Hype

Cards that peaked quickly after release but faded in the long run.

Manual Dexterity
Manual Dexterity
Skill Neutral Hype

Max 1 committed per skill test. If this test is successful, draw 1 card.

19.1 · 12,256 decks
Knife
Knife
Asset Neutral 1 Hype

: Fight. You get +1 for this attack. Discard Knife: Fight. You get +2 for this attack. This attack deals +1 damage.

7.7 · 5,789 decks
Rabbit's Foot
Rabbit's Foot
Asset Survivor 1 Hype

After you fail a skill test, exhaust Rabbit's Foot: Draw 1 card.

7.2 · 5,056 decks
Backstab
Backstab
Event Rogue 3 Hype

Fight. This attack uses instead of . This attack deals +2 damage.

6.9 · 5,556 decks
Rite of Seeking
Rite of Seeking
Asset Mystic 4 Hype

Uses (3 charges). Spend 1 charge: Investigate. Investigate using instead of . If you succeed, discover 1 additional clue at this location. If a , , , , or symbol is revealed during this test, after this test resolves lose all remaining actions and immediately end your turn.

6.8 · 5,086 decks
Mind over Matter
Mind over Matter
Event Seeker 1 Hype

Fast. Play only during your turn. Until the end of the round, you may use your in place of your and .

6.4 · 5,602 decks
Arcane Studies
Arcane Studies
Asset Mystic 2 Hype

Spend 1 resource: You get +1 for this skill test. Spend 1 resource: You get +1 for this skill test.

6.2 · 4,134 decks
Elusive
Elusive
Event Rogue 2 Hype

Fast. Play only during your turn. Disengage from each enemy engaged with you and move to a revealed location with no enemies.

6.0 · 6,772 decks
First Aid
First Aid
Asset Guardian 2 Hype

Uses (3 supplies). If First Aid has no supplies, discard it. Spend 1 supply: Heal 1 damage or horror from an investigator at your location.

6.0 · 4,892 decks
Old Book of Lore
Old Book of Lore
Asset Seeker 3 Hype

Exhaust Old Book of Lore: Choose an investigator at your location. That investigator searches the top 3 cards of his or her deck for a card, draws it, and shuffles the remaining cards into his or her deck.

5.9 · 4,357 decks
Leather Coat
Leather Coat
Asset Survivor 0 Hype
5.6 · 5,698 decks
Scrying
Scrying
Asset Mystic 1 Hype

Uses (3 charges). Exhaust Scrying and spend 1 charge: Look at the top 3 cards of any investigator's deck or the encounter deck. Return them to the top of that deck in any order.

5.5 · 3,049 decks
Pickpocketing
Pickpocketing
Asset Rogue 2 Hype

After you evade an enemy, exhaust Pickpocketing: Draw 1 card.

5.3 · 4,145 decks
Sneak Attack
Sneak Attack
Event Rogue 2 Hype

Deal 2 damage to an exhausted enemy at your location.

4.5 · 4,683 decks
Scavenging
Scavenging
Asset Survivor 1 Hype

After you successfully investigate by 2 or more, exhaust Scavenging: Choose an Item card in your discard pile and add it to your hand.

4.2 · 4,647 decks
Hyperawareness
Hyperawareness
Asset Seeker 2 Hype

Spend 1 resource: You get +1 for this skill test. Spend 1 resource: You get +1 for this skill test.

4.1 · 3,770 decks
Baseball Bat
Baseball Bat
Asset Survivor 2 Hype

: Fight. You get +2 for this attack. This attack deals +1 damage. If a or symbol is revealed during this attack, discard Baseball Bat after the attack resolves.

3.9 · 2,973 decks
.41 Derringer
.41 Derringer
Asset Rogue 3 Hype

Uses (3 ammo). Spend 1 ammo: Fight. You get +2 for this attack. If you succeed by 2 or more, this attack deals +1 damage.

3.8 · 4,018 decks
Medical Texts
Medical Texts
Asset Seeker 2 Hype

Choose an investigator at your location and test (2). If you succeed, heal 1 damage from that investigator. If you fail, deal 1 damage to that investigator.

3.7 · 2,629 decks
Forbidden Knowledge
Forbidden Knowledge
Asset Mystic 0 Hype

Uses (4 secrets). If Forbidden Knowledge has no secrets, discard it. Exhaust Forbidden Knowledge and take 1 horror: Move 1 secret from Forbidden Knowledge to your resource pool, as a resource.

3.6 · 2,785 decks
Hard Knocks
Hard Knocks
Asset Rogue 2 Hype

Spend 1 resource: You get +1 for this skill test. Spend 1 resource: You get +1 for this skill test.

3.6 · 3,774 decks
Fire Axe
Fire Axe
Asset Survivor 1 Hype

: Fight. If you have no resources in your resource pool, this attack deals +1 damage. During an attack using Fire Axe, spend 1 resource: You get +2 for this skill test. (Limit three times per attack.)

3.3 · 5,443 decks
Strange Solution
Strange Solution
Asset Seeker 1 Hype

Test (4). If you succeed, discard Strange Solution and draw 2 cards. Record in your Campaign Log that "you have identified the solution."

2.8 · 3,161 decks
Drawing Thin
Drawing Thin
Asset Survivor 0 Hype

When you initiate a skill test, exhaust Drawing Thin: Increase the difficulty of this skill test by 2. Gain 2 resources or draw 1 card.

2.7 · 2,103 decks
St. Hubert's Key
St. Hubert's Key
Asset Mystic 4 Hype

You get +1 , +1 , and -2 sanity. When you would be defeated by horror, discard St. Hubert's Key: Immediately heal 2 horror.

2.7 · 3,589 decks
Emergency Aid
Emergency Aid
Event Guardian 2 Hype

Choose an investigator at your location. Heal 2 damage from that investigator or from an Ally asset he or she controls.

2.6 · 3,042 decks
Liquid Courage
Liquid Courage
Asset Rogue 1 Hype

Uses (4 supplies). Spend 1 supply: Choose an investigator at your location to heal 1 horror. Then, that investigator tests (2). If the test succeeds, he or she heals 1 additional horror. If the test fails, he or she discards 1 card at random from his or her hand.

2.6 · 3,094 decks
Burglary
Burglary
Asset Rogue 1 Hype

Exhaust Burglary: Investigate. If you succeed, instead of discovering clues, gain 3 resources.

2.6 · 3,138 decks
Steadfast
Steadfast
Skill Guardian Hype

While you have 5 or more total remaining health and sanity, Steadfast gains (while you have 10 or more total remaining health and sanity, Steadfast gains , instead).

2.6 · 2,463 decks
Blinding Light
Blinding Light
Event Mystic 2 Hype

Evade. This evasion attempt uses instead of . If you succeed, deal 1 damage to the enemy just evaded. If a , , , , or symbol is revealed during this evasion attempt, lose 1 action this turn.

2.5 · 2,662 decks
Rise to the Occasion
Rise to the Occasion
Skill Survivor Hype

Commit only to a skill test you are performing, and only if the difficulty of that test is higher than your base skill value. Rise to the Occasion gets +X icons, where X is the difference between your base skill and this test's difficulty (to a maximum of +3 icons).

