Miguel de la Cruz
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Miguel de la Cruz

The Rancher

8 HP8 Sanity3 Will2 Int3 Cbt4 Agi39 Decks Analyzed
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Daniel Jameson
Daniel Jameson
Asset Survivor 3 Recent

You get +1 . After you fail an attack or evasion, exhaust Daniel Jameson: Attempt that skill test again, with +1 skill value.

75.9 · 35/39 decks ↑ +53.9%
Guerrilla Tactics
Guerrilla Tactics
Event Survivor 1 Recent

Fight () or Evade (). You get +1 skill value for this test and you may target an enemy at a connecting location as if you were engaged with that enemy.

75.7 · 38/39 decks ↑ +53.7%
Hunter's Instinct
Hunter's Instinct
Asset Survivor 2 Recent

Limit 1 per investigator. Uses (3 supplies). If there are no supplies on Hunter's Instinct, discard it. After you engage an enemy, spend 1 supply and exhaust Hunter's Instinct: Add a level 0 event in your discard pile to your hand.

74.9 · 33/39 decks ↑ +42.5%
Lie in Wait
Lie in Wait
Event Survivor 2 Recent

Fast. Attach to your location. Limit 1 Trap per location. After an enemy enters this location, exhaust Lie in Wait: Fight ( or ). Fight that enemy. You get +1 skill value for this attack. If you succeed, you may discard Lie in Wait for this attack to deal +1 damage. (You may trigger this ability from any location.)

71.6 · 36/39 decks ↑ +49.6%
Loner
Loner
Asset Survivor 2 Recent

Limit 1 per investigator. During your turn, exhaust Loner: Move to an empty connecting location.

64.1 · 32/39 decks ↑ +42.1%
Rabbit's Foot
Rabbit's Foot
Asset Survivor 1 Hype

After you fail a skill test, exhaust Rabbit's Foot: Draw 1 card.

63.7 · 24/39 decks ↑ +7.2%
G
Glassing
Event Survivor 2 Recent

Fast. Attach to your location. Limit 1 Trap per location. After an enemy enters attached location, exhaust Glassing: Investigate ( or ). Investigate attached location. You get +1 skill value for this investigation. If you succeed, you may discard Glassing to discover 1 additional clue at this location. (You may trigger this ability from any location.)

59.3 · 28/39 decks ↑ +41%
Do-or-Die
Do-or-Die
Skill Survivor Recent

If this skill test is successful, choose a [survivor] asset or event in your discard pile and add it to your hand.

55.0 · 27/39 decks ↑ +32.9%
Hidden Shelter
Hidden Shelter
Event Survivor 1 Recent

Attach to your location. Limit 1 per location. When the round ends, each investigator at this location may choose one of the following: Draw 1 card, gain 1 resource, heal 1 damage, or heal 1 horror. Forced - After an enemy enters this location: Discard Hidden Shelter.

50.6 · 26/39 decks ↑ +40.3%
Stalk Prey
Stalk Prey
Event Survivor 1 Recent

Search the top 9 cards of the encounter deck for an enemy, draw it, and shuffle the encounter deck. Then, draw 1 card and discover 1 clue at your location. If that enemy is not at your location, you may move once toward its location.

50.3 · 24/39 decks ↑ +35.4%
S
Same Old Thing
Asset Survivor 2 Recent

Uses (5 supplies). If there are no supplies on Same Old Thing, discard it. You may spend supplies on Same Old Thing as resources to pay for events played by any investigator at your location.

50.0 · 26/39 decks ↑ +31.4%
Decoy Trap
Decoy Trap
Event Survivor 2 Recent

Fast. Attach to your location. Limit 1 Trap per location. After an enemy enters attached location, exhaust Decoy Trap: Evade ( or ). Evade that enemy. You get +1 skill value for this evasion. If this test succeeds, you may discard Decoy Trap to move to this location. (You may trigger this ability from any location.)

48.1 · 22/39 decks ↑ +41.6%
"Shove off!"
"Shove off!"
Event Survivor 1 Recent

Evade (). If you succeed, deal 1 damage to the evaded enemy. If you fail, return "Shove off!" to your hand at the end of your turn.

