Hype

Cards that peaked quickly after release but faded in the long run.

Manual Dexterity
Manual Dexterity
Skill Neutral Hype

Max 1 committed per skill test. If this test is successful, draw 1 card.

1326.7 · 11,715 decks
Rabbit's Foot
Rabbit's Foot
Asset Survivor 1 Hype

After you fail a skill test, exhaust Rabbit's Foot: Draw 1 card.

576.6 · 4,841 decks
Backstab
Backstab
Event Rogue 3 Hype

Fight. This attack uses instead of . This attack deals +2 damage.

551.3 · 5,385 decks
Scavenging
Scavenging
Asset Survivor 1 Hype

After you successfully investigate by 2 or more, exhaust Scavenging: Choose an Item card in your discard pile and add it to your hand.

471.3 · 4,534 decks
Leather Coat
Leather Coat
Asset Survivor 0 Hype
461.9 · 5,538 decks
Elusive
Elusive
Event Rogue 2 Hype

Fast. Play only during your turn. Disengage from each enemy engaged with you and move to a revealed location with no enemies.

453.5 · 6,620 decks
Sneak Attack
Sneak Attack
Event Rogue 2 Hype

Deal 2 damage to an exhausted enemy at your location.

337.3 · 4,567 decks
Arcane Studies
Arcane Studies
Asset Mystic 2 Hype

Spend 1 resource: You get +1 for this skill test. Spend 1 resource: You get +1 for this skill test.

329.5 · 3,971 decks
Fire Axe
Fire Axe
Asset Survivor 1 Hype

: Fight. If you have no resources in your resource pool, this attack deals +1 damage. During an attack using Fire Axe, spend 1 resource: You get +2 for this skill test. (Limit three times per attack.)

308.9 · 5,354 decks
.41 Derringer
.41 Derringer
Asset Rogue 3 Hype

Uses (3 ammo). Spend 1 ammo: Fight. You get +2 for this attack. If you succeed by 2 or more, this attack deals +1 damage.

287.8 · 3,924 decks
Knife
Knife
Asset Neutral 1 Hype

: Fight. You get +1 for this attack. Discard Knife: Fight. You get +2 for this attack. This attack deals +1 damage.

287.6 · 5,595 decks
Hard Knocks
Hard Knocks
Asset Rogue 2 Hype

Spend 1 resource: You get +1 for this skill test. Spend 1 resource: You get +1 for this skill test.

266.2 · 3,672 decks
First Aid
First Aid
Asset Guardian 2 Hype

Uses (3 supplies). If First Aid has no supplies, discard it. Spend 1 supply: Heal 1 damage or horror from an investigator at your location.

261.1 · 4,744 decks
Drawing Thin
Drawing Thin
Asset Survivor 0 Hype

When you initiate a skill test, exhaust Drawing Thin: Increase the difficulty of this skill test by 2. Gain 2 resources or draw 1 card.

253.9 · 2,031 decks
Ritual Candles
Ritual Candles
Asset Mystic 1 Hype

After a , , , or symbol is revealed during a test you are performing: You get +1 skill value for this test.

252.2 · 2,509 decks
Rise to the Occasion
Rise to the Occasion
Skill Survivor Hype

Commit only to a skill test you are performing, and only if the difficulty of that test is higher than your base skill value. Rise to the Occasion gets +X icons, where X is the difference between your base skill and this test's difficulty (to a maximum of +3 icons).

251.0 · 2,569 decks
Hyperawareness
Hyperawareness
Asset Seeker 2 Hype

Spend 1 resource: You get +1 for this skill test. Spend 1 resource: You get +1 for this skill test.

234.4 · 3,688 decks
Baseball Bat
Baseball Bat
Asset Survivor 2 Hype

: Fight. You get +2 for this attack. This attack deals +1 damage. If a or symbol is revealed during this attack, discard Baseball Bat after the attack resolves.

228.6 · 2,845 decks
Scrying
Scrying
Asset Mystic 1 Hype

Uses (3 charges). Exhaust Scrying and spend 1 charge: Look at the top 3 cards of any investigator's deck or the encounter deck. Return them to the top of that deck in any order.

221.4 · 2,894 decks
Liquid Courage
Liquid Courage
Asset Rogue 1 Hype

Uses (4 supplies). Spend 1 supply: Choose an investigator at your location to heal 1 horror. Then, that investigator tests (2). If the test succeeds, he or she heals 1 additional horror. If the test fails, he or she discards 1 card at random from his or her hand.

198.9 · 3,027 decks
Strange Solution
Strange Solution
Asset Seeker 1 Hype

Test (4). If you succeed, discard Strange Solution and draw 2 cards. Record in your Campaign Log that "you have identified the solution."

190.5 · 3,089 decks
Gravedigger's Shovel
Gravedigger's Shovel
Asset Survivor 2 Hype

: Fight. You get +2 for this attack. Discard Gravedigger's Shovel: Discover 1 clue at your location.

189.8 · 2,217 decks
The Chthonian Stone
The Chthonian Stone
Asset Mystic 3 Hype

Seal (, , , or ). Forced - After you reveal an symbol during a skill test: Return The Chthonian Stone to your hand.

184.4 · 1,644 decks
Forbidden Knowledge
Forbidden Knowledge
Asset Mystic 0 Hype

Uses (4 secrets). If Forbidden Knowledge has no secrets, discard it. Exhaust Forbidden Knowledge and take 1 horror: Move 1 secret from Forbidden Knowledge to your resource pool, as a resource.

174.1 · 2,695 decks
Burglary
Burglary
Asset Rogue 1 Hype

Exhaust Burglary: Investigate. If you succeed, instead of discovering clues, gain 3 resources.

172.5 · 3,064 decks
Alyssa Graham
Alyssa Graham
Asset Mystic 4 Hype

You get +1 . Exhaust Alyssa Graham: Look at the top card of either the encounter deck or any player deck. You may then add 1 doom to Alyssa Graham to place the looked-at card on the bottom of its deck.

167.8 · 1,503 decks
Survival Instinct
Survival Instinct
Skill Survivor Hype

If this skill test is successful during an evasion attempt, the evading investigator may immediately disengage from each other enemy engaged with him or her, and may move to a connecting location.

163.8 · 2,294 decks
Sword Cane
Sword Cane
Asset Mystic 2 Hype

Playing Sword Cane does not provoke attacks of opportunity. After Sword Cane enters play: Immediately trigger its "" ability without paying its cost. Exhaust Sword Cane: Fight/Evade. You may use your in place of your or for this attack or evasion attempt.

155.7 · 1,106 decks
Dig Deep
Dig Deep
Asset Survivor 2 Hype

Spend 1 resource: You get +1 for this skill test. Spend 1 resource: You get +1 for this skill test.

145.6 · 2,212 decks
Emergency Aid
Emergency Aid
Event Guardian 2 Hype

Choose an investigator at your location. Heal 2 damage from that investigator or from an Ally asset he or she controls.

137.6 · 2,965 decks
Blinding Light
Blinding Light
Event Mystic 2 Hype

Evade. This evasion attempt uses instead of . If you succeed, deal 1 damage to the enemy just evaded. If a , , , , or symbol is revealed during this evasion attempt, lose 1 action this turn.

132.5 · 2,603 decks
Stray Cat
Stray Cat
Asset Survivor 1 Hype

Discard Stray Cat: Automatically evade a non-Elite enemy at your location.

127.1 · 1,757 decks
Steadfast
Steadfast
Skill Guardian Hype

While you have 5 or more total remaining health and sanity, Steadfast gains (while you have 10 or more total remaining health and sanity, Steadfast gains , instead).

125.8 · 2,379 decks
Survival Knife
Survival Knife
Asset Guardian 2 Hype

: Fight. You get +1 for this attack. After an enemy attack deals damage to you during the enemy phase, exhaust Survival Knife: Fight. This attack targets the attacking enemy. You get +2 and deal +1 damage for this attack.