2.5 · 2,648 decks
Survival Instinct
Survival Instinct
Skill Survivor Hype

If this skill test is successful during an evasion attempt, the evading investigator may immediately disengage from each other enemy engaged with him or her, and may move to a connecting location.

2.5 · 2,382 decks
Opportunist
Opportunist
Skill Rogue Hype

Commit only to a skill test you are performing. If you succeed by 3 or more, return Opportunist to your hand after this test instead of discarding it.

2.4 · 2,234 decks
Barricade
Barricade
Event Seeker 0 Hype

Attach to your location. Non-Elite enemies cannot move into attached location. Forced - When an investigator leaves attached location: Discard Barricade.

2.4 · 1,741 decks
Double or Nothing
Double or Nothing
Skill Rogue Hype

Max 1 committed per skill test. Double the difficulty of this skill test. If this skill test is successful, resolve the effects of the successful test twice.

2.2 · 2,557 decks
Seeking Answers
Seeking Answers
Event Seeker 1 Hype

Investigate. If you succeed, instead of discovering a clue at your location, discover a clue at a connecting location.

2.2 · 2,305 decks
Survival Knife
Survival Knife
Asset Guardian 2 Hype

: Fight. You get +1 for this attack. After an enemy attack deals damage to you during the enemy phase, exhaust Survival Knife: Fight. This attack targets the attacking enemy. You get +2 and deal +1 damage for this attack.

2.1 · 2,533 decks
Taunt
Taunt
Event Guardian 1 Hype

Fast. Play only during your turn. Engage any number of enemies at your location.

1.9 · 1,660 decks
Stray Cat
Stray Cat
Asset Survivor 1 Hype

Discard Stray Cat: Automatically evade a non-Elite enemy at your location.

1.8 · 1,823 decks
Think on Your Feet
Think on Your Feet
Event Rogue 1 Hype

Fast. Play when an enemy would spawn at your location. Immediately move to a connecting location. (The enemy still spawns at your previous location.)

1.7 · 2,511 decks
Cunning Distraction
Cunning Distraction
Event Survivor 5 Hype

Evade. Automatically evade all enemies at your location.

1.7 · 1,627 decks
The Chthonian Stone
The Chthonian Stone
Asset Mystic 3 Hype

Seal (, , , or ). Forced - After you reveal an symbol during a skill test: Return The Chthonian Stone to your hand.

1.7 · 1,696 decks
Mists of R'lyeh
Mists of R'lyeh
Asset Mystic 2 Hype

Uses (4 charges). Spend 1 charge: Evade. This evasion attempt uses instead of . If you succeed, after evading the chosen enemy, you may move to a connecting location. If a , , , , or symbol is revealed during this evasion attempt, choose and discard a card from your hand.

1.6 · 1,808 decks
Gravedigger's Shovel
Gravedigger's Shovel
Asset Survivor 2 Hype

: Fight. You get +2 for this attack. Discard Gravedigger's Shovel: Discover 1 clue at your location.

1.6 · 2,270 decks
Dig Deep
Dig Deep
Asset Survivor 2 Hype

Spend 1 resource: You get +1 for this skill test. Spend 1 resource: You get +1 for this skill test.

1.6 · 2,255 decks
Delay the Inevitable
Delay the Inevitable
Event Guardian 2 Hype

Fast. Play only during your turn. Attach to an investigator at your location, under his or her control. When you are dealt damage and/or horror: Discard Delay the Inevitable and cancel all damage and/or horror just dealt. Forced - When the mythos phase ends: You must either spend 2 resources or discard Delay the Inevitable.

1.6 · 1,210 decks
.32 Colt
.32 Colt
Asset Guardian 3 Hype

Uses (6 ammo). Spend 1 ammo: Fight. You deal +1 damage for this attack.

1.4 · 2,158 decks
Painkillers
Painkillers
Asset Neutral 1 Hype

Uses (3 supplies). Spend 1 supply, exhaust Painkillers, and take 1 horror: Heal 1 damage.

1.4 · 2,680 decks
Bait and Switch
Bait and Switch
Event Survivor 1 Hype

Evade. If you succeed, if the enemy is non-Elite, evade the enemy and move it to a connecting location.

1.3 · 984 decks
Smoking Pipe
Smoking Pipe
Asset Neutral 1 Hype

Uses (3 supplies). Spend 1 supply, exhaust Smoking Pipe, and take 1 damage: Heal 1 horror.

1.3 · 1,682 decks
Alyssa Graham
Alyssa Graham
Asset Mystic 4 Hype

You get +1 . Exhaust Alyssa Graham: Look at the top card of either the encounter deck or any player deck. You may then add 1 doom to Alyssa Graham to place the looked-at card on the bottom of its deck.

1.2 · 1,538 decks
Narrow Escape
Narrow Escape
Event Rogue 0 Hype

Fast. Play when an enemy makes an attack of opportunity against you. Cancel that attack. You get +2 skill value for the next skill test you perform this turn.

1.2 · 1,834 decks
True Grit
True Grit
Asset Guardian 3 Hype

True Grit may be assigned damage dealt to other investigators at your location.

1.2 · 1,626 decks
Art Student
Art Student
Asset Seeker 2 Hype

After Art Student enters play: Discover 1 clue at your location.

1.2 · 1,616 decks
Oops!
Oops!
Event Survivor 2 Hype

Fast. Play after you fail a skill test by 2 or less while attacking an enemy engaged with you. Deal this attack's damage to a different enemy at your location.

1.1 · 902 decks
Will to Survive
Will to Survive
Event Survivor 4 Hype

Fast. Play only during your turn. Until the end of your turn, do not reveal chaos tokens for any skill tests you perform.

1.1 · 943 decks
Quantum Flux
Quantum Flux
Event Mystic 1 Hype

Shuffle your discard pile into your deck and draw 1 card. Remove Quantum Flux from the game.

1.0 · 1,323 decks
Brother Xavier
Brother Xavier
Asset Guardian 5 Hype

You get +1 . Brother Xavier may be assigned damage and/or horror dealt to other investigators at your location. When Brother Xavier is defeated: Deal 2 damage to an enemy at your location.

1.0 · 1,007 decks
Eavesdrop
Eavesdrop
Event Rogue 1 Hype

Choose an unengaged enemy at your location. Test (X), where X is the evade value of the chosen enemy. If you succeed, discover 2 clues at your location.

0.9 · 723 decks
Decorated Skull
Decorated Skull
Asset Rogue 0 Hype

Uses (0 charges). After an investigator, Ally asset, or enemy at your location is defeated: Place 1 resource (from the token bank) on Decorated Skull, as a charge. Spend 1 charge: Draw 1 card and gain 1 resource.

0.9 · 823 decks
Adaptable
Adaptable
Asset Rogue Hype

Permanent. In between each game of a campaign, you may swap up to two level 0 cards out of your deck in exchange for an equal number of level 0 cards. (You must still follow all deckbuilding rules for your investigator).

0.9 · 1,610 decks
Lantern
Lantern
Asset Survivor 2 Hype

: Investigate. Your location gets -1 shroud for this investigation. Discard Lantern: Deal 1 damage to an enemy at your location. This action does not provoke attacks of opportunity.

0.9 · 1,778 decks
Heroic Rescue
Heroic Rescue
Event Guardian 1 Hype

Fast. Play when a non-Elite enemy would attack another investigator at your location. Engage that enemy and resolve its attack against you instead. Then, deal it 1 damage.