46.3 · 21/39 decks ↑ +23.2%
Pocketknife
Pocketknife
Asset Survivor 2 Recent

: Fight ( or ). You get +1 skill value for this test. If this attack defeats an enemy, you may exhaust Pocketknife to gain 1 resource.

45.1 · 22/39 decks ↑ +34.9%
Timely Intervention
Timely Intervention
Skill Survivor Recent

Max 1 committed per skill test. You may commit Timely Intervention from your hand after revealing chaos tokens during a skill test you are performing.

44.0 · 20/39 decks ↑ +25.1%
"Look what I found!"
"Look what I found!"
Event Survivor 2 Declining

Fast. Play after you fail a skill test by 2 or less while investigating. Discover 2 clues in your location.

37.1 · 16/39 decks ↑ +2.6%
Old Compass
Old Compass
Asset Survivor 2 Recent

: Investigate (). Your location gets -1 shroud for this investigation. If you fail, you may exhaust Old Compass to attempt this test again. If you do, your location gets -2 shroud for this investigation, instead.

36.6 · 15/39 decks ↑ +8.8%
Emergency Cache
Emergency Cache
Event Neutral 0 Declining

Gain 3 resources.

32.5 · 25/39 decks ↑ +12.7%
Scrape By
Scrape By
Event Survivor 1 Recent

Fast. Play when you would fail a skill test during which a non- token was revealed. You succeed at that skill test by 0 instead. If a token with a symbol was revealed during that skill test, take 1 horror.

24.1 · 9/39 decks ↑ +10.6%
Levelheaded
Levelheaded
Asset Survivor 2 Recent

Spend 1 resource: You get +1 for this skill test (+2 instead if this test is on a scenario card). Spend 1 resource: You get +1 for this skill test (+2 instead if this test is on a scenario card).

23.4 · 8/39 decks
Makeshift Bomb
Makeshift Bomb
Event Survivor 3 Recent

Attach to your location. Limit 1 Trap attached. After an enemy or investigator enters attached location, discard Makeshift Bomb: Deal 3 damage to each enemy and investigator at that location. (You may trigger this ability from any location.)

21.6 · 10/39 decks ↑ +13.2%
Longbow
Longbow
Asset Survivor 3 Recent

Uses (1 arrow). Spend 1 arrow: Fight (). You get +2 and deal +2 damage for this attack. This attack ignores the aloof keyword. : Replenish 1 arrow on Longbow.

21.0 · 10/39 decks ↑ +12.7%
Meat Cleaver
Meat Cleaver
Asset Survivor 3 Staple

: Fight. You get +1 for this attack (+2 instead if you have 3 or fewer remaining sanity). If this attack defeats an enemy, you may heal 1 horror. As an additional cost to initiate this ability, you may take 1 horror to have this attack deal +1 damage.

20.8 · 10/39 decks ↑ +1.9%
Makeshift Trap
Makeshift Trap
Event Survivor 1 Staple

Customizable. Uses (2 time). If Makeshift Trap has no time, discard it. Attach to your location. Each non-Elite enemy at attached location get -1 fight and -1 evade. Forced - At the end of the round: Remove 1 time from Makeshift Trap.

19.7 · 7/39 decks
Respite
Respite
Event Survivor 1 Recent

Play only if there are no enemies at your location. Choose up to 3 level 0 event and/or skill cards in your discard pile and shuffle them into your deck. Draw 1 card.

17.7 · 6/39 decks
Manual Dexterity
Manual Dexterity
Skill Neutral Hype

Max 1 committed per skill test. If this test is successful, draw 1 card.

17.1 · 8/39 decks ↓ -0.5%
Unexpected Courage
Unexpected Courage
Skill Neutral Declining

Max 1 committed per skill test.

15.6 · 9/39 decks ↑ +2.6%
Slippery
Slippery
Skill Survivor Recent

If this skill test is successful while evading a non-Elite enemy, that enemy does not ready during the next upkeep phase.

14.2 · 5/39 decks
Improvised Weapon
Improvised Weapon
Event Survivor 1 Declining

You may play Improvised Weapon from your discard pile. If you do, shuffle it into your deck after resolving its effects. Fight. The attacked enemy gets -1 fight for this attack. (If you played Improvised Weapon from your discard pile, this attack deals +1 damage.)