125.6 · 2,470 decks
Double or Nothing
Double or Nothing
Skill Rogue Hype

Max 1 committed per skill test. Double the difficulty of this skill test. If this skill test is successful, resolve the effects of the successful test twice.

124.6 · 2,500 decks
Think on Your Feet
Think on Your Feet
Event Rogue 1 Hype

Fast. Play when an enemy would spawn at your location. Immediately move to a connecting location. (The enemy still spawns at your previous location.)

123.9 · 2,474 decks
Medical Texts
Medical Texts
Asset Seeker 2 Hype

Choose an investigator at your location and test (2). If you succeed, heal 1 damage from that investigator. If you fail, deal 1 damage to that investigator.

113.1 · 2,542 decks
Lantern
Lantern
Asset Survivor 2 Hype

: Investigate. Your location gets -1 shroud for this investigation. Discard Lantern: Deal 1 damage to an enemy at your location. This action does not provoke attacks of opportunity.

110.8 · 1,747 decks
Mists of R'lyeh
Mists of R'lyeh
Asset Mystic 2 Hype

Uses (4 charges). Spend 1 charge: Evade. This evasion attempt uses instead of . If you succeed, after evading the chosen enemy, you may move to a connecting location. If a , , , , or symbol is revealed during this evasion attempt, choose and discard a card from your hand.

109.2 · 1,760 decks
True Grit
True Grit
Asset Guardian 3 Hype

True Grit may be assigned damage dealt to other investigators at your location.

101.2 · 1,585 decks
Obscure Studies
Obscure Studies
Event Neutral 0 Hype

Amanda Sharpe deck only. Fast. Play when you initiate a skill test. Return the card beneath Amanda Sharpe to your hand and place Obscure Studies beneath her.

100.0 · 350 decks
Until the End of Time
Until the End of Time
Asset Neutral 1 Hype

Calvin Wright deck only. Direct damage and direct horror may be assigned to Until the End of Time.

100.0 · 587 decks
The Codex of Ages
The Codex of Ages
Asset Neutral 2 Hype

Father Mateo deck only. Seal (). You get +1 while there is a token sealed here. When you would reveal a chaos token from the chaos bag, discard The Codex of Ages: Resolve the token that was sealed here as if it were just revealed from the chaos bag (instead of revealing a token from the chaos bag).

100.0 · 750 decks
Finn's Trusty .38
Finn's Trusty .38
Asset Neutral 2 Hype

Finn Edwards deck only. Fast. Uses (3 ammo). Spend 1 ammo: Fight. You get +2 for this attack. If the attacked enemy is not engaged with you, you deal +1 damage for this attack.

100.0 · 1,193 decks
Jim's Trumpet
Jim's Trumpet
Asset Neutral 2 Hype

Jim Culver deck only. When a token is revealed during a skill test, exhaust Jim's Trumpet: Heal 1 horror from an investigator at your location or a connecting location.

100.0 · 1,206 decks
Analytical Mind
Analytical Mind
Asset Neutral 3 Hype

Minh Thi Phan deck only. You may commit 1 card to each skill test performed by an investigator at another location. After you commit exactly 1 card to a skill test, exhaust Analytical Mind: Draw 1 card.

100.0 · 982 decks
"I'm done runnin'!"
"I'm done runnin'!"
Event Neutral 0 Hype

Rita Young deck only. Fast. Play only during your turn. Ready and engage all enemies at your location. For the remainder of your turn, whenever you evade an enemy, instead of exhausting and disengaging from that enemy, you may deal it 1 damage. (All other effects of the successful evasion still apply.)

100.0 · 731 decks
Darrell's Kodak
Darrell's Kodak
Asset Neutral 2 Hype

Darrell Simmons deck only. After an enemy or treachery enters play, exhaust Darrell's Kodak: Place 1 resource (from the token pool) on that enemy or treachery, as evidence. After you discover any number of clues: Move that many evidence on enemies or treacheries at that location (or not at any location) to Darrell's Kodak.

100.0 · 283 decks
Word of Weal
Word of Weal
Event Neutral 0 Hype

Amina Zidane deck only. Fast. Play when you perform a skill test on an asset with 1 or more doom on it. Add your to your skill value for this test. Then, if Word of Woe is in your discard pile, you may shuffle it into your deck.

100.0 · 71 decks
Word of Woe
Word of Woe
Event Neutral 2 Hype

Amina Zidane deck only. Fast. Play only during your turn. Place 1 doom on an asset you control to resolve an ability on it, ignoring all costs (including its cost). Then, if Word of Weal is in your discard pile, you may shuffle it into your deck.

100.0 · 71 decks
Bonnie Walsh
Bonnie Walsh
Asset Neutral 3 Hype

Charlie Kane deck only. After you exhaust Bonnie Walsh: Ready another Ally asset you control. (Limit once per round.)

100.0 · 420 decks
Smuggled Goods
Smuggled Goods
Event Neutral 0 Hype

Finn Edwards deck only. Play only if there are no ready enemies at your location. Search either your discard pile or the top 9 cards of your deck for an Illicit card and draw it. If you searched your deck, shuffle Smuggled Goods into your deck.

100.0 · 1,192 decks
Heirloom of Hyperborea
Heirloom of Hyperborea
Asset Neutral 3 Hype

Agnes Baker deck only. After you play a Spell card: Draw 1 card.

99.9 · 1,871 decks
"As you wish"
"As you wish"
Skill Neutral Hype

Carson Sinclair deck only. Commit only to a skill test being performed by another investigator. If this test succeeds, the performing investigator draws 1 card. If this test fails, you draw 1 card.

99.9 · 141 decks
Search for the Truth
Search for the Truth
Event Neutral 1 Hype

Rex Murphy deck only. Draw X cards, where X is the number of clues on Rex Murphy (to a maximum of 5).

99.4 · 2,169 decks
Wendy's Amulet
Wendy's Amulet
Asset Neutral 2 Hype

Wendy Adams deck only. You may play the topmost event in your discard pile as if it were in your hand. Forced - After you play an event or discard an event from play: Place it on the bottom of your deck instead of in your discard pile.

99.2 · 1,713 decks
On the Lam
On the Lam
Event Neutral 1 Hype

"Skids" O'Toole deck only. Fast. Play after your turn begins. Until the end of the round, non-Elite enemies cannot attack you.

98.8 · 1,222 decks
Mitch Brown
Mitch Brown
Asset Neutral 3 Hype

Leo Anderson deck only. You have 2 additional ally slots, which can only be used to hold non-unique allies.

98.8 · 1,522 decks
Zoey's Cross
Zoey's Cross
Asset Neutral 1 Hype

Zoey Samaras deck only. After an enemy becomes engaged with you, exhaust Zoey's Cross and spend 1 resource: Deal 1 damage to that enemy.

98.7 · 2,743 decks
Oops!
Oops!
Event Survivor 2 Hype

Fast. Play after you fail a skill test by 2 or less while attacking an enemy engaged with you. Deal this attack's damage to a different enemy at your location.

97.5 · 874 decks
Jenny's Twin .45s
Jenny's Twin .45s
Asset Neutral -2 Hype

Jenny Barnes deck only. Uses (X ammo). Spend 1 ammo: Fight. You get +2 for this attack. This attack deals +1 damage.

94.8 · 2,357 decks
Clarity of Mind
Clarity of Mind
Asset Mystic 2 Hype

Uses (3 charges). Spend 1 charge: Heal 1 horror from an investigator at your location.

93.3 · 1,923 decks
Duke
Duke
Asset Neutral 2 Hype

"Ashcan" Pete deck only. Exhaust Duke: Fight. You attack with a base skill of 4. This attack deals +1 damage. Exhaust Duke: Investigate. You investigate with a base skill of 4. You may move to a connecting location immediately before investigating with this effect.