0.9 · 1,081 decks
Connect the Dots
Connect the Dots
Event Seeker 4 Hype

Fast. Play after you discover the last clue at your location. Discover 2 clues at a location with a lower printed shroud value than your location.

0.9 · 996 decks
Eldritch Tongue
Eldritch Tongue
Asset Neutral 2 Hype

Uses (4 charges). You may play events with "parley" from your discard pile as if they were in your hand. As an additional cost to play an event this way, spend 1 charge from Eldritch Tongue. After that event resolves, remove it from the game.

0.9 · 218 decks
Elder Sign Amulet
Elder Sign Amulet
Asset Neutral 2 Hype
0.9 · 874 decks
Belly of the Beast
Belly of the Beast
Event Survivor 1 Hype

Fast. Play after you successfully evade an enemy by 2 or more. Discover 1 clue at that enemy's location.

0.8 · 639 decks
Healing Words
Healing Words
Asset Mystic 2 Hype

Uses (4 charges). Spend 1 charge: Heal 2 damage from among investigators at your location.

0.8 · 449 decks
Grotesque Statue
Grotesque Statue
Asset Mystic 2 Hype

Uses (4 charges). If Grotesque Statue has no charges, discard it. When you would reveal a chaos token, spend 1 charge: Reveal 2 chaos tokens instead of 1. Choose 1 of those tokens to resolve, and ignore the other.

0.8 · 804 decks
A Chance Encounter
A Chance Encounter
Event Survivor -2 Hype

Choose an Ally asset with printed resource cost X in any player's discard pile. Put that asset into play under your control.

0.8 · 859 decks
Sled Dog
Sled Dog
Asset Neutral 3 Hype

You may include up to 4 copies of Sled Dog in your deck. Up to 2 Sled Dog cards take up a single ally slot. Exhaust X Sled Dogs: Move. Move X times. Exhaust X Sled Dogs: Fight. You get +X for this attack. Instead of its standard damage, this attack deals X damage.

0.8 · 676 decks
Kukri
Kukri
Asset Neutral 2 Hype

: Fight. You get +1 for this attack. If you succeed, you may spend 1 additional action to deal +1 damage for this attack.

0.7 · 1,184 decks
Cunning
Cunning
Skill Rogue Hype

While you have 5 or more resources, Cunning gains (while you have 10 or more resources, Cunning gains , instead).

0.7 · 710 decks
Shotgun
Shotgun
Asset Guardian 5 Hype

Uses (2 ammo). Spend 1 ammo: Fight. You get +3 for this attack. Instead of its standard damage, this attack deals 1 damage for each point you succeed by (to a minimum of 1, to a maximum of 5). If you fail and would damage another investigator, this attack deals 1 damage for each point you fail by (to a minimum of 1, to a maximum of 5).

0.7 · 700 decks
Venturer
Venturer
Asset Guardian 4 Hype

Uses (3 supplies). Spend 1 supply and exhaust Venturer: Place 1 supply or ammo on an asset controlled by an investigator at your location.

0.7 · 1,287 decks
Obfuscation
Obfuscation
Asset Rogue 2 Hype

Fast. Uses (3 charges). When an enemy makes an attack of opportunity against you, spend 1 charge: Cancel that attack.

0.7 · 483 decks
Flare
Flare
Event Survivor 2 Hype

Either (choose one): - Fight. You get +3 and deal +2 damage for this attack. Exile Flare. - Search the top 9 cards of any investigator's deck for an Ally asset and put it into play under your control. Then, exile Flare. Shuffle the searched deck.

0.7 · 624 decks
Newspaper
Newspaper
Asset Survivor 1 Hype

You get +2 while investigating if you have no clues.

0.7 · 1,135 decks
Song of the Dead
Song of the Dead
Asset Mystic 2 Hype

Uses (5 charges). Spend 1 charge: Fight. This attack uses instead of . You get +1 for this attack. If a symbol is revealed during this attack, this attack deals +2 damage.

0.6 · 527 decks
Teamwork
Teamwork
Event Guardian 0 Hype

Investigators at your location may give or trade any number of Item assets, Ally assets, or resources among one another.

0.6 · 1,215 decks
Mariner's Compass
Mariner's Compass
Asset Survivor 2 Hype

Exhaust Mariner's Compass: Investigate. If you fail, ready Mariner's Compass. If you succeed and have no resources in your resource pool, discover 1 additional clue at your location. During an investigation using Mariner's Compass, spend 1 resource: You get +1 for this skill test. (Limit three times per investigation.)

0.6 · 400 decks
Able Bodied
Able Bodied
Skill Survivor Hype

While you control 2 or fewer Item assets, Able Bodied gains (while you control 1 or fewer Item assets, Able Bodied gains , instead).

0.6 · 535 decks
Locked and Loaded
Locked and Loaded
Asset Guardian Hype

Permanent. Limit 1 per deck. Your Firearm assets with "Uses (ammo)" enter play with 1 additional ammo on them.

0.6 · 88 decks
Bianca "Die Katz"
Bianca "Die Katz"
Asset Rogue 2 Hype

Limit 1 per deck. Uses (10 resources). Exhaust Bianca "Die Katz": Parley. Move X resources from Bianca "Die Katz" to your resource pool. X cannot be more than 5. Test (X). If you fail, remember "you owe Bianca X resources." Then, search your bonded cards for the Bianca "Die Katz" enemy and spawn her at your location. Remove this card from the game.

0.5 · 165 decks
Grit Your Teeth
Grit Your Teeth
Event Survivor 1 Hype

Fast. Play after you fail a skill test. You get +1 to each of your skills for the remainder of the round.

0.5 · 334 decks
Charles Ross, Esq.
Charles Ross, Esq.
Asset Seeker 2 Hype

You may spend resources to pay for Item assets played by other investigators at your location. Exhaust Charles Ross, Esq.: Reduce the cost of the next Item asset played by an investigator at your location by 1.

0.5 · 430 decks
Primed for Action
Primed for Action
Event Guardian 0 Hype

Play only as your first action. Play a Firearm asset from your hand, reducing its cost by 2. Then, you may play an Upgrade event from your hand, attaching it to that asset if able.

0.5 · 115 decks
The Red-Gloved Man
The Red-Gloved Man
Asset Neutral 2 Hype

Fast. After The Red-Gloved Man enters play: Choose two of your skills. While The Red-Gloved Man is in play, raise the base value of each of those skills to 6. Forced - At the end of the mythos phase: Discard The Red-Gloved Man.

0.5 · 354 decks
Hiding Spot
Hiding Spot
Event Survivor 1 Hype

Fast. Attach Hiding Spot to any location. Each non-Elite enemy at attached location gains aloof. Forced - At the end of the enemy phase, if a ready enemy is at attached location: Discard Hiding Spot.

0.5 · 620 decks
High Roller
High Roller
Asset Rogue 2 Hype

Spend 3 resources and exhaust High Roller: You get +2 skill value for this skill test. If you succeed, gain 3 resources.

0.5 · 516 decks
Cryptographic Cipher
Cryptographic Cipher
Asset Seeker 3 Hype

Uses (3 secrets). Exhaust Cryptographic Cipher and spend 1 secret: Investigate. Your location gets +1 shroud for this investigation. Exhaust Cryptographic Cipher and spend 1 secret: Investigate. Your location gets -2 shroud for this investigation.