12.5 · 4/39 decks
Track Shoes
Track Shoes
Asset Survivor 3 Staple

Limit 1 Footwear per investigator. You get +1 . After you move, but before enemies at your new location engage you, exhaust Track Shoes: Test (3). If you succeed, move to a connecting location.

11.8 · 4/39 decks
Rope Trap
Rope Trap
Event Survivor 2 Recent

Attach to your location. Limit 1 Trap attached. When an enemy enters attached location, exhaust Rope Trap: Deal 1 damage to that enemy. Reveal a random token from the chaos bag. If a or token is revealed, discard Rope Trap. (You may trigger this ability from any location.)

11.7 · 5/39 decks
Overpower
Overpower
Skill Neutral Declining

Max 1 committed per skill test. If this test is successful, draw 1 card.

11.2 · 7/39 decks ↓ -2.1%
Elaborate Distraction
Elaborate Distraction
Event Survivor 3 Staple

As an additional cost to play Elaborate Distraction, spend an action. Playing Elaborate Distraction does not provoke attacks of opportunity. For each enemy at your location and at each connecting location (choose one): - Automatically evade that enemy if it is non-Elite. - Deal 1 damage to that enemy.

11.1 · 5/39 decks ↓ -8%
On the Brink
On the Brink
Skill Survivor Recent

Max 1 committed per skill test. If this test fails, return each other card committed to this test to its owner's hand and draw 1 card.

10.6 · 6/39 decks ↓ -8%
Bandages
Bandages
Asset Survivor 2 Staple

Uses (3 supplies). If Bandages has no supplies, discard it. After an investigator or Ally asset at your location takes 1 or more damage, spend 1 supply: Heal 1 damage from that card.

10.1 · 4/39 decks
H
Hunting Dog
Asset Survivor 2 Recent

When an enemy enters play, exhaust Hunting Dog: Move once toward that enemy's location.

9.2 · 6/39 decks ↑ +2.7%
Aleksey Saburov
Aleksey Saburov
Asset Survivor 3 Recent

When your turn begins: Heal 1 damage or 1 horror from Aleksey Saburov.

9.1 · 4/39 decks
In the Thick of It
In the Thick of It
Asset Neutral Staple

Permanent. Limit 1 per deck. Purchase at deck creation. When you purchase In the Thick of It, suffer 2 total physical and/or mental trauma. Then, earn 3 experience.

8.5 · 5/39 decks
Winging It
Winging It
Event Survivor 1 Declining

You may play Winging It from your discard pile. If you do, shuffle it into your deck after resolving its effects. Investigate. Your location gets -1 shroud for this investigation. (If you played Winging It from your discard pile, discover 1 additional clue if you succeed.)

7.9 · 3/39 decks
Canteen
Canteen
Asset Survivor 1 Recent

Uses (3 supplies). Spend 1 supply and exhaust Canteen: Heal 2 horror.

7.8 · 3/39 decks
Guts
Guts
Skill Neutral Declining

Max 1 committed per skill test. If this test is successful, draw 1 card.

7.1 · 5/39 decks ↓ -5.4%
Baseball Bat
Baseball Bat
Asset Survivor 2 Hype

: Fight. You get +2 for this attack. This attack deals +1 damage. If a or symbol is revealed during this attack, discard Baseball Bat after the attack resolves.

6.1 · 3/39 decks
Resourceful
Resourceful
Skill Survivor Staple

If this skill test is successful, choose a [survivor] card not named Resourceful in your discard pile. Add the chosen card to your hand.

5.4 · 3/39 decks
Jumpsuit
Jumpsuit
Asset Survivor 1 Recent

During your turn, discard Jumpsuit: Choose a Tool or Weapon asset in your discard pile and add it to your hand.

5.0 · 4/39 decks ↓ -4.6%
Profane Idol
Profane Idol
Asset Survivor 1 Staple

Profane Idol can only be played from your discard pile. Forced - When Profane Idol is defeated: Shuffle it into your deck instead of discarding it.

4.5 · 1/39 decks
Pitchfork
Pitchfork
Asset Survivor 3 Declining

: Fight. You get +1 and deal +2 damage for this attack. If this attack is successful, lose control of Pitchfork and attach it to your location. Attached location gains: ": Take control of Pitchfork. Any investigator at Pitchfork's location may trigger this ability."