93.2 · 2,342 decks
A Chance Encounter
A Chance Encounter
Event Survivor -2 Hype

Choose an Ally asset with printed resource cost X in any player's discard pile. Put that asset into play under your control.

91.8 · 836 decks
Improvisation
Improvisation
Event Neutral 0 Hype

Lola Hayes deck only. Fast. Play only during your turn. Switch your role. Until the end of your turn, reduce the resource cost of the next card you play of your role by 3. Draw 1 card.

88.2 · 824 decks
Fight or Flight
Fight or Flight
Event Survivor 1 Hype

Fast. Play only during your turn. Until the end of the round, you get +X and +X , where X is the amount of horror on you.

88.2 · 1,370 decks
Barricade
Barricade
Event Seeker 0 Hype

Attach to your location. Non-Elite enemies cannot move into attached location. Forced - When an investigator leaves attached location: Discard Barricade.

86.1 · 1,690 decks
Cunning Distraction
Cunning Distraction
Event Survivor 5 Hype

Evade. Automatically evade all enemies at your location.

86.1 · 1,561 decks
Will to Survive
Will to Survive
Event Survivor 4 Hype

Fast. Play only during your turn. Until the end of your turn, do not reveal chaos tokens for any skill tests you perform.

85.8 · 916 decks
Say Your Prayers
Say Your Prayers
Skill Neutral Hype

Max 1 committed per skill test. Commit to a skill test only if you have 3 or fewer remaining sanity.

84.5 · 1,138 decks
Art Student
Art Student
Asset Seeker 2 Hype

After Art Student enters play: Discover 1 clue at your location.

76.4 · 1,588 decks
Painkillers
Painkillers
Asset Neutral 1 Hype

Uses (3 supplies). Spend 1 supply, exhaust Painkillers, and take 1 horror: Heal 1 damage.

75.4 · 2,642 decks
.32 Colt
.32 Colt
Asset Guardian 3 Hype

Uses (6 ammo). Spend 1 ammo: Fight. You deal +1 damage for this attack.

71.3 · 2,109 decks
Grit Your Teeth
Grit Your Teeth
Event Survivor 1 Hype

Fast. Play after you fail a skill test. You get +1 to each of your skills for the remainder of the round.

70.3 · 319 decks
Elle Rubash
Elle Rubash
Asset Mystic 3 Hype

You get +1 skill value while resolving a skill test on an attached asset. 1 doom on each attached asset does not count towards the agenda's doom threshold. Exhaust Elle Rubash: Choose an asset in your play area with 1 or more doom on it. Attach it to Elle Rubash, or switch it with an attached asset. (Limit 2 attached assets).

66.2 · 42 decks
Belly of the Beast
Belly of the Beast
Event Survivor 1 Hype

Fast. Play after you successfully evade an enemy by 2 or more. Discover 1 clue at that enemy's location.

65.5 · 599 decks
Vantage Point
Vantage Point
Event Seeker 1 Hype

Fast. Play after a location enters play or is revealed during an investigator's turn. Until the end of the active investigator's turn, that location gets -1 shroud. You may move 1 clue to that location from any other location.

63.7 · 690 decks
Adaptable
Adaptable
Asset Rogue Hype

Permanent. In between each game of a campaign, you may swap up to two level 0 cards out of your deck in exchange for an equal number of level 0 cards. (You must still follow all deckbuilding rules for your investigator).

63.4 · 1,585 decks
Thermos
Thermos
Asset Neutral 4 Hype

Uses (3 supplies). Spend 1 supply, exhaust Thermos: Heal 1 damage from an investigator at your location (2 damage instead if he or she has 2 or more physical trauma). Spend 1 supply, exhaust Thermos: Heal 1 horror from an investigator at your location (2 horror instead if he or she has 2 or more mental trauma).

63.4 · 1,045 decks
Delay the Inevitable
Delay the Inevitable
Event Guardian 2 Hype

Fast. Play only during your turn. Attach to an investigator at your location, under his or her control. When you are dealt damage and/or horror: Discard Delay the Inevitable and cancel all damage and/or horror just dealt. Forced - When the mythos phase ends: You must either spend 2 resources or discard Delay the Inevitable.

62.1 · 1,159 decks
Venturer
Venturer
Asset Guardian 4 Hype

Uses (3 supplies). Spend 1 supply and exhaust Venturer: Place 1 supply or ammo on an asset controlled by an investigator at your location.

58.9 · 1,263 decks
Smoking Pipe
Smoking Pipe
Asset Neutral 1 Hype

Uses (3 supplies). Spend 1 supply, exhaust Smoking Pipe, and take 1 damage: Heal 1 horror.

58.4 · 1,642 decks
Hatchet Man
Hatchet Man
Skill Rogue Hype

If this skill test is successful during an evasion attempt, the next time the evaded enemy takes damage this turn, deal it 1 additional damage.

55.0 · 658 decks
Newspaper
Newspaper
Asset Survivor 1 Hype

You get +2 while investigating if you have no clues.

52.8 · 1,120 decks
Cryptographic Cipher
Cryptographic Cipher
Asset Seeker 3 Hype

Uses (3 secrets). Exhaust Cryptographic Cipher and spend 1 secret: Investigate. Your location gets +1 shroud for this investigation. Exhaust Cryptographic Cipher and spend 1 secret: Investigate. Your location gets -2 shroud for this investigation.

52.7 · 311 decks
Decorated Skull
Decorated Skull
Asset Rogue 0 Hype

Uses (0 charges). After an investigator, Ally asset, or enemy at your location is defeated: Place 1 resource (from the token bank) on Decorated Skull, as a charge. Spend 1 charge: Draw 1 card and gain 1 resource.

50.5 · 799 decks
Seal of the Seventh Sign
Seal of the Seventh Sign
Asset Mystic 4 Hype

Seal (). Uses (7 charges). If Seal of the Seventh Sign has no charges, or if it leaves play, remove it from the game. Forced - After a , , , or token is revealed during any skill test: Remove 1 charge from Seal of the Seventh Sign.

49.2 · 229 decks
Protective Incantation
Protective Incantation
Asset Mystic 1 Hype

Group limit 2 copies of Protective Incantation in play. Seal (any except ). Forced - At the end of your turn: You must either spend 1 resource or discard Protective Incantation.

48.5 · 258 decks
Grotesque Statue
Grotesque Statue
Asset Mystic 2 Hype

Uses (4 charges). If Grotesque Statue has no charges, discard it. When you would reveal a chaos token, spend 1 charge: Reveal 2 chaos tokens instead of 1. Choose 1 of those tokens to resolve, and ignore the other.

45.5 · 781 decks
Bait and Switch
Bait and Switch
Event Survivor 1 Hype

Evade. If you succeed, if the enemy is non-Elite, evade the enemy and move it to a connecting location.

44.7 · 922 decks
Heroic Rescue
Heroic Rescue
Event Guardian 1 Hype

Fast. Play when a non-Elite enemy would attack another investigator at your location. Engage that enemy and resolve its attack against you instead. Then, deal it 1 damage.

42.4 · 1,053 decks
Exploit Weakness
Exploit Weakness
Event Survivor 2 Hype

Fast. Play before revealing a chaos token during an attack or evasion attempt you are performing, and only if the difficulty of this test is currently 0. This test automatically succeeds. Instead of this test's normal effects, discard the attacked or evaded enemy (if it is Elite, automatically evade it and deal it 3 damage instead).

39.7 · 165 decks
Bulletproof Vest
Bulletproof Vest
Asset Neutral 2 Hype
38.6 · 893 decks
Healing Words
Healing Words
Asset Mystic 2 Hype

Uses (4 charges). Spend 1 charge: Heal 2 damage from among investigators at your location.