0.5 · 325 decks
Trial by Fire
Trial by Fire
Event Survivor 2 Hype

Fast. Play only during your turn. Until the end of your turn, set the base value of each of your skills to 5, or the base value of one of your skills to 7.

0.5 · 879 decks
Cat Burglar
Cat Burglar
Asset Rogue 4 Hype

You get +1 . Exhaust Cat Burglar: Disengage from each enemy engaged with you and move to a connecting location. This action does not provoke attacks of opportunity.

0.5 · 808 decks
Blackjack
Blackjack
Asset Guardian 1 Hype

: Fight. You get +1 for this attack. If you perform this attack against an enemy engaged with another investigator and you fail, you deal no damage.

0.5 · 511 decks
Bulletproof Vest
Bulletproof Vest
Asset Neutral 2 Hype
0.4 · 905 decks
Uncanny Specimen
Uncanny Specimen
Asset Seeker 1 Hype

Myriad. Fast. Up to 3 Uncanny Specimen cards take up 1 arcane slot. When a , , , or symbol is revealed during a skill test at your location, discard Uncanny Specimen: Cancel that chaos token, return it to the chaos bag, and reveal a new one. If this test is successful, draw 1 card.

0.4 · 83 decks
Sure Gamble
Sure Gamble
Event Rogue 2 Hype

Fast. Play after you reveal a chaos token with a negative modifier. Switch that token's "-" to a "+".

0.4 · 481 decks
Shed a Light
Shed a Light
Event Survivor 2 Hype

Fast. Play before revealing a chaos token during an investigation you are performing, and only if the difficulty of this test is currently 0. This test automatically succeeds. You discover 1 additional clue at this location and 1 additional clue at any location.

0.4 · 330 decks
Well-Dressed
Well-Dressed
Skill Neutral Hype

While Well-Dressed is committed to a skill test during a parley action, it gains .

0.4 · 142 decks
Mano a Mano
Mano a Mano
Event Guardian 0 Hype

Play only as your first action. Deal 2 damage to an enemy engaged with you. This action does not provoke attacks of opportunity.

0.4 · 233 decks
True Survivor
True Survivor
Event Survivor 3 Hype

Return 3 Innate skills from your discard pile to your hand.

0.4 · 285 decks
Interrogate
Interrogate
Event Guardian 2 Hype

Parley. Choose a Humanoid enemy at your location and test (3). This test gets +X difficulty, where X is the chosen enemy's damage value. If you succeed, discover 1 clue at your location and 1 clue at any other location.

0.4 · 486 decks
Hatchet Man
Hatchet Man
Skill Rogue Hype

If this skill test is successful during an evasion attempt, the next time the evaded enemy takes damage this turn, deal it 1 additional damage.

0.4 · 667 decks
Thermos
Thermos
Asset Neutral 4 Hype

Uses (3 supplies). Spend 1 supply, exhaust Thermos: Heal 1 damage from an investigator at your location (2 damage instead if he or she has 2 or more physical trauma). Spend 1 supply, exhaust Thermos: Heal 1 horror from an investigator at your location (2 horror instead if he or she has 2 or more mental trauma).

0.4 · 1,055 decks
Solemn Vow
Solemn Vow
Asset Guardian 0 Hype

Myriad. Fast. Play Solemn Vow under the control of another investigator at your location. If the owner of Solemn Vow is at your location, exhaust Solemn Vow: Move 1 damage or horror from a card you control to a card that investigator controls.

0.3 · 511 decks
Coup de Grâce
Coup de Grâce
Event Rogue 2 Hype

Deal 1 damage to an enemy at your location. If this effect defeats that enemy, draw 1 card. If it is your turn, end your turn. This action does not provoke attacks of opportunity.

0.3 · 606 decks
Anatomical Diagrams
Anatomical Diagrams
Event Seeker 1 Hype

Fast. Play during any investigator's turn. Play only if you have 5 or more remaining sanity. Choose a non-Elite enemy at your location. Until the end of the active investigator's turn, that enemy gets -2 fight and -2 evade.

0.3 · 645 decks
Close Call
Close Call
Event Survivor 2 Hype

Fast. Play after a non-weakness, non-Elite enemy at your location is evaded. Shuffle that enemy into the encounter deck.

0.3 · 310 decks
Butterfly Swords
Butterfly Swords
Asset Guardian 3 Hype

: Fight. You get +1 for this attack. After this attack, you may exhaust Butterfly Swords to fight again, adding your to your skill value for that attack. That attack deals +1 damage.

0.3 · 142 decks
Spirit of Humanity
Spirit of Humanity
Asset Survivor 2 Hype

Exhaust Spirit of Humanity and take 1 damage and 1 horror: Add 2 tokens to the chaos bag. Exhaust Spirit of Humanity and add 2 tokens to the chaos bag: Heal 1 damage and 1 horror.

0.3 · 170 decks
Lucky Dice
Lucky Dice
Asset Rogue 2 Hype

Exceptional. When you reveal a non- chaos token, spend 2 resources: Ignore that chaos token and reveal another one to resolve. If that token has a symbol, remove Lucky Dice from the game (cannot be ignored/canceled).

0.3 · 375 decks
The Skeleton Key
The Skeleton Key
Asset Rogue 3 Hype

Exceptional. Fast. : If the Skeleton Key is in your play area, attach it to your location. If it is already attached to your location, detach it and return it to your play area instead. Set the attached location's shroud value to 1.

0.3 · 368 decks
Antikythera
Antikythera
Asset Seeker 3 Hype

After you succeed at a skill test, exhaust Antikythera: If you succeeded by... -...exactly 1 or 3, discover 1 clue at your location. -...exactly 2 or 4, draw 1 card and gain 1 resource. -...exactly 5, you may take an additional action during your next turn.

0.3 · 65 decks
Sacrifice
Sacrifice
Event Mystic 0 Hype

Discard a [mystic] asset you control. Then, draw 3 cards or gain 3 resources, or any combination thereof.

0.3 · 314 decks
Research Notes
Research Notes
Asset Seeker 1 Hype

After a player card ability places 1 or more of your clues on your location: Place that many resources on Research Notes, as evidence. : Test (0). For each point you succeed by, you may spend 1 evidence to discover 1 clue at your location.

0.3 · 208 decks
Gabriel Carillo
Gabriel Carillo
Asset Seeker 4 Hype

You get +1 . At the start of your turn, add 1 token to the chaos bag: Draw 1 card.

0.3 · 82 decks
Seal of the Seventh Sign
Seal of the Seventh Sign
Asset Mystic 4 Hype

Seal (). Uses (7 charges). If Seal of the Seventh Sign has no charges, or if it leaves play, remove it from the game. Forced - After a , , , or token is revealed during any skill test: Remove 1 charge from Seal of the Seventh Sign.

0.3 · 235 decks
Chainsaw
Chainsaw
Asset Survivor 4 Hype

Uses (3 supplies). Spend 1 supply: Fight. You get +2 and deal +2 damage for this attack. If this attack fails, either place 1 supply on Chainsaw or deal 1 damage to the attacked enemy.