4.4 · 1/39 decks
Stunning Blow
Stunning Blow
Skill Survivor Staple

If this skill test is successful during an attack, automatically evade the attacked enemy.

4.4 · 1/39 decks
Pushed to the Limit
Pushed to the Limit
Event Survivor 2 Staple

Choose a Weapon or Tool asset in your discard pile. Resolve an ability on that asset, ignoring all costs (including its cost). After this effect resolves, shuffle the chosen asset into your deck. Playing this card does not provoke attacks of opportunity.

4.4 · 1/39 decks
Sledgehammer
Sledgehammer
Asset Guardian 3 Declining

: Fight. You get -1 and deal +1 damage for this attack. : Fight. You get +2 and deal +2 damage for this attack.

4.4 · 1/39 decks
Act of Desperation
Act of Desperation
Event Survivor 0 Declining

As an additional cost to play Act of Desperation, choose and discard an Item asset that takes up at least 1 hand slot from your hand or play area. Fight. You get +X and deal +1 damage for this attack, where X is the chosen asset's printed resource cost. If you succeed and that asset was in your play area, gain X resources.

4.4 · 1/39 decks
Scrapper
Scrapper
Asset Survivor Declining

Permanent. Spend 1 resource: You get +1 for this skill test. Spend 1 resource: You get +1 for this skill test.

4.4 · 1/39 decks
Short Supply
Short Supply
Asset Survivor Staple

Permanent. Limit 1 per deck. Purchase at deck creation. Forced - When your first turn of the game begins: Discard the top 10 cards of your deck.

4.3 · 1/39 decks
Field Dressing
Field Dressing
Event Survivor 2 Recent

Fast. Play after a Creature or Monster enemy at your location is defeated. Heal up to 3 damage from among investigators and/or Ally assets at your location.

4.3 · 2/39 decks
Lucky!
Lucky!
Event Survivor 1 Declining

Fast. Play when you would fail a skill test. Get +2 to your skill value for that test.

4.3 · 2/39 decks
.18 Derringer
.18 Derringer
Asset Survivor 3 Staple

Uses (2 ammo). Spend 1 ammo: Fight. You get +2 and deal +1 damage for this attack. If you fail, place 1 ammo on .18 Derringer.

3.6 · 3/39 decks ↓ -15.3%
Perception
Perception
Skill Neutral Declining

Max 1 committed per skill test. If this test is successful, draw 1 card.

3.5 · 2/39 decks
A Glimmer of Hope
A Glimmer of Hope
Event Survivor 1 Declining

Myriad. A Glimmer of Hope can only be played from your discard pile. Add all copies of A Glimmer of Hope in your discard pile to your hand (including this copy).

3.1 · 1/39 decks
Lucky Cigarette Case
Lucky Cigarette Case
Asset Rogue 2 Staple

After you succeed at a skill test by 2 or more, exhaust Lucky Cigarette Case: Draw 1 card.

3.0 · 1/39 decks
Bide Your Time
Bide Your Time
Event Neutral 0 Staple

As an additional cost to play Bide Your Time, spend an action. During your next turn, you may take two additional actions.

3.0 · 1/39 decks
Refine
Refine
Event Neutral 3 Staple

As an additional cost to play Refine, spend an action. Immediately mark a checkbox on an upgrade sheet for a customizable card you own, even if it is not in play. Max once per game for each investigator.

2.9 · 1/39 decks
Sparrow Mask
Sparrow Mask
Asset Survivor 1 Staple

Limit 1 Mask per investigator. Uses (2 offerings). Replenish 1 of these offerings after you take 1 or more damage and/or horror. Spend 1 offering: You get +2 or +2 for this skill test. (Limit once per test.)

2.9 · 1/39 decks
Backpack
Backpack
Asset Neutral 2 Staple

After Backpack enters play: Search the top 6 cards of your deck for up to 3 non-weakness Item or Supply cards, and attach them facedown to Backpack. Shuffle your deck. Cards attached to Backpack may be played as if they were in your hand. If there are no cards attached to Backpack, discard it.