36.7 · 423 decks
"Not without a fight!"
"Not without a fight!"
Skill Survivor Hype

Commit to a skill test only if you are engaged with an enemy. For each enemy engaged with you, "Not without a fight!" gains .

35.0 · 660 decks
Police Badge
Police Badge
Asset Guardian 3 Hype

You get +1 . While an investigator at your location is taking his or her turn, discard Police Badge: That investigator may take 2 additional actions this turn.

32.4 · 1,054 decks
Flare
Flare
Event Survivor 2 Hype

Either (choose one): - Fight. You get +3 and deal +2 damage for this attack. Exile Flare. - Search the top 9 cards of any investigator's deck for an Ally asset and put it into play under your control. Then, exile Flare. Shuffle the searched deck.

32.2 · 602 decks
Showmanship
Showmanship
Asset Neutral 1 Hype

Dexter Drake deck only. After an asset enters play under your control: Until the end of the round, you get +2 to each of your skills while resolving a triggered ability on that asset.

30.7 · 352 decks
Kukri
Kukri
Asset Neutral 2 Hype

: Fight. You get +1 for this attack. If you succeed, you may spend 1 additional action to deal +1 damage for this attack.

30.7 · 1,164 decks
Coup de Grâce
Coup de Grâce
Event Rogue 2 Hype

Deal 1 damage to an enemy at your location. If this effect defeats that enemy, draw 1 card. If it is your turn, end your turn. This action does not provoke attacks of opportunity.

30.7 · 597 decks
Cunning
Cunning
Skill Rogue Hype

While you have 5 or more resources, Cunning gains (while you have 10 or more resources, Cunning gains , instead).

30.4 · 683 decks
Taunt
Taunt
Event Guardian 1 Hype

Fast. Play only during your turn. Engage any number of enemies at your location.

30.4 · 1,595 decks
Key of Ys
Key of Ys
Asset Neutral 3 Hype

You get +1 to each of your skills for each horror on Key of Ys. Forced - When any amount of horror would be placed on you: Place 1 of that horror on Key of Ys. Forced - When Key of Ys leaves play: Discard the top 10 cards of your deck.

29.7 · 853 decks
Ornate Bow
Ornate Bow
Asset Neutral 4 Hype

Uses (1 ammo). Limit 1 ammo on Ornate Bow. Spend 1 ammo: Fight. This attack uses instead of . You get +2 and deal +2 damage for this attack. : You nock another arrow. Place 1 ammo on Ornate Bow.

29.4 · 690 decks
Able Bodied
Able Bodied
Skill Survivor Hype

While you control 2 or fewer Item assets, Able Bodied gains (while you control 1 or fewer Item assets, Able Bodied gains , instead).

29.0 · 501 decks
Teamwork
Teamwork
Event Guardian 0 Hype

Investigators at your location may give or trade any number of Item assets, Ally assets, or resources among one another.

28.3 · 1,199 decks
True Survivor
True Survivor
Event Survivor 3 Hype

Return 3 Innate skills from your discard pile to your hand.

27.1 · 275 decks
"Eat lead!"
"Eat lead!"
Event Guardian 1 Hype

Fast. Play when you activate the Fight ability on a Firearm asset. Spend 1 additional ammo token from that asset. When you reveal chaos tokens for this attack, reveal 1 additional chaos token. Choose one to resolve and ignore the other.

27.0 · 281 decks
Elder Sign Amulet
Elder Sign Amulet
Asset Neutral 2 Hype
26.7 · 850 decks
Try and Try Again
Try and Try Again
Asset Survivor 2 Hype

Uses (3 tries). If Try and Try Again has no tries, discard it.
After a skill test is failed, if a skill card you own is committed to that test, exhaust Try and Try Again and spend 1 try: Return that skill card to your hand.

25.9 · 229 decks
Sure Gamble
Sure Gamble
Event Rogue 2 Hype

Fast. Play after you reveal a chaos token with a negative modifier. Switch that token's "-" to a "+".

24.6 · 471 decks
The Red-Gloved Man
The Red-Gloved Man
Asset Neutral 2 Hype

Fast. After The Red-Gloved Man enters play: Choose two of your skills. While The Red-Gloved Man is in play, raise the base value of each of those skills to 6. Forced - At the end of the mythos phase: Discard The Red-Gloved Man.

24.2 · 340 decks
Bind Monster
Bind Monster
Event Mystic 3 Hype

Evade. This evasion attempt uses instead of . If you succeed and the enemy is non‑Elite, evade it and attach Bind Monster to it. When attached enemy would ready: Test (3). If you succeed, attached enemy does not ready. If you fail, discard Bind Monster.

24.1 · 119 decks
Interrogate
Interrogate
Event Guardian 2 Hype

Parley. Choose a Humanoid enemy at your location and test (3). This test gets +X difficulty, where X is the chosen enemy's damage value. If you succeed, discover 1 clue at your location and 1 clue at any other location.

24.0 · 475 decks
Stargazing
Stargazing
Event Mystic 0 Hype

Max twice per game. Play only if there are 10 or more cards in the encounter deck. Search your bonded cards for 1 copy of The Stars Are Right and shuffle it into the top 10 cards of the encounter deck.

22.9 · 236 decks
Anatomical Diagrams
Anatomical Diagrams
Event Seeker 1 Hype

Fast. Play during any investigator's turn. Play only if you have 5 or more remaining sanity. Choose a non-Elite enemy at your location. Until the end of the active investigator's turn, that enemy gets -2 fight and -2 evade.

22.7 · 638 decks
Blessing of Isis
Blessing of Isis
Asset Guardian 2 Hype

When a second token is revealed during a single skill test at your location, exhaust Blessing of Isis: Cancel that token and treat it as if it were a token instead. Return both of those tokens to the chaos bag after this test ends.

19.0 · 136 decks
Chainsaw
Chainsaw
Asset Survivor 4 Hype

Uses (3 supplies). Spend 1 supply: Fight. You get +2 and deal +2 damage for this attack. If this attack fails, either place 1 supply on Chainsaw or deal 1 damage to the attacked enemy.

19.0 · 181 decks
Spiritual Resolve
Spiritual Resolve
Asset Guardian 3 Hype

Myriad. Discard a copy of Spiritual Resolve from your hand: Heal all damage and horror from this copy of Spiritual Resolve.

18.9 · 65 decks
Song of the Dead
Song of the Dead
Asset Mystic 2 Hype

Uses (5 charges). Spend 1 charge: Fight. This attack uses instead of . You get +1 for this attack. If a symbol is revealed during this attack, this attack deals +2 damage.

18.7 · 510 decks
Close Call
Close Call
Event Survivor 2 Hype

Fast. Play after a non-weakness, non-Elite enemy at your location is evaded. Shuffle that enemy into the encounter deck.

17.8 · 299 decks
Summoned Servitor
Summoned Servitor
Asset Mystic 2 Hype

Customizable. As an additional cost to play Summoned Servitor, you must discard another asset you control. Summoned Servitor enters play at your location. It can take 1 action during each of your turns, which can only be used to take the following action: - Move Summoned Servitor to a connecting revealed location.

17.7 · 127 decks
Eye of the Djinn
Eye of the Djinn
Asset Rogue 2 Hype

Exceptional. When you initiate a skill test during your turn, exhaust Eye of the Djinn: Set your base skill value to 5 for this test. If a token is revealed during this test, ready Eye of the Djinn. If a token is revealed during this test, you may take an additional action this turn.

17.4 · 171 decks
Ghastly Possession
Ghastly Possession
Skill Mystic Hype

After you commit Ghastly Possession to a skill test on an asset, choose one: - Place 1 doom on that asset. Ghastly Possession gains . - If this test is successful, either remove 1 doom from this asset, or replenish half of its uses (rounded down).

16.5 · 59 decks
Blackjack
Blackjack
Asset Guardian 1 Hype

: Fight. You get +1 for this attack. If you perform this attack against an enemy engaged with another investigator and you fail, you deal no damage.

