisierbar. Anwendungen (2 Zeit). Falls Improvisierte Falle keine Zeit auf sich hat, lege sie ab. Hänge diese Karte an deinen Ort an. Jeder Nicht-Elite-Gegner am Ort mit dieser Verstärkung bekommt -1 Kampf und -1 Entkommen. Erzwungen - Am Ende der Runde: Entferne 1 Zeit von Improvisierte Falle.

Entkommen. Falls die Probe gelingt, falls es ein Nicht-Elite-Gegner ist, entkomme diesem Gegner und bewege ihn auf einen verbundenen Ort.

Schnell. Hänge Versteck an einen beliebigen Ort an. Jeder Nicht-Elite-Gegner am Ort mit dieser Verstärkung erhält Zurückhaltend. Erzwungen - Falls sich am Ende der Gegnerphase ein spielbereiter Gegner am Ort mit dieser Verstärkung befindet: Lege Versteck ab.

Max 1 committed per skill test. You may commit Timely Intervention from your hand after revealing chaos tokens during a skill test you are performing.
Uses (5 supplies). If there are no supplies on Same Old Thing, discard it. You may spend supplies on Same Old Thing as resources to pay for events played by any investigator at your location.

Max 1 committed per skill test. If this test fails, return each other card committed to this test to its owner's hand and draw 1 card.
Fast. Attach to your location. Limit 1 Trap per location. After an enemy enters attached location, exhaust Glassing: Investigate ( or ). You get +1 skill value for this investigation. If you succeed, you may discard Glassing to discover 1 additional clue at this location. (You may trigger this ability from any location.)

Search the top 9 cards of the encounter deck for an enemy, draw it, and shuffle the encounter deck. Then, draw 1 card and discover 1 clue at your location. If that enemy is not at your location, you may move once toward its location.

Fast. Play when you would fail a skill test during which a non- token was revealed. You succeed at that skill test instead. If a token with a symbol was revealed during that skill test, take 1 horror.

Attach to your location. Limit 1 per location. When the round ends, each investigator at this location may choose one of the following: Draw 1 card, gain 1 resource, heal 1 damage, or heal 1 horror. Forced - After an enemy enters this location: Discard Hidden Shelter.

: Fight ( or ). You get +1 skill value for this test. If this attack defeats an enemy, you may exhaust Pocketknife to gain 1 resource.

During your turn, discard Jumpsuit: Choose a Tool or Weapon asset in your discard pile and add it to your hand.

Uses (1 arrow). Spend 1 arrow: Fight (). You get +2 and deal +2 damage for this attack. This attack ignores the aloof keyword. : Replenish 1 arrow on Longbow.

Attach to your location. Limit 1 Trap attached. After an enemy or investigator enters attached location, discard Makeshift Bomb: Deal 3 damage to each enemy and investigator at that location. (You may trigger this ability from any location.)

Fast. Attach to your location. Limit 1 Trap per location. After an enemy enters attached location, exhaust Decoy Trap: Evade ( or ). Evade that enemy. You get +1 skill value for this evasion. If this test succeeds, you may discard Decoy Trap to move to this location. (You may trigger this ability from any location.)
When an enemy enters play, exhaust Hunting Dog: Move once toward that enemy's location.