Miguel de la Cruz
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Miguel de la Cruz

The Rancher

8 HP8 Sanity3 Will2 Int3 Cbt4 Agi5 Decks Analyzed

★ Exclusive Cards

Cards played most by this investigator compared to all others.

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Rabbit's Foot
Rabbit's Foot
Asset Survivor 1 Hype

After you fail a skill test, exhaust Rabbit's Foot: Draw 1 card.

60.9 · 3/5 decks
Emergency Cache
Emergency Cache
Event Neutral 0 Declining

Gain 3 resources.

41.6 · 2/5 decks
"Look what I found!"
"Look what I found!"
Event Survivor 2 Declining

Fast. Play after you fail a skill test by 2 or less while investigating. Discover 2 clues in your location.

39.1 · 2/5 decks
Hunter's Instinct
Hunter's Instinct
Asset Survivor 2 Recent

Limit 1 per investigator. Uses (3 supplies). If there are no supplies on Hunter's Instinct, discard it. After you engage an enemy, spend 1 supply and exhaust Hunter's Instinct: Add a level 0 event in your discard pile to your hand.

32.6 · 3/5 decks
Old Compass
Old Compass
Asset Survivor 2 Recent

: Investigate (). Your location gets -1 shroud for this investigation. If you fail, you may exhaust Old Compass to attempt this test again. If you do, your location gets -2 shroud for this investigation, instead.

28.0 · 3/5 decks
"Shove off!"
"Shove off!"
Event Survivor 1 Recent

Evade (). If you succeed, deal 1 damage to the evaded enemy. If you fail, return "Shove off!" to your hand at the end of your turn.

23.2 · 2/5 decks
Manual Dexterity
Manual Dexterity
Skill Neutral Hype

Max 1 committed per skill test. If this test is successful, draw 1 card.

22.2 · 1/5 decks
Daniel Jameson
Daniel Jameson
Asset Survivor 3

You get +1 . After you fail an attack or evasion, exhaust Daniel Jameson: Attempt that skill test again, with +1 skill value.

22.0 · 5/5 decks
Do-or-Die
Do-or-Die
Skill Survivor

If this skill test is successful, choose a [survivor] asset or event in your discard pile and add it to your hand.

22.0 · 5/5 decks
Guerrilla Tactics
Guerrilla Tactics
Event Survivor 1

Fight () or Evade (). You get +1 skill value for this test and you may target an enemy at a connecting location as if you were engaged with that enemy.

22.0 · 5/5 decks
Lie in Wait
Lie in Wait
Event Survivor 2

Fast. Attach to your location. Limit 1 Trap per location. After an enemy enters this location, exhaust Lie in Wait: Fight ( or ). Fight that enemy. You get +1 skill value for this attack. You may discard Lie in Wait for this attack to deal +1 damage. (You may trigger this ability from any location.)

22.0 · 5/5 decks
Loner
Loner
Asset Survivor 2

Limit 1 per investigator. During your turn, exhaust Loner: Move to an empty connecting location.

22.0 · 5/5 decks
Miguel's Knapsack
Miguel's Knapsack
Asset Survivor 2

Miguel de la Cruz deck only. When you play an event, exhaust Miguel's Knapsack: Either play that event at a connecting location as if you were at that location, or draw 1 card.

22.0 · 5/5 decks
Guts
Guts
Skill Neutral Declining

Max 1 committed per skill test. If this test is successful, draw 1 card.

19.6 · 1/5 decks
Meat Cleaver
Meat Cleaver
Asset Survivor 3 Staple

: Fight. You get +1 for this attack (+2 instead if you have 3 or fewer remaining sanity). If this attack defeats an enemy, you may heal 1 horror. As an additional cost to initiate this ability, you may take 1 horror to have this attack deal +1 damage.

19.6 · 1/5 decks
Overpower
Overpower
Skill Neutral Declining

Max 1 committed per skill test. If this test is successful, draw 1 card.

19.6 · 1/5 decks
Unexpected Courage
Unexpected Courage
Skill Neutral Declining

Max 1 committed per skill test.

19.6 · 1/5 decks
.18 Derringer
.18 Derringer
Asset Survivor 3 Staple

Uses (2 ammo). Spend 1 ammo: Fight. You get +2 and deal +1 damage for this attack. If you fail, place 1 ammo on .18 Derringer.

19.4 · 1/5 decks
Bait and Switch
Bait and Switch
Event Survivor 1 Hype

Evade. If you succeed, if the enemy is non-Elite, evade the enemy and move it to a connecting location.