15.6 · 500 decks
The Hungering Blade
The Hungering Blade
Asset Guardian 3 Hype

Limit 1 per deck. As an additional cost to play this card, you must search your bonded cards for 3 copies of Bloodlust and shuffle them into your deck. : Fight. You get +1 for this attack for each attached copy of Bloodlust. This attack deals +1 damage. If this attack defeats an enemy, place 1 resource on this card (from the token bank), as an offering.

15.5 · 156 decks
Molly Maxwell
Molly Maxwell
Asset Neutral 3 Hype

Dexter Drake deck only. Replacement. Exhaust Molly Maxwell and deal her 1 horror: Name any trait. One at a time, reveal cards from the top of your deck until an asset with the named trait is revealed. Draw that asset. Shuffle each other revealed card back into your deck.

15.2 · 228 decks
Fang of Tyr'thrha
Fang of Tyr'thrha
Event Guardian 3 Hype

Fight. Choose an enemy at any revealed location as the target for this attack. Before resolving this attack, you may move to that enemy's location. Add your to your for this attack. This attack deals +3 damage.

15.2 · 111 decks
Recharge
Recharge
Event Mystic 0 Hype

Choose a Spell or Relic asset controlled by an investigator at your location and reveal a random chaos token from the chaos bag. If you reveal a , , , , or symbol, discard the chosen asset. Otherwise, add 3 charges to the chosen asset.

15.0 · 217 decks
Butterfly Swords
Butterfly Swords
Asset Guardian 3 Hype

: Fight. You get +1 for this attack. After this attack, you may exhaust Butterfly Swords to fight again, adding your to your skill value for that attack. That attack deals +1 damage.

15.0 · 130 decks
Mob Connections
Mob Connections
Asset Rogue 1 Hype

Exceptional. Spend 2 resources: Draw the card attached to Mob Connections. When an Illicit asset you control is discarded from play, exhaust Mob Connections: Attach that asset to this card, facedown. Limit 1 attached asset.

14.8 · 23 decks
Press Pass
Press Pass
Asset Seeker 4 Hype

After you spend 1 or more clues or place 1 or more clues on your location, exhaust Press Pass: You may take an additional action during this turn (or your next turn if it is not currently your turn).

14.4 · 94 decks
Lucky Dice
Lucky Dice
Asset Rogue 2 Hype

Exceptional. When you reveal a non- chaos token, spend 2 resources: Ignore that chaos token and reveal another one to resolve. If that token has a symbol, remove Lucky Dice from the game (cannot be ignored/canceled).

14.1 · 369 decks
Existential Riddle
Existential Riddle
Event Seeker 1 Hype

Parley. Choose a non-Elite enemy at your location and test or (8). This test gets -1 difficulty for each other card in your hand. If you succeed, automatically evade the chosen enemy and attach Existential Riddle to it. Attached enemy gains aloof.

13.4 · 86 decks
Book of Shadows
Book of Shadows
Asset Mystic 4 Hype

You have 1 additional arcane slot. Exhaust Book of Shadows: Add 1 charge to a Spell asset you control.

13.4 · 482 decks
On Your Own
On Your Own
Asset Survivor Hype

Exceptional. Permanent. Your investigator gains: "Deckbuilding Restrictions: No assets that take up an ally slot." When you play a [survivor] event, exhaust On Your Own: Reduce that event's cost by 2.

13.4 · 150 decks
Nature of the Beast
Nature of the Beast
Event Survivor Hype

Max 2 Dilemma per round. Revelation - Reveal the top 3 cards of the encounter deck. Choose an investigator to draw 1 of the revealed cards and discard the rest. Then, choose an investigator to discover 1 clue at any revealed location.

13.0 · 53 decks
Blood Eclipse
Blood Eclipse
Event Guardian 1 Hype

As an additional cost to play Blood Eclipse, take 2 damage. Fight. This attack uses instead of . You get +2 and deal +2 damage for this attack.

12.1 · 85 decks
Ace of Rods
Ace of Rods
Asset Neutral 3 Hype

During your turn, remove Ace of Rods from the game: You may take an additional action this turn, during which you get +2 to each of your skills. When the game begins, if Ace of Rods is in your opening hand: Put it into play.

12.0 · 340 decks
Word of Command
Word of Command
Event Mystic 2 Hype

Name a Spell card. Search your deck for 1 copy of the named card and draw it. Shuffle your deck.

11.1 · 149 decks
"I'll see you in hell!"
"I'll see you in hell!"
Event Guardian 0 Hype

Each non-Elite enemy engaged with you is defeated. You are defeated and suffer 1 physical trauma. This action does not provoke attacks of opportunity.

10.5 · 234 decks
Token of Faith
Token of Faith
Asset Survivor 2 Hype

After a skill test ends in which 1 or more or tokens were revealed, exhaust Token of Faith: Add that many tokens to the chaos bag.

9.6 · 125 decks
Charles Ross, Esq.
Charles Ross, Esq.
Asset Seeker 2 Hype

You may spend resources to pay for Item assets played by other investigators at your location. Exhaust Charles Ross, Esq.: Reduce the cost of the next Item asset played by an investigator at your location by 1.

8.9 · 417 decks
Dakota Garofalo
Dakota Garofalo
Asset Neutral 4 Hype

Detective, Hunter, Wayfarer deck only. While there is a Creature or Monster enemy at your location, you get +1 and +1 . Exhaust Dakota Garofalo: Choose an enemy at your location or a connecting location. Move to the chosen enemy's location and engage it.

8.7 · 13 decks
Ghastly Revelation
Ghastly Revelation
Event Seeker 0 Hype

Discover 3 clues at your location. Give any number of your clues to another investigator, or place any number of your clues on any location. You are defeated and suffer 1 mental trauma. This action does not provoke attacks of opportunity.

8.4 · 103 decks
Banish
Banish
Event Mystic 2 Hype

Evade. Use only on a non-Elite enemy. This evasion attempt uses instead of . If you succeed, move the enemy just evaded to any location in play. If you succeed and a , , , or symbol was revealed during this evasion attempt, that enemy does not ready during the next upkeep phase.

7.9 · 74 decks
Split the Angle
Split the Angle
Asset Neutral 2 Hype

Norman Withers deck only. Replacement. : Reveal the top card of the encounter deck. Exhaust Split the Angle and discard the top card of your deck: Discard the top card of the encounter deck.

7.6 · 429 decks
Recall the Future
Recall the Future
Asset Mystic 2 Hype

When a skill test you are performing begins, if Recall the Future is ready, name a chaos token: If the named chaos token is revealed during this skill test, exhaust Recall the Future. Then, you get +2 skill value for this skill test.

7.4 · 238 decks
Kerosene
Kerosene
Asset Guardian 3 Hype

Uses (3 supplies). If Kerosene has no supplies, discard it. If an enemy was defeated at this location this round, exhaust Kerosene and spend 1 supply: Heal up to 2 horror from among investigators and Ally assets at your location.

7.1 · 153 decks
Nautical Prowess
Nautical Prowess
Skill Neutral Hype

Silas Marsh deck only. Replacement. If a chaos token with a negative modifier is revealed during this test, either draw 1 card or Nautical Prowess gains .

7.0 · 402 decks
Foolishness
Foolishness
Asset Neutral 4 Hype

Carolyn Fern deck only. Replacement. Foolishness enters play with 3 horror on him. Horror on him may be healed as if it were on Carolyn Fern. While Foolishness has no horror on him, you get +1 to all skills.

7.0 · 214 decks
Trench Knife
Trench Knife
Asset Guardian 1 Hype

Engage actions you perform do not provoke attacks of opportunity. : Fight. You get +X for this attack. X is the number of enemies engaged with you.