0.2 · 190 decks
Mob Connections
Mob Connections
Asset Rogue 1 Hype

Exceptional. Spend 2 resources: Draw the card attached to Mob Connections. When an Illicit asset you control is discarded from play, exhaust Mob Connections: Attach that asset to this card, facedown. Limit 1 attached asset.

0.2 · 30 decks
Glimpse the Unthinkable
Glimpse the Unthinkable
Event Seeker 0 Hype

Draw 1 card. Shuffle any number of non-weakness cards from your hand into your deck. Then, draw that many cards.

0.2 · 205 decks
End of the Road
End of the Road
Event Survivor 0 Hype

Fast. Play during your turn only if the final agenda is in play. Draw 1 card, gain 1 resource, and gain 1 additional action. Remove End of the Road from the game.

0.2 · 186 decks
Hand-Eye Coordination
Hand-Eye Coordination
Event Guardian 1 Hype

Fast. Play only during your turn. Resolve an ability on a Tool or Weapon asset you control without paying its cost.

0.2 · 54 decks
Snitch
Snitch
Event Rogue 1 Hype

Fast. Play after you succeed at a skill test while parleying. Discover 2 total clues from among your location and connecting locations.

0.2 · 65 decks
Predestined
Predestined
Skill Survivor Hype

Max 1 committed per skill test. You may commit Predestined to any type of test. If this test fails, either add 2 tokens to the chaos bag or remove 2 tokens from the chaos bag.

0.2 · 135 decks
Yaotl
Yaotl
Asset Survivor 3 Hype

Exhaust Yaotl: During this skill test, you get a bonus to each skill equal to the number of matching skill icons on the top card of your discard pile (not counting icons). : Discard the top card of your deck. (Limit once per phase.)

0.2 · 259 decks
Fang of Tyr'thrha
Fang of Tyr'thrha
Event Guardian 3 Hype

Fight. Choose an enemy at any revealed location as the target for this attack. Before resolving this attack, you may move to that enemy's location. Add your to your for this attack. This attack deals +3 damage.

0.2 · 117 decks
Trench Knife
Trench Knife
Asset Guardian 1 Hype

Engage actions you perform do not provoke attacks of opportunity. : Fight. You get +X for this attack. X is the number of enemies engaged with you.

0.2 · 274 decks
Fighting Lessons
Fighting Lessons
Skill Guardian Hype

Commit only to a skill test during an attack or evasion attempt. You can commit this skill to an investigator's test at any location.

0.2 · 178 decks
Ofuda
Ofuda
Asset Guardian 2 Hype

Uses (1 charge). Replenish this charge the first time a token is revealed at your location each round. Choose a non-Elite enemy at your location and spend 1 charge: That enemy loses the alert, aloof, elusive, and retaliate keywords until the end of the round.

0.2 · 51 decks
Ceremonial Sickle
Ceremonial Sickle
Asset Mystic 3 Hype

: Fight. Either use your or get +1 for this attack. When you initiate this ability, choose one - - Exhaust Ceremonial Sickle and place 1 doom on it to get +1 skill value and deal +1 damage for this attack. - If this attack defeats an enemy, remove 1 doom from Ceremonial Sickle.

0.2 · 165 decks
Momentum
Momentum
Skill Rogue Hype

If this skill test is successful, reduce the difficulty of the next skill test you perform this phase by X, where X is the amount this skill test succeeded by (to a maximum of 3).

0.2 · 205 decks
Protective Incantation
Protective Incantation
Asset Mystic 1 Hype

Group limit 2 copies of Protective Incantation in play. Seal (any except ). Forced - At the end of your turn: You must either spend 1 resource or discard Protective Incantation.

0.2 · 263 decks
Oculus Mortuum
Oculus Mortuum
Asset Seeker 3 Hype

Uses (0 evidence). After you seal, cancel, or ignore a chaos token, exhaust Oculus Mortuum: Place 1 evidence on it. When an enemy attacks an investigator at your location, spend 1 evidence and exhaust Oculus Mortuum: Discover 1 clue at your location. If that enemy has the Geist trait, deal 1 damage to it.

0.1 · 19 decks
Anna Kaslow
Anna Kaslow
Asset Neutral 3 Hype

You have 2 additional tarot slots. When the game begins, if Anna Kaslow is in your opening hand: Put her into play. After Anna Kaslow enters play: Search your deck for a Tarot asset and put it into play.

0.1 · 97 decks
Agency Backup
Agency Backup
Asset Guardian 7 Hype

Agency Backup may be assigned damage and/or horror dealt to other investigators at your location. Exhaust Agency Backup and deal 1 damage to it: Deal 1 damage to an enemy at your location. Exhaust Agency Backup and deal 1 horror to it: Discover 1 clue at your location.

0.1 · 175 decks
"I'll see you in hell!"
"I'll see you in hell!"
Event Guardian 0 Hype

Each non-Elite enemy engaged with you is defeated. You are defeated and suffer 1 physical trauma. This action does not provoke attacks of opportunity.

0.1 · 237 decks
Mind Wipe
Mind Wipe
Event Mystic 1 Hype

Fast. Play after a phase begins. Choose a non-Elite enemy at your location. Treat the chosen enemy's printed text box as if it were blank (except for Traits) until the end of the phase.

0.1 · 170 decks
Exploit Weakness
Exploit Weakness
Event Survivor 2 Hype

Fast. Play before revealing a chaos token during an attack or evasion attempt you are performing, and only if the difficulty of this test is currently 0. This test automatically succeeds. Instead of this test's normal effects, discard the attacked or evaded enemy (if it is Elite, automatically evade it and deal it 3 damage instead).

0.1 · 167 decks
Warning Shot
Warning Shot
Event Guardian 2 Hype

As an additional cost to play Warning Shot, spend 1 ammo from a Firearm asset you control. Move all non-Elite enemies at your location to a connecting location. This action does not provoke attacks of opportunity.

0.1 · 240 decks
True Magick
True Magick
Asset Mystic 4 Hype

Uses (1 charge). Replenish this charge at the start of each round. You may resolve abilities on Spell assets in your hand by revealing them from your hand. Treat True Magick as if it were the revealed asset (to pay its costs, spend charges, perfom its effect, etc).

0.1 · 67 decks
Quick Study
Quick Study
Asset Seeker 2 Hype

Place 1 of your clues on your location and exhaust Quick Study: You get +3 skill value for this skill test.

0.1 · 195 decks
Quick Learner
Quick Learner
Asset Survivor Hype

Permanent. During or before your first action of each of your turns, each skill test you perform gets +1 difficulty. During or after your third action of each of your turns, each skill test you perform gets -1 difficulty.

0.1 · 135 decks
Defensive Stance
Defensive Stance
Skill Guardian Hype

While Defensive Stance is in your hand or committed to a skill test, it gains icons equal to your , and icons equal to your .

0.1 · 136 decks
Crystalline Elder Sign
Crystalline Elder Sign
Asset Mystic 3 Hype

Seal (+1 or ). You get +1 , +1 , +1 , and +1 .

0.1 · 231 decks
The Hungering Blade
The Hungering Blade
Asset Guardian 3 Hype

Limit 1 per deck. As an additional cost to play this card, you must search your bonded cards for 3 copies of Bloodlust and shuffle them into your deck. : Fight. You get +1 for this attack for each attached copy of Bloodlust. This attack deals +1 damage. If this attack defeats an enemy, place 1 resource on this card (from the token bank), as an offering.

