Miguel de la Cruz
The Rancher
★ Cartas Exclusivas
Las cartas más jugadas por este investigador en comparación con todos los demás.

You get +1 . After you fail an attack or evasion, exhaust Daniel Jameson: Attempt that skill test again, with +1 skill value.

If this skill test is successful, choose a [survivor] asset or event in your discard pile and add it to your hand.

Fight () or Evade (). You get +1 skill value for this test and you may target an enemy at a connecting location as if you were engaged with that enemy.

Fast. Attach to your location. Limit 1 Trap per location. After an enemy enters this location, exhaust Lie in Wait: Fight ( or ). Fight that enemy. You get +1 skill value for this attack. You may discard Lie in Wait for this attack to deal +1 damage. (You may trigger this ability from any location.)

Limit 1 per investigator. During your turn, exhaust Loner: Move to an empty connecting location.

Después de que fracases en una prueba de habilidad, agota la Pata de conejo: Roba 1 carta.

Obtén 3 recursos.

Rápido. Juega esta carta después de que fracases en una prueba de habilidad por 2 o menos al investigar. Descubre 2 pistas en tu lugar.

Limit 1 per investigator. Uses (3 supplies). If there are no supplies on Hunter's Instinct, discard it. After you engage an enemy, spend 1 supply and exhaust Hunter's Instinct: Add a level 0 event in your discard pile to your hand.

: Investigate (). Your location gets -1 shroud for this investigation. If you fail, you may exhaust Old Compass to attempt this test again. If you do, your location gets -2 shroud for this investigation, instead.

Evade (). If you succeed, deal 1 damage to the evaded enemy. If you fail, return "Shove off!" to your hand at the end of your turn.

Máximo de 1 asignada por prueba de habilidad. Si esta prueba tiene éxito, roba 1 carta.

You get +1 . After you fail an attack or evasion, exhaust Daniel Jameson: Attempt that skill test again, with +1 skill value.

If this skill test is successful, choose a [survivor] asset or event in your discard pile and add it to your hand.

Fight () or Evade (). You get +1 skill value for this test and you may target an enemy at a connecting location as if you were engaged with that enemy.

Fast. Attach to your location. Limit 1 Trap per location. After an enemy enters this location, exhaust Lie in Wait: Fight ( or ). Fight that enemy. You get +1 skill value for this attack. You may discard Lie in Wait for this attack to deal +1 damage. (You may trigger this ability from any location.)

Limit 1 per investigator. During your turn, exhaust Loner: Move to an empty connecting location.

Miguel de la Cruz deck only. When you play an event, exhaust Miguel's Knapsack: Either play that event at a connecting location as if you were at that location, or draw 1 card.

Máximo de 1 asignada por prueba de habilidad. Si esta prueba tiene éxito, roba 1 carta.

Máximo de 1 asignada por prueba de habilidad.

: Combatir. Recibes +1 para este ataque, o bien +2 si te quedan 3 o menos puntos de cordura restantes. Si este ataque derrota a un Enemigo, puedes curarte 1 punto de horror. Como coste adicional para iniciar esta capacidad, puedes recibir 1 punto de horror para que este ataque inflija +1 punto de daño.

Máximo de 1 asignada por prueba de habilidad. Si esta prueba tiene éxito, roba 1 carta.

Usos (2 municiones). Gasta 1 munición: Combatir. Recibes +2 e infliges +1 de daño para este ataque. Si fracasas, coloca 1 munición sobre el Derringer del .18.

Como coste adicional para jugar Distracción elaborada, gasta una acción. Jugar Distracción elaborada no provoca ataques de oportunidad. Por cada Enemigo que esté en tu Lugar y en cada Lugar conectado (elige una opción): - Evita automáticamente a ese Enemigo si no es Élite. - Inflige 1 punto de daño a ese Enemigo.

Rápido. Vincula el Escondite a cualquier Lugar. Cada Enemigo que esté en el Lugar vinculado y no sea Élite obtiene Indiferente. Obligado - Al final de la fase de Enemigos, si hay un Enemigo preparado en el Lugar vinculado: Descarta el Escondite.

Evitar. Si tienes éxito y el enemigo no es Élite, evita al Enemigo y muévelo a un Lugar conectado.

Personalizable. Usos (2 de tiempo). Si la Trampa improvisada no tiene tiempo, descártala. Vincula esta carta a tu Lugar. Cada Enemigo que no sea Élite que esté en el Lugar vinculado recibe -1 a combate y -1 a evitar. Obligado - Al final de la ronda: Retira 1 de tiempo de la Trampa improvisada.

Max 1 committed per skill test. You may commit Timely Intervention from your hand after revealing chaos tokens during a skill test you are performing.
Uses (5 supplies). If there are no supplies on Same Old Thing, discard it. You may spend supplies on Same Old Thing as resources to pay for events played by any investigator at your location.

Max 1 committed per skill test. If this test fails, return each other card committed to this test to its owner's hand and draw 1 card.
Fast. Attach to your location. Limit 1 Trap per location. After an enemy enters attached location, exhaust Glassing: Investigate ( or ). You get +1 skill value for this investigation. If you succeed, you may discard Glassing to discover 1 additional clue at this location. (You may trigger this ability from any location.)

Search the top 9 cards of the encounter deck for an enemy, draw it, and shuffle the encounter deck. Then, draw 1 card and discover 1 clue at your location. If that enemy is not at your location, you may move once toward its location.

Fast. Play when you would fail a skill test during which a non- token was revealed. You succeed at that skill test instead. If a token with a symbol was revealed during that skill test, take 1 horror.

Attach to your location. Limit 1 per location. When the round ends, each investigator at this location may choose one of the following: Draw 1 card, gain 1 resource, heal 1 damage, or heal 1 horror. Forced - After an enemy enters this location: Discard Hidden Shelter.

: Fight ( or ). You get +1 skill value for this test. If this attack defeats an enemy, you may exhaust Pocketknife to gain 1 resource.

During your turn, discard Jumpsuit: Choose a Tool or Weapon asset in your discard pile and add it to your hand.

Uses (1 arrow). Spend 1 arrow: Fight (). You get +2 and deal +2 damage for this attack. This attack ignores the aloof keyword. : Replenish 1 arrow on Longbow.

Attach to your location. Limit 1 Trap attached. After an enemy or investigator enters attached location, discard Makeshift Bomb: Deal 3 damage to each enemy and investigator at that location. (You may trigger this ability from any location.)

Fast. Attach to your location. Limit 1 Trap per location. After an enemy enters attached location, exhaust Decoy Trap: Evade ( or ). Evade that enemy. You get +1 skill value for this evasion. If this test succeeds, you may discard Decoy Trap to move to this location. (You may trigger this ability from any location.)
When an enemy enters play, exhaust Hunting Dog: Move once toward that enemy's location.