6.5 · 270 decks
Moon Pendant
Moon Pendant
Asset Neutral 2 Hype

You have 1 additional tarot slot. Each non-weakness Tarot asset in your hand or committed to a skill test gains . When the game begins, if Moon Pendant is in your opening hand: Put it into play.

6.5 · 30 decks
The Eye of Truth
The Eye of Truth
Skill Seeker Hype

If this skill test is on a treachery and the test is successful, add that treachery to the victory display and attach The Eye of Truth to it. While attached, The Eye of Truth contributes its skill icons to all tests on copies of the attached treachery.

6.5 · 90 decks
Stroke of Luck
Stroke of Luck
Skill Survivor Hype

Commit only to a skill test you are performing. After revealing chaos tokens for this test, you may choose to exile Stroke of Luck. If you do, this test is automatically successful (unless a token was revealed).

6.2 · 239 decks
Garrote Wire
Garrote Wire
Asset Rogue 2 Hype

During your turn, exhaust Garrote Wire: Fight. You get +2 for this attack. Use only on an enemy with exactly 1 remaining health.

6.2 · 69 decks
Yaotl
Yaotl
Asset Survivor 3 Hype

Exhaust Yaotl: During this skill test, you get a bonus to each skill equal to the number of matching skill icons on the top card of your discard pile (not counting icons). : Discard the top card of your deck. (Limit once per phase.)

6.0 · 254 decks
Expose Weakness
Expose Weakness
Event Seeker 0 Hype

Fast. Play during any player window. Choose an enemy at your location. Test (X), where X is that enemy's fight value. If you succeed, treat that enemy's fight value as if it were 0 for the next attack performed against it this phase. Draw 1 card.

6.0 · 113 decks
Custom Ammunition
Custom Ammunition
Event Guardian 3 Hype

Fast. Play only during your turn. Attach to a Firearm asset controlled by an investigator at your location. Place 2 ammo on that asset. Limit 1 per asset. Attacks performed by attached asset deal +1 damage against Monster enemies.

5.9 · 237 decks
In the Know
In the Know
Asset Seeker 3 Hype

Uses (3 secrets). Spend 1 secret: Investigate. Investigate any revealed location in play as if you were at that location.

5.7 · 480 decks
De Vermis Mysteriis
De Vermis Mysteriis
Asset Mystic 2 Hype

Exhaust De Vermis Mysteriis and place 1 doom on it: Play a Spell or Insight event from your discard pile, reducing its resource cost by 1. After that event resolves, remove it from the game.

5.5 · 95 decks
Inquisitive
Inquisitive
Skill Neutral Hype

Assistant, Miskatonic, Scholar deck only. If this skill test is successful, the performing investigator may succeed by up to 2 more or down to 2 less (to a minimum of zero).

5.2 · 7 decks
Surprising Find
Surprising Find
Skill Seeker Hype

Myriad. When you search your deck and Surprising Find is among the searched cards: Put it into play in your play area. You must commit it to the next eligible skill test you perform. If that test is successful, draw 1 card. (Max one Research ability per search.)

5.2 · 123 decks
Chicago Typewriter
Chicago Typewriter
Asset Rogue 5 Hype

Uses (4 ammo). Spend 1 ammo: Fight. You may spend any number of additional actions when you perform this attack. You get +2 for this attack for each action being spent (including this ability's cost). This attack deals +2 damage.

5.2 · 217 decks
Hallow
Hallow
Event Guardian 3 Hype

As an additional cost to play Hallow, return a total of 10 tokens to the token pool from the chaos bag or sealed on cards in play. Remove 1 doom from any card in play.

5.1 · 27 decks
Agency Backup
Agency Backup
Asset Guardian 7 Hype

Agency Backup may be assigned damage and/or horror dealt to other investigators at your location. Exhaust Agency Backup and deal 1 damage to it: Deal 1 damage to an enemy at your location. Exhaust Agency Backup and deal 1 horror to it: Discover 1 clue at your location.

5.1 · 170 decks
Anna Kaslow
Anna Kaslow
Asset Neutral 3 Hype

You have 2 additional tarot slots. When the game begins, if Anna Kaslow is in your opening hand: Put her into play. After Anna Kaslow enters play: Search your deck for a Tarot asset and put it into play.

5.0 · 93 decks
Dark Ritual
Dark Ritual
Asset Rogue 1 Hype

Seal (up to 5 ). Forced - At the end of the mythos phase: You must either spend 1 resource or discard Dark Ritual.

4.9 · 48 decks
Warning Shot
Warning Shot
Event Guardian 2 Hype

As an additional cost to play Warning Shot, spend 1 ammo from a Firearm asset you control. Move all non-Elite enemies at your location to a connecting location. This action does not provoke attacks of opportunity.

4.5 · 237 decks
Quick Study
Quick Study
Asset Seeker 2 Hype

Place 1 of your clues on your location and exhaust Quick Study: You get +3 skill value for this skill test.

4.3 · 191 decks
Ríastrad
Ríastrad
Event Rogue 0 Hype

Fight. When you initiate this attack, add up to 3 tokens to the chaos bag. For each token added to the chaos bag in this way, you get +1 and deal +1 damage for this attack.

4.1 · 59 decks
.45 Thompson
.45 Thompson
Asset Rogue 5 Hype

Uses (5 ammo). Spend 1 ammo: Fight. You get +2 and deal +1 damage for this attack. If you succeed by at least X, you may spend 1 ammo to deal this attack's damage to another enemy at your location, where X is that enemy's fight value.

4.0 · 38 decks
Gray's Anatomy
Gray's Anatomy
Asset Seeker 3 Hype

: Choose a card at your location and test (1). For each point you succeed by, choose one - - The next time that card would be healed this round, heal +1 damage/horror (to a maximum of +3). - The next time that card would be dealt damage this round, deal +1 damage (to a maximum of +3).

3.9 · 13 decks
Fickle Fortune
Fickle Fortune
Event Survivor Hype

Max 2 Dilemma per round. Revelation - You must decide (choose one): - Place 1 doom on the current agenda. Each investigator heals 3 damage and 3 horror. - Remove 1 doom from the current agenda. Each investigator takes 1 direct damage and 1 direct horror. Remove Fickle Fortune from the game.

2.9 · 38 decks
Tristan Botley
Tristan Botley
Asset Rogue 5 Hype

After your turn begins: Choose two skills. Until the start of your next turn, you get +1 to each of those skills. After any skill test ends in which a total of 3 or more or tokens were revealed: Play Tristan Botley from your hand, at no cost.

2.8 · 24 decks
Otherworld Codex
Otherworld Codex
Asset Seeker 3 Hype

Uses (3 secrets). Exhaust Otherworld Codex and spend 1 secret: Search the top 9 cards of the encounter deck and choose a non-Elite card among them. Discard a copy of the chosen card from play. Shuffle all of the searched cards back into the encounter deck.

2.7 · 32 decks
Ruth Westmacott
Ruth Westmacott
Asset Neutral 3 Hype

Gloria Goldberg deck only. Replacement. When an investigator fights, attempts to evade, or initiates a skill test on an encounter card, discard an encounter card that shares a Trait with that encounter card from beneath Gloria Goldberg: Reduce the difficulty of this skill test by 2.

2.6 · 153 decks
Green Man Medallion
Green Man Medallion
Asset Neutral 1 Hype

Jenny Barnes deck only. Replacement. Spend up to 3 resources and exhaust Green Man Medallion: Place those resources on it, as offerings. When you resign or the game ends: For every 6 offerings on Green Man Medallion, reduce the experience cost of the next card you purchase before the next scenario by 1.

2.6 · 121 decks
Bulwark
Bulwark
Asset Guardian 2 Hype

Limit 1 per investigator. Seal ( or +1). You may resolve this keyword again after you defeat an enemy. When an enemy would attack an investigator at your location, exhaust Bulwark and release a token sealed here: Cancel that attack. Ready another asset you control.