0.1 · 157 decks
Seal of the Elders
Seal of the Elders
Event Mystic 0 Hype

Fast. Play after a skill test at your location ends in which at least 2 tokens or 2 tokens were revealed. If 2 tokens were revealed, search your bonded cards for 1 copy of Servant of Brass and put it into play. If 2 tokens were revealed, search your bonded cards for Keeper of the Key and put it into play. If 2 tokens and 2 tokens were revealed, do both instead. Remove Seal of the Elders from the game.

0.1 · 32 decks
Ghastly Possession
Ghastly Possession
Skill Mystic Hype

After you commit Ghastly Possession to a skill test on an asset, choose one: - Place 1 doom on that asset. Ghastly Possession gains . - If this test is successful, either remove 1 doom from this asset, or replenish half of its uses (rounded down).

0.1 · 63 decks
Dark Ritual
Dark Ritual
Asset Rogue 1 Hype

Seal (up to 5 ). Forced - At the end of the mythos phase: You must either spend 1 resource or discard Dark Ritual.

0.1 · 50 decks
Prismatic Spectacles
Prismatic Spectacles
Asset Seeker 2 Hype

Add 1 token to the chaos bag: Investigate. You get +2 skill value for this investigation. If a token is revealed during this investigation, you may exhaust Prismatic Spectacles to discover 1 additional clue at your location.

0.1 · 47 decks
Survival Technique
Survival Technique
Asset Survivor 2 Hype

Choose a card you own that is attached to your location and exhaust Survival Technique: Add that card to your hand. During a skill test on a location or on a treachery attached to your location, exhaust Survival Technique: You get +2 skill value for this test.

0.1 · 37 decks
Clean Sneak
Clean Sneak
Event Rogue 0 Hype

Fast. Play only during your turn. For each exhausted non-swarm enemy at your location, choose a different option: - Gain 2 resources. - Deal 2 damage to that enemy. - Discover 1 clue at your location. - Draw 1 card.

0.1 · 7 decks
Shards of the Void
Shards of the Void
Asset Mystic 3 Hype

Seal (0). Uses (3 charges). Spend 1 charge or release a chaos token sealed here: Fight. This attack uses instead of and deals +1 damage. You get +2 for this attack for each "0" token sealed on Shards of the Void. For each "0" token revealed during this attack, seal that token on Shards of the Void and this attack deals 1 additional damage.

0.1 · 171 decks
Surgical Kit
Surgical Kit
Asset Seeker 2 Hype

Uses (4 supplies). When one of your card effects heals damage from an investigator, spend 1 supply: Either that effect heals 1 additional damage, or you draw 1 card and heal 1 horror. : Heal 3 damage from an investigator or Ally asset at your location.

0.1 · 84 decks
Blackmail File
Blackmail File
Asset Rogue 2 Hype

Choose a non-Elite enemy at your location: Parley. Test (X), where X is that enemy's printed health value. If you succeed, that enemy disengages from each investigator and gains aloof until the end of the round.

0.1 · 32 decks
Obscure
Obscure
Asset Rogue 2 Hype

Limit 1 per investigator. Seal (0). You may resolve this keyword again after you reveal a location or put a new location into play. When you engage an enemy, exhaust Obscure and release a token sealed here: Immediately Fight or Evade that enemy. During this skill test, your base skill value is equal to the shroud value of your location.

0.1 · 3 decks
Motivational Speech
Motivational Speech
Event Neutral 0 Hype

Civic, Performer, Socialite deck only. Parley. Choose an investigator at your location. That investigator may play an Ally asset from their hand at no cost. Then, that investigator may trigger an or ability on that asset, ignoring all costs.

0.1 · 9 decks
Nature of the Beast
Nature of the Beast
Event Survivor Hype

Max 2 Dilemma per round. Revelation - Reveal the top 3 cards of the encounter deck. Choose an investigator to draw 1 of the revealed cards and discard the rest. Then, choose an investigator to discover 1 clue at any revealed location.

0.1 · 55 decks
Banish
Banish
Event Mystic 2 Hype

Evade. Use only on a non-Elite enemy. This evasion attempt uses instead of . If you succeed, move the enemy just evaded to any location in play. If you succeed and a , , , or symbol was revealed during this evasion attempt, that enemy does not ready during the next upkeep phase.

0.1 · 76 decks
The Eye of Truth
The Eye of Truth
Skill Seeker Hype

If this skill test is on a treachery and the test is successful, add that treachery to the victory display and attach The Eye of Truth to it. While attached, The Eye of Truth contributes its skill icons to all tests on copies of the attached treachery.

0.1 · 91 decks
Mk 1 Grenades
Mk 1 Grenades
Asset Guardian 3 Hype

Uses (3 supplies). If Mk 1 Grenades has no supplies, discard it. Spend 1 supply: Fight. You get +2 for this attack. If this attack is successful, instead of its standard damage, this attack deals 2 damage to each enemy and each other investigator at the attacked enemy's location (any additional damage is dealt to the attacked enemy).

0.1 · 91 decks
Fine Tuning
Fine Tuning
Event Seeker 2 Hype

Attach to a Tool or Science asset you control. Limit 1 per asset. After attached asset exhausts, exhaust Fine Tuning: Ready attached asset.

0.1 · 59 decks
Ghastly Revelation
Ghastly Revelation
Event Seeker 0 Hype

Discover 3 clues at your location. Give any number of your clues to another investigator, or place any number of your clues on any location. You are defeated and suffer 1 mental trauma. This action does not provoke attacks of opportunity.

0.1 · 104 decks
Recall the Future
Recall the Future
Asset Mystic 2 Hype

When a skill test you are performing begins, if Recall the Future is ready, name a chaos token: If the named chaos token is revealed during this skill test, exhaust Recall the Future. Then, you get +2 skill value for this skill test.

0.1 · 239 decks
Press Pass
Press Pass
Asset Seeker 4 Hype

After you spend 1 or more clues or place 1 or more clues on your location, exhaust Press Pass: You may take an additional action during this turn (or your next turn if it is not currently your turn).

0.1 · 95 decks
Knight of Swords
Knight of Swords
Asset Rogue 3 Hype

When you would succeed at a skill test: You get +1 skill value for this test. You may discard Knight of Swords to get +3 instead. When the game begins, if Knight of Swords is in your opening hand: Put it into play.

0.1 · 21 decks
Library Docent
Library Docent
Asset Seeker 1 Hype

After Library Docent enters play, return a Tome asset you control to its owner's hand: Play a different Tome asset (by title) from your hand, reducing its cost by 2.

0.1 · 73 decks
Shrine of the Moirai
Shrine of the Moirai
Event Survivor 1 Hype

Attach to your location. Uses (3 offerings). Attached location gains: " Draw the top card of the encounter deck, exhaust Shrine of the Moirai, and spend 1 offering: Return up to 2 cards with a total combined level of 5 or less from your discard pile to your hand. Any investigator at this location may trigger this ability." Card design by the Moirai at Arkham Nights 2019.

0.1 · 55 decks
Garrote Wire
Garrote Wire
Asset Rogue 2 Hype

During your turn, exhaust Garrote Wire: Fight. You get +2 for this attack. Use only on an enemy with exactly 1 remaining health.