19.4 · 1/5 decks
Elaborate Distraction
Elaborate Distraction
Event Survivor 3 Late Bloomer

As an additional cost to play Elaborate Distraction, spend an action. Playing Elaborate Distraction does not provoke attacks of opportunity. For each enemy at your location and at each connecting location (choose one): - Automatically evade that enemy if it is non-Elite. - Deal 1 damage to that enemy.

19.4 · 1/5 decks
Hiding Spot
Hiding Spot
Event Survivor 1 Declining

Fast. Attach Hiding Spot to any location. Each non-Elite enemy at attached location gains aloof. Forced - At the end of the enemy phase, if a ready enemy is at attached location: Discard Hiding Spot.

19.4 · 1/5 decks
Makeshift Trap
Makeshift Trap
Event Survivor 1 Staple

Customizable. Uses (2 time). If Makeshift Trap has no time, discard it. Attach to your location. Each non-Elite enemy at attached location get -1 fight and -1 evade. Forced - At the end of the round: Remove 1 time from Makeshift Trap.

19.4 · 1/5 decks
Timely Intervention
Timely Intervention
Skill Survivor Recent

Max 1 committed per skill test. You may commit Timely Intervention from your hand after revealing chaos tokens during a skill test you are performing.

19.0 · 2/5 decks
S
Same Old Thing
Asset Survivor 2

Uses (5 supplies). If there are no supplies on Same Old Thing, discard it. You may spend supplies on Same Old Thing as resources to pay for events played by any investigator at your location.

18.6 · 4/5 decks
On the Brink
On the Brink
Skill Survivor Recent

Max 1 committed per skill test. If this test fails, return each other card committed to this test to its owner's hand and draw 1 card.

18.6 · 2/5 decks
G
Glassing
Event Survivor 2

Fast. Attach to your location. Limit 1 Trap per location. After an enemy enters attached location, exhaust Glassing: Investigate ( or ). You get +1 skill value for this investigation. If you succeed, you may discard Glassing to discover 1 additional clue at this location. (You may trigger this ability from any location.)

18.3 · 4/5 decks
Stalk Prey
Stalk Prey
Event Survivor 1

Search the top 9 cards of the encounter deck for an enemy, draw it, and shuffle the encounter deck. Then, draw 1 card and discover 1 clue at your location. If that enemy is not at your location, you may move once toward its location.

14.9 · 3/5 decks
Scrape By
Scrape By
Event Survivor 1 Recent

Fast. Play when you would fail a skill test during which a non- token was revealed. You succeed at that skill test instead. If a token with a symbol was revealed during that skill test, take 1 horror.

13.5 · 1/5 decks
Hidden Shelter
Hidden Shelter
Event Survivor 1

Attach to your location. Limit 1 per location. When the round ends, each investigator at this location may choose one of the following: Draw 1 card, gain 1 resource, heal 1 damage, or heal 1 horror. Forced - After an enemy enters this location: Discard Hidden Shelter.

10.3 · 3/5 decks
Pocketknife
Pocketknife
Asset Survivor 2

: Fight ( or ). You get +1 skill value for this test. If this attack defeats an enemy, you may exhaust Pocketknife to gain 1 resource.

10.3 · 3/5 decks
Jumpsuit
Jumpsuit
Asset Survivor 1 Recent

During your turn, discard Jumpsuit: Choose a Tool or Weapon asset in your discard pile and add it to your hand.

9.7 · 1/5 decks
Longbow
Longbow
Asset Survivor 3

Uses (1 arrow). Spend 1 arrow: Fight (). You get +2 and deal +2 damage for this attack. This attack ignores the aloof keyword. : Replenish 1 arrow on Longbow.

8.4 · 1/5 decks
Makeshift Bomb
Makeshift Bomb
Event Survivor 3

Attach to your location. Limit 1 Trap attached. After an enemy or investigator enters attached location, discard Makeshift Bomb: Deal 3 damage to each enemy and investigator at that location. (You may trigger this ability from any location.)

8.4 · 1/5 decks
Decoy Trap
Decoy Trap
Event Survivor 2

Fast. Attach to your location. Limit 1 Trap per location. After an enemy enters attached location, exhaust Decoy Trap: Evade ( or ). Evade that enemy. You get +1 skill value for this evasion. If this test succeeds, you may discard Decoy Trap to move to this location. (You may trigger this ability from any location.)

6.5 · 2/5 decks
H
Hunting Dog
Asset Survivor 2

When an enemy enters play, exhaust Hunting Dog: Move once toward that enemy's location.

6.5 · 2/5 decks