2.6 · 6 decks
Motivational Speech
Motivational Speech
Event Neutral 0 Hype

Civic, Performer, Socialite deck only. Parley. Choose an investigator at your location. That investigator may play an Ally asset from their hand at no cost. Then, that investigator may trigger an or ability on that asset, ignoring all costs.

2.6 · 7 decks
Treasure Hunter
Treasure Hunter
Asset Rogue 1 Hype

You get +1 . Forced - At the end of the upkeep phase: You must either pay 1 resource or discard Treasure Hunter.

2.5 · 65 decks
Fortune or Fate
Fortune or Fate
Event Survivor 2 Hype

Fast. Play when doom would be placed on any scenario card. Max 1 per game. Cancel 1 doom just placed on that card. Exile Fortune or Fate.

2.4 · 68 decks
Pnakotic Manuscripts
Pnakotic Manuscripts
Asset Seeker 5 Hype

Uses (3 secrets). When an investigator at your location would perform a skill test during a revelation effect, spend 1 secret: Do not reveal chaos tokens for that test. Spend 1 secret: Choose an investigator at your location. Do not reveal chaos tokens for the next skill test that investigator performs this round.

2.4 · 59 decks
Mk 1 Grenades
Mk 1 Grenades
Asset Guardian 3 Hype

Uses (3 supplies). If Mk 1 Grenades has no supplies, discard it. Spend 1 supply: Fight. You get +2 for this attack. If this attack is successful, instead of its standard damage, this attack deals 2 damage to each enemy and each other investigator at the attacked enemy's location (any additional damage is dealt to the attacked enemy).

2.3 · 89 decks
M1918 BAR
M1918 BAR
Asset Guardian 5 Hype

Uses (8 ammo). Spend 1-5 ammo: Fight. You get +X for this attack. Instead of its standard damage, this attack deals X damage. X is the amount of ammo spent as part of this ability's cost.

2.1 · 203 decks
Providential
Providential
Skill Survivor Hype

If this skill test is successful, add 1 token to the chaos bag for each damage or horror on you (whichever is less).

2.1 · 9 decks
Obscure
Obscure
Asset Rogue 2 Hype

Limit 1 per investigator. Seal (0). You may resolve this keyword again after you reveal a location or put a new location into play. When you engage an enemy, exhaust Obscure and release a token sealed here: Immediately Fight or Evade that enemy. During this skill test, your base skill value is equal to the shroud value of your location.

1.8 · 1 decks
Old Hunting Rifle
Old Hunting Rifle
Asset Survivor 3 Hype

Uses (3 ammo). Spend 1 ammo: Fight. You get +3 and deal +2 damage for this attack. If a or symbol is revealed during this attack, the rifle jams. (This attack automatically fails. Before you can activate this ability again, you must perform the following ability: ": You clear the jam.")

1.7 · 160 decks
Storm Ruler
Storm Ruler
Asset Neutral 3 Hype

Blessed, Clairvoyant, Sorcerer deck only. : Fight. Add your value to your skill value for this attack. If this attack is successful, in addition to its standard damage, you may exhaust Storm Ruler to deal 1 damage to an enemy at your location for each , , , and symbol revealed during this attack (to a maximum of 3 additional damage).

1.7 · 1 decks
Shield of Faith
Shield of Faith
Asset Guardian 2 Hype

Seal (up to 5 ). If Shield of Faith has no tokens sealed on it, discard it. When an enemy attacks an investigator at your location, exhaust Shield of Faith and release a chaos token sealed here: Cancel that attack.

1.6 · 43 decks
Under Surveillance
Under Surveillance
Event Rogue 3 Hype

Attach to your location. Limit 1 per location. Forced - After a non-Elite enemy enters attached location, discard Under Surveillance: Automatically evade that enemy and discover 1 clue at attached location. That enemy does not ready during the next upkeep phase.

1.4 · 39 decks
Blood of K'n-yan
Blood of K'n-yan
Event Neutral 2 Hype

Clairvoyant, Hunter, Sorcerer deck only. Fight. You may use your instead of your for this attack. For each empty hand slot you have, you get +2 skill value and deal +1 damage for this attack. If this attack defeats a non-Elite enemy, add that enemy to the victory display and attach Blood of K'n-yan to it.

1.4 · 6 decks
Mysteries Remain
Mysteries Remain
Event Neutral 0 Hype

Roland Banks deck only. Replacement. Fast. Play only during your turn. Either place 1 clue (from the token bank) on your location, or discover 1 clue at your location. Remove Mysteries Remain from the game.

1.2 · 153 decks
Cheat Death
Cheat Death
Event Rogue 1 Hype

Fast. Play when you would be defeated. Disengage from each enemy engaged with you, discard all cards in your threat area, heal 2 horror and 2 damage, and move to any revealed location with no enemies. If it is your turn, end your turn. Remove Cheat Death from the game.

1.2 · 65 decks
Borrowed Time
Borrowed Time
Asset Rogue 1 Hype

Exceptional. : Place 1 resource on Borrowed Time, as a click (to a maximum of 3 clicks on Borrowed Time). Does not provoke attacks of opportunity. Forced - When your turn begins: Remove all clicks from Borrowed Time. You may take that many additional actions this turn.

1.1 · 82 decks
Twilight Diadem
Twilight Diadem
Asset Neutral Hype

Bonded (Broken Diadem). Limit 1 Mask per investigator. When you reveal either a or token during a skill test, spend 1 offering and exhaust this card: Treat the revealed token as an token instead, returning it to the chaos bag. Then, if this card has no offerings, search your bonded cards for Broken Diadem and swap it with this card.

1.1 · 1 decks
Skeptic
Skeptic
Skill Rogue Hype

During this skill test, treat the modifier of each and each token as +1 instead of its normal modifier.

1.0 · 19 decks
Untimely Transaction
Untimely Transaction
Event Rogue 0 Hype

Reveal an Item asset in your hand. Another investigator at your location may play that asset as if it were in their hand. If they do, draw 1 card and gain resources equal to that asset's printed cost.

1.0 · 19 decks
Lure
Lure
Event Survivor 1 Hype

Attach to your location. During the enemy phase, each enemy that moves does so along the shortest path toward the attached location, instead of to where it would normally move. Forced - While attached, at the end of the round: Discard Lure.

0.8 · 50 decks
Gaze of Ouraxsh
Gaze of Ouraxsh
Event Seeker 2 Hype

Reveal 7 random chaos tokens from the chaos bag. Deal a total of 1 damage plus 1 additional damage for each or token revealed, divided as you choose among enemies at your location. This action does not provoke attacks of opportunity.

0.8 · 35 decks
Fend Off
Fend Off
Event Survivor 2 Hype

Fast. Play when a non-Elite enemy spawns at your location. That enemy attacks you. Then, automatically evade that enemy and attach Fend Off to it. Attached enemy cannot ready.

0.7 · 9 decks
Double Down
Double Down
Skill Neutral Hype

Criminal, Entrepreneur, Socialite deck only. Max 1 committed per skill test. After you commit Double Down to a skill test, spend up to 3 resources. For each resource spent, Double Down gains .

0.7 · 4 decks
Telescopic Sight
Telescopic Sight
Event Guardian 3 Hype

Fast. Attach to a Firearm asset you control that takes up two hand slots. Attached asset cannot be used to attack enemies engaged with you. When you perform a Fight action using attached asset, if you are engaged with no enemies, exhaust Telecopic Sight: This attack can target a non-Elite enemy at a connecting location. Ignore the aloof and retaliate keywords for this attack.

0.7 · 42 decks
"Lucky" Penny
"Lucky" Penny
Asset Rogue 2 Hype

Exceptional. Forced - When you reveal a or token during a skill test you are performing: Flip a coin. On a heads, treat that token as a token. On a tails, treat that token as a token. If you treat a token as a token as a result of this effect, draw 1 card.