0.1 · 70 decks
Kerosene
Kerosene
Asset Guardian 3 Hype

Uses (3 supplies). If Kerosene has no supplies, discard it. If an enemy was defeated at this location this round, exhaust Kerosene and spend 1 supply: Heal up to 2 horror from among investigators and Ally assets at your location.

0.1 · 154 decks
Tristan Botley
Tristan Botley
Asset Rogue 5 Hype

After your turn begins: Choose two skills. Until the start of your next turn, you get +1 to each of those skills. After any skill test ends in which a total of 3 or more or tokens were revealed: Play Tristan Botley from your hand, at no cost.

0.1 · 26 decks
Double Down
Double Down
Skill Neutral Hype

Criminal, Entrepreneur, Socialite deck only. Max 1 committed per skill test. After you commit Double Down to a skill test, spend up to 3 resources. For each resource spent, Double Down gains .

0.0 · 5 decks
Trench Armor
Trench Armor
Asset Neutral 2 Hype

Agency, Police, Veteran deck only. Cancel the first attack of opportunity made against you each round.

0.0 · 6 decks
Sacred Oath
Sacred Oath
Asset Neutral 1 Hype

Cultist, Cursed, Silver Twilight deck only. Fast. Myriad. Limit 1 Sacred Oath (Oath of Loyalty) per deck. Max 3 copies of Sacred Oath in play. Up to 3 Sacred Oath cards take up 1 arcane slot. When you draw a non-weakness Pact or Terror treachery, discard a copy of Sacred Oath from play: Cancel that treachery's revelation effect and discard it.

0.0 · 3 decks
Moon Pendant
Moon Pendant
Asset Neutral 2 Hype

You have 1 additional tarot slot. Each non-weakness Tarot asset in your hand or committed to a skill test gains . When the game begins, if Moon Pendant is in your opening hand: Put it into play.

0.0 · 31 decks
Déjà Vu
Déjà Vu
Asset Survivor Hype

Permanent. In between two scenarios of a campaign, reduce the experience cost to repurchase up to 3 cards that you exiled during the last scenario by 1 each.

0.0 · 62 decks
Against All Odds
Against All Odds
Event Survivor 2 Hype

Fast. Play when you perform a skill test with a difficulty higher than your base skill value. Reveal X additional chaos tokens for this skill test. Choose one to resolve and ignore the rest. X is the difference between the test's difficulty and your base skill value.

0.0 · 115 decks
Lucid Dreaming
Lucid Dreaming
Event Neutral 1 Hype

Choose a card in your play area or reveal a card in your hand. Search your deck for another copy of that card and draw it. Shuffle your deck.

0.0 · 88 decks
Tennessee Sour Mash
Tennessee Sour Mash
Asset Survivor 2 Hype

Uses (3 supplies). Exhaust Tennessee Sour Mash and spend 1 supply: You get +2 for a skill test on a treachery card. Discard Tennessee Sour Mash: Fight. You get +3 for this attack. If this attack succeeds against a non-Elite enemy, automatically evade it.

0.0 · 26 decks
Shining Trapezohedron
Shining Trapezohedron
Asset Mystic 1 Hype

When you would pay the cost of a Spell card, exhaust Shining Trapezohedron: Instead, test (X), where X is the card's resource cost. If you succeed, its resource cost is considered paid. If you fail, cancel the playing of that card without paying any of its costs (including its action cost). For the remainder of the round, you cannot play copies of that card.

0.0 · 17 decks
Elle Rubash
Elle Rubash
Asset Mystic 3 Hype

You get +1 skill value while resolving a skill test on an attached asset. 1 doom on each attached asset does not count towards the agenda's doom threshold. Exhaust Elle Rubash: Choose an asset in your play area with 1 or more doom on it. Attach it to Elle Rubash, or switch it with an attached asset. (Limit 2 attached assets).

0.0 · 43 decks
Trigger Man
Trigger Man
Asset Rogue 4 Hype

After Trigger Man enters play: Attach an Illicit asset from your hand to Trigger Man (it is considered to be in play and under your control). Exhaust Trigger Man and spend 1 resource: Resolve an ability on attached asset, without paying its cost. Resolve that ability with a base skill value of 4.

0.0 · 12 decks
Mesmeric Influence
Mesmeric Influence
Skill Mystic Hype

While this card is committed to a skill test, the performing investigator may ignore all keyword or location effects that would trigger during this test.

0.0 · 5 decks
Nose to the Grindstone
Nose to the Grindstone
Asset Neutral 2 Hype

Criminal, Drifter, Entrepreneur deck only. During a skill test on a Tool asset, exhaust Nose to the Grindstone: You get +2 skill value for this skill test. If this skill test fails, either replenish 1 supply on that asset or gain 1 resource.

0.0 · 5 decks
Blood Eclipse
Blood Eclipse
Event Guardian 1 Hype

As an additional cost to play Blood Eclipse, take 2 damage. Fight. This attack uses instead of . You get +2 and deal +2 damage for this attack.

0.0 · 85 decks
Heed the Dream
Heed the Dream
Event Survivor Hype

Max 2 Dilemma per round. Revelation - Reveal the top card from each investigator's deck and place them in a pile. Repeat this two more times. Choose one of the three piles. Each investigator draws each of their cards from that pile. Shuffle each weakness in each other pile into its owner's deck. Remove each other revealed card from the game.

0.0 · 15 decks
Fickle Fortune
Fickle Fortune
Event Survivor Hype

Max 2 Dilemma per round. Revelation - You must decide (choose one): - Place 1 doom on the current agenda. Each investigator heals 3 damage and 3 horror. - Remove 1 doom from the current agenda. Each investigator takes 1 direct damage and 1 direct horror. Remove Fickle Fortune from the game.

0.0 · 39 decks
Third Time's a Charm
Third Time's a Charm
Event Survivor 1 Hype

Fast. Play when a skill test at your location begins. Twice during this test, when an investigator reveals a chaos token, they may cancel it, return it to the chaos bag, and reveal a new chaos token.

0.0 · 18 decks
Bestow Resolve
Bestow Resolve
Asset Guardian 2 Hype

Uses (4 charges). During a skill test performed by an investigator at your location or a connecting location, spend 1 charge: Commit a non-weakness card from your hand to that skill test, treating all of its skill icons as .

0.0 · 61 decks
Treasure Hunter
Treasure Hunter
Asset Rogue 1 Hype

You get +1 . Forced - At the end of the upkeep phase: You must either pay 1 resource or discard Treasure Hunter.

0.0 · 66 decks
Rite of Equilibrium
Rite of Equilibrium
Event Mystic 0 Hype

Either (choose one): - Add X tokens to the chaos bag to add X tokens to the chaos bag. - Remove X and X tokens from the chaos bag to heal X total horror from among cards at your location.

0.0 · 25 decks
Gray's Anatomy
Gray's Anatomy
Asset Seeker 3 Hype

: Choose a card at your location and test (1). For each point you succeed by, choose one - - The next time that card would be healed this round, heal +1 damage/horror (to a maximum of +3). - The next time that card would be dealt damage this round, deal +1 damage (to a maximum of +3).

0.0 · 14 decks
Curse of Aeons
Curse of Aeons
Asset Mystic 2 Hype

When a second token is revealed during a single skill test at your location, exhaust Curse of Aeons: Cancel that token and treat it as if it were a token instead. You may choose to remove both of those tokens from the chaos bag after the test ends.