2.8 · 1/39 decks
Take Heart
Take Heart
Skill Survivor Staple

Max 1 committed per skill test. You may commit Take Heart to any type of test. If this test fails, the performing investigator draws 2 cards and gains 2 resources.

2.7 · 1/39 decks
Bait and Switch
Bait and Switch
Event Survivor 1 Hype

Evade. If you succeed, if the enemy is non-Elite, evade the enemy and move it to a connecting location.

2.4 · 2/39 decks ↓ -16.9%
Extra Rations
Extra Rations
Asset Survivor 2 Recent

Uses (4 supplies). If there are no supplies on Extra Rations, discard it. Spend 1 supply and exhaust Extra Rations: Heal 1 damage from your investigator or an Ally asset you control.

2.1 · 1/39 decks
Rough
Rough
Skill Survivor Recent

For every 2 damage on you (rounded up), Rough gains .

2.1 · 1/39 decks
Peter Sylvestre
Peter Sylvestre
Asset Survivor 3 Declining

You get +1 . After your turn ends: Heal 1 horror from Peter Sylvestre.

1.7 · 1/39 decks
Chainsaw
Chainsaw
Asset Survivor 4 Hype

Uses (3 supplies). Spend 1 supply: Fight. You get +2 and deal +2 damage for this attack. If this attack fails, either place 1 supply on Chainsaw or deal 1 damage to the attacked enemy.

1.3 · 1/39 decks
Fend Off
Fend Off
Event Survivor 2 Declining

Fast. Play when a non-Elite enemy spawns at your location. That enemy attacks you. Then, automatically evade that enemy and attach Fend Off to it. Attached enemy cannot ready.

1.3 · 1/39 decks
Hunting Jacket
Hunting Jacket
Asset Survivor 2 Staple

Exhaust Hunting Jacket: Choose 1 non-weakness card in your hand and attach it facedown to Hunting Jacket (max 3 cards attached). Then, gain 1 resource for each attached card. When Hunting Jacket is defeated: Draw each attached card.

1.3 · 1/39 decks
Infighting
Infighting
Event Survivor 1 Declining

Fast. Play after the enemy phase begins. Cancel all attacks made by non-Elite enemies against you this phase.

1.3 · 1/39 decks
Nothing Left to Lose
Nothing Left to Lose
Event Survivor 0 Staple

If you have fewer than 5 resources, gain resources until you have 5 resources. If you have fewer than 5 cards in your hand, draw cards until you have 5 cards in your hand. Remove Nothing Left to Lose from the game.

1.3 · 1/39 decks
On Your Own
On Your Own
Asset Survivor Declining

Exceptional. Permanent. Your investigator gains: "Deckbuilding Restrictions: No assets that take up an ally slot." When you play a [survivor] event, exhaust On Your Own: Reduce that event's cost by 2.

1.3 · 1/39 decks
Brute Force
Brute Force
Skill Survivor Staple

Max 1 committed per skill test. While Brute Force is committed during a basic fight action, it gains and the text: "If this test is successful by 2 or more, this attack deals +2 damage."

1.3 · 1/39 decks
Waylay
Waylay
Event Survivor 3 Declining

Choose an exhausted non-Elite enemy at your location and test (X), where X is that enemy's evade value. If you succeed, defeat that enemy.

1.3 · 1/39 decks
Cunning Distraction
Cunning Distraction
Event Survivor 5 Hype

Evade. Automatically evade all enemies at your location.

1.2 · 1/39 decks
Trench Coat
Trench Coat
Asset Neutral 3 Declining

You get +1 during evasion attempts.

1.2 · 1/39 decks
Hiding Spot
Hiding Spot
Event Survivor 1 Hype

Fast. Attach Hiding Spot to any location. Each non-Elite enemy at attached location gains aloof. Forced - At the end of the enemy phase, if a ready enemy is at attached location: Discard Hiding Spot.

1.2 · 1/39 decks ↓ -18.1%
Winchester Model 52
Winchester Model 52
Asset Survivor 3 Recent

Uses (2 ammo). Spend 1 ammo: Fight (). You get +3 and deal +1 damage for this attack. Discard Winchester Model 52: Fight (). You get +3 for this attack. If you succeed, automatically evade the targeted enemy.

0.4 · 1/39 decks