0.6 · 24 decks
Mesmeric Influence
Mesmeric Influence
Skill Mystic Hype

While this card is committed to a skill test, the performing investigator may ignore all keyword or location effects that would trigger during this test.

0.6 · 3 decks
The Stygian Eye
The Stygian Eye
Event Seeker 10 Hype

Fast. Play only during your turn. Reduce the cost to play The Stygian Eye by 1 for each token in the chaos bag. Until the end of the round, you get +3 to each of your skills.

0.6 · 4 decks
Spiritual Healing
Spiritual Healing
Asset Neutral Hype

Permanent. Limit 1 per deck. When you purchase Spiritual Healing, remove 1 point of physical or mental trauma from your investigator.

0.6 · 1 decks
Lucid Dreaming
Lucid Dreaming
Event Neutral 1 Hype

Choose a card in your play area or reveal a card in your hand. Search your deck for another copy of that card and draw it. Shuffle your deck.

0.5 · 87 decks
Heed the Dream
Heed the Dream
Event Survivor Hype

Max 2 Dilemma per round. Revelation - Reveal the top card from each investigator's deck and place them in a pile. Repeat this two more times. Choose one of the three piles. Each investigator draws each of their cards from that pile. Shuffle each weakness in each other pile into its owner's deck. Remove each other revealed card from the game.

0.5 · 14 decks
Name Your Price
Name Your Price
Event Neutral 20 Hype

Criminal, Socialite deck only. Parley. Deal 10 damage to an enemy at your location (5 damage instead if that enemy is Elite). Remove Name Your Price from the game.

0.5 · 1 decks
Sacred Oath
Sacred Oath
Asset Neutral 1 Hype

Cultist, Cursed, Silver Twilight deck only. Fast. Myriad. Limit 1 Sacred Oath (Oath of Loyalty) per deck. Max 3 copies of Sacred Oath in play. Up to 3 Sacred Oath cards take up 1 arcane slot. When you draw a non-weakness Pact or Terror treachery, discard a copy of Sacred Oath from play: Cancel that treachery's revelation effect and discard it.

0.5 · 1 decks
Flute of the Outer Gods
Flute of the Outer Gods
Asset Mystic -2 Hype

Exceptional. Seal (up to X ). Exhaust Flute of the Outer Gods and release 1 token sealed on it: Choose a non-Elite enemy at your location. Either move the chosen enemy to a connecting location, or deal its damage to any enemy at its location. This action does not provoke attacks of opportunity.

0.5 · 6 decks
Harmony Restored
Harmony Restored
Event Survivor 3 Hype

Search the chaos bag for X tokens and return them to the token pool. X is the number of tokens in the chaos bag. Gain 1 resource for each token removed in this way.

0.5 · 10 decks
Tidal Memento
Tidal Memento
Asset Neutral Hype

Wendy Adams deck only. Permanent. When an enemy would ready or doom would be placed on it, release a or token sealed on that enemy: Cancel that effect. During a skill test you are performing, when a chaos token would be revealed from the chaos bag: Resolve a or token sealed on an enemy instead.

0.4 · 34 decks
Against All Odds
Against All Odds
Event Survivor 2 Hype

Fast. Play when you perform a skill test with a difficulty higher than your base skill value. Reveal X additional chaos tokens for this skill test. Choose one to resolve and ignore the rest. X is the difference between the test's difficulty and your base skill value.

0.4 · 114 decks
Shards of the Void
Shards of the Void
Asset Mystic 3 Hype

Seal (0). Uses (3 charges). Spend 1 charge or release a chaos token sealed here: Fight. This attack uses instead of and deals +1 damage. You get +2 for this attack for each "0" token sealed on Shards of the Void. For each "0" token revealed during this attack, seal that token on Shards of the Void and this attack deals 1 additional damage.

0.4 · 169 decks
Ethereal Weaving
Ethereal Weaving
Event Mystic 1 Hype

As an additional cost to play Ethereal Weaving, spend an action. Reveal up to 3 different Spell events from your hand. One at a time, play each revealed event, reducing its cost by 1. While resolving each of these events, you get +2 skill value.

0.3 · 1 decks
Archibald MacVeigh
Archibald MacVeigh
Asset Neutral 4 Hype

Assistant, Reporter, Scholar deck only. Uses (4 secrets). You get +1 . Secrets on assets you control may be spent as resources to pay for Insight events you play.

0.3 · 1 decks
Lifeline
Lifeline
Event Survivor 1 Hype

Max 1 per turn. Fast. Play when an investigator's turn would end. That investigator may take X additional actions during their turn. X is the number of skill tests they failed during their turn. Exile Lifeline.

0.3 · 6 decks
Otherworldly Compass
Otherworldly Compass
Asset Seeker 2 Hype

Exhaust Otherworldly Compass: Investigate. Your location gets -X shroud for this investigation. X is the number of revealed locations connected to your location.

0.3 · 85 decks
Manipulate Destiny
Manipulate Destiny
Event Neutral 1 Hype

Reveal tokens from the chaos bag until you reveal a , , , or token. If you revealed... - ...a or token, deal 2 damage to an enemy at your location. - ...a or token, heal 2 damage from an investigator or Ally asset at your location. This action does not provoke attacks of opportunity.

0.3 · 25 decks
Infighting
Infighting
Event Survivor 1 Hype

Fast. Play after the enemy phase begins. Cancel all attacks made by non-Elite enemies against you this phase.

0.2 · 30 decks
Dimensional Vortex
Dimensional Vortex
Event Neutral 2 Hype

Performer, Sorcerer deck only. Fast. Play when the investigation phase begins. Choose a location. Set aside each non-Elite enemy at the chosen location (keeping all tokens and attachments). Until the end of the round, they are not at any location and are immune to player card effects. When the round ends, return each of these enemies to the chosen location, exhausted. Max once per game.

0.1 · 1 decks
Tennessee Sour Mash
Tennessee Sour Mash
Asset Survivor 2 Hype

Uses (3 supplies). Exhaust Tennessee Sour Mash and spend 1 supply: You get +2 for a skill test on a treachery card. Discard Tennessee Sour Mash: Fight. You get +3 for this attack. If this attack succeeds against a non-Elite enemy, automatically evade it.

0.1 · 24 decks
Miracle Wish
Miracle Wish
Event Guardian -2 Hype

Fast. Play after 1 or more tokens are revealed during a skill test at your location. Search your bonded cards for Evanescent Ascension and put it into play. Place up to X resources on it, as wishes (to a maximum of the number of tokens revealed). Remove Miracle Wish from the game.

0.1 · 1 decks
Cowl of Sekhmet
Cowl of Sekhmet
Asset Neutral 2 Hype

Believer, Chosen, Cultist deck only. When you enter a location, exhaust Cowl of Sekhmet: Until the end of the round, each non-Elite enemy at that location cannot engage you and you cannot deal damage to those enemies.

0.0 · 2 decks
Snare Trap
Snare Trap
Event Survivor 2 Hype

Attach to your location. Limit 1 per location. Forced - After a non-Elite enemy enters attached location: Exhaust that enemy, disengage it from all investigators, and attach Snare Trap to it. Forced - When attached enemy would ready: Instead, discard Snare Trap.

0.0 · 25 decks
Third Time's a Charm
Third Time's a Charm
Event Survivor 1 Hype

Fast. Play when a skill test at your location begins. Twice during this test, when an investigator reveals a chaos token, they may cancel it, return it to the chaos bag, and reveal a new chaos token.

0.0 · 16 decks
The Stars Are Right
The Stars Are Right
Event Mystic Hype

Bonded (Stargazing). Revelation - Remove The Stars Are Right from the game. Choose an investigator. That investigator draws 1 card, gains 1 resource, and may take an immediate action as if it were their turn (this action does not count toward the number of actions that investigator can take each turn).

0.0 · 1 decks