0.0 · 12 decks
Eyes of Valusia
Eyes of Valusia
Asset Guardian 3 Hype

: Parley. Choose an enemy at your location. Until the end of the round, each investigator gets +1 skill value while fighting, evading, or parleying with the chosen enemy. Place 1 resource on Eyes of Valusia, as a charge. : Search your bonded cards for Blade of Yoth and swap it with Eyes of Valusia, moving all charges from Eyes of Valusia to Blade of Yoth.

0.0 · 9 decks
Miracle Wish
Miracle Wish
Event Guardian -2 Hype

Fast. Play after 1 or more tokens are revealed during a skill test at your location. Search your bonded cards for Evanescent Ascension and put it into play. Place up to X resources on it, as wishes (to a maximum of the number of tokens revealed). Remove Miracle Wish from the game.

0.0 · 2 decks
Blood of K'n-yan
Blood of K'n-yan
Event Neutral 2 Hype

Clairvoyant, Hunter, Sorcerer deck only. Fight. You may use your instead of your for this attack. For each empty hand slot you have, you get +2 skill value and deal +1 damage for this attack. If this attack defeats a non-Elite enemy, add that enemy to the victory display and attach Blood of K'n-yan to it.

0.0 · 7 decks
Blood Will Have Blood
Blood Will Have Blood
Event Survivor 1 Hype

Fast. Play after an enemy attacks you. Max 1 per attack. Damage/horror from this attack cannot be assigned to Ally assets. For each point of damage and/or horror you took from this attack, draw 1 card.

0.0 · 22 decks
Butterfly Effect
Butterfly Effect
Event Survivor 0 Hype

Fast. Play when a chaos token with a symbol is revealed during a skill test at your location (before resolving its effects). You or the performing investigator may either commit a card to this skill test, or return a card they committed to this test to their hand.

0.0 · 42 decks
Expeditious Retreat
Expeditious Retreat
Skill Survivor Hype

Max 1 committed per skill test. While Expeditious Retreat is committed during a basic evade action, it gains and the text: "If this test is successful by 2 or more, you may automatically evade another enemy at your location."

0.0 · 38 decks
Manipulate Destiny
Manipulate Destiny
Event Neutral 1 Hype

Reveal tokens from the chaos bag until you reveal a , , , or token. If you revealed... - ...a or token, deal 2 damage to an enemy at your location. - ...a or token, heal 2 damage from an investigator or Ally asset at your location. This action does not provoke attacks of opportunity.

0.0 · 26 decks
Borrowed Time
Borrowed Time
Asset Rogue 1 Hype

Exceptional. : Place 1 resource on Borrowed Time, as a click (to a maximum of 3 clicks on Borrowed Time). Does not provoke attacks of opportunity. Forced - When your turn begins: Remove all clicks from Borrowed Time. You may take that many additional actions this turn.

0.0 · 83 decks
Providential
Providential
Skill Survivor Hype

If this skill test is successful, add 1 token to the chaos bag for each damage or horror on you (whichever is less).

0.0 · 9 decks
Inquisitive
Inquisitive
Skill Neutral Hype

Assistant, Miskatonic, Scholar deck only. If this skill test is successful, the performing investigator may succeed by up to 2 more or down to 2 less (to a minimum of zero).

0.0 · 7 decks
The Council's Coffer
The Council's Coffer
Asset Neutral 0 Hype

Uses (1 locks). If there are no locks on The Council's Coffer, each investigator searches his or her deck or discard pile for any card and immediately plays it at no cost. Exile The Council's Coffer. (Max once per campaign.) : Test any skill (5). If you succeed, remove 1 lock. Any investigator at your location may activate this ability. Card design by The Council at Arkham Nights 2017.

0.0 · 25 decks
Nightmare Bauble
Nightmare Bauble
Asset Survivor 1 Hype

Limit 1 per deck. Forced - After Nightmare Bauble enters play: Search your bonded cards for 3 copies of Dream Parasite and attach them to Nightmare Bauble. When Nightmare Bauble leaves play, set each attached Dream Parasite aside, out of play. When you reveal an chaos token, shuffle an attached Dream Parasite into your deck: Cancel that token.

0.0 · 35 decks
Jacob Morrison
Jacob Morrison
Asset Survivor 3 Hype

Jacob Morrison does not ready during the upkeep phase. When you would fail a skill test, exhaust Jacob Morrison: You get +2 skill value for that test. After a token is revealed from the chaos bag during a skill test you are performing: Ready Jacob Morrison.

0.0 · 52 decks
Under Surveillance
Under Surveillance
Event Rogue 3 Hype

Attach to your location. Limit 1 per location. Forced - After a non-Elite enemy enters attached location, discard Under Surveillance: Automatically evade that enemy and discover 1 clue at attached location. That enemy does not ready during the next upkeep phase.

0.0 · 39 decks
Guided by the Unseen
Guided by the Unseen
Asset Seeker 2 Hype

Uses (4 secrets). During a skill test at your location: The performing investigator may search the top 3 cards of their deck for a card that can be committed to this test. You may spend 1 secret to commit that card. Shuffle the performing investigator's deck. (Limit once per test.)

0.0 · 39 decks
Hallow
Hallow
Event Guardian 3 Hype

As an additional cost to play Hallow, return a total of 10 tokens to the token pool from the chaos bag or sealed on cards in play. Remove 1 doom from any card in play.

0.0 · 27 decks
Harmony Restored
Harmony Restored
Event Survivor 3 Hype

Search the chaos bag for X tokens and return them to the token pool. X is the number of tokens in the chaos bag. Gain 1 resource for each token removed in this way.

0.0 · 10 decks
"Lucky" Penny
"Lucky" Penny
Asset Rogue 2 Hype

Exceptional. Forced - When you reveal a or token during a skill test you are performing: Flip a coin. On a heads, treat that token as a token. On a tails, treat that token as a token. If you treat a token as a token as a result of this effect, draw 1 card.

0.0 · 24 decks
Skeptic
Skeptic
Skill Rogue Hype

During this skill test, treat the modifier of each and each token as +1 instead of its normal modifier.

0.0 · 19 decks
Otherworld Codex
Otherworld Codex
Asset Seeker 3 Hype

Uses (3 secrets). Exhaust Otherworld Codex and spend 1 secret: Search the top 9 cards of the encounter deck and choose a non-Elite card among them. Discard a copy of the chosen card from play. Shuffle all of the searched cards back into the encounter deck.

0.0 · 32 decks
Lifeline
Lifeline
Event Survivor 1 Hype

Max 1 per turn. Fast. Play when an investigator's turn would end. That investigator may take X additional actions during their turn. X is the number of skill tests they failed during their turn. Exile Lifeline.

0.0 · 6 decks
Untimely Transaction
Untimely Transaction
Event Rogue 0 Hype

Reveal an Item asset in your hand. Another investigator at your location may play that asset as if it were in their hand. If they do, draw 1 card and gain resources equal to that asset's printed cost.

0.0 · 19 decks
Otherworldly Compass
Otherworldly Compass
Asset Seeker 2 Hype

Exhaust Otherworldly Compass: Investigate. Your location gets -X shroud for this investigation. X is the number of revealed locations connected to your location.

0.0 · 85 decks